Difference between revisions of "Trailer 1"

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{{Quotation|Valve|Hey You! Yeah you — Action fan! Buckle up and hunker down as Valve launches an A-tomic jet fueled knuckle sandwich right into the doughy bread baskets of the world's battle game blowhards!  <br> Those other feeble fight games (and the old maids that play'em and the momma's boys that make'em!) better head for the fainting couch, because this one's the gut-grabbinest, gut-rippenest, <br> strangle-you-with-your-own-grabbed-gutsiest battle thriller ever seared onto your monitor — with pixels that are 5% human blood!}}
+
{{Quotation|Valve|Hey You! Yeah you — Action fan! Buckle up and hunker down as Valve launches an A-tomic{{sic}} jet fueled knuckle sandwich right into the doughy bread baskets of the world's battle game blowhards!  <br> Those other feeble fight games (and the old maids that play'em and the momma's boys that make'em!) better head for the fainting couch, because this one's the gut-grabbinest, gut-rippenest, <br> strangle-you-with-your-own-grabbed-gutsiest battle thriller ever seared onto your monitor — with pixels that are 5% human blood!}}
  
 
First revealed on July 19, 2006 at the EA Summer Showcase event, '''Trailer 1''' showcases the player [[classes]] of ''[[Team Fortress 2]]''. The video, as it shows an early rendition of the game, contains several differences from the final product.
 
First revealed on July 19, 2006 at the EA Summer Showcase event, '''Trailer 1''' showcases the player [[classes]] of ''[[Team Fortress 2]]''. The video, as it shows an early rendition of the game, contains several differences from the final product.
  
 
== Video ==
 
== Video ==
{{youtube|9gv3XmD7-rk}}
+
{{youtube|N7ZafWA2jd8}}
  
 
===Changes===
 
===Changes===
 
====Class====
 
====Class====
 
* The general design of all the classes is somewhat different.
 
* The general design of all the classes is somewhat different.
 +
* All classes had lower polygonal head models.
 
====Scout====
 
====Scout====
 
* Appears to have more upper-body build than the current model does.
 
* Appears to have more upper-body build than the current model does.
* Is shown wielding the [[Submachine Gun]] which was later replaced with the [[Nailgun]] and then the [[Scattergun]]. The [[Submachine Gun]] was given to the [[Sniper]] as a [[Stock]] secondary weapon.
+
* Is shown wielding the [[Submachine Gun]], which was later switched for the [[Nailgun]] (as seen in [[Trailer 2]]) before finally being replaced with the [[Scattergun]]. The Submachine Gun was eventually given to the [[Sniper]] as a [[Stock]] secondary weapon.
* Has two team-colored stripes near the tops of his socks. And his shoes do not have the white stripes.
+
* Has two team-colored stripes near the tops of his socks.  
* His earpiece is team-colored instead of yellow.
+
* His earpiece is team-colored instead of Cream Spirit.
* His belt is flesh-colored.
+
* His belt is flesh-colored, with a darker buckle.
* His shirt is more darker.
+
* His shirt is more saturated.
 
* His pants are team-colored.
 
* His pants are team-colored.
 +
* Has differently designed shoes, which lack the striped design and more resemble Nike shoes.
 +
 
====Soldier====
 
====Soldier====
* His coat is a pale grayish team-color, with a bright team-color armbands around his class emblems. And the grenades are fully black and low poly.
+
* His coat is a pale grayish team color, with bright team-color armbands around his class emblems. And the grenades are fully black and low poly.
* His [[Rocket Launcher]] is visually a single-shot frontloaded RPG much like it is in ''[[Team Fortress Classic]]''. The RPG was removed in the final version. Also The RPG has different textures and the rocket is more greenish and larger.
+
* Has more pronounced facial hair.
* Does not scream before beating his helmet with the [[Shovel]] as he does during his finalized taunt.
+
* His [[Rocket Launcher]] is visually a frontloaded RPG much like it is in ''[[Team Fortress Classic]]''. The RPG was removed in the final version. Also, The RPG has different textures, and the rocket is more greenish and larger.
* The Shovel also looks more rusty.
+
* Does not scream before beating his helmet with the [[Shovel]] as he does during his finalized taunt. The taunt itself looks more simplistic.
 +
* The Shovel also looks rustier.
  
 
====Pyro====
 
====Pyro====
 
* Gloves are fully black.
 
* Gloves are fully black.
* Tank on his back is fully grey instead of being yellow on the top with a grey body.
+
* Tank on his back is fully grey instead of being yellow on the top with a grey body. This is accompanied by a smaller yellow tank, which was changed to grey for the retail release.
 
* The [[Fire]] from the [[Flame Thrower]] has slightly different textures, with a thicker body of flame.
 
* The [[Fire]] from the [[Flame Thrower]] has slightly different textures, with a thicker body of flame.
* His suit is more darker and his class emblem is more clearer and brighter.
+
* His suit is darker with his class emblem being clearer and brighter.
* His flamethrower has more airy sound.
+
* His flamethrower has a more airy sound.
  
 
====Engineer====
 
====Engineer====
Line 40: Line 44:
 
**His class emblems are blank yellow.
 
**His class emblems are blank yellow.
 
* His glove and knee pads are team-colored.
 
* His glove and knee pads are team-colored.
* His Pistol pack is black instead of light brown.
+
* The stripes on his glove are different. His thumb is blank, with stripes around his knuckles, instead of coloured fingertips, like retail [[Engineer]].
* His neck has shadows.
+
* His Pistol pack is dark grey instead of light brown.
 +
* His neck has ambient occlusion.
 +
* His Gloves have stripes on the knuckles of his fingers and no stripes on his thumb.
 
* His overalls, goggles, and belt buckle look slightly different.  
 
* His overalls, goggles, and belt buckle look slightly different.  
 
* His electric cords are team-colored.
 
* His electric cords are team-colored.
Line 47: Line 53:
 
====Heavy====
 
====Heavy====
 
* Has no gloves nor class emblems.
 
* Has no gloves nor class emblems.
* His ammo belt is slightly different in color and shape.
+
* His ammo belt is much more detailed, sporting brass bullets.
 
* His vest is light brown instead of deep grey and has more detail.
 
* His vest is light brown instead of deep grey and has more detail.
* His [[Minigun]] has a sharper, more cartoony muzzle flash when being fired.
+
* The [[Minigun]] has a sharper, more cartoony muzzle flash when being fired.
* His face is slightly different.
 
  
 
====Demoman====
 
====Demoman====
* Is shown wielding and throwing the [[Dynamite Pack]], or MIRV Grenade, a would be stay-over from ''[[Team Fortress Classic]]'' that was later replaced with Stickybombs.
+
* Is shown wielding and throwing the [[Dynamite Pack]], or an early rendition of the MIRV Grenade, a would be stay-over from ''[[Team Fortress Classic]]'' that was later scrapped.
* The grenades on his vest are different.
+
* The grenades on his vest are much lower poly.
* His class emblem is yellow and has circle outline on it.
+
* His class emblem is yellow and has a circlular outline on it. It is also larger.
* His face is slightly different.
 
 
* His packs are darker.
 
* His packs are darker.
 +
* His uniform is more orange and more saturated.
  
 
====Medic====
 
====Medic====
Line 65: Line 70:
 
* Class emblems are slightly different, with armbands.
 
* Class emblems are slightly different, with armbands.
 
* His coat and gloves are slightly darker.
 
* His coat and gloves are slightly darker.
 +
* He has a pattern on his coat which was removed. He also has four buttons on his coat instead of three.
 +
 
====Sniper====
 
====Sniper====
* His hat and vest are slightly different.
+
* His vest is two-toned like retail, but is more simplistic with a greyscale colorscheme.
 
* His shirt and pants are darker.
 
* His shirt and pants are darker.
**He doesn't wear an undershirt.
+
* He doesn't wear an undershirt.
 
* His beard is different.
 
* His beard is different.
 
* His glasses have more orange tinted lenses.
 
* His glasses have more orange tinted lenses.
 
* His watch is different.
 
* His watch is different.
 
* Lacks class emblems.
 
* Lacks class emblems.
* The tips of the bullets in his pocket are team-colored instead of yellow.
+
* The tips of the bullets in his pocket are light red instead of Cream Spirit.
 +
* His eyebrows are shaped differently, and his head texture has ambient occlusion.
  
 
====Spy====
 
====Spy====
Line 94: Line 102:
 
* The muzzle flashes are opaque and hard-edged.
 
* The muzzle flashes are opaque and hard-edged.
  
* There is a skull insignia behind the [[Pyro]] that has not reappeared anywhere in the final game. This was the RED logo in [[Team Fortress Classic]]
+
* There is a skull insignia behind the [[Pyro]] that has not reappeared anywhere in the final game. This was the RED logo in [[Team Fortress Classic]].
  
 
== Gallery ==
 
== Gallery ==
Line 100: Line 108:
 
File:Heavy Original design.PNG|Original design for Heavy shown in 2006 for TF2.
 
File:Heavy Original design.PNG|Original design for Heavy shown in 2006 for TF2.
 
File:Ctf 2fort0033.jpg|Original Minigun muzzle flash.
 
File:Ctf 2fort0033.jpg|Original Minigun muzzle flash.
File:Spy orignal design.PNG|Original design for the spy shown in the 2006 teaser for TF2.
+
File:Spy orignal design.PNG|Original design for the Spy shown in the 2006 teaser for TF2.
File:Scout original design.PNG|Original design for the scout shown in the 2006 teaser for TF2.
+
File:Scout original design.PNG|Original design for the Scout shown in the 2006 teaser for TF2.
File:Demoman original design.PNG|Original design for the Demoman show in the 2006  teaser for TF2.
+
File:Demoman original design.PNG|Original design for the Demoman shown in the 2006  teaser for TF2.
 
File:Demoman dynamite.PNG|Demoman seen wielding the dynamite pack.
 
File:Demoman dynamite.PNG|Demoman seen wielding the dynamite pack.
 
File:Engineer 2006.PNG|Engineer as shown in the 2006 TF2 teaser.
 
File:Engineer 2006.PNG|Engineer as shown in the 2006 TF2 teaser.
Line 118: Line 126:
  
 
[[Category:Trailers]]
 
[[Category:Trailers]]
[[Category:Videos]]
 

Latest revision as of 14:26, 23 April 2024

Trailer 1
Tf2 pyro-june07.png
Video Info
Released: July 19th, 2006
Run time: 1:11
Hey You! Yeah you — Action fan! Buckle up and hunker down as Valve launches an A-tomic(sic) jet fueled knuckle sandwich right into the doughy bread baskets of the world's battle game blowhards!
Those other feeble fight games (and the old maids that play'em and the momma's boys that make'em!) better head for the fainting couch, because this one's the gut-grabbinest, gut-rippenest,
strangle-you-with-your-own-grabbed-gutsiest battle thriller ever seared onto your monitor — with pixels that are 5% human blood!
— Valve

First revealed on July 19, 2006 at the EA Summer Showcase event, Trailer 1 showcases the player classes of Team Fortress 2. The video, as it shows an early rendition of the game, contains several differences from the final product.

Video

Changes

Class

  • The general design of all the classes is somewhat different.
  • All classes had lower polygonal head models.

Scout

  • Appears to have more upper-body build than the current model does.
  • Is shown wielding the Submachine Gun, which was later switched for the Nailgun (as seen in Trailer 2) before finally being replaced with the Scattergun. The Submachine Gun was eventually given to the Sniper as a Stock secondary weapon.
  • Has two team-colored stripes near the tops of his socks.
  • His earpiece is team-colored instead of Cream Spirit.
  • His belt is flesh-colored, with a darker buckle.
  • His shirt is more saturated.
  • His pants are team-colored.
  • Has differently designed shoes, which lack the striped design and more resemble Nike shoes.

Soldier

  • His coat is a pale grayish team color, with bright team-color armbands around his class emblems. And the grenades are fully black and low poly.
  • Has more pronounced facial hair.
  • His Rocket Launcher is visually a frontloaded RPG much like it is in Team Fortress Classic. The RPG was removed in the final version. Also, The RPG has different textures, and the rocket is more greenish and larger.
  • Does not scream before beating his helmet with the Shovel as he does during his finalized taunt. The taunt itself looks more simplistic.
  • The Shovel also looks rustier.

Pyro

  • Gloves are fully black.
  • Tank on his back is fully grey instead of being yellow on the top with a grey body. This is accompanied by a smaller yellow tank, which was changed to grey for the retail release.
  • The Fire from the Flame Thrower has slightly different textures, with a thicker body of flame.
  • His suit is darker with his class emblem being clearer and brighter.
  • His flamethrower has a more airy sound.

Engineer

  • His shirt, much like Soldier's coat, is a pale grayish team-color, with bright Team-colored armbands around his class emblems.
    • His class emblems are blank yellow.
  • His glove and knee pads are team-colored.
  • The stripes on his glove are different. His thumb is blank, with stripes around his knuckles, instead of coloured fingertips, like retail Engineer.
  • His Pistol pack is dark grey instead of light brown.
  • His neck has ambient occlusion.
  • His Gloves have stripes on the knuckles of his fingers and no stripes on his thumb.
  • His overalls, goggles, and belt buckle look slightly different.
  • His electric cords are team-colored.

Heavy

  • Has no gloves nor class emblems.
  • His ammo belt is much more detailed, sporting brass bullets.
  • His vest is light brown instead of deep grey and has more detail.
  • The Minigun has a sharper, more cartoony muzzle flash when being fired.

Demoman

  • Is shown wielding and throwing the Dynamite Pack, or an early rendition of the MIRV Grenade, a would be stay-over from Team Fortress Classic that was later scrapped.
  • The grenades on his vest are much lower poly.
  • His class emblem is yellow and has a circlular outline on it. It is also larger.
  • His packs are darker.
  • His uniform is more orange and more saturated.

Medic

  • Is shown wielding a giant Syringe which was later replaced by the Bonesaw.
  • Glasses are slightly larger and thicker.
  • Is shown wearing a stethoscope which was later removed, although it can be seen in his cubby in the spawn room lockers, and a similar community-made stethoscope "Surgeon's Stethoscope" was later added to the game as a cosmetic item.
  • Class emblems are slightly different, with armbands.
  • His coat and gloves are slightly darker.
  • He has a pattern on his coat which was removed. He also has four buttons on his coat instead of three.

Sniper

  • His vest is two-toned like retail, but is more simplistic with a greyscale colorscheme.
  • His shirt and pants are darker.
  • He doesn't wear an undershirt.
  • His beard is different.
  • His glasses have more orange tinted lenses.
  • His watch is different.
  • Lacks class emblems.
  • The tips of the bullets in his pocket are light red instead of Cream Spirit.
  • His eyebrows are shaped differently, and his head texture has ambient occlusion.

Spy

  • His suit is a greyish red color, with a team-colored pocket protector, and a team-colored striped tie as well as having class emblems with team-colored armbands.
  • Is shown wielding the Tranquilizer Gun.
  • His face is paler and his balaclava is darker.

2Fort

  • The Train outside of BLU's base uses a different model and is not boarded up.
  • There are a few props missing outside of RED base.
  • The bridge between the RED and BLU bases has no roof.
  • At 0:29 there is a pickup truck, like the one seen in-game now, but with a red roof.
  • The two entrances to the RED base have stairs instead of ramps.

General changes

  • The muzzle flashes are opaque and hard-edged.
  • There is a skull insignia behind the Pyro that has not reappeared anywhere in the final game. This was the RED logo in Team Fortress Classic.

Gallery

See also