Difference between revisions of "Respawn/zh-hant"

From Team Fortress Wiki
Jump to: navigation, search
(Translating...)
(Translating...)
Line 4: Line 4:
 
{{Quotation|'''間諜'''重生之後說道|我回來了,你這個低能的白痴!|sound=Spy_Revenge02.wav}}
 
{{Quotation|'''間諜'''重生之後說道|我回來了,你這個低能的白痴!|sound=Spy_Revenge02.wav}}
  
The term '''respawn''' may be used to refer to either the act or event of respawning, the place in which it occurs, or the reappearance of map [[pickups]] after they have been used, such as [[Ammo]] and [[Health]] packs. The game respawns players in waves in order for them to appear together with other players who died at a similar time, thus forcing them to work together.
+
'''重生(Respawn)''',或稱'''轉生、再生''',是一種用來形容玩家陣亡後重生、重生地點、或是諸如[[Ammo/zh-hant|彈藥盒]][[Health/zh-hant|補血包]][[pickups/zh-hant|補給品]]被拿走之後的再生情況。遊玩時系統會讓所有陣亡的玩家等待一段時間,再一起重新返回戰場(重生波),目的是為了要讓陣亡的他們能夠在重生之後,更加地團隊合作防止輕易死亡。
  
The initial entry in which you first join a map simply goes by the term '''spawn'''.
+
至於玩家加入一個伺服器,最一開始的進入地圖行為,在英文中就稱為「'''spawn'''」。
  
In [[Arena]] Mode, or when [[Control Point (Game Mode)|Control Point]] matches turn to [[Sudden Death]] Mode, players that die will not respawn until the next round has begun.
+
[[Arena/zh-hant|競技場模式]]、或是已經進入[[Sudden Death/zh-hant|驟死戰]]的[[Control Point (Game Mode)/zh-hant|控制點模式]]地圖時,玩家在下一個新回合開始之前,陣亡後將不會重生。
  
 
== 重生所需時間 ==
 
== 重生所需時間 ==
:''For exact timing measurements on all [[List of maps|official maps]], see [[Respawn times]].''
+
:如果要查閱所有[[List of maps/zh-hant|官方地圖]]的精準重生時間,請參閱[[Respawn times/zh-hant|重生所需時間]]
  
The time it takes for the respawn wave to occur after being killed, or '''respawn time''', is variable, and a countdown is shown at the top of your [[HUD]] when your character has died. Respawn waves occur on regular intervals and are based on the map settings. Most official maps use a 10-second respawn wave time. Those 10 seconds are then modified by the map state, generally reduced for the team that controls the most [[capture points]]. Each team's respawn wave time is then scaled down when the team has less than 8 players in it. The minimum respawn wave time is 5 seconds, occuring when the team has 3 or less players in it. When you die, you are assigned to the respawn wave after the next one. Therefore, if the respawn wave time is currently 10 seconds for your team, you will respawn somewhere between 10 and 20 seconds after your death. Your individual performance does not affect the respawn wave time in any way.
+
在玩家被敵方殺掉後重生所要等待的時間,稱作'''重生所需時間''',時間不一定都相同。當玩家操控的角色死亡並等待重生時,玩家可以在[[HUD/zh-hant|抬頭顯示器]]的上方看到重生時間的倒數。由於每次重生波都按照地圖的設定,有規律的間隔時間,因此重生時會有好幾位玩家同時重生。大部分官方地圖的重生波間隔時間是設定為 10 秒鐘,之後地圖會依照團隊的Most official maps use a 10-second respawn wave time. Those 10 seconds are then modified by the map state, generally reduced for the team that controls the most [[capture points]]. Each team's respawn wave time is then scaled down when the team has less than 8 players in it. The minimum respawn wave time is 5 seconds, occuring when the team has 3 or less players in it. When you die, you are assigned to the respawn wave after the next one. Therefore, if the respawn wave time is currently 10 seconds for your team, you will respawn somewhere between 10 and 20 seconds after your death. Your individual performance does not affect the respawn wave time in any way.
  
Respawn wave time on a [[server]] can be altered by changing the {{code|mp_respawnwavetime}} variable.
+
重生所要花費的時間,[[server/zh-hant|伺服器]]端可以鍵入指令 {{code|mp_respawnwavetime}} 來做調整。
  
 
=== 快速重生 ===
 
=== 快速重生 ===
Some servers feature '''instant respawn times''' where the waiting period for players to respawn is drastically reduced or even eliminated for all players. Servers can use either third-party custom plugins to enable this feature or the in-built command {{code|mp_disable_respawn_times}}. The amount of time between death and actual respawn can vary if the server forces the [[Deathcam]] to be displayed.
+
目前有些伺服器會提供'''快速重生'''的功能。在這種伺服器中,所有玩家重生所等待的時間會大大減少,甚至是完全不需等待。Servers can use either third-party custom plugins to enable this feature or the in-built command {{code|mp_disable_respawn_times}}. The amount of time between death and actual respawn can vary if the server forces the [[Deathcam]] to be displayed.
  
 
== 重生地區 ==
 
== 重生地區 ==

Revision as of 10:27, 1 March 2012

Heavyrespawns.png
我回來了,你這個低能的白痴!
間諜重生之後說道

重生(Respawn),或稱轉生、再生,是一種用來形容玩家陣亡後重生、重生地點、或是諸如彈藥盒補血包補給品被拿走之後的再生情況。遊玩時系統會讓所有陣亡的玩家等待一段時間,再一起重新返回戰場(重生波),目的是為了要讓陣亡的他們能夠在重生之後,更加地團隊合作防止輕易死亡。

至於玩家加入一個伺服器,最一開始的進入地圖行為,在英文中就稱為「spawn」。

競技場模式、或是已經進入驟死戰控制點模式地圖時,玩家在下一個新回合開始之前,陣亡後將不會重生。

重生所需時間

如果要查閱所有官方地圖的精準重生時間,請參閱重生所需時間

在玩家被敵方殺掉後重生所要等待的時間,稱作重生所需時間,時間不一定都相同。當玩家操控的角色死亡並等待重生時,玩家可以在抬頭顯示器的上方看到重生時間的倒數。由於每次重生波都按照地圖的設定,有規律的間隔時間,因此重生時會有好幾位玩家同時重生。大部分官方地圖的重生波間隔時間是設定為 10 秒鐘,之後地圖會依照團隊的Most official maps use a 10-second respawn wave time. Those 10 seconds are then modified by the map state, generally reduced for the team that controls the most capture points. Each team's respawn wave time is then scaled down when the team has less than 8 players in it. The minimum respawn wave time is 5 seconds, occuring when the team has 3 or less players in it. When you die, you are assigned to the respawn wave after the next one. Therefore, if the respawn wave time is currently 10 seconds for your team, you will respawn somewhere between 10 and 20 seconds after your death. Your individual performance does not affect the respawn wave time in any way.

重生所要花費的時間,伺服器端可以鍵入指令 mp_respawnwavetime 來做調整。

快速重生

目前有些伺服器會提供快速重生的功能。在這種伺服器中,所有玩家重生所等待的時間會大大減少,甚至是完全不需等待。Servers can use either third-party custom plugins to enable this feature or the in-built command mp_disable_respawn_times. The amount of time between death and actual respawn can vary if the server forces the Deathcam to be displayed.

重生地區

重生室

The respawn area refers to where newly-joined and resurrected players are placed. On some maps, this may be a separate room from the resupply area. Frequently, the two areas overlap and there is no visible distinction between the two. The use of the respawn area as a separate room is frequently found on Capture the Flag maps. In this case, there are sometimes automatic double doors leading to the resupply area. These doors frequently may only be opened from the inside, and when present provide one of the few safe places during Humiliation.

You may change your class within the respawn area without committing suicide. On most maps, it is also safe to change class within the resupply area, even if they are separate rooms. The point where you respawn is randomly chosen, but on Control Point maps, it is often determined by which control points your team has control over. Note that changing classes may at times instantly place you in a different respawn area if more than one is present.

In the GCF files of Team Fortress 2, and in unused sound effects, there is a turret that may have been intended to guard the respawn area rather than the eventual invisible wall, similar to Team Fortress Classic.

補給櫃/補給區

The resupply area is a room which is generally safe from opponents and provides you with Resupply lockers to replenish your health and ammunition. Depending on the map, this area may be adjacent, separate, or even overlapping to the respawn area. Most resupply areas contain one or more Resupply lockers which instantly provide full health, metal, and ammunition (including refilling all of your weapons' magazines) upon opening. They also are able to remove the effects of Jarate and Mad Milk, stop bleeding, and extinguish afterburn. Using a Resupply locker also allows players to switch between hats and/or weapons if they have already respawned, therefore eliminating the need to switch between classes in order to update your weapon loadout (unless you have the option 'Automatically respawning when you change your loadout' checked). Using a Resupply locker as a Spy using Your Eternal Reward will also remove your disguise. To open a Resupply locker, the player must simply walk near it. Note that Resupply lockers cannot be opened during Sudden Death or by the losing team during Humiliation.

Other purely decorative objects within the resupply area may include lockers in which the various classes keep their personal belongings, free weights, and targets for practice.

畫廊

相關成就

Leaderboard class spy.png 間諜

刺殺轉生
刺殺轉生
背刺一個在重生前換成火焰兵的敵人。

更新紀錄

2007年10月5日更新
  • 修正跟傳送器和重生室大門有關的漏洞。

2007年11月15日更新

  • 修正一個旁觀者可以在沒加入任何一隊的情況下,重生到遊戲世界中的漏洞。

2007年12月31日更新

  • 修正玩家在回合開始時重生在敵方區域內的錯誤。

2009年6月25日更新

  • 修正碰觸補給櫃之後有關 Bonk! 飲料計數器的漏洞。

2009年7月14日更新

  • 修正在換地圖前的聊天時間能夠重生至遊戲地圖中的問題。

2010年9月30日更新

  • [未記載] 現在玩家只要在重生區域內在裝備欄更換物品的話,玩家會以新的裝備再重生一次。

2011年3月11日更新

  • 修正玩家重生後無法立即開火的問題。

2011年3月21日更新

  • 更新榮耀武器的效果:抽出後即使尚未殺死敵隊玩家,在碰到補給櫃時仍能有一秒的時間可以收刀換武器。

2011年4月14日更新 (無帽日更新)

  • 若有更換動作欄位空格裡的物品,除非碰到補給櫃,否則不會立即更換。

2011年8月23日更新

  • 修正補給櫃在玩家嘲諷中可以為玩家補給的問題。

錯誤

  • Rarely, the player will be stuck in the respawn wave after dying. The time will reset whenever it reaches "Prepare to respawn".

參見

外部連結