Difference between revisions of "Shortstop/ko"

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{{Set|class=Scout}}
 
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== 데모영상 ==
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{{Weapon Demonstration}}
{{youtube|CWNXh5OR9ho}}
 
  
 
== 제작 ==
 
== 제작 ==

Revision as of 06:22, 11 February 2011

I don't usually kill morons this fast.
The Scout

유격수는 조합할수있다스카웃전용주무기이다. 그것은 총구가4개이다권총의 형식으로되어있다.

이 무기는 다수의 총알을 필료로한다,이 권총은 잡종무기이다 그리고샷건과도 비슷하다. 유격수는 스캐터건포스-어-네이쳐와 합쳐전 잡종무기라고 보면된다, 이무기를 잘 알면 매우 이상적인 무기로 보일수있다 이것은 연사와 파괴력이 결합된 무기라고할수있다 60% 탄창이 줄어들고 기본 스캐터건에 비해 더작은 총알을 쓴다 또한 -20%데미지 를가진다 스캐터건보다 78%빠른 사격속도를 가지고있고 빠른 재장전도 포함되어있다느리게 적을 만들기도한다.

표준 스캐터건과 같이, 유격수의 첫번째 포탄은 총구의 앞에 십자선의 아래 적어도 1개의 총알을 똑바로 사격할 것이다 약간의 이동속도감소 효과이 나타난다. 무작위 퍼짐이 가능하게 할 경우 유격수를 가진 어떤 탄든지 3x3 사각의 센터 줄 그리고 밑바닥 중심 위치로 이루어져 있는 T 모양을 나타낸다.

Slowdown

Each pellet fired is capable of inflicting 40% slow on the target for 0.5 seconds per shot, which may allow the player to break from the fight or close in to deal more damage. This Slow effect is much less than that dealt by Natascha, which slows any target to ~113 Hammer units per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec. The slowdown is also less noticeable on the Shortstop compared to the Natascha because of the Natascha's constant rate of fire.

Class Slowed Speed Notes
스카웃 80% of "normal"* (240v) Same speed as a Soldier
솔져 48% of "normal"* (144v) around 37% slower than a typical Heavy
데모맨 56% of "normal"* (168v) around 26% slower than a Heavy
헤비 42% of "normal"* (138v) Speed of a Sniper with the Huntsman drawn.
메딕 64% of "normal"* (192v) around 18% slower than a Heavy
파이로, 엔지니어, 스나이퍼, 스파이 60% of "normal"* (180v) around 22% slower than a Heavy
*"Normal" refers to the standard speed of Pyros, Engineers, Snipers, and Spies. (300v)
See the wiki's speed page for more information on different movement speeds.

피해

같이 보기: 피해
  • 기본: 12 per pellet
  • 최대 피해: 150% (1발당 18피해)
  • 최소 피해: 50% (1발당 6피해)
  • 탄약 수: 4
  • 근거리: 69-72
  • 중거리: 24-48
  • 장거리: 6-12
  • 최소 치명타: 1발당 16피해
  • 치명타: 1발당 36피해

작동 시간

  • 공격 시간: 0.36
  • 재장전: 1.01

모든 시간은 초 단위이며 시간은 커뮤니티 실험에 의하여 결정됩니다.

세트 아이템

본문: 아이템 세트
특급 배달
Backpack The Special Delivery Bundle.png
효과

희생자에게 비석을 남깁니다.

시연 영상

제작

같이 보기: 제작

제작 청사진

자연에 섭리 재활용 금속 유격수
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png

버그

  • At present, the slowdown effect is bugged and does not work.
  • After reloading the Shortstop, the pellets will clip through the bottom of the weapon. However, the clipping does not occur if the weapon is reloaded manually or if the player switches to his/her secondary or melee weapon and then switches back to the Shortstop.
  • Currently, it does not glow when the player is Crit boosted. However, the Crit sparkles can still be seen.

Update history

October 6, 2010 Patch

  • The Shortstop is now affected by tf_use_fixed_weaponspreads.

December 17, 2010 Patch

  • Shortstop was originally intended to have a Slowdown effect, similar to Natascha. However, the effect never functioned properly, and was eventually removed altogether.

January 10, 2011 Patch

  • Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.

January 19, 2011 Patch

  • Fixed not seeing the critboost effect on the Scout's Shortstop.

Trivia

  • The name is a reference to a position in the Scout's favorite sport, baseball.
  • The design of the Shortstop is seemingly a combination of the Template:W and four-barreled Template:W.
  • A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a center axis.
  • The Shortstop was originally intended to be a replacement for the Pistol, and shares many traits with the Pistol as a result.
    • Taunting with the Shortstop performs the Pistol taunt instead of the typical taunt for the Scattergun or Force-A-Nature.
    • This weapon will deliver Critical hits in the same fashion as the Pistol; all shots for the next two seconds will be Critical.
    • The Shortstop takes from the same ammo pool as the Pistol.

겔러리

참고


Template:Allweapons Nav/ko Template:Scout Nav/ko