Difference between revisions of "February 2, 2009 Patch"
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{{Patch layout | {{Patch layout | ||
| notes = | | notes = | ||
− | ===New client features=== | + | ====New client features==== |
*Added Viewmodel FOV slider to advanced multiplayer options | *Added Viewmodel FOV slider to advanced multiplayer options | ||
*Added a hide viewmodel option to advanced multiplayer options | *Added a hide viewmodel option to advanced multiplayer options | ||
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* Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing | * Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing | ||
** Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it | ** Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it | ||
− | ===New server features=== | + | ====New server features==== |
** Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage | ** Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage | ||
** Added class limit support to tournament mode | ** Added class limit support to tournament mode | ||
*** Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed | *** Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed | ||
** Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses | ** Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses | ||
− | ===Gameplay changes=== | + | ====Gameplay changes==== |
* Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based: | * Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based: | ||
** Base chance is now 2% (was 5%). | ** Base chance is now 2% (was 5%). | ||
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* Stealthed spies are no longer able to pickup the intelligence. They must uncloak first | * Stealthed spies are no longer able to pickup the intelligence. They must uncloak first | ||
* Increased soldier primary ammo count from 16 to 20 | * Increased soldier primary ammo count from 16 to 20 | ||
− | ===Bug fixes=== | + | ====Bug fixes==== |
* Fixed crash when running in tools mode | * Fixed crash when running in tools mode | ||
* Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands | * Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands | ||
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| source = http://store.steampowered.com/news/2214/ | | source = http://store.steampowered.com/news/2214/ | ||
− | |before= [[January 28, 2009 Patch]] | + | | before = [[January 28, 2009 Patch]] |
− | |after= [[February 16, 2009 Patch]] | + | | after = [[February 16, 2009 Patch]] |
}} | }} | ||
{{Languages}} | {{Languages}} |
Revision as of 07:31, 21 August 2010
{{Patch layout | notes =
|
Contents
Patch notes
New client features
- Added Viewmodel FOV slider to advanced multiplayer options
- Added a hide viewmodel option to advanced multiplayer options
- Added custom crosshair support
- Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
- Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
- Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
- Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it
New server features
- Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
- Added class limit support to tournament mode
- Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
- Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses
Gameplay changes
- Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
- Base chance is now 2% (was 5%).
- Bonus range based on damage done changed from 0%-15% to 0%-10
- Damage range required for bonus changed from 0-1600 to 0-800
- Reduced random damage spread applied to all player damage from +-25% to +-10%
- Slight reduction (improvement) of the minigun's spread
- Increased flare direct hit damage from 20 to 30
- Rewrote Natascha's slowdown code to be more consistent
- Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
- Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
- Increased soldier primary ammo count from 16 to 20
Bug fixes
- Fixed crash when running in tools mode
- Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
- Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
- Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
- Fixed Medic UberCharge percentage in minimal-HUD mode
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