Difference between revisions of "Medieval Mode"

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m (Trivia: I think VALVe fix it because last time I just play with crate server and use tf_bot_add.)
(Gameplay mechanics: Drop Health Kit + wep. Not only Health Kit)
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== Gameplay mechanics ==
 
== Gameplay mechanics ==
* Players drop small [[Health#Health Kits|health kits]] instead of weapons upon death.
+
* Players drop small [[Health#Health Kits|health kits]] and weapons upon death.
 
** The [[Scout]]'s [[Candy Cane]] melee weapon drops a secondary health kit in addition to the one dropped normally.
 
** The [[Scout]]'s [[Candy Cane]] melee weapon drops a secondary health kit in addition to the one dropped normally.
 
* Using the [[Übersaw]] does not build the Medic's ÜberCharge meter.
 
* Using the [[Übersaw]] does not build the Medic's ÜberCharge meter.

Revision as of 04:08, 19 February 2012


God save the queen!
The Sniper

Medieval Mode is a game mode added to Team Fortress 2 during the Australian Christmas event with the December 17, 2010 Patch.

Currently, there is only one official map that uses Medieval mode, DeGroot Keep. The game mode is unique in that it does not allow players to use any weapons of their choice - it restricts them to a set list of allowed weapons, mainly focusing on melee weapons. The goal of the game mode is similar to a control point game, in that there are a number of control points which the attacking team must capture and the defending team must defend. However, in the only currently official map, the attackers must capture the first two control points in order to gain access to the last control point, which, if not captured in a set amount of time, will subsequently close and all control points will revert to being uncaptured.

Gameplay mechanics

  • Players drop small health kits and weapons upon death.
    • The Scout's Candy Cane melee weapon drops a secondary health kit in addition to the one dropped normally.
  • Using the Übersaw does not build the Medic's ÜberCharge meter.
  • Generally, only non-ranged weapons and items or bows may be used.
  • Third-person mode can be enabled without use of sv_cheats by using the command tf_medieval_thirdperson 1.
    • This form of third person is different from others, placing one's crosshair over their shoulder instead of above their head.

Allowed weapons

See also: Category:Medieval weapons
Medieval weapons whitelist
Secondary Bonk! Atomic Punch Crit-a-Cola Mad Milk Flying Guillotine Mutated Milk
Bonk! Atomic Punch Crit-a-Cola Mad Milk Flying Guillotine Mutated Milk
Secondary Buff Banner Gunboats Battalion's Backup Concheror Mantreads B.A.S.E. Jumper
Buff Banner Gunboats Battalion's Backup Concheror Mantreads B.A.S.E. Jumper
Primary Ali Baba's Wee Booties Bootlegger B.A.S.E. Jumper
Ali Baba's Wee Booties Bootlegger B.A.S.E. Jumper
Secondary Chargin' Targe Splendid Screen Tide Turner
Chargin' Targe Splendid Screen Tide Turner
Secondary Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Robo-Sandvich Second Banana
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Robo-Sandvich Second Banana
Primary Crusader's Crossbow
Crusader's Crossbow
Primary Huntsman Fortified Compound
Huntsman Fortified Compound
Secondary Razorback Darwin's Danger Shield Cozy Camper
Razorback Darwin's Danger Shield Cozy Camper
PDA Disguise Kit
Disguise Kit
PDA 2 Invis Watch Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt
Invis Watch Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt
Note

Includes Festive variants.

Maps

Medieval Mode currently has only one map, DeGroot Keep. It can be enabled on any other map with the server variable tf_medieval set to 1.

Map File Name
Degroot Keep Castle.png DeGroot Keep cp_degrootkeep

Strategy

Chat parser

Promotional logo for the Medieval mode.

When playing on Medieval maps, an "auto-roleplay" Template:W modifies all text chat between players to look like Template:W by randomly applying the following rules.

Word replacement

For a full listing of all word replacements, see this file.
Original Text Replacement
it is
it's
tis
it was 'twas
it would 'twould
it will 'twill
it were 'twere
shall not
will not
shan't
over there yonder
in the i' the
thank you many good thanks to you
thankee
kindly thanks to you
grammercy to you
you
u
thou
thee
ye
are art
lol lolleth
lollery
killed
beaten
slain
vanquished
brung low
conquered
fleeced
humbled
subjugated
bested
foiled
goodbye
bye
seeya
goodnight
farewell
fare thee well
good morrow
by your leave
godspeed
begone
good day
good day, sirrah
good day, sire
good day, master
adieu
cheerio
pleasant journey
I bid thee good day
I bid thee farewell
yes aye
yea
yea verily
no nay
nayeth
hello
hi
good day
well met
well meteth
tally ho
ave
does doeseth
dost
doth
kill
gank
slay
vanquish
bring low
conquer
fleece
humble
subjugate
best
foil
your thy
thine
thyne
my mine
in within
flag pennant
banner
colors
heraldry
Original Text Replacement
walking a-walkin'
bet warrant
the ye
joke jest
jape
balls
groin
leathers
beans
poundables
nethers
nadchakles
buis
fellahs
coin purse
afk away, fighting kobolds
away, fruity knights
aft, frisking knickers
abaft, flailing knouts
map chart
please I pray you
prithee
pray
ok as you will
agreed
well said
just so
is be
never ne'er
haha
hehe
heh
hah
guffaw!
cackle!
oh, 'tis to laugh!
zounds!
chuckle!
snigger!
snort!
snicker!
cachinnate!
titter!
and there was much tittering!
and there was much guffawing!
and there was much chuckling!
and there was much snorting!
and there was much snickering!
and there was much mirth!
assist aid
aideth
saveth
assistance
succor
could couldst
would wouldst
sure shore
maybe mayhaps
perchance
girl
woman
madame
waif
mistress
lass
lady
goodwife
maid
maiden
later anon
often oft
really indeed
in truth
those yon
here hither
enough enow
child poppet
why wherefore
away aroint
being bein'
of o'
fucker swiver
shit nightsoil

Punctuation

Original Text Replacement
! , verily!
, verily I say!
, verily I sayeth!
, I say!
, I sayeth!
! Huzzah!
! Hear Hear!
! What-ho!
! Ho!
! Fie!
, indeed!
Original Text Replacement
? , I say?
, I wonder?
, wonder I?
, what say thee?
, what sayeth thee?
, what say thou?
, what sayeth thou?
, I ponder?
, I pondereth?
, pray tell?
, ho?
, do tell?

Insults

Original Text Replacement
idiot <adjective>, <adjective> <noun>
fool
bastard

Classes

Original Text Replacement
Demoman swordsman
scotsman
drunkard
swordmaster
blademaster
knight
paladin
blades for hire
Engineer
Engy
craftsman
smith
smithy
blacksmith
artisan
machinist
ironsmith
metalworker
golem-maker
golemist
Heavy bouncer
boxer
brawler
bruiser
Medic priest
cleric
healer
nursemaid
bonesetter
butcher
medicine man
witchdoctor
leech
apothecary
wizard
Original Text Replacement
Pyro pyromaniac
maniac
flamewielder
firebrand
fire mage
fire magus
Masked Salamander
Scout lookout
outrider
spotter
explorer
patroller
runner
advance guard
Soldier
Solly
champion
mercenary
shovelman
warrior
Sniper hunter
ranger
woodsman
beastmaster
australian
archer
bowman
arrowman
fletcher
Spy cutpurse
pickpocket
vagabond
blackguard
hooligan
pilferer
backstabber
thief
haunt
rogue

Added to beginning of chat messages

  • Forsooth,
  • I say,
  • I sayeth,
  • Forsooth, I say,
  • Forsooth, say I,
  • Forsooth, sayeth I,
  • Hark!
  • Harketh!
  • By <god>,
  • By the Will of <god adjective> <god>,
  • By the <body part adjective> <body part> of the <god adjective> <god>,
  • By <god adjective> <god>'s <body part adjective> <body part>,
  • Avast,
  • Zounds,
  • Perchance,
  • Pray tell,
  • Prithee,
  • What hey,
  • What ho,
  • Pray,
  • Surely
  • Pray pardon,
  • Alas,
  • In short,
  • My Lord,
  • My Lady,
  • By my faith,
  • If it pleases you,
  • I pray you,
  • In truth,
  • By my trowth,
  • In sooth,
  • By my word,
  • S'wounds,
  • Z'wounds,
  • <god>'s wounds,
  • <god>'s <body part>,
  • Heigh-ho,
  • Ah,
  • Quoth I,
  • Listen,
  • Listen thee,
  • Hear me,
  • Now hear me,
  • I warrant
  • Come,
  • Kind sire,
  • Sire,
  • There is much in what you say, and yet,

Added to end of chat messages

  • Anon!
  • Hum.
  • Good sir!
  • Good sire!
  • Milady!
  • My Liege!
  • Guvnor!

Notes

  • Server operators can disable this behavior by setting tf_medieval_autorp to 0.
  • Text beginning with '!' or '/' is ignored to avoid modifying SourceMod commands.
  • The rules for chat modification are defined in autorp.txt.
  • Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.

Update history

December 17, 2010 Patch (Australian Christmas)

  • Added Medieval Mode.

December 22, 2010 Patch

  • Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).

February 14, 2011 Patch

  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in Medieval mode. This is presumably a side-effect of the item_whitelist set bonus fix.

May 25, 2011 Patch

  • Added the Concheror and the Fishcake to the list of weapons allowed in Medieval mode.

June 27, 2011 Patch

  • Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode.

November 7, 2011 Patch

  • [Undocumented] Added the Bootlegger to the whitelist for Medieval mode.

Trivia

  • In the release page, the presence of Team Fortress 2 characters in a medieval setting is explained by stating the Soldier "[Simply] angered a magician." This is a play on the familiar trope "A wizard did it", which is commonly used by authors to wave away any plot holes found by their most detail oriented fans.
  • Although it is said that modern weapons aren't allowed, the Soldier can still use the grenades for his Kamikaze taunt, the Spy still has his high-tech Invisibility Watch and Disguise Kit and the Engineer can still access his mechanical hand. Despite this, Jarate is disallowed.
  • Set bonuses will not be applied while playing if there are weapons involved that are restricted.

See also