Difference between revisions of "User:GrampaSwood/Truce"

From Team Fortress Wiki
Jump to: navigation, search
(Quote + nav + gallery)
Line 1: Line 1:
 
{{Todo|
 
{{Todo|
* HUD elements
 
 
* Image}}
 
* Image}}
 +
{{Quotation|'''The Scout''', making the most of the truce|Hey, I'll say it. Everybody else here is too scared to say it, but I'll just say what everybody's thinkin'! We're all best friends. We are all dear, ''dear'' friends! Birthday party at my place this weekend, by the way. Nobody showed up ''last weekend'' so I figured, now no big whoop, I'd just have it again.|sound=Cm scout pregamefirst rare 10.mp3}}
  
{{Quotation|'''The Scout''', making the most of the truce|Hey, I'll say it. Everybody else here is too scared to say it, but I'll just say what everybody's thinkin'! We're all best friends. We are all dear, ''dear'' friends! Birthday party at my place this weekend, by the way. Nobody showed up ''last weekend'' so I figured, now no big whoop, I'd just have it again.|sound=Cm scout pregamefirst rare 10.mp3}}
+
'''Truce mode''', or simply '''Truce''', is a period of time in which players cannot kill each other. A truce is enacted on certain maps whenever a boss appears let both teams focus on the boss fight. Several limitations are applied to players in order to prevent them from messing with the other team.  
'''Truce mode''', or simply '''Truce''', is a period of time in which players cannot kill each other. A truce is enacted when fighting [[MONOCULUS]] on [[Eyeaduct]], as well as when fighting [[Merasmus]] on [[Ghost Fort]]. The purpose of a truce is to have both teams focus on the boss fight and several limitations are applied to players in order to prevent them from messing with the other team.  
 
  
 
== Limitations ==
 
== Limitations ==
Line 12: Line 11:
 
* On-hit effects don't work
 
* On-hit effects don't work
  
== Maps with a truce mode ==
+
== Maps with a truce ==
 
* {{map link|Ghost Fort}}
 
* {{map link|Ghost Fort}}
 
* {{map link|Eyeaduct}}
 
* {{map link|Eyeaduct}}
Line 44: Line 43:
 
'''{{Patch name|11|15|2021}}'''
 
'''{{Patch name|11|15|2021}}'''
 
* Fixed players receiving knockback from enemy weapons during a truce.}}
 
* Fixed players receiving knockback from enemy weapons during a truce.}}
 +
 +
== Gallery ==
 +
<gallery>
 +
File:User GrampaSwood truce mode HUD.png|The HUD notification for a truce.
 +
</gallery>
 +
 +
{{Mechanics Nav}}

Revision as of 00:42, 30 November 2024

Truce mode, or simply Truce, is a period of time in which players cannot kill each other. A truce is enacted on certain maps whenever a boss appears let both teams focus on the boss fight. Several limitations are applied to players in order to prevent them from messing with the other team.

Limitations

  • Players cannot knock each other back, but still collide with each other.
  • Spies cannot pull out or use their sappers.
  • The Rock, Paper, Scissors taunt does not kill enemy players if they lose.
  • On-hit effects don't work

Maps with a truce

Update history

November 6, 2015 Patch

October 12, 2016 Patch

  • Community requests
    • Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight.
      • Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input.

November 2, 2016 Patch

  • Updated the truce period during Halloween boss fights.
    • Players are no longer affected by the truce when in their spawn room, allowing them to fight their way out if necessary.
    • Sappers can no longer be used while a truce is active.

November 10, 2016 Patch

April 28, 2018 Patch (Blue Moon Pack)

  • Fixed being able to collect organs with the Vita-Saw during a truce.

October 10, 2019 Patch

  • Fixed being able to attack players with the Short Circuit during a truce.

October 8, 2020 Patch

November 15, 2021 Patch

  • Fixed players receiving knockback from enemy weapons during a truce.

Gallery