Difference between revisions of "Trainsawlaser/ko"

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m (Auto: Sync Map infobox)
 
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{{Map infobox
 
{{Map infobox
   | game-type                 = King of the Hill
+
   | map-status                = custom
   | file-name                 = koth_trainsawlaser_rc2
+
  | map-workshopid            = 454147823
 +
  | map-name                  = Trainsawlaser
 +
  | map-game-type             = King of the Hill
 +
   | map-file-name             = koth_trainsawlaser_rc2
 
   | map-image                = Trainsawlaser main.jpg
 
   | map-image                = Trainsawlaser main.jpg
   | developer                 = {{steam name|76561197960948593}}
+
   | map-developer             = {{steam name|76561197960948593}}
   | current-version           = Release Candidate 2
+
   | map-version               = Release Candidate 2
   | link                      = [http://steamcommunity.com/sharedfiles/filedetails/?id=454147823 Steam Workshop]
+
   | map-released              = {{patch name|6|2|2015|date-only=yes}}
 
   | map-environment          = Devtextures
 
   | map-environment          = Devtextures
 
   | map-hazards              = [[Trains]], [[sawblades]], Lasers,<br> acid water, [[pumpkin bombs]],<br> flamethrowers, trainsharks,<br>raining trains and <br>raining trains with sawblades,<br>[[Mannhattan]] grinder,<br>Lucy in the Sky with Lasers,<br>Pastor Kilgore, [[Frontier|Choo-choo the Train Shark]],<br>Train god
 
   | map-hazards              = [[Trains]], [[sawblades]], Lasers,<br> acid water, [[pumpkin bombs]],<br> flamethrowers, trainsharks,<br>raining trains and <br>raining trains with sawblades,<br>[[Mannhattan]] grinder,<br>Lucy in the Sky with Lasers,<br>Pastor Kilgore, [[Frontier|Choo-choo the Train Shark]],<br>Train god
   | map-deep-water           = Yes
+
   | map-has-deep-water       = yes
   | map-health-pickups-small  = 9
+
   | map-pickups-health-small  = 9
   | map-health-pickups-medium = 3
+
   | map-pickups-health-medium = 3
   | map-health-pickups-large  = 4
+
   | map-pickups-health-large  = 4
   | map-ammo-pickups-small    = 5
+
   | map-pickups-ammo-small    = 5
   | map-ammo-pickups-medium  = 6
+
   | map-pickups-ammo-medium  = 6
   | map-ammo-pickups-large    = 3
+
   | map-pickups-ammo-large    = 3
 
}}
 
}}
 
{{Quotation|Map publicity blurb|인간에게 오로지 "기차신" 이라는 이름으로만 알려진 불가사의하고 매우 위험한 종교의 의식이 버려진 유해 물질 산업 단지에서 발견됬었습니다. 우린 그들이 무엇을 하고 있었는지, 아니면 왜 그걸 하고 있었는지는 단정짓지 못하지만, 우리가 원하는 것이 뭐든간에 그들이 그걸 가지고 있는 것만은 확실합니다. 거기 있던 더러운 히피들은 사막으로 쫓겨났고, 이제 남은건 어느팀이 이 시설을 차지하는 가 입니다.
 
{{Quotation|Map publicity blurb|인간에게 오로지 "기차신" 이라는 이름으로만 알려진 불가사의하고 매우 위험한 종교의 의식이 버려진 유해 물질 산업 단지에서 발견됬었습니다. 우린 그들이 무엇을 하고 있었는지, 아니면 왜 그걸 하고 있었는지는 단정짓지 못하지만, 우리가 원하는 것이 뭐든간에 그들이 그걸 가지고 있는 것만은 확실합니다. 거기 있던 더러운 히피들은 사막으로 쫓겨났고, 이제 남은건 어느팀이 이 시설을 차지하는 가 입니다.

Latest revision as of 04:12, 19 January 2024


Trainsawlaser
Trainsawlaser main.jpg
기본 정보
맵 종류: 언덕의 왕
파일명: koth_trainsawlaser_rc2
버전: Release Candidate 2
출시일: 2015년 6월 2일
제작: UEAKCrash
맵 정보
환경: Devtextures
위험 요소: Trains, sawblades, Lasers,
acid water, pumpkin bombs,
flamethrowers, trainsharks,
raining trains and
raining trains with sawblades,
Mannhattan grinder,
Lucy in the Sky with Lasers,
Pastor Kilgore, Choo-choo the Train Shark,
Train god
깊은 물: 가능
맵 아이템
Healthico.png 치료제: Smallhealth.png ×9  •  Mediumhealth.png ×3  •  
Largehealth.png ×4
Ammoico.png 탄약 상자: Smallammo.png ×5   •   Mediumammo.png ×6   •  
Largeammo.png ×3
맵 전경
Trainsawlaser overview.png
인간에게 오로지 "기차신" 이라는 이름으로만 알려진 불가사의하고 매우 위험한 종교의 의식이 버려진 유해 물질 산업 단지에서 발견됬었습니다. 우린 그들이 무엇을 하고 있었는지, 아니면 왜 그걸 하고 있었는지는 단정짓지 못하지만, 우리가 원하는 것이 뭐든간에 그들이 그걸 가지고 있는 것만은 확실합니다. 거기 있던 더러운 히피들은 사막으로 쫓겨났고, 이제 남은건 어느팀이 이 시설을 차지하는 가 입니다. 레드팀과 블루팀이 이 시설을 차지하려 하고, 이 산업 단지에서 죽음의 함정, 말 그대로 걸리면 죽는 함정에 걸려 죽든, 지점을 점령하든 모두 당신에게 달렸습니다! 히피들은 마지막 부분의 말을 하기 위해 한 말인데, 신경 쓰지 마시고. 이 양도 계약서에 서명하세요...
— Map publicity blurb

Trainsawlaser는 배경이 버려진 유해 물질 산업 단지인 커뮤니티 제작 언덕의 왕맵 입니다. 이 맵은 더 오래된 맵인 "windmilltrainsaw"에서 영감을 받았고, 그 맵은 게임에서 환경 치명적인 모든 종류의 함정들을 적어도 1개를 포함한 다양한 죽음의 함정들로, 추가적으로 특정 시간에 발동되는 몇몇 독특한 함정들로 가득차 있습니다.

이 맵은 원래 2012년 만우절날에 나오고 후에 공식적으로 UEAKCrash에 의해 팀포2 맵 포럼에 올려졌습니다. 재미가 덜한 버전, 랜덤함과 위험요소가 줄어든 Trainsawlaser 프로 버전도 같이 나왔습니다.

지점 점령 시간

Trainsawlaser
지점 점령 인원수
Train Saw Laser ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880


여러 장소와 위험요소들

  • 부활 장소 - 이 맵의 두개의 부활 장소들에는 "우버 레이저"라는 특징적인게 있는데, 나가는 문에 도달하기 전에 이 레이저 속으로 점프할 수 있습니다.
  • 기찻길 - 부활 장소들에서 나가면 바로 기차가 다니는 선로가 있습니다. 아무때나, 톱과 레이저 칸이 있는 기차가 이 선로를 지나갈 거고, 그때 선로에 있는 것들은 누구든지, 무엇이든지 다 죽여버릴겁니다. 가끔 반대로도 오는데, 덜 치명적이지도 않습니다.
  • 호박방 - 기찻길 구역을 지나 중앙쯤에 가면 호박폭탄들로 가득한 방이 있는데, 추가로 대형 치료제와 탄약 상자가 있습니다. 플레이어들이 안전하게 방에 들어가길 희망한다면 폭탄을 쏴서 연쇠 폭발을 일으켜 폭탄을 제거할 수 있지만, 한번의 폭발에 모든 폭탄이 터지리란 보장이 없습니다.
  • 산성호(수) - 맵의 측면은 (블루의 오른쪽과 레드의 왼쪽에) 거대한 산성의 웅덩이 있는데, 누가 들어가든 들어만 가면 지속적인 데미지를 줍니다. 호수 중앙에 터널 속에는 대형 치료제가 자리잡고 있습니다. 무작위로, 머리에서 레이저를 쏴대는 기차상어가 나타는데, 기차상어에게 뛰어드는 자는 누구든지 죽습니다.
  • 총안흉벽들 - 산성호(수) 반대쪽에는 경사로를 통해 진입 가능한 고지가 있습니다. 점령지점에서 가까운 창문은 통행을 위해 열어 놨습니다. 총안흉벽들은 열려있는 복도와 함께 천장엔 톱날이 달려있는 앞 건물과 연결되는데, 매우 안전하고 아슬아슬하게 기어가야 갈 수 있을 만큼이나 위험한 고지대입니다. (뭔가에 밀쳐지지만 않는다면 말이죠).
  • 앞 건물 - 점령 지점 옆에는 2층 건물입니다. 맨 윗층은 쇠로 만든 울타리와 함께 밑에는 너무 가까이 가면 플레이어를 죽이는 레이저가, 밑층은 하수구와 연결되는 곳이 있습니다. "스파이-구멍"은 플레이어들이 산성 물질을 직면하고 있는 건물 옆 아래에서 사람들을 놀래킬 수 있게 해줍니다.
  • 점령 지점 - 맵의 중앙에 지면에서 약간 튀어나와 있는 곳이 점령 지점 입니다. 두 레이저가 점령 지점을 직면하고 있습니다. One is always on and performs a sweep just off to the side, covering a medium healthkit and ammo box. The other has a random schedule and projects directly onto the point. The entire area around the point is grating; Sentry Guns and Teleporters cannot be placed there, but Dispensers can. An ankle-level sawblade is placed in the wall of the front building, with a small healthkit placed on top.
  • Combustion chamber - On the acid-facing side of the point is a room that incinerates everyone inside on an irregular schedule.
  • Grinder hall - Opposite the combustion chamber is a hall behind the two laser arrays, with a grinder and banana peel.
  • Sewers - Four underwater pathways connect the front building, combustion chamber, and grinder hall. In the middle is a sawblade with a full health kit perched on top.
  • Roofs and perches - In general, players are free to jump over and onto high perches and roofs. However, strategically-placed pumpkin bombs make it very risky to remain on high perches, and the roofs are covered in damaging acid that renders it impossible to remain for very long. The roof-acid says "nope" as it deals damage.
  • Charge ramps - Several conspicuous orange slopes are placed throughout the map, with the tallest informing players that "Demomen can charge up orange ramps".
  • Laser walls - Two major areas have walls covered in lasers that kill players that venture too close. The larger one is behind the front building, with a medium healthkit and ammo box in front of it. The smaller one is between the two charge ramps that flank the entrance to the combustion chamber.
  • Train Rain - Every time the point changes hands, or after a long time with no captures, a sequence of trains fall from the sky, killing any players they fall on. The train that falls on the point has sawblades attached to it. Train locations are fixed, so players can learn their locations and avoid them.

Milestone events

The map keeps track of how many players die during each round, which is displayed by a "sacrifice counter" shown in both spawns and on a wall near the point. For every 100 deaths, a random event will activate, which locks the point and pauses both teams' timers until it is complete. Magic spells, both common and rare, appear across the map in fixed locations when an event begins.

  • Choo Choo the Train Shark - A trainshark that moves about the map and fires rockets.
  • Pastor Kilgore the Saw-Cluster - A slow-hovering cluster of sawblades that flies around the map at ground level. Drops miniature sawblades that behave like stickybombs.
  • Lucy in the Sky with Lasers - A collection of laser emitters that hovers around the map and emits a constant stream of laser beams diagonally.
  • Three-Minion Carnage - The first three events all occur at once.
  • Teeny Tiny Trains - A series of train-shaped rockets fall from the sky.
  • Uber Train - A giant train falls on the map, temporarily stunning players and ultimately killing everyone at once.

Update history

April 1, 2013 (Beta 2)
  • First Public Release

April 24, 2013 (Beta 3)

  • Fixed out-of-map exploits. If you DO manage to get out of the map, it will now kill you. Balance has been restored.
  • Fixed a bug where you could block the spawn courtyard train's gates. This also kills you.
  • Raised the center point kill counter up higher to fix a few small issues.
  • Slightly reduced spawn times after capture.
  • Train Rain now happens on it's own after a set amount of time with no control point captures.
  • Fixed the missing Train Hit audio line ("Say goodbye to your train, wanker")
  • Added in two new Train Hit lines provided by Youtube commentator Sal! (youtube.com/user/Fatmop)

September 27, 2013 (Beta 4)

  • Over 12 minutes of new voice dialogue added.
  • Added sacrifice milestone events. Every 100 kills on the counter will trigger a random event. The KoTH timers pause for these events.
  • Choo Choo the Trainshark, Lucy in the Sky With Lasers, and Pastor Kilgore have been crafted to serve as minions of the one true Train God. They can be summoned by amassing a worthy amount of sacrifices.
  • Tiny Train Rain™ sacrifice event added.
  • Uber Train sacrifice event added.
  • Increased the random timer range slightly for the spawn courtyard trains. (Now it's between 10 seconds and 25, before it was 7 to 22.)
  • Blocked Red's detail area behind the laser wall.
  • Placed building blocking brushes around all hazards to prevent griefing.
  • Added detail to the floor of the center area to justify the building blocking brushes also placed over the area. Suck it, Engineers.
  • Added front railing to Sniper balconies... Also lasers.
  • Standardized hazard damage to balance higher-HP game modes (Saxton Hale, etc) Falling trains deal 5000 damage, crossing trains 2500, saws/ normal lasers/ sharks 1000, spawn laser 10000, roof acid does 30 per tick, side pit acid 10 per tick.
  • Refined fucks given counter tracking system. This should now be much more accurate.
  • Optimized particle usage in spontaneous combustion room.
  • Added drop-down under back-and-forth laser, going to the water.
  • Widened center laser's arc.
  • Tweaked Train Rain™ pathing to prevent it from staying in the sky when inactive. Not sure where this bug came from, but it's theoretically fixed now.
  • Further detailing around the map (Let me know if anyone has any framerate issues).
  • Bumped up the chance of getting an uber charge from the spawn room uber lasers by 200%.
  • 3d Skybox added.
  • Easter eggs! Look for them, bitch!
  • Added random-timed flame bursts next to control point, embedded in the ground. Random time between 30-45 seconds with a 5 second warning pilot light before a 4 second burst of flames that ignites players.
  • Added 7 new pumpkin-bombs.
  • Started optimization of lightmaps. (Decreases file size so I can cram more crap in)
  • Opened a couple roof areas up so you can jump over them. You are pushed off if you try to stand on them, however. Sometimes into saws.
  • Raised the minimum and maximum random time range for the center electricty hazard by 15 seconds each.
  • Removed a key strike location for the center electricity hazard.
  • Slightly widened the player clip on the horizontal saws to make it easier to grab the small health pack.
  • Removed moving saws on top of first buildings coming out of spawn. Not worth the cost.
  • Passing trains now have slight chance to go backwards.
  • Slightly moved two trains of the Train Rain™ to fix a bug where you could be killed in a safe area underwater.

September 28, 2013 (Beta 4 Fix)

  • Fixed the server crash issue
  • Drastically optimized entity naming
  • Removed wasteful entities (easter eggs, sorry!)
  • Cleaned up path_track usage
  • Reduced amount of lasers in laser walls
  • Optimized fucks given tracking system
  • Tiny Train Rain quantity reduced slightly
  • Fixed Choo Choo's intro lines playing over each other and one of Lucy's intros being too quiet
  • Removed flames next to point
  • Reduced volume of minions slightly

Unknown Date (Beta 5)

  • Internal testing/ broken version

December 1, 2013 (Beta 6)

  • All kills on the map are now counted on the sacrifice counters.
  • Spells books now spawn along with milestone events. Unfortunately which spell you have isn't shown in the HUD. Good luck!
  • Drastically optimized kill counting logic.
  • Added fail-safe to sacrifice counter to prevent multiple long events happening simultaneously. If you reach another milestone while the current is still going it will wait until it is over before activating.
  • Dispensers are now buildable in the center area, but Teleporters and Sentry Guns are still not.
  • Lowered total required capture time to 5 minutes each.
  • Fixed a few minor visual issues.
  • Hopefully didn't break the map.
  • Removed rarely used awkward ramps at center
  • Created NAV file for bots and set it up so bots avoid hazards properly
  • Adjusted free uber rates in spawn rooms.
  • Optimized fucks given counter further.

April 1, 2014 (Release Candidate 1)

  • Completely revamped audio entity system, saving a lot of entdata. This should solve ALL server crashing issues and allow the server to run on 32 player servers smoother. This took many hours.
  • Restored missing kill trigger section for giant falling train event
  • Adjusted sentry nobuilds to cover most of the ramps leading up to mid
  • Changed a bunch of the spell books to rare spells
  • Changed milestone events so they will not repeat until all have been activated. PickRandom to PickRandomShuffle
  • Changed all minion audio lines to PickRandomShuffle as well to eliminate any repeats
  • Made electrical hazard into a big fat straight laser hazard, still on a random timer though.
  • Optimized lightmaps for smaller filesize
  • Increased Kilgore's movement speed
  • Restored a couple missing Kilgore lines
  • Removed stoneyridge.net ads
  • KNOWN BUG: Sometimes lines play when they are not supposed to. This is a side effect of how I had to change the audio system, and I'm not entirely sure if/ when it'll ever get fixed. It's worth it.

April 1, 2015 (Release Candidate 2)

  • Added a plethora of particles created by FissionMetroid101
  • Added grinder/banana hazard behind mid-laser
  • Moved a few trains around because fuck you, players (this does not include the one right out side of spawn, lol)
  • Fixed audio bug that has been bothering me for a year, yaaayyyy!
  • Added contest overlay for Old Man Jenkins
  • Added two new voice lines provided by mysel-- I mean Muselk
  • Adjusted material usage because it sounded like fun
  • Reduced entity count from 1374 to 1344!

Map Voice Overs

Below are the voice overs of all the NPCs of the map.

Gallery

Trivia

  • The NPC Lucy in the Sky with Lasers is a reference to the song 'Lucy in the Sky with Diamonds' by The Beatles.
  • The line "I'm the conductor of the poop train" said by Train God is a quote said by the character Krieg the Psycho from the game Borderlands 2.

Voices

  • Train God: [UEAK]Carnage
  • Lucy in the Sky with Lasers: Mrs. "[UEAK]Khaleesi" Linke
  • Choo Choo the Trainshark: Harlen "[UEAK]Crash" Linke
  • Pastor Kilgore the Saw-Cluster: [UEAK]Damon
  • Additional voices by SalTV and Muselk

See also

External links