Difference between revisions of "Payload/zh-hant"

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(推車的速率)
(推車)
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== 推車 ==
 
== 推車 ==
Carts are the objective and focus of the Payload and [[Payload Race]] game modes.
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'''推車'''是彈頭車和彈頭車競賽的關鍵所在。
  
Carts are attached to a line of railroad tracks; the objective is to push the cart along said tracks, while the enemy team attempts to stop it. The cart is pushed by standing next to it – the more people, the faster it moves (up to a maximum of 3 – see [[#Speeds|Speeds]] section below). If any opposing team member gets near the cart, it is [[defense|blocked]] and the cart will not move until any opposition is removed. If any buildings get in its way, the building is destroyed as the cart runs into it. The cart acts as a level 1 [[Dispenser]] for the team that owns it, restoring [[health]] and providing [[ammo]] and [[metal]]. However, unlike level 1 Dispensers the cart has no limit in the amount of metal it can give to Engineers.
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推車有一條軌道,攻擊方要努力沿著軌道推動它,防守方則要阻止它。攻擊方只要站在推車旁邊就可以推動它,人愈多就推得愈快(但是有上限),防守方的人靠近車子則可以[[Defense/zh-hant|擋住]]它。如果建築物擋到車子,建築物會被車子摧毀。對攻擊方而言,推車就像會移動的等級一補給器,但推車有無限的彈藥和金屬。
  
If a cart is left unattended on specific slopes that ramp backwards, it will naturally roll down it. The cart-pushing team must push it continuously to get it up such hills, whereas reaching a downwards slope becomes a sort of checkpoint that the cart cannot reverse past. As of the [[July 8, 2010 Patch|Engineer Update]], the Cart has a glowing, team-colored outline effect that enables its position to be identified through walls and from further away, allowing players to keep an eye on its whereabouts at all times.
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被推到上坡的推車只要一沒人推就會開始下滑,如果是下坡,不管多久沒人推都不會後退。[[July 8, 2010 Patch/zh-hant|工程師更新]]後推車有了發光的輪廓,可以透過牆壁看到推車的位置。
  
 
=== 彈頭車 ===
 
=== 彈頭車 ===

Revision as of 13:24, 29 August 2011


Gold Rush 的第三關。Gold Rush 是第一個彈頭車地圖。
Onward, great bomb-cart!
The Heavy

彈頭車地圖中,藍隊必須在一定時間內把一個載滿炸彈的推車沿著軌道推向紅隊基地。藍隊成員只要站在推車旁邊就可以推動它,愈多人推,車子就跑得愈快。如果紅隊成員站在推車旁,則會阻止推車移動。如果推車停下後過了 30 秒都沒人來推,它會慢慢後退,退到藍隊的重生區、剛剛搶到的 checkpoint 或藍隊成員旁邊為止。推車也會為附近的玩家提供彈藥和回復生命值,速率跟等級一的補給器一樣。

Payload maps may or may not be split into multiple rounds. Some maps traditionally have one-way routes from the BLU side, sometimes closed off until a specific point is taken.

Some maps such as Gold Rush, Hoodoo and Thunder Mountain are split in three stages that BLU must advance through and win. Stages one and two have 2 checkpoints and stage three has 3 checkpoints (2 for Hoodoo), counting the final point as such. Badwater Basin and Upward maps have a single round with 4 checkpoints, counting the final point as such. Advancing the cart to the next checkpoint gives the BLU team extra time. Advancing it to the final point moves the map onto the next stage. When the cart reaches the final point on the final stage, the Payload explodes, killing anyone standing too close to it and destroys RED's base, symbolizing BLU's victory.

彈頭車競賽

The third stage of Pipeline.

Unlike standard Payload maps, Payload Race maps feature both RED and BLU issued with a cart, thus teams are not defined to an attacking or defending role. To win, each team must simultaneously push their cart through enemy territory to reach the finishing point while preventing the enemy team from doing the same. As with Payload mode, team members push the cart by standing next to it, with more members increasing the speed of the cart and any opposing team member standing near the cart will stop it. Also like Payload, each cart works as a Level 1 Dispenser for their team (and disguised enemy Spies), restoring health and ammunition to those pushing the cart.

Unlike Payload mode, the cart will not move backwards after any duration of time and there is no time limit; the map will only end when one team successfully pushes their cart to the finish point. However, parts of the track may feature slopes or other obstacles on which the cart will quickly roll back down to the bottom unless it is being constantly pushed. Sections of the track that can do this will have chevrons on the progress bar to help show how far the cart must be pushed to overcome them.

Payload Race maps are either multi-stage or single-stage. Pipeline and Nightfall are split into 3 stages, whereas Hightower is 1 stage only. Winning in each of the first two stages will give an advantage to the winning team in the next stage (the cart is pushed slightly forward from the starting point).

策略

主條目: 社群彈頭車策略
主條目: 社群彈頭車競賽策略

地圖

主條目: 地圖列表

彈頭車

彈頭車地圖都是 pl_ 開頭的;社群地圖以 "引號" 標示。

名稱 圖片 檔名
Badwater Basin 160px pl_badwater
"Frontier" Pl frontier.jpg pl_frontier_final
Gold Rush Goldrush.jpg pl_goldrush
"Hoodoo" 160px pl_hoodoo_final
Thunder Mountain PL Thunder Mountain.png pl_thundermountain
Upward Engineer Update Upward.png pl_upward
Barnblitz Barnblitz.PNG pl_barnblitz


彈頭車競賽

彈頭車競賽的地圖都是 plr_ 開頭;社群地圖以 "引號" 表示。

名稱 圖片 檔案名
Hightower Engineer Update Hightower.png plr_hightower
"Nightfall" Nightfall stage2.png plr_nightfall_final
Pipeline Pipeline.jpg plr_pipeline

推車

推車是彈頭車和彈頭車競賽的關鍵所在。

推車有一條軌道,攻擊方要努力沿著軌道推動它,防守方則要阻止它。攻擊方只要站在推車旁邊就可以推動它,人愈多就推得愈快(但是有上限),防守方的人靠近車子則可以擋住它。如果建築物擋到車子,建築物會被車子摧毀。對攻擊方而言,推車就像會移動的等級一補給器,但推車有無限的彈藥和金屬。

被推到上坡的推車只要一沒人推就會開始下滑,如果是下坡,不管多久沒人推都不會後退。工程師更新後推車有了發光的輪廓,可以透過牆壁看到推車的位置。

彈頭車

In Payload mode, BLU must push a cart through a series of checkpoints and into RED's base within a certain amount of time. Reaching a checkpoint adds time to the timer. If no BLU player pushes the cart after 30 seconds have passed, the cart will start moving backwards slowly until it reaches a checkpoint/BLU spawn or a BLU player stands next to it again. If the cart is not moving backwards when time runs out, Overtime will occur, which gives the attacking team five seconds to move the bomb, or they lose. The timer resets each time the cart is touched.

彈頭車競賽

In Payload Race mode, both teams are issued with a cart. The teams must simultaneously push their cart through enemy territory while preventing the enemy team from doing the same. Unlike Payload mode, the cart will not move backwards after any length of time (unless it is on a downward slope) and there is no time limit; the map only ends when one team successfully pushes their cart to the finish point. Payload Race maps tend to use rolling slopes much more than standard Payload ones. During Overtime, both carts will automatically move forward slowly to prevent stalemates. Pushing one cart stops the other from moving forward by itself.

Lil' Chew Chew

In the Payload map Frontier, a substantially larger mechanized train engine known as "Lil' Chew-Chew" is used in place of the standard BLU cart. Providing cover from frontal attacks, the train is capable of instantly killing anyone who find themselves (whether willingly or forcibly) in its mouth when it is moving forwards, as long as at least three people are riding on the platform towed behind it. This platform also has a built-in BLU Dispenser, however those riding on it will have trouble seeing directly in front of the cart as the main body of the train is in the way. The cart will only do significant damage if there are one or two players pushing it, with damage rising with more players pushing. It has a noticeably increased pushing range when compared to normal carts.

推車的速率

車速跟推車的人數(乘數)有關,目前所有地圖的車速都一樣。以下車速的單位是 HU/s。
注意:如果推車人數超過 3 人,不管有多少人推都不會增加車速。

乘數 速度 百分比
(倒車) -9 -10%
x1 50 55%
x2 70 77%
x3 90 100%

tf2tactics.com 上關於車速的影片(2009年10月)

畫廊

推車

概念藝術

未使用的模型

The following models are present in the game files, however, remain unused.

相關成就

Leaderboard class scout.png 偵察兵

近身球
近身球
擊暈 50 名正在佔領控制點或推動彈頭車的敵人。


Leaderboard class soldier.png 火箭兵

漢堡之丘
漢堡之丘
防守控制點 30 次。


飆風部隊
飆風部隊
推動彈頭車 30 秒。


Leaderboard class demoman.png 爆破兵

英勇之心
英勇之心
防守控制點或彈頭車時殺死 25 名玩家。


防撞保險桿
防撞保險桿
引爆一發黏性炸彈,分三次殺死 3 名佔據或推動推車的敵人。


Leaderboard class heavy.png 重裝兵

王者普希金
王者普希金
彈頭車地圖中取得 50 個據點。


史達林專車
史達林專車
阻擋敵方移動彈頭車 25 次。


Leaderboard class engineer.png 工程師

無主之地
無主之地
步哨防禦槍殺死正要佔領據點的 25 名敵方玩家。


Leaderboard class spy.png 間諜

安全了嗎?
安全了嗎?
背刺 50 名想要佔領控制點的敵人。


更新紀錄

April 29, 2008 Patch (Gold Rush Update)

  • Added the Payload gametype
  • Added Gold Rush map

August 19, 2008 Patch (A Heavy Update)

  • Added Badwater Basin
  • Added proper handling of cart blocking recognition to Payload maps

June 3, 2011 Patch

  • Added new community contributed Payload Cart response rules for Sniper.

錯誤

The cart spinning bug.
  • Certain voice lines such as the "Help!" command mentioning Control Points play when near the Payload cart.
  • If a RED Spy is disguised as a BLU enemy class in a Payload map, he may sometimes say quotes about stopping the Payload bomb, or vice versa. This can be used to distinguish disguised Spies.
  • The cart may some times randomly spin vertically.
  • The capture progress HUD sometimes does not report how many players are pushing the cart. It may also display the cart as being blocked when it is not.
  • Dying to the Payload cart explosion causes the deathcam to focus on an specific point of the map while displaying the name of an opponent, even if no enemy was involved in the player's death.


相關細節

Concept drawing depicting a different style of cart.
  • The default Payload takes the shape of a "Fat Man" implosion-style plutonium Atomic Bomb. This type of bomb was dropped over Nagasaki, Japan on August 9th, 1945 at 11:02 JST.
  • Originally, an Engineer could upgrade the Dispenser on the cart, allowing it to give increased healing, ammo and metal. This has since been fixed.
  • Hoodoo uses a different cart model. The map description reveals the cart to be carrying a 'dirty bomb'; a nuclear explosive consisting of little more than radioactive material strapped to conventional explosives, such as TNT.
  • On all of the carts, there is a Heavy quote written into the paintwork:
    • The default cart bears the words "Cry some more" scratched into the paintwork.
    • The Hoodoo cart has the words "So much blood!" painted in white on the front-most barrel and the word "Bonk" written in dust underneath one of the straps (likely by the Scout).
    • Li'l Chew-Chew bears the words "All of you are dead!" scratched into the paintwork in front of the smoke stack.