Difference between revisions of "February 2, 2009 Patch"
m ('s Fixes e.g. Pyro's) |
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* Rewrote [[Natascha]]'s slowdown code to be more consistent | * Rewrote [[Natascha]]'s slowdown code to be more consistent | ||
* [[Sniper rifle]] now supports Crit Boost state like all other weapons (i.e. [[Kritzkrieg]] makes all shots critical hits) | * [[Sniper rifle]] now supports Crit Boost state like all other weapons (i.e. [[Kritzkrieg]] makes all shots critical hits) | ||
− | * Stealthed [[ | + | * Stealthed [[Spies]] are no longer able to pickup the intelligence. They must uncloak first |
− | * Increased [[ | + | * Increased [[Soldier]] primary ammo count from 16 to 20 |
===Bug fixes=== | ===Bug fixes=== | ||
* Fixed crash when running in tools mode | * Fixed crash when running in tools mode | ||
* Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands | * Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands | ||
− | * Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values | + | * Fixed bug in [[teleporter]] logic that allowed engineers to build teleporters with HUGE health values |
* Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff) | * Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff) | ||
− | * Fixed Medic UberCharge percentage in minimal-HUD mode | + | * Fixed [[Medic]] [[UberCharge]] percentage in minimal-HUD mode |
| source = http://store.steampowered.com/news/2214/ | | source = http://store.steampowered.com/news/2214/ | ||
| before = [[January 28, 2009 Patch]] | | before = [[January 28, 2009 Patch]] | ||
| after = [[February 16, 2009 Patch]] | | after = [[February 16, 2009 Patch]] | ||
}} | }} | ||
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Revision as of 07:21, 14 February 2011
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Contents
Patch notes
New client features
- Added Viewmodel FOV slider to advanced multiplayer options
- Added a hide viewmodel option to advanced multiplayer options
- Added custom crosshair support
- Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
- Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
- Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
- Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it
New server features
- Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
- Added class limit support to tournament mode
- Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
- Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses
Gameplay changes
- Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
- Base chance is now 2% (was 5%).
- Bonus range based on damage done changed from 0%-15% to 0%-10
- Damage range required for bonus changed from 0-1600 to 0-800
- Reduced random damage spread applied to all player damage from +-25% to +-10%
- Slight reduction (improvement) of the minigun's spread
- Increased flare direct hit damage from 20 to 30
- Rewrote Natascha's slowdown code to be more consistent
- Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
- Stealthed Spies are no longer able to pickup the intelligence. They must uncloak first
- Increased Soldier primary ammo count from 16 to 20
Bug fixes
- Fixed crash when running in tools mode
- Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
- Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
- Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
- Fixed Medic UberCharge percentage in minimal-HUD mode