Difference between revisions of "User:SiFWolf/Template:Mvm upgrades SiF"
m (Soldier + Pyro related stats.) |
m |
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'''Valve'''<br> | '''Valve'''<br> | ||
|- | |- | ||
− | | align="center" | [[File:User_Bubbyboytoo_CW_Spectrum_Smasher.png| | + | | align="center" | [[File:User_Bubbyboytoo_CW_Spectrum_Smasher.png|65px]] |
'''Full Spectrum'''<br> | '''Full Spectrum'''<br> | ||
<small>Custom Weapon</small><br> | <small>Custom Weapon</small><br> | ||
Line 346: | Line 346: | ||
{{Pro}}+80% more accurate<br> | {{Pro}}+80% more accurate<br> | ||
{{Pro}}+50% firing speed<br> | {{Pro}}+50% firing speed<br> | ||
− | {{Pro}}On Hit Airborne: 100% to mini- | + | {{Pro}}On Hit Airborne: 100% to mini-crit<br> |
{{Pro}}+25% greater jump height when active<br> | {{Pro}}+25% greater jump height when active<br> | ||
{{Pro}}Wearer never takes falling damage<br> | {{Pro}}Wearer never takes falling damage<br> | ||
Line 665: | Line 665: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}No reload necessary<br> |
− | {{Con}} | + | {{Con}}-75% clip size<br> |
− | {{Neutral}}.<br> | + | {{Con}}-20% explosion radius<br> |
+ | {{Con}}Successive rockets become less accurate, up to 3 degree<br> | ||
+ | {{Con}}No ammo from dispensers when active<br> | ||
+ | {{Neutral}}Hold FIRE to automatically fire rockets, accuracy gets worse the longer it fires.<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 683: | Line 686: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}+25% explosion radius<br> |
− | {{Con}} | + | {{Pro}}On Hit: Gain up to 60 health<br> |
− | {{Neutral}}.<br> | + | {{Pro}}+200% faster firing speed<br> |
+ | {{Pro}}+25% explosion radius<br> | ||
+ | {{Con}}-66% damage penalty<br> | ||
+ | {{Con}}+2 degrees random projectile deviation<br> | ||
+ | {{Neutral}}Fires three rockets that heals for 60 each, though it barely deals any damage.<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 701: | Line 708: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}Does not require ammo<br> |
− | {{Con}} | + | {{Pro}}Alt Fire: On Hit: Engulf players in flames and minicrits<br> |
− | {{Neutral}} | + | {{Pro}}Alt Fire: On Hit: Stun non-giants for 5 seconds<br> |
+ | {{Pro}}+500% afterburn damage bonus<br> | ||
+ | {{Con}}-100% damage penalty vs buildings<br> | ||
+ | {{Con}}Minicrits whenever it would normally crit<br> | ||
+ | {{Neutral}}No random critical hits<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 720: | Line 731: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}+75% damage bonus<br> |
− | {{Con}} | + | {{Pro}}+80% projectile speed<br> |
− | {{Neutral}}.<br> | + | {{Pro}}On Hit Airborne: 100% to mini-crit<br> |
+ | {{Pro}}Attacks pierce all damage resistances<br> | ||
+ | {{Con}}-50% clip size<br> | ||
+ | {{Con}}-130% slower reload time, but reloads at once<br> | ||
+ | {{Con}}-90% explosion radius<br> | ||
+ | {{Neutral}}Rocket deals increased damage on a single target, lacks splash.<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 768: | Line 784: | ||
| align="center" | {{Icon item|Rocket Jumper|100px|link=Rocket Jumper}} | | align="center" | {{Icon item|Rocket Jumper|100px|link=Rocket Jumper}} | ||
'''Stunning Pacifism'''<br> | '''Stunning Pacifism'''<br> | ||
− | <small> | + | <small>Robot Weapon</small><br> |
| align="center" | | | align="center" | | ||
'''400''' | '''400''' | ||
Line 774: | Line 790: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}}.<br> | + | {{Pro}}No reload necessary.<br> |
− | {{Con}}.<br> | + | {{Pro}}On Hit: target's movement is halted for 3 seconds<br> |
− | {{Neutral}} | + | {{Pro}}Rocket has +150% explosion radius and 150% faster<br> |
+ | {{Pro}}500% max primary ammo<br> | ||
+ | {{Pro}}+10 health regenerated per second<br> | ||
+ | {{Con}}-100% damage penalty<br> | ||
+ | {{Neutral}}Rocket deals no damage. Intended to stall and increase mobility.<br> | ||
+ | {{Neutral}}Who needs to deal damage if you can play trolldier, right?<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 792: | Line 813: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}+50% damage bonus<br> |
− | {{Con}} | + | {{Pro}}Does not require ammo<br> |
− | {{Neutral}}.<br> | + | {{Pro}}Projectile penetrates allies and enemy, alike<br> |
+ | {{Pro}}Projectile cannot be deflected<br> | ||
+ | {{Pro}}Does not require ammo<br> | ||
+ | {{Con}}-80% damage penalty vs buildings<br> | ||
+ | {{Con}}-35% projectile speed<br> | ||
+ | {{Neutral}}Bison projectile is fired slower and deal more damage.<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 866: | Line 892: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}50% damage bonus while being healed by a medic<br> |
− | {{ | + | {{Pro}}On Hit: Apply 35% blast damage vulnerability on target, while banner is active<br> |
− | {{Neutral}} | + | {{Neutral}}Provides accuracy bonus to nearby allies; allowing you to burst down a single target<br> |
<br> | <br> | ||
}} | }} | ||
Line 883: | Line 909: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}+125% damage bonus, while banner is active<br> |
− | {{Con}} | + | {{Con}}-25% banner duration<br> |
− | {{Neutral}}.<br> | + | {{Con}}-50% rage gained on hit<br> |
+ | {{Neutral}}Provides critical boost to nearby allies, for a short duration.<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 939: | Line 966: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}-34% damage from ranged sources, while banner is active<br> |
− | {{ | + | {{Pro}}-50% reduction in push force taken, while banner is active<br> |
− | {{Neutral}}.<br> | + | {{Pro}}+150% banner radius<br> |
+ | {{Pro}}100% mini-crits vs target that, killed medic healing you<br> | ||
+ | {{Neutral}}Provides haste to nearby allies, allowing you to push your position.<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 975: | Line 1,004: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}-60% blast damage from rocket jumps<br> |
− | {{ | + | {{Pro}}+20% faster movement speed<br> |
− | {{Neutral}}.<br> | + | {{Pro}}+25% max primary ammo<br> |
+ | {{Pro}}Wearer never takes falling damage<br> | ||
+ | {{Neutral}}Boots grants higher self-damage immunity and movement.<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 993: | Line 1,024: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}On Hit: Stun stomped target for 5 seconds<br> |
− | {{ | + | {{Pro}}300% damage bonus<br> |
− | {{Neutral}}.<br> | + | {{Pro}}50% greater jump height when active<br> |
+ | {{Pro}}Wearer never takes falling damage<br> | ||
+ | {{Pro}}-75% reduction in push force taken from damage<br> | ||
+ | {{Pro}}200% increased air control when blast jumping<br> | ||
+ | {{Neutral}}Boots grants higher air mobility and stomp damage.<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 1,005: | Line 1,040: | ||
| align="center" | {{Icon item|B.A.S.E. Jumper|100px|link=B.A.S.E. Jumper}} | | align="center" | {{Icon item|B.A.S.E. Jumper|100px|link=B.A.S.E. Jumper}} | ||
'''Paratrooper Safeguard'''<br> | '''Paratrooper Safeguard'''<br> | ||
− | <small> | + | <small>Recycled Weapon</small><br> |
| align="center" | | | align="center" | | ||
'''0''' | '''0''' | ||
Line 1,011: | Line 1,046: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}Parachute can be redeployed mid-air<br> |
− | {{ | + | {{Pro}}-25% blast damage from rocket jumps<br> |
− | {{Neutral}}.<br> | + | {{Pro}}200% increased air control when blast jumping<br> |
+ | {{Neutral}}[2016] Press JUMP in the air to slow your descent.<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 1,029: | Line 1,065: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}}.<br> | + | {{Neutral}}While weapon is active,<br> |
− | {{Con}}.<br> | + | {{Pro}}90% damage bonus<br> |
− | {{Neutral}}.<br> | + | {{Pro}}Damage increases as the user becomes injured<br> |
+ | {{Pro}}Move speed increases as the user becomes injured<br> | ||
+ | {{Con}}You are Marked-For-Death while active.<br> | ||
+ | {{Con}}Blocks medic healing while in use<br> | ||
+ | {{Con}}No random crits.<br> | ||
+ | {{Neutral}}[2011] Merged the Pickaxe back. Gain damage and speed while injured.<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 1,047: | Line 1,088: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}(Sword Attrib) 50% increase in melee range<br> |
− | {{Con}} | + | {{Pro}}Melee swing destroys projectiles<br> |
− | {{Neutral}}.<br> | + | {{Pro}}Gain 50% of base health on kill<br> |
+ | {{Con}}25% explosive damage vulnerability on wearer<br> | ||
+ | {{Neutral}}Katana destroys your robot friend's bullets and projectiles; <br> | ||
+ | {{Neutral}}Sharp as Sable's tiger eye.<br> | ||
<br> | <br> | ||
}} | }} | ||
| align="center" | | | align="center" | | ||
− | ''' | + | '''FvF'''<br> |
|- | |- | ||
Line 1,061: | Line 1,105: | ||
<small>Custom Weapon</small><br> | <small>Custom Weapon</small><br> | ||
| align="center" | | | align="center" | | ||
− | ''' | + | '''800''' |
| | | | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}Deals crits while the wielder is rocket jumping<br> |
− | {{Con}} | + | {{Pro}}750% crit damage bonus vs giants<br> |
− | {{Neutral}}.<br> | + | {{Con}}20% slower firing speed<br> |
+ | {{Con}}No random critical hits<br> | ||
+ | {{Neutral}}Shovel now penetrates through Giant's armor, akin to spy's knife.<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 1,098: | Line 1,144: | ||
|- | |- | ||
− | | align="center" style="background-color:#ffe2c7; | {{Table icon|Flame Thrower|link=Flame Thrower}} | + | | rowspan="2" align="center" style="background-color:#ffe2c7; | {{Table icon|Flame Thrower|link=Flame Thrower}} |
− | | align="center" | | + | | align="center" | {{Icon item|Australium Flame Thrower|100px|link=Flame Thrower}} |
'''Extended Imblazer'''<br> | '''Extended Imblazer'''<br> | ||
<small>Custom Weapon</small><br> | <small>Custom Weapon</small><br> | ||
Line 1,107: | Line 1,153: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | |||
{{Pro}}Flame reaches 100% further, and bounces up to 3 times.<br> | {{Pro}}Flame reaches 100% further, and bounces up to 3 times.<br> | ||
{{Pro}}200% damage bonus vs target hit by the edge of flame<br> | {{Pro}}200% damage bonus vs target hit by the edge of flame<br> | ||
Line 1,120: | Line 1,165: | ||
|- | |- | ||
− | | align="center" style="background-color:#ffe2c7; | {{Table icon| | + | | align="center" | [[File:Aw-Pilot_light.png|100px]] |
− | | align="center" | {{Icon item| | + | '''Cauterizer'''<br> |
− | ''' | + | <small>Custom Weapon</small><br> |
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}On Hit: Bleed for 8 seconds<br> | ||
+ | {{Pro}}On Kill: Gain 5 seconds Mini-crits<br> | ||
+ | {{Pro}}Flame reaches 100% further<br> | ||
+ | {{Con}}+650% airblast cost<br> | ||
+ | {{Con}}-50% afterburn damage penalty and duration<br> | ||
+ | {{Con}}Damage causes you to move towards target.<br> | ||
+ | {{Neutral}}Flame bleeds and minicrits, though you are forced to hold FORWARD.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''bubbyboytoo '''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Backburner|link=Backburner}} | ||
+ | | align="center" | {{Icon item|Festive Backburner|100px|link=Backburner}} | ||
+ | '''Cryoburner'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}On Back Hit: 100% critical hits<br> | ||
+ | {{Pro}}20% damage bonus<br> | ||
+ | {{Pro}}+50 max health<br> | ||
+ | {{Con}}+400% airblast cost<br> | ||
+ | {{Neutral}}Flame deals triple damage when ignited from the flank, but airblast is costly.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | rowspan="2" align="center" style="background-color:#ffe2c7; | {{Table icon|Degreaser|link=Degreaser}} | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Compact_Combuster.png|100px]] | ||
+ | '''Pushover'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}} +66% faster deploy and holster speed<br> | ||
+ | {{Pro}}+50% airblast firing speed<br> | ||
+ | {{Pro}}-75% airblast cost<br> | ||
+ | {{Pro}}Reflected projectile has +30% blast radius and 50% faster<br> | ||
+ | {{Pro}}Reflected projectile will always crit<br> | ||
+ | {{Con}}-66% afterburn damage penalty<br> | ||
+ | {{Con}}-34% damage from ranged sources<br> | ||
+ | {{Neutral}}[2014] Flame deals less damage, but Reflects done will always crit.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |||
+ | |- | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Makeshift_Mutilator.png|100px]] | ||
+ | '''Wavesucker'''<br> | ||
<small>Custom Weapon</small><br> | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}On Hit: Target is coated in gas.<br> | ||
+ | {{Pro}}On Hit: Pulls target towards you<br> | ||
+ | {{Pro}}Flame reaches 150% further<br> | ||
+ | {{Pro}}+50% airblast firing speed<br> | ||
+ | {{Con}}-66% afterburn duration.<br> | ||
+ | {{Con}}Reflected projectiles are deleted.<br> | ||
+ | {{Neutral}}Flame reaches much further and pulls enemies.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Dragon's Fury|link=Dragon's Fury}} | ||
+ | | align="center" | {{Icon item|Dragon's Fury|100px|link=Dragon's Fury}} | ||
+ | '''Nu Long'''<br> | ||
+ | <small>Robot Weapon</small><br> | ||
| align="center" | | | align="center" | | ||
'''0''' | '''0''' | ||
Line 1,135: | Line 1,267: | ||
}} | }} | ||
| align="center" | | | align="center" | | ||
− | ''' | + | '''Valve'''<br> |
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Nostromo Napalmer|link=Nostromo Napalmer}} | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Afterburner.png|100px]] | ||
+ | '''Afterburner'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}+500% afterburn damage bonus<br> | ||
+ | {{Pro}}+100% afterburn duration.<br> | ||
+ | {{Con}}-66% damage penalty<br> | ||
+ | {{Con}}Airblast does not push back players<br> | ||
+ | {{Con}}Reflected projectiles are deleted.<br> | ||
+ | {{Neutral}}Flame deals higher afterburn damage, instead of direct damage<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
|- | |- | ||
− | | align="center" style="background-color:#ffe2c7; | {{Table icon| | + | | align="center" style="background-color:#ffe2c7; | {{Table icon|Phlogistinator|link=Phlogistinator}} |
− | | align="center" | {{Icon item| | + | | align="center" | {{Icon item|Phlogistinator|100px|link=Phlogistinator}} |
− | ''' | + | '''Conductor'''<br> |
<small>Custom Weapon</small><br> | <small>Custom Weapon</small><br> | ||
| align="center" | | | align="center" | | ||
'''0''' | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}100% critical hit vs wet players<br> | ||
+ | {{Con}}-34% damage penalty<br> | ||
+ | {{Con}}-50% buff duration<br> | ||
+ | {{Con}}-50% rage gained on hit<br> | ||
+ | {{Con}}On Hit: Mad Milk yourself, allowing enemies who are also wielding this weapon to crit you.<br> | ||
+ | {{Neutral}}Flame electrocutes wet players, same applies to you.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Herple Nerp'''<br> | ||
+ | {{steamid|76561197974413252}} | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Shotgun|link=Shotgun}} | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Shaolin_Scorcher.png|100px]] | ||
+ | '''Flame Scorcher'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''400''' | ||
| | | | ||
{{lang | {{lang | ||
Line 1,156: | Line 1,331: | ||
|- | |- | ||
− | | align="center" style="background-color:#ffe2c7; | {{Table icon| | + | | align="center" style="background-color:#ffe2c7; | {{Table icon|Reserve Shooter|link=Reserve Shooter}} |
− | | align="center" | | + | | align="center" | [[File:User_Bubbyboytoo_CW_Calefactor.png|100px]] |
− | ''' | + | '''Calefactor'''<br> |
<small>Custom Weapon</small><br> | <small>Custom Weapon</small><br> | ||
| align="center" | | | align="center" | | ||
Line 1,168: | Line 1,343: | ||
{{Con}}.<br> | {{Con}}.<br> | ||
{{Neutral}}.<br> | {{Neutral}}.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Iamgoofball''' (stats) <br> | ||
+ | |||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Panic Attack|link=Panic Attack}} | ||
+ | | align="center" | [[File:Aw_Survivalists_Slugger.png|100px]]<br> | ||
+ | '''Trench Defense'''<br> | ||
+ | <small>Recycled Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''400''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}.<br> | ||
+ | {{Con}}.<br> | ||
+ | {{Neutral}}.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Flare Gun |link=Flare Gun }} | ||
+ | | align="center" | {{Icon item|Flare Gun|100px|link=Flare Gun}} | ||
+ | '''Spitfire'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''400''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}+50% damage bonus<br> | ||
+ | {{Pro}}100% critical hit vs burning players<br> | ||
+ | {{Pro}}This weapon will reload when not active<br> | ||
+ | {{Con}}-50% afterburn damage bonus<br> | ||
+ | {{Neutral}}Flare deals higher damage at cost of less afterburn.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Detonator|link=Detonator}} | ||
+ | | align="center" | {{Icon item|Detonator|100px|link=Detonator}} | ||
+ | '''Flare Jumper'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}100% mini-crits vs burning players<br> | ||
+ | {{Pro}}-100% self damage<br> | ||
+ | {{Con}}-25% damage penalty<br> | ||
+ | {{Neutral}}Flare deals no damage to yourself, allowing for more mobility.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Manmelter|link=Manmelter}} | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Blaze_Blast.png|65px]] | ||
+ | '''Mechmelter'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''400''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}Does not require ammo<br> | ||
+ | {{Pro}}+50% projectile speed<br> | ||
+ | {{Pro}}+500% afterburn damage bonus<br> | ||
+ | {{Pro}}100% minicrits vs burning players<br> | ||
+ | {{Pro}}Alt-Fire: Extinguish teammates to gain guaranteed critical hits<br> | ||
+ | {{Neutral}}Flare deals increased afterburn damage<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Scorch Shot|link=Scorch Shot}} | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Spitfire.png|65px]] | ||
+ | '''Incendiary Cannon'''<br> | ||
+ | <small>Recycled Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''400''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}Flare explodes on impact<br> | ||
+ | {{Pro}}+190% damage bonus<br> | ||
+ | {{Pro}}100% minicrits vs burning players<br> | ||
+ | {{Con}}-35% self damage force<br> | ||
+ | {{Neutral}}Flare fires rocket-like projectile, no longer bounces.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Thermal Thruster|link=Thermal Thruster}} | ||
+ | | align="center" | {{Icon item|Thermal Thruster|100px|link=Thermal Thruster}} | ||
+ | '''Thermal Jumper'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}Push enemies back when you land.<br> | ||
+ | {{Pro}}+66% faster holster speed.<br> | ||
+ | {{Pro}}500% faster recharge rate<br> | ||
+ | {{Pro}}On Hit: Stun stomped target for 5 seconds<br> | ||
+ | {{Neutral}}Jetpack holsters faster, allowing for better mobility.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Gas Passer|link=Gas Passer}} | ||
+ | | align="center" | {{Icon item|Gas Passer|100px|link=Gas Passer}} | ||
+ | '''Napalm Canister'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}Gas meter builds with damage done and/or time<br> | ||
+ | {{Pro}}+2000% afteburn damage bonus<br> | ||
+ | {{Con}}Gas meter starts empty<br> | ||
+ | {{Con}}-50 rage gained on hit<br> | ||
+ | {{Neutral}}Gas deals higher afterburn damage, but requires more charge.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Gettysburg'''<br> | ||
+ | {{steamid|76561198016157051}} | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Axtinguisher|link=Axtinguisher}} | ||
+ | | align="center" | {{Icon item|Festive Axtinguisher|100px|link=Axtinguisher}} | ||
+ | '''Sealbreaker'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''600''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}100% Critical hit vs burning<br> | ||
+ | {{Pro}}On Kill: Gain 5 seconds of speed boost<br> | ||
+ | {{Con}}-75% slower deploy speed<br> | ||
+ | {{Con}}-50% damage penalty vs non burning players<br> | ||
+ | {{Neutral}}[2015] Axe finishes off burning players and grants speed boost.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible" width="100%" | ||
+ | ! colspan="5" class="header" style="background: #3b8594; color: white | {{lang | ||
+ | | en = Modified Demoman Weapons | ||
+ | }} | ||
+ | |- | ||
+ | ! class="header" width="20%" style="background: #75d3e6; color: black | {{lang | ||
+ | | en = Weapon | ||
+ | }} | ||
+ | ! class="header" width="20%" style="background: #75d3e6; color: black | {{lang | ||
+ | | en = Robo-Overclock | ||
+ | }} | ||
+ | ! class="header" width="10%" style="background: #75d3e6; color: black | {{lang | ||
+ | | en = Credit Cost | ||
+ | }} | ||
+ | ! class="header" width="40%" style="background: #75d3e6; color: black | {{lang | ||
+ | | en = Attributes | ||
+ | }} | ||
+ | ! class="header" width="10%" style="background: #75d3e6; color: black | {{lang | ||
+ | | en = Credit | ||
+ | }} | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | rowspan="2" align="center" style="background-color:#ffe2c7; | {{Table icon|Grenade Launcher|link=Grenade Launcher}} | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Ultimatum.png|100px]] | ||
+ | '''Ultimatum'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}On Hit: Jarate for 5 seconds<br> | ||
+ | {{Pro}}50% explosion radius<br> | ||
+ | {{Con}}-25% clip size<br> | ||
+ | {{Con}}-34% damage penalty<br> | ||
+ | {{Neutral}}Grenade deals less damage, apply Jarate<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''bubbyboytoo'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" | {{Icon item|Australium Grenade Launcher|100px|link=Grenade Launcher}} | ||
+ | '''Atomic Kiloton'''<br> | ||
+ | <small>Robot Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''400''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}500% damage bonus<br> | ||
+ | {{Pro}}+75% faster reload rate<br> | ||
+ | {{Con}}-20% projectile speed<br> | ||
+ | {{Con}}-25% explosion radius<br> | ||
+ | {{Con}}-100% fuse time on grenades<br> | ||
+ | {{Con}}-400% fire rate penalty<br> | ||
+ | {{Neutral}}Grenade deals x4 damage, but fired at a slow rate<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |- | ||
+ | | rowspan="2" align="center" style="background-color:#ffe2c7; | {{Table icon|Iron Bomber|link=Iron Bomber}} | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Improvised Exploder.png|100px]] | ||
+ | '''Precursor'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''400''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}Grenade is fired from the center.<br> | ||
+ | {{Pro}}+20% faster firing speed<br> | ||
+ | {{Pro}}Grenade bounce up to two times<br> | ||
+ | {{Pro}}On Bounced Hit: +50% damage bonus<br> | ||
+ | {{Con}}-20% slower reload time<br> | ||
+ | {{Neutral}}Hold FIRE to load up to four grenades, RELEASE to unload.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" | {{Icon item|Festivized Iron Bomber|100px|link=Iron Bomber}} | ||
+ | '''Triplet Golflet'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}+3 more projectile per shot<br> | ||
+ | {{Pro}}-45% fuse time on grenades<br> | ||
+ | {{Con}}-15% explosion radius<br> | ||
+ | {{Con}}+4 degrees random projectile deviation<br> | ||
+ | {{Con}}-30% slower firing speed<br> | ||
+ | {{Con}}-70% self blast damage force<br> | ||
+ | {{Neutral}}Grenade is fired in a burst of three, deals less damage each.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Loch-n-Load|link=Loch-n-Load}} | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Peacekeeper.png|100px]] | ||
+ | '''Cyclop PunchR'''<br> | ||
+ | <small>Recycled Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}+25% damage bonus<br> | ||
+ | {{Con}}+25% faster reload time<br> | ||
+ | {{Pro}}+20% projectile speed<br> | ||
+ | {{Pro}}On Hit Airborne: 100% to mini-crit<br> | ||
+ | {{Pro}}Attacks pierce all damage resistances<br> | ||
+ | {{Con}}-50% clip size<br> | ||
+ | {{Con}}-50% explosion radius<br> | ||
+ | {{Neutral}}[2012] Grenade deals increased damage on a single target, lacks splash.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Loose Cannon|link=Loose Cannon}} | ||
+ | | align="center" | {{Icon item|Loose Cannon|100px|link=Loose Cannon}} | ||
+ | '''Steel Bowler'''<br> | ||
+ | <small>Robot Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}+20% projectile speed<br> | ||
+ | {{Pro}}+50% projectile speed<br> | ||
+ | {{Pro}}Crits whenever it would normally mini-crit<br> | ||
+ | {{Con}}-75% clip size<br> | ||
+ | {{Con}}Cannonballs do not knockback players nor explode on impact<br> | ||
+ | {{Con}}-90% self damage force<br> | ||
+ | {{Neutral}}Cannonball no longer explodes on first target, and it will guarantee to crit target behind it.<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 1,174: | Line 1,662: | ||
|- | |- | ||
− | | align="center" style="background-color:#ffe2c7; | {{Table icon| | + | | align="center" style="background-color:#ffe2c7; | {{Table icon|Bootlegger|link=Bootlegger}} |
− | | align="center" | {{Icon item| | + | | align="center" | [[File:Backpack_Storm_Stompers.png|90px]] |
− | ''' | + | '''Iron Stompers'''<br> |
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}<br> | ||
+ | {{Pro}}On Hit: Stun stomped target for 5 seconds<br> | ||
+ | {{Pro}}300% damage bonus<br> | ||
+ | {{Pro}}-75% reduction in push force taken from damage<br> | ||
+ | {{Pro}}+20% faster movement speed<br> | ||
+ | {{Pro}}200% increased air control when blast jumping<br> | ||
+ | {{Pro}}Wearer never takes falling damage<br> | ||
+ | {{Neutral}}Boots grants higher self-damage immunity and stomp damage.<br> | ||
+ | {{Neutral}}In alt universe, where Demoman gotten Gunboats..<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|B.A.S.E. Jumper|link=B.A.S.E. Jumper}} | ||
+ | | align="center" | {{Icon item|B.A.S.E. Jumper|100px|link=B.A.S.E. Jumper}} | ||
+ | '''Paratrooper Safeguard'''<br> | ||
+ | <small>Recycled Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}Parachute can be redeployed mid-air<br> | ||
+ | {{Pro}}-25% blast damage from rocket jumps<br> | ||
+ | {{Pro}}200% increased air control when blast jumping<br> | ||
+ | {{Neutral}}[2016] Press JUMP in the air to slow your descent.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Stickybomb Launcher|link=Stickybomb Launcher}} | ||
+ | | align="center" | {{Icon item|Australium Stickybomb Launcher|100px|link=Stickybomb Launcher}} | ||
+ | '''Overloader'''<br> | ||
<small>Custom Weapon</small><br> | <small>Custom Weapon</small><br> | ||
| align="center" | | | align="center" | | ||
Line 1,183: | Line 1,715: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}}.<br> | + | {{Pro}}50% explosion radius<br> |
− | {{Con}} | + | {{Pro}}Stickybomb sticks to enemies<br> |
− | {{Neutral}}.<br> | + | {{Pro}}70% faster firing speed<br> |
+ | {{Pro}}Max charge time decreased by -1.3 seconds<br> | ||
+ | {{Con}}3 degree random projectile deviation<br> | ||
+ | {{Con}}-3 max pipebombs out<br> | ||
+ | {{Con}}-40% slower reload time<br> | ||
+ | {{Neutral}}Sticky bomb are fired rapidly, but reloading takes ages.<br> | ||
<br> | <br> | ||
}} | }} | ||
Line 1,192: | Line 1,729: | ||
|- | |- | ||
− | | align="center" style="background-color:#ffe2c7; | {{Table icon| | + | | rowspan="2" align="center" style="background-color:#ffe2c7; | {{Table icon|Quickiebomb Launcher|link=Quickiebomb Launcher}} |
− | | align="center" | {{Icon item| | + | | align="center" | {{Icon item|Quickiebomb Launcher|100px|link=Quickiebomb Launcher}} |
− | ''' | + | '''Quickiesnipe Launcher'''<br> |
+ | <small>Recycled Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}0.2 sec faster bomb arm time<br> | ||
+ | {{Pro}}Able to destroy enemy stickybombs<br> | ||
+ | {{Pro}}Max charge time decreased by 50%<br> | ||
+ | {{Con}}Stickybombs fizzle after 2 seconds<br> | ||
+ | {{Con}}-15% damage penalty<br> | ||
+ | {{Con}}-25% clip size<br> | ||
+ | {{Neutral}}[2014] Stickybomb is able to be spammed, but it fizzles if not detonated<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Big Mann.png|100px]] | ||
+ | '''Big Mann'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}+75% damage bonus<br> | ||
+ | {{Pro}}50% explosion radius<br> | ||
+ | {{Pro}}-8 sec faster bomb arm time<br> | ||
+ | {{Pro}}Max charge time decreased by -1.3 seconds<br> | ||
+ | {{Con}}-7 max pipebombs out<br> | ||
+ | {{Con}}-90% clip size<br> | ||
+ | {{Con}}-250% slower firing speed<br> | ||
+ | {{Neutral}}Stickybomb instantly arms, but only one large sticky can be active.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Sticky Jumper|link=Sticky Jumper}} | ||
+ | | align="center" | {{Icon item|Sticky Jumper|100px|link=Sticky Jumper}} | ||
+ | '''Highland Fling'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}+200% max secondary ammo on wearer<br> | ||
+ | {{Pro}}Stickybomb sticks to enemies<br> | ||
+ | {{Pro}}Parachute can be redeployed<br> | ||
+ | {{Con}}-100% damage penalty<br> | ||
+ | {{Con}}-4 max pipebombs out<br> | ||
+ | {{Neutral}}[2012] More stickybomb could be deployed, increasing your mobility.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Scottish Resistance|link=Scottish Resistance}} | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Sticky Sweeper.png|100px]] | ||
+ | '''Sticky Sweeper'''<br> | ||
<small>Custom Weapon</small><br> | <small>Custom Weapon</small><br> | ||
| align="center" | | | align="center" | | ||
Line 1,201: | Line 1,803: | ||
{{lang | {{lang | ||
| en = <br> | | en = <br> | ||
− | {{Pro}} | + | {{Pro}}+25% damage bonus<br> |
− | {{Con}}.<br> | + | {{Pro}}+3 more projectile per shot<br> |
+ | {{Pro}}+25% faster firing speed<br> | ||
+ | {{Pro}}+250% explosion radius<br> | ||
+ | {{Pro}}+2 max pipebombs out<br> | ||
+ | {{Pro}}Detonates stickybombs near the crosshair<br> | ||
+ | {{Con}}-50% clip size<br> | ||
+ | {{Con}}1.7 sec slower bomb arm time<br> | ||
{{Neutral}}.<br> | {{Neutral}}.<br> | ||
<br> | <br> | ||
Line 1,208: | Line 1,816: | ||
| align="center" | | | align="center" | | ||
'''N/A'''<br> | '''N/A'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Chargin' Targe|link=Chargin' Targe}} | ||
+ | | align="center" | {{Icon item|Festive Chargin' Targe|100px|link=Chargin' Targe}} | ||
+ | '''Heraldic Targe'''<br> | ||
+ | <small>Robot Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}+66% fire damage resistance on wearer<br> | ||
+ | {{Pro}}+50% explosive damage resistance on wearer<br> | ||
+ | {{Pro}}+33% bullet damage resistance on wearer<br> | ||
+ | {{Pro}}Able to attack whilst shield charging<br> | ||
+ | {{Pro}}100% critical hit on first strike after a charge.<br> | ||
+ | {{Con}}-66% shieldbash damage penalty<br> | ||
+ | {{Con}}+500% increase in charge recharge rate<br> | ||
+ | {{Neutral}}[Knight Demo] Shield denies more damage, but charging delay is longer.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Tide Turner|link=Tide Turner}} | ||
+ | | align="center" | {{Icon item|Tide Turner|100px|link=Tide Turner}} | ||
+ | '''Tide Changer'''<br> | ||
+ | <small>Robot Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}+5 sec increase in charge duration<br> | ||
+ | {{Pro}}Full turning control while charging<br> | ||
+ | {{Pro}}Able to attack whilst shield charging<br> | ||
+ | {{Pro}}Melee kills refill 75% of your charge meter<br> | ||
+ | {{Pro}}100% mini-crit on first strike after a charge<br> | ||
+ | {{Con}}-80% shieldbash damage penalty<br> | ||
+ | {{Neutral}}[Persuader Demo] Shield no longer denies damage, allows full turning.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Splendid Screen|link=Splendid Screen}} | ||
+ | | align="center" | {{Icon item|Splendid Screen|100px|link=Splendid Screen}} | ||
+ | '''Window Basher'''<br> | ||
+ | <small>Robot Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | |||
+ | {{Pro}}+2 sec increase in charge duration<br> | ||
+ | {{Pro}}-20% damage from ranged sources while active<br> | ||
+ | {{Pro}}+500% increase in charge impact damage<br> | ||
+ | {{Pro}}Able to attack whilst shield charging<br> | ||
+ | {{Con}}-150% increase in charge recharge rate<br> | ||
+ | {{Con}}Increase in push force taken from damage and airblast<br> | ||
+ | {{Neutral}}[Basher Demo] Shield only denies minor damage, massive increase in bash damage<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Eyelander|link=Eyelander}} | ||
+ | | align="center" | {{Icon item|Horseless Headless Horsemann's Headtaker|100px|link=Horseless Headless Horsemann's Headtaker}} | ||
+ | '''Unusual Headslicer'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''600''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}(Sword Attrib) 50% increase in melee range<br> | ||
+ | {{Pro}}On Kill: Gain increased speed and damage, up to 75%<br> | ||
+ | {{Pro}}+25 max health<br> | ||
+ | {{Con}}No random critical hits<br> | ||
+ | {{Neutral}}Sword gains damage bonus on kill, inverse of Headtaker<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Ullapool Caber|link=Ullapool Caber}} | ||
+ | | align="center" | {{Icon item|Ullapool Caber|100px|link=Ullapool Caber}} | ||
+ | '''Defuser Ordinance'''<br> | ||
+ | <small>Robot Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''600''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}33% blast damage bonus<br> | ||
+ | {{Pro}}Gain 50% increase in melee damage when health is <50%<br> | ||
+ | {{Pro}}Caber regenerates after a few seconds<br> | ||
+ | {{Pro}}75% self damage force<br> | ||
+ | {{Pro}}-90% self blast damage<br> | ||
+ | {{Con}}User cannot be revived by a medic on their death.<br> | ||
+ | {{Con}}No random critical hits<br> | ||
+ | {{Neutral}}Caber one-shots light classes, but cannot be revived on death.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
|} | |} | ||
{| class="wikitable grid collapsible" width="100%" | {| class="wikitable grid collapsible" width="100%" | ||
! colspan="5" class="header" style="background: #3b8594; color: white | {{lang | ! colspan="5" class="header" style="background: #3b8594; color: white | {{lang | ||
− | | en = Modified | + | | en = Modified Heavyweapons Weapons |
}} | }} | ||
|- | |- | ||
Line 1,231: | Line 1,951: | ||
}} | }} | ||
|- | |- | ||
+ | |||
+ | |- | ||
+ | | rowspan="2" align="center" style="background-color:#ffe2c7; | {{Table icon|Minigun|link=Minigun}} | ||
+ | | align="center" | {{Icon item|Iron Curtain|100px|link=Iron Curtain}} | ||
+ | '''Assault Cannon'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}Accuracy scales damage, up to 50%<br> | ||
+ | {{Pro}}40% faster firing speed while injured<br> | ||
+ | {{Pro}}Accuracy scales damage, up to 50% bonus damage<br> | ||
+ | {{Pro}}+80% movement speed bonus whilst revved up<br> | ||
+ | {{Con}}150% less accurate<br> | ||
+ | {{Con}}Becomes even less accurate on consecutive firing<br> | ||
+ | {{Neutral}}Minigun fires rapidly, in a wildly innacurate manner<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" | {{Icon item|Deflector|100px|link=Deflector}} | ||
+ | '''Mini-Deflector'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''600''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}+50% damage bonus<br> | ||
+ | {{Pro}}Bullets destroy rockets and grenades in-flight.<br> | ||
+ | {{Con}}-33% less accurate<br> | ||
+ | {{Con}}Bullet dissipates after 900 HU<br> | ||
+ | {{Neutral}}Minigun able to destroy projectile, but unable to deal damage from far-away.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Brass Beast|link=Brass Beast}} | ||
+ | | align="center" | {{Icon item|Brass Beast|100px|link=Brass Beast}} | ||
+ | '''Bulletproof Battery'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}Accuracy scales damage, up to 50% bonus damage<br> | ||
+ | {{Pro}}-20% damage resistance when below 50% health and spun up<br> | ||
+ | {{Pro}}Attacks pierce all damage resistances<br> | ||
+ | {{Pro}}-99% increase in push force taken from damage<br> | ||
+ | {{Con}}-99% slower move speed while deployed<br> | ||
+ | {{Con}}Jump is disabled while deployed<br> | ||
+ | {{Con}}-50% maximum overheal<br> | ||
+ | {{Neutral}}Minigun fires higher calibre, but hampers movement.<br> | ||
+ | {{Neutral}}Destroyed robot is turned into gold.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Huo-Long Heater|link=Huo-Long Heater}} | ||
+ | | align="center" | {[[File:Aw_Tank_Goodness.png|65px]] | ||
+ | '''Firestarter'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}On Hit: target is engulfed in flames<br> | ||
+ | {{Pro}}75% damage bonus vs burning players<br> | ||
+ | {{Con}}Alt-fire is disabled<br> | ||
+ | {{Con}}Projectile fizzles after 0.75 sec<br> | ||
+ | {{Con}}34% damage bonus vs non-burning players<br> | ||
+ | {{Con}}+150% slower firing speed<br> | ||
+ | {{Neutral}}Minigun shoots fire-rocket that sets enemy ablaze and deals more fire damage.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | Creator of Dusty Dillema<br> (Barren)<br> | ||
+ | '''theAgamer11'''<br> | ||
+ | {{steamid|76561198110010173}} | ||
+ | |||
+ | '''SiF''' (rebalanced for RED)<br> | ||
+ | {{steamid|76561198182013265}} | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Natascha|link=Natascha}} | ||
+ | | align="center" | {{Icon item|Natascha|100px|link=Natascha}} | ||
+ | '''Ludmilla'''<br> | ||
+ | <small>Recycled Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}On Hit: Gain up to +8 health<br> | ||
+ | {{Pro}}-20% damage resistance when below 50% health and spun up<br> | ||
+ | {{Con}}-100% maximum overheal<br> | ||
+ | {{Neutral}}Minigun fire heals you slightly, but overheal attempt is blocked.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | rowspan="4" align="center" style="background-color:#ffe2c7; | {{Table icon|Tomislav|link=Tomislav}} | ||
+ | | align="center" | {{Icon item|Australium Tomislav|100px|link=Tomislav}} | ||
+ | '''H-AA Thundergun'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}300% damage bonus<br> | ||
+ | {{Pro}}20% faster spin up time<br> | ||
+ | {{Pro}}On Hit Airborne: 100% to mini-crit<br> | ||
+ | {{Pro}}Attacks pierce all damage resistances<br> | ||
+ | {{Pro}}20% more accurate<br> | ||
+ | {{Con}}-50% self damage force<br> | ||
+ | {{Con}}650% slower firing speed<br> | ||
+ | {{Neutral}}Minigun fires explosive shells.<br> | ||
+ | {{Neutral}}Destroyed robots turns into ash. Semi 1:1 to DRG inspiration.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |||
+ | |- | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Heavy Artillery.png|65px]] | ||
+ | '''Precise Unnatural Selector'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}80% more accurate<br> | ||
+ | {{Pro}}75% faster spin up time<br> | ||
+ | {{Pro}}34% faster firing speed<br> | ||
+ | {{Pro}}Silent Killer: No barrel spin sound<br> | ||
+ | {{Con}}50% damage penalty<br> | ||
+ | {{Neutral}}[2011] Minigun is insanely accurate, but deals a lot less damage<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Vacuulator.png|65px]] | ||
+ | '''Deathray Goliathon 9000'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}400% damage bonus vs players<br> | ||
+ | {{Pro}}90% faster spin up time<br> | ||
+ | {{Con}}Alt-fire is disabled<br> | ||
+ | {{Con}}25% slower firing speed<br> | ||
+ | {{Con}}Projectile fizzled after 0.75 sec<br> | ||
+ | {{Con}}3 degrees random projectile deviation<br> | ||
+ | {{Neutral}}Minigun fires bison laser with limited effective range<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''randomguy'''<br> | ||
+ | {{steamid|76561198056380662}} | ||
+ | |||
+ | |- | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Meteor Shower.png|65px]] | ||
+ | '''Heavy Nailgun'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}300% damage bonus vs players<br> | ||
+ | {{Pro}}+2 more projectile per shot<br> | ||
+ | {{Pro}}90% faster spin up time<br> | ||
+ | {{Con}}2 degrees random projectile deviation<br> | ||
+ | {{Neutral}}Minigun fires nail rapidly with slow projectiles<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Ciaran'''<br> | ||
+ | {{steamid|76561198326775777}} | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Shotgun|link=Shotgun}} | ||
+ | | align="center" | {{Icon item|Shotgun|100px|link=Shotgun}} | ||
+ | '''Heavy Shotgun'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''400''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}+500% more pellets per shot<br> | ||
+ | {{Pro}}Bullets destroy rockets and grenades in-flight.<br> | ||
+ | {{Con}}-50% damage dealt<br> | ||
+ | {{Con}}-150% slower firing speed<br> | ||
+ | {{Neutral}}Shotgun fires a massive spread of pellets.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Family Business|link=Family Business}} | ||
+ | | align="center" | [[File:User_Bubbyboytoo_CW_Tactigatling.png|100px]] | ||
+ | '''XM-FathoM'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}.<br> | ||
+ | {{Con}}.<br> | ||
+ | {{Neutral}}.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Panic Attack|link=Panic Attack}} | ||
+ | | align="center" | {{Icon item|Panic Attack|100px|link=Panic Attack}} | ||
+ | '''Trench Defense'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}.<br> | ||
+ | {{Con}}.<br> | ||
+ | {{Neutral}}.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Apoco-Fists|link=Apoco-Fists}} | ||
+ | | align="center" | {{Icon item|Apoco-Fists|100px|link=Apoco-Fists}} | ||
+ | '''Apocalyptic Gloves'''<br> | ||
+ | <small>Robot Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}100% critical hit vs players<br> | ||
+ | {{Pro}}On Kit: 100% critical hit for 8 seconds<br> | ||
+ | {{Con}}300% melee damage vulnerability<br> | ||
+ | {{Con}}105% crit damage vulnerability<br> | ||
+ | {{Neutral}}Critical kill grants critboost on your minigun. Weak to melee.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Gloves of Running Urgently|link=Gloves of Running Urgently}} | ||
+ | | align="center" | [[File:BLU_Gloves_of_Running_Urgently.png|100px]] | ||
+ | '''Lightweight Gloves'''<br> | ||
+ | <small>Robot Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}+30% faster move speed on wearer<br> | ||
+ | {{Con}}You are Marked-For-Death while active.<br> | ||
+ | {{Neutral}}Run faster while equipped, take more damage when hurt.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''Valve'''<br> | ||
+ | |||
+ | |- | ||
+ | | align="center" style="background-color:#ffe2c7; | {{Table icon|Fists of Steel|link=Fists of Steel}} | ||
+ | | align="center" | [[File:Backpack_Fists_of_Steel.png|100px]] | ||
+ | '''Alloyweight Gloves'''<br> | ||
+ | <small>Custom Weapon</small><br> | ||
+ | | align="center" | | ||
+ | '''0''' | ||
+ | | | ||
+ | {{lang | ||
+ | | en = <br> | ||
+ | {{Pro}}-80% damage from ranged sources<br> | ||
+ | {{Con}}300% melee damage vulnerability<br> | ||
+ | {{Con}}150% melee crit damage vulnerability<br> | ||
+ | {{Neutral}}Takes 80% less damage from all sources, but dies instantly from a melee hit.<br> | ||
+ | <br> | ||
+ | }} | ||
+ | | align="center" | | ||
+ | '''N/A'''<br> | ||
|- | |- | ||
Line 1,253: | Line 2,284: | ||
{| class="wikitable grid collapsible" width="100%" | {| class="wikitable grid collapsible" width="100%" | ||
! colspan="5" class="header" style="background: #3b8594; color: white | {{lang | ! colspan="5" class="header" style="background: #3b8594; color: white | {{lang | ||
− | | en = Modified | + | | en = Modified Engineer Weapons |
}} | }} | ||
|- | |- |
Latest revision as of 05:02, 7 September 2024
This incomplete list shows extended upgrades that were previously used in mission made by this author.
Custom Class Upgrade | ||||
---|---|---|---|---|
Upgrade | Class | Credit Cost | Level | Attributes |
+4 Health Regen | All classes | 200 | 3 | Health regeneration per upgrade increased to +4, up to +12 |
33% Faster Deploy and Holster | 100 | 2 | Deploy and Holster time is reduced by 33%, up to 66 | |
Grenade Specialist | Demoman | 350 | 2 | Stun and Blast radius is increased by 15% |
|-
Modified Scout Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Scattergun |
Scattercannon |
0 |
|
OverPovered (Big Shot! concept) |
Baby Face's Blaster |
Public Enemy |
0 |
|
Valve |
Back Scatter |
Recon Ambusher |
0 |
|
Herple Nerp |
Force-A-Nature |
Blast-a-Nature |
0 |
|
Valve |
Shortstop |
Light Nailgun |
0 |
|
Valve |
Special Deliverer |
0 |
|
Valve | |
Soda Popper |
Wicked Popper |
0 |
|
Valve |
Full Spectrum |
0 |
|
||
Pistol |
Deagle Eagl |
400 |
|
Derosaj (Magnum Opus Concept) Noscoop (Stat rebalance) |
C.A.P.P.E.R |
Saboteur 66 |
400 |
|
PDA Expert SiF (balanced for RED) |
Lugermorph |
Sam's Lugermorph |
400 |
|
N/A |
Pretty Boy's Pocket Pistol |
Covert Mafioso |
400 |
On Hit: Mad Milked for 4 seconds |
Valve |
Winger |
Airborne Annihilator |
400 |
Fire highly accurate shots that shuts down targets. |
N/A |
Flying Guillotine |
Reckoning Aces |
400 |
|
Valve |
Bonk! Atomic Punch |
Anchor-a-Cola |
0 |
|
Creator of Rocky Ravage (Radar) |
Spectral Fizz |
0 |
|
Tindall | |
Crit-a-Cola |
Nuka-Cola |
0 |
|
Valve |
Atomizer |
Atomic Punch |
0 |
|
Valve |
Boston Basher |
Blocker Blade |
600 |
|
N/A |
Candy Cane |
Reflector Mitt |
600 |
25% explosive damage vulnerability on wearer |
Valve |
Sun-on-a-Stick |
Molten Mace |
600 |
|
Gettysburg
|
Sandman |
Stun Bat |
600 |
|
Valve |
Modified Soldier Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Rocket Launcher |
Rapid Contravention |
0 |
|
Valve |
Original |
Atom Launcher |
400 |
|
Valve |
RPG Launcher |
0 |
|
||
Air Strike |
Rainmaker Barrage |
0 |
|
Corvalho (Rain-Maker Concept) |
Beggar's Bazooka |
Supplicant's Bazooka |
0 |
|
N/A |
Black Box |
Burst-Heal Box |
0 |
|
Valve |
Cow Mangler 5000 |
4th Dissentangler |
0 |
|
N/A
|
Direct Hit |
Peacebreaker |
0 |
|
Tindall |
Liberty Launcher |
Scatterblast Launcher |
0 |
|
Valve |
Red Glare |
0 |
|
N/A | |
Rocket Jumper |
Stunning Pacifism |
400 |
|
N/A |
Righteous Bison |
Beamer Bison |
600 |
|
Tindall |
Shotgun |
Second Ammendment |
400 |
|
N/A |
Reserve Shooter |
Reverse Shooter |
400 |
|
Lil' GuY |
Panic Attack |
Trench Defense |
400 |
|
Valve |
Buff Banner |
Volley Rally |
0 |
|
N/A |
Power Dominance |
0 |
|
bubbyboytoo (Power Banner concept) | |
Battalion's Backup |
Unfriendly Broadcast |
0 |
|
svdl (Public Address concept) |
Means of Sabotage |
2250 |
|
Conga Dispenser
| |
Concheror |
Hurried Surge |
0 |
|
N/A |
Rally Cloak |
0 |
|
bubbyboytoo
| |
Gunboats |
Long Fall Treads |
0 |
|
N/A |
Mantreads |
Leather Stompers |
0 |
|
N/A |
B.A.S.E. Jumper |
Paratrooper Safeguard |
0 |
|
Valve |
Equalizer |
Unsplit Equalizer |
0 |
|
Valve |
Half-Zatoichi |
Sable's Demise |
400 |
|
FvF |
Market Gardener |
Excelsior Jumper |
800 |
|
royal |
Modified Pyro Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Flame Thrower |
Extended Imblazer |
0 |
|
|
Cauterizer |
0 |
|
bubbyboytoo | |
Backburner |
Cryoburner |
0 |
|
Valve |
Degreaser |
Pushover |
0 |
|
Valve
|
Wavesucker |
0 |
|
N/A
| |
Dragon's Fury |
Nu Long |
0 |
|
Valve |
Nostromo Napalmer |
Afterburner |
0 |
|
Valve |
Phlogistinator |
Conductor |
0 |
|
Herple Nerp |
Shotgun |
Flame Scorcher |
400 |
|
N/A |
Reserve Shooter |
Calefactor |
0 |
|
Iamgoofball (stats)
|
Panic Attack |
Trench Defense |
400 |
|
Valve
|
Flare Gun |
Spitfire |
400 |
|
N/A |
Detonator |
Flare Jumper |
0 |
|
N/A |
Manmelter |
Mechmelter |
400 |
|
N/A |
Scorch Shot |
Incendiary Cannon |
400 |
|
Valve |
Thermal Thruster |
Thermal Jumper |
0 |
|
N/A
|
Gas Passer |
Napalm Canister |
0 |
|
Gettysburg |
Axtinguisher |
Sealbreaker |
600 |
|
Valve |
Modified Demoman Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Grenade Launcher |
Ultimatum |
0 |
|
bubbyboytoo |
Atomic Kiloton |
400 |
|
N/A | |
Iron Bomber |
Precursor |
400 |
|
N/A |
Triplet Golflet |
0 |
|
N/A | |
Loch-n-Load |
Cyclop PunchR |
0 |
|
Valve |
Loose Cannon |
Steel Bowler |
0 |
|
N/A |
Bootlegger |
Iron Stompers |
0 |
|
Valve |
B.A.S.E. Jumper |
Paratrooper Safeguard |
0 |
|
Valve
|
Stickybomb Launcher |
Overloader |
0 |
|
N/A |
Quickiebomb Launcher |
Quickiesnipe Launcher |
0 |
|
Valve |
Big Mann |
0 |
|
Valve | |
Sticky Jumper |
Highland Fling |
0 |
|
Valve |
Scottish Resistance |
Sticky Sweeper |
0 |
|
N/A |
Chargin' Targe |
Heraldic Targe |
0 |
|
Valve |
Tide Turner |
Tide Changer |
0 |
|
N/A |
Splendid Screen |
Window Basher |
0 |
+2 sec increase in charge duration |
N/A |
Eyelander |
Unusual Headslicer |
600 |
|
N/A |
Ullapool Caber |
Defuser Ordinance |
600 |
|
N/A |
Modified Heavyweapons Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Minigun |
Assault Cannon |
0 |
|
Valve |
Mini-Deflector |
600 |
|
Valve | |
Brass Beast |
Bulletproof Battery |
0 |
|
N/A |
Huo-Long Heater |
{
Firestarter |
0 |
|
Creator of Dusty Dillema SiF (rebalanced for RED) |
Natascha |
Ludmilla |
0 |
|
Valve |
Tomislav |
H-AA Thundergun |
0 |
|
N/A
|
Precise Unnatural Selector |
0 |
|
Valve | |
Deathray Goliathon 9000 |
0 |
|
randomguy | |
Heavy Nailgun |
0 |
|
Ciaran | |
Shotgun |
Heavy Shotgun |
400 |
|
Valve |
Family Business |
XM-FathoM |
0 |
|
N/A |
Panic Attack |
Trench Defense |
0 |
|
Valve |
Apoco-Fists |
Apocalyptic Gloves |
0 |
|
N/A |
Gloves of Running Urgently |
Lightweight Gloves |
0 |
|
Valve |
Fists of Steel |
Alloyweight Gloves |
0 |
|
N/A |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Modified Engineer Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Modified Medic Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Modified Sniper Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Modified Spy Weapons | ||||
---|---|---|---|---|
Weapon | Robo-Overclock | Credit Cost | Attributes | Credit |
Ambassador |
Traitor's Quickdraw |
400 |
|
Gettysburg |
L'Etranger |
Malware Injector |
400 |
|
Valve |
Enforcer |
Silent Judgement |
0 |
|
N/A |
Br [[Br|Template:Dictionary/items/br]] |
Br
aaaaa |
0 |
|
N/A |
Invis Watch |
Transdimensional Parry |
0 |
|
N/A |
Bloodied Getaway |
0 |
|
N/A | |
PSA: Plot Armor Ace |
0 |
|
Valve |