Difference between revisions of "Soldier Robot"
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{{Redirects here|Robot Soldier|Tin Soldier}} | {{Redirects here|Robot Soldier|Tin Soldier}} | ||
− | {{ | + | {{Class infobox |
− | + | | image = Soldierbot_blu.png | |
− | + | | health = '''{{Metrics/Health|C=soldier}}''' <small>(Soldier, Buff Soldier, Extended Buff, Backup and Conch Soldiers, Black Box Soldier, Blast Soldier, Crit Soldier)</small><br>'''3800''' <small>(Giant Soldier, Giant Charged Soldier, Giant Rapid Fire Soldier, Giant Burst Fire Soldier (Type 1),<br>Giant Extended Buff Soldiers, Giant Blast Soldier)</small><br>'''4000''' <small>(Colonel Barrage)</small><br>'''4200''' <small>(Giant Burst Fire Soldier (Type 2), Giant Black Box Soldier, Major Crits (Type 1) )</small><br>'''60,000''' <small>(Sergeant Crits, Chief Blast Soldier, Major Crits (Type 2) )</small> | |
− | + | | speed = '''{{Math/Relative speed|{{Metrics/Speed|C=soldier}}}}%''' <small>(Soldier, Buff Soldier, Extended Buff Soldiers, Black Box Soldier, Blast Soldier, Crit Soldier)</small><br>'''40%''' <small>(Giant Soldier, Giant Rapid Fire Soldier, Giant Burst Fire Soldiers, Giant Charged Soldier,<br>Giant Extended Buff Soldiers, Giant Black Box Soldier, Giant Blast Soldier, Colonel Barrage, Major Crits,<br>Sergeant Crits, Chief Blast Soldier)</small> | |
}} | }} | ||
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| primary = Direct Hit | | primary = Direct Hit | ||
| attribs = {{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{common string|bot 100 crit chance}}}} | | attribs = {{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{common string|bot 100 crit chance}}}} | ||
− | This variant of Gatebot Soldier-bot wields a | + | This variant of Gatebot Soldier-bot wields a Crit-boosted [[Direct Hit]], allowing them to deal out a lot of pain. They are only seen near the end of the final wave of [[Empire Escalation (mission)|Empire Escalation]] and they are assisted by [[Medic Robot#Über Medic|Uber Medics (Type 2)]]. |
=== Crit Soldier === | === Crit Soldier === | ||
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| attribs = {{common string|bot 100 crit chance}}{{buff|+100% {{common string|bot damage dealt}}}}{{buff|+180% {{common string|bot faster reload rate}}}}{{buff|+40% {{common string|bot fire rate bonus}}}} | | attribs = {{common string|bot 100 crit chance}}{{buff|+100% {{common string|bot damage dealt}}}}{{buff|+180% {{common string|bot faster reload rate}}}}{{buff|+40% {{common string|bot fire rate bonus}}}} | ||
}} | }} | ||
− | This advanced variant of the single Soldier-bot can easily mow down any player without | + | This advanced variant of the single Soldier-bot can easily mow down any player without Crit/blast resistance. They appear in large groups, and their critical rockets, which deal six times the damage of a normal rocket, can become a real problem for the defenders. Critical Soldiers fire their rockets much faster than any other non-giant Soldier bot and attack at an infinite rate because of their very fast reload speed, much like a Giant Rapid Fire Soldier. These robots only appear in [[Caliginous Caper (mission)|Caliginous Caper]] and [[Broken Parts (mission)|Broken Parts]]. |
=== Crit Soldier (Type 2) === | === Crit Soldier (Type 2) === | ||
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| attribs = {{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}} | | attribs = {{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}} | ||
}} | }} | ||
− | With banner rage duration that last up to 90 seconds long, these Soldiers can keep their allies beefed up for most of their journey across the map. They come in [[Buff Banner]], [[Battalion's Backup]] and [[Concheror]] variants. These types of soldiers can break a defense with their | + | With banner rage duration that last up to 90 seconds long, these Soldiers can keep their allies beefed up for most of their journey across the map. They come in [[Buff Banner]], [[Battalion's Backup]] and [[Concheror]] variants. These types of soldiers can break a defense with their Crit immunity, Mini-Crit, or heal-on-hit + speed granting capabilities, and must be taken out alongside any Medic bots that are in the wave. |
The Extended Backup variant starts off with the regular 200 health, as robots do not gain maximum health bonuses from items upon spawning. However, they can still gain up to 220 maximum health if there is a healing source (such as health regeneration from bomb buff). | The Extended Backup variant starts off with the regular 200 health, as robots do not gain maximum health bonuses from items upon spawning. However, they can still gain up to 220 maximum health if there is a healing source (such as health regeneration from bomb buff). | ||
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| attribs = {{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}{{buff|+100% {{common string|bot damage dealt}}}} | | attribs = {{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}{{buff|+100% {{common string|bot damage dealt}}}} | ||
}} | }} | ||
− | This Soldier is only seen in [[Caliginous Caper (mission)|Caliginous Caper]]. However, they spawn in a massive group so the defending team is faced with a wall of double-damage | + | This Soldier is only seen in [[Caliginous Caper (mission)|Caliginous Caper]]. However, they spawn in a massive group so the defending team is faced with a wall of double-damage Mini-Crit rockets. These Soldiers can wipe out an entire team if they are not dealt with quick enough. These Soldiers can also deal much more damage force to enemies with their +100% damage bonus buff. The damage force they deal can cause their enemies to fly up high into the air. Oddly, this Soldier-bot variant use the regular Soldier name and icon. As they can instantly kill every class (with their Buff Banner activated) with full overheal except for Heavies, players should prioritize killing these Soldier robots first. |
=== Black Box Soldier === | === Black Box Soldier === | ||
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| attribs = {{buff|4200 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot 100 crit chance}}{{buff|+100% {{common string|bot damage dealt}}}}{{buff|+5 {{common string|bot clip size bonus}}}}{{buff|+60% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-10% {{common string|bot projectile speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}} | | attribs = {{buff|4200 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot 100 crit chance}}{{buff|+100% {{common string|bot damage dealt}}}}{{buff|+5 {{common string|bot clip size bonus}}}}{{buff|+60% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-10% {{common string|bot projectile speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}} | ||
}} | }} | ||
− | This robot is similar to the first type of Giant Burst Fire Soldier, but it deals double damage and has a 100% | + | This robot is similar to the first type of Giant Burst Fire Soldier, but it deals double damage and has a 100% Critical hit chance. Although it does fire slightly slower than its other variant, this robot's attack can be deadly as the rockets move faster and deal more damage. |
=== Giant Charged Soldier === | === Giant Charged Soldier === | ||
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| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot 100 crit chance}}{{buff|+80% {{common string|bot faster reload rate}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-50% {{common string|bot projectile speed}}}}{{nerf|-100% {{common string|bot fire rate penalty}}}} | | attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot 100 crit chance}}{{buff|+80% {{common string|bot faster reload rate}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-50% {{common string|bot projectile speed}}}}{{nerf|-100% {{common string|bot fire rate penalty}}}} | ||
}} | }} | ||
− | Equipped with the [[Original]], Giant Charged Soldiers always fire [[Critical hits| | + | Equipped with the [[Original]], Giant Charged Soldiers always fire [[Critical hits|Critical hit]] rockets. The rockets move slowly and fire slowly, though, at half the speed of a regular rocket's speed and fire rate, and can be easily dodged by wary players. Notably, the Giant Charged Soldier's aiming capabilities is worse than other Giant Soldier variants.<ref group="note">In the template files, the <code>Skill</code> level of the Giant Charged Soldier is dictated as Normal, whereas for every other Giant Soldier, it is dictated as Expert level.</ref> |
=== Giant Buff Banner Soldier, Giant Backup Soldier and Giant Concheror Soldier === | === Giant Buff Banner Soldier, Giant Backup Soldier and Giant Concheror Soldier === | ||
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| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}} | | attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}} | ||
}} | }} | ||
− | Giant versions of the Extended Banner Soldiers. The only differences is that these bots have more health and also move slower. The same strategy from the other banner robots apply here. Notably, they appear in the second wave of [[Bavarian Botbash (mission)|Bavarian Botbash]] wherein all three variants appear as a squad, which enables them (and other robots) to benefit from all three banner effects. It is recommended to not activate | + | Giant versions of the Extended Banner Soldiers. The only differences is that these bots have more health and also move slower. The same strategy from the other banner robots apply here. Notably, they appear in the second wave of [[Bavarian Botbash (mission)|Bavarian Botbash]] wherein all three variants appear as a squad, which enables them (and other robots) to benefit from all three banner effects. It is recommended to not activate Crit boosts such as that from the Kritzkrieg first. Prioritise on killing the Giant Battalion Soldier to remove the Crit immunity from the robots, then activate Crit boosts to make quick work of the others. |
=== Giant Black Box Soldier === | === Giant Black Box Soldier === | ||
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| attribs = {{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|4000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|{{common string|bot regenerate|40}}}}{{common string|bot 100 crit chance}}{{buff|+50% {{common string|bot damage dealt}}}}{{buff|+26 {{common string|bot clip size bonus}}}}{{buff|+60% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-75% {{common string|bot projectile speed}}}}{{nerf|+5 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}} | | attribs = {{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|4000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|{{common string|bot regenerate|40}}}}{{common string|bot 100 crit chance}}{{buff|+50% {{common string|bot damage dealt}}}}{{buff|+26 {{common string|bot clip size bonus}}}}{{buff|+60% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-75% {{common string|bot projectile speed}}}}{{nerf|+5 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}} | ||
}} | }} | ||
− | Fires a slow-moving wall of rockets at players and has a large health pool to help it endure damage long enough to fire again at any surviving enemies. One can always find them paired with a [[Medic Robot#Giant Medic (Type 2)|Giant Medic]] in wave 4 of [[Empire Escalation (mission)|Empire Escalation]] (Operation [[Two Cities Update|Two Cities]], [[Mannhattan]]). This robot is essentially a | + | Fires a slow-moving wall of rockets at players and has a large health pool to help it endure damage long enough to fire again at any surviving enemies. One can always find them paired with a [[Medic Robot#Giant Medic (Type 2)|Giant Medic]] in wave 4 of [[Empire Escalation (mission)|Empire Escalation]] (Operation [[Two Cities Update|Two Cities]], [[Mannhattan]]). This robot is essentially a Crit-boosted version of the aforementioned Colonel Barrage, but reloads slower, and fires rockets that move slightly slower. |
== Bosses == | == Bosses == | ||
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=== Chief Blast Soldier === | === Chief Blast Soldier === | ||
− | Their rockets are not | + | Their rockets are not Crit-boosted and don't have any damage bonuses, making them the least damaging Soldier boss in the game. However, their rockets have insane knockback power, enough to send a Heavy flying across the map. Bodyblocking (standing in the robot's path) can be mildly effective until the robot notices, which then they shoot defenders to knock them out of its way. Heavies can be ineffective against it since the knockback can force Heavies to reposition themselves several times in one fight. |
{{Robot loadout | {{Robot loadout | ||
| icon = soldier libertylauncher | | icon = soldier libertylauncher | ||
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| attribs = {{info|1{{dec}}9x {{common string|bot bigger2}}}}<br>{{buff|60{{thou}}000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|-90% {{common string|bot rage given to players}}}}{{buff|{{common string|bot regenerate|250}}}}{{common string|bot 100 crit chance}}{{buff|+50% {{common string|bot damage dealt}}}}{{buff|+7 {{common string|bot clip size bonus}}}}{{buff|+30% {{common string|bot projectile speed}}}}{{buff|+40% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}} | | attribs = {{info|1{{dec}}9x {{common string|bot bigger2}}}}<br>{{buff|60{{thou}}000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|-90% {{common string|bot rage given to players}}}}{{buff|{{common string|bot regenerate|250}}}}{{common string|bot 100 crit chance}}{{buff|+50% {{common string|bot damage dealt}}}}{{buff|+7 {{common string|bot clip size bonus}}}}{{buff|+30% {{common string|bot projectile speed}}}}{{buff|+40% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}} | ||
}} | }} | ||
− | This is the juggernaut of all the Soldier robots and it is arguably the strongest robot in the entire game. Similar to the Giant Soldier and the Giant Burst Fire Soldier, it does not fire until it has a full clip reloaded. When it does, it shoots all of its | + | This is the juggernaut of all the Soldier robots and it is arguably the strongest robot in the entire game. Similar to the Giant Soldier and the Giant Burst Fire Soldier, it does not fire until it has a full clip reloaded. When it does, it shoots all of its Crit rockets in rapid succession, killing anyone who is unaware or even too close to the attack. All players must take extreme caution to eliminate this robotic threat, as its extremely high health, health regeneration, and Crit-boosted rockets can be a major problem. This robot is the final boss of the mission [[Broken Parts (mission)|Broken Parts]] (Operation Mecha Engine, Bigrock) and he is only supported by [[Sniper Robot|Snipers]] and [[Spy Robot|Spies]], although there is plenty of available [[Credits|cash]] to deal with it. |
== Unused content == | == Unused content == |
Revision as of 18:00, 13 July 2024
“ | You are all weak! You are all bleeders!
Click to listen
— The Soldier-bot
|
” |
Soldier Robots appear in Mann vs. Machine as enemies.
Contents
- 1 Normal variants
- 1.1 Soldier
- 1.2 Soldier (Type 2)
- 1.3 Direct Hit Soldier
- 1.4 Direct Hit Soldier (Type 2)
- 1.5 Crit Soldier
- 1.6 Crit Soldier (Type 2)
- 1.7 Buff Soldier
- 1.8 Extended Banner Soldier (Type 1-3)
- 1.9 Extended Banner Soldier (Type 4)
- 1.10 Extended Banner Soldier (Type 5)
- 1.11 Black Box Soldier
- 1.12 Blast Soldier
- 2 Giant Robots
- 2.1 Giant Soldier
- 2.2 Giant Rapid Fire Soldier
- 2.3 Giant Burst Fire Soldier
- 2.4 Giant Burst Fire Soldier (Type 2)
- 2.5 Giant Charged Soldier
- 2.6 Giant Buff Banner Soldier, Giant Backup Soldier and Giant Concheror Soldier
- 2.7 Giant Black Box Soldier
- 2.8 Giant Black Box Soldier (Type 2)
- 2.9 Giant Blast Soldier
- 2.10 Colonel Barrage
- 2.11 Major Crits
- 3 Bosses
- 4 Unused content
- 5 Gallery
- 6 Notes
Normal variants
Soldier
Icon | Name | Primary | Attributes |
---|---|---|---|
Soldier | Rocket Launcher |
— |
Soldier bots behave like human Soldiers, rushing into battle with their Rocket Launchers as a primary means of attack.
By itself, the Soldier bot isn't a terrible threat, but nothing in this game mode comes "alone". A squad of Soldier bots quickly becomes a problem, as the defenders may be faced with a barrage of rockets coming their way. Soldier Robots reload when they have time, and fire when they see an enemy.
Soldier (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Soldier | Cow Mangler 5000 |
— |
This rare variant of the Soldier-bot carries the Cow Mangler 5000; their 80% damage reduction to buildings means they pose less of a threat to an Engineer's buildings. They are otherwise identical to a normal Soldier-bot. They do not fire charged shots. This Soldier-bot variant only appears in wave 4 of Bavarian Botbash (Operation Two Cities, Rottenburg).
Direct Hit Soldier
Icon | Name | Primary | Attributes |
---|---|---|---|
Direct Hit Soldier | Direct Hit |
— |
This rare Soldier-bot variant uses the Direct Hit. The +80% increased projectile speed allows this Soldier-bot to kill enemies from far range easier, but with some difficulty when a target strafes outside of close range. This Soldier-bot is only seen on the second wave of Cataclysm (Operation Gear Grinder, Coaltown).
Direct Hit Soldier (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Direct Hit Soldier | Direct Hit |
Robot is a Gatebot 100% crit chance |
This variant of Gatebot Soldier-bot wields a Crit-boosted Direct Hit, allowing them to deal out a lot of pain. They are only seen near the end of the final wave of Empire Escalation and they are assisted by Uber Medics (Type 2).
Crit Soldier
Icon | Name | Primary | Attributes |
---|---|---|---|
Crit Soldier | Rocket Launcher |
100% crit chance +100% damage dealt +180% faster reload rate +40% fire rate bonus |
This advanced variant of the single Soldier-bot can easily mow down any player without Crit/blast resistance. They appear in large groups, and their critical rockets, which deal six times the damage of a normal rocket, can become a real problem for the defenders. Critical Soldiers fire their rockets much faster than any other non-giant Soldier bot and attack at an infinite rate because of their very fast reload speed, much like a Giant Rapid Fire Soldier. These robots only appear in Caliginous Caper and Broken Parts.
Crit Soldier (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Crit Soldier | Rocket Launcher |
100% crit chance +180% faster reload rate +40% fire rate bonus |
This variant of the Crit Soldier bot is identical to the first variant, with the only difference being that it lacks the damage bonus the first variant has. This variant only appears on the first wave of Broken Parts.
Buff Soldier
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Buff Soldier | Rocket Launcher |
Buff Banner |
Spawns with full rage |
Buff Soldiers have Buff Banners and start with full rage. They use their banners as soon as they spawn, and can be dangerous if fought right when they enter the map. If they fully refill their rage by dealing damage on players, they reuse their buff. This type of Soldier is especially deadly when combined with other, stronger robots, and should be taken out after any Medics and Extended Banner Soldiers in the wave.
Extended Banner Soldier (Type 1-3)
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Extended Buff Soldier | Rocket Launcher |
Buff Banner |
Spawns with full rage +800% |
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Extended Backup Soldier | Rocket Launcher |
Battalion's Backup |
Spawns with full rage +800% |
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Extended Conch Soldier | Rocket Launcher |
Concheror |
Spawns with full rage +800% |
With banner rage duration that last up to 90 seconds long, these Soldiers can keep their allies beefed up for most of their journey across the map. They come in Buff Banner, Battalion's Backup and Concheror variants. These types of soldiers can break a defense with their Crit immunity, Mini-Crit, or heal-on-hit + speed granting capabilities, and must be taken out alongside any Medic bots that are in the wave.
The Extended Backup variant starts off with the regular 200 health, as robots do not gain maximum health bonuses from items upon spawning. However, they can still gain up to 220 maximum health if there is a healing source (such as health regeneration from bomb buff).
Extended Banner Soldier (Type 4)
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Soldier | Direct Hit |
Buff Banner |
Spawns with full rage +800% |
This extremely rare Soldier is a force to be reckoned with. It combines the extra damage of the Direct Hit and the 90-second buff of an Extended Buff Soldier. These robots are only seen on the final wave of Cataclysm. Oddly, it does not use the correct icon and name.
Extended Banner Soldier (Type 5)
Icon | Name | Primary | Secondary | Hat | Attributes |
---|---|---|---|---|---|
Soldier | Direct Hit |
Buff Banner |
Defiant Spartan |
Spawns with full rage +800% +100% damage dealt |
This Soldier is only seen in Caliginous Caper. However, they spawn in a massive group so the defending team is faced with a wall of double-damage Mini-Crit rockets. These Soldiers can wipe out an entire team if they are not dealt with quick enough. These Soldiers can also deal much more damage force to enemies with their +100% damage bonus buff. The damage force they deal can cause their enemies to fly up high into the air. Oddly, this Soldier-bot variant use the regular Soldier name and icon. As they can instantly kill every class (with their Buff Banner activated) with full overheal except for Heavies, players should prioritize killing these Soldier robots first.
Black Box Soldier
Icon | Name | Primary | Attributes |
---|---|---|---|
Black Box Soldier | Black Box |
Fires 3 rockets at once +25% explosion radius +10% faster reload rate Rockets heal 60 HP individually +100% fire rate bonus -67% damage dealt +2 degrees projectile spread angle Holds fire until full reload |
This Soldier heals itself upon hitting an enemy. To ensure a full recovery of damage taken, it fires 3 rockets at once, but the reload time usually means it dies before it can fire again.
Blast Soldier
Icon | Name | Primary | Attributes |
---|---|---|---|
Blast Soldier | Liberty Launcher |
Fires 3 rockets at once Rockets knock back enemies +20% explosion radius +100% fire rate bonus -55% damage dealt -50% slower reload rate -2 clip size penalty +2 degrees projectile spread angle Holds fire until full reload |
Blast Soldiers can send players flying across the map, making it very difficult to hit the robot horde. A bug with these Soldiers is that they start with the regular clip size of the Liberty Launcher, and so fire 5 rockets at once when they first enter the map.
Giant Robots
Giant Soldier
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Soldier | Rocket Launcher |
3800 HP +60% knockback resistance -50% movement speed Holds fire until full reload |
A Giant version of the regular Soldier robots with greatly increased health and slower movement speed but wields the same Rocket Launcher as its smaller counterpart.
Giant Rapid Fire Soldier
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Rapid Fire Soldier | Rocket Launcher |
3800 HP +60% knockback resistance +50% fire rate bonus +180% faster reload rate -50% movement speed -35% projectile speed |
Giant Rapid Fire Soldiers fire rockets continuously at a faster rate than regular Giant Soldiers, but their rockets are slower.
Giant Burst Fire Soldier
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Burst Fire Soldier | Rocket Launcher |
3800 HP +60% knockback resistance +5 clip size bonus 40% faster reload rate +90% fire rate bonus -50% movement speed -35% projectile speed Holds fire until full reload |
Giant Burst Fire Soldier is a giant bot that shoots a flurry of rockets in a very rapid succession. Players should be aware of when it is firing and when it is reloading; being unaware or inattentive usually results in a quick death.
Giant Burst Fire Soldier (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Burst Fire Soldier | Rocket Launcher |
4200 HP +60% knockback resistance 100% crit chance +100% damage dealt +5 clip size bonus +60% faster reload rate +80% fire rate bonus -50% movement speed -10% projectile speed Holds fire until full reload |
This robot is similar to the first type of Giant Burst Fire Soldier, but it deals double damage and has a 100% Critical hit chance. Although it does fire slightly slower than its other variant, this robot's attack can be deadly as the rockets move faster and deal more damage.
Giant Charged Soldier
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Charged Soldier | Original |
3800 HP +60% knockback resistance 100% crit chance +80% faster reload rate -50% movement speed -50% projectile speed -100% fire rate penalty |
Equipped with the Original, Giant Charged Soldiers always fire Critical hit rockets. The rockets move slowly and fire slowly, though, at half the speed of a regular rocket's speed and fire rate, and can be easily dodged by wary players. Notably, the Giant Charged Soldier's aiming capabilities is worse than other Giant Soldier variants.[note 1]
Giant Buff Banner Soldier, Giant Backup Soldier and Giant Concheror Soldier
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Giant Buff Banner Soldier | Rocket Launcher |
Buff Banner |
3800 HP +60% knockback resistance Spawns with full rage +800% -50% movement speed Holds fire until full reload |
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Giant Battalion Soldier | Rocket Launcher |
Battalion's Backup |
3800 HP +60% knockback resistance Spawns with full rage +800% -50% movement speed Holds fire until full reload |
Icon | Name | Primary | Secondary | Attributes |
---|---|---|---|---|
Giant Concheror Soldier | Rocket Launcher |
Concheror |
3800 HP +60% knockback resistance Spawns with full rage +800% -50% movement speed Holds fire until full reload |
Giant versions of the Extended Banner Soldiers. The only differences is that these bots have more health and also move slower. The same strategy from the other banner robots apply here. Notably, they appear in the second wave of Bavarian Botbash wherein all three variants appear as a squad, which enables them (and other robots) to benefit from all three banner effects. It is recommended to not activate Crit boosts such as that from the Kritzkrieg first. Prioritise on killing the Giant Battalion Soldier to remove the Crit immunity from the robots, then activate Crit boosts to make quick work of the others.
Giant Black Box Soldier
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Black Box Soldier | Black Box |
Fires 3 rockets at once 4200 HP +60% knockback resistance +25% explosion radius Rockets heal 1000 HP individually +100% fire rate bonus -50% movement speed -55% damage dealt -60% slower reload rate -10% projectile speed +4 degrees projectile spread angle Holds fire until full reload |
Similar to its smaller counterpart, it has the ability to heal itself upon hitting an enemy, and fires 3 rockets in a single blast. A Medic's Projectile Shield upgrade, a Heavy's Minigun ability to deflect projectiles, and a Pyro's Compression blast can help destroy or reflect the projectiles. This can make it much easier to destroy these giants. It can easily carry the bomb all the way to the hatch or capture a gate if it keeps dealing out damage to heal itself. If you find yourself targeted by this robot, quickly run away for cover or get behind a Medic’s Projectile Shield or anything that can save you from being its next health kit.
Giant Black Box Soldier (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Black Box Soldier | Black Box |
Fires 3 rockets at once Robot is a Gatebot 4200 HP +25% explosion radius +100% fire rate bonus Rockets heal 1000 HP individually +60% knockback resistance Holds fire until full reload -60% slower reload rate -10% projectile speed -55% damage dealt +4 degrees projectile spread angle -50% movement speed |
This variant of the Giant Black Box Soldier has similar stats with the first type of the Giant Black Box Soldier, but deals less damage with their rockets when all gates have been captured. They only make an appearance in Empire Escalation's Wave 2 and 5 along with other bots.
Giant Blast Soldier
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Blast Soldier | Liberty Launcher |
3800 HP +60% knockback resistance Extra +90% vertical airblast resistance +5 clip size bonus +75% fire rate bonus +80% faster reload rate +20% explosion radius Rockets knock back enemies -50% movement speed Holds fire until full reload -25% damage dealt +4 degrees projectile spread angle |
Fires a small burst of rockets to send any player flying around the map, unless they are under Megaheal influence or disguised.
Colonel Barrage
Icon | Name | Primary | Attributes |
---|---|---|---|
Colonel Barrage | Rocket Launcher |
4000 HP +60% knockback resistance Extra +90% vertical airblast resistance Regenerates 40 HP per second +50% damage dealt +26 clip size bonus +78% faster reload rate +80% fire rate bonus -50% movement speed -60% projectile speed +5 degrees projectile spread angle Holds fire until full reload |
Releases a slow-moving wall of rockets at players that is difficult to dodge either in enclosed spaces or open areas.
Major Crits
Icon | Name | Primary | Attributes |
---|---|---|---|
Major Crits | Rocket Launcher |
Robot is a Gatebot 4000 HP +60% knockback resistance Extra +90% vertical airblast resistance Regenerates 40 HP per second 100% crit chance +50% damage dealt +26 clip size bonus +60% faster reload rate +80% fire rate bonus -50% movement speed -75% projectile speed +5 degrees projectile spread angle Holds fire until full reload |
Fires a slow-moving wall of rockets at players and has a large health pool to help it endure damage long enough to fire again at any surviving enemies. One can always find them paired with a Giant Medic in wave 4 of Empire Escalation (Operation Two Cities, Mannhattan). This robot is essentially a Crit-boosted version of the aforementioned Colonel Barrage, but reloads slower, and fires rockets that move slightly slower.
Bosses
These robots are the Giants of the Giants. Although they move at the same speed, they possess significantly more health, more firepower, and larger size. Luckily, there are health bars displaying their health status when they're alive.
Major Crits (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Major Crits | Rocket Launcher |
1.7x bigger in size 32,000 HP +60% knockback resistance Extra +90% vertical airblast resistance -90% rage given to players Regenerates 40 HP per second 100% crit chance +50% damage dealt +26 clip size bonus +60% faster reload rate +80% fire rate bonus -50% movement speed Holds fire until full reload +5 degrees projectile spread angle -65% projectile speed |
Similar to the non-boss Major Crits, but has 32,000 health from the previous 4200 HP. Otherwise, they are identical. The Medic's shield is possibly one of the best defensive counter to them. This robot only appears in the 4th wave of Metro Malice (Operation Two Cities, Mannhattan. Appears 1 wave before the stronger type of Chief Blast Soldier). 37 seconds after it is deployed, 4 Force-A-Nature Super Scouts with the bomb appear from upstairs, it is best to have them halted and killed before the entire team refocuses on Major Crits again. This boss has the least health out of every robot boss in the game.
Chief Blast Soldier
Their rockets are not Crit-boosted and don't have any damage bonuses, making them the least damaging Soldier boss in the game. However, their rockets have insane knockback power, enough to send a Heavy flying across the map. Bodyblocking (standing in the robot's path) can be mildly effective until the robot notices, which then they shoot defenders to knock them out of its way. Heavies can be ineffective against it since the knockback can force Heavies to reposition themselves several times in one fight.
Icon | Name | Primary | Attributes |
---|---|---|---|
Chief Blast Soldier | Liberty Launcher |
1.8x bigger in size 35,000 HP +60% knockback resistance Extra +90% vertical airblast resistance -85% rage given to players +5 clip size bonus +75% fire rate bonus +60% faster reload rate +20% explosion radius Rockets knock back enemies -50% movement speed Holds fire until full reload +4 degrees projectile spread angle |
The first variation only appears in the 5th wave of Big Apple Barricade (No-tour mission, Mannhattan). Both variations are exactly the same except in health values.
Chief Blast Soldier (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Chief Blast Soldier | Liberty Launcher |
1.8x bigger in size 58,000 HP +60% knockback resistance Extra +90% vertical airblast resistance -85% rage given to players +5 clip size bonus +75% fire rate bonus +60% faster reload rate +20% explosion radius Rockets knock back enemies -50% movement speed Holds fire until full reload +4 degrees projectile spread angle |
The second variation of Chief Blast Soldier appears in the 5th wave of Metro Malice (Operation Two Cities, Mannhattan). It has about 65% more health than its Big Apple Barricade variant.
Sergeant Crits
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Sergeant Crits | Rocket Launcher |
Tyrant's Helm |
1.9x bigger in size 60,000 HP +60% knockback resistance Extra +90% vertical airblast resistance -90% rage given to players Regenerates 250 HP per second 100% crit chance +50% damage dealt +7 clip size bonus +30% projectile speed +40% faster reload rate +80% fire rate bonus -50% movement speed Holds fire until full reload |
This is the juggernaut of all the Soldier robots and it is arguably the strongest robot in the entire game. Similar to the Giant Soldier and the Giant Burst Fire Soldier, it does not fire until it has a full clip reloaded. When it does, it shoots all of its Crit rockets in rapid succession, killing anyone who is unaware or even too close to the attack. All players must take extreme caution to eliminate this robotic threat, as its extremely high health, health regeneration, and Crit-boosted rockets can be a major problem. This robot is the final boss of the mission Broken Parts (Operation Mecha Engine, Bigrock) and he is only supported by Snipers and Spies, although there is plenty of available cash to deal with it.
Unused content
- There is an unused version of Major Crits that uses the Black Box, wears the Team Captain, Gunboats, and Fancy Dress Uniform, and has only 40,000 HP. It is referred to as
T_TFBot_Chief_Soldier_Atomic
just like Sir Nukesalot is referred to asT_TFBot_Chief_Demo_Atomic
, suggesting it was at one point intended to be used instead of Sir Nukesalot.- There is also an unused icon for Major Crits in the game files, suggesting that he was wearing a Sergeant's Drill Hat, but it was replaced with a Gatebot Helmet.
- There is an unused boss variant of the Giant Concheror Soldier called "Chief Concheror Soldier" except it is larger and has 50,000 HP.
- According to disabled code in Empire Escalation, it reveals that this robot would have appeared in the final wave. However, it would be critboosted and its health would have been halved to 25,000 HP.
- Giant Soldiers have an unused sound file for exploding on death (named
giant_soldier_explode.wav
). - In addition, Giant Soldiers also have an unused sound file for rocket explosions (named
giant_soldier_rocket_explode.wav
). - Similar to other giants (except giant Medics), Giant Soldiers have unused footstep sounds unique to them (named
giant_soldier_step01-04.wav
).
Gallery
The Romevision version of the Soldier.
A Soldier with a Cow Mangler equipped.
The Soldier Robot on the main menu.
Notes
- ↑ In the template files, the
Skill
level of the Giant Charged Soldier is dictated as Normal, whereas for every other Giant Soldier, it is dictated as Expert level.
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