Difference between revisions of "Team Fortress Wiki:April Fools' Day/2021/Pharah"

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{{DISPLAYTITLE:Pharah}}
 
{{DISPLAYTITLE:Pharah}}
<div align="right" style="position:absolute; z-index:50; right:10px; top:-45px;display:none; font-size:90%;" class="topicon" id="fa-tag">
+
{{Humor}}
[[File:Nope.png|20px|link=https://www.youtube.com/watch?v=EttVancHns0]]&nbsp;'''<span class="plainlinks">[https://www.youtube.com/watch?v=EttVancHns0 Totally a joke article]</span>'''</div>
+
{{April Fools|2021}}
 +
__NOINDEX__
 
{{Infobox class
 
{{Infobox class
 
   | name  = Pharah
 
   | name  = Pharah
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}}
 
}}
  
{{Quotation|'''Meteorological phenomenon'''|The intent for Pharah's Hover Jet fuel adjustments is to find a balance where it enables her to maintain an altitude reasonably well with careful fuel and cooldown management, but not so easily climb to the extreme heights some map ceilings allow for as it can lead to less interactive gameplay.}}
+
{{Quotation|'''Pharah'''|Justice rains from above!|sound=User Ashe April Justice.wav}}
'''Fareeha Amari''' (فاريها عماري, see the [[w:Help:IPA/Arabic|IPA for Arabic]]), best know as '''Pharah''' (and known in TF2 as '''Soldier'''), is a patriot, human and security chief from [[w:Egypt|Egypt]]. Tough and well-armed, she is versatile against players that don't look upward, capable of both winning and losing, and totally not a great starter "class" to get familiar with the game if you don't like to dying constantly.
 
  
Well-balanced (unless the enemy has a hitscan) and possessing both survivability (with a pocket Mercy) and mobility, Pharah is considered one of the more situational heroes in ''Team Fortress 3''. Despite his low ground movement speed, she is capable of using her Jump Jets and Hover Jets to reach height quickly. Her "large" [[Death|health]] pool is equal as a skinny robot in ''Team Fortress 3''.
+
'''Fareeha Amari''' (فاريها عماري, see [[w:Help:IPA/Arabic|IPA for Arabic]]), best know as '''Pharah''', is a patriot, human and security chief from [[w:Egypt|Egypt]]. Tough and well-armed, she is versatile against players that don't look upward, and totally not a great starter "class" to get familiar with the game.
  
Pharah is well known for her extremely and spectacular ability of pressing one button (well, two). In obedience of all good sense and judgment, Pharah can use her Hover Jets to launch herself skyward at the cost of gasoline of her country (fortunately, member of the [[w:OPEC|OPEC]]). This ability allows Pharah to navigate the battlefield by air, appear from expected places if you play the game, and reach areas off-limits even to the [[w:Japanophilia#21st century|Genji]]'s dash, as half the roaster. Pharah's time airborne with a combination of using the Hover Jets and the Jump Jets can be undefined, but it's usually 7.5 seconds.
+
Well-balanced and possessing both survivability (with a pocket Mercy) and mobility, Pharah is considered one of the more situational heroes in ''Team Fortress 2''. Despite his low ground movement speed, she is capable of using her Jump Jets and Hover Jets to reach height quickly.
  
Pharah is voiced by [https://wiki.teamfortress.com/wiki/User:Ashe/APFO2021 Pharah]. Well, is voiced by her mouth. And her vocal cords. And her lungs. And... you get the idea.
+
Pharah is well known for her extremely and spectacular ability of pressing one button. In obedience of all good sense and judgment, Pharah can use her Hover Jets to launch herself skyward at the cost of gasoline. This ability allows Pharah to navigate the battlefield by air, appear from expected places, and reach areas off-limits even to [[Engineer]]s. Pharah's time airborne with a combination of using the Hover Jets and the Jump Jets can be undefined, but it's usually 7.5 seconds.
 +
 
 +
Pharah is voiced by her vocal cords.<!-- I would try to not put Pharah's real voice actress. I wouldn't like to get in problems, even if this is a joke -->
  
 
__ToC__
 
__ToC__
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|-
 
|-
 
| '''Location of origin:'''
 
| '''Location of origin:'''
| [[w:Egypt|Egypt]], [[w:Earth|Earth]].
+
| '''[[Egypt]]'''
 
|-
 
|-
 
| '''Job:'''  
 
| '''Job:'''  
| Security chief, member of ''{{tooltip|Overwatch|The system of CS:GO}}''.
+
| Security chief
 
|-
 
|-
 
| '''Motto:'''
 
| '''Motto:'''
Line 38: Line 40:
 
|-
 
|-
 
| '''Special ability:'''  
 
| '''Special ability:'''  
| Shoot gun, say "I need healing!" after every death, getting revived, repeat
+
| [[Suicide|Barrage]]
 
|-
 
|-
 
| '''Emblems:'''  
 
| '''Emblems:'''  
| [[Image:User Ashe class icon p.png|60px]]
+
| [[Image:User Ashe class icon p red.png|60px]] [[Image:User Ashe class icon p blu.png|60px]]
 
|-
 
|-
 
| '''Description:'''
 
| '''Description:'''
| Soaring through the air in her combat armor, and armed with a launcher that lays down high-explosive rockets, Pharah is a force to be reckoned {{tooltip|with|Until an enemy picks Ashe}}.
+
| Soaring through the air in her combat armor, and armed with a launcher that lays down high-explosive rockets, Pharah is a force to be reckoned {{tooltip|with|Until an enemy picks A̶s̶h̶e̶ Sniper}}.
 
|}</div>
 
|}</div>
  
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{| class="wikitable grid"
 
{| class="wikitable grid"
| class="header" | '''Hero'''
+
| class="header" | '''Class'''
 
| class="header" | '''Health'''
 
| class="header" | '''Health'''
 
|-
 
|-
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| 200
 
| 200
 
|-
 
|-
| [[File:User Ashe rally.png|20px]] Under the Rally effect
+
| [[File:User Ashe rally.png|20px]] Under the Overheal effect
 
| 200 + 100 armor
 
| 200 + 100 armor
 
|-
 
|-
| [[File:User Ashe sound barrier.png|20px]] Under Sound Barrier effect
+
| [[File:User Ashe sound barrier.png|20px]] Under [[Quick-Fix|Megaheal]] effect
 
| 200 + 750 shield that quickly <br>decreases at time
 
| 200 + 750 shield that quickly <br>decreases at time
 
|-
 
|-
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{| class="wikitable grid"
 
{| class="wikitable grid"
| class="header" | '''Hero'''
+
| class="header" | '''Class'''
 
| class="header" | '''Speed'''
 
| class="header" | '''Speed'''
 
|-
 
|-
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| 5.5
 
| 5.5
 
|-
 
|-
| [[File:User Ashe speed boost.png|20px]] Under Speed Boost effect
+
| [[File:User Ashe speed boost.png|20px]] Under Concheror effect
 
| Yeet{{tooltip|.|Alright, it's +60%, so <nowiki>1.6 · 5.5 = 8.8, ok?</nowiki>}}
 
| Yeet{{tooltip|.|Alright, it's +60%, so <nowiki>1.6 · 5.5 = 8.8, ok?</nowiki>}}
 
|-
 
|-
| [[File:User Ashe pinrein.png|20px]] Being pinned by a Reinhardt
+
| [[File:User Ashe pinrein.png|20px]] Being pinned by a train
 
| 16.5
 
| 16.5
 
|-
 
|-
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* You can't rocket jump. Well, actually you can, but it isn't better to press just one button? Press {{key|SPACE}} to great heights slowly.
 
* You can't rocket jump. Well, actually you can, but it isn't better to press just one button? Press {{key|SPACE}} to great heights slowly.
 +
* Try to keep your health above 0!
 
* Crouching and jumping simultaneously while aiming at the ground... is too confusing for new players. Press {{key|SHIFT}} to great heights quickly. You can propel you farther by shooting yourself a rocket, at the cost of 40 of self-damage.
 
* Crouching and jumping simultaneously while aiming at the ground... is too confusing for new players. Press {{key|SHIFT}} to great heights quickly. You can propel you farther by shooting yourself a rocket, at the cost of 40 of self-damage.
 
* You will often aim rockets at enemy's feet, as people have legs.
 
* You will often aim rockets at enemy's feet, as people have legs.
* Make sure you keep your Rocket Launcher loaded. Hit {{tooltip|R|The Reload command will change to match a custom control scheme or console controller, because Team Fortress 3 is actually updated in consoles.}} to reload it at any time.
+
* Make sure you keep your Rocket Launcher loaded. Hit {{tooltip|R|The Reload command will adjust based on bindings or controllers.}} to reload it at any time.
* Press {{tooltip|X|The I need healing! call command will change to match a custom control scheme or console controller, because Team Fortress 3 is actually updated in consoles.}} to call for a healer if you get hurt. Healers probably won't be notified of your need as they already left the voice chat.
+
* Press {{tooltip|X|The I need healing! call command will adjust based on bindings or controllers.}} to call for a healer if you get hurt. Healers probably won't be notified of your need as they already left the voice chat.
<font color=white>¿Como me hago invisible con el empresario?</font>
+
* <font color=white>¿Como me hago invisible con el empresario?</font>
 
{{clr}}
 
{{clr}}
 
{{clr}}
 
{{clr}}
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! <br>[[File:User Ashe rocket launcher.png|150px]]<br>Weapon<br>[[Rocket Launcher]]
 
! <br>[[File:User Ashe rocket launcher.png|150px]]<br>Weapon<br>[[Rocket Launcher]]
 
| align="center" | <font size=5>{{tooltip|➭|Yeah}}</font>
 
| align="center" | <font size=5>{{tooltip|➭|Yeah}}</font>
| rowspan="3"  align="center" | <div style="float:left">'''Ammo loaded:'''</div>6<br/><div style="float:left">'''Ammo carried:'''</div>Don't worry about this
+
| align="center" | <div style="float:left">'''Ammo loaded:'''</div>6<br/><div style="float:left">'''Ammo carried:'''</div>Don't worry about this
| rowspan="2"  align="center" | '''Base:''' 156<br>'''Real base (without Mercy):''' 120
+
| align="center" | '''Base:''' 156<br>'''Real base (without Mercy):''' 120
 
| {{con}} +38% chance of not hitting anything as enemies can see your rockets flying from far away.<br>{{info}}Damage reduces the further the target is from the center of the explosion.
 
| {{con}} +38% chance of not hitting anything as enemies can see your rockets flying from far away.<br>{{info}}Damage reduces the further the target is from the center of the explosion.
 
|}
 
|}
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! <br>[[File:User Ashe hover jets.png|100px]]<br>Passive<br><span class="plainlinks">[https://youtu.be/2-i1RnFs6V0?t=198 Hover Jets]</span>
 
! <br>[[File:User Ashe hover jets.png|100px]]<br>Passive<br><span class="plainlinks">[https://youtu.be/2-i1RnFs6V0?t=198 Hover Jets]</span>
 
| align="center" | -
 
| align="center" | -
| rowspan="3"  align="center" | <div style="float:left">'''Fuel:'''</div><div style="float:right">Up to 2 seconds</div><br/><div style="float:left">'''Speed:'''</div><div style="float:right">4.27 meters per second</div><br/><div style="float:left">'''Fuel carried:'''</div><div style="float:right">[[w:Hubbert peak theory|Don't worry about this]]</div>
+
| align="center" | <div style="float:left">'''Fuel:'''</div><div style="float:right">Up to 2 seconds</div><br/><div style="float:left">'''Speed:'''</div><div style="float:right">4.27 meters per second</div><br/><div style="float:left">'''Fuel carried:'''</div><div style="float:right">[[w:Hubbert peak theory|Don't worry about this]]</div>
| rowspan="2"  align="center" | -
+
| align="center" | -
 
| {{pro}} Makes your legs inmune to the fire of your own jets<br>{{con}} Makes you more vulnerable to hitscans<br>{{info}} Speed is vertical
 
| {{pro}} Makes your legs inmune to the fire of your own jets<br>{{con}} Makes you more vulnerable to hitscans<br>{{info}} Speed is vertical
 
|}
 
|}
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! <br>[[File:User Ashe jump jet.png|100px]]<br>Ability 1<br>[[Rocket jump|Jump Jet]]
 
! <br>[[File:User Ashe jump jet.png|100px]]<br>Ability 1<br>[[Rocket jump|Jump Jet]]
 
| align="center" | -
 
| align="center" | -
| rowspan="3"  align="center" | <div style="float:left">'''Cooldown:'''</div>10<br/><div style="float:left">'''Speed:'''</div><div style="float:right">11.55 meters per second</div>
+
| align="center" | <div style="float:left">'''Cooldown:'''</div>10<br/><div style="float:left">'''Speed:'''</div><div style="float:right">11.55 meters per second</div>
| rowspan="2"  align="center" | -
+
| align="center" | -
 
| {{pro}} Cos baby your a FIIIIIIREWERK!<br>{{info}} Speed is vertical
 
| {{pro}} Cos baby your a FIIIIIIREWERK!<br>{{info}} Speed is vertical
 
|}
 
|}
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! <br>[[File:User Ashe concussive blast.png|100px]]<br>Ability 2<br>[[Environmental death|Concussive Blast]]
 
! <br>[[File:User Ashe concussive blast.png|100px]]<br>Ability 2<br>[[Environmental death|Concussive Blast]]
 
| align="center" | [[File:User Ashe concussive blast.png|35px|Only on environmental kills]]<font size=5>➭</font>
 
| align="center" | [[File:User Ashe concussive blast.png|35px|Only on environmental kills]]<font size=5>➭</font>
| rowspan="3"  align="center" | <div style="float:left">'''Cooldown:'''</div>9<br><div style="float:left">'''Area of effect:'''</div>8 meters
+
| align="center" | <div style="float:left">'''Cooldown:'''</div>9<br><div style="float:left">'''Area of effect:'''</div>8 meters
| rowspan="2"  align="center" | {{tooltip|Infinite|Only on environmental kills}}
+
| align="center" | {{tooltip|Infinite|Only on environmental kills}}
 
| {{info}}Knockback enemies<br>{{info}}Can also knockback the same Pharah<br>{{pro}} 32% chance of making someone ragequit after 4 environmental kills in Illios
 
| {{info}}Knockback enemies<br>{{info}}Can also knockback the same Pharah<br>{{pro}} 32% chance of making someone ragequit after 4 environmental kills in Illios
 
|}
 
|}
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! <br>[[File:User Ashe barrage.png|100px]]<br>Ultimate<br>[[Air Strike|Barrage]]
 
! <br>[[File:User Ashe barrage.png|100px]]<br>Ultimate<br>[[Air Strike|Barrage]]
 
| align="center" | [[File:User Ashe barrage.png|35px]]<font size=5>➭</font>
 
| align="center" | [[File:User Ashe barrage.png|35px]]<font size=5>➭</font>
| rowspan="3"  align="center" | <div style="float:left">'''Duration:'''</div> 2.5 seconds
+
| align="center" | <div style="float:left">'''Duration:'''</div> 2.5 seconds
| rowspan="2"  align="center" | '''Per mini-rocket:''' 40<br>'''Mini-rockets per second:''' 30
+
| align="center" | '''Per mini-rocket:''' 40<br>'''Mini-rockets per second:''' 30
| {{con}} 13% chance of killing yourself.<br>{{con}} 49% chance that your ultimate gets interrupted<br>{{pro}} 49% chance that your ultimate gets interrupted<br>{{info}}Why would you shoot tiny baby rockets when you can use big gun?
+
| {{con}} 13% chance of killing yourself.<br>{{con}} 49% chance that your ultimate gets interrupted<br>{{pro}} 49% chance that your ultimate gets interrupted
 
|}
 
|}
  
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|-
 
|-
 
|}
 
|}
<!--
+
 
== Cosmetic items ==-->
+
== Cosmetic items ==
 +
{{Main|Hats}}
 +
 
 +
{{Team Fortress Wiki:April Fools' Day/2021/Pharah hat table}}
  
 
== Official class avatars ==
 
== Official class avatars ==
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   }}
 
   }}
 
! {{lang
 
! {{lang
   | en = [[w:Frustration|Reviving]], in the [[BLU|Blue]] team
+
   | en = [[BLU]] [[Kritzkrieg|Damage Boosted]] set
   | es = Reviviendo, en el equipo [[BLU/es|Azul]]
+
   | es = Con [[Kritzkrieg/es|Subidón de daño]], en el equipo [[BLU/es|BLU]]
 
   }}
 
   }}
 
! {{lang
 
! {{lang
   | en = [[w:Frustration|Reviving]], in the [[RED|Red]] team
+
   | en = [[RED]] [[Kritzkrieg|Damage Boosted]] set
   | es = Reviviendo, en el equipo [[RED/es|Rojo]]
+
   | es = Con [[Kritzkrieg/es|Subidón de daño]], en el equipo [[RED/es|RED]]
 
   }}
 
   }}
 
|-  
 
|-  
 
| [[File:User Ashe Icon scream p.jpg|128px]]
 
| [[File:User Ashe Icon scream p.jpg|128px]]
| [[File:User Ashe Buffed red p.png|128px]]
+
| [[File:User Ashe Buffed red p.png|128px]]<!--BLU, incorrectly labeled as "red"-->
| [[File:User Ashe Buffed red p.png|128px]]
+
| [[File:User Tark April Red Boost.jpg|128px]]
 
|-
 
|-
 
! colspan="3"| <small class="plainlinks">{{lang
 
! colspan="3"| <small class="plainlinks">{{lang
   | en = Get TF3 avatars on Meteorological phenomenon
+
   | en = Get TF2 avatars on Steam
   | es = Obtener avatares de TF3 en Fenómeno meteorológico
+
   | es = Obtener avatares de TF2 en Steam
 
   }}:&nbsp;<!--
 
   }}:&nbsp;<!--
 
-->[steam://openurl/http://steamcommunity.com/games/TF2/Avatar/List {{common string|Original}}]<!--
 
-->[steam://openurl/http://steamcommunity.com/games/TF2/Avatar/List {{common string|Original}}]<!--
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|-
 
|-
 
|}
 
|}
<!--
+
 
 
== Achievements ==
 
== Achievements ==
 
{|
 
{|
 
| [[File:Achieved.png|65px|left]]
 
| [[File:Achieved.png|65px|left]]
| {{Main|Soldier achievements}}
+
| {{Main|Pharah achievements|l1=Pharah achievements}}
* '''Soldier pack''': 43 achievements, 3 [[Soldier achievements#Milestones|milestones]].
+
* '''Pharah pack''': 2 achievements.
|}-->
+
|}
  
 
== Update history ==
 
== Update history ==
{{update history|'''[Unknown date, maybe 2016]'''
+
'''{{Patch name|5|31|2016}}'''
* Sold part of the TF2 franchise to Meteorological phenomenon. They created a new game called ''Team Fortress 3''.
+
* {{undocumented}} Added a Pharah model in [[Harvest Event]].
  
'''May 3, 2016 Patch (Team Fortress 3)'''
+
'''{{Patch name|4|1|2021}}'''
* Launch of Team Fortress 3.
+
* {{undocumented}} Added Pharah as the tenth class.
  
'''{{Patch name|4|1|2021}}'''
 
* {{undocumented}} Added easter eggs in Team Fortress 2 about Pharah, the hero from Team Fortress 3.
 
}}
 
<!--
 
 
== Bugs ==
 
== Bugs ==
[[File:Rocket-Launcher_ReloadWhileTauntingBug.jpg|thumb|300px|A Soldier reloading the [[Rocket Launcher]] while taunting, with a rocket blinking in his left hand.]]
+
<!-- i know these are not bugs (maybe) but i don't have any more ideas for this section-->
* If a primary weapon is fired when the player is initially spawned into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons.
+
* The presentation of the demonstration of Pharah on the Official TF Wiki channel has a lot of visual glitches that, rather than ruining the graphics, improves them. This is clearly noted in the shaders, illumination and some problems with the models of the [[Pyro]], [[Soldier]], [[Medic]], [[Scout]] and [[Sniper]].
** If the "Auto Reload" option was enabled and started reloading while taunting, the continuous loop of the reload animation will occur.
+
** The classes used also have an [[w:Mezzo-soprano|increased pitch]] compared to their voices in the game due to audio glitches.
* Taunting while reloading a primary weapon (other than the [[Cow Mangler 5000]]) will cause a rocket to blink in and out of the Soldier's hand.
+
** The map used for the demonstration ([[Borneo]]) looks very different compared to the map used in the game.
* Shooting with a Soldier weapon followed by a quick weapon switch will result in the sound being cut off. This excludes melee weapons.-->
+
** The [[HUD]] used in the demonstration video isn't the used one for all the demonstration videos. Instead, it uses a custom HUD called "Overwatch HUD"
 +
* The target, for some unknown reason, screams when receiving a shot, and has health.
  
 
== Trivia ==
 
== Trivia ==
[[File:User Ashe 10th class tomb p.png|thumb|150px|The Pharah's model underneath the model of the tombstone of the 10th class.]]
+
[[File:User Ashe 10th class tomb p.png|thumb|150px|Pharah's model underneath the model of the tombstone of the 10th class.]]
* Pharah's idea comes from a post in the Meteorological phenomenon forums while Team Fortress 3 was in beta, complaining about the difficulty of the first design of the hero, which was a full copy of the Soldier class in Team Fortress 2.{{cite}}
+
* Pharah's idea comes from a post on the Steam forums, complaining about the difficulty of the Soldier.{{cite}}
* [[Merasmus]] appears as a cameo in Team Fortress 3, saying that he used the same magic for the [[Scattergun]] and the [[Stickybomb Launcher]] from TF2, weapons that nobody knows when the [[Scout]] and [[Demoman]] reload the ammo, to explain where the gasoline comes.
+
* A scrapped [[Merasmus]] response says that he used the same magic for the [[Scattergun]] and the [[Stickybomb Launcher]], weapons notably erroneous with reloading their ammo, to explain where the gasoline comes from.
* A Pharah's model was added in [[Harvest Event]] underneath the "tomb of the 10th class".
+
* Pharah's model was originally added in [[Harvest Event]] underneath the "tomb of the 10th class" on {{Patch name|5|31|2016}}.
** This suggests that Pharah could be added to Team Fortress 2 as the 10th class.
 
*
 
<!--
 
== Gallery==
 
<br><gallery widths=150px heights=150px>
 
File:Soldier.png|[[Team Fortress 2]]'s "Pharah".
 
File:Soldier.png|Concept for Pharah.
 
File:User Ashe pharah.png|Final design for Pharah.
 
</gallery>
 
{{clr}}
 
== Related merchandise ==
 
<gallery>
 
File:Merch_Soldier_Portrait.png|[http://valvestore.welovefine.com/soldier-portrait-10893.html Soldier Poster As Shown In The Valve Store]
 
</gallery> -->
 
  
 
== See also ==
 
== See also ==
 +
* [[Pharah voice commands|Pharah's voice commands]]
 
* [[Soldier{{if lang}}|Soldier]]
 
* [[Soldier{{if lang}}|Soldier]]
 
* [[Team Fortress Wiki:April Fools' Day/2011/Demopan|Demopan]]
 
* [[Team Fortress Wiki:April Fools' Day/2011/Demopan|Demopan]]
<!--
+
 
 
== External links ==
 
== External links ==
*[http://tf2.com/classes.php?class=soldier Soldier page on the Official TF2 Website] -->
+
* [https://playoverwatch.com/en-us/heroes/pharah/ Pharah page on the Official TF2 Website]
  
<!--{{Class Nav}}
+
{{Team Fortress Wiki:April Fools' Day/2021/Pharah class nav}}
{{Soldier Nav}} -->
 

Latest revision as of 04:12, 17 April 2022


Pharah
Pharah
Basic Information
Icon: User Ashe class icon p.png
Type: Damage
Health: 200 / User Tark Mercy.png
(See Health below for further details)
Speed: 5.5 m/s
(See Speed below for further details)
Justice rains from above!
Pharah

Fareeha Amari (فاريها عماري, see IPA for Arabic), best know as Pharah, is a patriot, human and security chief from Egypt. Tough and well-armed, she is versatile against players that don't look upward, and totally not a great starter "class" to get familiar with the game.

Well-balanced and possessing both survivability (with a pocket Mercy) and mobility, Pharah is considered one of the more situational heroes in Team Fortress 2. Despite his low ground movement speed, she is capable of using her Jump Jets and Hover Jets to reach height quickly.

Pharah is well known for her extremely and spectacular ability of pressing one button. In obedience of all good sense and judgment, Pharah can use her Hover Jets to launch herself skyward at the cost of gasoline. This ability allows Pharah to navigate the battlefield by air, appear from expected places, and reach areas off-limits even to Engineers. Pharah's time airborne with a combination of using the Hover Jets and the Jump Jets can be undefined, but it's usually 7.5 seconds.

Pharah is voiced by her vocal cords.

Bio

Health

Main article: Health
Class Health
User Ashe class icon p.png Pharah 200
User Ashe rally.png Under the Overheal effect 200 + 100 armor
User Ashe sound barrier.png Under Megaheal effect 200 + 750 shield that quickly
decreases at time
User Ashe fuuuuu.png With Mercy Infinite

Speed

Main article: Speed
Class Speed
User Ashe class icon p.png Pharah 5.5
User Ashe speed boost.png Under Concheror effect Yeet.
User Ashe pinrein.png Being pinned by a train 16.5
User Ashe rez.png From heaven to your death location c

Note: All the numbers in the table are in meters per second. Yes, the metric system.

Basic strategy

Main articles: Pharah tips, Pharah strategy
User Ashe Icon scream p.jpg
  • You can't rocket jump. Well, actually you can, but it isn't better to press just one button? Press SPACE to great heights slowly.
  • Try to keep your health above 0!
  • Crouching and jumping simultaneously while aiming at the ground... is too confusing for new players. Press ⇧ Shift to great heights quickly. You can propel you farther by shooting yourself a rocket, at the cost of 40 of self-damage.
  • You will often aim rockets at enemy's feet, as people have legs.
  • Make sure you keep your Rocket Launcher loaded. Hit R to reload it at any time.
  • Press X to call for a healer if you get hurt. Healers probably won't be notified of your need as they already left the voice chat.
  • ¿Como me hago invisible con el empresario?

Weapons / Abilities

Main articles: Weapon, Ultimate ability

Rocket Launcher

Weapon Kill icon Attributes Damage Range Special Abilities / Notes

User Ashe rocket launcher.png
Weapon
Rocket Launcher
Ammo loaded:
6
Ammo carried:
Don't worry about this
Base: 156
Real base (without Mercy): 120
Pictogram minus.png  +38% chance of not hitting anything as enemies can see your rockets flying from far away.
Pictogram info.png Damage reduces the further the target is from the center of the explosion.

Hover Jets

Ability Kill icon Attributes Damage Range Notes / Special Abilities

User Ashe hover jets.png
Passive
Hover Jets
-
Fuel:
Up to 2 seconds

Speed:
4.27 meters per second

Fuel carried:
- Pictogram plus.png  Makes your legs inmune to the fire of your own jets
Pictogram minus.png  Makes you more vulnerable to hitscans
Pictogram info.png  Speed is vertical

Jump Jet

Ability Kill icon Attributes Damage Range Notes / Special Abilities

User Ashe jump jet.png
Ability 1
Jump Jet
-
Cooldown:
10
Speed:
11.55 meters per second
- Pictogram plus.png  Cos baby your a FIIIIIIREWERK!
Pictogram info.png  Speed is vertical

Concussive Blast

Ability Kill icon Attributes Damage Range Notes / Special Abilities

User Ashe concussive blast.png
Ability 2
Concussive Blast
Only on environmental kills
Cooldown:
9
Area of effect:
8 meters
Infinite Pictogram info.png Knockback enemies
Pictogram info.png Can also knockback the same Pharah
Pictogram plus.png  32% chance of making someone ragequit after 4 environmental kills in Illios

Barrage

Ability Kill icon Attributes Damage Range Notes / Special Abilities

User Ashe barrage.png
Ultimate
Barrage
User Ashe barrage.png
Duration:
2.5 seconds
Per mini-rocket: 40
Mini-rockets per second: 30
Pictogram minus.png  13% chance of killing yourself.
Pictogram minus.png  49% chance that your ultimate gets interrupted
Pictogram plus.png  49% chance that your ultimate gets interrupted

Story

Mother is gud. She wants to be gud too. Wins.

Item sets

The Rage Inducer
User Ashe p.png Rocket Launcher Mercy
User Ashe rocket launcher.png User Ashe mercy.png
Effect +100% chance of surviving.

Cosmetic items

Main article: Hats

Official class avatars

Official hero avatars
Original set BLU Damage Boosted set RED Damage Boosted set
User Ashe Icon scream p.jpg User Ashe Buffed red p.png User Tark April Red Boost.jpg
Get TF2 avatars on Steam: Original · Community

Achievements

Achieved.png
Main article: Pharah achievements
  • Pharah pack: 2 achievements.

Update history

May 31, 2016 Patch

April 1, 2021 Patch

  • [Undocumented] Added Pharah as the tenth class.

Bugs

  • The presentation of the demonstration of Pharah on the Official TF Wiki channel has a lot of visual glitches that, rather than ruining the graphics, improves them. This is clearly noted in the shaders, illumination and some problems with the models of the Pyro, Soldier, Medic, Scout and Sniper.
    • The classes used also have an increased pitch compared to their voices in the game due to audio glitches.
    • The map used for the demonstration (Borneo) looks very different compared to the map used in the game.
    • The HUD used in the demonstration video isn't the used one for all the demonstration videos. Instead, it uses a custom HUD called "Overwatch HUD"
  • The target, for some unknown reason, screams when receiving a shot, and has health.

Trivia

Pharah's model underneath the model of the tombstone of the 10th class.
  • Pharah's idea comes from a post on the Steam forums, complaining about the difficulty of the Soldier.[citation needed]
  • A scrapped Merasmus response says that he used the same magic for the Scattergun and the Stickybomb Launcher, weapons notably erroneous with reloading their ammo, to explain where the gasoline comes from.
  • Pharah's model was originally added in Harvest Event underneath the "tomb of the 10th class" on May 31, 2016 Patch.

See also

External links