Difference between revisions of "Strata"
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{{custom map}} | {{custom map}} | ||
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{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = custom |
− | + | | map-workshopid = 454653996 | |
− | | map-image = | + | | map-name = Strata |
− | | file-name | + | | map-game-type = Territorial Control |
− | | | + | | map-image = tc_strata.jpg |
+ | | map-file-name = tc_strata_b1c | ||
+ | | map-developer = Tim "YM" Johnson | ||
+ | | map-version = Beta 1c | ||
| map-environment = Paleontological dig/desert | | map-environment = Paleontological dig/desert | ||
| map-setting = Daytime, sunny | | map-setting = Daytime, sunny | ||
− | | map-deep-water | + | | map-has-deep-water = no |
− | | | + | | map-released = {{patch name|06|03|2015|date-only=yes}} |
− | | map-health | + | | map-pickups-health-small = 15 |
− | | map-health | + | | map-pickups-health-medium = 19 |
− | | map | + | | map-pickups-ammo-small = 18 |
− | + | | map-pickups-ammo-medium = 20 | |
− | | map-ammo | ||
− | |||
}} | }} | ||
− | '''Strata''' is a custom [[Territorial Control]] map made by YM. The map takes place at a paleontological dig, with each final base being a fossil museum showcasing different kinds of prehistoric fossils. | + | {{quotation|'''Strata''' promotional text|They're moving in herds, they do move in herds.}} |
+ | |||
+ | '''Strata''' is a custom [[Territorial Control]] map made by YM. The map takes place at a paleontological dig, with each final base being a fossil museum showcasing different kinds of prehistoric fossils. Some of the maps locations are also directly inspired by the ''Jurassic Park'' series, most easily noticeable with RED's final control point, as it bears a resemblance to the inside of the Visitor Center from the first ''Jurassic Park'' movie. | ||
== Locations == | == Locations == | ||
− | [[ | + | [[File:Strata_overview.jpg|thumb|top|Overview of the map in Beta 1C status]] |
=== RED base: Dinosaur skeleton display=== | === RED base: Dinosaur skeleton display=== | ||
RED's museum has a vehicle road connected to it | RED's museum has a vehicle road connected to it | ||
<gallery> | <gallery> | ||
− | + | File:T-Rex overhead.jpg|Two ''Tyrannosaurus rex'' skeleton models on display at RED's final point | |
− | + | File:Tyrannosaurus.jpg|Another view of the ''T. rex''es | |
− | + | File:RED's fossil museum.jpg|The outside of RED's museum | |
</gallery> | </gallery> | ||
Line 35: | Line 36: | ||
Serviced by train tracks | Serviced by train tracks | ||
<gallery> | <gallery> | ||
− | + | File:Plesiosaur display.jpg|A hanging skeleton display of a type of plesiosaur | |
− | + | File:Shell fossils.jpg|Shell fossils on display next to BLU's final point | |
− | + | File:BLU Fossil Museum.jpg|The outside of BLU's museum | |
</gallery> | </gallery> | ||
=== RED Control Point 1: Fossil tent === | === RED Control Point 1: Fossil tent === | ||
<gallery> | <gallery> | ||
− | + | File:Red's dig tent.jpg|A tent setup where RED is delicately unearthing smaller fossils | |
</gallery> | </gallery> | ||
<br> | <br> | ||
Line 48: | Line 49: | ||
=== RED Control Point 2: Radio tower === | === RED Control Point 2: Radio tower === | ||
<gallery> | <gallery> | ||
− | + | File:RED Strata tower.jpg|A site that starts out owned by RED | |
</gallery> | </gallery> | ||
<br> | <br> | ||
Line 54: | Line 55: | ||
=== BLU Control Point 1: Paleontological station === | === BLU Control Point 1: Paleontological station === | ||
<gallery> | <gallery> | ||
− | + | File:BLU's paleontological station.jpg|One of BLU's paleontological stations, no digging | |
</gallery> | </gallery> | ||
<br> | <br> | ||
Line 60: | Line 61: | ||
=== BLU Control Point 2: Fossil dig (no tent) === | === BLU Control Point 2: Fossil dig (no tent) === | ||
<gallery> | <gallery> | ||
− | + | File:BLU digs for bones.jpg|BLU's fossil site, with an ichthyosaur nearby | |
</gallery> | </gallery> | ||
<br> | <br> | ||
− | == | + | == Gallery == |
<gallery> | <gallery> | ||
− | + | File:Tc strata211.jpg|The simplified objective map shown at the beginning of each round. | |
− | + | File:Tc strata fossil2.jpg|A placeholder for what will be a ''Stegosaurus'' fossil. | |
− | + | File:Tc strata fossil1.jpg|A placeholder for what will be an ichthyosaur fossil. | |
− | + | File:Triceratops Skull.jpg|A ''Triceratops'' skull inside RED's spawn room at their first control point. | |
− | + | File:T-Rex skull.jpg|A ''T. rex'' skull on display in RED's museum. | |
− | + | File:Tc strata BLU base.png|An early alpha version of BLU's base. | |
− | + | File:Tc strata a11 red.png|Alpha 11 version of RED's museum interior. | |
− | + | File:Tc strata a150001.png|BLU control point 1, alpha 15. | |
− | + | File:Tc strata a150007.png|Another view of the map in alpha 15. | |
− | + | File:Tc strata a150014.png|An early alpha 15 version of RED's first control point, the tent. | |
+ | File:Strata Workshop image.jpg|Steam Workshop thumbnail for Strata. | ||
</gallery> | </gallery> | ||
Latest revision as of 15:32, 17 January 2024
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Strata | |
---|---|
Basic Information | |
Map type: | Territorial Control |
File name: | tc_strata_b1c
|
Version: | Beta 1c |
Released: | June 03, 2015 |
Developer(s): | Tim "YM" Johnson |
Map Info | |
Environment: | Paleontological dig/desert |
Setting: | Daytime, sunny |
Deep Water: | No |
Map Items | |
Health Kits: | ×15 • ×19 |
Ammo Boxes: | ×18 • ×20 |
“ | They're moving in herds, they do move in herds.
— Strata promotional text
|
” |
Strata is a custom Territorial Control map made by YM. The map takes place at a paleontological dig, with each final base being a fossil museum showcasing different kinds of prehistoric fossils. Some of the maps locations are also directly inspired by the Jurassic Park series, most easily noticeable with RED's final control point, as it bears a resemblance to the inside of the Visitor Center from the first Jurassic Park movie.
Contents
Locations
RED base: Dinosaur skeleton display
RED's museum has a vehicle road connected to it
BLU base: Ocean fossils and Aquatic dinosaurs display
Serviced by train tracks
RED Control Point 1: Fossil tent
RED Control Point 2: Radio tower
BLU Control Point 1: Paleontological station
BLU Control Point 2: Fossil dig (no tent)
Gallery
Update history
Beta 1 C released 7/30/12
- Increased cubemap density.
- Removed a further 3MB from the lightmap lump.
- Fixed a few minor collision mesh and lighting issues.
Beta 1 B released 7/29/12
- More or less finished detail work.
- Inclusion of T-Rex props by Rexy and Triceratops model by AyesDyef.
- Reduced setup time from 25 to 15 seconds.
Alpha 17 released 2/6/12
- Introduced setup time.
- More or less finished detailing middle stages.
- Inclusion of Marquee model by AyesDyef.
- Miscellaneous undocumented changes.
Alpha 15 released 10/18/11
- Decreased fog level.
- Blocked off an unnecessary secion(sic) in the swamp<->Airstrip round.
- Added dynamic resupply signs.
- Begun detailing of middle stages.
- Miscellaneous undocumented changes.
Alpha 13 released 3/28/11
- Fixed corrupted models.
Alpha 12 released 3/28/11
- Significantly reworked connecting path used in 3/5 of the possible mid rounds.
- Slightly widened most connecting routes between points.
- New cliff material and rock props courtesy of Rexy.
- Increased respawn time bonus recieved(sic) for partial caps and added a delay on
Alpha 11 released 2/27/11
- Blocked off an area two wrangled sentries can dominate from.
- Added dynamic capture point signs around each point.
- Increased capture time (capture points cap more slowly).
- Increased default respawn time.
- Increased health and ammo pickups around each point.
- Revised Blu's final point.
- Introduced more shadowing lighting.
Alpha 10 released 2/17/11
- Added hazard tape to the edges of each control point
- Increased walk time for attackers to reach the final points to give defense a better chance of setting up.
- Added an aditional(sic) side area in red's final round.
- Railings at red's final point are now non-solid to bullets.
- Fixed spawn doors not working properly on a sucessfull(sic) defense of a final round.
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