Help:Style guide/Disambiguations
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Disambiguations are pages whose sole purpose is to list articles with a similar title, acronym, or articles that fall under a similar type. Some examples:
- 119th medals consist of medals that commemorate the starting date of players, all released in the 119th Update.
- Brainiac consists of articles with the word "Brainiac" in it.
- Archer consists of articles with the word "Archer" in it, as well as archery-related weapons.
If a disambiguation only consists of 2 entries, turn it into a redirect instead and use {{Redirects here}}
on that article to link to the other article. The article that gets redirected should be determined by significance (e.g. a weapon takes priority over a War Paint), or if one of the links leads to a section, the other should be used (for example, Resistance redirects to the Scottish Resistance, because the other entry was Damage#Resistance/vulnerability modifiers, which is a section).
Contents
Format
Disambiguation pages follow a certain format. The core of almost every entry in the list is {{Disambigentry}}
, most often using the abbreviation {{De}}
. Disambigentry
is a complicated template that handles the automatic placement of images, links, and translations. For specifics, please consult the documentation.
Note: It is not required to use this template for each entry, if no suitable image is found it should simply be in plain text!
Article order
Disambiguation pages are typically ordered in the same order. These are not strict rules, but rather general guidelines as to what is considered the correct order from most important to least important. If there are multiple of the same priority on one page, the type with the most entries should be first. Otherwise, follow the order listed in the table below.
Priority | Article type | Notes |
---|---|---|
1 | Weapons and cosmetic items | Weapons and cosmetic items are plentiful, which means it is more likely that a user is looking for a cosmetic/weapon type or name. Item sets are included in this and should be formatted as bundle icon (see Images section) with the associated cosmetics/weapons indented under it. |
1.1 | Alternate versions of cosmetic items | Alternate versions (Robot/Zombie variants mostly) of cosmetic items should be indented under the original version, but only if they are relevant. |
2 | Maps and game modes | These are most important gameplay-wise, but not as plentiful as weapons and cosmetic items. |
3 | Tools, action items, War Paints, and Unusual effects | These are all usable items, or can somehow appear in gameplay otherwise. |
4 | Achievements, comics, non-player characters, other storyline-related things | These are of least importance due to their lack of gameplay-relevance. Although still interesting, these should be at the bottom. |
5 | Other | Anything that does not fit these categories should be put at the bottom in a separate section. Anything without an image should be at the bottom (or at the bottom of its appropriate section) no matter what. |
Headers and indenting
Headers are not indented, but rather use a semicolon to form a header. For example, ; [[Weapons]]
is the header used for Weapons. Headers should only be used if the page looks visually cluttered, or has many entries for multiple types. Headers should always contain links if they can.
Indenting should be done using colons (:
). Each entry starts with a colon and each entry's text should be lined up as much as possible. This means that some entries will have 2 or more colons at the start, or have a different image size than usual as to make the text properly aligned.
For cosmetic items, if there are 3 or more classes with 3 or more cosmetic items the headers should be per-class. For example, ; [[Cosmetic items]] for the [[Scout]]
. Because the header already lists the class, the entries should simply be {{De|Cosmetic name}}
followed by a comma or a period, depending on if it is the last entry or not.
For multi-class cosmetics, it should be its own header: "; Cosmetic items for [[Classes|multiple classes]]
". Each entry should be listed with which classes the cosmetic items are for, e.g. "{{De|Cute Suit}}, a cosmetic item for the Pyro and Engineer
. For an example of this, see Jacket.
Translated disambiguations
Translated versions of disambiguations should be adjusted accordingly. For example, the Dutch translations for the Archer's Groundings (Bodenständiger Bogenschütze does not contain any words related to archery, and therefore is not listed on Archer/nl, while it is listed on Archer. In this sense, every language's disambiguation should be treated as a standalone article, rather than a translation of the English article.
This also means if a translated disambiguation only contains two entries, it should be turned into a redirect instead.
Images
Certain article types have certain images that are used, but have to be manually added. Below is a list of these.
Article type | Image used | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Unusual effects | Viewmode unusual.png , size 44px
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Community maps | Map stamp (single), default size (64px) | |||||||||
Valve maps | Map loading images, default size (64px) | |||||||||
Cut weapons (if they are not present in the game files) | Unknownweapon.png , size 44px
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Item sets with no dedicated bundle icon All default size (64px) |
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Trailers and other videos | Camera.png , default size (64px)
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Music/Soundtracks | Fight Songs TMOTF2.jpg , size 48px
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TFC Weapons | 3rd person view of weapon, default size (64px) | |||||||||
Achievements | Icon of the achievement, size 45px |