Difference between revisions of "Heavy responses"
Pygarque00fr (talk | contribs) m (→Mann vs. Machine responses) |
Pygarque00fr (talk | contribs) m (→Unused responses: finished moving around the unused mvm voices lines) |
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*[[Media:Heavy mvm tank alert03.wav|"Everyone, shoot Tank!"]] | *[[Media:Heavy mvm tank alert03.wav|"Everyone, shoot Tank!"]] | ||
}} | }} | ||
+ | |||
+ | {{soundList | ||
+ | |colour = #F3A957 | ||
+ | |title = '''Won''' | ||
+ | |image = Achieved.png | ||
+ | |image-size = 25px | ||
+ | |image-link = Mann vs. Machine | ||
+ | |content = | ||
+ | ''Note: Originally made for MVM, The MVM_WAVE_WIN concept is never triggered when finishing a wave, leaving theses lines unused.'' | ||
+ | *[[Media:Heavy mvm wave end01.wav|"We have beaten them back!"]] | ||
+ | *[[Media:Heavy mvm wave end02.wav|"Run, robots! Run back to metal baby house!"]] | ||
+ | *[[Media:Heavy mvm wave end03.wav|"Robots! You cannot win!"]] | ||
+ | *[[Media:Heavy mvm wave end04.wav|"Man is best!"]] | ||
+ | *[[Media:Heavy mvm wave end05.wav|"Robots! I crush you. You are itty bitty."]] | ||
+ | }} | ||
+ | <!---No Wave Lost Lines in Files. Heavy cannot lose MvM.---> | ||
{{soundList | {{soundList | ||
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|image-link = Sapper | |image-link = Sapper | ||
|content = | |content = | ||
− | ''Note: The original intent for thoses lines is unknown, fans speculate it could have been intended for a potential cut Power up canteen or for Spy when sapping a robot.'' | + | ''Note: The original intent for thoses lines is unknown, fans speculate it could have been intended for a potential cut Power up canteen or for a disguised Spy when sapping a robot.'' |
*[[Media:Heavy mvm robot sapped01.wav|"Robot has been sapped!"]] | *[[Media:Heavy mvm robot sapped01.wav|"Robot has been sapped!"]] | ||
*[[Media:Heavy mvm robot sapped02.wav|"Sapping robot!"]] | *[[Media:Heavy mvm robot sapped02.wav|"Sapping robot!"]] | ||
}} | }} |
Revision as of 12:59, 31 October 2024
Voice responses are contextually triggered lines that play after the player has achieved something, for instance killing a certain amount of enemies with a primary or melee weapon, or the player has triggered something, like being set on fire. The Heavy has several vocal responses, all of which are listed below (excluding Voice Commands).
Contents
- 1 Taunt-related responses
- 2 Kill-related responses
- 3 Domination-related responses
- 4 Event-related responses
- 5 Weapon-related responses
- 6 Objective-related responses
- 7 Contract-related responses
- 8 Competitive Mode responses
- 9 Mann vs. Machine responses
- 10 Versus Saxton Hale responses
- 11 Duel-related responses
- 12 Halloween / Full Moon responses
- 13 Item-related responses
- 14 Unused responses
All voice lines associated with a player-initiated taunt are located in the Heavy taunts page along with a description of the animation.
After killing more than 1 enemy in 20 seconds with a primary weapon |
|
After killing more than 3 enemies in 20 seconds with a primary weapon |
|
Killing with a non-stock or renamed/described primary weapon |
Spinning-up a non-stock or renamed/described primary weapon |
Destroying a building |
Sentry Gun specific Dispenser specific |
Kill assist |
Melee kill |
Fists of Steel specific |
Upon killing an enemy's Medic while being healed |
Round start |
Sudden Death |
Stalemate |
Set on fire. |
On death by melee weapon and/or critical hit |
Severe pain |
Sharp pain |
Hit by Gas Passer, Jarate, Mad Milk, Mutated Milk, or Self-Aware Beauty Mark |
Teleportation |
Healed by Medic |
Under the effects of an ÜberCharge |
|
Upon firing Minigun for more than 4 seconds |
Upon firing Minigun for more than 8 seconds |
Upon firing Minigun for more than 15 seconds |
|
Melee attack |
Only plays after a "Take that!" line. |
After capturing Intelligence |
After Capturing control point |
Standing on captured control point, firing weapon |
Standing on a cappable control point, firing weapon |
Defense |
|
Attacking: Cart goes back |
Defending: Cart goes forward |
Defending: Cart goes back |
Attacking: Cart has stopped |
Defending: Stop the bomb |
Contract complete |
Difficult contract |
Competitive Mode responses
Setup
First round |
Casual Mode
Rare Competitive Mode
6s Only |
Previous round was a win |
|
Previous round was a tie |
Outcomes
Match win |
Game summary |
Mann vs. Machine responses
Setup/Between Waves
Ready to play |
Other players are not ready' |
Wave finished, near an Upgrade Station |
After accessing an Upgrade Station |
During a wave
Collecting credits |
Enemy Sniper |
Sentry Buster |
Incoming Destroyed' |
Bomb dropped |
While in Alert Zone |
Bomb picked up |
Bomb carrier upgrades |
Giant Robot |
Deployed Picks up bomb Destroyed |
Tank |
Incoming In Alert Zone Destroyed |
Teammate is killed |
When a teammate is killed by a Giant Robot |
All other teammates are dead |
Upon being revived with a Reanimator |
Miscellaneous |
Mannhattan specific
Gate responses |
Robots attacking Robots take gate |
After a wave
Receiving a Killstreak Kit |
Common loot Rare loot Godlike loot |
Versus Saxton Hale responses
Note: Voicelines for this mode were provided by James McGuinn.
Setup |
Saxton location |
Above Behind Contact |
Low ammo |
Successful Holiday Punch tickle |
Wall climb |
Match win |
Starting a duel |
Duel accepted |
Duel rejected |
Halloween / Full Moon responses
Wheel of Fate outcomes
No Gravity fate |
Big Head fate |
Small Head fate |
Whammy fate (bleeding variant) |
Positive fate |
Negative fate |
During battle with Merasmus
Merasmus appears |
Merasmus brings out Bombinomicon |
Head turned into bomb |
Successfully stun Merasmus |
Merasmus attempts to heal himself |
Helltower responses
Pushing the cart |
Witching Hour: The bridge appears |
Miscellaneous
Collected normal spell |
Collected rare spell |
Reacting to rare spell |
Casting spells |
Falling in bottomless pit |
With Chicken Kiev equipped
Round start |
Domination |
Under the effects of an ÜberCharge |
With Grand Duchess set equipped
With Magical Mercenary equipped
Domination |
Round start |
Under the effects of an ÜberCharge |
Unused responses
Upon killing an enemy's Medic while being healed |
Teleportation |
Note: This voice response would play after the Heavy exited a Teleporter. It is unknown which patch removed this.
|
Yelling |
Note: All lines below lack lip-syncing (All of these voice commands were re-recorded and are used in-game. Note how all of these sound at a lower quality.)
|
Rage |
Shooting down projectiles |
Note: Originally made for MVM, the ROCKET_DESTROYED concept is never triggered during upon purchasing the respective uprgade, leaving theses lines unused. |
Tank |
Note: Originally made for MVM, The MVM_ATTACK_THE_TANK concept is never triggered when attacking a Tank, leaving theses lines unused. |
Won |
Note: Originally made for MVM, The MVM_WAVE_WIN concept is never triggered when finishing a wave, leaving theses lines unused. |
Teammate places a Sapper on a robot |
Note: The original intent for thoses lines is unknown, fans speculate it could have been intended for a potential cut Power up canteen or for a disguised Spy when sapping a robot. |