Difference between revisions of "User:Msmeal18/Ideas"
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== Red-X the Soldier's Ideas == | == Red-X the Soldier's Ideas == | ||
This is a free-use page, right? | This is a free-use page, right? | ||
+ | |||
+ | === Class Balance Ideas === | ||
+ | ==== {{class link|Scout}} ==== | ||
+ | * Scout's jump height increased from 45 to 75 Hammer Units and Double Jump height increased from 45 Hammer Units to 100 Hammer Units | ||
+ | * Scouts now deploy and holster all weapons 20% faster | ||
+ | * Added Scout [[Training Mode|training]] | ||
+ | ==== {{class link|Soldier}} ==== | ||
+ | * Soldiers now have a 50% resistance to self-inflicted blast damage (rocket jumping damage is unchanged) | ||
+ | ==== {{class link|Pyro}} ==== | ||
+ | * Pyros now take 20% less damage from direct contact with flames (does not effect afterburn caused by the [[Gas Passer]]) | ||
+ | * Pyros now take 50% less damage from airblasted projectiles | ||
+ | * Added Pyro [[Training Mode|training]] | ||
+ | ==== {{class link|Demoman}} ==== | ||
+ | * Demoman's resistance to self-inflicted blast damage is increased from 25% to 40% (sticky jumping damage is unchanged) | ||
+ | ==== {{class link|Heavy}} ==== | ||
+ | * Heavies now take 40% less knockback from all sources | ||
+ | * Added Heavy [[Training Mode|training]] | ||
+ | ==== {{class link|Engineer}} ==== | ||
+ | * Engineer's maximum health is increased from 125 to 150 (Gunslinger increases this to 175) | ||
+ | ==== {{class link|Medic}} ==== | ||
+ | * Medics now regenerate twice the usual rate of health regeneration (6-12 health per second) while healing a injured teammate | ||
+ | * Added Medic [[Training Mode|training]] | ||
+ | ==== {{class link|Sniper}} ==== | ||
+ | * Added Sniper [[Training Mode|training]] | ||
=== Weapon Balance Ideas === | === Weapon Balance Ideas === | ||
Line 13: | Line 37: | ||
|- | |- | ||
<!-- Scout ---> | <!-- Scout ---> | ||
+ | | align="center" | [[File:Backpack Scattergun.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Scattergun]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "I'll zoom in and you'll drop dead in a flash!" <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Force-A-Nature.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Force-A-Nature]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply falls down when shot, and doesn't fly backwards into the forest. Those days are over. Anything this baby hits better PACK A LUNCH, 'cause it is going for a ride!" <br> | ||
+ | |- | ||
| align="center" | [[File:Backpack Shortstop.png|120px]]<br> | | align="center" | [[File:Backpack Shortstop.png|120px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
'''[[Shortstop]]''' | '''[[Shortstop]]''' | ||
| | | | ||
+ | {{Neutral}}Added description "Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back." <br> | ||
{{Neutral}}Hidden stats are now visible<br> | {{Neutral}}Hidden stats are now visible<br> | ||
{{Pro}}Alt-fire shove range doubled<br> | {{Pro}}Alt-fire shove range doubled<br> | ||
Line 44: | Line 81: | ||
| | | | ||
{{Pro}}Added "20% more damage per shot attribute" attribute<br> | {{Pro}}Added "20% more damage per shot attribute" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pistol.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Pistol]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "All them bullets are about to go into ya skull." <br> | ||
+ | {{Pro}}Increased maximum secondary ammo from 36 to 72<br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Winger.png|120px]]<br> | | align="center" | [[File:Backpack Winger.png|120px]]<br> | ||
Line 52: | Line 96: | ||
{{Pro}}Increased jump height bonus attribute from 25% to 40%<br> | {{Pro}}Increased jump height bonus attribute from 25% to 40%<br> | ||
{{Pro}}Added "Wearer never takes falling damage when weapon is active" attribute<br> | {{Pro}}Added "Wearer never takes falling damage when weapon is active" attribute<br> | ||
+ | {{Con}}Added "50% less maximum secondary ammo" attribute (ironically, the weapon still has more auxiliary ammo than it originally did due to Pistol ammo increase - 36 rounds)<br> | ||
{{Con}}Added "No random critical hits" attribute<br> | {{Con}}Added "No random critical hits" attribute<br> | ||
|- | |- | ||
Line 59: | Line 104: | ||
| | | | ||
{{Pro}}Added "+25 max health on user" attribute<br> | {{Pro}}Added "+25 max health on user" attribute<br> | ||
+ | {{Con}}Added "50% less maximum secondary ammo" attribute (ironically, the weapon still has the same auxiliary ammo than it originally did due to Pistol ammo increase - 36 rounds)<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bat.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Bat]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "This thing creates the best concussions." <br> | ||
+ | {{Pro}}All bats now crit on enemies with 25% of their maximum health <br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Sandman.png|120px]]<br> | | align="center" | [[File:Backpack Sandman.png|120px]]<br> | ||
Line 65: | Line 118: | ||
| | | | ||
{{Pro}}Stun mechanics now work how they originally did, meaning this weapon is no longer completely useless<br> | {{Pro}}Stun mechanics now work how they originally did, meaning this weapon is no longer completely useless<br> | ||
+ | {{Pro}}All bats now crit on enemies with 25% of their maximum health <br> | ||
{{Con}}Stunned enemies now take 75% less damage<br> | {{Con}}Stunned enemies now take 75% less damage<br> | ||
|- | |- | ||
Line 74: | Line 128: | ||
{{Pro}}Triple jump can now be used regardless of whether or not weapon is active<br> | {{Pro}}Triple jump can now be used regardless of whether or not weapon is active<br> | ||
{{Pro}}Reduced weapon deployment speed penalty from 50% to 25%<br> | {{Pro}}Reduced weapon deployment speed penalty from 50% to 25%<br> | ||
+ | {{Pro}}All bats now crit on enemies with 25% of their maximum health <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Three-Rune Blade.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Three-Rune Blade]]''' | ||
+ | | | ||
+ | {{Neutral}}Gave this weapon unique stats<br> | ||
+ | {{Pro}}All bats now crit on enemies with 25% of their maximum health <br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Sun-on-a-Stick.png|120px]]<br> | | align="center" | [[File:Backpack Sun-on-a-Stick.png|120px]]<br> | ||
Line 81: | Line 143: | ||
{{Pro}}Added "40% chance of causing bleeding on unlit enemies" attribute<br> | {{Pro}}Added "40% chance of causing bleeding on unlit enemies" attribute<br> | ||
{{Pro}}Increased fire resistance attribute from 25% to 65%<br> | {{Pro}}Increased fire resistance attribute from 25% to 65%<br> | ||
+ | {{Pro}}Added "Removes Jarate, Mad Milk or wetness from an ally by hitting them" attribute <br> | ||
+ | {{Pro}}All bats now crit on enemies with 25% of their maximum health <br> | ||
{{Con}}Increased damage penalty from 25% to 35%<br> | {{Con}}Increased damage penalty from 25% to 35%<br> | ||
|- | |- | ||
Line 87: | Line 151: | ||
'''[[Wrap Assassin]]''' | '''[[Wrap Assassin]]''' | ||
| | | | ||
+ | {{Neutral}}Added description "Who says decorating can't be fun? Oh, yeah ... the guy with the broken glass in his face." <br> | ||
{{Pro}}Increased ball explosion radius by 50%<br> | {{Pro}}Increased ball explosion radius by 50%<br> | ||
+ | {{Pro}}All bats now crit on enemies with 25% of their maximum health <br> | ||
{{Pro}}Reduced damage penalty from 65% to 50%<br> | {{Pro}}Reduced damage penalty from 65% to 50%<br> | ||
|- | |- | ||
+ | | align="center" | [[File:Backpack Unarmed Combat.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Unarmed Combat]]''' | ||
+ | | | ||
+ | {{Neutral}}Gave this weapon unique stats<br> | ||
+ | {{Pro}}All bats now crit on enemies with 25% of their maximum health <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Batsaber.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Batsaber]]''' | ||
+ | | | ||
+ | {{Neutral}}Gave this weapon unique stats<br> | ||
+ | {{Neutral}}This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Batsabers found from Confidential Collection Cases are given the "Genuine" quality. <br> | ||
+ | {{Pro}}All bats now crit on enemies with 25% of their maximum health <br> | ||
|} | |} | ||
+ | |||
==== Soldier ==== | ==== Soldier ==== | ||
{| class="wikitable grid collapsible" width="100%" | {| class="wikitable grid collapsible" width="100%" | ||
Line 97: | Line 178: | ||
! class="header" width="15%" | Weapon | ! class="header" width="15%" | Weapon | ||
! class="header" width="40%" | Edited Attributes | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Rocket Launcher.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Rocket Launcher]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "Son, take this weapon and frag maggots in Rick's name." <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Direct Hit.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Direct Hit]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "The Eagles are screaming! I am screaming! You are not screaming! You are DEAD! Amen." <br> | ||
+ | {{Neutral}}This weapon now has a unique rocket model <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Black Box.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Black Box]]''' | ||
+ | | | ||
+ | {{Neutral}}This weapon now has a unique rocket model <br> | ||
+ | {{Neutral}}Added description "Rockets are a beautiful thing to behold when they're all flying through the sky and not towards your general direction." <br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Rocket Jumper.png|120px]]<br> | | align="center" | [[File:Backpack Rocket Jumper.png|120px]]<br> | ||
Line 102: | Line 203: | ||
'''[[Rocket Jumper]]''' | '''[[Rocket Jumper]]''' | ||
| | | | ||
+ | {{Neutral}}Added description "For when you want to take to the skies and don't have enough feet to do so." <br> | ||
+ | {{Neutral}}This weapon now has a unique team-coloured rocket model <br> | ||
+ | {{Neutral}}Added "Cannot be equipped alongside the [[Gunboats]]" attribute (since the two weapons cancel each other out) <br> | ||
{{Pro}}Added "50% larger clip size" attribute<br> | {{Pro}}Added "50% larger clip size" attribute<br> | ||
{{Pro}}Decreased reduced knockback penalty from 100% to 90%<br> | {{Pro}}Decreased reduced knockback penalty from 100% to 90%<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Liberty Launcher.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Liberty Launcher]]''' | ||
+ | | | ||
+ | {{Neutral}}This weapon now has a unique team-coloured rocket model <br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Cow Mangler 5000.png|120px]]<br> | | align="center" | [[File:Backpack Cow Mangler 5000.png|120px]]<br> | ||
Line 109: | Line 219: | ||
'''[[Cow Mangler 5000]]''' | '''[[Cow Mangler 5000]]''' | ||
| | | | ||
+ | {{Neutral}}This weapon can now be painted (the projectile remains team-coloured) <br> | ||
{{Pro}}Added "20% more damage per shot" attribute<br> | {{Pro}}Added "20% more damage per shot" attribute<br> | ||
{{Pro}}Added "If equipped alongside the [[Righteous Bison]] or any boots or backpack, all ammo packs will instead yield health" attribute<br> | {{Pro}}Added "If equipped alongside the [[Righteous Bison]] or any boots or backpack, all ammo packs will instead yield health" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Original.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Original]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "This weapon will make your enemies QUAKE in their boots." <br> | ||
+ | {{Neutral}}This weapon now has a unique team-coloured rocket model <br> | ||
+ | {{Neutral}}This weapon now has a unique taunt where the Soldier pauses, shudders, transforms into the [[Soldier (Classic)|Quake Team Fortress Soldier]], then transforms back and shakes his head in confusion <br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Beggar's Bazooka.png|120px]]<br> | | align="center" | [[File:Backpack Beggar's Bazooka.png|120px]]<br> | ||
Line 116: | Line 235: | ||
'''[[Beggar's Bazooka]]''' | '''[[Beggar's Bazooka]]''' | ||
| | | | ||
+ | {{Neutral}}This weapon now has a unique rocket model <br> | ||
{{Pro}}Removed "20% smaller explosion radius" attribute<br> | {{Pro}}Removed "20% smaller explosion radius" attribute<br> | ||
{{Pro}}Removed "No ammo from Dispensers while active" attribute<br> | {{Pro}}Removed "No ammo from Dispensers while active" attribute<br> | ||
Line 124: | Line 244: | ||
| | | | ||
{{Pro}}Increased rocket jump resistance attribute from 15% to 40%<br> | {{Pro}}Increased rocket jump resistance attribute from 15% to 40%<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shotgun.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Shotgun]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "My shotgun objects to your will to live, maggot!" <br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Buff Banner.png|120px]]<br> | | align="center" | [[File:Backpack Buff Banner.png|120px]]<br> | ||
Line 159: | Line 285: | ||
'''[[Righteous Bison]]''' | '''[[Righteous Bison]]''' | ||
| | | | ||
− | {{Neutral}} The hidden attribute "34% smaller clip size" is now visible<br> | + | {{Neutral}}The hidden attribute "34% smaller clip size" is now visible<br> |
{{Pro}} Projectile speed doubled<br> | {{Pro}} Projectile speed doubled<br> | ||
{{Pro}} Projectile speed now causes knockback and can be used to destroy projectiles<br> | {{Pro}} Projectile speed now causes knockback and can be used to destroy projectiles<br> | ||
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'''[[Equalizer]]''' | '''[[Equalizer]]''' | ||
| | | | ||
− | {{Pro}} Added "Damage resistance increases as user becomes injured" attribute <br> | + | {{Pro}}Added "Damage resistance increases as user becomes injured" attribute <br> |
− | {{Pro}} Increased speed of which melee damage builds up as user becomes injured <br> | + | {{Pro}}Increased speed of which melee damage builds up as user becomes injured <br> |
|- | |- | ||
| align="center" | [[File:Backpack Market Gardener.png|120px]]<br> | | align="center" | [[File:Backpack Market Gardener.png|120px]]<br> | ||
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'''[[Market Gardener]]''' | '''[[Market Gardener]]''' | ||
| | | | ||
− | {{Pro}} Added "50% higher rocket jumping" attribute <br> | + | {{Pro}}Added "50% higher rocket jumping" attribute <br> |
|} | |} | ||
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| | | | ||
{{Neutral}}Fixed a bug where a "Pressure" meter would briefly appear when equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet<br> | {{Neutral}}Fixed a bug where a "Pressure" meter would briefly appear when equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet<br> | ||
− | {{Neutral}} The hidden attribute "No random critical hits" is now visible<br> | + | {{Neutral}}The hidden attribute "No random critical hits" is now visible<br> |
{{Pro}}Increased health gained from extinguishing a burning teammate from 20 to 25<br> | {{Pro}}Increased health gained from extinguishing a burning teammate from 20 to 25<br> | ||
{{Pro}}Increased projectile range by 25%<br> | {{Pro}}Increased projectile range by 25%<br> | ||
{{Con}}Reduced additional damage on burning enemies from 300% to 200% <br> | {{Con}}Reduced additional damage on burning enemies from 300% to 200% <br> | ||
+ | {{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shotgun.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Shotgun]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "Y'all may be flame-retardant, but you sure ain't bulletproof." <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Detonator.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Flare Gun]]''' | ||
+ | | | ||
+ | {{Pro}}Increased maximum secondary ammo from 16 to 20 <br> | ||
{{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br> | {{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br> | ||
|- | |- | ||
Line 245: | Line 384: | ||
'''[[Detonator]]''' | '''[[Detonator]]''' | ||
| | | | ||
− | {{Neutral}} Flares can now stick to walls and ceilings, but not | + | {{Neutral}}Flares can now stick to walls and ceilings, but not floors, and be detonated later for 25% reduced damage. Up to 3 flares can be planted this way.<br> |
{{Pro}}Flare jumping knockback is vastly increased <br> | {{Pro}}Flare jumping knockback is vastly increased <br> | ||
+ | {{Pro}}Increased maximum secondary ammo from 16 to 20 <br> | ||
+ | {{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Manmelter.png|120px]]<br> | | align="center" | [[File:Backpack Manmelter.png|120px]]<br> | ||
Line 256: | Line 397: | ||
{{Pro}}Alt-fire vacuum can now be used to pull a enemy towards you and stun them while doing so <br> | {{Pro}}Alt-fire vacuum can now be used to pull a enemy towards you and stun them while doing so <br> | ||
{{Pro}}Increased health gained from extinguishing a burning teammate from 20 to 25<br> | {{Pro}}Increased health gained from extinguishing a burning teammate from 20 to 25<br> | ||
+ | {{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Scorch Shot.png|120px]]<br> | | align="center" | [[File:Backpack Scorch Shot.png|120px]]<br> | ||
Line 264: | Line 406: | ||
{{Pro}}Added "25% larger flare explosion radius" attribute <br> | {{Pro}}Added "25% larger flare explosion radius" attribute <br> | ||
{{Con}}Increased damage penalty from 35% to 45% <br> | {{Con}}Increased damage penalty from 35% to 45% <br> | ||
+ | {{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Thermal Thruster.png|120px]]<br> | | align="center" | [[File:Backpack Thermal Thruster.png|120px]]<br> | ||
Line 270: | Line 413: | ||
| | | | ||
{{Neutral}}Replaced boost charges with a "Fuel" meter, allowing the user to keep gliding and floating after performing the secondary jump so long as Fuel is available <br> | {{Neutral}}Replaced boost charges with a "Fuel" meter, allowing the user to keep gliding and floating after performing the secondary jump so long as Fuel is available <br> | ||
+ | {{Neutral}} The unused Pyroland skin of this weapon can now be used as a style <br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Gas Passer.png|120px]]<br> | | align="center" | [[File:Backpack Gas Passer.png|120px]]<br> | ||
Line 299: | Line 443: | ||
{{Pro}}Added "+25 maximum health on user" attribute <br> | {{Pro}}Added "+25 maximum health on user" attribute <br> | ||
{{Pro}}Added "40% faster melee swing speed" attribute <br> | {{Pro}}Added "40% faster melee swing speed" attribute <br> | ||
+ | {{Pro}}Added "Removes Jarate, Mad Milk or wetness from an ally by hitting them" attribute <br> | ||
+ | {{Pro}}The damage penalty of this weapon only applies to non-burning enemies, enemy Pyros, and when underwater <br> | ||
+ | {{Con}}Afterburn no longer reduces the effects of healing or resistance rates<br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Hot Hand.png|120px]]<br> | | align="center" | [[File:Backpack Hot Hand.png|120px]]<br> | ||
Line 306: | Line 453: | ||
{{Pro}}Added "50% faster melee swing speed" attribute <br> | {{Pro}}Added "50% faster melee swing speed" attribute <br> | ||
{{Pro}}Increased duration of speed boost from 1 second to 2.5 seconds <br> | {{Pro}}Increased duration of speed boost from 1 second to 2.5 seconds <br> | ||
+ | |} | ||
+ | |||
+ | ==== Demoman ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Demoman Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Grenade Launcher.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Grenade Launcher]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "Leave it to me, lad." <br> | ||
+ | {{Pro}}Increased maximum primary ammo from 16 to 20<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Loch-n-Load.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Loch-n-Load]]''' | ||
+ | | | ||
+ | {{Pro}}Increased maximum primary ammo from 16 to 20<br> | ||
+ | {{Pro}}Removed "25% smaller explosion radius" attribute<br> | ||
+ | {{Pro}}Added "Grenade cannot be airblasted" attribute <br> | ||
+ | {{Pro}}Replaced "20% extra damage against buildings" attribute with "25% extra damage" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Ali Baba's Wee Booties.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Ali Baba's Wee Booties]]''' | ||
+ | | | ||
+ | {{Pro}}Increased maximum health bonus from 25 to 50<br> | ||
+ | {{Con}}Added "60% less secondary ammo on user" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bootlegger.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Bootlegger]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "Amaze your friends! Impress women! Walk with a limp for life! It's amazing, fascinating and grotesque!" <br> | ||
+ | {{Pro}}Increased maximum health bonus from 25 to 50<br> | ||
+ | {{Con}}Added "60% less secondary ammo on user" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Loose Cannon.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Loose Cannon]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "You arr a pirate!" <br> | ||
+ | {{Pro}}Increased maximum primary ammo from 16 to 20<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Iron Bomber.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Iron Bomber]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "With four times more barrels, you can shove four times more deadly explosives up your enemies' respective bottoms!" <br> | ||
+ | {{Pro}}Increased maximum primary ammo from 16 to 20<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Stickybomb Launcher.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Stickybomb Launcher]]''' | ||
+ | | | ||
+ | {{Pro}}Increased maximum secondary ammo from 24 to 32<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Chargin' Targe.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Chargin' Targe]]''' | ||
+ | | | ||
+ | {{Neutral}}This weapon is now paintable<br> | ||
+ | {{Pro}}Increased explosive damage resistance from 30% to 50%<br> | ||
+ | {{Pro}}Increased fire damage resistance from 50% to 75%<br> | ||
+ | {{Pro}}Added "Immunity to afterburn on user" attribute<br> | ||
+ | {{Pro}}Added "20% bullet damage resistance" attribute<br> | ||
+ | {{Con}}Added "40% less primary ammo on user" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Scottish Resistance.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Scottish Resistance]]''' | ||
+ | | | ||
+ | {{Pro}}Increased maximum secondary ammo from 36 to 50<br> | ||
+ | {{Pro}}Increased amount of Stickybombs that can be placed at a time from 14 to 16<br> | ||
+ | {{Con}}Added "15% less damage" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Splendid Screen.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Splendid Screen]]''' | ||
+ | | | ||
+ | {{Pro}}Increased explosive damage resistance from 20% to 40%<br> | ||
+ | {{Pro}}Increased fire damage resistance from 20% to 50%<br> | ||
+ | {{Pro}}Added "10% bullet damage resistance" attribute<br> | ||
+ | {{Con}}Added "40% less primary ammo on user" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sticky Jumper.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Sticky Jumper]]''' | ||
+ | | | ||
+ | {{Pro}}Increased maximum secondary ammo from 72 to 90<br> | ||
+ | {{Pro}}Decreased maximum stickybomb penalty from -6 to -5<br> | ||
+ | {{Pro}}Decreased reduced knockback penalty from 100% to 90%<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Quickiebomb Launcher.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Quickiebomb Launcher]]''' | ||
+ | | | ||
+ | {{Pro}}Increased maximum secondary ammo from 24 to 30<br> | ||
+ | {{Con}}Increased reduced damage penalty from 15% to 25%<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Eyelander.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Eyelander]]''' | ||
+ | | | ||
+ | {{Neutral}}The evil spirits within this weapon now talk more frequently<br> | ||
+ | {{Pro}}Increased maximum head count from 4 to 5<br> | ||
+ | {{Con}}The Eyelander now mocks the user when they take damage with maximum heads<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Horseless Headless Horsemann's Headtaker.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Horseless Headless Horsemann's Headtaker]]''' | ||
+ | | | ||
+ | {{Neutral}}The evil spirits within this weapon now talk more frequently<br> | ||
+ | {{Neutral}}The Horseless Headless Horsemann's Headtaker will begin to glow purple when the user has maximum heads<br> | ||
+ | {{Neutral}}The eye particle effect on this weapon is changed from green to purple<br> | ||
+ | {{Pro}}Increased maximum head count from 4 to 5<br> | ||
+ | {{Con}}The Horseless Headless Horsemann's Headtaker now mocks the user when they take damage with maximum heads<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Nessie's Nine Iron.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Nessie's Nine Iron]]''' | ||
+ | | | ||
+ | {{Neutral}}The evil spirits within this weapon now talk more frequently<br> | ||
+ | {{Neutral}}Added description "Evil spirits desperate for a home will go for anything, won't they?"<br> | ||
+ | {{Neutral}}The eye particle effect on this weapon is changed from green to red<br> | ||
+ | {{Pro}}Increased maximum head count from 4 to 5<br> | ||
+ | {{Con}}The Nessie's Nine Iron now mocks the user when they take damage with maximum heads<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Ullapool Caber.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Ullapool Caber]]''' | ||
+ | | | ||
+ | {{Neutral}}Fixed a bug where aunting with any action taunts that use props while using the Ullapool Caber would cause the user to taunt with the Ullapool Caber instead<br> | ||
+ | {{Neutral}}Upon gibbing an enemy, the user will play a voice line used for explosive kills<br> | ||
+ | {{Pro}}Removed "20% slower swing speed" attribute<br> | ||
+ | {{Pro}}Reduced weapon switch speed penalty from 100% to 70%<br> | ||
+ | {{Pro}}Increased explosion base damage from 75 to 90<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Claidheamh Mòr.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Claidheamh Mòr]]''' | ||
+ | | | ||
+ | {{Neutral}}Replaced "15% damage vulnerability on user" attribute with "-15 maximum health on user" attribute<br> | ||
+ | {{Pro}}Increased charge duration bonus from 0.5 seconds to 0.8 seconds <br> | ||
+ | {{Con}}Added "Cannot be equipped alongside a Stickybomb Launcher" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Persian Persuader.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Persian Persuader]]''' | ||
+ | | | ||
+ | {{Pro}}Ammo packs collected now give the user the same amount of ammo as would be given while using the stock [[Grenade Launcher]]<br> | ||
+ | {{Pro}}Decreased maximum primary ammo penalty from 80% to 50%<br> | ||
+ | {{Con}}Added "Cannot be equipped alongside a Stickybomb Launcher" attribute<br> | ||
+ | |} | ||
+ | |||
+ | ==== Heavy ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Heavy Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Minigun.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Minigun]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "Sasha calls for the blood of teeny-men." <br> | ||
+ | {{Pro}}Removed all damage and accuracy ramp-up B.S<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Iron Curtain.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Iron Curtain]]''' | ||
+ | | | ||
+ | {{Neutral}}Added Limited attribute<br> | ||
+ | {{Pro}}Removed all damage and accuracy ramp-up B.S<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Natascha.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Natascha]]''' | ||
+ | | | ||
+ | {{Pro}}Removed all damage and accuracy ramp-up B.S<br> | ||
+ | {{Pro}}20% damage resistance buff when spun up now always applies rather than exclusively when the user is under 50% health<br> | ||
+ | {{Con}}Added "While spun-up, all stun effects last 50% longer" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Brass Beast.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Brass Beast]]''' | ||
+ | | | ||
+ | {{Pro}}Removed all damage and accuracy ramp-up B.S<br> | ||
+ | {{Pro}}20% damage resistance buff when spun up now always applies rather than exclusively when the user is under 50% health<br> | ||
+ | {{Pro}}Increased additional damage attribute from 20% to 40%<br> | ||
+ | {{Pro}}Reduced movement speed when spun up penalty from 60% to 50%<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Tomislav.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Tomislav]]''' | ||
+ | | | ||
+ | {{Pro}}Removed all damage and accuracy ramp-up B.S<br> | ||
+ | {{Pro}}Increased spin-up speed bonus from 20% to 40%<br> | ||
+ | {{Con}}Added "20% less damage per shot" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Huo-Long Heater.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Huo-Long Heater]]''' | ||
+ | | | ||
+ | {{Pro}}Removed all damage and accuracy ramp-up B.S<br> | ||
+ | {{Pro}}The wall of fire generated from this weapon can no longer be jumped over by Spies without being ignited<br> | ||
+ | {{Pro}}Added "Mini-crits against enemies ignited by another player" attribute<br> | ||
+ | {{Con}}Increased reduced damage penalty from 10% to 20%<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shotgun.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Shotgun]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "Da, Heavy can make do with this." <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sandvich.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Sandvich]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Robo-Sandvich.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Robo-Sandvich]]''' | ||
+ | | | ||
+ | {{Neutral}}Added the Limited attribute<br> | ||
+ | {{Pro}}Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Dalokohs Bar.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Dalokohs Bar]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Throwing a Dalokohs Bar to a teammate fully recharges the Food meter" attribute<br> | ||
+ | {{Pro}}Increased the amount of Overheal gained from 50 to 100<br> | ||
+ | {{Pro}}Increased the amount of maximum Overheal from the [[Quick-Fix]] while under the effects of the Dalokohs Bar and using the [[Fists of Steel]] from 395 to 405<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Fishcake.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Fishcake]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Throwing a Fishcake to a teammate fully recharges the Food meter" attribute<br> | ||
+ | {{Pro}}Increased the amount of Overheal gained from 50 to 100<br> | ||
+ | {{Pro}}Increased the amount of maximum Overheal from the [[Quick-Fix]] while under the effects of the Fishcake and using the [[Fists of Steel]] from 395 to 405<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Buffalo Steak Sandvich.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Buffalo Steak Sandvich]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Throwing a Buffalo Steak Sandvich to a teammate recharges 50% of the Food meter" attribute<br> | ||
+ | {{Pro}}Increased the movement speed boost while under effects from 30% to 35%<br> | ||
+ | {{Pro}}Added "Eating the Buffalo Steak Sandvich restores 100 health" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Second Banana.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Second Banana]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Throwing a Second Banana to a teammate fully recharges the Food meter" attribute<br> | ||
+ | {{Pro}}Added "Throwing a Second Banana to a teammate with less than 25% of their health grants one guaranteed Minigun critical hit" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Fists.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Fists]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "Not every baby-man is worth a $200 bullet, you know!"<br> | ||
+ | {{Pro}}While using any melee weapon, the user now moves 15% faster<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Apoco-Fists.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Apoco-Fists]]''' | ||
+ | | | ||
+ | {{Pro}}While using any melee weapon, the user now moves 15% faster<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Killing Gloves of Boxing.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Killing Gloves of Boxing]]''' | ||
+ | | | ||
+ | {{Pro}}While using any melee weapon, the user now moves 15% faster<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Gloves of Running Urgently.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Gloves of Running Urgently]]''' | ||
+ | | | ||
+ | {{Neutral}}Replaced "Maximum health is drained while item is active" attribute with "You are marked for death while item is active and for 3 seconds afterwards" attribute<br> | ||
+ | {{Pro}}While using any melee weapon, the user now moves 15% faster<br> | ||
+ | {{Pro}}Increased speed boost from 99.6% to 127.6% to accommodate with increased movement speed while using melee weapons <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bread Bite.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Bread Bite]]''' | ||
+ | | | ||
+ | {{Neutral}}Replaced "Maximum health is drained while item is active" attribute with "You are marked for death while item is active and for 3 seconds afterwards" attribute<br> | ||
+ | {{Pro}}While using any melee weapon, the user now moves 15% faster<br> | ||
+ | {{Pro}}Increased speed boost from 99.6% to 127.6% to accommodate with increased movement speed while using melee weapons <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Warrior's Spirit.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Warrior's Spirit]]''' | ||
+ | | | ||
+ | {{Pro}}While using any melee weapon, the user now moves 15% faster<br> | ||
+ | {{Pro}}Reduced additional damage taken while active from 30% to 20%<br> | ||
+ | {{Con}}Reduced additional damage dealt from 30% to 20%<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Fists of Steel.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Fists of Steel]]''' | ||
+ | | | ||
+ | {{Pro}}While using any melee weapon, the user now moves 15% faster<br> | ||
+ | {{Pro}}Increased ranged damage resistance while active from 40% to 65%<br> | ||
+ | {{Pro}}Removed "40% less maximum Overheal on user" attribute<br> | ||
+ | {{Con}}Increased less healing while in use penalty from 40% to 65%<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Eviction Notice.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Eviction Notice]]''' | ||
+ | | | ||
+ | {{Pro}}While using any melee weapon, the user now moves 15% faster<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Holiday Punch.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Holiday Punch]]''' | ||
+ | | | ||
+ | {{Pro}}While using any melee weapon, the user now moves 15% faster<br> | ||
+ | |} | ||
+ | |||
+ | ==== Engineer ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Engineer Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shotgun.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Shotgun]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "Sometimes, you gotta do things yourself."<br> | ||
+ | {{Pro}}Increased maximum primary ammo from 32 to 50<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Frontier Justice.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Frontier Justice]]''' | ||
+ | | | ||
+ | {{Pro}}If the user's Sentry Gun is destroyed while they are dead, they will automatically receive revenge crits upon respawn<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pomson 6000.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Pomson 6000]]''' | ||
+ | | | ||
+ | {{Pro}}Removed "33% smaller clip size" attribute<br> | ||
+ | {{Pro}}Added "Projectile penetrates enemies and damage resistances" attribute<br> | ||
+ | {{Con}}Removed "On Hit: Victim loses up to 10% Ubercharge or 20% cloak" attribute<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Rescue Ranger.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Rescue Ranger]]''' | ||
+ | | | ||
+ | {{Pro}}Increased maximum primary ammo from 16 to 24 <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pistol.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Pistol]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "Start dancin', boy." <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Wrangler.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Wrangler]]''' | ||
+ | | | ||
+ | {{Pro}}Increased Sentry Gun shield power from 66% to 75%<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Giger Counter.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Giger Counter]]''' | ||
+ | | | ||
+ | {{Neutral}}Gave this weapon unique stats<br> | ||
+ | {{Neutral}}This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Giger Counters found from Confidential Collection Cases are given the "Genuine" quality. <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Short Circuit.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Short Circuit]]''' | ||
+ | | | ||
+ | {{Pro}}Increased the range of primary fire by 500% <br> | ||
+ | {{Pro}}Increased the size of secondary fire sphere by 95% <br> | ||
+ | {{Pro}}Reduced cost of secondary fire from 65 metal to 50 metal <br> | ||
+ | {{Pro}}Increased primary fire damage from 10 to 20 <br> | ||
+ | {{Pro}}Increased secondary fire damage from 15 to 25<br> | ||
+ | {{Pro}}Secondary fire now disables enemy buildings for 3 seconds<br> | ||
+ | {{Con}}Secondary fire now does no damage to enemy buldings<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Wrench.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Wrench]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "Screwing in bolts, fixin' pipes, bashing skulls in ... a thousand applications in one tool." | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Gunslinger.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Gunslinger]]''' | ||
+ | | | ||
+ | {{Neutral}}The Gunslinger now replaces the Dispenser with a Mini-Dispenser. The Mini-Dispenser builds at 400% the rate of a regular Dispenser, costs 50 Metal, and supplies health and ammo to allies at a much faster rate, but has less health and does not supply Metal to Engineers. Two Mini-Dispensers can built at once, so long as they are at least 1500 Hammer Units away from each other. <br> | ||
+ | {{Neutral}}The Gunslinger now replaces the Teleporter with a Mini-Teleporter. The Mini-Teleporter builds at 400% the rate of a regular Teleporter, costs 30 Metal, and recharges at 200% the rate of a regular Teleporter, but has less health and takes 2 seconds for an ally standing on it to be teleported. Four Mini-Teleporters can be built at once so long as they are at least 1500 Hammer Units away from each other, which allows for two Mini-Teleporter systems. <br> | ||
+ | {{Pro}}Two Mini-Sentries can now be built at once, so long as they are at least 1500 Hammer Units away from each other <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Southern Hospitality.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Southern Hospitality]]''' | ||
+ | | | ||
+ | {{Pro}}Added "25% longer melee range" attribute <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Jag.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Jag]]''' | ||
+ | | | ||
+ | {{Pro}}Removed "33% less damage against buildings" attribute <br> | ||
+ | |} | ||
+ | |||
+ | ==== Medic ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Medic Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Syringe Gun.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Syringe Gun]]''' | ||
+ | | | ||
+ | {{Pro}}Increased clip size from 40 to 50 <br> | ||
+ | {{Pro}}Increased maximum primary ammo from 150 to 200<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Blutsauger.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Blutsauger]]''' | ||
+ | | | ||
+ | {{Pro}}Increased clip size from 40 to 50 <br> | ||
+ | {{Con}}Added "25% less maximum primary ammo on user" attribute (due to Syringe Gun increased max ammo, this means the Blutsauger will have the same 150 ammo it did before) <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Crusader's Crossbow.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Crusader's Crossbow]]''' | ||
+ | | | ||
+ | {{Pro}}Increased maximum primary ammo from 38 to 50 to accommodate with Syringe Gun's increased maximum ammo <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Overdose.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Overdose]]''' | ||
+ | | | ||
+ | {{Pro}}Increased clip size from 40 to 50 <br> | ||
+ | {{Pro}}Increased maximum primary ammo from 150 to 200<br> | ||
+ | {{Con}}Increased damage penalty attribute from 15% to 20% <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Medi Gun.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Medi Gun]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Kritzkrieg.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Kritzkrieg]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Quick-Fix.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Quick-Fix]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute <br> | ||
+ | {{Pro}}ÜberCharge now provides Medic and patient with 15% damage resistance to all forms of damage <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Vaccinator.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Vaccinator]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Healing allies with less than 25% of their maximum health will increase the ÜberCharge charge rate by 50%" attribute <br> | ||
+ | {{Pro}}ÜberCharge now provides Medic and patient with 25% damage resistance to melee damage <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Vita-Saw.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Vita-Saw]]''' | ||
+ | | | ||
+ | {{Pro}}Added "Having this weapon equipped will automatically allow the user to retain 10% of their ÜberCharge upon death regardless of organ count" attribute <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Solemn Vow.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Solemn Vow]]''' | ||
+ | | | ||
+ | {{Pro}}Added "While equipped, user can see enemy Medics' ÜberCharge percentage" attribute <br> | ||
+ | |} | ||
+ | |||
+ | ==== Sniper ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Sniper Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sydney Sleeper.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Sydney Sleeper]]''' | ||
+ | | | ||
+ | {{Pro}}Increased faster charge rate from 25% to 45% <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Machina.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Machina]]''' | ||
+ | | | ||
+ | {{Pro}}Increased additional damage on fully charged shot from 15% to 25% <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shooting Star.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Shooting Star]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "One shot from this and it's see you, space cowboy!" <br> | ||
+ | {{Neutral}}Gave this weapon unique stats:<br> | ||
+ | * {{Pro}}Does not require ammo <br> | ||
+ | * {{Pro}}Shots charged above 50% ignite enemies | ||
+ | * {{Pro}}While scoped, press reload key to receive a alert to any nearby enemies and disguised Spies. This ability needs to recharge for 15 seconds after usage and does not reveal cloaked Spies. <br> | ||
+ | * {{Con}}Fires slow-moving bullets (roughly twice the speed of a Rocket Launcher projectile) <br> | ||
+ | * {{Con}}Headshots are mini-crits rather than critical hits <br> | ||
+ | * {{Con}}25% less damage per shot <br> | ||
+ | * {{Con}}Does not operate underwater <br> | ||
+ | {{Neutral}}This weapon now has a unique team-coloured projectile <br> | ||
+ | {{Neutral}}This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. Shooting Stars found from Confidential Collection Cases are given the "Genuine" quality. <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bazaar Bargain.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Bazaar Bargain]]''' | ||
+ | | | ||
+ | {{Pro}}Reduced base charge rate penalty from 50% to 40% <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Hitman's Heatmaker.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Hitman's Heatmaker]]''' | ||
+ | | | ||
+ | {{Pro}}Increased Focus time from 10 seconds to 12 seconds <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Classic.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Classic]]''' | ||
+ | | | ||
+ | {{Neutral}}Completely changed weapon stats. New stats are: <br> | ||
+ | * {{Neutral}}Press Alt-Fire (MOUSE2) to switch between Sniper mode and Automatic mode <br> | ||
+ | * {{Neutral}}Sniper mode stats: <br> | ||
+ | ** {{Neutral}}Can be charged by holding down primary fire key <br> | ||
+ | ** {{Pro}}Crits on headshot <br> | ||
+ | ** {{Pro}}No reload necessary <br> | ||
+ | ** {{Pro}}Charging a shot only slows user down by 25% <br> | ||
+ | ** {{Pro}}Slowdown effects of zooming in only apply when charging <br> | ||
+ | ** {{Pro}}Bodyshots cause a enemy to be slowed for 3 seconds <br> | ||
+ | ** {{Con}}Does not automatically charge when zoomed-in <br> | ||
+ | ** {{Con}}Cannot headshot unless fully charged <br> | ||
+ | ** {{Con}}Bodyshots do 40% less damage <br> | ||
+ | ** {{Con}}Shots leave a dim, clear line behind them <br> | ||
+ | ** {{Con}}Used five rounds per shot <br> | ||
+ | * {{Neutral}}Automatic mode stats: <br> | ||
+ | ** {{Pro}}300% faster firing speed <br> | ||
+ | ** {{Pro}}No reload necessary <br> | ||
+ | ** {{Con}}65% less damage per shot <br> | ||
+ | ** {{Con}}Cannot zoom in <br> | ||
+ | ** {{Con}}No headshots <br> | ||
+ | * {{Pro}}300% extra maximum primary ammo <br> | ||
+ | * {{Con}}Cannot be fired in mid-air | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Submachine Gun.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Submachine Gun]]''' | ||
+ | | | ||
+ | {{Pro}}Increased base damage per shot from 8 to 10 <br> | ||
+ | {{Pro}}Increased maximum secondary ammo from 75 to 125 <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Jarate.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Jarate]]''' | ||
+ | | | ||
+ | {{Pro}}Replaced "Extinguishing teammates reduces cooldown by 20%" attribute with "Extinguishing a burning teammate recharges the Jarate meter by 50%" attribute <br> | ||
+ | {{Pro}}Added "Extinguishing multiple burning teammates in one Jarate fully recharges the Jarate meter" attribute <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Razorback.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Razorback]]''' | ||
+ | | | ||
+ | {{Pro}}The shield on the user's back can no longer be seen by enemies, meaning this weapon is no longer completely useless <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Darwin's Danger Shield.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Darwin's Danger Shield]]''' | ||
+ | | | ||
+ | {{Pro}}Added "+15 maximum health on user" attribute <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Cleaner's Carbine.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Cleaner's Carbine]]''' | ||
+ | | | ||
+ | {{Pro}}Increased base damage per shot from 8 to 10 <br> | ||
+ | {{Pro}}Increased maximum secondary ammo from 75 to 125 <br> | ||
+ | {{Pro}}CRIKEY now provides full crits instead of mini-crits <br> | ||
+ | {{Con}}CRIKEY now prevents users from switching weapons until the effect has ended <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shahanshah.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Shahanshah]]''' | ||
+ | | | ||
+ | {{Pro}}Increased damage increase when user is below 50% health from 25% to 65% <br> | ||
+ | |} | ||
+ | |||
+ | ==== Spy ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Spy Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Revolver.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Revolver]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "For when stealth is no longer an option." <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Ambassador.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Ambassador]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "There are two kinds of men in this world: the kind lying on the ground with blood pouring out of a hole in their heads, and the kind holding the Ambassador." <br> | ||
+ | {{Pro}}Fixed head hitboxes, meaning this weapon is no longer completely useless <br> | ||
+ | {{Pro}}Removed "Critical damage is affected by range" penalty <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack L'Etranger.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[L'Etranger]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "A masterwork of 20th century existentialist philosophy." <br> | ||
+ | {{Pro}}Increased improved cloaking duration from 40% to 60% <br> | ||
+ | {{Pro}}Increased amount of cloak gained on hit from 15% to 25% <br> | ||
+ | {{Pro}}Added "Cloak is fully recharged on kill" attribute <br> | ||
+ | {{Con}}Increased damage penalty from 20% to 30% <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Enforcer.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Enforcer]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "Now I know jus' what ya thinkin', "But how am I supposed to dish out some-a that mob-style justice without a proper tool?" Well, that's where this little beauty comes in." <br> | ||
+ | {{Pro}}Replaced "20% damage bonus while disguised" attribute with "40% more damage per shot" attribute <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Red-Tape Recorder.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Red-Tape Recorder]]''' | ||
+ | | | ||
+ | {{Pro}}Added "25 extra maximum health on user" attribute <br> | ||
+ | {{Pro}}Added "On sapping a building, creates a energy field that disables all nearby enemy buildings for 1 second" attribute <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Black Rose.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Black Rose]]''' | ||
+ | | | ||
+ | {{Pro}}This item can now be found, crafted or purchased from the Mann Co store, since Alliance of Valiant Arms has shut down. Any Black Rose acquired beforehand will receive the "Unusual" effect with a unique effect resembling the Alliance of Valiant Arms logo. <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Big Earner.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Big Earner]]''' | ||
+ | | | ||
+ | {{Pro}}Increased cloak recharged on kill from 30% to 50% <br> | ||
+ | {{Pro}}Reduced maximum health penalty from 25 less maximum health to 15 less maximum health <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Spy-cicle.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Spy-cicle]]''' | ||
+ | | | ||
+ | {{Pro}}Increased duration of fireproof effects upon weapon melting from 1 second to 3 seconds <br> | ||
+ | {{Pro}}Reduced time needed for this weapon to recharge from 15 seconds to 12 seconds <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Cloak and Dagger.png|120px]]<br> | ||
+ | <small>[[PDA]]</small><br> | ||
+ | '''[[Cloak and Dagger]]''' | ||
+ | | | ||
+ | {{Pro}}Added "25% faster movement speed while cloaked" attribute <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Dead Ringer.png|120px]]<br> | ||
+ | <small>[[PDA]]</small><br> | ||
+ | '''[[Dead Ringer]]''' | ||
+ | | | ||
+ | {{Neutral}}Feign death can no longer be triggered by falling <br> | ||
+ | {{Pro}}The 65% damage resistance now applies to the entire cloaked duration rather than just the first three seconds <br> | ||
+ | {{Pro}}Feign death can now be activated upon being backstabbed <br> | ||
+ | {{Pro}}Ammo boxes and Dispensers now recharge this weapon, but only when the user is uncloaked <br> | ||
+ | |} | ||
+ | |||
+ | ==== Multi-Class ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Multi-Class Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Gunboats.png|120px]]<br> | ||
+ | <small>[[Primary]]/[[Secondary]]</small><br> | ||
+ | '''[[Gunboats]]''' | ||
+ | | | ||
+ | {{Neutral}}This weapon can now be used by the Demoman <br> | ||
+ | {{Pro}}Increased self-damage resistance from 65% to 75% <br> | ||
+ | {{Pro}}Added "25% resistance to explosive damage" attribute <br> | ||
+ | {{Pro}}Equipping this item now allows the user to survive the [[Kamikaze]] taunt with 75 health remaining <br> | ||
+ | {{Pro}}Added "If equipped alongside the [[Cow Mangler 5000]] or any shield, all ammo packs instead yield health" attribute <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack C.A.P.P.E.R.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[C.A.P.P.E.R]]''' | ||
+ | | | ||
+ | {{Neutral}}Added description "It's the Captain's Advanced Pulsetron Particle Electromagnetic Raygun! As seen in the movie, and only slightly altered with alien power sources! WARNING: Not for children under 3 years. Batteries not included." <br> | ||
+ | {{Neutral}}Gave this weapon unique stats:<br> | ||
+ | * {{Pro}}Does not require ammo <br> | ||
+ | * {{Pro}}Fires a laser that can ricochet off surfaces up to 5 times and penetrates enemies <br> | ||
+ | * {{Pro}}100% larger clip size <br> | ||
+ | * {{Con}}The projectile deals 10% less damage per ricochet <br> | ||
+ | * {{Con}}Deals only 20% damage against buildings <br> | ||
+ | * {{Con}}No random critical hits <br> | ||
+ | * {{Con}}Cannot be crit-boosted - mini-crits where it would normally crit <br> | ||
+ | {{Neutral}}This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. C.A.P.P.E.Rs found from Confidential Collection Cases are given the "Genuine" quality. <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pain Train.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Pain Train]]''' | ||
+ | | | ||
+ | {{Neutral}}This weapon can now be used by the Pyro <br> | ||
+ | {{Pro}}Added "20% extra speed while carrying the Intelligence or PASS Time Jack" attribute <br> | ||
|} | |} | ||
=== New Weapon Ideas === | === New Weapon Ideas === | ||
+ | Well, what can I say? I had to use as many as I could. Apologises to other users. | ||
+ | |||
==== Scout ==== | ==== Scout ==== | ||
{| class="wikitable grid collapsible" width="100%" | {| class="wikitable grid collapsible" width="100%" | ||
Line 316: | Line 1,194: | ||
! class="header" width="20%" | Workshop Link | ! class="header" width="20%" | Workshop Link | ||
! class="header" width="60%" | Stats | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Boston bulldog.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Boston Bulldog''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=505777716 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Jump Action Shotgun.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Brigand's Blunderbuss''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=347727192 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "A Blunderbuss?! What is this, ''18''68?" <br> | ||
+ | {{Neutral}} Usable in Medieval Mode <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Corkscrew.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Corkscrew''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=149318560 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "WARNING: This weapon is usually used by robots, which do not feel pain. So don't cry like a baby when you touch the 4000° Kelvin ammo." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Industrialist.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Industrialist''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=636601370 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "First you revolutionize manufacturing robots, then you revolutionize destroying them." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User EtherealT scuntcannon.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Killa-Kan''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=19943379 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-Lever rifle.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Perceptionist''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=75179554 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Pseudonailgun.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Psuedonailgun''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=246112655 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Despite what your knowledge of guns is currently telling you, this is not actually a submachinegun or a nailgun. It's kind of ... both." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User EtherealT shootingsuperstar.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Quad-Off''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=2832817844 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User EtherealT glasscannon.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Rosemary''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=253487270 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Named after a girl who was about as tall as a shotgun and just as noisy." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User EtherealT allstarrun.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Rough Rider''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=2842490041 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Short Term Solution.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Short-Term Solution''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=1037631298 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Shotgun Bride New.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Shotgun Bride''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Solid Slugger.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Solid Slugger''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=121889937/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "This gun was crafted from scraps with the intention of being used for hunting large game, like elephants, kangaroos, and sandwich munching Russians." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
|- | |- | ||
| align="center" | [[File:Backpack Specialist.png|120px]]<br> | | align="center" | [[File:Backpack Specialist.png|120px]]<br> | ||
Line 322: | Line 1,324: | ||
| | | | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=75875978 Workshop link] | [https://steamcommunity.com/sharedfiles/filedetails/?id=75875978 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "A hardcore gun for even hardercorer Scouts, first used by famed front-linebacker, George "The Babe" Ruthless. During game four of the 1918 World Series, George shot the entirety of the Chicago Cubs dead, winning the regional tournament and taking home the Stanley Cup for the Boston Red Sox." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Spectrum Smasher.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Spectrum Smasher''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Speedster's Scatter.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Speedster's Silenced Scatter''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=354146339 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Shhh! Scout's got something to say, so silence both your enemies and your guns." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Hazzah Sure Shot.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Sure Shot''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=515654984 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Tesla Shocker.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Tesla Shocker''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=654676119/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Thumper.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Thumper''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=1570518531 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Fill the enemy with more holes than the plot of your favourite television series!" <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Top-Break Terrorizer.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Top-Break Terrorizer''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=124056679 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Ace in the Hole.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Ace in the Hole''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=1559279345 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Condiment Cannon.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Condiment Cannon''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=1475 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Adds a little excitement to any snack." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Conventional.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Conventional''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=496607460/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Specter's Spirit.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Courier's Caffeine''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=73205286 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Piemanmoo Backpack Leapin Ade.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Leapin-Ade''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=1475 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Prototype Punch.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Prototype Punch''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Six Point Shuriken.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Six-Point Shuriken''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=480946026/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Speedster's Six-Shooter.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Speedster's Speed Shooter''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=124058101 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User EtherealT pilferedpipebomb.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Smoke n' Scream''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=347092842 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Tiki Tonic.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Tiki Tonic''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=165890685 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Cursed drink, eh? Tastes fine to me!"<br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Whiplash.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Whiplash''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=508688617 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} Occupies both Secondary and Melee weapon slots<br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-Unknown-Crowbar.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Break-In''' | ||
+ | | | ||
+ | N/A (placeholder image) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User EtherealT bronxbrawler.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Bronx Brawler''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=254734226 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Float like a butterfly, sting like a bus." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User EtherealT punkspolearm.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Coffin Dodger''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=329893385 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "This cane can support a man up to 250 pounds, and can also knock out someone twice that." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Doc Blocker.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Doc Blocker''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-Batterfly.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Earned Run''' | ||
+ | | | ||
+ | N/A (placeholder image) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Slugger Face Off.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Face-Off''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Prankster's Pin.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Prankster's Pin''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=347728977 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "This pin and ball will leave your enemies dumbfounded. Was it your impressive skill as a juggler or the blunt force trauma?" <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Silent Slicer.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Silent Slicer''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=235559963 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Whiplash.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Whiplash''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=508688617 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} Occupies both Secondary and Melee weapon slots<br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |} | ||
+ | |||
+ | ==== Soldier ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="3" class="header" | Soldier Weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Workshop Link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Cannon Commando.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Cannon Commando''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Neutral}} Usable in Medieval Mode <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Dragon Hunter.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Dragon Hunter''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=500449232/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} Usable in Medieval Mode <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Follower.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Follower''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=262559558/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Splitfire.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Frontline Fighter''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=864871012/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Bouncing Betty.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Pipe Dream''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=134839263 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Portable Death Ray.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Portable Death Ray''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=5594 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Black Box.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Red Glare''' | ||
+ | | | ||
+ | N/A (placeholder image) | ||
+ | | | ||
+ | {{Neutral}} "A devastating weapon - one only someone like President George Washington himself could have invented!" <br> | ||
+ | {{Pro}} 50% more damage per shot <br> | ||
+ | {{Pro}} 50% larger explosion radius <br> | ||
+ | {{Con}} 75% smaller clip size <br> | ||
+ | {{Con}} 50% slower reload time <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Rocket Launcher.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Rich Mann's Rocketgun''' | ||
+ | | | ||
+ | N/A (placeholder image) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Steel Slayer.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Steel Slayer''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=284306326/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Rocket Launcher.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Successor''' | ||
+ | | | ||
+ | N/A (placeholder image, would look like the Quake Champions Rocket Launcher) | ||
+ | | | ||
+ | {{Neutral}} Given to Quake Champions players <br> | ||
+ | {{Neutral}} Functions like the [[Direct Hit]] but with the [[Original]]'s central rockets <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Trench Buster.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Trench Buster''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=229507605 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Clear the trenches, one by one!" <br> | ||
+ | {{Pro}} 40% faster projectile speed <br> | ||
+ | {{Pro}} 50% faster firing speed <br> | ||
+ | {{Pro}} 25% faster reload speed <br> | ||
+ | {{Con}} Rockets automatically explode after a medium distance (roughly 1200 hammer units) <br> | ||
+ | {{Con}} 20% less damage per shot <br> | ||
+ | {{Con}} 50% smaller clip size<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Busted Booster.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Busted Booster''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=3025 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-Chains of Command.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Chains of Command''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Crocketeer's Cloak.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Crocketeer's Cloak''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=158803356 Workshop link] | ||
+ | | | ||
+ | {{Pro}} 50% less gravity on user <br> | ||
+ | {{Pro}} User never takes fall damage <br> | ||
+ | {{Con}} 80% more knockback on user <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Gunbrella.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Gunbrella''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=506351944 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Gunner Goody Bag.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Gunner's Goody Bag''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=720370262/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Merasmus Private Stash.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Merasmus's Private Stash''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=322306699/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-Old Abe.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Old Abe''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Shellshock.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Shellshock''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=622928860/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Survival Gear.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Survival Gear''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=279399980/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Comes with everything you need to survive on the battlefield, including a free Thompson machine gun! (WARNING: Bullets not included)" <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw Survivalists Slugger.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Survivalist's Slugger''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=3029 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Team Reserves.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Team Reserves''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=68676939/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Plenty of ammo is the ticket to success, hence the huge ammo box the others are forcing you to carry!" <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Winter Warmth.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Winter Warmth''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=111377933/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Even a hardened military man like Soldier can't resist some Hot Dalokohs on a snowy wintery afternoon." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Axgressor.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Axgressor''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=102496825 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Catacomb Cleanser.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Catacomb Cleanser''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=182657306/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Grim Charger.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Grim Charger''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=771675367/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Out of ammo? No problem! Charge at them with your bayonet and don't stop charging until you hit sweet maggot flesh! Now go and fill the enemy with the holes you could not give them with your bullets because you just missed every shot!" <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw Death Warrant.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Manly Maggot Masher''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=3023 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-Eternal sleeper.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Mordred's Mace''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=1947 Workshop link] | ||
| | | | ||
{{Pro}} TBD <br> | {{Pro}} TBD <br> | ||
Line 341: | Line 1,863: | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=93466319 Workshop link] | [https://steamcommunity.com/sharedfiles/filedetails/?id=93466319 Workshop link] | ||
| | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:AW2 mysterious flamethrower.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Atomic Arson''' | ||
+ | | | ||
+ | N/A (placeholder image) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Compact Combustor.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Compactor Combustor''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=93466319 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Out of options? Dig this antique out of the closet and hope to high hell it still works!" <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Firkin Flamer.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Firkin Flamer''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=124535177 Workshop link] | ||
+ | | | ||
+ | {{Neutral}}"Everyone said I shouldn't use wood to build my flamethrower, but I did it anyway! Who's laughing now?!"<br> | ||
+ | {{Neutral}}Can be used in Medieval Mode<br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw hotairballoon.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Hot Air Balloon''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Improvised Imblazer.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Improvised Imblazer''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=290655903 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Makeshift Mutilator.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Makeshift Mutilator''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=502750784 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Solar Scorcher.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Solar Scorcher''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw Smoke Detector.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Smoke Detector''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Push Over.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Winter Warmer''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=140234409/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Wrath of Wan Hu.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Wrath of Wan Hu''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=154 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Ancient flame tech meets modern throwing tech!" <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Blaze Blast.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Blaze Blaster''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=513149509 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "The kind of heat your enemies don't expect you to be packing." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Brittle Pistol.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Brittle Pistol''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=741238009/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Calefactor.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Calefactor''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=148521367 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw Flare Jumper.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Flare Jumper''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Neutral}} "A special flare gun for learning flare gun tricks and patterns. This weapon deals ZERO damage." <br> | ||
+ | {{Pro}} 200% extra maximum secondary ammo <br> | ||
+ | {{Pro}} No self-inflicted damage taken by flare jumping <br> | ||
+ | {{Pro}} Does full knockback on enemies <br> | ||
+ | {{Con}} Does no damage to enemies <br> | ||
+ | {{Con}} Cannot ignite enemies <br> | ||
+ | {{Con}} Wearer cannot carry the intelligence briefcase or PASS Time JACK <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Pearce 75.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Pearce 75''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Shaolin Scorcher.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Shaolin Scorcher''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=6488 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Legends say that the primitive army of Nuòkù was destroyed and wiped from history's pages because of the revolutionary power of this firearm. You've never heard of the army of Nuòkù, you say?" <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Sharp Shooter Secondary.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Sharp Shooter''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=530159447/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} Occupies both Secondary and Melee weapon slots<br> | ||
{{Pro}} TBD <br> | {{Pro}} TBD <br> | ||
{{Con}} TBD <br> | {{Con}} TBD <br> | ||
Line 349: | Line 2,036: | ||
| | | | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=93466752 Workshop link] | [https://steamcommunity.com/sharedfiles/filedetails/?id=93466752 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Wreck Ignition.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Wreck Ignition''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=632867835/ Workshop link] | ||
| | | | ||
{{Pro}} TBD <br> | {{Pro}} TBD <br> | ||
Line 361: | Line 2,057: | ||
{{Pro}} TBD <br> | {{Pro}} TBD <br> | ||
{{Con}} TBD <br> | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Barbarian Basher.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Barbarian Basher''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=229493406 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Battering Bronco.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Battering Bronco''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=322953175 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Sugarcoated twice, Bludgeoning you thrice." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Endless Carnage.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Endless Carnage''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Guan Dao.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Guan Dao''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=2351 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Let this blade, sharp as a dragon's tooth, heavy as an elder ox, split your foes in twain!" <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Ice Breaker.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Ice Breaker''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=113310453/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Merry Go Round.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Merry-Go-Round''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=433881453/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Rest in pieces, dear victim." <br> | ||
+ | {{Pro}} 200% extra melee damage <br> | ||
+ | {{Pro}} 100% faster swing speed <br> | ||
+ | {{Con}} Uses 25 primary ammo per attack <br> | ||
+ | {{Con}} Continuously uses 5 primary ammo per second while active weapon <br> | ||
+ | {{Con}} 50% slower weapon switch speed <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Sealbreaker.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Sealbreaker''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=115722962 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Oh, they're using DOORS to avoid a horrible death? Tear those puny barricades down with an axe that can break anything! Note: there are things this axe cannot break." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Sharp Shooter Secondary.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Sharp Shooter''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=530159447/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} Occupies both Secondary and Melee weapon slots<br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |} | ||
+ | |||
+ | ==== Demoman ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="3" class="header" | Demoman Weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Workshop Link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:User Jboby1 BikiniBomber.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Bikini Bomber''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=88718383 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "This sleek, stylish weapon of mass destruction can comfortably seat six (tactical nuclear warheads)." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Improvised Exploder.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Brew Blaster''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=240659001 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw Celtic Clusterer.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Celtic Clusterer''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Drunkard Wrath.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Drunkard's Wrath''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=430935694/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Glasgow Greaves.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Glasgow Greaves''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=351626901/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Mad Jack.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Mad Jack''' | ||
+ | | | ||
+ | N/A (placeholder image) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Peacekeeper.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Peacekeeper''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=107856231 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Always have a backup plan for when things get out of hand, and for a black Scottish cyclops, this means an armoury big enough to supress an entire nation, including a vast collection of non-lethal weapons. More pain, less paperwork." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-Rainman.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Rain Mann''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Ricochest.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Richochest''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Steadfast Blast.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Steadfast Blast''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=728136057/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Ultimatum.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Ultimatum''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=100639814/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Sometimes people just don't get it. Their buildin’ has to come down and there's nothin' they can do about it. For those times, ye take this paint-grenade firin' beauty and coat your targets in thick yellow paint. Now everybody knows that this buildin' is condemned, and it's goin' to get taken down fast. It's sorta like Sniper's jars, but not absolutely disgustin'."<br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Assault Battering Ram.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Assault and Battering Ram''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=107856442/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Big Man.PNG|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Big Boomer''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=491896701/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Groundbreaker.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Groundbreaker''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=100639340/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "It's always tough to seperate a man from his buildin', 'specially if its one o' them engineer lads. "Why are ye always blowin' up everythin' I make?" they say, like they don't know it's a vicious monster that's killin' all me mates. They're like the owners of mean dogs who say "that's nonsense, Mr. Barks would nae hurt a fly!" I need a bloody drink just thinkin' about this." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Landlubbers Landmine.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Landlubber's Landmine''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=701622930/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Mine Layer.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Mine Layer''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=1270/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Powder Keg.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Powder Keg''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=240660016 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-Celtic King.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Rage Reiner''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Scottish Wargear.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Scottish Wargear''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=591504194/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Quickiebomb Launcher.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Slippybomb Launcher''' | ||
+ | | | ||
+ | N/A (placeholder image) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Sticky Sweeper.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Sticky Sweeper''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=602509037 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "If you want it done right, do it yourself. And if that blows up in your face, get Engineer in to troubleshoot it before you lose another working shed." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Stronghold Steadfast.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Stronghold Steadfast''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=309245150/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Vanguard.PNG|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Vanguard''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=10644/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Clodhoppers.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Clodhoppers''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=100640382/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Pa always said "Get some good boots and ne'er take 'em aff when yae workin'." Oh my, lad, did his boots stink like nothin' else on this Earth, but he was right though, 'cause ay may have lost an eye but I still have both me feet. Great goin' for a man who rides his own explosions for a livin'." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Bubbyboytoo CW Defused Defiler.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Defused Defiler''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=488 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Drunken Grail.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Drunken Grail''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=438542671/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Dullahan.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Dullahan''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=31/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Landsknecht Long Knife.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Landsknecht's Long Knife''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=490695419/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Highlander.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''MacLeod's Mannhacker''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=706663274/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Mighty Mallet.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Mighty Mallet''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=479455929/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |} | ||
+ | |||
+ | ==== Heavy ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="3" class="header" | Heavy Weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Workshop Link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Assault Cannon.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Assault Cannon]]''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=177639740 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Bio Breaker.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Bio Breaker''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=515624474 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "My drill is the drill that will pierce your chest!" <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Bulletproof Battery.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Bulletproof Battery''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=2458233286 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "They always said the best defence is a good offense... but no-one ever said you couldn't have both!" <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Tank Goodness.PNG|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Festive Furnace''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=5002/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "This minigun was made to punish tiny baby men that were mean this year. Load it up with coal and give them the gift they deserve!" <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Jboby1 Goalkeeper.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Goalkeeper''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=5864 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Graphite Perisher.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Graphite Perisher''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=693251393 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Heavy Artillery.PNG|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Heavy Artillery''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=2458233286 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-Maxine.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Maxine''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=5402 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Putt Dispenser.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Putt Dispenser''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=515646867 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Ququmannz Wrath.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Ququmannz's Wrath''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=805971499 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Tomislavold.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Tomislavold''' | ||
+ | | | ||
+ | N/A (based on [[Tomislav]] concept art) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Full Throttle.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Full Throttle''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=229432158/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "I'm not puttin' my lips on that." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Gingerbread Mann custom.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Gingerbread Mann''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=4421/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-Electroshocker.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Shock Therapy''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Neutral}} Adds a "Defibrillator" meter to the HUD, charging up on doing damage (meter is filled at 600 damage). If user is killed when meter is filled, after 3 seconds the user will be automatically revived in a electrical shock that stuns all nearby enemies. Upon being revived, user gains invulnerability and mini-crits for 5 seconds. <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Sub Sandvich.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Sub-Sandvich''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=2155/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Tasty and terrifying!" <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Purity Fist.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Falcon Fist''' | ||
+ | | | ||
+ | N/A (placeholder image) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Fists of Steel old red.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Gunmetal Gauntlets''' | ||
+ | | | ||
+ | N/A (placeholder image) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Hydraulic Hammers.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Hydraulic Hammers''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=708124388 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "My punches are augmented." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Jaws Steel.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Jaw of Steel''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=7277/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "Have you ever looked at your hands and felt a void? Like there was something missing? It was probably SHARK HANDS! Strap a pair on, and now you can hand it to them straight with your favourite sharks!" <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Lead pipe.PNG|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Lead Pipe]]''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-Unknown-Fists.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Punchin' Judy''' | ||
+ | | | ||
+ | N/A (placeholder image) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |} | ||
+ | |||
+ | ==== Engineer ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="3" class="header" | Engineer Weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Workshop Link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-Bulldog.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Bulldog''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Frontal Lobe.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Frontal Lobe''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=43/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Crafting Lakeside Pride.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Lakeside Pride''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=835350550/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User jboby1 megavolt.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Spark Shot''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=1271 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Frontier Justice.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Urban Oppression''' | ||
+ | | | ||
+ | N/A (placeholder image) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Attitude Adjuster.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Attitude Adjuster''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=268384600/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} Fires nails instead of bullets <br> | ||
+ | {{Pro}} 100% larger clip size <br> | ||
+ | {{Pro}} 25% more damage per shot <br> | ||
+ | {{Con}} Projectiles have limited range <br> | ||
+ | {{Con}} 50% slower firing speed <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-Blizzard Builder.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Blizzard Backpack (Concept 1)''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=378 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Increases maximum metal amount from 200 to 300 <br> | ||
+ | {{Pro}} 10% of all damage done by the user's Sentry Gun is recovered by the user <br> | ||
+ | {{Pro}} Alt-fire when not near a building to charge up and release a freezing blast that freezes all nearby enemies for 5 seconds. After use, must recharge for 30 seconds. <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Dry Gulch Gulp.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Frontier Fluid''' | ||
+ | | | ||
+ | N/A (placeholder image) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:RED Winter Backup.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Metal Sack''' | ||
+ | | | ||
+ | N/A (placeholder image) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw plutonium pistol.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Plutonium Pistol''' | ||
+ | | | ||
+ | N/A (placeholder image) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Coilgun.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Railgun''' | ||
+ | | | ||
+ | N/A (placeholder [[Team Fortress 2 Classic]] model) | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw Rocket-Flare.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Rocket Flare''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Welder Gun.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Welder's Gun''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=1095893618/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} Does not require ammo <br> | ||
+ | {{Pro}} Projectile cannot be deflected <br> | ||
+ | {{Pro}} Shots have a 40% chance of igniting an enemy Spy and a 25% chance of igniting other enemies <br> | ||
+ | {{Pro}} 50% larger clip size <br> | ||
+ | {{Con}} 300% slower reload speed <br> | ||
+ | {{Con}} 50% less damage per shot <br> | ||
+ | {{Con}} 25% slower firing speed <br> | ||
+ | {{Con}} Does only 20% damage against buildings <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-Blizzard Builder.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Blizzard Backpack (Concept 2)''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=378 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} While using this weapon, the user has no melee weapon, but unlimited Pistol ammunition to compensate. Buildings are repaired by the user doing damage to enemies with their primary and secondary weapons, and upgraded via their functions - a Sentry Gun will upgrade by doing damage to enemies (300 damage to upgrade to level 2, and 675 damage to upgrade to level 3), a Dispenser will upgrade by healing allies (400 health to upgrade to level 2, and 1000 health to upgrade to level 3), and a Teleporter will upgrade by teleporting allies (2 teleports to upgrade to level 2, and 5 teleports to upgrade to level 3 - the builder teleporting themselves won't count). <br> | ||
+ | {{Pro}} Increases maximum metal amount from 200 to 300 <br> | ||
+ | {{Pro}} 25 extra maximum health on user <br> | ||
+ | {{Pro}} Increased maximum primary ammo from 38 to 66 <br> | ||
+ | {{Pro}} User can automatically remove Sappers from a building by walking up to it <br> | ||
+ | {{Con}} Buildings cannot be repaired or upgraded manually <br> | ||
+ | {{Con}} Decreases maximum movement speed from 100% to 90% <br> | ||
+ | {{Con}} Cannot be equipped alongside the [[Wrangler]] <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Ethereal Extremity.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Ethereal Extremity''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=324208521 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Old Reliable.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Ol' Reliable''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=123679042/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:TFC p wrench.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''The Hand-Me-Down''' | ||
+ | | | ||
+ | N/A (placeholder [[Team Fortress Classic]] model) | ||
+ | | | ||
+ | {{Neutral}} All-or-nothing building upgrade - rather than upgrading over expending 25 Metal at a time to reach 200 Metal, buildings are instantly upgraded by Level 3 when hit so long as the user has 200 Metal. Repair and resupply rates are unaffected. <br> | ||
+ | {{Pro}} 30% faster swing speed <br> | ||
+ | {{Con}} 50% less damage per swing <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Handy Pardner.png|120px]]<br> | ||
+ | <small>[[PDA]]</small><br> | ||
+ | '''[[Handy Pardner]]''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=19233 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} Replaces the Sentry Gun with the Portable Anti-Infantry Shield, the Dispenser with the Repair Node and the Teleporter with the Amplifier <br> | ||
+ | |} | ||
+ | |||
+ | ==== Medic ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="3" class="header" | Medic Weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Workshop Link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:CardiacArrest BLU.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Cardiac Arrest]]''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=85772070 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Uberspritze.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Hypodermic Injector''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=433097312 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:FvN krankensage.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Krankensage]]''' | ||
+ | | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |} | ||
+ | |||
+ | ==== Sniper ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="3" class="header" | Sniper Weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Workshop Link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Didgeridoom.PNG|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Digeridoom''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=261526199/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Poacher's Pride.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Poacher's Pride''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=746488162 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Viewfinder.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Viewfinder]]''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=143688595 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Fishwhacker.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Bass Dropper''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=156441121 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |} | ||
+ | |||
+ | ==== Spy ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="3" class="header" | Spy Weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Workshop Link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Deadly Rose.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Deadly Rose''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=228368291/ Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:French Resolution.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''French Resolution''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=1447896980 Workshop link] | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Tactical Revolver.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Wire Tap''' | ||
+ | | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=269037564/ Workshop link] | ||
+ | | | ||
+ | {{Neutral}} "They laughed at my silenced revolver. I laughed at their silenced corpses." <br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Inside Jab.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Inside Jab]]''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=229539580 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} Occupies both Primary and Melee weapon slots<br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Inside Jab.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Inside Jab]]''' | ||
+ | | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=229539580 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} Occupies both Primary and Melee weapon slots<br> | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |} | ||
+ | |||
+ | === Blueprints === | ||
+ | * 2x [[Back Scatter]] + Reclaimed Metal = Boston Bulldog | ||
+ | * [[Crusader's Crossbow]] + [[Baby Face's Blaster]] = Brigand's Blunderbuss | ||
+ | * [[Baby Face's Blaster]] + [[Pomson 6000]] = Corkscrew | ||
+ | * [[Back Scatter]] + [[Crusader's Crossbow]] = Shotgun Bride | ||
+ | * [[Dalokohs Bar]] + [[Mad Milk]] = Gingerbread Mann | ||
+ | * [[Buff Banner]] + 2x [[Buffalo Steak Sandvich]] + 3x [[Short Circuit]] = Shock Therapy | ||
+ | * [[Back Scatter]] + [[Short Circuit]] = Spark Shot | ||
+ | |||
+ | === [[Raid]] === | ||
+ | My idea for the scrapped Raid gamemode would play out more like an offensive version of [[Mann vs. Machine]]. A team of up to 18 players (the team can only have two of each class) are attempting to push a [[Payload]] through hordes of robots. After certain points, they reach a miniature warehouse, where the doors shut to keep them safe and they can spend the credits they earn on upgrades. Unlike in regular Payload games, the Payload cart has a limited amount of health (around 2500-10000) and can be destroyed by the robots, but regenerates health over time at a rate of 25-75 health per second and can be repaired by a Engineer. It also heals like a Level 3 [[Dispenser]] rather than a Level 1 one, but doesn't give out Metal, and has a platform behind it where players can stand or even place buildings. Once the Payload is delivered to the objective point, all players are given 60 to 90 seconds to escape the blast zone back to a warehouse or spawn - anyone left in the zone afterwards will be killed instantly. The team loses if the Payload cart is destroyed, if they're all killed in the explosion, or if they take too long to get the cart to a warehouse. Whenever the Payload gets to a warehouse safe point, the timer resets and doesn't start again until after all players give the ready or if a player is ready and 150 seconds have passed, like in regular Mann vs. Machine. There's no bonus from getting all the credits dropped by the robots and upgrades are generally more expensive due to the larger amounts of robots, but each class begins the game with three specific upgrades: | ||
+ | * Scout: +10% Movement Speed, +20% Jump Height, and +10% Attack Speed for melee weapons | ||
+ | * Soldier: +30% Crit Resistance, Level 1 Rocket Specialist, and +20% Reload Speed for shotguns and [[Righteous Bison]] or +25% Buff Duration for banners | ||
+ | * Pyro: +25% Fire Resistance, +25% Damage for primary weapons, and +25% Airblast Force or +25% Burn Damage for [[Phlogistinator]] | ||
+ | * Demoman: +25% Blast Resistance, +2 Clip Size for primary weapons, and -30% Push Force On Wearer | ||
+ | * Heavy: +25% Bullet Resistance, +1 Projectile Penetration, and +50% Clip Size for shotguns or +15% Recharge Rate for lunchbox items | ||
+ | * Engineer: +5 Metal Regeneration, +100% Dispenser Range, and +20% Reload Speed for primary weapons | ||
+ | * Medic: +2 Health Regeneration, Mad Milk Syringes, and Level 1 Healing Mastery | ||
+ | * Sniper: Explosive Headshot for sniper rifles or +25% Damage for [[Huntsman]], +50% Ammo Capacity for submachine guns or -35% Speed On Target for [[Jarate]], and +25 Health On Kill for melee weapons | ||
+ | * Spy: +50% Clip Size for revolvers, Level 1 Robot Sapper Power, and Level 1 Armor Penetration for melee weapons | ||
+ | |||
+ | Hordes of robots will actively attempt to defend points, deploying Engineers and Snipers to protect chokepoints and warehouses. Every so often, the game will automatically send out a horde of 30 melee-only [[Scout Robot]]s which don't drop credits. There are no Tanks, and a Sentry Buster will only spawn if a Engineer has kept his buildings in one spot for more than 20-60 seconds, encouraging players to keep moving. A Giant Robot will appear as the final boss of a wave that the team must face, and will typically spawn with a few [[Medic Robot]]s on it. | ||
+ | |||
+ | === Weapons I Want to See Added in [[Team Fortress 2 Classic]] === | ||
+ | Yeah, I'm that pathetic. | ||
+ | ==== Scout ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Scout Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | <!-- Scout ---> | ||
+ | | align="center" | [[File:Backpack Force-A-Nature.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Force-A-Nature]]''' | ||
+ | | | ||
+ | {{Pro}} On hit, applies a knockback effect that propels enemies backwards and the user in the opposite direction if airborne (this can be used to perform a third jump) <br> | ||
+ | {{Pro}} 50% more pellets per shot <br> | ||
+ | {{Pro}} 25% faster reload speed <br> | ||
+ | {{Con}} Knockback effect is only caused if more than 30 damage is done to the enemy <br> | ||
+ | {{Con}} 66% smaller clip size <br> | ||
+ | {{Con}} 25% less damage per shot <br> | ||
+ | {{Con}} No manual reload <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bonk! Atomic Punch.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Bonk! Atomic Punch]]''' | ||
+ | | | ||
+ | {{Neutral}} Effects last for 10 seconds and take 24 seconds to recharge <br> | ||
+ | {{Neutral}} Adds a backpack similar to the [[Caffeine Cooler]] to the Scout's back, replacing his messenger bag and its strap <br> | ||
+ | {{Pro}} Drink to become invulnerable to all damage, but unable to attack, for 10 seconds <br> | ||
+ | {{Con}} After invulnerability wears off, user suffers 25% slowdown effect for 6 seconds <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bonk Batter's Backup.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Backpack (weapon)]] (placeholder image)''' | ||
+ | | | ||
+ | {{Neutral}} Press Alt-fire (MOUSE3 while using the Sandman as active weapon) while within 75 Hammer Units of a health or ammo pickup to collect it and add it to the backpack, so long as the user has maximum health and primary ammo. This cannot be done while a ally is within a similar distance. Up to three health or ammo pickups can be stored at a time. Press MOUSE3 (E while using the Sandman as active weapon) to deploy a stored pickup on the battlefield for allies to pick up. If the user is killed, they will drop all pickups they had stored. <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Painted Digit Divulger UNPAINTED Leather Closed.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Catcher's Mitt]] (placeholder image)''' | ||
+ | | | ||
+ | {{Pro}} Press Alt-fire to hold up the Catcher's Mitt for 2 seconds. While the Catcher's Mitt is held, it can be used to catch one projectile (rockets, flares, grenades, shells or Huntsman arrows, but not syringes) and store it. Alt-fire can then be pressed again to throw the projectile back, doing 25% less damage than it would have originally done. <br> | ||
+ | {{Pro}} 50% faster swing speed <br> | ||
+ | {{Con}} You are marked for death while weapon is in use and for 3 seconds after switching weapons <br> | ||
+ | {{Con}} 25% less damage per swing <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sandman.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Sandman]]''' | ||
+ | | | ||
+ | {{Pro}} Press Alt-fire to throw a baseball that stuns enemies for 2-7 seconds, depending on how far ball was launched. Ball does more damage and stun time the longer it is fired. <br> | ||
+ | {{Pro}} 100% more damage per swing <br> | ||
+ | {{Con}} 25 less maximum health on user <br> | ||
+ | |} | ||
+ | |||
+ | ==== Soldier ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Soldier Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | <!-- Soldier ---> | ||
+ | | align="center" | [[File:Backpack Direct Hit.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Direct Hit]]''' | ||
+ | | | ||
+ | {{Pro}} 75% faster projectile speed <br> | ||
+ | {{Pro}} 25% more damage per shot <br> | ||
+ | {{Pro}} Mini-crits on enemies sent into the air by attacks <br> | ||
+ | {{Con}} 75% smaller splash damage radius <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Buff Banner.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Buff Banner]]''' | ||
+ | | | ||
+ | {{Neutral}} Charges a Rage meter via dealing damage, taking 500 damage to fully charge the Rage meter. Once the Rage meter is filled, activating the battlecry provides the user and all nearby teammates with guaranteed Mini-Crits and 20% resistance to all forms of damage for 12 seconds <br> | ||
+ | {{Pro}} 25% weapon switch speed on user <br> | ||
+ | {{Pro}} Increases maximum primary ammo from 20 to 36 <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Equalizer.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Equalizer]]''' | ||
+ | | | ||
+ | {{Pro}} Damage and movement speed while in use increase as the user become injured <br> | ||
+ | {{Con}} 90% less healing from Medics and 75% less healing from Dispensers and health packs while in use <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User Msmeal18 Item icon Crowbar.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Crowbar]]''' | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |} | ||
+ | |||
+ | ==== Pyro ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Pyro Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | <!-- Pyro ---> | ||
+ | | align="center" | [[File:Backpack Backburner.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Backburner]] (placeholder image, would have a unique model)''' | ||
+ | | | ||
+ | {{Pro}} Mini-crits on enemies when fired from behind <br> | ||
+ | {{Pro}} 25 more maximum health on user <br> | ||
+ | {{Con}} No airblast <br> | ||
+ | {{Con}} 25% less maximum primary ammo on user <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-sunburner.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Sunburn (placeholder image, would have a unique model)''' | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Napalm tfc.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Napalm Grenade]] (placeholder image, probably would use the unused model)''' | ||
+ | | | ||
+ | {{Neutral}} Primary fire throws the Napalm Grenade, which explodes after one second into a patch of physical flames. These flames damage and ignite enemies who touch them (except enemy Pyros, who will still be damaged). The patch of flames is roughly 30% bigger than a Rocket Launcher explosion's radius and lasts for 12 seconds before dissipating. <br> | ||
+ | {{Pro}} Up to four Napalm Grenade can be carried at a time <br> | ||
+ | {{Pro}} Explosion crits on enemies that are already ignited <br> | ||
+ | {{Con}} 25% less afterburn damage compared to Flamethrowers and Flare Gun <br> | ||
+ | {{Con}} 50% shorter afterburn duration compared to Flamethrowers and Flare Gun <br> | ||
+ | {{Con}} Napalm Grenades have a recharge time of 60 seconds <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Tf2 brandingiron.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Branding Iron]] (placeholder image)''' | ||
+ | | | ||
+ | {{Pro}} Ignites enemies on damage <br> | ||
+ | {{Pro}} Damage marks enemies, allowing the user and allies to see their outline through walls and other obstructions for 10 seconds <br> | ||
+ | {{Con}} 25% less damage per swing <br> | ||
+ | {{Con}} 50% slower swing speed <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Axtinguisher.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Axtinguisher]]''' | ||
+ | | | ||
+ | {{Pro}} Crits on burning enemies and extinguishes them <br> | ||
+ | {{Con}} 50% slower weapon switch speed <br> | ||
+ | {{Con}} 40% less damage per swing <br> | ||
+ | |} | ||
+ | |||
+ | ==== Demoman ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Demoman Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | <!-- Demoman ---> | ||
+ | | align="center" | [[File:Backpack Grenade Launcher.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Pipebomb Launcher]] (placeholder image)''' | ||
+ | | | ||
+ | {{Pro}} Up to 6 grenades can be launched and left on the ground as a form of trap <br> | ||
+ | {{Pro}} 25% larger explosion radius <br> | ||
+ | {{Con}} Grenades only detonate manually <br> | ||
+ | {{Con}} Grenades cannot stick to surfaces like Stickybombs can <br> | ||
+ | {{Con}} 40% less damage per shot <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Beer stein.PNG|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Beer Stein]] (placeholder image)''' | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Eyelander.png|120px]][[File:Backpack Chargin' Targe.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Eyelander]]''' | ||
+ | | | ||
+ | {{Pro}} Alt-fire while this weapon is active to charge forward at 250% speed for 1.5 seconds, doing damage to enemies in front of the user and allowing for mini-crit strikes <br> | ||
+ | {{Pro}} On melee kill, collect the enemy's head, increasing maximum health by 15 points and movement speed by 10% (caps at 4 heads) <br> | ||
+ | {{Pro}} 30% longer melee range <br> | ||
+ | {{Con}} 25 less maximum health on user <br> | ||
+ | {{Con}} 40% slower weapon switch speed <br> | ||
+ | |} | ||
+ | |||
+ | ==== Heavy ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Heavy Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | <!-- Heavy ---> | ||
+ | | align="center" | [[File:Backpack Natascha.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Natascha]]''' | ||
+ | | | ||
+ | {{Pro}} On hit, slows down enemy for 2 seconds <br> | ||
+ | {{Pro}} 50% more maximum primary ammo on user <br> | ||
+ | {{Con}} 25% less damage per shot <br> | ||
+ | {{Con}} 40% slower spin-up time <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Natascha.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Ludmila]] (placeholder image, would have a unique model)''' | ||
+ | | | ||
+ | {{Pro}} Does not require ammo <br> | ||
+ | {{Pro}} On hit, user gains 25 health <br> | ||
+ | {{Pro}} 50% more accurate <br> | ||
+ | {{Con}} Per shot, user loses 20 health <br> | ||
+ | {{Con}} 50% less damage per shot <br> | ||
+ | {{Con}} 25% less bullets per shot <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bolshevik Biker.png|120px]][[File:Backpack Borscht Belt.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Papa's Protection (placeholder image)''' | ||
+ | | | ||
+ | {{Pro}} 100 extra maximum health on user <br> | ||
+ | {{Pro}} 100% extra maximum primary ammo on user <br> | ||
+ | {{Pro}} 30% extra bullet and fire resistance on user <br> | ||
+ | {{Pro}} 20% extra explosive resistance resistance on user <br> | ||
+ | {{Pro}} 50% extra melee resistance on user <br> | ||
+ | {{Con}} 25% slower movement speed on user <br> | ||
+ | {{Con}} User cannot move while primary weapon is spun-up <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Killing Gloves of Boxing.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Killing Gloves of Boxing]]''' | ||
+ | | | ||
+ | {{Pro}} On kill, user recovers 50 health and gains 5 guaranteed critical hits <br> | ||
+ | {{Con}} 20% slower swing speed <br> | ||
+ | {{Con}} User automatically taunts after kill <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Lead pipe.PNG|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Lead Pipe]]''' | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |} | ||
+ | |||
+ | ==== Engineer ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Engineer Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | <!-- Engineer ---> | ||
+ | | align="center" | [[File:Backpack Frontier Justice.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Frontier Justice]]''' | ||
+ | | | ||
+ | {{Pro}} Gain a guaranteed critical hit for this weapon for every assist kill you make with your Sentry Gun and 2 guaranteed critical hits for every solo kill made by your Sentry Gun <br> | ||
+ | {{Pro}} Gain a Boost for every 500 health healed by your Dispenser (the user healing themselves does not count). Press Alt-Fire while using this weapon to expend a Boost, recovering 25 health and granting a 20% speed boost for 3 seconds. <br> | ||
+ | {{Pro}} Gain a Instant Teleport for every time your Teleporter is used 5 times (the user teleporting themselves does not count). Taunt while using this weapon to expend a Instant Teleport and immediatly teleport back to your Sentry Gun or to respawn if there is no Sentry Gun. <br> | ||
+ | {{Con}} 50% smaller clip size <br> | ||
+ | {{Con}} 25% less maximum Metal on user <br> | ||
+ | {{Con}} Crits, Boosts and Instant Teleports are all lost on death <br> | ||
+ | |- | ||
+ | | align="center" | [[File:User jboby1 megavolt.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Spark Shot''' | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Wrangler.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Wrangler]]''' | ||
+ | | | ||
+ | {{Pro}} While active, user takes manual control of their Sentry Gun <br> | ||
+ | {{Pro}} While wrangled, Sentry Gun has unlimited range and a laser pointer <br> | ||
+ | {{Pro}} While wrangled, Sentry Gun gains double firing speed and a shield that absorbs 75% of all incoming damage <br> | ||
+ | {{Con}} While wrangled, all repairs and ammo resupplied to Sentry Gun is reduced by 75% <br> | ||
+ | {{Con}} While wrangled, Sentry Gun does not automatically aim at enemies <br> | ||
+ | {{Con}} When switching from this weapon to another, wrangled Sentry Gun deactivates but remains shielded for 3 seconds <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Gunslinger.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Gunslinger]]''' | ||
+ | | | ||
+ | {{Neutral}} Replaces the [[Sentry Gun]] with two Combat Mini-Sentries, the [[Dispenser]] with two Mini-Dispensers, and the two [[Teleporter]]s with four Mini-Teleporters <br> | ||
+ | {{Neutral}} Comparison of Mini-Sentries to Level 1 Sentry Gun: <br> | ||
+ | * {{Pro}} 200% faster build time <br> | ||
+ | * {{Pro}} 25% less Metal required <br> | ||
+ | * {{Pro}} 50% faster turning and firing speed <br> | ||
+ | * {{Pro}} Two Mini-Sentries can be built at a time <br> | ||
+ | * {{Con}} Cannot be upgraded <br> | ||
+ | * {{Con}} 50% less damage per shot <br> | ||
+ | * {{Con}} 40% less health <br> | ||
+ | * {{Con}} The two Mini-Sentries must be built at least 900 Hammer Units away from each other <br> | ||
+ | {{Neutral}} Comparison of Mini-Dispensers to Level 1 Dispenser: <br> | ||
+ | * {{Pro}} 200% faster build time <br> | ||
+ | * {{Pro}} 40% less Metal required <br> | ||
+ | * {{Pro}} 50% faster health resupplying <br> | ||
+ | * {{Pro}} Two Mini-Dispensers can be built at a time <br> | ||
+ | * {{Con}} Cannot be upgraded <br> | ||
+ | * {{Con}} 40% less health <br> | ||
+ | * {{Con}} 50% slower ammo resupplying <br> | ||
+ | * {{Con}} Does not dispenser Metal <br> | ||
+ | * {{Con}} The two Mini-Dispensers must be built at least 900 Hammer Units away from each other <br> | ||
+ | {{Neutral}} Comparison of Mini-Teleporters to Level 1 Teleporter: <br> | ||
+ | * {{Pro}} 200% faster build time <br> | ||
+ | * {{Pro}} 40% less Metal required <br> | ||
+ | * {{Pro}} 80% faster recharge speed <br> | ||
+ | * {{Pro}} Two Mini-Teleporter Entrances and two Mini-Teleporter Exits can be built at a time <br> | ||
+ | * {{Con}} Cannot be upgraded <br> | ||
+ | * {{Con}} 40% less health <br> | ||
+ | * {{Con}} 100% longer teleport time <br> | ||
+ | * {{Con}} The two Mini-Teleporter Entrances and two Mini-Teleporter Exits must be built at least 900 Hammer Units away from each other <br> | ||
+ | {{Pro}} 25 more maximum health on user <br> | ||
+ | {{Pro}} Third consecutive hit on a enemy always crits <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Jag.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[P.D.Q.]] (placeholder image, would have a unique model)''' | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |} | ||
+ | |||
+ | ==== Medic ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Medic Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | <!-- Medic ---> | ||
+ | | align="center" | [[File:Backpack Blutsauger.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Blutsauger]]''' | ||
+ | | | ||
+ | {{Pro}} On hit, gain 5 health <br> | ||
+ | {{Con}} No health regeneration while in use and for 3 seconds after switching weapons <br> | ||
+ | {{Con}} Slows user's health regeneration to 1 health per second <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Overdose.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Overdose]]''' | ||
+ | | | ||
+ | {{Pro}} User speed increases as Übercharge increases <br> | ||
+ | {{Con}} 15% less damage per shot <br> | ||
+ | {{Con}} 50% smaller clip size <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Quick-Fix.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Quick-Fix]]''' | ||
+ | | | ||
+ | {{Neutral}} Übercharge grants both user and patient constant healing at three times the rate of the standard Quick-Fix beam, complete knockback immunity, and 40% resistance to all incoming damage <br> | ||
+ | {{Neutral}} User matches movement speed and mirrors the explosive jumps of the patient <br> | ||
+ | {{Pro}} 50% faster healing rate <br> | ||
+ | {{Pro}} 10% faster Übercharge rate <br> | ||
+ | {{Con}} 50% less Overheal <br> | ||
+ | |} | ||
+ | |||
+ | ==== Sniper ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Sniper Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | <!-- Sniper ---> | ||
+ | | align="center" | [[File:Backpack Jarate.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Jarate]]''' | ||
+ | | | ||
+ | {{Neutral}} Primary fire throws the Jarate, dousing enemies. Doused enemies take mini-crits on hit, and a doused Spy's cloak is nullified. Jarate explosions can also extinguish burning teammates, restoring 20 health for the user. Once used, has a recharge time of 20 seconds (will be reduced to 10 if used to extinguish burning teammates). <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Razorback.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Razorback]]''' | ||
+ | | | ||
+ | {{Pro}} Blocks a single backstab attempt, temporarily "shocking" the Spy, preventing him from switching weapons or attacking <br> | ||
+ | {{Pro}} 25% extra bullet resistance when in use <br> | ||
+ | {{Con}} When broken, does not recharge and must be collected again from a Resupply Locker <br> | ||
+ | {{Con}} 25% extra fire vulnerability when in use <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Aw-kangaroo catcher.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Boomerang]]''' | ||
+ | | | ||
+ | {{Neutral}} Primary fire throws the Boomerang forward, damaging enemies it hits. After a moderate distance (roughly 900 hammer units), the Boomerang will return to the thrower unless it is obstructed, which will make it break (it will also break if it hits four enemies in a single flight). Once broken, has a recharge time of 15 seconds. <br> | ||
+ | |} | ||
+ | |||
+ | ==== Spy ==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Spy Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | <!-- Spy ---> | ||
+ | | align="center" | [[File:Backpack Ambassador.png|120px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''[[Ambassador]]''' | ||
+ | | | ||
+ | {{Pro}} Crits on headshots or in the back at close range <br> | ||
+ | {{Con}} After every shot, has a cooldown period where it cannot crit <br> | ||
+ | {{Con}} 25% slower firing speed <br> | ||
+ | {{Con}} 20% less damage per shot <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Mirv.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Dynamite Sapper]] (placeholder image)''' | ||
+ | | | ||
+ | {{Pro}} Once attached to a building, begins a 5-second countdown before exploding, killing any enemy within the explosion radius (user is unaffected) <br> | ||
+ | {{Con}} 100% less Sapper health <br> | ||
+ | {{Con}} Once attached to a building, must recharge for 10 seconds before being used again <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Shredder.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Shredder''' | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Black Rose.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Black Rose]]''' | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sharp Dresser.png|120px]]<br> | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''[[Sharp Dresser]]''' | ||
+ | | | ||
+ | {{Pro}} TBD <br> | ||
+ | {{Con}} TBD <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Cloak and Dagger.png|120px]]<br> | ||
+ | <small>[[PDA]]</small><br> | ||
+ | '''[[Cloak and Dagger]]''' | ||
+ | | | ||
+ | {{Pro}} While standing still, cloaks user indefinitely and slowly refills cloak meter <br> | ||
+ | {{Pro}} 100% faster cloak recharge rate <br> | ||
+ | {{Con}} 50% faster cloak drain rate <br> | ||
+ | {{Con}} Cloak meter can not be refilled by ammo boxes while invisible <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Firesuit large.png|120px]]<br> | ||
+ | <small>[[PDA]]</small><br> | ||
+ | '''[[Fire Retardant Suit]]''' | ||
+ | | | ||
+ | {{Pro}} User is immune to afterburn while disguised <br> | ||
+ | {{Pro}} 75% resistance to incoming fire damage <br> | ||
+ | {{Pro}} 25% resistance to incoming bullet and explosive damage <br> | ||
+ | {{Con}} No cloaking on user <br> | ||
+ | {{Con}} 100% slower weapon switch speed on user <br> | ||
+ | |} | ||
+ | |||
+ | ==== Pre-Existing Weapon Changes ==== | ||
+ | * The [[Nailgun]]'s clip size is increased from 25 to 40, and its maximum primary ammo has been increased from 125 to 200. | ||
+ | * The RPG's explosion radius is increased by 40%, but its damage bonus is decreased from 30% to 20%. | ||
+ | * The Mine Layer's mines now partially camouflage themselves when left alone for more than 3 seconds. | ||
+ | * The [[Sandvich]] now heals the user for 200 health rather than 120 health. | ||
+ | * The Coilgun's damage is increased from 25-75 to 40-120 and its maximum secondary ammo is increased from 16 to 24, but its clip size is decreased from 8 to 6. | ||
+ | * The [[Tranquiliser Gun]] now slows enemies down by 40% rather than 33%, and its projectile now travels further. | ||
+ | * The [[Invisibility Watch]] now provides the user with a 20% resistance to all damage while cloaked. | ||
+ | * Several weapons have new taunts: | ||
+ | ** The RPG uses the live [[Cow Mangler 5000]]'s taunt. | ||
+ | ** The [[Shotgun]] used by the Soldier now uses its live counterpart's taunt. | ||
+ | ** The [[Flare Gun]] now uses the [[Execution]] kill taunt. | ||
+ | ** The Mine Layer uses the live [[Scottish Resistance]]'s taunt. | ||
+ | ** The [[Sandvich]] now can be used to taunt, which will do the same as when using primary fire. | ||
+ | ** The Coilgun uses the unused taunt where the Engineer simply takes out and plays the guitar. | ||
+ | ** The Shock Therapy has a unique taunt where the Medic examines the weapon, presses his finger against the tesla coils, shakes as he is electrocuted, then shakes his head and returns to normal. | ||
+ | ** The Hunting Revolver uses the [[I See You]] taunt. | ||
+ | ** The Tranquiliser Gun has a unique taunt where the Spy taps the side of the weapon and then chuckles. | ||
+ | |||
+ | ==Lolimsogreat's ideas== | ||
+ | ===Weapon rebalances=== | ||
+ | ====Soldier==== | ||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" | Soldier Weapons | ||
+ | |- | ||
+ | ! class="header" width="15%" | Weapon | ||
+ | ! class="header" width="40%" | Edited Attributes | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Buff Banner.png|120px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''[[Buff Banner]]''' | ||
+ | | | ||
+ | {{Pro}} Added a passive "15% faster reload speed" <br> | ||
+ | {{Pro}} Added a passive "25% faster weapon switch speed" <br> | ||
+ | {{Pro}} Decreased the amount of damage required to charge the banner from 600 to 500. <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Air Strike.png|120px]]<br> | ||
+ | <small>[[primary]]</small><br> | ||
+ | '''[[Air Strike]]''' | ||
+ | | | ||
+ | {{Pro}} Added a "2% faster reload speed for each additional rocket" <br> | ||
+ | {{Con}} Added a "25% smaller clip size" <br> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Denied's ideas == | ||
+ | [https://wiki.teamfortress.com/wiki/User:Denied/Team_Fortress_2_Reborn Too much to put here.] | ||
+ | |||
+ | == EtherealT's ideas == | ||
+ | [https://wiki.teamfortress.com/wiki/User:EtherealT It's not even my ideas for the most part, but I do have a ton of stuff collected here] |
Latest revision as of 10:20, 27 July 2024
This is a place where everyone can share their ideas on how to improve the game of TF2 by sharing ideas about maps, cosmetics, weapons, taunts, action items, game modes, etc. You have the ability to add and edit your own stuff here but you can’t remove other people’s entries, if you notice something of yours is missing then report it. Only I can edit other people’s entries.
Contents
Red-X the Soldier's Ideas
This is a free-use page, right?
Class Balance Ideas
Scout
- Scout's jump height increased from 45 to 75 Hammer Units and Double Jump height increased from 45 Hammer Units to 100 Hammer Units
- Scouts now deploy and holster all weapons 20% faster
- Added Scout training
Soldier
- Soldiers now have a 50% resistance to self-inflicted blast damage (rocket jumping damage is unchanged)
Pyro
- Pyros now take 20% less damage from direct contact with flames (does not effect afterburn caused by the Gas Passer)
- Pyros now take 50% less damage from airblasted projectiles
- Added Pyro training
Demoman
- Demoman's resistance to self-inflicted blast damage is increased from 25% to 40% (sticky jumping damage is unchanged)
Heavy
- Heavies now take 40% less knockback from all sources
- Added Heavy training
Engineer
- Engineer's maximum health is increased from 125 to 150 (Gunslinger increases this to 175)
Medic
- Medics now regenerate twice the usual rate of health regeneration (6-12 health per second) while healing a injured teammate
- Added Medic training
Sniper
- Added Sniper training
Weapon Balance Ideas
Scout
Soldier
Soldier Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Added description "Son, take this weapon and frag maggots in Rick's name." | ||||
Added description "The Eagles are screaming! I am screaming! You are not screaming! You are DEAD! Amen." | ||||
This weapon now has a unique rocket model | ||||
Added description "For when you want to take to the skies and don't have enough feet to do so." | ||||
This weapon now has a unique team-coloured rocket model | ||||
This weapon can now be painted (the projectile remains team-coloured) | ||||
Added description "This weapon will make your enemies QUAKE in their boots." | ||||
This weapon now has a unique rocket model | ||||
Increased rocket jump resistance attribute from 15% to 40% | ||||
Added description "My shotgun objects to your will to live, maggot!" | ||||
Added "Damage taken charges up the Rage meter at 75% of the rate of dealing damage" attribute | ||||
Added "Damage taken charges up the Rage meter at 50% of the rate of dealing damage" attribute | ||||
Added "Damage taken charges up the Rage meter at 40% of the rate of dealing damage" attribute | ||||
Added "User takes 50% less falling damage" attribute | ||||
The hidden attribute "34% smaller clip size" is now visible | ||||
Added "Damage resistance increases as user becomes injured" attribute | ||||
Added "50% higher rocket jumping" attribute |
Pyro
Pyro Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Added "While under effects of crit boost, user and all nearby allies gain 10% damage resistance" attribute | ||||
Fixed a bug where a "Pressure" meter would briefly appear when equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet | ||||
Added description "Y'all may be flame-retardant, but you sure ain't bulletproof." | ||||
Increased maximum secondary ammo from 16 to 20 | ||||
Flares can now stick to walls and ceilings, but not floors, and be detonated later for 25% reduced damage. Up to 3 flares can be planted this way. | ||||
Increased radius of alt-fire vacuum by 50% | ||||
Flare jumping knockback is vastly increased | ||||
Replaced boost charges with a "Fuel" meter, allowing the user to keep gliding and floating after performing the secondary jump so long as Fuel is available | ||||
Fixed a bug where Soldiers and Demomen using the Rocket Jumper or Sticky Jumper would self-ignite while blast jumping while doused in gasoline | ||||
This weapon can now be used to repair friendly buildings by expending primary ammo | ||||
This weapon can now be used to repair friendly buildings by expending primary ammo | ||||
Added "+25 maximum health on user" attribute | ||||
Added "50% faster melee swing speed" attribute |
Demoman
Demoman Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Added description "Leave it to me, lad." | ||||
Increased maximum primary ammo from 16 to 20 | ||||
Increased maximum health bonus from 25 to 50 | ||||
Added description "Amaze your friends! Impress women! Walk with a limp for life! It's amazing, fascinating and grotesque!" | ||||
Added description "You arr a pirate!" | ||||
Added description "With four times more barrels, you can shove four times more deadly explosives up your enemies' respective bottoms!" | ||||
Increased maximum secondary ammo from 24 to 32 | ||||
This weapon is now paintable | ||||
Increased maximum secondary ammo from 36 to 50 | ||||
Increased explosive damage resistance from 20% to 40% | ||||
Increased maximum secondary ammo from 72 to 90 | ||||
Increased maximum secondary ammo from 24 to 30 | ||||
The evil spirits within this weapon now talk more frequently | ||||
The evil spirits within this weapon now talk more frequently | ||||
The evil spirits within this weapon now talk more frequently | ||||
Fixed a bug where aunting with any action taunts that use props while using the Ullapool Caber would cause the user to taunt with the Ullapool Caber instead | ||||
Replaced "15% damage vulnerability on user" attribute with "-15 maximum health on user" attribute | ||||
Ammo packs collected now give the user the same amount of ammo as would be given while using the stock Grenade Launcher |
Heavy
Heavy Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Added description "Sasha calls for the blood of teeny-men." | ||||
Added Limited attribute | ||||
Removed all damage and accuracy ramp-up B.S | ||||
Removed all damage and accuracy ramp-up B.S | ||||
Removed all damage and accuracy ramp-up B.S | ||||
Removed all damage and accuracy ramp-up B.S | ||||
Added description "Da, Heavy can make do with this." | ||||
Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute | ||||
Added the Limited attribute | ||||
Added "Throwing a Dalokohs Bar to a teammate fully recharges the Food meter" attribute | ||||
Added "Throwing a Fishcake to a teammate fully recharges the Food meter" attribute | ||||
Added "Throwing a Buffalo Steak Sandvich to a teammate recharges 50% of the Food meter" attribute | ||||
Added "Throwing a Second Banana to a teammate fully recharges the Food meter" attribute | ||||
Added description "Not every baby-man is worth a $200 bullet, you know!" | ||||
While using any melee weapon, the user now moves 15% faster | ||||
While using any melee weapon, the user now moves 15% faster | ||||
Replaced "Maximum health is drained while item is active" attribute with "You are marked for death while item is active and for 3 seconds afterwards" attribute | ||||
Replaced "Maximum health is drained while item is active" attribute with "You are marked for death while item is active and for 3 seconds afterwards" attribute | ||||
While using any melee weapon, the user now moves 15% faster | ||||
While using any melee weapon, the user now moves 15% faster | ||||
While using any melee weapon, the user now moves 15% faster | ||||
While using any melee weapon, the user now moves 15% faster |
Engineer
Medic
Sniper
Spy
Multi-Class
Multi-Class Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
This weapon can now be used by the Demoman | ||||
Added description "It's the Captain's Advanced Pulsetron Particle Electromagnetic Raygun! As seen in the movie, and only slightly altered with alien power sources! WARNING: Not for children under 3 years. Batteries not included."
This weapon can now be found from random drops, crafted, or purchased from the Mann Co store. C.A.P.P.E.Rs found from Confidential Collection Cases are given the "Genuine" quality. | ||||
This weapon can now be used by the Pyro |
New Weapon Ideas
Well, what can I say? I had to use as many as I could. Apologises to other users.
Scout
Scout Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
Primary |
TBD | |
Primary |
"A Blunderbuss?! What is this, 1868?" | |
Primary |
"WARNING: This weapon is usually used by robots, which do not feel pain. So don't cry like a baby when you touch the 4000° Kelvin ammo." | |
Primary |
"First you revolutionize manufacturing robots, then you revolutionize destroying them." | |
Primary |
TBD | |
Primary |
TBD | |
Primary |
"Despite what your knowledge of guns is currently telling you, this is not actually a submachinegun or a nailgun. It's kind of ... both." | |
Primary |
TBD | |
Primary |
"Named after a girl who was about as tall as a shotgun and just as noisy." | |
120px Primary |
TBD | |
Primary |
TBD | |
Primary |
N/A |
TBD |
Primary |
"This gun was crafted from scraps with the intention of being used for hunting large game, like elephants, kangaroos, and sandwich munching Russians." | |
"A hardcore gun for even hardercorer Scouts, first used by famed front-linebacker, George "The Babe" Ruthless. During game four of the 1918 World Series, George shot the entirety of the Chicago Cubs dead, winning the regional tournament and taking home the Stanley Cup for the Boston Red Sox." | ||
Primary |
N/A |
TBD |
Primary |
"Shhh! Scout's got something to say, so silence both your enemies and your guns." | |
Primary |
TBD | |
Primary |
TBD | |
Primary |
"Fill the enemy with more holes than the plot of your favourite television series!" | |
Primary |
TBD | |
Secondary |
TBD | |
Secondary |
"Adds a little excitement to any snack." | |
Secondary |
TBD | |
Secondary |
TBD | |
Secondary |
TBD | |
Secondary |
N/A |
TBD |
Secondary |
TBD | |
Secondary |
TBD | |
Secondary |
TBD | |
Secondary |
"Cursed drink, eh? Tastes fine to me!" | |
Secondary |
Occupies both Secondary and Melee weapon slots | |
Melee |
N/A (placeholder image) |
TBD |
Melee |
"Float like a butterfly, sting like a bus." | |
Melee |
"This cane can support a man up to 250 pounds, and can also knock out someone twice that." | |
Melee |
N/A |
TBD |
Melee |
N/A (placeholder image) |
TBD |
Melee |
N/A |
TBD |
Melee |
"This pin and ball will leave your enemies dumbfounded. Was it your impressive skill as a juggler or the blunt force trauma?" | |
Melee |
TBD | |
Melee |
Occupies both Secondary and Melee weapon slots |
Soldier
Soldier Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
Primary |
N/A |
Usable in Medieval Mode |
Primary |
Usable in Medieval Mode | |
Primary |
TBD | |
Primary |
TBD | |
Primary |
TBD | |
Primary |
TBD | |
Primary |
N/A (placeholder image) |
"A devastating weapon - one only someone like President George Washington himself could have invented!" |
Primary |
N/A (placeholder image) |
TBD |
Primary |
TBD | |
Primary |
N/A (placeholder image, would look like the Quake Champions Rocket Launcher) |
Given to Quake Champions players |
Primary |
"Clear the trenches, one by one!" | |
Secondary |
TBD | |
Secondary |
N/A |
TBD |
Secondary |
50% less gravity on user | |
Secondary |
TBD | |
Secondary |
TBD | |
Secondary |
TBD | |
Secondary |
N/A |
TBD |
Secondary |
TBD | |
Secondary |
"Comes with everything you need to survive on the battlefield, including a free Thompson machine gun! (WARNING: Bullets not included)" | |
Secondary |
TBD | |
Secondary |
"Plenty of ammo is the ticket to success, hence the huge ammo box the others are forcing you to carry!" | |
Secondary |
"Even a hardened military man like Soldier can't resist some Hot Dalokohs on a snowy wintery afternoon." | |
Melee |
TBD | |
Melee |
TBD | |
Melee |
"Out of ammo? No problem! Charge at them with your bayonet and don't stop charging until you hit sweet maggot flesh! Now go and fill the enemy with the holes you could not give them with your bullets because you just missed every shot!" | |
Melee |
TBD | |
Melee |
TBD |
Pyro
Pyro Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
TBD | ||
Primary |
N/A (placeholder image) |
TBD |
Primary |
"Out of options? Dig this antique out of the closet and hope to high hell it still works!" | |
Primary |
"Everyone said I shouldn't use wood to build my flamethrower, but I did it anyway! Who's laughing now?!" | |
Primary |
N/A |
TBD |
Primary |
TBD | |
Primary |
TBD | |
Primary |
N/A |
TBD |
Primary |
N/A |
TBD |
Primary |
TBD | |
Primary |
"Ancient flame tech meets modern throwing tech!" | |
Secondary |
"The kind of heat your enemies don't expect you to be packing." | |
Secondary |
TBD | |
Secondary |
TBD | |
Secondary |
N/A |
"A special flare gun for learning flare gun tricks and patterns. This weapon deals ZERO damage." |
Secondary |
N/A |
TBD |
Secondary |
"Legends say that the primitive army of Nuòkù was destroyed and wiped from history's pages because of the revolutionary power of this firearm. You've never heard of the army of Nuòkù, you say?" | |
Secondary |
Occupies both Secondary and Melee weapon slots | |
TBD | ||
Secondary |
TBD | |
TBD | ||
Melee |
TBD | |
Melee |
"Sugarcoated twice, Bludgeoning you thrice." | |
Melee |
N/A |
TBD |
Melee |
"Let this blade, sharp as a dragon's tooth, heavy as an elder ox, split your foes in twain!" | |
Melee |
TBD | |
Melee |
"Rest in pieces, dear victim." | |
Melee |
"Oh, they're using DOORS to avoid a horrible death? Tear those puny barricades down with an axe that can break anything! Note: there are things this axe cannot break." | |
Melee |
Occupies both Secondary and Melee weapon slots |
Demoman
Demoman Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
Primary |
"This sleek, stylish weapon of mass destruction can comfortably seat six (tactical nuclear warheads)." | |
Primary |
TBD | |
Primary |
N/A |
TBD |
Primary |
TBD | |
Primary |
TBD | |
Primary |
N/A (placeholder image) |
TBD |
Primary |
"Always have a backup plan for when things get out of hand, and for a black Scottish cyclops, this means an armoury big enough to supress an entire nation, including a vast collection of non-lethal weapons. More pain, less paperwork." | |
Primary |
N/A |
TBD |
Primary |
N/A |
TBD |
Primary |
TBD | |
Primary |
"Sometimes people just don't get it. Their buildin’ has to come down and there's nothin' they can do about it. For those times, ye take this paint-grenade firin' beauty and coat your targets in thick yellow paint. Now everybody knows that this buildin' is condemned, and it's goin' to get taken down fast. It's sorta like Sniper's jars, but not absolutely disgustin'." | |
Secondary |
TBD | |
Secondary |
TBD | |
Secondary |
"It's always tough to seperate a man from his buildin', 'specially if its one o' them engineer lads. "Why are ye always blowin' up everythin' I make?" they say, like they don't know it's a vicious monster that's killin' all me mates. They're like the owners of mean dogs who say "that's nonsense, Mr. Barks would nae hurt a fly!" I need a bloody drink just thinkin' about this." | |
Secondary |
TBD | |
Secondary |
TBD | |
Secondary |
TBD | |
Secondary |
N/A |
TBD |
Secondary |
TBD | |
Secondary |
N/A (placeholder image) |
TBD |
Secondary |
"If you want it done right, do it yourself. And if that blows up in your face, get Engineer in to troubleshoot it before you lose another working shed." | |
Secondary |
TBD | |
Secondary |
TBD | |
Melee |
"Pa always said "Get some good boots and ne'er take 'em aff when yae workin'." Oh my, lad, did his boots stink like nothin' else on this Earth, but he was right though, 'cause ay may have lost an eye but I still have both me feet. Great goin' for a man who rides his own explosions for a livin'." | |
Melee |
TBD | |
Melee |
TBD | |
Melee |
TBD | |
Melee |
TBD | |
Melee |
TBD | |
Melee |
TBD |
Heavy
Heavy Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
TBD | ||
Primary |
"My drill is the drill that will pierce your chest!" | |
Primary |
"They always said the best defence is a good offense... but no-one ever said you couldn't have both!" | |
Primary |
"This minigun was made to punish tiny baby men that were mean this year. Load it up with coal and give them the gift they deserve!" | |
Primary |
TBD | |
Primary |
TBD | |
Primary |
TBD | |
Primary |
TBD | |
Primary |
TBD | |
Primary |
TBD | |
Primary |
N/A (based on Tomislav concept art) |
TBD |
Secondary |
"I'm not puttin' my lips on that." | |
Secondary |
TBD | |
Secondary |
N/A |
Adds a "Defibrillator" meter to the HUD, charging up on doing damage (meter is filled at 600 damage). If user is killed when meter is filled, after 3 seconds the user will be automatically revived in a electrical shock that stuns all nearby enemies. Upon being revived, user gains invulnerability and mini-crits for 5 seconds. |
Secondary |
"Tasty and terrifying!" | |
Melee |
N/A (placeholder image) |
TBD |
Melee |
N/A (placeholder image) |
TBD |
Melee |
"My punches are augmented." | |
Melee |
"Have you ever looked at your hands and felt a void? Like there was something missing? It was probably SHARK HANDS! Strap a pair on, and now you can hand it to them straight with your favourite sharks!" | |
N/A |
TBD | |
Melee |
N/A (placeholder image) |
TBD |
Engineer
Engineer Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
Primary |
N/A |
TBD |
Primary |
TBD | |
Primary |
TBD | |
Primary |
TBD | |
Primary |
N/A (placeholder image) |
TBD |
Secondary |
Fires nails instead of bullets | |
Secondary |
Increases maximum metal amount from 200 to 300 | |
Secondary |
N/A (placeholder image) |
TBD |
Secondary |
N/A (placeholder image) |
TBD |
Secondary |
N/A (placeholder image) |
TBD |
Secondary |
N/A (placeholder Team Fortress 2 Classic model) |
TBD |
Secondary |
N/A |
TBD |
Secondary |
Does not require ammo | |
Melee |
While using this weapon, the user has no melee weapon, but unlimited Pistol ammunition to compensate. Buildings are repaired by the user doing damage to enemies with their primary and secondary weapons, and upgraded via their functions - a Sentry Gun will upgrade by doing damage to enemies (300 damage to upgrade to level 2, and 675 damage to upgrade to level 3), a Dispenser will upgrade by healing allies (400 health to upgrade to level 2, and 1000 health to upgrade to level 3), and a Teleporter will upgrade by teleporting allies (2 teleports to upgrade to level 2, and 5 teleports to upgrade to level 3 - the builder teleporting themselves won't count). | |
Melee |
TBD | |
Melee |
TBD | |
Melee |
N/A (placeholder Team Fortress Classic model) |
All-or-nothing building upgrade - rather than upgrading over expending 25 Metal at a time to reach 200 Metal, buildings are instantly upgraded by Level 3 when hit so long as the user has 200 Metal. Repair and resupply rates are unaffected. |
Replaces the Sentry Gun with the Portable Anti-Infantry Shield, the Dispenser with the Repair Node and the Teleporter with the Amplifier |
Medic
Medic Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
TBD | ||
Melee |
TBD | |
N/A |
TBD |
Sniper
Sniper Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
Primary |
TBD | |
Primary |
TBD | |
TBD | ||
Melee |
TBD |
Spy
Spy Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
Primary |
TBD | |
Primary |
TBD | |
Primary |
"They laughed at my silenced revolver. I laughed at their silenced corpses." | |
Occupies both Primary and Melee weapon slots | ||
Occupies both Primary and Melee weapon slots |
Blueprints
- 2x Back Scatter + Reclaimed Metal = Boston Bulldog
- Crusader's Crossbow + Baby Face's Blaster = Brigand's Blunderbuss
- Baby Face's Blaster + Pomson 6000 = Corkscrew
- Back Scatter + Crusader's Crossbow = Shotgun Bride
- Dalokohs Bar + Mad Milk = Gingerbread Mann
- Buff Banner + 2x Buffalo Steak Sandvich + 3x Short Circuit = Shock Therapy
- Back Scatter + Short Circuit = Spark Shot
Raid
My idea for the scrapped Raid gamemode would play out more like an offensive version of Mann vs. Machine. A team of up to 18 players (the team can only have two of each class) are attempting to push a Payload through hordes of robots. After certain points, they reach a miniature warehouse, where the doors shut to keep them safe and they can spend the credits they earn on upgrades. Unlike in regular Payload games, the Payload cart has a limited amount of health (around 2500-10000) and can be destroyed by the robots, but regenerates health over time at a rate of 25-75 health per second and can be repaired by a Engineer. It also heals like a Level 3 Dispenser rather than a Level 1 one, but doesn't give out Metal, and has a platform behind it where players can stand or even place buildings. Once the Payload is delivered to the objective point, all players are given 60 to 90 seconds to escape the blast zone back to a warehouse or spawn - anyone left in the zone afterwards will be killed instantly. The team loses if the Payload cart is destroyed, if they're all killed in the explosion, or if they take too long to get the cart to a warehouse. Whenever the Payload gets to a warehouse safe point, the timer resets and doesn't start again until after all players give the ready or if a player is ready and 150 seconds have passed, like in regular Mann vs. Machine. There's no bonus from getting all the credits dropped by the robots and upgrades are generally more expensive due to the larger amounts of robots, but each class begins the game with three specific upgrades:
- Scout: +10% Movement Speed, +20% Jump Height, and +10% Attack Speed for melee weapons
- Soldier: +30% Crit Resistance, Level 1 Rocket Specialist, and +20% Reload Speed for shotguns and Righteous Bison or +25% Buff Duration for banners
- Pyro: +25% Fire Resistance, +25% Damage for primary weapons, and +25% Airblast Force or +25% Burn Damage for Phlogistinator
- Demoman: +25% Blast Resistance, +2 Clip Size for primary weapons, and -30% Push Force On Wearer
- Heavy: +25% Bullet Resistance, +1 Projectile Penetration, and +50% Clip Size for shotguns or +15% Recharge Rate for lunchbox items
- Engineer: +5 Metal Regeneration, +100% Dispenser Range, and +20% Reload Speed for primary weapons
- Medic: +2 Health Regeneration, Mad Milk Syringes, and Level 1 Healing Mastery
- Sniper: Explosive Headshot for sniper rifles or +25% Damage for Huntsman, +50% Ammo Capacity for submachine guns or -35% Speed On Target for Jarate, and +25 Health On Kill for melee weapons
- Spy: +50% Clip Size for revolvers, Level 1 Robot Sapper Power, and Level 1 Armor Penetration for melee weapons
Hordes of robots will actively attempt to defend points, deploying Engineers and Snipers to protect chokepoints and warehouses. Every so often, the game will automatically send out a horde of 30 melee-only Scout Robots which don't drop credits. There are no Tanks, and a Sentry Buster will only spawn if a Engineer has kept his buildings in one spot for more than 20-60 seconds, encouraging players to keep moving. A Giant Robot will appear as the final boss of a wave that the team must face, and will typically spawn with a few Medic Robots on it.
Weapons I Want to See Added in Team Fortress 2 Classic
Yeah, I'm that pathetic.
Scout
Scout Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
On hit, applies a knockback effect that propels enemies backwards and the user in the opposite direction if airborne (this can be used to perform a third jump) | ||||
Effects last for 10 seconds and take 24 seconds to recharge | ||||
Secondary |
Press Alt-fire (MOUSE3 while using the Sandman as active weapon) while within 75 Hammer Units of a health or ammo pickup to collect it and add it to the backpack, so long as the user has maximum health and primary ammo. This cannot be done while a ally is within a similar distance. Up to three health or ammo pickups can be stored at a time. Press MOUSE3 (E while using the Sandman as active weapon) to deploy a stored pickup on the battlefield for allies to pick up. If the user is killed, they will drop all pickups they had stored. | |||
Melee |
Press Alt-fire to hold up the Catcher's Mitt for 2 seconds. While the Catcher's Mitt is held, it can be used to catch one projectile (rockets, flares, grenades, shells or Huntsman arrows, but not syringes) and store it. Alt-fire can then be pressed again to throw the projectile back, doing 25% less damage than it would have originally done. | |||
Press Alt-fire to throw a baseball that stuns enemies for 2-7 seconds, depending on how far ball was launched. Ball does more damage and stun time the longer it is fired. |
Soldier
Pyro
Pyro Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Primary |
Mini-crits on enemies when fired from behind | |||
Primary |
TBD | |||
Secondary |
Primary fire throws the Napalm Grenade, which explodes after one second into a patch of physical flames. These flames damage and ignite enemies who touch them (except enemy Pyros, who will still be damaged). The patch of flames is roughly 30% bigger than a Rocket Launcher explosion's radius and lasts for 12 seconds before dissipating. | |||
Melee |
Ignites enemies on damage | |||
Crits on burning enemies and extinguishes them |
Demoman
Demoman Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Primary |
Up to 6 grenades can be launched and left on the ground as a form of trap | |||
Melee |
TBD | |||
Alt-fire while this weapon is active to charge forward at 250% speed for 1.5 seconds, doing damage to enemies in front of the user and allowing for mini-crit strikes |
Heavy
Heavy Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
On hit, slows down enemy for 2 seconds | ||||
Primary |
Does not require ammo | |||
Secondary |
100 extra maximum health on user | |||
On kill, user recovers 50 health and gains 5 guaranteed critical hits | ||||
TBD |
Engineer
Engineer Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Gain a guaranteed critical hit for this weapon for every assist kill you make with your Sentry Gun and 2 guaranteed critical hits for every solo kill made by your Sentry Gun | ||||
Primary |
TBD | |||
While active, user takes manual control of their Sentry Gun | ||||
Replaces the Sentry Gun with two Combat Mini-Sentries, the Dispenser with two Mini-Dispensers, and the two Teleporters with four Mini-Teleporters
Comparison of Mini-Dispensers to Level 1 Dispenser:
Comparison of Mini-Teleporters to Level 1 Teleporter:
25 more maximum health on user | ||||
TBD |
Medic
Sniper
Spy
Spy Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Crits on headshots or in the back at close range | ||||
Secondary |
Once attached to a building, begins a 5-second countdown before exploding, killing any enemy within the explosion radius (user is unaffected) | |||
Secondary |
TBD | |||
TBD | ||||
TBD | ||||
While standing still, cloaks user indefinitely and slowly refills cloak meter | ||||
User is immune to afterburn while disguised |
Pre-Existing Weapon Changes
- The Nailgun's clip size is increased from 25 to 40, and its maximum primary ammo has been increased from 125 to 200.
- The RPG's explosion radius is increased by 40%, but its damage bonus is decreased from 30% to 20%.
- The Mine Layer's mines now partially camouflage themselves when left alone for more than 3 seconds.
- The Sandvich now heals the user for 200 health rather than 120 health.
- The Coilgun's damage is increased from 25-75 to 40-120 and its maximum secondary ammo is increased from 16 to 24, but its clip size is decreased from 8 to 6.
- The Tranquiliser Gun now slows enemies down by 40% rather than 33%, and its projectile now travels further.
- The Invisibility Watch now provides the user with a 20% resistance to all damage while cloaked.
- Several weapons have new taunts:
- The RPG uses the live Cow Mangler 5000's taunt.
- The Shotgun used by the Soldier now uses its live counterpart's taunt.
- The Flare Gun now uses the Execution kill taunt.
- The Mine Layer uses the live Scottish Resistance's taunt.
- The Sandvich now can be used to taunt, which will do the same as when using primary fire.
- The Coilgun uses the unused taunt where the Engineer simply takes out and plays the guitar.
- The Shock Therapy has a unique taunt where the Medic examines the weapon, presses his finger against the tesla coils, shakes as he is electrocuted, then shakes his head and returns to normal.
- The Hunting Revolver uses the I See You taunt.
- The Tranquiliser Gun has a unique taunt where the Spy taps the side of the weapon and then chuckles.
Lolimsogreat's ideas
Weapon rebalances
Soldier
Denied's ideas
EtherealT's ideas
It's not even my ideas for the most part, but I do have a ton of stuff collected here