Difference between revisions of "Template:ShineLoadout"
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Latest revision as of 21:33, 2 July 2022
Scout | Soldier | Pyro | ||||||
Demoman | Heavy | Engineer | ||||||
Medic | Sniper | Spy | ||||||
Usage
Takes a lot of parameters. A lot of them.
Each parameter looks like this:
class name_slot=item name
Each parameter has a corresponding quality, e.g. (Scout_Misc_Primary_Quality). Use the item name (Genuine, Vintage, Strange, etc) to specify quality.
Class_name can be Scout, Soldier, Pyro, etc.
Slot can be Hat, Misc, Misc_2, Primary, Secondary, Melee, or Action.
Note that Action does not have a quality value.
Example
{{ShineLoadout | Scout_Hat = Troublemaker's Tossle Cap | Scout_Misc = Planeswalker Goggles | Scout_Misc_2 = Ball-Kicking Boots | Scout_Primary = Scattergun | Scout_Secondary = Crit-a-Cola | Scout_Melee = Three-Rune Blade | Scout_Action = Schadenfreude | Scout_Hat_Quality = Unusual | Scout_Misc_Quality = Genuine | Scout_Misc_2_Quality = Genuine | Scout_Primary_Quality = Strange | Scout_Secondary_Quality = Vintage | Scout_Melee_Quality = Genuine }}
Output
Scout | Soldier | Pyro | ||||||||||
Demoman | Heavy | Engineer | ||||||||||
Medic | Sniper | Spy | ||||||||||