Backlot
< Backlot
“이거 내가 만들었어.” 이 페이지는 공식 팀 포트리스 2 맵이 아닌 사용자 지정 맵에 대한 정보를 포함하고 있습니다. 공식 팀포2 맵을 보고 싶다면 여기를 참조하세요. |
Backlot | |
---|---|
기본 정보 | |
맵 종류: | 아레나 |
파일명: | arena_backlot_rc2
|
버전: | Release Candidate 2 |
출시일: | 2011년 3월 8일 |
마지막 업데이트: | 2011년 7월 6일 |
제작: | Joe "Fruity Snacks" Radak Kevin "Ravidge" Brook Aeon 'Void' Bollig Alex "Rexy" Matt Hoffman Mick "The Mick-a-nator" Deakin Guy "Gryoss" Ross Gavin "Equinoxo" Sawford Sebastian "Seba" Grus |
링크: | TF2Maps.net |
맵 정보 | |
환경: | 건설 현장 |
설정: | 밤 |
맵 아이템 | |
치료제: | ×5 |
탄약 상자: | ×4 |
맵 전경 | |
“ | 낮에는 일하고, 밤에는 싸우고
— Backlot의 태그라인
|
” |
Backlot은 커뮤니티 제작 아레나 맵으로, TF2Maps.net의 건설 테마 에셋을 사용해 만들어졌습니다. 이 맵의 특징은 점령 지점이 특정 시간동안 아래로 내려오지 않는다는 것입니다. 이로 인해, 플레이어들은 점령 지점이 내려오기 전까지 점령을 하지 못하게 됩니다.
장소
- 부활 장소(Spawn Rooms): 양 팀 모두 부활 장소가 각자 따로 있습니다. 부활 장소의 출입구는 하나 뿐이며, 출입구를 통해 공사장 뒷편으로 이동할 수 있습니다. 부활 장소 바로 옆에 공사장 작업 통로로 이어지는 계단이 있으며 그 주변에 소형 치료제와 탄약 상자가 있습니다.
- 중앙 크레인(Central Crane): 맵 중앙에서 점령 지점을 들어 올리는 크레인입니다. 특정 시간마다 점령 지점을 아래로 내려 점령 지점을 활성화 시킵니다.
- 주차장(Parking Lot): 주차장은 부활 장소의 맞은 편에 있는 개방된 장소로, 몸을 숨길 수 있는 두 대의 트럭이 있습니다. 가장자리에 가면 소형 치료제가 있습니다.
- 공사장(Construction Area): 공사장은 점령 구역을 철골 구조물과 작업 통로로 둘러싼 장소입니다.
변경 로그
변경 내역:
rc2
- Updated lighting
- Adjusted fade distances
- Broke up some brushes because I kept getting compile errors. Instead of the ground being mainly 6 brushes (maybe 10?) its now 20ish.
rc1 (confetti)
- some minor optimization stuff
- did some creative clipping/adjustment of signs to help Spies (and others) get around
b3: almost done (NO HDR CUBEMAPS)
- added occluders to aid optimization and -hopefully- increase FPS
- did some detailing
- adjusted skybox hills texture.
b2: riiight...
- Completely redid skybox detailing (happy?)
- Added to detailing on sides
- Optimized/adjusted some render distance/hopefully helped fps
- Added other minute details
- Aligned wood textures
- probably some other stuff I'm forgetting.
b1b:
- fixed clipping
BETA 1:
- after much deliberation with myself, I have added an alpine-doublecross-esque skybox.
- detailed spawn rooms
- clipped where I was told to
- clipped where I was not told to
- added a custom soundscape
- had a celebratory "Easy-Mac n' Cheese"
a11 — purely technical (small update)
- added spawn room doors
- made it now so you can't get up to the point
- other clipping fixes
- made it so that Sentry Gun's can't (shouldn't) fire through ibeam piles
a10 — god, what didn't I do?
- made the center look nicer/worked on its lighting
- metal piles on the side are now one way, but can be jumped up onto, also moved them close to the wall to prevent getting stuck
- removed clipping from the middle area around the point. You can jump over the doors and also rocket/stick to the point. I'm testing to see how this effects gameplay.
- added some more detail to the front yard
- clipped some places that needed it, and decliped underneath most of the plank ramps to help Spies.
- redid side bridges to make them fit more with the theme
a8 — Looking nice
- Started some detailing around the edge
- Set theme to a pipeline meets well meets construction type thing
- It is at night now (First arena map i know to do this)
- optimized a tad
a7 — Things look neat!
- Adjust cap unlock time to 30 seconds.
- Adjusted the pipe walk
- Adjusted the side route to be more accessable
- redid the ammo/health packs
- clipped some places
a6 — Feature Creeps. Gotta love 'em
- adjusted theme (AGAIN)
- Started some more detailing
- Reworked the "front" yard
- widened side alleys
- generally made things a bit less chokey and more open
a5 — Due to lack of large tests, can't do anything major yet.
- Adjusted some crates
- added rough soundscape
- added warning lights and siren sound when cap is enabled
- added details for the hell of it.
a4: Now with 100% More Dryness, 100% Less dock!
- Redid theme a bit
- Made it so you can't die on the point before the point activates
- broke sightlines
- lowered back route walls
- Changed name
a3: I swear, its all there.
- Packed -triple tested on 2 comps- everything
- Cap point now has hazard strips and you know its a cap point
- adjusted the size of the map towards the waterfront (No death flesh eat fish bacteria anymore)
- Clipped so you can't float in the air
- adding spectator cameras
- added another small HP and a small ammo.
a2: Here we go...
- Packed -and tested- everything
- redid cap point
- added some time-related doors
- clipped better
a1: For real this time:
- Packed everything
- Broke up some sightlines
- made some non-visible brushwork cleaner
- widened/opened up area around the point
- modified some textures
- skybox is more generic
외부 링크
- TF2Maps.net에 링크된 Construction Theme Pack 스플래쉬 페이지
|