Difference between revisions of "Soldier Robot"

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m (got giant icons working with "|giant=giant|" lol, all thats left is to modify the template to allow it to use crit ifons)
 
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{{Infobox class
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{{Redirects here|Robot Soldier|Tin Soldier}}
  | image  = Soldierbot_blu.png
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{{Class infobox
  | health = '''{{Metrics/Health|C=soldier}}''' <small>(Soldier, Buff Soldier, Extended Buff and Conch Soldiers, Black Box Soldier, Blast Soldier, Crit Soldier)</small> <br>'''220''' <small>(Extended Backup Soldier) </small> <br>'''3800''' <small>(Giant Soldier, Giant Charged Soldier, Giant Rapid Fire Soldier, Giant Burst Fire Soldier (Type 1), <br> Giant Extended Buff Soldiers, Giant Blast Soldier)</small> <br>'''4000''' <small>(Colonel Barrage)</small> <br>'''4200''' <small>(Giant Burst Fire Soldier (Type 2), Giant Black Box Soldier, Major Crits (Type 1) )</small> <br>'''60,000''' <small>(Sergeant Crits, Chief Blast Soldier, Major Crits (Type 2) )</small>
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| image  = Soldierbot_blu.png
  | speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=soldier}}}}%''' <small>(Soldier, Buff Soldier, Extended Buff Soldiers, Black Box Soldier, Blast Soldier, Crit Soldier)</small> <br>'''40%''' <small>(Giant Soldier, Giant Rapid Fire Soldier, Giant Burst Fire Soldiers, Giant Charged Soldier, <br> Giant Extended Buff Soldiers, Giant Black Box Soldier, Giant Blast Soldier, Colonel Barrage, Major Crits, <br> Sergeant Crits, Chief Blast Soldier)</small>
+
| health = '''{{Metrics/Health|C=soldier}}''' <small>(Soldier, Buff Soldier, Extended Buff, Backup and Conch Soldiers, Black Box Soldier, Blast Soldier, Crit Soldier)</small><br>'''3800''' <small>(Giant Soldier, Giant Charged Soldier, Giant Rapid Fire Soldier, Giant Burst Fire Soldier (Type 1),<br>Giant Extended Buff Soldiers, Giant Blast Soldier)</small><br>'''4000''' <small>(Colonel Barrage)</small><br>'''4200''' <small>(Giant Burst Fire Soldier (Type 2), Giant Black Box Soldier, Major Crits (Type 1) )</small><br>'''60,000''' <small>(Sergeant Crits, Chief Blast Soldier, Major Crits (Type 2) )</small>
 +
| speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=soldier}}}}%''' <small>(Soldier, Buff Soldier, Extended Buff Soldiers, Black Box Soldier, Blast Soldier, Crit Soldier)</small><br>'''40%''' <small>(Giant Soldier, Giant Rapid Fire Soldier, Giant Burst Fire Soldiers, Giant Charged Soldier,<br>Giant Extended Buff Soldiers, Giant Black Box Soldier, Giant Blast Soldier, Colonel Barrage, Major Crits,<br>Sergeant Crits, Chief Blast Soldier)</small>
 
}}
 
}}
  
{{Quotation|'''The Soldier-bot'''|You are all weak! You are all bleeders!|sound=Soldier_mvm_taunts10.mp3}}
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{{Quotation|'''The Soldier-bot'''|Bleep, bloop. Maggot!|sound=Soldier_mvm_robot10.mp3}}
  
 
'''[[Soldier]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies.
 
'''[[Soldier]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies.
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By itself, the Soldier bot isn't a terrible threat, but nothing in this game mode comes "alone". A squad of Soldier bots quickly becomes a problem, as the defenders may be faced with a barrage of rockets coming their way. Soldier Robots reload when they have time, and fire when they see an enemy.
 
By itself, the Soldier bot isn't a terrible threat, but nothing in this game mode comes "alone". A squad of Soldier bots quickly becomes a problem, as the defenders may be faced with a barrage of rockets coming their way. Soldier Robots reload when they have time, and fire when they see an enemy.
  
=== Soldier (Type 2)===
+
=== Soldier (Type 2) ===
 
{{Robot loadout|icon=soldier|name=Soldier|primary=Cow Mangler 5000}}
 
{{Robot loadout|icon=soldier|name=Soldier|primary=Cow Mangler 5000}}
This rare variant of the Soldier-bot carries the [[Cow Mangler 5000]]; their 80% damage reduction to buildings means they pose less of a threat to an Engineer's buildings. They are otherwise identical to a normal Soldier-bot. They do not fire charged shots. This Soldier-bot variant only appears in wave 2 of [[Bavarian Botbash (mission)|Bavarian Botbash]]. (Operation [[Two Cities Update|Two Cities]], [[Rottenburg]])
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This rare variant of the Soldier-bot carries the [[Cow Mangler 5000]]; their 80% damage reduction to buildings means they pose less of a threat to an Engineer's buildings. They are otherwise identical to a normal Soldier-bot. They do not fire charged shots. This Soldier-bot variant only appears in wave 4 of [[Bavarian Botbash (mission)|Bavarian Botbash]] (Operation [[Two Cities Update|Two Cities]], [[Rottenburg]]).
  
 
=== Direct Hit Soldier ===
 
=== Direct Hit Soldier ===
 
{{Robot loadout|icon=soldier|name=Direct Hit Soldier|primary=Direct Hit}}
 
{{Robot loadout|icon=soldier|name=Direct Hit Soldier|primary=Direct Hit}}
This rare Soldier-bot variant uses the [[Direct Hit]]. The +80% increased projectile speed allows this Soldier-bot to kill enemies from far range easier, but with some difficulty when a target [[strafing|strafes]] outside of close range. This Soldier-bot is only seen on the second wave of [[Cataclysm (mission)|Cataclysm]]. (Operation Gear Grinder, [[Coaltown]])
+
This rare Soldier-bot variant uses the [[Direct Hit]]. The +80% increased projectile speed allows this Soldier-bot to kill enemies from far range easier, but with some difficulty when a target [[strafing|strafes]] outside of close range. This Soldier-bot is only seen on the second wave of [[Cataclysm (mission)|Cataclysm]] (Operation Gear Grinder, [[Coaltown]]).
  
 
=== Direct Hit Soldier (Type 2) ===
 
=== Direct Hit Soldier (Type 2) ===
 
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{{Robot loadout
{{Robot loadout|icon=soldier|name=Direct Hit Soldier|primary=Direct Hit|attribs={{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|100% critical chance}}}}
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| icon = soldier
This variant of Gatebot Soldier-bot wields a crit-boosted [[Direct Hit]], allowing them to deal out a lot of pain. They are only seen near the end of the final wave of [[Empire Escalation (mission)|Empire Escalation]] and they are assisted by [[Medic Robot#Über Medic|Uber Medics (Type 2)]].
+
| name = Direct Hit Soldier
 +
| crit = crit
 +
| primary = Direct Hit
 +
| attribs = {{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{common string|bot 100 crit chance}}}}
 +
This variant of Gatebot Soldier-bot wields a Crit-boosted [[Direct Hit]], allowing them to deal out a lot of pain. They are only seen near the end of the final wave of [[Empire Escalation (mission)|Empire Escalation]] and they are assisted by [[Medic Robot#Über Medic|Uber Medics (Type 2)]].
  
 
=== Crit Soldier ===
 
=== Crit Soldier ===
{{Robot loadout|icon=soldier|name=Crit Soldier|primary=Rocket Launcher|attribs={{buff|100% crit chance}}{{buff|+100% damage bonus}}{{buff|+180% faster reload rate}}{{buff|+40% faster firing speed}}}}
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{{Robot loadout
This advanced variant of the single Soldier-bot can easily mow down any player without crit/blast resistance. They appear in large groups, and their critical rockets, which deal double damage, can become a real problem for the defenders. Critical soldiers fire their rockets much faster than any other non-giant Soldier bot and will attack at an infinite rate because of their very fast reload speed, much like a Giant Rapid Fire Soldier. These robots only appear in [[Caliginous Caper (mission)|Caliginous Caper]] and [[Broken Parts (mission)|Broken Parts]].
+
| icon = soldier
 +
| name = Crit Soldier
 +
| crit = crit
 +
| primary = Rocket Launcher
 +
| attribs = {{common string|bot 100 crit chance}}{{buff|+100% {{common string|bot damage dealt}}}}{{buff|+180% {{common string|bot faster reload rate}}}}{{buff|+40% {{common string|bot fire rate bonus}}}}
 +
}}
 +
This advanced variant of the single Soldier-bot can easily mow down any player without Crit/blast resistance. They appear in large groups, and their critical rockets, which deal six times the damage of a normal rocket, can become a real problem for the defenders. Critical Soldiers fire their rockets much faster than any other non-giant Soldier bot and attack at an infinite rate because of their very fast reload speed, much like a Giant Rapid Fire Soldier. These robots only appear in [[Caliginous Caper (mission)|Caliginous Caper]] and [[Broken Parts (mission)|Broken Parts]].
  
 
=== Crit Soldier (Type 2) ===
 
=== Crit Soldier (Type 2) ===
{{Robot loadout|icon=soldier|name=Crit Soldier|primary=Rocket Launcher|attribs={{buff|100% crit chance}}{{buff|+180% faster reload rate}}{{buff|+40% faster firing speed}}}}
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{{Robot loadout
 +
| icon = soldier
 +
| name = Crit Soldier
 +
| crit = crit
 +
| primary = Rocket Launcher
 +
| attribs = {{common string|bot 100 crit chance}}{{buff|+180% {{common string|bot faster reload rate}}}}{{buff|+40% {{common string|bot fire rate bonus}}}}
 +
}}
 
This variant of the <b>Crit Soldier</b> bot is identical to the first variant, with the only difference being that it lacks the damage bonus the first variant has. This variant only appears on the first wave of [[Broken Parts (mission)|Broken Parts]].
 
This variant of the <b>Crit Soldier</b> bot is identical to the first variant, with the only difference being that it lacks the damage bonus the first variant has. This variant only appears on the first wave of [[Broken Parts (mission)|Broken Parts]].
  
 
=== Buff Soldier ===
 
=== Buff Soldier ===
{{Robot loadout|icon=soldier buff|name=Buff Soldier|primary=Rocket Launcher|secondary=Buff Banner|attribs={{buff|Spawns with full rage}}}}
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{{Robot loadout
Buff Soldiers have [[Buff Banner]]s and start with full rage. They use their banners as soon as they spawn, and can be dangerous if fought right when they enter the map. If they fully refill their rage by dealing damage on players, they will reuse their buff. This type of Soldier is especially deadly when combined with other, stronger robots, and should be taken out after any medics and Extended Banner Soldiers in the wave.
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| icon = soldier buff
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| name = Buff Soldier
 +
| primary = Rocket Launcher
 +
| secondary = Buff Banner
 +
| attribs = {{common string|bot spawn with full rage}}
 +
}}
 +
Buff Soldiers have [[Buff Banner]]s and start with full rage. They use their banners as soon as they spawn, and can be dangerous if fought right when they enter the map. If they fully refill their rage by dealing damage on players, they reuse their buff. This type of Soldier is especially deadly when combined with other, stronger robots, and should be taken out after any Medics and Extended Banner Soldiers in the wave.
  
 
=== Extended Banner Soldier (Type 1-3) ===
 
=== Extended Banner Soldier (Type 1-3) ===
{{Robot loadout|icon=soldier buff|name=Extended Buff Soldier|primary=Rocket Launcher|secondary=Buff Banner|attribs={{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}}}
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{{Robot loadout
 +
| icon = soldier buff
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| name = Extended Buff Soldier
 +
| primary = Rocket Launcher
 +
| secondary = Buff Banner
 +
| attribs = {{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}
 +
}}
 +
{{Robot loadout
 +
| icon = soldier backup
 +
| name = Extended Backup Soldier
 +
| primary = Rocket Launcher
 +
| secondary = Battalion's Backup
 +
| attribs = {{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}
 +
}}
 +
{{Robot loadout
 +
| icon = soldier conch
 +
| name = Extended Conch Soldier
 +
| primary = Rocket Launcher
 +
| secondary = Concheror
 +
| attribs = {{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}
 +
}}
 +
With banner rage duration that last up to 90 seconds long, these Soldiers can keep their allies beefed up for most of their journey across the map. They come in [[Buff Banner]], [[Battalion's Backup]] and [[Concheror]] variants. These types of soldiers can break a defense with their Crit immunity, Mini-Crit, or heal-on-hit + speed granting capabilities, and must be taken out alongside any Medic bots that are in the wave.
  
{{Robot loadout|icon=soldier backup|name=Extended Backup Soldier|primary=Rocket Launcher|secondary=Battalion's Backup|attribs={{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}}}
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The Extended Backup variant starts off with the regular 200 health, as robots do not gain maximum health bonuses from items upon spawning. However, they can still gain up to 220 maximum health if there is a healing source (such as health regeneration from bomb buff).
 
 
{{Robot loadout|icon=soldier conch|name=Extended Conch Soldier|primary=Rocket Launcher|secondary=Concheror|attribs={{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}}}
 
 
 
With banner rage duration that last up to 90 seconds long, these Soldiers can keep their allies beefed up for most of their journey across the map. They come in [[Buff Banner]], [[Battalion's Backup]] and [[Concheror]] variants. These types of soldiers can break a defense with their crit immunity, mini-crit, or heal-on-hit + speed granting capabilities, and must be taken out alongside any Medic bots that are in the wave.
 
  
 
=== Extended Banner Soldier (Type 4) ===
 
=== Extended Banner Soldier (Type 4) ===
{{Robot loadout|icon=soldier|name=Soldier|primary=Direct Hit|secondary=Buff Banner|attribs={{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}}}
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{{Robot loadout
 
+
| icon = soldier
 +
| name = Soldier
 +
| primary = Direct Hit
 +
| secondary = Buff Banner
 +
| attribs = {{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}
 +
}}
 
This extremely rare Soldier is a force to be reckoned with. It combines the extra damage of the Direct Hit and the 90-second buff of an Extended Buff Soldier. These robots are only seen on the final wave of [[Cataclysm (mission)|Cataclysm]]. Oddly, it does not use the correct icon and name.
 
This extremely rare Soldier is a force to be reckoned with. It combines the extra damage of the Direct Hit and the 90-second buff of an Extended Buff Soldier. These robots are only seen on the final wave of [[Cataclysm (mission)|Cataclysm]]. Oddly, it does not use the correct icon and name.
  
 
=== Extended Banner Soldier (Type 5) ===
 
=== Extended Banner Soldier (Type 5) ===
{{Robot loadout|icon=soldier|name=Soldier|primary=Direct Hit|secondary=Buff Banner|hat=Defiant Spartan|attribs={{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{buff|+100% damage bonus}}}}
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{{Robot loadout
 
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| icon = soldier
This Soldier is only seen in [[Caliginous Caper (mission)|Caliginous Caper]]. However, they spawn in a massive group so the defending team will be faced with a wall of double-damage mini-crit rockets. These soldiers can wipe out an entire team if they are not dealt with quick enough. These Soldiers can also deal much more damage force to enemies with their +100% damage bonus buff. The damage force they deal can cause their enemies to fly up high into the air. Oddly, this Soldier-bot variant use the regular Soldier name and icon. As they can instantly kill every class (with their Buff Banner activated) with full overheal except for Heavies, players should prioritize killing these Soldier robots first.
+
| name = Soldier
 +
| primary = Direct Hit
 +
| crit = crit
 +
| secondary = Buff Banner
 +
| hat = Defiant Spartan
 +
| attribs = {{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}{{buff|+100% {{common string|bot damage dealt}}}}
 +
}}
 +
This Soldier is only seen in [[Caliginous Caper (mission)|Caliginous Caper]]. However, they spawn in a massive group so the defending team is faced with a wall of double-damage Mini-Crit rockets. These Soldiers can wipe out an entire team if they are not dealt with quick enough. These Soldiers can also deal much more damage force to enemies with their +100% damage bonus buff. The damage force they deal can cause their enemies to fly up high into the air. Oddly, this Soldier-bot variant use the regular Soldier name and icon. As they can instantly kill every class (with their Buff Banner activated) with full overheal except for Heavies, players should prioritize killing these Soldier robots first.
  
 
=== Black Box Soldier ===
 
=== Black Box Soldier ===
{{Robot loadout|icon=soldier blackbox|name=Black Box Soldier|primary=black box|attribs={{note|Fires 3 rockets at once}}{{buff|+25% larger blast radius}}{{buff|+10% faster reload}}{{buff|Rockets heal 60 HP individually}}{{buff|+100% faster firing speed}}{{nerf|-67% damage dealt}}{{nerf|+2 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}}
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{{Robot loadout
This Soldier heals itself upon hitting an enemy. To ensure a full recovery of damage taken, it fires 3 rockets at once.
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| icon = soldier blackbox
 +
| name = Black Box Soldier
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| primary = black box
 +
| attribs = {{note|Fires 3 rockets at once}}{{buff|+25% {{common string|bot explosion radius}}}}{{buff|+10% {{common string|bot faster reload rate}}}}{{buff|Rockets heal 60 HP individually}}{{buff|+100% {{common string|bot fire rate bonus}}}}{{nerf|-67% {{common string|bot damage dealt}}}}{{nerf|+2 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
This Soldier heals itself upon hitting an enemy. To ensure a full recovery of damage taken, it fires 3 rockets at once, but the reload time usually means it dies before it can fire again.
  
 
=== Blast Soldier ===
 
=== Blast Soldier ===
{{Robot loadout|icon=soldier libertylauncher|name=Blast Soldier|primary=Liberty Launcher|attribs={{note|Fires 3 rockets at once}}{{buff|Rockets knock back enemies}}{{buff|+20% larger blast radius}}{{buff|+100% faster firing speed}}{{nerf|-55% damage dealt}}{{nerf|-50% slower reload speed}}{{nerf|-2 rockets in clip}}{{nerf|+2 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}}
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{{Robot loadout
 +
| icon = soldier libertylauncher
 +
| name = Blast Soldier
 +
| primary = Liberty Launcher
 +
| attribs = {{note|Fires 3 rockets at once}}{{buff|Rockets knock back enemies}}{{buff|+20% {{common string|bot explosion radius}}}}{{buff|+100% {{common string|bot fire rate bonus}}}}{{nerf|-55% {{common string|bot damage dealt}}}}{{nerf|-50% {{common string|bot slower reload rate}}}}{{nerf|-2 {{common string|bot clip size penalty}}}}{{nerf|+2 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 
Blast Soldiers can send players flying across the map, making it very difficult to hit the robot horde. A bug with these Soldiers is that they start with the regular clip size of the Liberty Launcher, and so fire 5 rockets at once when they first enter the map.
 
Blast Soldiers can send players flying across the map, making it very difficult to hit the robot horde. A bug with these Soldiers is that they start with the regular clip size of the Liberty Launcher, and so fire 5 rockets at once when they first enter the map.
  
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=== Giant Soldier ===
 
=== Giant Soldier ===
{{Robot loadout|icon=soldier|giant=giant|name=Giant Soldier|primary=Rocket Launcher|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}}
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{{Robot loadout
 +
| icon = soldier
 +
| giant = giant
 +
| name = Giant Soldier
 +
| primary = Rocket Launcher
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 
A Giant version of the regular Soldier robots with greatly increased health and slower movement speed but wields the same Rocket Launcher as its smaller counterpart.
 
A Giant version of the regular Soldier robots with greatly increased health and slower movement speed but wields the same Rocket Launcher as its smaller counterpart.
  
 
=== Giant Rapid Fire Soldier ===
 
=== Giant Rapid Fire Soldier ===
{{Robot loadout|icon=soldier infinite|giant=giant|name=Giant Rapid Fire Soldier|primary=Rocket Launcher|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|+50% faster fire rate}}{{buff|+180% faster reload}}{{nerf|-50% movement speed}}{{nerf|-35% projectile speed}}}}
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{{Robot loadout
 +
| icon = soldier infinite
 +
| giant = giant
 +
| name = Giant Rapid Fire Soldier
 +
| primary = Rocket Launcher
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|+50% {{common string|bot fire rate bonus}}}}{{buff|+180% {{common string|bot faster reload rate}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-35% {{common string|bot projectile speed}}}}
 +
}}
 
Giant Rapid Fire Soldiers fire rockets continuously at a faster rate than regular Giant Soldiers, but their rockets are slower.
 
Giant Rapid Fire Soldiers fire rockets continuously at a faster rate than regular Giant Soldiers, but their rockets are slower.
  
 
=== Giant Burst Fire Soldier ===
 
=== Giant Burst Fire Soldier ===
{{Robot loadout|icon=soldier spammer|giant=giant|name=Giant Burst Fire Soldier|primary=Rocket Launcher|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|+5 rockets in clip}}{{buff|40% faster reload rate}}{{buff|+90% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-35% slower projectile speed}}{{nerf|Does not fire until fully reloaded}}}}
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{{Robot loadout
<b>Giant Burst Fire Soldier</b> is a giant bot that will shoot a flurry of rockets that are shot out in a very rapid succession. Players should be aware of when it's firing and when it's reloading; being unaware or inattentive will likely result in a quick death.
+
| icon = soldier spammer
 +
| giant = giant
 +
| name = Giant Burst Fire Soldier
 +
| primary = Rocket Launcher
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|+5 {{common string|bot clip size bonus}}}}{{buff|40% {{common string|bot faster reload rate}}}}{{buff|+90% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-35% {{common string|bot projectile speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
<b>Giant Burst Fire Soldier</b> is a giant bot that shoots a flurry of rockets in a very rapid succession. Players should be aware of when it is firing and when it is reloading; being unaware or inattentive usually results in a quick death.
 +
 
 +
=== Giant Burst Fire Soldier (Type 2) ===
 +
{{Robot loadout
 +
| icon = soldier spammer
 +
| giant = giant
 +
| crit = crit
 +
| name = Giant Burst Fire Soldier
 +
| primary = Rocket Launcher
 +
| attribs = {{buff|4200 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot 100 crit chance}}{{buff|+100% {{common string|bot damage dealt}}}}{{buff|+5 {{common string|bot clip size bonus}}}}{{buff|+60% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-10% {{common string|bot projectile speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
This robot is similar to the first type of Giant Burst Fire Soldier, but it deals double damage and has a 100% Critical hit chance. Although it does fire slightly slower than its other variant, this robot's attack can be deadly as the rockets move faster and deal more damage.
  
 
=== Giant Charged Soldier ===
 
=== Giant Charged Soldier ===
{{Robot loadout|icon=soldier crit|giant=giant|name=Giant Charged Soldier|primary=Original|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|100% crit chance}}{{buff|+80% faster reload}}{{nerf|-50% movement speed}}{{nerf|-50% projectile speed}}{{nerf|-100% slower fire rate}}}}
+
{{Robot loadout
Equipped with the [[Original]], Giant Charged Soldiers always fire [[critical hit]] rockets. The rockets move slowly and fire slowly, though, at half the speed of a regular rocket's speed and fire rate, and can be easily dodged by wary players. Notably, the Giant Charged Soldier's aiming capabilities is worse than other Giant Soldier variants.<ref group="note">In the template files, the <code>Skill</code> level of the Giant Charged Soldier is dictated as Normal, whereas for every other Giant Soldier, it is dictated as Expert level.</ref>
+
| icon = soldier crit
 
+
| giant = giant
=== Giant Burst Fire Soldier (Type 2) ===
+
| crit = crit
{{Robot loadout|icon=soldier spammer|giant=giant|name=Giant Burst Fire Soldier|primary=Rocket Launcher|attribs={{buff|4200 HP}}{{buff|+60% knockback resistance}}{{buff|100% crit chance}}{{buff|+100% damage dealt}}{{buff|+5 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-10% slower projectile speed}}{{nerf|Does not fire until fully reloaded}}}}
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| name = Giant Charged Soldier
This robot is similar to the first type of Giant Burst Fire Soldier, but it deals double damage and has a 100% critical hit chance. Although it does fire slightly slower than its other variant, this robot's attack can be deadly as the rockets move faster and deal more damage.
+
| primary = Original
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot 100 crit chance}}{{buff|+80% {{common string|bot faster reload rate}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-50% {{common string|bot projectile speed}}}}{{nerf|-100% {{common string|bot fire rate penalty}}}}
 +
}}
 +
Equipped with the [[Original]], Giant Charged Soldiers always fire [[Critical hits|Critical hit]] rockets. The rockets move slowly and fire slowly, though, at half the speed of a regular rocket's speed and fire rate, and can be easily dodged by wary players. Notably, the Giant Charged Soldier's aiming capabilities is worse than other Giant Soldier variants.<ref group="note">In the template files, the <code>Skill</code> level of the Giant Charged Soldier is dictated as Normal, whereas for every other Giant Soldier, it is dictated as Expert level.</ref>
  
 
=== Giant Buff Banner Soldier, Giant Backup Soldier and Giant Concheror Soldier ===
 
=== Giant Buff Banner Soldier, Giant Backup Soldier and Giant Concheror Soldier ===
{{Robot loadout|icon=soldier buff|giant=giant|name=Giant Buff Banner Soldier|primary=Rocket Launcher|secondary=Buff Banner|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
 
+
| icon = soldier buff
{{Robot loadout|icon=soldier backup|giant=giant|name=Giant Battalion Soldier|primary=Rocket Launcher|secondary=Battalion's Backup|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}}
+
| giant = giant
 
+
| name = Giant Buff Banner Soldier
{{Robot loadout|icon=soldier conch|giant=giant|name=Giant Concheror Soldier|primary=Rocket Launcher|secondary=Concheror|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|Spawns with full rage}}{{buff|+800% longer buff duration}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}}
+
| primary = Rocket Launcher
 
+
| secondary = Buff Banner
Giant versions of the Extended Banner Soldiers. The only differences is that these bots have more health and also move slower. The same strategy from the other banner robots apply here. Notably, they appear in the second wave of [[Bavarian Botbash (mission)|Bavarian Botbash]] wherein all three variants appear as a squad, which enables them (and other robots) to benefit from all three banner effects.
+
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
{{Robot loadout
 +
| icon = soldier backup
 +
| giant = giant
 +
| name = Giant Battalion Soldier
 +
| primary = Rocket Launcher
 +
| secondary = Battalion's Backup
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
{{Robot loadout
 +
| icon = soldier conch
 +
| giant = giant
 +
| name = Giant Concheror Soldier
 +
| primary = Rocket Launcher
 +
| secondary = Concheror
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{common string|bot spawn with full rage}}{{buff|+800% {{common string|bot buff duration}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
Giant versions of the Extended Banner Soldiers. The only differences is that these bots have more health and also move slower. The same strategy from the other banner robots apply here. Notably, they appear in the second wave of [[Bavarian Botbash (mission)|Bavarian Botbash]] wherein all three variants appear as a squad, which enables them (and other robots) to benefit from all three banner effects. It is recommended to not activate Crit boosts such as that from the Kritzkrieg first. Prioritise on killing the Giant Battalion Soldier to remove the Crit immunity from the robots, then activate Crit boosts to make quick work of the others.
  
 
=== Giant Black Box Soldier ===
 
=== Giant Black Box Soldier ===
{{Robot loadout|icon=soldier blackbox|giant=giant|name=Giant Black Box Soldier|primary=black box|attribs={{note|Fires 3 rockets at once}}{{buff|4200 HP}}{{buff|+60% knockback resistance}}{{buff|+25% larger blast radius}}{{buff|Rockets heal 1000 HP individually}}{{buff|+100% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-55% damage dealt}}{{nerf|-60% slower reload}}{{nerf|-10% projectile speed}}{{nerf|+4 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
Similar to its smaller counterpart, it has the ability to heal itself upon hitting an enemy, and fires 3 rockets in a single blast. A [[Medic]]'s Projectile Shield upgrade, a Heavy's [[Minigun]] ability to deflect projectiles, and a [[Pyro]]'s [[Compression blast]] can help destroy or reflect the projectiles. This can make it much easier to destroy these giants. It can easily carry the bomb all the way to the hatch or capture a gate if it keeps dealing out damage to heal itself.
+
| icon = soldier blackbox
 +
| giant = giant
 +
| name = Giant Black Box Soldier
 +
| primary = Black Box
 +
| attribs = {{note|Fires 3 rockets at once}}{{buff|4200 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|+25% {{common string|bot explosion radius}}}}{{buff|Rockets heal 1000 HP individually}}{{buff|+100% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-55% {{common string|bot damage dealt}}}}{{nerf|-60% {{common string|bot slower reload rate}}}}{{nerf|-10% {{common string|bot projectile speed}}}}{{nerf|+4 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
Similar to its smaller counterpart, it has the ability to heal itself upon hitting an enemy, and fires 3 rockets in a single blast. A [[Medic]]'s Projectile Shield upgrade, a Heavy's [[Minigun]] ability to deflect projectiles, and a [[Pyro]]'s [[Compression blast]] can help destroy or reflect the projectiles. This can make it much easier to destroy these giants. It can easily carry the bomb all the way to the hatch or capture a gate if it keeps dealing out damage to heal itself. If you find yourself targeted by this robot, quickly run away for cover or get behind a Medic’s Projectile Shield or anything that can save you from being its next health kit.
  
 
=== Giant Black Box Soldier (Type 2) ===
 
=== Giant Black Box Soldier (Type 2) ===
{{Robot loadout|icon=soldier blackbox|giant=giant|name=Giant Black Box Soldier|primary=black box|attribs={{info|Fires 3 rockets at once}}<br>{{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|4200 HP}}{{buff|+25% larger blast radius}}{{buff|+100% faster firing speed}}{{buff|Rockets heal 1000 HP individually}}{{buff|+60% knockback resistance}}{{nerf|Does not fire until fully reloaded}}{{nerf|-60% slower reload}}{{nerf|-10% projectile speed}}{{nerf|{{tooltip|-55% damage dealt|-67% damage dealt after all gate is captured}}}}{{nerf|+4 degree rocket spread}}{{nerf|-50% movement speed}}}}
+
{{Robot loadout
 
+
| icon = soldier blackbox
 +
| giant = giant
 +
| name = Giant Black Box Soldier
 +
| primary = Black Box
 +
| attribs = {{info|Fires 3 rockets at once}}<br>{{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|4200 {{common string|bot HP}}}}{{buff|+25% {{common string|bot explosion radius}}}}{{buff|+100% {{common string|bot fire rate bonus}}}}{{buff|Rockets heal 1000 HP individually}}{{buff|{{common string|bot knockback resistance|+60}}}}{{nerf|{{common string|bot hold fire until full reload}}}}{{nerf|-60% {{common string|bot slower reload rate}}}}{{nerf|-10% {{common string|bot projectile speed}}}}{{nerf|{{tooltip|-55% {{common string|bot damage dealt}}|-67% damage dealt after all gates are captured}}}}{{nerf|+4 {{common string|bot projectile spread angle}}}}{{nerf|-50% {{common string|bot movement speed}}}}
 +
}}
 
This variant of the <b>Giant Black Box Soldier</b> has similar stats with the first type of the <b>Giant Black Box Soldier</b>, but deals less damage with their rockets when all gates have been captured. They only make an appearance in [[Empire Escalation (mission)|Empire Escalation]]'s Wave 2 and 5 along with other bots.
 
This variant of the <b>Giant Black Box Soldier</b> has similar stats with the first type of the <b>Giant Black Box Soldier</b>, but deals less damage with their rockets when all gates have been captured. They only make an appearance in [[Empire Escalation (mission)|Empire Escalation]]'s Wave 2 and 5 along with other bots.
  
 
=== Giant Blast Soldier ===
 
=== Giant Blast Soldier ===
{{Robot loadout|icon=soldier libertylauncher|giant=giant|name=Giant Blast Soldier|primary=Liberty Launcher|attribs={{buff|3800 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|+5 rockets in clip}}{{buff|+75% faster firing speed}}{{buff|+80% faster reload rate}}{{buff|+20% larger blast radius}}{{buff|Rockets knock back enemies}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}{{nerf|-25% damage dealt}}{{nerf|+4 degree rocket spread}}}}
+
{{Robot loadout
 +
| icon = soldier libertylauncher
 +
| giant = giant
 +
| name = Giant Blast Soldier
 +
| primary = Liberty Launcher
 +
| attribs = {{buff|3800 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|+5 {{common string|bot clip size bonus}}}}{{buff|+75% {{common string|bot fire rate bonus}}}}{{buff|+80% {{common string|bot faster reload rate}}}}{{buff|+20% {{common string|bot explosion radius}}}}{{buff|Rockets knock back enemies}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}{{nerf|-25% {{common string|bot damage dealt}}}}{{nerf|+4 {{common string|bot projectile spread angle}}}}
 +
}}
 
Fires a small burst of rockets to send any player flying around the map, unless they are under [[Megaheal]] influence or disguised.
 
Fires a small burst of rockets to send any player flying around the map, unless they are under [[Megaheal]] influence or disguised.
  
 
=== Colonel Barrage ===
 
=== Colonel Barrage ===
{{Robot loadout|icon=soldier barrage|giant=giant|name=Colonel Barrage|primary=Rocket Launcher|attribs={{buff|4000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Regenerates 40 HP per second}}{{buff|+50% damage dealt}}{{buff|+26 rockets in clip}}{{buff|+78% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-60% projectile speed}}{{nerf|+5 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
 +
| icon = soldier barrage
 +
| giant = giant
 +
| name = Colonel Barrage
 +
| primary = Rocket Launcher
 +
| attribs = {{buff|4000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|{{common string|bot regenerate|40}}}}{{buff|+50% {{common string|bot damage dealt}}}}{{buff|+26 {{common string|bot clip size bonus}}}}{{buff|+78% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-60% {{common string|bot projectile speed}}}}{{nerf|+5 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 
Releases a slow-moving wall of rockets at players that is difficult to dodge either in enclosed spaces or open areas.
 
Releases a slow-moving wall of rockets at players that is difficult to dodge either in enclosed spaces or open areas.
  
 
=== Major Crits ===
 
=== Major Crits ===
{{Robot loadout|icon=soldier barrage|giant=giant|crit=crit|name=Major Crits|primary=Rocket Launcher|attribs={{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|4200 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Regenerates 40 HP per second}}{{buff|100% crit chance}}{{buff|+50% damage dealt}}{{buff|+26 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|-75% projectile speed}}{{nerf|+5 degree rocket spread}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
Fires a slow-moving wall of rockets at players and has a large health pool to help it endure damage long enough to fire again at any surviving enemies. One can always find them paired with a [[Medic Robot#Giant Medic (Type 2)|Giant Medic]] in wave 4 of [[Empire Escalation (mission)|Empire Escalation]] (Operation [[Two Cities Update|Two Cities]], [[Mannhattan]]) This robot is essentially a crit-boosted version of the aforementioned Colonel Barrage, but reloads slower, and fires rockets that move slightly slower.
+
| icon = soldier barrage
 +
| giant = giant
 +
| crit = crit
 +
| name = Major Crits
 +
| primary = Rocket Launcher
 +
| attribs = {{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|4000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|{{common string|bot regenerate|40}}}}{{common string|bot 100 crit chance}}{{buff|+50% {{common string|bot damage dealt}}}}{{buff|+26 {{common string|bot clip size bonus}}}}{{buff|+60% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|-75% {{common string|bot projectile speed}}}}{{nerf|+5 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
Fires a slow-moving wall of rockets at players and has a large health pool to help it endure damage long enough to fire again at any surviving enemies. One can always find them paired with a [[Medic Robot#Giant Medic (Type 2)|Giant Medic]] in wave 4 of [[Empire Escalation (mission)|Empire Escalation]] (Operation [[Two Cities Update|Two Cities]], [[Mannhattan]]). This robot is essentially a Crit-boosted version of the aforementioned Colonel Barrage, but reloads slower, and fires rockets that move slightly slower.
  
 
== Bosses ==
 
== Bosses ==
Line 122: Line 264:
  
 
=== Major Crits (Type 2) ===
 
=== Major Crits (Type 2) ===
{{Robot loadout|icon=soldier barrage|giant=giant|name=Major Crits|primary=Rocket Launcher|attribs={{info|1.7x larger in size}}<br>{{buff|32,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage to enemies}}{{buff|Regenerates 40 HP per second}}{{buff|100% crit chance}}{{buff|+50% damage dealt}}{{buff|+26 rockets in clip}}{{buff|+60% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}{{nerf|+5 degree rocket spread}}{{nerf|-65% projectile speed}}}}
+
{{Robot loadout
Similar to the non-boss Major Crits, but has 32,000 health from the previous 4200 HP. Otherwise, they're identical. The Medic's shield is possibly one of the best defensive counter to them. This robot only appears in the 4th wave of [[Metro Malice (mission)|Metro Malice]] (Operation Two Cities, Mannhattan. Appears 1 wave before the stronger type of Chief Blast Soldier). 37 seconds after it's deployed, 4 [[Scout Robot#Force-A-Nature Super Scout|Force-A-Nature Super Scouts]] with the bomb will appear from upstairs, it's best to have them halted and killed before the entire team refocuses on Major Crits again. This boss has the least health out of every robot boss in the game.
+
| icon = soldier barrage
 +
| giant = giant
 +
| crit = crit
 +
| name = Major Crits
 +
| primary = Rocket Launcher
 +
| attribs = {{info|1{{dec}}7x {{common string|bot bigger2}}}}<br>{{buff|32{{thou}}000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|-90% {{common string|bot rage given to players}}}}{{buff|{{common string|bot regenerate|40}}}}{{common string|bot 100 crit chance}}{{buff|+50% {{common string|bot damage dealt}}}}{{buff|+26 {{common string|bot clip size bonus}}}}{{buff|+60% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}{{nerf|+5 {{common string|bot projectile spread angle}}}}{{nerf|-65% {{common string|bot projectile speed}}}}
 +
}}
 +
Similar to the non-boss Major Crits, but has 32,000 health from the previous 4200 HP. Otherwise, they are identical. The Medic's shield is possibly one of the best defensive counter to them. This robot only appears in the 4th wave of [[Metro Malice (mission)|Metro Malice]] (Operation Two Cities, Mannhattan. Appears 1 wave before the stronger type of Chief Blast Soldier). 37 seconds after it is deployed, 4 [[Scout Robot#Force-A-Nature Super Scout|Force-A-Nature Super Scouts]] with the bomb appear from upstairs, it is best to have them halted and killed before the entire team refocuses on Major Crits again. This boss has the least health out of every robot boss in the game.
  
 
=== Chief Blast Soldier ===
 
=== Chief Blast Soldier ===
Their rockets are not crit-boosted and don't have any damage bonuses, making them the least damaging Soldier boss in the game. However, their rockets have insane knockback power, enough to send a Heavy flying across the map. Bodyblocking (standing in the robot's path) can be mildly effective until the robot notices, which then they will shoot defenders to knock them out of its way. Heavies can be ineffective against it since the knockback can force Heavies to reposition themselves several times in one fight.
+
Their rockets are not Crit-boosted and don't have any damage bonuses, making them the least damaging Soldier boss in the game. However, their rockets have insane knockback power, enough to send a Heavy flying across the map. Bodyblocking (standing in the robot's path) can be mildly effective until the robot notices, which then they shoot defenders to knock them out of its way. Heavies can be ineffective against it since the knockback can force Heavies to reposition themselves several times in one fight.
{{Robot loadout|icon=soldier libertylauncher|giant=giant|name=Chief Blast Soldier|primary=Liberty Launcher|attribs={{info|1.8x larger in size}}<br>{{buff|35,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 85% less rage to enemies}}{{buff|+5 rockets in clip}}{{buff|+75% faster firing speed}}{{buff|+60% faster reload rate}}{{buff|+20% larger blast radius}}{{buff|Rockets knock back enemies}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}{{nerf|+4 degree rocket spread}}}}
+
{{Robot loadout
The first variation only appears in the 5th wave of [[Big Apple Barricade (mission)|Big Apple Barricade]] (No-tour mission, Mannhattan). Both variations are exactly the same except in health values.  
+
| icon = soldier libertylauncher
 +
| giant = giant
 +
| name = Chief Blast Soldier
 +
| primary = Liberty Launcher
 +
| attribs = {{info|1{{dec}}8x {{common string|bot bigger2}}}}<br>{{buff|35{{thou}}000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|-85% {{common string|bot rage given to players}}}}{{buff|+5 {{common string|bot clip size bonus}}}}{{buff|+75% {{common string|bot fire rate bonus}}}}{{buff|+60% {{common string|bot faster reload rate}}}}{{buff|+20% {{common string|bot explosion radius}}}}{{buff|Rockets knock back enemies}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}{{nerf|+4 {{common string|bot projectile spread angle}}}}
 +
}}
 +
The first variation only appears in the 5th wave of [[Big Apple Barricade (mission)|Big Apple Barricade]] (No-tour mission, Mannhattan). Both variations are exactly the same except in health values.
  
=== Chief Blast Soldier (Type 2) ===
+
=== Chief Blast Soldier (Type 2) ===
{{Robot loadout|icon=soldier libertylauncher|giant=giant|name=Chief Blast Soldier|primary=Liberty Launcher|attribs={{info|1.8x larger in size}}<br>{{buff|58,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 85% less rage}}{{buff|+5 rockets in clip}}{{buff|+75% faster firing speed}}{{buff|+60% faster reload rate}}{{buff|+20% larger blast radius}}{{buff|Rockets knock back enemies}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}{{nerf|+4 degree rocket spread}}}}
+
{{Robot loadout
 +
| icon = soldier libertylauncher
 +
| giant = giant
 +
| name = Chief Blast Soldier
 +
| primary = Liberty Launcher
 +
| attribs = {{info|1{{dec}}8x {{common string|bot bigger2}}}}<br>{{buff|58{{thou}}000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|-85% {{common string|bot rage given to players}}}}{{buff|+5 {{common string|bot clip size bonus}}}}{{buff|+75% {{common string|bot fire rate bonus}}}}{{buff|+60% {{common string|bot faster reload rate}}}}{{buff|+20% {{common string|bot explosion radius}}}}{{buff|Rockets knock back enemies}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}{{nerf|+4 {{common string|bot projectile spread angle}}}}
 +
}}
 
The second variation of Chief Blast Soldier appears in the 5th wave of [[Metro Malice (mission)|Metro Malice]] (Operation Two Cities, Mannhattan). It has about 65% more health than its Big Apple Barricade variant.
 
The second variation of Chief Blast Soldier appears in the 5th wave of [[Metro Malice (mission)|Metro Malice]] (Operation Two Cities, Mannhattan). It has about 65% more health than its Big Apple Barricade variant.
  
 
=== Sergeant Crits ===
 
=== Sergeant Crits ===
{{Robot loadout|icon=soldier sergeant crits|giant=giant|name=Sergeant Crits|primary=Rocket Launcher|hat=Tyrant's Helm|attribs={{info|1.9x larger in size}}<br>{{buff|60,000 HP}}{{buff|+60% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 90% less rage to enemies}}{{buff|Regenerates 250 HP per second}}{{buff|100% crit chance}}{{buff|+50% damage dealt}}{{buff|+7 rockets in clip}}{{buff|+30% faster projectile speed}}{{buff|+40% faster reload rate}}{{buff|+80% faster firing speed}}{{nerf|-50% movement speed}}{{nerf|Does not fire until fully reloaded}}}}
+
{{Robot loadout
This is the juggernaut of all the Soldier robots and it's arguably the strongest robot in the entire game. Similar to the Giant Soldier and the Giant Burst Fire Soldier, it will not fire until it has a full clip reloaded. When it does, it will shoot all of its crit rockets in rapid succession, killing anyone who is unaware or even too close to the attack. All players must take extreme caution to eliminate this robotic threat, as its extremely high health, health regeneration and crit-boosted rockets can be a major problem. This robot is the final boss of the mission [[Broken Parts (mission)|Broken Parts]] (Operation Mecha Engine, Bigrock) and he will only be supported by [[Sniper Robot|Snipers]] and [[Spy Robot|Spies]], although there is plenty of available [[Credits|cash]] to deal with it.
+
| icon = soldier sergeant crits
 +
| giant = giant
 +
| crit = crit
 +
| name = Sergeant Crits
 +
| primary = Rocket Launcher
 +
| hat = Tyrant's Helm
 +
| attribs = {{info|1{{dec}}9x {{common string|bot bigger2}}}}<br>{{buff|60{{thou}}000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|-90% {{common string|bot rage given to players}}}}{{buff|{{common string|bot regenerate|250}}}}{{common string|bot 100 crit chance}}{{buff|+50% {{common string|bot damage dealt}}}}{{buff|+7 {{common string|bot clip size bonus}}}}{{buff|+30% {{common string|bot projectile speed}}}}{{buff|+40% {{common string|bot faster reload rate}}}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}}
 +
}}
 +
This is the juggernaut of all the Soldier robots and it is arguably the strongest robot in the entire game. Similar to the Giant Soldier and the Giant Burst Fire Soldier, it does not fire until it has a full clip reloaded. When it does, it shoots all of its Crit rockets in rapid succession, killing anyone who is unaware or even too close to the attack. All players must take extreme caution to eliminate this robotic threat, as its extremely high health, health regeneration, and Crit-boosted rockets can be a major problem. This robot is the final boss of the mission [[Broken Parts (mission)|Broken Parts]] (Operation Mecha Engine, Bigrock) and he is only supported by [[Sniper Robot|Snipers]] and [[Spy Robot|Spies]], although there is plenty of available [[Credits|cash]] to deal with it.
  
 
== Unused content ==
 
== Unused content ==
*There is an unused version of [[Robots#Major Crits .28Type 3.29|Major Crits]] that uses the [[Black Box]], wears the [[Team Captain]], [[Gunboats]] and [[Fancy Dress Uniform]], and has only 40000 HP. It is referred to as <code>T_TFBot_Chief_Soldier_Atomic</code> just like [[Demoman Robot#Sir Nukesalot|Sir Nukesalot]] is referred to as <code>T_TFBot_Chief_Demo_Atomic</code>, suggesting it was at one point intended to be used instead of Sir Nukesalot.
+
* There is an unused version of [[Robots#Major Crits (Type 3)|Major Crits]] that uses the [[Black Box]], wears the [[Team Captain]], [[Gunboats]], and [[Fancy Dress Uniform]], and has only 40,000 HP. It is referred to as <code>T_TFBot_Chief_Soldier_Atomic</code> just like [[Demoman Robot#Sir Nukesalot|Sir Nukesalot]] is referred to as <code>T_TFBot_Chief_Demo_Atomic</code>, suggesting it was at one point intended to be used instead of Sir Nukesalot.
**There is also an unused icon for Major Crits in the game files, suggesting that he was wearing a [[Sergeant's Drill Hat]], but it was replaced with a Gatebot Helmet.
+
** There is also an unused icon for Major Crits in the game files, suggesting that he was wearing a [[Sergeant's Drill Hat]], but it was replaced with a Gatebot Helmet.
 
* There is an unused boss variant of the Giant Concheror Soldier called "[[Robots#Chief Concheror Soldier|Chief Concheror Soldier]]" except it is larger and has 50,000 HP.
 
* There is an unused boss variant of the Giant Concheror Soldier called "[[Robots#Chief Concheror Soldier|Chief Concheror Soldier]]" except it is larger and has 50,000 HP.
**According to disabled code in [[Empire Escalation (mission)|Empire Escalation]], it reveals that this robot would have appeared in the final wave. However, it would be critboosted and its health would have been halved to 25,000 HP.
+
** According to disabled code in [[Empire Escalation (mission)|Empire Escalation]], it reveals that this robot would have appeared in the final wave. However, it would be critboosted and its health would have been halved to 25,000 HP.
 
* Giant Soldiers have an unused sound file for exploding on death (named <code>giant_soldier_explode.wav</code>).
 
* Giant Soldiers have an unused sound file for exploding on death (named <code>giant_soldier_explode.wav</code>).
 
* In addition, Giant Soldiers also have an unused sound file for rocket explosions (named <code>giant_soldier_rocket_explode.wav</code>).
 
* In addition, Giant Soldiers also have an unused sound file for rocket explosions (named <code>giant_soldier_rocket_explode.wav</code>).
 
* Similar to other giants (except giant Medics), Giant Soldiers have unused footstep sounds unique to them (named <code>giant_soldier_step01-04.wav</code>).
 
* Similar to other giants (except giant Medics), Giant Soldiers have unused footstep sounds unique to them (named <code>giant_soldier_step01-04.wav</code>).
 +
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
Line 162: Line 332:
 
File:Soldierbot Gatebot Off.png| A Soldier with a turned off Gatebot Helmet equipped.
 
File:Soldierbot Gatebot Off.png| A Soldier with a turned off Gatebot Helmet equipped.
 
File:Leaderboard_class_soldier_major_crits.png|Major Crits' unused icon.
 
File:Leaderboard_class_soldier_major_crits.png|Major Crits' unused icon.
 +
File:Soldierbot_Beta_red.png|RED variant of the Soldier's head found in the Source Filmmaker Beta.
 +
File:Soldierbot_beta_blue.png|BLU variant of the Soldier's head found in the Source Filmmaker Beta.
 +
File:Soldierbot_beta_green.png|"Green" variant of the Soldier's head found in the Source Filmmaker Beta.
 +
File:Bot_soldier_card_a.png|Render of the "Green" Soldier's model from the Source Filmmaker Beta.
 +
File:Bot_soldier_card_b.png|Ditto, with the eye lights turned off.
 +
File:Main_menu_mvm_soldier_bot.png|The Soldier Robot on the [[main menu]].
 
</gallery>
 
</gallery>
  
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{{Robot Nav}}
 
{{Robot Nav}}
{{MannVsMachineNav}}
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{{Mann Vs Machine Nav}}
[[Category:Mann vs. Machine]]
 

Latest revision as of 06:19, 11 September 2024

"Robot Soldier" redirects here. You may have been looking for Tin Soldier.
Soldier Robot
Soldier Robot
Basic Information
Health: 200 (Soldier, Buff Soldier, Extended Buff, Backup and Conch Soldiers, Black Box Soldier, Blast Soldier, Crit Soldier)
3800 (Giant Soldier, Giant Charged Soldier, Giant Rapid Fire Soldier, Giant Burst Fire Soldier (Type 1),
Giant Extended Buff Soldiers, Giant Blast Soldier)

4000 (Colonel Barrage)
4200 (Giant Burst Fire Soldier (Type 2), Giant Black Box Soldier, Major Crits (Type 1) )
60,000 (Sergeant Crits, Chief Blast Soldier, Major Crits (Type 2) )
Speed: 80% (Soldier, Buff Soldier, Extended Buff Soldiers, Black Box Soldier, Blast Soldier, Crit Soldier)
40% (Giant Soldier, Giant Rapid Fire Soldier, Giant Burst Fire Soldiers, Giant Charged Soldier,
Giant Extended Buff Soldiers, Giant Black Box Soldier, Giant Blast Soldier, Colonel Barrage, Major Crits,
Sergeant Crits, Chief Blast Soldier)
Bleep, bloop. Maggot!
The Soldier-bot

Soldier Robots appear in Mann vs. Machine as enemies.

Normal variants

Soldier

Icon Name Primary Attributes
Soldier
Soldier Rocket Launcher
Rocket Launcher


Soldier bots behave like human Soldiers, rushing into battle with their Rocket Launchers as a primary means of attack.
By itself, the Soldier bot isn't a terrible threat, but nothing in this game mode comes "alone". A squad of Soldier bots quickly becomes a problem, as the defenders may be faced with a barrage of rockets coming their way. Soldier Robots reload when they have time, and fire when they see an enemy.

Soldier (Type 2)

Icon Name Primary Attributes
Soldier
Soldier Cow Mangler 5000
Cow Mangler 5000


This rare variant of the Soldier-bot carries the Cow Mangler 5000; their 80% damage reduction to buildings means they pose less of a threat to an Engineer's buildings. They are otherwise identical to a normal Soldier-bot. They do not fire charged shots. This Soldier-bot variant only appears in wave 4 of Bavarian Botbash (Operation Two Cities, Rottenburg).

Direct Hit Soldier

Icon Name Primary Attributes
Soldier
Direct Hit Soldier Direct Hit
Direct Hit


This rare Soldier-bot variant uses the Direct Hit. The +80% increased projectile speed allows this Soldier-bot to kill enemies from far range easier, but with some difficulty when a target strafes outside of close range. This Soldier-bot is only seen on the second wave of Cataclysm (Operation Gear Grinder, Coaltown).

Direct Hit Soldier (Type 2)

Icon Name Primary Attributes
Soldier
Direct Hit Soldier Direct Hit
Direct Hit
Pictogram info.png Robot is a Gatebot
Pictogram plus.png 100% crit chance


This variant of Gatebot Soldier-bot wields a Crit-boosted Direct Hit, allowing them to deal out a lot of pain. They are only seen near the end of the final wave of Empire Escalation and they are assisted by Uber Medics (Type 2).

Crit Soldier

Icon Name Primary Attributes
Soldier
Crit Soldier Rocket Launcher
Rocket Launcher
Pictogram plus.png 100% crit chance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +180% faster reload rate
Pictogram plus.png +40% fire rate bonus


This advanced variant of the single Soldier-bot can easily mow down any player without Crit/blast resistance. They appear in large groups, and their critical rockets, which deal six times the damage of a normal rocket, can become a real problem for the defenders. Critical Soldiers fire their rockets much faster than any other non-giant Soldier bot and attack at an infinite rate because of their very fast reload speed, much like a Giant Rapid Fire Soldier. These robots only appear in Caliginous Caper and Broken Parts.

Crit Soldier (Type 2)

Icon Name Primary Attributes
Soldier
Crit Soldier Rocket Launcher
Rocket Launcher
Pictogram plus.png 100% crit chance
Pictogram plus.png +180% faster reload rate
Pictogram plus.png +40% fire rate bonus


This variant of the Crit Soldier bot is identical to the first variant, with the only difference being that it lacks the damage bonus the first variant has. This variant only appears on the first wave of Broken Parts.

Buff Soldier

Icon Name Primary Secondary Attributes
Soldier buff
Buff Soldier Rocket Launcher
Rocket Launcher
Buff Banner
Buff Banner
Pictogram plus.png Spawns with full rage


Buff Soldiers have Buff Banners and start with full rage. They use their banners as soon as they spawn, and can be dangerous if fought right when they enter the map. If they fully refill their rage by dealing damage on players, they reuse their buff. This type of Soldier is especially deadly when combined with other, stronger robots, and should be taken out after any Medics and Extended Banner Soldiers in the wave.

Extended Banner Soldier (Type 1-3)

Icon Name Primary Secondary Attributes
Soldier buff
Extended Buff Soldier Rocket Launcher
Rocket Launcher
Buff Banner
Buff Banner
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800%


Icon Name Primary Secondary Attributes
Soldier backup
Extended Backup Soldier Rocket Launcher
Rocket Launcher
Battalion's Backup
Battalion's Backup
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800%


Icon Name Primary Secondary Attributes
Soldier conch
Extended Conch Soldier Rocket Launcher
Rocket Launcher
Concheror
Concheror
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800%


With banner rage duration that last up to 90 seconds long, these Soldiers can keep their allies beefed up for most of their journey across the map. They come in Buff Banner, Battalion's Backup and Concheror variants. These types of soldiers can break a defense with their Crit immunity, Mini-Crit, or heal-on-hit + speed granting capabilities, and must be taken out alongside any Medic bots that are in the wave.

The Extended Backup variant starts off with the regular 200 health, as robots do not gain maximum health bonuses from items upon spawning. However, they can still gain up to 220 maximum health if there is a healing source (such as health regeneration from bomb buff).

Extended Banner Soldier (Type 4)

Icon Name Primary Secondary Attributes
Soldier
Soldier Direct Hit
Direct Hit
Buff Banner
Buff Banner
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800%


This extremely rare Soldier is a force to be reckoned with. It combines the extra damage of the Direct Hit and the 90-second buff of an Extended Buff Soldier. These robots are only seen on the final wave of Cataclysm. Oddly, it does not use the correct icon and name.

Extended Banner Soldier (Type 5)

Icon Name Primary Secondary Hat Attributes
Soldier
Soldier Direct Hit
Direct Hit
Buff Banner
Buff Banner
Defiant Spartan
Defiant Spartan
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800%
Pictogram plus.png +100% damage dealt


This Soldier is only seen in Caliginous Caper. However, they spawn in a massive group so the defending team is faced with a wall of double-damage Mini-Crit rockets. These Soldiers can wipe out an entire team if they are not dealt with quick enough. These Soldiers can also deal much more damage force to enemies with their +100% damage bonus buff. The damage force they deal can cause their enemies to fly up high into the air. Oddly, this Soldier-bot variant use the regular Soldier name and icon. As they can instantly kill every class (with their Buff Banner activated) with full overheal except for Heavies, players should prioritize killing these Soldier robots first.

Black Box Soldier

Icon Name Primary Attributes
Soldier blackbox
Black Box Soldier black box
Black Box
Pictogram comment.png Fires 3 rockets at once
Pictogram plus.png +25% explosion radius
Pictogram plus.png +10% faster reload rate
Pictogram plus.png Rockets heal 60 HP individually
Pictogram plus.png +100% fire rate bonus
Pictogram minus.png -67% damage dealt
Pictogram minus.png +2 degrees projectile spread angle
Pictogram minus.png Holds fire until full reload


This Soldier heals itself upon hitting an enemy. To ensure a full recovery of damage taken, it fires 3 rockets at once, but the reload time usually means it dies before it can fire again.

Blast Soldier

Icon Name Primary Attributes
Soldier libertylauncher
Blast Soldier Liberty Launcher
Liberty Launcher
Pictogram comment.png Fires 3 rockets at once
Pictogram plus.png Rockets knock back enemies
Pictogram plus.png +20% explosion radius
Pictogram plus.png +100% fire rate bonus
Pictogram minus.png -55% damage dealt
Pictogram minus.png -50% slower reload rate
Pictogram minus.png -2 clip size penalty
Pictogram minus.png +2 degrees projectile spread angle
Pictogram minus.png Holds fire until full reload


Blast Soldiers can send players flying across the map, making it very difficult to hit the robot horde. A bug with these Soldiers is that they start with the regular clip size of the Liberty Launcher, and so fire 5 rockets at once when they first enter the map.

Giant Robots

Giant Soldier

Icon Name Primary Attributes
Soldier
Giant Soldier Rocket Launcher
Rocket Launcher
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload


A Giant version of the regular Soldier robots with greatly increased health and slower movement speed but wields the same Rocket Launcher as its smaller counterpart.

Giant Rapid Fire Soldier

Icon Name Primary Attributes
Soldier infinite
Giant Rapid Fire Soldier Rocket Launcher
Rocket Launcher
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +50% fire rate bonus
Pictogram plus.png +180% faster reload rate
Pictogram minus.png -50% movement speed
Pictogram minus.png -35% projectile speed


Giant Rapid Fire Soldiers fire rockets continuously at a faster rate than regular Giant Soldiers, but their rockets are slower.

Giant Burst Fire Soldier

Icon Name Primary Attributes
Soldier spammer
Giant Burst Fire Soldier Rocket Launcher
Rocket Launcher
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +5 clip size bonus
Pictogram plus.png 40% faster reload rate
Pictogram plus.png +90% fire rate bonus
Pictogram minus.png -50% movement speed
Pictogram minus.png -35% projectile speed
Pictogram minus.png Holds fire until full reload


Giant Burst Fire Soldier is a giant bot that shoots a flurry of rockets in a very rapid succession. Players should be aware of when it is firing and when it is reloading; being unaware or inattentive usually results in a quick death.

Giant Burst Fire Soldier (Type 2)

Icon Name Primary Attributes
Soldier spammer
Giant Burst Fire Soldier Rocket Launcher
Rocket Launcher
Pictogram plus.png 4200 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png 100% crit chance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +5 clip size bonus
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +80% fire rate bonus
Pictogram minus.png -50% movement speed
Pictogram minus.png -10% projectile speed
Pictogram minus.png Holds fire until full reload


This robot is similar to the first type of Giant Burst Fire Soldier, but it deals double damage and has a 100% Critical hit chance. Although it does fire slightly slower than its other variant, this robot's attack can be deadly as the rockets move faster and deal more damage.

Giant Charged Soldier

Icon Name Primary Attributes
Soldier crit
Giant Charged Soldier Original
Original
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png 100% crit chance
Pictogram plus.png +80% faster reload rate
Pictogram minus.png -50% movement speed
Pictogram minus.png -50% projectile speed
Pictogram minus.png -100% fire rate penalty


Equipped with the Original, Giant Charged Soldiers always fire Critical hit rockets. The rockets move slowly and fire slowly, though, at half the speed of a regular rocket's speed and fire rate, and can be easily dodged by wary players. Notably, the Giant Charged Soldier's aiming capabilities is worse than other Giant Soldier variants.[note 1]

Giant Buff Banner Soldier, Giant Backup Soldier and Giant Concheror Soldier

Icon Name Primary Secondary Attributes
Soldier buff
Giant Buff Banner Soldier Rocket Launcher
Rocket Launcher
Buff Banner
Buff Banner
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800%
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload


Icon Name Primary Secondary Attributes
Soldier backup
Giant Battalion Soldier Rocket Launcher
Rocket Launcher
Battalion's Backup
Battalion's Backup
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800%
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload


Icon Name Primary Secondary Attributes
Soldier conch
Giant Concheror Soldier Rocket Launcher
Rocket Launcher
Concheror
Concheror
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Spawns with full rage
Pictogram plus.png +800%
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload


Giant versions of the Extended Banner Soldiers. The only differences is that these bots have more health and also move slower. The same strategy from the other banner robots apply here. Notably, they appear in the second wave of Bavarian Botbash wherein all three variants appear as a squad, which enables them (and other robots) to benefit from all three banner effects. It is recommended to not activate Crit boosts such as that from the Kritzkrieg first. Prioritise on killing the Giant Battalion Soldier to remove the Crit immunity from the robots, then activate Crit boosts to make quick work of the others.

Giant Black Box Soldier

Icon Name Primary Attributes
Soldier blackbox
Giant Black Box Soldier Black Box
Black Box
Pictogram comment.png Fires 3 rockets at once
Pictogram plus.png 4200 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png +25% explosion radius
Pictogram plus.png Rockets heal 1000 HP individually
Pictogram plus.png +100% fire rate bonus
Pictogram minus.png -50% movement speed
Pictogram minus.png -55% damage dealt
Pictogram minus.png -60% slower reload rate
Pictogram minus.png -10% projectile speed
Pictogram minus.png +4 degrees projectile spread angle
Pictogram minus.png Holds fire until full reload


Similar to its smaller counterpart, it has the ability to heal itself upon hitting an enemy, and fires 3 rockets in a single blast. A Medic's Projectile Shield upgrade, a Heavy's Minigun ability to deflect projectiles, and a Pyro's Compression blast can help destroy or reflect the projectiles. This can make it much easier to destroy these giants. It can easily carry the bomb all the way to the hatch or capture a gate if it keeps dealing out damage to heal itself. If you find yourself targeted by this robot, quickly run away for cover or get behind a Medic’s Projectile Shield or anything that can save you from being its next health kit.

Giant Black Box Soldier (Type 2)

Icon Name Primary Attributes
Soldier blackbox
Giant Black Box Soldier Black Box
Black Box
Pictogram info.png Fires 3 rockets at once
Pictogram info.png Robot is a Gatebot
Pictogram plus.png 4200 HP
Pictogram plus.png +25% explosion radius
Pictogram plus.png +100% fire rate bonus
Pictogram plus.png Rockets heal 1000 HP individually
Pictogram plus.png +60% knockback resistance
Pictogram minus.png Holds fire until full reload
Pictogram minus.png -60% slower reload rate
Pictogram minus.png -10% projectile speed
Pictogram minus.png -55% damage dealt
Pictogram minus.png +4 degrees projectile spread angle
Pictogram minus.png -50% movement speed


This variant of the Giant Black Box Soldier has similar stats with the first type of the Giant Black Box Soldier, but deals less damage with their rockets when all gates have been captured. They only make an appearance in Empire Escalation's Wave 2 and 5 along with other bots.

Giant Blast Soldier

Icon Name Primary Attributes
Soldier libertylauncher
Giant Blast Soldier Liberty Launcher
Liberty Launcher
Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +5 clip size bonus
Pictogram plus.png +75% fire rate bonus
Pictogram plus.png +80% faster reload rate
Pictogram plus.png +20% explosion radius
Pictogram plus.png Rockets knock back enemies
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload
Pictogram minus.png -25% damage dealt
Pictogram minus.png +4 degrees projectile spread angle


Fires a small burst of rockets to send any player flying around the map, unless they are under Megaheal influence or disguised.

Colonel Barrage

Icon Name Primary Attributes
Soldier barrage
Colonel Barrage Rocket Launcher
Rocket Launcher
Pictogram plus.png 4000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png Regenerates 40 HP per second
Pictogram plus.png +50% damage dealt
Pictogram plus.png +26 clip size bonus
Pictogram plus.png +78% faster reload rate
Pictogram plus.png +80% fire rate bonus
Pictogram minus.png -50% movement speed
Pictogram minus.png -60% projectile speed
Pictogram minus.png +5 degrees projectile spread angle
Pictogram minus.png Holds fire until full reload


Releases a slow-moving wall of rockets at players that is difficult to dodge either in enclosed spaces or open areas.

Major Crits

Icon Name Primary Attributes
Soldier barrage
Major Crits Rocket Launcher
Rocket Launcher
Pictogram info.png Robot is a Gatebot
Pictogram plus.png 4000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png Regenerates 40 HP per second
Pictogram plus.png 100% crit chance
Pictogram plus.png +50% damage dealt
Pictogram plus.png +26 clip size bonus
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +80% fire rate bonus
Pictogram minus.png -50% movement speed
Pictogram minus.png -75% projectile speed
Pictogram minus.png +5 degrees projectile spread angle
Pictogram minus.png Holds fire until full reload


Fires a slow-moving wall of rockets at players and has a large health pool to help it endure damage long enough to fire again at any surviving enemies. One can always find them paired with a Giant Medic in wave 4 of Empire Escalation (Operation Two Cities, Mannhattan). This robot is essentially a Crit-boosted version of the aforementioned Colonel Barrage, but reloads slower, and fires rockets that move slightly slower.

Bosses

These robots are the Giants of the Giants. Although they move at the same speed, they possess significantly more health, more firepower, and larger size. Luckily, there are health bars displaying their health status when they're alive.

Major Crits (Type 2)

Icon Name Primary Attributes
Soldier barrage
Major Crits Rocket Launcher
Rocket Launcher
Pictogram info.png 1.7x bigger in size
Pictogram plus.png 32,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png -90% rage given to players
Pictogram plus.png Regenerates 40 HP per second
Pictogram plus.png 100% crit chance
Pictogram plus.png +50% damage dealt
Pictogram plus.png +26 clip size bonus
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +80% fire rate bonus
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload
Pictogram minus.png +5 degrees projectile spread angle
Pictogram minus.png -65% projectile speed


Similar to the non-boss Major Crits, but has 32,000 health from the previous 4200 HP. Otherwise, they are identical. The Medic's shield is possibly one of the best defensive counter to them. This robot only appears in the 4th wave of Metro Malice (Operation Two Cities, Mannhattan. Appears 1 wave before the stronger type of Chief Blast Soldier). 37 seconds after it is deployed, 4 Force-A-Nature Super Scouts with the bomb appear from upstairs, it is best to have them halted and killed before the entire team refocuses on Major Crits again. This boss has the least health out of every robot boss in the game.

Chief Blast Soldier

Their rockets are not Crit-boosted and don't have any damage bonuses, making them the least damaging Soldier boss in the game. However, their rockets have insane knockback power, enough to send a Heavy flying across the map. Bodyblocking (standing in the robot's path) can be mildly effective until the robot notices, which then they shoot defenders to knock them out of its way. Heavies can be ineffective against it since the knockback can force Heavies to reposition themselves several times in one fight.

Icon Name Primary Attributes
Soldier libertylauncher
Chief Blast Soldier Liberty Launcher
Liberty Launcher
Pictogram info.png 1.8x bigger in size
Pictogram plus.png 35,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png -85% rage given to players
Pictogram plus.png +5 clip size bonus
Pictogram plus.png +75% fire rate bonus
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +20% explosion radius
Pictogram plus.png Rockets knock back enemies
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload
Pictogram minus.png +4 degrees projectile spread angle


The first variation only appears in the 5th wave of Big Apple Barricade (No-tour mission, Mannhattan). Both variations are exactly the same except in health values.

Chief Blast Soldier (Type 2)

Icon Name Primary Attributes
Soldier libertylauncher
Chief Blast Soldier Liberty Launcher
Liberty Launcher
Pictogram info.png 1.8x bigger in size
Pictogram plus.png 58,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png -85% rage given to players
Pictogram plus.png +5 clip size bonus
Pictogram plus.png +75% fire rate bonus
Pictogram plus.png +60% faster reload rate
Pictogram plus.png +20% explosion radius
Pictogram plus.png Rockets knock back enemies
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload
Pictogram minus.png +4 degrees projectile spread angle


The second variation of Chief Blast Soldier appears in the 5th wave of Metro Malice (Operation Two Cities, Mannhattan). It has about 65% more health than its Big Apple Barricade variant.

Sergeant Crits

Icon Name Primary Hat Attributes
Soldier sergeant crits
Sergeant Crits Rocket Launcher
Rocket Launcher
Tyrant's Helm
Tyrant's Helm
Pictogram info.png 1.9x bigger in size
Pictogram plus.png 60,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png -90% rage given to players
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png 100% crit chance
Pictogram plus.png +50% damage dealt
Pictogram plus.png +7 clip size bonus
Pictogram plus.png +30% projectile speed
Pictogram plus.png +40% faster reload rate
Pictogram plus.png +80% fire rate bonus
Pictogram minus.png -50% movement speed
Pictogram minus.png Holds fire until full reload


This is the juggernaut of all the Soldier robots and it is arguably the strongest robot in the entire game. Similar to the Giant Soldier and the Giant Burst Fire Soldier, it does not fire until it has a full clip reloaded. When it does, it shoots all of its Crit rockets in rapid succession, killing anyone who is unaware or even too close to the attack. All players must take extreme caution to eliminate this robotic threat, as its extremely high health, health regeneration, and Crit-boosted rockets can be a major problem. This robot is the final boss of the mission Broken Parts (Operation Mecha Engine, Bigrock) and he is only supported by Snipers and Spies, although there is plenty of available cash to deal with it.

Unused content

  • There is an unused version of Major Crits that uses the Black Box, wears the Team Captain, Gunboats, and Fancy Dress Uniform, and has only 40,000 HP. It is referred to as T_TFBot_Chief_Soldier_Atomic just like Sir Nukesalot is referred to as T_TFBot_Chief_Demo_Atomic, suggesting it was at one point intended to be used instead of Sir Nukesalot.
    • There is also an unused icon for Major Crits in the game files, suggesting that he was wearing a Sergeant's Drill Hat, but it was replaced with a Gatebot Helmet.
  • There is an unused boss variant of the Giant Concheror Soldier called "Chief Concheror Soldier" except it is larger and has 50,000 HP.
    • According to disabled code in Empire Escalation, it reveals that this robot would have appeared in the final wave. However, it would be critboosted and its health would have been halved to 25,000 HP.
  • Giant Soldiers have an unused sound file for exploding on death (named giant_soldier_explode.wav).
  • In addition, Giant Soldiers also have an unused sound file for rocket explosions (named giant_soldier_rocket_explode.wav).
  • Similar to other giants (except giant Medics), Giant Soldiers have unused footstep sounds unique to them (named giant_soldier_step01-04.wav).

Gallery

Notes

  1. In the template files, the Skill level of the Giant Charged Soldier is dictated as Normal, whereas for every other Giant Soldier, it is dictated as Expert level.