Difference between revisions of "User:M-NINJA/Projects/Beta Redo"
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! [[File:Speech_mediccall.png|100x100px]] <br />[[Health|Class Health]] | ! [[File:Speech_mediccall.png|100x100px]] <br />[[Health|Class Health]] | ||
| {{Info}} All Classes have 25% extra [[Health]] | | {{Info}} All Classes have 25% extra [[Health]] | ||
− | |align="center" | {{Check}} <br /> '''Active''' | + | |align="center" | {{Check}} <br /> '''Active <br> <small>(1/13/2011)</small>''' |
|} | |} | ||
<sup>1</sup>This variant was implemented in TF2 in the [[December 17, 2010 Patch]]. | <sup>1</sup>This variant was implemented in TF2 in the [[December 17, 2010 Patch]]. |
Revision as of 23:44, 16 January 2011
Type |
Item | Notes / Special Abilities / Changes | Active |
---|---|---|---|
Weapons | Natascha1 |
On Hit: 100% chance to slow target |
Not Active (1/06/2011) |
Natascha Variant 1 |
On Hit: 100% chance to slow target |
Not Active (1/06/2011) | |
Natascha Variant 2 |
On Hit: 100% chance to slow target |
Not Active (1/06/2011) | |
Medi Gun |
Players being healed are immune to movement-impairing effects generated by hit-scan weapons. |
Not Active (1/06/2011) | |
Kritzkrieg |
Players being healed are immune to movement-impairing effects generated by hit-scan weapons. |
Not Active (1/06/2011) | |
Buildings |
Damage against buildings (sentries, etc) reduced 50% | Not Active (1/13/2011) | |
Class Changes |
Class Health |
All Classes have double Health | Not Active (1/13/2011) |
Class Health |
All Classes have 25% extra Health | Active (1/13/2011) |
1This variant was implemented in TF2 in the December 17, 2010 Patch.