Difference between revisions of "User:M-NINJA/Projects/Beta Redo"
m (added active date) |
m (Added mini notes) |
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! style="background-color:#ffddad" rowspan="6" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}[[Weapons]] | ! style="background-color:#ffddad" rowspan="6" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}[[Weapons]] | ||
! style="background-color:#ffecd1" | {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br />'''[[Natascha]]'''<sup>1</sup> | ! style="background-color:#ffecd1" | {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br />'''[[Natascha]]'''<sup>1</sup> | ||
− | | style="background-color:#ffecd1" | | + | | style="background-color:#ffecd1" |'''Stats''': |
{{Pro}} On Hit: 100% chance to slow target<br/> | {{Pro}} On Hit: 100% chance to slow target<br/> | ||
{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/> | {{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/> | ||
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|- | |- | ||
! {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br />'''[[Natascha]] Variant 1''' | ! {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br />'''[[Natascha]] Variant 1''' | ||
− | | | + | |'''Stats''': |
{{Pro}} On Hit: 100% chance to slow target<br/> | {{Pro}} On Hit: 100% chance to slow target<br/> | ||
{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/> | {{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/> | ||
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|- | |- | ||
! style="background-color:#ffecd1" | {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br />'''[[Natascha]] Variant 2''' | ! style="background-color:#ffecd1" | {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br />'''[[Natascha]] Variant 2''' | ||
− | | style="background-color:#ffecd1" | | + | | style="background-color:#ffecd1" |'''Stats''': |
{{Pro}} On Hit: 100% chance to slow target<br/> | {{Pro}} On Hit: 100% chance to slow target<br/> | ||
{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/> | {{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/> | ||
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|- | |- | ||
! {{Icon weapon|weapon=Medigun|icon-size=100x100px}}<br />'''[[Medi Gun]]''' | ! {{Icon weapon|weapon=Medigun|icon-size=100x100px}}<br />'''[[Medi Gun]]''' | ||
− | | | + | |'''Changes''': |
{{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br /> | {{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br /> | ||
|align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>''' | |align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>''' | ||
|- | |- | ||
! style="background-color:#ffecd1" | {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br />'''[[Kritzkrieg]]''' | ! style="background-color:#ffecd1" | {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br />'''[[Kritzkrieg]]''' | ||
− | | style="background-color:#ffecd1" | | + | | style="background-color:#ffecd1" |'''Changes''': |
{{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br /> | {{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br /> | ||
| style="background-color:#ffecd1" align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>''' | | style="background-color:#ffecd1" align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>''' | ||
|- | |- | ||
! {{Icon weapon|weapon=Toolbox|icon-size=100x100px}} <br />'''[[Buildings]]''' | ! {{Icon weapon|weapon=Toolbox|icon-size=100x100px}} <br />'''[[Buildings]]''' | ||
− | | {{Info}} Damage against buildings (sentries, etc) reduced 50% | + | |'''Changes''': |
+ | {{Info}} Damage against buildings (sentries, etc) reduced 50% | ||
|align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small>''' | |align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small>''' | ||
|- | |- | ||
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! style="background-color:#ffddad" rowspan="2"|[[File:Item icon Unknown Badge.png|100x100px]]<br />[[Classes|Class Changes]] | ! style="background-color:#ffddad" rowspan="2"|[[File:Item icon Unknown Badge.png|100x100px]]<br />[[Classes|Class Changes]] | ||
! style="background-color:#ffecd1" | [[File:Speech_mediccall.png|100x100px]] <br />[[Health|Class Health]] | ! style="background-color:#ffecd1" | [[File:Speech_mediccall.png|100x100px]] <br />[[Health|Class Health]] | ||
− | | style="background-color:#ffecd1" |{{Info}} All Classes have double [[Health]] | + | | style="background-color:#ffecd1" |'''Changes''': |
+ | {{Info}} All Classes have double [[Health]] | ||
| style="background-color:#ffecd1" align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small>''' | | style="background-color:#ffecd1" align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small>''' | ||
|- | |- | ||
! [[File:Speech_mediccall.png|100x100px]] <br />[[Health|Class Health]] | ! [[File:Speech_mediccall.png|100x100px]] <br />[[Health|Class Health]] | ||
− | | {{Info}} All Classes have 25% extra [[Health]] | + | |'''Changes''': |
+ | {{Info}} All Classes have 25% extra [[Health]] | ||
|align="center" | {{Check}} <br /> '''Active <br> <small>(1/13/2011)</small>''' | |align="center" | {{Check}} <br /> '''Active <br> <small>(1/13/2011)</small>''' | ||
|} | |} | ||
<sup>1</sup>This variant was implemented in TF2 in the [[December 17, 2010 Patch]]. | <sup>1</sup>This variant was implemented in TF2 in the [[December 17, 2010 Patch]]. |
Revision as of 16:23, 17 January 2011
Type |
Item | Notes / Special Abilities / Changes | Active |
---|---|---|---|
Weapons | Natascha1 |
Stats:
On Hit: 100% chance to slow target |
Not Active (1/06/2011) |
Natascha Variant 1 |
Stats:
On Hit: 100% chance to slow target |
Not Active (1/06/2011) | |
Natascha Variant 2 |
Stats:
On Hit: 100% chance to slow target |
Not Active (1/06/2011) | |
Medi Gun |
Changes:
Players being healed are immune to movement-impairing effects generated by hit-scan weapons. |
Not Active (1/06/2011) | |
Kritzkrieg |
Changes:
Players being healed are immune to movement-impairing effects generated by hit-scan weapons. |
Not Active (1/06/2011) | |
Buildings |
Changes:
Damage against buildings (sentries, etc) reduced 50% |
Not Active (1/13/2011) | |
Class Changes |
Class Health |
Changes:
All Classes have double Health |
Not Active (1/13/2011) |
Class Health |
Changes:
All Classes have 25% extra Health |
Active (1/13/2011) |
1This variant was implemented in TF2 in the December 17, 2010 Patch.