Difference between revisions of "August 14, 2009 Patch"

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{{Patch layout
 
{{Patch layout
| notes =  
+
| before      = {{Patch name|8|13|2009}}
 +
| day          = 14
 +
| month        = august
 +
| year        = 2009
 +
| after        = {{Patch name|8|17|2009}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/2738/
 +
| notes       = ===Team Fortress 2===
 
* Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
 
* Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
* Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
+
* Changed "The Big Hurt" [[Scout achievement]] to be "Stun 2 Medics that are ready to deploy an ÜberCharge."
* Fixed Announcer overtime bug on KOTH servers using mp_timelimit
+
* Fixed [[Announcer]] overtime bug on KOTH servers using mp_timelimit
 
** Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
 
** Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
 
* Fixed tournament stopwatch not displaying the time in the HUD
 
* Fixed tournament stopwatch not displaying the time in the HUD
 
* Fixed a bug with cloak meter regen and drain rates
 
* Fixed a bug with cloak meter regen and drain rates
* Fixed Spies not being able to go invis while reloading
+
* Fixed [[Spies]] not being able to go invis while reloading
 
* Fixed pipebombs sticking to saw blades
 
* Fixed pipebombs sticking to saw blades
 
* Fixed weapons not being hidden properly during loser state anims
 
* Fixed weapons not being hidden properly during loser state anims
 
* Fixed a case where radius damage didn't reduce damage to self
 
* Fixed a case where radius damage didn't reduce damage to self
** Fixes Demomen taking too much damage from their pipebombs
+
** Fixes [[Demoman]] taking too much damage from their pipebombs
 
* Fixed a case where items would never show up in the backpack, even though they were available to equip
 
* Fixed a case where items would never show up in the backpack, even though they were available to equip
 
* Fixed a case where items weren't being validated properly in class loadout slots
 
* Fixed a case where items weren't being validated properly in class loadout slots
 
+
*Community requests
===Community requests===
+
** Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
* Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
+
** Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture
* Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture
 
 
 
| source = http://store.steampowered.com/news/2738/
 
 
 
 
 
|before= [[August 13, 2009 Patch]]
 
 
 
|after= [[August 17, 2009 Patch]]
 
 
}}
 
}}
{{Languages}}
 

Latest revision as of 18:33, 8 October 2022

Patch notes

Team Fortress 2

  • Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
  • Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an ÜberCharge."
  • Fixed Announcer overtime bug on KOTH servers using mp_timelimit
    • Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
  • Fixed tournament stopwatch not displaying the time in the HUD
  • Fixed a bug with cloak meter regen and drain rates
  • Fixed Spies not being able to go invis while reloading
  • Fixed pipebombs sticking to saw blades
  • Fixed weapons not being hidden properly during loser state anims
  • Fixed a case where radius damage didn't reduce damage to self
    • Fixes Demoman taking too much damage from their pipebombs
  • Fixed a case where items would never show up in the backpack, even though they were available to equip
  • Fixed a case where items weren't being validated properly in class loadout slots
  • Community requests
    • Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
    • Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture