Difference between revisions of "Template:Maps with bot support"

From Team Fortress Wiki
Jump to: navigation, search
(There are more, however I will find them out later)
(Adding /fr)
 
(7 intermediate revisions by 6 users not shown)
Line 1: Line 1:
<noinclude>{{Translation switching|en, pt-br, zh-hans}}
+
{| class="wikitable sortable grid"
 
+
! class="header" | {{common string|Map}}
</noinclude>{| class="wikitable sortable grid"
+
! class="header" | {{common string|Game mode}}
! class="header" style="text-align:center" | {{common string|Map}}
+
! class="header" | {{common string|File name}}
! class="header" style="text-align:center" | {{common string|Game mode}}
 
! class="header" style="text-align:center" | {{common string|File name}}
 
 
|-
 
|-
 
| {{map link|Altitude}}{{sup|†}}||{{common string|Attack/Defend}}||{{code|cp_altitude}}
 
| {{map link|Altitude}}{{sup|†}}||{{common string|Attack/Defend}}||{{code|cp_altitude}}
Line 106: Line 104:
 
{{sup|†}} {{lang
 
{{sup|†}} {{lang
 
  | en = BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.
 
  | en = BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.
  | pt-br = Bots BLU ficam presos tentando sair de uma das bases BLU. Sendo assim, BLU só consegue vencer se poucos ou nenhum bot BLU morrer quando o carrinho estiver perto daquela base.
+
| es = Los bots BLU se atascan intentando salir de la base BLU. Sin embargo, BLU puede ganar si mueren pocos o ningún bot BLU mientras se usa el punto de reaparición erróneo.
  | ro = Roboții BLU se blochează încercând să părăsească una dintre camerele de revenire. Din această cauză, echipa BLU nu poate câștiga decât dacă foarte puțini roboți mor cât timp căruciorul este aproape de acel punct de revenire.  
+
| fr = Les bots BLU restent coincés en essayant de quitter l'une des zones de réapparition de BLU. Par conséquent, BLU ne peut gagner que si peu ou pas de bots BLU meurent lorsque le point de réapparition défectueux est utilisé.
 +
  | pt-br = Bots da BLU ficam presos tentando sair de uma das bases da BLU. Sendo assim, a BLU só consegue vencer se poucos ou nenhum bot da BLU morrer quando o carrinho estiver perto daquela base.
 +
  | ro = Roboții BLU se blochează încercând să părăsească una dintre camerele de revenire. Din această cauză, echipa BLU nu poate câștiga decât dacă foarte puțini roboți mor cât timp căruciorul este aproape de acel punct de revenire.
 +
| ru = Боты Синих застревают, пытаясь покинуть одну из точек спавна Синих. Поэтому Синие могут победить только в том случае, если во время использования неисправной точки спавна погибнет мало ботов Синих или не погибнет ни один.
 
  | zh-hans = 蓝队的电脑玩家会在其中一个蓝队出生点内卡住。因此,蓝队仅可能在那个特定出生点阶段内完全碾压或几乎不损兵折将的情况下才能获胜。
 
  | zh-hans = 蓝队的电脑玩家会在其中一个蓝队出生点内卡住。因此,蓝队仅可能在那个特定出生点阶段内完全碾压或几乎不损兵折将的情况下才能获胜。
 
}}<noinclude>{{Doc begin}}
 
}}<noinclude>{{Doc begin}}
List of maps with bot support
+
{{Translation switching|en, es, fr, pt-br, ro, ru, zh-hans}}
 +
 
 +
 
 +
List of maps with bot support.
 
</noinclude>
 
</noinclude>

Latest revision as of 11:47, 11 December 2024

Map Game mode File name
Altitude Attack/Defend cp_altitude
Dustbowl Attack/Defend cp_dustbowl
Gorge Attack/Defend cp_gorge
Gorge Event Attack/Defend cp_gorge_event
Mann Manor Attack/Defend cp_manor_event
Mercenary Park Attack/Defend cp_mercenarypark
Mossrock Attack/Defend cp_mossrock
Badlands Control Point cp_badlands
Foundry Control Point cp_foundry
Granary Control Point cp_granary
Gullywash Control Point cp_gullywash_final1
Metalworks Control Point cp_metalworks
Process Control Point cp_process_final
Snakewater Control Point cp_snakewater_final1
Sunshine Control Point cp_sunshine
Vanguard Control Point cp_vanguard
Turbine Capture the Flag ctf_turbine
Badlands King of the Hill koth_badlands
Brazil King of the Hill koth_brazil
Eyeaduct King of the Hill koth_viaduct_event
Ghost Fort King of the Hill koth_lakeside_event
Kong King King of the Hill koth_king
Lakeside King of the Hill koth_lakeside_final
Laughter King of the Hill koth_slaughter_event
Lazarus King of the Hill koth_lazarus
Moldergrove King of the Hill koth_undergrove_event
Moonshine Event King of the Hill koth_moonshine_event
Nucleus King of the Hill koth_nucleus
Probed King of the Hill koth_probed
Sawmill King of the Hill koth_sawmill
Slasher King of the Hill koth_slasher
Viaduct King of the Hill koth_viaduct
Badwater Basin Payload pl_badwater
Barnblitz Payload pl_barnblitz
Bloodwater Payload pl_bloodwater
Camber Payload pl_camber
Brimstone Payload pl_fifthcurve_event
Embargo Attack/Defend pl_embargo
Enclosure Payload pl_enclosure_final
Gold Rush Payload pl_goldrush
Gravestone Payload pl_rumble_event
Hoodoo Payload pl_hoodoo_final
Pier Payload pl_pier
Precipice Payload pl_precipice_event_final
Swiftwater Payload pl_swiftwater_final1
Thunder Mountain Payload pl_thundermountain
Upward Payload pl_upward
Pier Payload pl_pier
Wutville Payload pl_wutville_event

BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the faulty spawn point is in use.

Documentation for Maps with bot support


List of maps with bot support.