Difference between revisions of "User:Darkman 4/weapontest"
Line 6: | Line 6: | ||
| ammo-carried = 0 | | ammo-carried = 0 | ||
| ammo-carried = 150 | | ammo-carried = 150 | ||
+ | }} | ||
+ | |||
+ | {{User:Firestorm/Sandbox | ||
+ | | has-two-models = yes | ||
+ | | weapon-slot = [[Grenade( Classic)|Grenade]] | ||
+ | | used-by = [[Engineer (Classic)|Engineer]] | ||
+ | | level-and-type = Level 5 Syringe Gun | ||
+ | | TFC-model = emp_tfc.png | ||
+ | | QTF-model = empqwtf_.png | ||
+ | | ammo-loaded = 4 | ||
+ | | ammo-carried = N/A | ||
}} | }} | ||
{{Quotation|'''Quake Team Fortress death message'''|Player ambushes himself with his own pipe bombs.|}} | {{Quotation|'''Quake Team Fortress death message'''|Player ambushes himself with his own pipe bombs.|}} |
Revision as of 02:33, 17 July 2010
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“ | Player ambushes himself with his own pipe bombs.
— Quake Team Fortress death message
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” |
The super Shotgun is a weapon in the classic Team Fortress games. it fires a somewhat tight spread of pellets.
Its useffulness depends on the game it is in; in Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. However, in Team Fortress Classic, they do not, which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
Damage
In Quake Team Fortress, it has damage falloff, while in Team Fortress Classic, it doesn't.