Difference between revisions of "Navigation mesh"
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− | | {{vdc| | + | | {{vdc|Nav Mesh|Navigation Mesh}} |
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[[File:Navigation Mesh.png|thumb|right|Example of the Navigation mesh on [[Mann Manor]].]] | [[File:Navigation Mesh.png|thumb|right|Example of the Navigation mesh on [[Mann Manor]].]] | ||
− | The '''Navigation Mesh''' is used by AI entities such as [[ | + | The '''Navigation Mesh''' is used by AI entities, such as [[bots]], [[robots]] from [[Mann vs. Machine]], and [[Boss|Halloween bosses]], to find their way around the map. Trying to use the entities without a Navigation mesh leads to them not working. |
The Navigation mesh is composed of a set of areas that define the accessible areas of the map and their properties. The areas are linked with directional edges to track which areas are reachable from each other. | The Navigation mesh is composed of a set of areas that define the accessible areas of the map and their properties. The areas are linked with directional edges to track which areas are reachable from each other. | ||
− | A basic navmesh can be generated automatically using the [[console command]] {{code|nav_generate}} but manual adjustments are likely needed. | + | A basic navmesh can be generated automatically using the [[Console|console command]] {{code|nav_generate}}, but manual adjustments are likely needed. |
Latest revision as of 07:10, 6 January 2023
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The Navigation Mesh is used by AI entities, such as bots, robots from Mann vs. Machine, and Halloween bosses, to find their way around the map. Trying to use the entities without a Navigation mesh leads to them not working.
The Navigation mesh is composed of a set of areas that define the accessible areas of the map and their properties. The areas are linked with directional edges to track which areas are reachable from each other.
A basic navmesh can be generated automatically using the console command nav_generate
, but manual adjustments are likely needed.