Difference between revisions of "November 15, 2007 Patch"
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− | == Changes == | + | {{Patch layout |
+ | | notes = | ||
+ | === Changes === | ||
*[[Hydro]] map changes | *[[Hydro]] map changes | ||
**Fixed an exploit that would allow players to jump out of the map | **Fixed an exploit that would allow players to jump out of the map | ||
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**Fixed material alignment and model interpenetration issues in home spawn rocket rooms | **Fixed material alignment and model interpenetration issues in home spawn rocket rooms | ||
− | == Bug fixes == | + | === Bug fixes === |
* Fixed exploit where spectators could spawn into the world without actually joining a team | * Fixed exploit where spectators could spawn into the world without actually joining a team | ||
− | + | | source = http://store.steampowered.com/news/1314/ | |
− | + | | before = [[November 07, 2007 Patch]] | |
− | |before= [[November 07, 2007 Patch]] | + | | after = [[November 20, 2007 Patch]] |
− | |||
− | |after= [[November 20, 2007 Patch]] | ||
}} | }} | ||
{{Languages}} | {{Languages}} |
Revision as of 08:09, 21 August 2010
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Patch notes
Changes
- Hydro map changes
- Fixed an exploit that would allow players to jump out of the map
- Granary map changes
- Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
- Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home spawn rocket rooms
Bug fixes
- Fixed exploit where spectators could spawn into the world without actually joining a team
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