Difference between revisions of "Illustrative Rendering in Team Fortress 2"

From Team Fortress Wiki
Jump to: navigation, search
m
Line 5: Line 5:
 
}}
 
}}
  
'''Illustrative Rendering in Team Fortress 2''' is a developer video showing off the creation of illustrative rendering as it pertains to ''Team Fortress 2''. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
+
'''Illustrative Rendering in Team Fortress 2''' is a developer video showing off the creation of "illustrative rendering" as it pertains to ''Team Fortress 2''. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
  
 
== Video ==
 
== Video ==
Line 11: Line 11:
  
 
== Trivia ==
 
== Trivia ==
* The color pallette in the video would return on the [[Steam Workshop|contribute page]] in order to guide users on how to color certain weapons and hats.
+
* The color palette in the video would return on the [[Steam Workshop|contribute page]] in order to guide users on how to color certain weapons and hats.
 
* The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
 
* The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
 
* In 0:55, some classes are different in the video. One consistent difference between all classes is that they used their beta heads, found in their gibs.  
 
* In 0:55, some classes are different in the video. One consistent difference between all classes is that they used their beta heads, found in their gibs.  
 
** Scout appears to wield the [[Nailgun]] which it didn't make it to the final game. His belt buckle is also darker.
 
** Scout appears to wield the [[Nailgun]] which it didn't make it to the final game. His belt buckle is also darker.
** Soldier's RPG is from Trailers 1 and 2.
+
** Soldier's [[RPG]] is from Trailers 1 and 2.
 
** Pyro has a hose connecting their Flamethrower and gas canister. They also have completely solid emblems (instead of the slightly opaque ones on their final playermodel), and a black gas canister, with a smaller grey one accompanying it.
 
** Pyro has a hose connecting their Flamethrower and gas canister. They also have completely solid emblems (instead of the slightly opaque ones on their final playermodel), and a black gas canister, with a smaller grey one accompanying it.
** In 0:01, Demoman's class emblem is a stick of dynamite, as in release TF2. In 0:55, Demoman's class emblem is completely blank, like in [[Meet the Demoman]].
+
** In 0:01, Demoman's class emblem is a [[Dynamite Pack|stick of dynamite]], as in release TF2. In 0:55, Demoman's class emblem is completely blank, like in [[Meet the Demoman]].
 
** Heavy's class emblem uses the prerelease skull and crossbones emblem, seen in [[Meet the Heavy]].
 
** Heavy's class emblem uses the prerelease skull and crossbones emblem, seen in [[Meet the Heavy]].
** At 0:28, Spy is seen with lighting and flex errors giving him a ghoulish appearance. At 0:55, he has an appearance which can be seen in his locker and Ubercharge textures. His [[Revolver]] had a wooden grip instead of ivory, giving it a similar appearance to the Festive Revolver.
+
** At 0:28, Spy is seen with lighting and flex errors, giving him a ghoulish appearance. At 0:55, he has an appearance which can be seen in his locker and [[Ubercharge]] textures. His [[Revolver]] had a wooden grip instead of ivory, giving it a similar appearance to the [[Festive Revolver]].
** Medic uses his gib head model (with the texture used present on his body texture) & he also holds a black [[Syringe Gun]].
+
** [[Medic]] uses his [[gib]] head model (with the texture used present on his body texture) & he also holds a black [[Syringe Gun]].
 
** At 0:01, Soldier uses a model for his head different to [[Trailer 1]] and [[Trailer 2]]. But at 0:55, his head uses its Trailer appearance.
 
** At 0:01, Soldier uses a model for his head different to [[Trailer 1]] and [[Trailer 2]]. But at 0:55, his head uses its Trailer appearance.
  
 
== Resources ==
 
== Resources ==
*[https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Accompanying paper]
+
* [https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Accompanying paper]
*[https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR2007_IllustrativeRenderingInTeamFortress2.wmv Movie's original file]
+
* [https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR2007_IllustrativeRenderingInTeamFortress2.wmv Movie's original file]
*[https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf Accompanying slideshow]
+
* [https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf Accompanying slideshow]
  
 
{{Video nav}}
 
{{Video nav}}
  
 
[[Category:Videos]]
 
[[Category:Videos]]

Revision as of 23:42, 15 January 2023

Illustrative Rendering in Team Fortress 2
Irintf2.png
Video Info
Released: August 13, 2007
Run time: 3:34

Illustrative Rendering in Team Fortress 2 is a developer video showing off the creation of "illustrative rendering" as it pertains to Team Fortress 2. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.

Video

Trivia

  • The color palette in the video would return on the contribute page in order to guide users on how to color certain weapons and hats.
  • The Pyro, Spy, Soldier, Heavy, and Engineer were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
  • In 0:55, some classes are different in the video. One consistent difference between all classes is that they used their beta heads, found in their gibs.
    • Scout appears to wield the Nailgun which it didn't make it to the final game. His belt buckle is also darker.
    • Soldier's RPG is from Trailers 1 and 2.
    • Pyro has a hose connecting their Flamethrower and gas canister. They also have completely solid emblems (instead of the slightly opaque ones on their final playermodel), and a black gas canister, with a smaller grey one accompanying it.
    • In 0:01, Demoman's class emblem is a stick of dynamite, as in release TF2. In 0:55, Demoman's class emblem is completely blank, like in Meet the Demoman.
    • Heavy's class emblem uses the prerelease skull and crossbones emblem, seen in Meet the Heavy.
    • At 0:28, Spy is seen with lighting and flex errors, giving him a ghoulish appearance. At 0:55, he has an appearance which can be seen in his locker and Ubercharge textures. His Revolver had a wooden grip instead of ivory, giving it a similar appearance to the Festive Revolver.
    • Medic uses his gib head model (with the texture used present on his body texture) & he also holds a black Syringe Gun.
    • At 0:01, Soldier uses a model for his head different to Trailer 1 and Trailer 2. But at 0:55, his head uses its Trailer appearance.

Resources