Difference between revisions of "Freak Fortress 2"

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m (Auto: EnforceCapitalization(Crits), EnforceCapitalization(Crit), WordFilter(Mini-crits → Mini-Crits), WordFilter(Critical Hit → Critical hit) (Review RC#3589703))
 
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[[File:FF2_GROUP_PHOTO.png|right|thumb|200px|Freaks from release set]]
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[[File:FF2_GROUP_PHOTO.png|right|thumb|400px|Freaks from release set]]
  
'''Freak Fortress 2''' is a modification that extends the concept of [[VS Saxton Hale Mode]]. Like the original Saxton Hale mod, the mod changes the rules of [[Arena]] maps, making all players fight against single, but very powerful boss.
+
{{Quotation|'''The Spy''' on killing a freak|The world will thank me for this, you monster!|sound=Spy_DominationPyro03.wav}}
  
Bosses are based on [[Community fads]]. Each has different abilities, but they share similar concepts and rules. All of them have relatively large amounts of health points, which varies, depending on the amount of opposing players. They are restricted to using melee attacks, though they deal a large amount of damage- 210±10 points per hit- enough to kill most classes in a single hit.
+
== About Freak Fortress 2 ==
 +
'''Freak Fortress 2''' is a [[SourceMod]] server plug-in extending the established [[VS Saxton Hale Mode (custom game mode)|VS Saxton Hale Mode]]. Like the original Saxton Hale mod, Freak Fortress alters the rules of [[Arena]] maps such that a player is assigned as the ''Freak'' and placed on a separate team to all other players, with the objective of killing all normal players; Conversely, the players on the other side must work together to kill the Freak first. Unlike VS Saxton Hale, however, Freak Fortress allows for multi-bosses, where two or more players may be assigned as a pair of weaker bosses at one time.
  
Bosses can also have forms of advanced movement, such as super-jump. They can also build "Rage" when damaged. When their rage meter is full, they can unleash a powerful taunt attack, which causes an effect that varies, depending on the boss they are playing as.
+
Bosses or ''Freaks'' are generally based on [[Community fads]], each with different abilities typically determined by the defining characteristic of their fad, however, all have similar concepts and rules. All have relatively large health pools, varying dependent on the number of opposing players, and all are restricted to using only melee. Within this game mode, all melee attacks are Crit-boosted however, meaning a single swing will one-shot all but the most healthy of players.
  
== Strategy ==
+
Freaks also have many forms of advanced movement such as a super-jump, or building "Rage" when damaged. Upon filling the rage meter they are then able to taunt to unleash a powerful attack, with an effect determined by the boss they are playing as. Typical attacks include briefly stunning all enemy players within a certain radius, or instantly launching a large number of projectiles in front of the player.
{{main|Community VS Saxton Hale strategy}}
 
Strategies against FF2 bosses are almost the same as strategies in VS Saxton Hale Mode.
 
  
== Balance ==
+
== Gameplay demonstration ==
Similar to VSH mode, Freak Fortress 2 has some weapon attributes changed.
+
{{youtube|width=400|rpm1NxL_Qvc}}
  
===All class===
+
== Strategy ==
*All melee weapons, excluding [[Spy]]'s knives, are permanently [[crit]] buffed to make up for the risk of getting within melee range of the '''boss'''.
+
{{main|Community VS Saxton Hale (custom game mode) strategy}}
 +
Due to the obvious similarities between this mode and VS Saxton Hale, strategies against Freak Fortress bosses are effectively identical to those of VSH.
  
==={{class link|Scout}}===
+
== Balance Tweaks ==
* Drinking the {{item link|Crit-a-Cola}} will grant guaranteed full crits instead of mini-crits.
+
Freak Fortress features several changes in order to balance aspects of the base game for use within the mode, as detailed below.
* {{item link|Fan O'War}} decreases the Boss's rage meter by 5% on each hit instead of marking him for death.
 
* {{item link|Candy Cane}} drops a small health pack on every hit, instead of every kill.
 
* All pistols deal mini-crits.
 
  
==={{class link|Soldier}}===
+
=== Weapon Tweaks ===
* {{item link|Battalion's Backup}} lowers Boss's damage.
+
Among these changes are multiple edits to existing weapons, which are almost exclusively upgrades, save for a few changes repealing buffs added to the base game over the years. A full list of these is given below.
* {{item link|Rocket Jumper}} is not allowed in the mod and is replaced with the stock {{item link|Rocket Launcher}}.
 
* {{item link|Half-Zatoichi}} heals 35 health points per hit and may overheal 25 hp. Honorbound restriction is removed after a single hit, instead of each kill.
 
* {{item link|Gunboats}} decreases 90% of fall damage in addition to reducing self-damage.
 
* {{item link|Mantreads}} increase the height of rocket jumps, and also reduces fall damage in place of its normal stats.
 
* All primary and secondary weapons (excluding [[Dr. Grordbort's Victory Pack]] and the Direct Hit) deal mini-crits to airborne enemies.
 
** {{item link|Direct Hit}} deals full crits on airborne targets.
 
** {{item link|Reserve Shooter}} has slightly increased damage and weapon switching speed. It still deals mini-crits to airborne targets.
 
  
==={{class link|Pyro}}===
+
{| class="wikitable"
* Both the {{item link|Axtinguisher}} and {{item link|Postal Pummeler}} are not allowed and are replaced with the stock {{item link|Fire Axe}}.
+
! class="header" style="background:#DBA901;" | <span style="color: white;"> Class</span>
* Both the {{item link|Flare Gun}} and {{item link|Detonator}} are replaced by the "Mega-Detonator" a Detonator with significantly higher blast force, allowing the player to Flare jump much higher or further than usual.
+
! class="header" style="background:#DBA901;" colspan=2 | <span style="color: white;"> Weapon</span>
 +
! class="header" style="background:#DBA901;" | <span style="color: white;"> Changes</span>
 +
|-
 +
! width="90px" style="background:#F2D9AD;" rowspan=6 | {{class link|Scout|br=yes}}
 +
! colspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}}
 +
| {{c|!|Changed:}} Boost meter functions entirely differently. Instead of a passive speed boost it is now inactive below 100%. Upon reaching this point it will begin draining to zero, granting the user Mini-Crits for the duration
 +
|-
 +
! colspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}}
 +
| {{c|+|Changed:}} Reload Speed penalty reduced, now reloading at the same speed as a regular Scatter gun
 +
|-
 +
! colspan=2 | {{Icon item|Crit-a-Cola|icon-size=75px}} <br /> {{item link|Crit-a-Cola}}
 +
| {{c|+|Changed:}} Now grants full Crits rather than Mini-Crits
 +
|-
 +
! colspan=2 | {{Icon item|Candy Cane|icon-size=75px}} <br /> {{item link|Candy Cane}}
 +
| {{c|+|Added:}} Drops a small health kit on a successful hit
 +
|-
 +
! colspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}}
 +
| {{c|+|Added:}} Drains 5% of enemy 'Rage' meter on a successful hit
 +
|-
 +
! colspan=2 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}}
 +
| {{c|+|Changed:}} Maximum Ornament capacity increased to 2
 +
|-
 +
! style="background:#F2D9AD;" rowspan=7 | {{class link|Soldier|br=yes}}
 +
! colspan=2 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 +
| {{c|+|Changed:}} Clip size is now increased for every 200 damage dealt
 +
|-
 +
! colspan=2 | {{Icon item|Direct Hit|icon-size=75px}} <br /> {{item link|Direct Hit}}
 +
| {{c|+|Changed:}} Now performs Crits on airborne targets, rather than Mini-Crits
 +
|-
 +
! colspan=2 rowspan=2 | {{Icon item|Battalion's Backup|icon-size=75px}} <br /> {{item link|Battalion's Backup}}
 +
| {{c|+|Added:}} Charge is now also filled by receiving damage from an enemy, with a single melee strike from a Freak capable of filling the meter from zero
 +
|-
 +
| {{c|+|Changed:}} Damage resistance when buff is active is greatly increased
 +
|-
 +
! colspan=2 | {{Icon item|Gunboats|icon-size=75px}} <br /> {{item link|Gunboats}}
 +
| {{c|+|Added:}} Fall damage is reduced by 90%
 +
|-
 +
! colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}}
 +
| {{c|+|Added:}} Fall damage is reduced by 90%
 +
|-
 +
| {{c|+|Added:}} Rocket jump distance is increased
 +
|-
 +
! style="background:#F2D9AD;" rowspan=1 | {{class link|Pyro|br=yes}}
 +
! colspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}}
 +
| {{c|!|Changed:}} Player knock-back increased during the taunting phase of the buff
 +
|-
 +
! style="background:#F2D9AD;" rowspan=5 | {{class link|Demoman|br=yes}}
 +
! colspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}}
 +
| {{c|+|Added:}} Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round
 +
|-
 +
! colspan=2 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}}
 +
| {{c|+|Added:}} Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round
 +
|-
 +
! colspan=2 rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 +
| {{c|+|Added:}} Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round
 +
|-
 +
| {{c|+|Changed:}} Tide Turner will now recharge on hit, instead of on kill
 +
|-
 +
! colspan=2 | {{Icon item|Eyelander|icon-size=75px}} <br /> {{item link|Eyelander}} + Variants
 +
| {{c|+|Changed:}} Heads are now collected on hit, rather than on kill
 +
|-
 +
! style="background:#F2D9AD;" rowspan=5 | {{class link|Heavy|br=yes}}
 +
! rowspan=3 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 +
! rowspan=3 width=128px | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}}
 +
| {{c|+|Changed:}} When equipped in the active slot, increases the Heavy's maximum speed by 50%
 +
|-
 +
| {{c|+|Removed:}} Maximum health no longer decreases while active
 +
|-
 +
| {{c|-|Added:}} Player health drains at a rate of 7 damage per second while active
 +
|-
 +
! colspan=2 rowspan=2 | {{Icon item|Killing Gloves of Boxing|icon-size=75px}} <br /> {{item link|Killing Gloves of Boxing}}
 +
| {{c|+|Added:}} When equipped in the active slot, increases the Heavy's maximum speed by 50%
 +
|-
 +
| {{c|-|Added:}} Player health drains at a rate of 7 damage per second while active
 +
|-
 +
! style="background:#F2D9AD;" rowspan=2 | {{class link|Engineer|br=yes}}
 +
! colspan=2 | {{Icon item|Frontier Justice|icon-size=75px}} <br /> {{item link|Frontier Justice}}
 +
| {{c|+|Changed:}} Deals Crits so long as the Engineer's Sentry is targeting the boss
 +
|-
 +
! colspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
 +
| {{c|+|Added:}} Energy balls deal a temporary stun to the boss
 +
|-
 +
! style="background:#F2D9AD;" rowspan=3 | {{class link|Medic|br=yes}}
 +
! colspan=2 rowspan=3 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 +
| {{c|+|Added:}} 100% Crit chance
 +
|-
 +
| {{c|+|Added:}} +50% damage
 +
|-
 +
| {{c|+|Added:}} +10% Übercharge on hit
 +
|-
 +
! style="background:#F2D9AD;" rowspan=10 | {{class link|Sniper|br=yes}}
 +
! colspan=2 rowspan=2 | {{Icon item|Sniper Rifle|icon-size=75px}} <br /> {{item link|Sniper Rifle}}
 +
| {{c|+|Added:}} +190% damage bonus
 +
|-
 +
| {{c|+|Added:}} Tracker shot: Shots that land place a tracer on the boss, outlining them with a blue glow that is visible to all teammates. The length of this effect is determined by the charge of the shot
 +
|-
 +
! colspan=2 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
 +
| {{c|+|Added:}} +140% damage bonus when boss is below 90% Rage, increasing to +190% damage when above 90%
 +
|-
 +
! colspan=2 rowspan=2 | {{Icon item|Hitman's Heatmaker|icon-size=75px}} <br /> {{item link|Hitman's Heatmaker}}
 +
| {{c|+|Added:}} +190% damage bonus
 +
|-
 +
| {{c|+|Changed:}} Focus is now gained on hit, rather than on headshot, with the amount gained determined by the charge of the shot
 +
|-
 +
! width=128px | {{Icon item|Huntsman|icon-size=75px}} <br /> {{item link|Huntsman}}
 +
! width=128px | {{Icon item|Fortified Compound|icon-size=75px}} <br /> {{item link|Fortified Compound}}
 +
| {{c|+|Changed:}} +240% damage bonus
 +
|-
 +
! colspan=2 | {{Icon item|SMG|icon-size=75px}} <br /> {{item link|SMG}}
 +
| {{c|+|Added:}} 100% Crit chance
 +
|-
 +
! width=128px | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}}
 +
! width=128px | {{Icon item|Self-Aware Beauty Mark|icon-size=75px}} <br /> {{item link|Self-Aware Beauty Mark}}
 +
| {{c|+|Added:}} Removes 8% of the bosses rage on hit
 +
|-
 +
! colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}}
 +
| {{c|+|Changed:}} Blocks one attack from the boss before breaking
 +
|-
 +
| {{c|-|Removed:}} Razorback no longer regenerates
 +
|-
 +
! style="background:#F2D9AD;" rowspan=6 | {{class link|Spy|br=yes}}
 +
! colspan=2 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}}
 +
| {{c|-|Changed:}} On a successful backstab, the user gains 60 health, overhealing up to a maximum of 250
 +
|-
 +
! width=128px | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}}
 +
! width=128px | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}}
 +
| {{c|=|Changed:}} On a successful backstab, the user is disguised as a random teammate
 +
|-
 +
! colspan=2 rowspan=2 | {{Icon item|Invis Watch|icon-size=75px}} <br /> {{item link|Invis Watch}} + Variants
 +
| {{c|+|Changed:}} Damage resistance while cloaked increased
 +
|-
 +
| {{c|-|Changed:}} Maximum cloak percentage reduced to 40% while uncloaked
 +
|-
 +
! colspan=2 rowspan=2 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 +
| {{c|+|Changed:}} Boss punch damage reduced to 62 when the hit  activates cloak
 +
|-
 +
| {{c|-|Changed:}} Damage reduction removed while cloaked
 +
|-
 +
| style="background:#F2D9AD; text-align:left;" | {{class link|Soldier}}<br />{{class link|Pyro}}
 +
! colspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
 +
| {{c|+|Changed:}} Increased damage and switch speed.
 +
|-
 +
| style="background:#F2D9AD; text-align:left;" | {{class link|Soldier}}<br />{{class link|Demoman}}
 +
! colspan=2 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}}
 +
| {{c|+|Added:}} Heals 35 health on hit, for up to 25 points of overheal.
 +
|}
  
==={{class link|Demoman}}===
+
=== Banned weapons ===
* Both the {{item link|Chargin' Targe}} and {{item link|Splendid Screen}} prevent the first hit from the boss each round instead of their normal attributes. The shield is destroyed by the hit and cannot be used again during the round.
+
Additionally, a number of weapons have been scrapped entirely from this gamemode. A full list of banned/removed weapons, and their replacements, is given below.
** Equipping any shield will cause the player's primary weapon to be crit boosted.
 
* {{item link|Sticky Jumper}} isn't allowed and is replaced with the stock {{item link|Stickybomb Launcher}}.
 
* {{item link|Half-Zatoichi}} heals 35 health points per hit and may overheal 25 hp. Honorbound restriction is removed after a single hit, instead of each kill.
 
* The {{item link|Eyelander}}, {{item link|Horseless Headless Horsemann's Headtaker}} and {{item link|Nessie's Nine Iron}} collect a head from each hit, instead of each kill.
 
  
==={{class link|Heavy}}===
+
{|class="wikitable" style="text-align:center;
* {{item link|Natascha}} isn't allowed and is replaced with the stock {{item link|Minigun}}.
+
! class="header" style="background:#DBA901;" | <span style="color: white;">Class</span>
* {{item link|Fists of Steel}} aren't allowed and are replaced with the stock {{item link|Fists}}.
+
! class="header" style="background:#DBA901;" | <span style="color: white;">Weapon</span>
* Both the {{item link|Killing Gloves of Boxing}} and {{item link|Gloves of Running Urgently}} increase speed by 50%, but deal 7 points of damage when drawn , instead of their normal attributes.
+
! class="header" style="background:#DBA901;" | <span style="color: white;">Replaced by</span>
 +
|-
 +
| width="90px" style="background:#F2D9AD;" | {{class link|Soldier|br=yes}}
 +
| {{Icon item|Rocket Jumper|icon-size=75px}} <br /> {{item link|Rocket Jumper}}
 +
| {{Icon item|Rocket Launcher|icon-size=75px}} <br /> {{item link|Rocket Launcher}}
 +
|-
 +
| width="90px" style="background:#F2D9AD;" rowspan=4 | {{class link|Pyro|br=yes}}
 +
| {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}}
 +
| rowspan=2 | {{Icon item|Detonator|icon-size=75px}} <br /> The "Mega-Detonator"
 +
|-
 +
| {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}
 +
|-
 +
| {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
 +
| rowspan=2 | {{Icon item|Fire Axe|icon-size=75px}} <br /> {{item link|Fire Axe}}
 +
|-
 +
| {{Icon item|Postal Pummeler|icon-size=75px}} <br /> {{item link|Postal Pummeler}}
 +
|-
 +
| width="90px" style="background:#F2D9AD;" | {{class link|Demoman|br=yes}}
 +
| {{Icon item|Sticky Jumper|icon-size=75px}} <br /> {{item link|Sticky Jumper}}
 +
| {{Icon item|Stickybomb Launcher|icon-size=75px}} <br /> {{item link|Stickybomb Launcher}}
 +
|-
 +
| width="90px" style="background:#F2D9AD;" rowspan=2 | {{class link|Heavy|br=yes}}
 +
| {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}
 +
| {{Icon item|Minigun|icon-size=75px}} <br /> {{item link|Minigun}}
 +
|-
 +
| {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 +
| {{Icon item|Fists|icon-size=75px}} <br /> {{item link|Fists}}
 +
|-
 +
| width="90px" style="background:#F2D9AD;" | {{class link|Engineer|br=yes}}
 +
| {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}}
 +
| {{Icon item|Wrench|icon-size=75px}} <br /> {{item link|Wrench}}
 +
|-
 +
| width="90px" style="background:#F2D9AD;" rowspan=7 | {{class link|Medic|br=yes}}
 +
| {{Icon item|Syringe Gun|icon-size=75px}} <br /> {{item link|Syringe Gun}}
 +
| rowspan=3 | {{Icon item|Syringe Gun|icon-size=75px}} <br /> Custom Syringe Gun
 +
|-
 +
| {{Icon item|Blutsauger|icon-size=75px}} <br /> {{item link|Blutsauger}}
 +
|-
 +
| {{Icon item|Overdose|icon-size=75px}} <br /> {{item link|Overdose}}
 +
|-
 +
| {{Icon item|Medigun|icon-size=75px}} <br /> {{item link|Medigun}}
 +
| rowspan=4 | {{Icon item|Kritzkrieg|icon-size=75px}} <br /> Custom Kritzkrieg
 +
|-
 +
| {{Icon item|Kritzkrieg|icon-size=75px}} <br /> {{item link|Kritzkrieg}}
 +
|-
 +
| {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}}
 +
|-
 +
| {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
 +
|-
 +
| width="90px" style="background:#F2D9AD;" rowspan=7 | {{class link|Sniper|br=yes}}
 +
| {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}}
 +
| {{Icon item|Sniper Rifle|icon-size=75px}} <br /> {{item link|Sniper Rifle}}
 +
|-
 +
| {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}}
 +
| {{Icon item|SMG|icon-size=75px}} <br /> {{item link|SMG}}
 +
|-
 +
| {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
 +
| {{Icon item|SMG|icon-size=75px}} <br /> Custom SMG
 +
|}
  
==={{class link|Engineer}}===
+
=== New Weapons ===
* Metal from pickups is limited, as all maps only have small ammo pickups.
+
Several of the weapons above are replaced by entirely new custom weapons, detailed here.
* {{item link|Frontier Justice}} grants revenge crits when the [[Sentry Gun]] is either aiming at or shooting the Boss, instead of when the Sentry is destroyed.
 
* All pistols deal mini-crits.
 
  
==={{class link|Medic}}===
+
{| class="wikitable"
* All mediguns are replaced with a custom {{item link|Kritzkrieg}} with an increased charge rate and the following changes:
+
! class="header" style="background:#DBA901;" | <span style="color: white;"> Class</span>
** ÜberCharge grants both invulnerability and crit-buff for Medic and his patient.  
+
! class="header" style="background:#DBA901;" | <span style="color: white;"> Weapon</span>
** ÜberCharge lasts 50% longer than usual.
+
! class="header" style="background:#DBA901;" | <span style="color: white;"> Stats</span>
** The Medic begins every round with 40% Übercharge and receives 40% back after the end of an ÜberCharge.
+
|-
* All syringe guns are replaced with Custom Syringe Gun, which grants +5% ÜberCharge on hit.
+
! width="90px" style="background:#F2D9AD;" rowspan=4 | {{class link|Pyro|br=yes}}
* The {{item link|Crusader's Crossbow}} is crit buffed, has damage is increased by 50% and grants +10% ÜberCharge on a successful hit.
+
! rowspan=4 | {{Icon item|Detonator|icon-size=75px}} <br /> ''The "Mega-Detonator"''
 +
| {{pro}} Alt-Fire: Detonate flare.
 +
|-
 +
| {{con}} Increased self damage.
 +
|-
 +
| {{neutral}} Increased knockback on self.
 +
|-
 +
| {{c|!|Note:}} Functionally identical to the Detonator, however with increased knockback for use in flare jumping.
 +
|-
 +
! width="90px" style="background:#F2D9AD;" rowspan=5 | {{class link|Medic|br=yes}}
 +
! rowspan=1 | {{Icon item|Syringe Gun|icon-size=75px}} <br /> ''Custom Syringe Gun''
 +
| {{pro}} Grants +5% ÜberCharge on hit
 +
|-
 +
! rowspan=4 | {{Icon item|Kritzkrieg|icon-size=75px}} <br /> ''Custom Kritzkrieg''
 +
| {{pro}} ÜberCharge grants both invulnerability and 100% Critical hit chance
 +
|-
 +
| {{pro}} +50% Übercharge length
 +
|-
 +
| {{pro}} +25% Übercharge rate
 +
|-
 +
| {{pro}} While healing Scout: Disciplinary Action effect is applied
 +
|-
 +
! width="90px" style="background:#F2D9AD;" rowspan=6 | {{class link|Sniper|br=yes}}
 +
! rowspan=6 | {{Icon item|SMG|icon-size=75px}} <br /> ''Custom SMG''
 +
| {{pro}} +4 health regenerated per second on wearer
 +
|-
 +
| {{pro}} No flinching when aiming and fully charged
 +
|-
 +
| {{pro}} Knockback reduced by 20% when aiming
 +
|-
 +
| {{con}} -15% damage
 +
|-
 +
| {{con}} No random Crits
 +
|-
 +
| {{c|!|Note:}} Maintains the stats of the Cozy Camper, but gives the user an additional weapon to balance the stats in comparison to the SMG''
 +
|}
  
==={{class link|Sniper}}===
+
=== Class Tweaks ===
* All passive secondary weapons are replaced with the {{item link|SMG}}.
+
Finally, a number of minor changes are applied to certain classes.
* {{item link|Jarate}} lowers the the boss' rage meter by 10% on hit, but does not grant mini-crits.
 
* All of Sniper's weapons are crit buffed.
 
* The {{item link|Bazaar Bargain}} isn't allowed and is replaced with the stock {{item link|Sniper Rifle}}.
 
* A hit from a Sniper Rifle marks the boss, causing him to be visible through walls to the entire team for several seconds. The duration of this effect depends on the power of the shot.
 
* The [[Huntsman]]'s damage is increased by 50%.
 
  
==={{class link|Spy}}===
+
{| class="wikitable"
* A successful backstab will deal about 10% of the Boss's health.
+
! class="header" style="background:#DBA901;" | <span style="color: white;"> Class</span>
** All players, including the boss, are informed when a Spy successfully backstabs the boss.
+
! class="header" style="background:#DBA901;" | <span style="color: white;"> Slot</span>
** The knife cannot be used for 2 seconds after a successful backstab.
+
! class="header" style="background:#DBA901;" | <span style="color: white;"> Changes</span>
** The {{item link|Dead Ringer}} is also unusable for 2 seconds after a successful backstab.
+
|-
* A Successful backstab with the {{item link|Your Eternal Reward}} disguises the Spy as a random teammate.
+
! width="90px" style="background:#F2D9AD;" rowspan=2 | {{class link|Soldier|br=yes}}
* A Successful backstab with The {{item link|Conniver's Kunai}} heals the Spy 60 health points, allowing the Spy to overheal himself up to 250 points.
+
! {{Icon item|Rocket Launcher|icon-size=75px}} <br /> {{item link|Primary}}
* All [[Revolver (disambiguation)|Revolver]]s deal mini-crits.
+
| rowspan=2 | {{c|+|Added:}} All of Soldier's Primary and Secondary weapons (aside from those in [[Dr. Grordbort's Victory Pack]]) will perform Mini-Crits against an airborne boss
* The {{item link|Cloak and Dagger}} isn't allowed and is replaced with the {{item link|Enthusiast's Timepiece}}.
+
|-
 +
! {{Icon item|Shotgun|icon-size=75px}} <br /> {{item link|Secondary}}
 +
|-
 +
! width="90px" style="background:#F2D9AD;" | {{class link|Medic|br=yes}}
 +
! {{Icon item|Medigun|icon-size=75px}} <br /> {{item link|Secondary}}
 +
| {{c|+|Changed:}} Medic spawns with 40% ÜberCharge, and will be reset to 40% after each ÜberCharge is used. This equivalent to a buff of -40% charge time
 +
|-
 +
! width="90px" style="background:#F2D9AD;" rowspan=3 | {{class link|Spy|br=yes}}
 +
! {{Icon item|Revolver|icon-size=75px}} <br /> {{item link|Secondary}}
 +
| {{c|+|Added:}} All revolvers deal Mini-Crits.
 +
|-
 +
! rowspan=2 | {{Icon item|Knife|icon-size=75px}} <br /> {{item link|Melee}}
 +
| {{c|!|Changed:}} A backstab from any Melee weapon deals approximately 10% of the bosses maximum health in damage
 +
|-
 +
| {{c|-|Added:}} Upon a successful backstab the boss will be alerted and a Razorback effect is applied to the Spy, preventing any further attacks for two seconds
 +
|-
 +
! width="90px" style="background:#F2D9AD; text-align:left;" | {{class link|Scout}}<br />{{class link|Engineer}}
 +
! {{Icon item|Pistol|icon-size=75px}} <br /> {{item link|Secondary}}
 +
| {{c|+|Added:}} All pistols deal Mini-Crits
 +
|-
 +
! width="90px" style="background:#F2D9AD;" | {{class link|All Classes|br=yes}}
 +
! {{Icon item|Frying Pan|icon-size=75px}} <br /> {{item link|Melee}}
 +
| {{c|+|Added:}} All melee weapons, excluding the Spy's knives, have 100% [[Crit]] chance.
 +
|}
  
 
== Bosses ==
 
== Bosses ==
 +
=== Universal Attributes and Abilities ===
 +
Bosses have several advantages over regular players, assisting them in taking on entire teams. Abilities are generally specific to individual bosses, however all feature variations on the following:
 +
* '''Super Jump''': The boss performs a large leap, carrying them about as far as a rocket jump. This allows the boss to reach certain areas, or to surprise players by attacking from an unexpected angle. To perform a Super Jump the right mouse button is held while looking upwards, and then released; The longer the button is held down, the higher the jump will be. This power also allows the boss to escape environmental hazards that would typically kill a normal player.
 +
** When in such a hazard, the jump becomes much stronger, and is known as a '''Super Duper Jump'''.
 +
* '''Weighdown''': The boss suddenly increases their weight, causing them to fall much faster than a regular player, and making the boss vastly more difficult to [[juggle]]. To perform a Weighdown the player must crouch and look down while in mid-air.
 +
* '''Speed up''': Most bosses have an ability similar to [[The Escape Plan]], causing them to speed up as they are injured. By default, bosses begin the round with the movement rate of a Medic (107%), which increases to that of a Scout (133%) when severely injured.
 +
* '''Rage''': All bosses have a rage meter, which builds as they take damage. When the rage meter is full, the boss can execute a taunt with a devastating effect. The effect is different for each boss, but all taunts will scare players within a certain radius. By default, 1900 damage must be taken to build full Rage.
 +
* '''High Health''': Every boss has a great amount of health, which increases in line with the number of players they will be fighting.
 +
** The basic formula for calculating boss health is [(460+n)×n]<sup>1.075</sup>, where n is the number of enemy players; This is not a strict rule however.
  
Bosses have several advantages over regular players, assisting them with taking on entire teams. Some abilities are specific to certain bosses, but they all have the following:
+
=== Unique Boss Information ===
* '''Super Jump''':To use the super jump, hold down the right mouse button while looking upwards and then release it. The Super Jump is a very high jump, giving similar height to a rocket jump. This allows the boss to reach certain areas, or to surprise players by attacking from an unexpected angle. The longer the button is held down, the higher the jump will be. This also allows the boss to escape pits that would normally kill a player. When in such a hazard, the jump becomes much stronger.
+
{{rewrite}}
* '''Super Stomp''':To use this ability, crouch and look down while in mid-air. Causes the boss to fall much faster than normal players. When he hits the ground, he causes damage and knock-back. As well as being a powerful attack, this makes it much harder to [[juggle]] the boss. To use this ability, crouch and look down while in mid-air.
 
* '''Speed up''': Most bosses have a similar ability to [[The Equalizer]], causing them to speed up as they are injured. They begin the round with the movement rate of a Medic (107%), which increases to that of a Scout (133%) when severely injured.
 
* '''Rage''': Bosses have a rage meter, which builds when they take damage. When the rage meter is full, the boss can execute a taunt with a devastating effect. The effect is different for each boss, but all taunts will scare players within a certain radius. Rage requires 1900 damage to build a full charge in most bosses with an average of 2000 HP.
 
* '''Health''': Bosses have a massive amount of hp, which increases with the number of players. The basic health formula is:
 
 
 
[(760+n)×n]<sup>1.04</sup> where n is the number of players.
 
 
 
Certain bosses may have less health- in this case the amount is divided by a value specific to the boss. For example, the Ninja Spy has a third of the health of other bosses, using the formula:
 
 
 
[(760+n)×n]<sup>1.04</sup>/3
 
 
 
==== Christian Brutal Sniper ====
 
{{Quotation|'''Christian Brutal Sniper''' on the hunt.|It's like Christmas morning...|sound=Sniper_specialweapon08.wav}} [[File:FF2_CBS.png|right|thumb|200px|Christian Brutal Sniper, as he appears in mode]]
 
 
 
* '''Health formula''': [(760+n)×n]<sup>1.04</sup>
 
* '''Super Jump''' & '''Super Stomp'''
 
* '''Rage''': The Sniper gets a Huntsman and 9 arrows.
 
** Scare radius — ~9 meters).
 
<br clear="all">
 
  
 
==== Demopan ====
 
==== Demopan ====
{{Quotation|'''Demopan''' on effective trading.|Stout Shako for two refined!|sound=stout_shako_for_2_refined.wav}} [[File:FF2_Demopan.png|right|thumb|200px|Demopan, as he appears in mode]]
+
{{Quotation|'''Demopan''' on effective trading.|Stout Shako for two refined!|sound=stout_shako_for_2_refined.wav}} [[File:FF2_Demopan.png|right|thumb|230px|Demopan, as he appears in the mod.]]
  
* '''Health formula''': [(760+n)×n]<sup>1.04</sup>
+
*The [[Demopan]] is a [[BLU]] [[Demoman]] that wears a [[Bounty Hat]], a [[Dangeresque, Too?]] and wields a [[Frying Pan]]. The Demopan was created by Reddit user [https://www.reddit.com/user/ichbinpwnzilla ichbinpwnzilla]
* '''Super Jump''' &'''Super Stomp'''
+
* '''First appearance''': [https://www.reddit.com/r/tf2/comments/ensgh/the_new_face_of_tf2/ The New Face of TF2]
* '''Rage''': The Demopan's rage fills every opponent's screen temporarily with fake trade requests, blocking their screen.
+
* '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089
** Scare radius — 15 meters
+
* '''Special Abilities: Super Jump''' & '''Weighdown'''
 +
* '''Rage''': The Demopan's rage fills every opponent's screen temporarily with fake trade requests, obscuring their vision.
 +
** Scare radius — 15 meters.
 +
** Rage formula: (253.6+n)*((n-1)^0.6127)+1444
 
* '''Charge''': The Demopan charges. This is the same as the ability of the [[Chargin Targe]]. This is used by reloading as the RMB is already bound to the rage taunt. This ability drains rage and is only possible if the Demopan has between 10% and 90% rage.
 
* '''Charge''': The Demopan charges. This is the same as the ability of the [[Chargin Targe]]. This is used by reloading as the RMB is already bound to the rage taunt. This ability drains rage and is only possible if the Demopan has between 10% and 90% rage.
* Unlike other bosses, the Demopan has the move speed of a regular Demoman (93%).
+
* Unlike other bosses, the Demopan has the same speed as a regular Demoman (93%).
<br clear="all">
+
* Enemies killed by the Demopan turn into a [[Stout Shako]]
* An enemies killed by the Demopan turns into a Stout Shako.
 
 
 
==== Vagineer ====
 
{{Quotation|'''Vagineer''' on everything.|Grrrrr...!|sound=Engineer_jeers02.wav}} [[File:FF2_Vagineer.png|right|thumb|200px|Vagineer, as he appears in mode]]
 
 
 
* '''Health formula''': [(760+n)×n]<sup>1.04</sup>
 
* '''Super Jump''' & '''Super Stomp'''
 
* '''Rage''':  The Vagineer is Ubercharged for 10 seconds.
 
** Scare radius — 10 meters
 
* Enemies killed by the Vagineer are vaporized - the same death effect as the [[Cow Mangler 5000]]'s.
 
 
<br clear="all">
 
<br clear="all">
  
 
==== Seeman and Seeldier ====
 
==== Seeman and Seeldier ====
{{Quotation|'''Seeman''' asking '''Seeldier''' about all the dead bodies around|See?|sound=seeman_see.wav}} [[File:FF2_SeemanAndSeeldier.png|right|thumb|200px|Seeman and Seeldier, as they appear in mode]]
+
{{Quotation|'''Seeman's''' classic phrase. |See?|sound=seeman_see.wav}} [[File:FF2_SeemanAndSeeldier.png|right|thumb|230px|Seeman and Seeldier, as they appear in mod.]]
  
* Seeman and Seeldier appear together, played by different players. They are individually weaker than the other bosses, but they make up for this by working together.
+
* Seeman and Seeldier appear together and are controlled by different players. They are individually weaker than the other bosses, but they make up for this by working together. The duo was created by retired YouTube user KernCore.
* '''Health formula''': [(760+n)×n]<sup>1.04</sup>/2.8 : Seeman and Seeldier each have a little more than a third of the health of another boss.
+
* '''First appearance''': [https://www.youtube.com/watch?v=bz6VfKvbwOw DEMOMAN IS BLOODY BRILLIANT]
* '''Super Jump''' & '''Super Stomp'''
+
* '''Health formula''': ((((760.8+n)*(n-1))^1.0341)+2046)/2.8
* '''Rage''' (Seeman): Seeman stuns nearby players and then kills them in a large series of explosions. The boss cannot move, and, visually, the Seeman's arms spin rapidly out of control for the duration of the rage.
+
* '''Special Abilities: Super Jump''' & '''Weighdown'''
** Scare/Blast radius — 13 meters
+
* '''Rage''' (Seeman): Seeman stuns nearby players and then kills them in a large series of explosions to the tune of [https://www.youtube.com/watch?v=nqZ4ZonQb9U Grinder] from the game Red Alert 2.
* '''Rage''' (Seeldier): All players who have been previously killed are resurrected as clones of the Seeman, but with much less health and no special abilities. If Seeldier dies, all these minions die.
+
** Scare/Blast radius — 13 meters.
 +
* '''Rage''' (Seeldier): All players who have been previously killed are resurrected as Seeldier clones, but with much less health and no special abilities. If Seeldier dies, all of said clones die as well.
 
** Scare radius — 15 meters
 
** Scare radius — 15 meters
 +
** Rage formula: (253.6+n)*((n-1)^0.6127)+1444
 
<br clear="all">
 
<br clear="all">
  
 
==== Ninja Spy ====
 
==== Ninja Spy ====
{{Quotation|'''Ninja Spy''' on your skill.|I'm Ninja Spy...AND YOU SUCK|sound=ninja_spy_meeting.wav}} [[File:FF2_NinjaSpy.png|right|thumb|200px|Ninja Spy, as he appears in mode]]
+
{{Quotation|'''The Ninja Spy''' |I am Ninja Spy... and you '''SUCK!'''|sound=ninja_spy_meeting.wav}} [[File:FF2_NinjaSpy.png|right|thumb|230px|Ninja Spy, as he appears in the mod.]]
  
* '''Health formula''': [(760+n)×n]<sup>1.04</sup>/3 : Ninja Spy has a third of the health of other bosses, but makes up for it with his 3 lives.
+
* '''First appearance''': [https://www.youtube.com/watch?v=kr5xnLzpSZ8 Ninja Spy's Finest Hour]
* '''Super Jump''' & '''Super Stomp'''
+
* '''Health formula''': ((((760.8+n)*(n-1))^1.0341)+1089)/3 : Ninja Spy has a third of the health of other bosses, he makes up for this with his 3 lives.
* '''Rage''': Ninja Spy's rage only scares players but has a longer range than most other bosses. It also builds slower- a full charge takes 2500 damages instead of 1900.
+
* '''Super Jump''' & '''Weighdown'''
** Scare radius —18 meters
+
* '''Rage''': Ninja Spy's rage only scares players, but has a longer range than most other bosses. It also builds slower; a full charge takes 2500 damage instead of 1900.
 +
** Scare radius — 18 meters.
 +
** Rage formula: (185.6+n)*((n-1)^0.6127)+1790
 
* '''3 lives''': The Spy has three lives. When he would be killed on his first and second, he is restored to full health and time slows down for 10 seconds. During this time, he can teleport to players.
 
* '''3 lives''': The Spy has three lives. When he would be killed on his first and second, he is restored to full health and time slows down for 10 seconds. During this time, he can teleport to players.
 
<br clear="all">
 
<br clear="all">
  
==== [[VS Saxton Hale Mode]] bosses ====
+
==== [[VS Saxton Hale Mode (custom game mode)|VS Saxton Hale Mode]] bosses ====
  
 
===== Saxton Hale =====
 
===== Saxton Hale =====
[[File:VSHM_SaxtonHale.png|right|thumb|200px|Saxton Hale as he appears in the mod.]]
+
[[File:VSHM SaxtonHale.png|right|thumb|230px|Saxton Hale as he appears in the mod.]]
 
{{Quotation|'''Saxton Hale'''|The name's Saxton Hale! Australian, C.E.O. of MANN Co. and the man who's gonna burn this place to the ground!|sound=Saxton Hale battlecry04.wav}}
 
{{Quotation|'''Saxton Hale'''|The name's Saxton Hale! Australian, C.E.O. of MANN Co. and the man who's gonna burn this place to the ground!|sound=Saxton Hale battlecry04.wav}}
* '''Health formula''': [(760+n)×n]<sup>1.04</sup>
+
 
* '''Super Jump''' & '''Super Stomp'''
+
*[[Saxton Hale]] is a daring Australian who currently serves as the President and Chief Executive Officer of [[Mann Co.]] and is considered the 4th richest man in America.
 +
*'''First appearance''': [[Saxton Hale#Notable achievements|Saxton Hale]]
 +
* '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089
 +
* '''Super Jump''' & '''Weighdown'''
 
* '''Rage''':  Nearby Enemies are scared.
 
* '''Rage''':  Nearby Enemies are scared.
 
** Scare radius — 20 meters
 
** Scare radius — 20 meters
** Hale has the largest scare radius of any boss.
+
** Rage formula: (253.6+n)*((n-1)^0.6127)+1444
 +
* Hale has the largest scare radius of any default boss.
 
<br clear="all">
 
<br clear="all">
  
===== Headless Horseless Horsemann Jr. =====
+
===== Horseless Headless Horsemann Jr. =====
* '''Health formula''': [(760+n)×n]<sup>1.04</sup>
+
[[File:HHH.png|right|thumb|230px|HHH Jr.]]
* '''Super Jump''' & '''Super Stomp'''
+
*'''First appearance''': [https://www.google.com/search?gl=us&hl=en&pws=0&ei=QFmAXL3zBI6itQXy9KXYAw&q=headless+horseman&oq=headless+horseman&gs_l=psy-ab.3..0j0i67j0l8.1006.1006..1214...0.0..0.162.162.0j1......0....1..gws-wiz.......0i71.ClPWpx-JU_0 Headless Horseman]
 +
* '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089
 +
* '''Teleportation''' & '''Weighdown'''
 
* '''Rage''':  Nearby Enemies are scared
 
* '''Rage''':  Nearby Enemies are scared
** Scare radius — 17 meters
+
** Scare radius — 17 meters.
 +
* Rage formula: (253.6+n)*((n-1)^0.6127)+1444
 
* '''Teleportation''': Instead of a superjump, the Horsemann can teleport to the last person that damaged him. The teleport requires a much longer time to recharge, which scales with use. The Horsemann is temporarily stunned after teleporting.
 
* '''Teleportation''': Instead of a superjump, the Horsemann can teleport to the last person that damaged him. The teleport requires a much longer time to recharge, which scales with use. The Horsemann is temporarily stunned after teleporting.
 +
<br clear="all">
 +
 +
===== The Easter Bunny =====
 +
{{Quotation|'''The Easter Bunny'''|It's on! It's on like... huh? Wha-?|sound=Demoman gibberish11.wav}} [[File:VSH_Model_Easter_Bunny.png|right|thumb|230px|Easter Bunny, as he appears in the mod.]]
 +
* '''First appearance''': [https://gamebanana.com/skins/125677 the Easter Demo]
 +
* '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089
 +
* '''Super Jump''' & '''Weighdown'''
 +
* '''Rage''':  Nearby Enemies are scared, and the Easter Bunny projects around him several explosive eggs ([[Loose Cannon]] grenades) that do the same amount of damage as a Demoman's Crit grenade.
 +
** Scare radius — ~10 meters.
 +
* Rage formula: (253.6+n)*((n-1)^0.6127)+1444
 +
* The Easter Bunny is affected by [[Sentry Gun]] bullets' projection, whereas the other Freaks can stand in front of them.
 +
<br clear="all">
 +
 +
===== Vagineer =====
 +
{{Quotation|'''Vagineer''' on everything.|Grrrrr...!|sound=Engineer_jeers02.wav}} [[File:FF2_Vagineer.png|right|thumb|230px|Vagineer, as he appears in the mod.]]
 +
 +
* Vagineers are a species of mutated [[Engineer]]s with distinctly malformed faces resembling the genitals of a human female created by YouTube user [https://www.youtube.com/user/J16FOX2 J16FOX2]. They contain many odd powers and abilities, such as being able to detach and regenerate their own limbs.
 +
* '''First appearance''': [https://www.youtube.com/watch?v=bqarsFpiqPc Engineer havin' a good time]
 +
* '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089
 +
* '''Super Jump''' & '''Weighdown'''
 +
* '''Rage''':  The Vagineer is Übercharged for 10 seconds.
 +
** Scare radius — 10 meters.
 +
** Rage formula: (267.1+n)*((n-1)^0.7254)+1431
 +
* Enemies killed by the Vagineer are vaporized - the same death effect as the [[Cow Mangler 5000]]'s.
 +
<br clear="all">
 +
 +
===== Christian Brutal Sniper =====
 +
{{Quotation|'''Christian Brutal Sniper''' on the hunt.|It's like Christmas morning...|sound=Sniper_specialweapon08.wav}} [[File:FF2_CBS.png|right|thumb|230px|Christian Brutal Sniper, as he appears in the mod.]]
 +
 +
* The Christian Brutal [[Sniper]] is a psychopathic serial killer created by YouTube user [https://www.youtube.com/user/KelThuzadMadness Kekas vas Normandy]. His signature theme is [https://www.youtube.com/watch?v=0VMoIv0oWdc The Millionaire's Holiday] by Combustible Edison
 +
* '''First appearance''':[https://www.youtube.com/watch?v=iczmIosE4z4 Christian Brutal Sniper]
 +
* '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089
 +
* '''Super Jump''' & '''Weighdown'''
 +
* '''Rage''': The Sniper gets a Huntsman and 9 arrows.
 +
** Scare radius — ~9 meters.
 +
** Rage formula: (253.6+n)*((n-1)^0.6127)+1444
 
<br clear="all">
 
<br clear="all">
  
Line 172: Line 442:
  
 
==== [http://forums.alliedmods.net/showthread.php?p=1689184#post1689184 GentleSpy] ====
 
==== [http://forums.alliedmods.net/showthread.php?p=1689184#post1689184 GentleSpy] ====
* '''Health formula''': [(760+n)×n]<sup>1.04</sup>
+
{{Quotation|'''GentleSpy'''|Gentlemen.|sound=Spy_battlecry01.wav}}
* '''Super Stomp'''
+
[[File:GentleSpy.png|right|thumb|230px|GentleSpy, as he appears in the mod.]]
 +
 
 +
* GentleSpy is an extremely well mannered [[BLU]] [[Spy]] that shows no mercy when killing his foes. He is created by YouTube user [https://www.youtube.com/user/Swaitis Swaitis] and his theme is [https://www.youtube.com/watch?v=sOKwewc9dns The Blue Wrath] by I MONSTER.
 +
* '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089
 +
* '''Teleportation''' & '''Weighdown'''
 +
* '''No Super Jump'''
 +
* '''Rage''':  Nearby Enemies are changed to other team for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. [[Ambassador]] with 3 bullets.
 +
** Scare radius — 12 meters.
 +
** Rage formula: (333.7+n)*((n-1)^0.4657)+1900
 +
<br clear="all">
 +
 
 +
==== [https://forums.alliedmods.net/showthread.php?t=182108&page=78 Administrator] ====
 +
{{Quotation|'''The Administrator''' introducing herself into action.|(Music plays) Friendship ends in ten seconds.|sound=Admin start1.mp3}}
 +
[[File:Admin FF2.png|right|thumb|250px|The Administrator]]
 +
 
 +
* The [[Administrator]] is the announcer of ''Team Fortress 2''. Her main theme is [https://www.youtube.com/watch?v=HDd3P7o9CW0 Longhena Cantata] from ''[[Wikipedia:DoDonPachi Resurrection|DoDonPachi Daifukkatsu]].''
 +
* '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089
 +
* '''No Super Jump''' & '''no Weighdown'''
 +
* '''Minion Summon''': While the Administrator has no Super Jump, this ability is replaced with the ability to summon up to 5 dead players of a random class to assist her once every 90 seconds.
 +
* '''Rage''': The Administrator will be given a Diamondback with 4 bullets, it can headshot and deals extra damage, especially against buildings. When the Rage is used, the Administrator will be teleported to a random player.
 +
** 1900 damage to activate.
 +
<br clear="all">
 +
 
 +
==== [https://forums.alliedmods.net/showthread.php?t=305586 Gabe Newell] ====
 +
{{Quotation|'''Gabe Newell'''|Welcome to Team Fortress 2. After 9 years in development, hopefully it will have been worth the wait. Thanks and have fun.|sound=Welcome to Team Fortress 2.mp3}}
 +
[[File:Gabe_newell_FF2.png|right|thumb|200px|One of Gabe Newell variants, as he appears in the mod.]]
 +
 
 +
*This is based upon the well-known CEO of Valve Corporation, Gabe Newell, who is well known throughout the Steam community as GabeN. The boss in-game will either be a [[Heavy]] wearing a grey shirt and several cosmetics, or any class using a custom-rigged skin.
 +
*The music used during this boss is a playlist of music remixes using "Gaben" in the song. This includes, but is not limited to: [https://www.youtube.com/watch?v=8tsHkpesBdY Stop a GabeN], [https://www.youtube.com/watch?v=B9rrS32ctQk Faster Stronger Better Gaben], and [https://www.youtube.com/watch?v=L4Ws9JSCwh0 Gabe Newell - Worth the Weight] by Mastgrr,
 +
* '''Health formula''': [(460+n)×n]<sup>1.04</sup>
 +
* '''Super Jump''' & '''Weighdown'''
 +
* '''Rage''':  (Valve Time {Slowdown}) Gabe Newell slows down time while melee attacks launches him to a nearby player. This is a reference to the extreme delay of many Valve products/games.
 +
<br clear="all">
 +
 
 +
==== [https://forums.alliedmods.net/showpost.php?p=2621446?p=2621446 Painis Cupcake] ====
 +
{{Quotation|'''Painis Cupcake's''' intro|(Intro music) I am Painis Cupcake. I will eat you.|sound=Painis Cupcake Intro.mp3}} [[File:Painis_Cupcake_Fanmade.png|right|thumb|230px|Fan-made Painis Cupcake, as he appears in the mod.]]
 +
 
 +
*Painis Cupcake is a cannibalistic [[Soldier]] freak created by YouTube user [https://www.youtube.com/user/RubberFruit RubberFruit].Due to his cannibalistic lifestyle, Painis Cupcake can easily toss people to a wall, chomp through almost anything, has high levels of stamina, and is extremely flexible, making him able to stand up from lying on the ground within milliseconds, and able to self-Über if wounded or furious. Despite his violent behavior, however, Painis isn't really an evil being, but rather hungry.
 +
* His idle theme is [https://www.youtube.com/watch?feature=player_detailpage&v=I4ckUXSMBiI Puzzles in the Caves] and his rage theme is [https://www.youtube.com/watch?feature=player_detailpage&v=-G9ChcF8qcc Demon Resident Mine Cart], both from ''[[Wikipedia:Donkey Kong 64|Donkey Kong 64]].''
 +
* '''First appearance''':[https://www.youtube.com/watch?v=WBuggMdUbog Painis Cupcake eats someone]
 +
* '''Health formula''': [(460+n)×n]<sup>1.075</sup>
 +
* '''Brave Jump''' & '''Weighdown'''
 +
* '''Rage''': Uber + Stun - taunt with full rage meter
 +
** Scare radius — 10 meters.
 +
** Rage formula: 4670
 +
* Enemies killed by Painis Cupcake are turned into gibs.
 +
[[File:Painis_Cupcake.png|right|thumb|230px|Painis Cupcake]]
 +
<br clear="all">
 +
 
 +
==== [https://forums.alliedmods.net/showpost.php?p=1933603?p=1933603 Piss Cakehole] ====
 +
{{Quotation|'''Piss Cakehole'''|I Am Piss Cakehole. I'm Gonna Carve You!|sound=Iampisscakehole.wav}}
 +
[[File:FF2 Piss Cakehole.png|right|thumb|200px|Piss Cakehole, as he appears in the mod.]]
 +
 
 +
*Piss Cakehole is a psychopathic "carver" created by the user [http://www.youtube.com/user/JT90INTHEHOUSE Regulus Black]. He appears as a Sniper with a truly imposing figure and menacing grin. His attire features an increased hue and exposure change, and has Sharingan symbols on his shirt, the back of his vest, and on his watch. He wields a Bonesaw as his primary weapon, which he uses to "carve" and kill his victims.
 +
* His theme song is [https://www.youtube.com/watch?v=AdCtMR1EMbk Potion Shop from The Legend of Zelda: Ocarina of Time], and his rage theme is [http://www.youtube.com/watch?v=do5KXw3AFP4 Boss Battle from The Legend of Zelda: Ocarina of Time]
 +
* '''First appearance''':[https://www.youtube.com/watch?v=jW5OyOGDou4 Piss Cakehole Carves Someone]
 +
* '''Health formula''': [(460+n)×n]<sup>1.075</sup>
 +
* '''Brave Jump''' & '''Weighdown'''
 +
* '''Rage''': Uber & Stun - taunt with full rage meter
 +
** Scare radius — 10 meters.
 +
** 1900 damage to activate.
 +
<br clear="all">
 +
 
 +
==== [https://forums.alliedmods.net/showpost.php?p=1700308?p=1700308 Ass Pancakes] ====
 +
{{Quotation|'''Ass Pancakes' introduction'''|(intro theme) I am Ass Pancakes, I am gonna bonk you!|sound=Ass_Pancakes_Intro.mp3}}
 +
[[File:Ass Pancakes Fixed.jpeg|right|thumb|200px|Ass Pancakes, as he appears in the mod.]]
 +
 
 +
*Ass Pancakes is a jester-like [[BLU]] [[Scout]] created by YouTube user [https://www.youtube.com/user/TheInvertedShadow TheInvertedShadow]. His actions are derived from Painis Cupcake, but will instead bonk his enemies with the "[https://mspaintadventures.fandom.com/wiki/Warhammer_of_Zillyhoo Warhammer of Zillyhoo]" at an incredibly fast rate until they're dead.
 +
* His idle theme is [https://www.youtube.com/watch?v=PnUTVKPipbE the Witchyworld (Inferno) theme] and his rage theme is [https://www.youtube.com/watch?v=Z6hHw1Z4qVM Mr. Patch], both from ''[[Wikipedia:Banjo-Tooie|Banjo-Tooie]].''
 +
* '''First appearance''':[https://www.youtube.com/watch?v=TBbyTH-6wXc Ass Pancakes bonks someone]
 +
* '''Health formula''': [(460+n)×n]<sup>1.075</sup>
 +
* '''Brave Jump''' & '''Weighdown'''
 +
* '''Rage''': Uber + Stun - taunt with full rage meter
 +
** Scare radius — 10 meters.
 +
** 1900 damage to activate.
 +
<br clear="all">
 +
 
 +
==== [https://forums.alliedmods.net/showthread.php?t=199424 Merasmus] ====
 +
{{Quotation|'''Merasmus the Magician'''|Cower, fools! '''Merasmus is here!'''|sound=sf12_appears04.wav}} [[File:Merasmus.png|right|thumb|200px|Merasmus]]
 +
 
 +
* [[Merasmus]] is a 6,000-year old wizard who formerly worked as a brewer for the Scottish Drug Company, and an employer for the [[RED]] [[Demoman]] before removing his [[MONOCULUS|eye]] after being haunted by the [[Bombinomicon]].
 +
* '''Health formula''': [(460+n)×n]<sup>1.075</sup>
 +
* '''Teleportation''' & '''Weighdown'''
 +
* '''Rage''': Hellfire
 +
** Scare radius — 10 meters.
 +
** 1900 damage to activate.
 +
<br clear="all">
 +
 
 +
==== [http://tf2freakshow.wikia.com/wiki/MeeM MeeM (Medic)] ====
 +
{{Quotation|'''MeeM (Medic)'''|'''MeeM'''|sound=MeeM_sound_effect.mp3}} [[File:Medictarget.png|right|thumb|200px|MeeM]]
 +
 
 +
*[[Community fads#MeeM|MeeMs]] (pronounced with a short "E" sound) are a species of wooden cutout freaks created by YouTube user [https://www.youtube.com/user/OluapPlayer OluapPlayer]. Despite being made of wood, making them very fragile and highly flammable (excluding the [[Pyro]] MeeM), and that they can be shy when alone; MeeMs are more aggressive in large groups, are exceptionally fast and agile, and are able to utilize class-related abilities and use the weapon present on their cutout.
 +
* The most common variant of MeeM, making up 80% of their species, is the [[Medic]] MeeM.
 +
* MeeM's theme song is [https://www.youtube.com/watch?v=aqMFI2M8QdI Welcome To My Lair!] from ''[[Wikipedia:Henry Hatsworth in the Puzzling Adventure|Henry Hatsworth in the Puzzling Adventure]].''
 +
* '''First appearance''':[https://www.youtube.com/watch?v=P7Irel0HWxc Gentlemanly Demo's Greatest Duel]
 +
* '''Health formula''': [(460+n)×n]<sup>1.075</sup>
 +
* '''SuperJump''' & '''Weighdown'''
 +
* '''Rage''': All players who have been previously killed are revived as a random boss.
 +
** Scare radius — 10 meters.
 +
** 1900 damage to activate.
 +
<br clear="all">
 +
 
 +
==== [https://forums.alliedmods.net/showpost.php?p=2189512 Beep-Man] ====
 +
{{Quotation|'''Beep-Man'''|Sometimes you just need a little less gun.'''|sound=engineer littlesentry01.wav}} [[File:Beep.png|right|thumb|200px|Beep-Man, as he appears in the mod.]]
 +
 
 +
* Beep-Man is an Engineer wearing the [[Beep Man]]. One unique ability of this boss is that Beep-Man can convert enemy Sentry Guns into his own.
 +
* Beep-Man's theme song is [https://www.youtube.com/watch?v=d_F8yhVFvWA Elrico & LHS - Elrico Vs. LHS.]
 +
* '''Health formula''': [(460+n)×n]<sup>1.075</sup>
 +
* '''Teleport''' & '''Weighdown'''
 +
* '''Rage''': (I/O Error) Players within range will have their keypresses scrambled for a few seconds.
 +
* '''Special''': (Hijack) Sacrifice 25% rage to hijack an enemy sentry.
 +
** Scare radius — 10 meters.
 +
** 1900 damage to activate.
 +
<br clear="all">
 +
 
 +
==== Dic Soupcan ====
 +
{{Quotation|'''Dic Soupcan'''|They're goin' ta bury what's left of ye in a soup can!|sound=Demoman_taunts16.wav}}
 +
[[File:SoupcanPng.png|right|thumb|200px|Dic Soupcan, as he appears in the mod.]]
 +
 
 +
* Dic Soupcan is an extremely drunken [[RED]] [[Demoman]] who mercilessly attacks people, including those who try and help him. He is created by YouTube user [https://www.youtube.com/user/metabug metabug.]
 +
* Dic Soupcan's theme song is [https://www.youtube.com/watch?v=fLswa5g08Y0 Drunk as I Like] from [https://en.touhouwiki.net/wiki/Scarlet_Weather_Rhapsody Touhou: Scarlet Weather Rhapsody.]
 +
* '''First appearance''':[https://www.youtube.com/watch?v=WtkyAJlRXNg Painis Cupcake meets Dic Soupcan]
 +
* '''Health formula''': [(460+n)×n]<sup>1.075</sup>
 +
* '''Brave Jump''' & '''Weighdown'''
 +
* '''Rage''': Delirium + Strength Powerup + Rage Mode - Dic stuns all nearby enemies and rapidly swings an [[Eyelander]] around, instantly killing all enemies once hit.
 +
** Scare radius — 10 meters.
 +
** 1900 damage to activate.
 +
<br clear="all">
 +
 
 +
==== Weaselcake ====
 +
{{Quotation|'''Weaselcake''' |Skill always beats luck, ya weasel.|sound=Sniper_revenge04.wav}}
 +
[[File:Weaselcake.png|200px|thumb|right|Weaselcake, as he appears in the mod.]]
 +
* Weaselcake is a benign, deformed beta-style [[Sniper]] with his legs broken and his hands held up to his face; all of his extremities are paralyzed. He was created by YouTube user [https://www.youtube.com/user/Sonicrulez11 Jonathan Biondi].
 +
* Weaselcake's theme song is [https://www.youtube.com/watch?v=BsuIZvR67Bw Melee Island Forest] from [[Wikipedia:The Secret of Monkey Island|The Secret of Monkey Island]].
 +
* '''First appearance''':[https://www.youtube.com/watch?v=y9ZzDlTM4Wg Spy angers Weaselcake]
 +
* '''Health formula''': [(460+n)×n]<sup>1.075</sup>
 +
* '''Fly''' & '''Weightdown'''
 
* '''No Super Jump'''
 
* '''No Super Jump'''
* '''Rage''': Nearby Enemies are scared. Ubercharge for 5 seconds. Instant teleportation to the random enemy. [[Ambassador]] with 3 bullets.
+
* '''Rage:'''  Nearby Enemies are scared for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. Syringe Gun with 40 bullets.
** Scare radius — 12 meters
+
** Scare radius - 10 meters.
 +
** 1900 damage to activate.
 +
<br clear="all">
 +
 
 +
==== Cuddly Heavy ====
 +
{{Quotation|'''Cuddly Heavy'''|Can't we just snuggle?|sound=Cuddly_kill1.mp3}}
 +
[[File:Cuddlyheavy.png|right|thumb|200px|Cuddly Heavy, as he appears in the mod.]]
 +
 
 +
* The Cuddly Heavy comes from the mod [[TF2Ware]] and aims to give hugs to all the babies in TF2
 +
* '''Health formula''': [(460+n)×n]<sup>1.075</sup>
 +
* '''Brave Jump''' & '''Weighdown'''
 +
* '''Rage''': Love Hugs - The Cuddly Heavy scares nearby enemies and gains a [[Huntsman]] to fire Cupid's arrows.
 +
** Scare radius — 10 meters.
 +
** 1900 damage to activate.
 +
<br clear="all">
 +
 
 +
==== [https://forums.alliedmods.net/showthread.php?t=248320 The Blitzkrieg] ====
 +
{{Quotation|'''The Blitzkrieg'''|I cannot vait, hah! *neck cracks* to kill maggots like you!|sound=Dm start4.mp3}}
 +
[[File:Blitzkrieg.png|right|thumb|250px|The Blitzkrieg]]
 +
 
 +
* The '''Blitzkrieg''' is a [[Medic]] with unique appareance. His skin is pale and he has a black goatee beard. His normal lab coat is replaced by a black version with a biological hazard symbols on his arm. Additionally, it seems to be covered in blood and he is wearing a silver necklace.
 +
* The Blitzkrieg's gameplay differs from many others, he carries a Rocket Launcher to deal damage, while he has an Ubersaw and a Market Gardener to finish off cornered or nearby enemies and when he has no ammo left. He can also use the B.A.S.E Jumper.
 +
* Blitzkrieg's song is [https://www.youtube.com/watch?v=56MIIJ79EOw 感情の魔天楼 ~ World's End] composed by [https://en.touhouwiki.net/wiki/Demetori Demetori].
 +
* '''Health formula''': [(450+n)×n]-1<sup>1.04</sup> (+5120) distributed over 5 lives.
 +
* '''Special Abilities''': '''Brave Jump''' & '''Weighdown'''
 +
* '''Rage''': Gives The Blitzkrieg a Rocket Launcher with full Crits.
 +
** Rage formula: (253.6+n)*((n-1)^0.6127)+1444.
 +
* '''Blitzkrieg Barrage''': Activates upon losing a life, gives the Blitzkrieg a temporary ÜberCharge and a "Rage Launcher" with full Crits.
 
<br clear="all">
 
<br clear="all">
  
 
== Bugs ==
 
== Bugs ==
* Bosses will drop the corpse of a "real" class after death.
+
* In certain editions, bosses will drop the corpse of a "real" class after death.
* The items [[Schadenfreude]], [[Director's Vision]] and [[High Five!]] can be used by the bosses but lack facial animations when used.
+
* In other editions, bosses with two color variants (Bosses that have skins for both RED and BLU, such as the Vagineer) drop the corpse of the other teams' skin of that boss.
* Even though the Jarate effect is intended to disappear instantly, it remains for about a half-second.
+
* The items [[Schadenfreude]], [[Director's Vision]], [[High Five!]], and [[Shred Alert]] can be used by the bosses but lack facial animations when used.
 
* Demopan's Trade Spam ability may conflict with other server plugins using the in-game command ''r_screenoverlay''. If this is the case, it may display incorrectly.
 
* Demopan's Trade Spam ability may conflict with other server plugins using the in-game command ''r_screenoverlay''. If this is the case, it may display incorrectly.
* Ninja Spy may get stuck if he attacks an enemy in an area that cannot be passed without crouching during slow motion.
+
* If by the time Seeldier performs rage Seeman is dead, he will respawn with 1 hp.
 +
* On exceedingly rare occasions the boss will appear to have a negative amount of health.
 +
* If multiple players selected Seeman as their boss, then during any round, regardless if the boss(es) selected were Seeman and Seeldier, there will be at least one additional boss (of course, being Seeman) present in the round. This is shown [https://www.youtube.com/watch?v=MjHP9Cn81dE here].
 +
* It's possible to stop boss effects that blind a player's screen with certain [[Console]] commands.
  
 
== Trivia ==
 
== Trivia ==
* Some servers also use the "Goomba Stomp" modification, which allows the player to do massive damage by landing on a boss.
+
* This mod was created by [[User:Dr.Eggman|Dr. Eggman]] in April 2012, based on VS Saxton Hale Mode's 1.38 version, which he also created. Versus Saxton mode is now under development by [[User:FlaminSarge|FlaminSarge]].
* This mod was created by [[User:Dr.Eggman|RainBolt Dash]] in April 2012, based on [[VS Saxton Hale Mode]]'s 1.38 version, which he also created. Versus Saxton mode is now under development by [[User:FlaminSarge|FlaminSarge]]
+
** Later, Powerlord took over FF2 development after RainBolt Dash began playing [[Wikipedia:Dota2|DOTA 2]].
* All the bosses are based on community fads.
+
** In October 2013, Powerlord stepped down and [[User:Wliu|Wliu]] became the new maintainer of FF2.
 +
* All of the default bosses are based on community fads, excluding [[Saxton Hale]], Headless Horseless Horsemann Jr, and Merasmus.
  
 
== See also ==
 
== See also ==
 
* [[Community fads]]
 
* [[Community fads]]
 +
* [[Death Run]]
 +
* [[VS Saxton Hale Mode (custom game mode)|VS Saxton Hale Mode]]
  
 
== External links ==
 
== External links ==
 +
* [http://forums.alliedmods.net/showthread.php?t=146884 VSH mod on AlliedMods]
 +
* [https://forums.alliedmods.net/showthread.php?t=286701 VSH 2 mod on AlliedMods]
 
* [http://forums.alliedmods.net/showthread.php?p=1683012 Freak Fortress 2 mod on AlliedMods]
 
* [http://forums.alliedmods.net/showthread.php?p=1683012 Freak Fortress 2 mod on AlliedMods]
* [http://forums.alliedmods.net/showthread.php?t=146884 VSH mod on AlliedMods]
+
* [http://forums.alliedmods.net/showthread.php?t=229013 Updated Freak Fortress 2 mod on AlliedMods]
* [http://www.randomfortress.ru/forum/ Random Fortress forum, the birthplace of the VSH and FF2 mods.]
+
* [https://forums.alliedmods.net/showthread.php?t=337675 Freak Fortress 2 Rewrite mod on AlliedMods]
 +
* [http://wayback.archive.org/web/20130329113825/http://randomfortress.ru/ Random Fortress, the birthplace of the VSH and FF2 mods. (Archived 29/3/2013)]
 
* [http://steamcommunity.com/groups/vssaxtonhale Official VSH and FF2 Steam group]
 
* [http://steamcommunity.com/groups/vssaxtonhale Official VSH and FF2 Steam group]
  
 
{{ModNav}}
 
{{ModNav}}
 
[[Category:Mods]]
 
[[Category:Mods]]

Latest revision as of 11:00, 27 July 2024

Freaks from release set
The world will thank me for this, you monster!
The Spy on killing a freak

About Freak Fortress 2

Freak Fortress 2 is a SourceMod server plug-in extending the established VS Saxton Hale Mode. Like the original Saxton Hale mod, Freak Fortress alters the rules of Arena maps such that a player is assigned as the Freak and placed on a separate team to all other players, with the objective of killing all normal players; Conversely, the players on the other side must work together to kill the Freak first. Unlike VS Saxton Hale, however, Freak Fortress allows for multi-bosses, where two or more players may be assigned as a pair of weaker bosses at one time.

Bosses or Freaks are generally based on Community fads, each with different abilities typically determined by the defining characteristic of their fad, however, all have similar concepts and rules. All have relatively large health pools, varying dependent on the number of opposing players, and all are restricted to using only melee. Within this game mode, all melee attacks are Crit-boosted however, meaning a single swing will one-shot all but the most healthy of players.

Freaks also have many forms of advanced movement such as a super-jump, or building "Rage" when damaged. Upon filling the rage meter they are then able to taunt to unleash a powerful attack, with an effect determined by the boss they are playing as. Typical attacks include briefly stunning all enemy players within a certain radius, or instantly launching a large number of projectiles in front of the player.

Gameplay demonstration

Strategy

Main article: Community VS Saxton Hale (custom game mode) strategy

Due to the obvious similarities between this mode and VS Saxton Hale, strategies against Freak Fortress bosses are effectively identical to those of VSH.

Balance Tweaks

Freak Fortress features several changes in order to balance aspects of the base game for use within the mode, as detailed below.

Weapon Tweaks

Among these changes are multiple edits to existing weapons, which are almost exclusively upgrades, save for a few changes repealing buffs added to the base game over the years. A full list of these is given below.

Class Weapon Changes
Baby Face's Blaster
Baby Face's Blaster
Pictogram comment.png Changed: Boost meter functions entirely differently. Instead of a passive speed boost it is now inactive below 100%. Upon reaching this point it will begin draining to zero, granting the user Mini-Crits for the duration
Shortstop
Shortstop
Pictogram plus.png Changed: Reload Speed penalty reduced, now reloading at the same speed as a regular Scatter gun
Crit-a-Cola
Crit-a-Cola
Pictogram plus.png Changed: Now grants full Crits rather than Mini-Crits
Candy Cane
Candy Cane
Pictogram plus.png Added: Drops a small health kit on a successful hit
Fan O'War
Fan O'War
Pictogram plus.png Added: Drains 5% of enemy 'Rage' meter on a successful hit
Wrap Assassin
Wrap Assassin
Pictogram plus.png Changed: Maximum Ornament capacity increased to 2
Air Strike
Air Strike
Pictogram plus.png Changed: Clip size is now increased for every 200 damage dealt
Direct Hit
Direct Hit
Pictogram plus.png Changed: Now performs Crits on airborne targets, rather than Mini-Crits
Battalion's Backup
Battalion's Backup
Pictogram plus.png Added: Charge is now also filled by receiving damage from an enemy, with a single melee strike from a Freak capable of filling the meter from zero
Pictogram plus.png Changed: Damage resistance when buff is active is greatly increased
Gunboats
Gunboats
Pictogram plus.png Added: Fall damage is reduced by 90%
Mantreads
Mantreads
Pictogram plus.png Added: Fall damage is reduced by 90%
Pictogram plus.png Added: Rocket jump distance is increased
Phlogistinator
Phlogistinator
Pictogram comment.png Changed: Player knock-back increased during the taunting phase of the buff
Chargin' Targe
Chargin' Targe
Pictogram plus.png Added: Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round
Splendid Screen
Splendid Screen
Pictogram plus.png Added: Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round
Tide Turner
Tide Turner
Pictogram plus.png Added: Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round
Pictogram plus.png Changed: Tide Turner will now recharge on hit, instead of on kill
Eyelander
Eyelander + Variants
Pictogram plus.png Changed: Heads are now collected on hit, rather than on kill
Gloves of Running Urgently
Gloves of Running Urgently
Bread Bite
Bread Bite
Pictogram plus.png Changed: When equipped in the active slot, increases the Heavy's maximum speed by 50%
Pictogram plus.png Removed: Maximum health no longer decreases while active
Pictogram minus.png Added: Player health drains at a rate of 7 damage per second while active
Killing Gloves of Boxing
Killing Gloves of Boxing
Pictogram plus.png Added: When equipped in the active slot, increases the Heavy's maximum speed by 50%
Pictogram minus.png Added: Player health drains at a rate of 7 damage per second while active
Frontier Justice
Frontier Justice
Pictogram plus.png Changed: Deals Crits so long as the Engineer's Sentry is targeting the boss
Short Circuit
Short Circuit
Pictogram plus.png Added: Energy balls deal a temporary stun to the boss
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Added: 100% Crit chance
Pictogram plus.png Added: +50% damage
Pictogram plus.png Added: +10% Übercharge on hit
Sniper Rifle
Sniper Rifle
Pictogram plus.png Added: +190% damage bonus
Pictogram plus.png Added: Tracker shot: Shots that land place a tracer on the boss, outlining them with a blue glow that is visible to all teammates. The length of this effect is determined by the charge of the shot
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: +140% damage bonus when boss is below 90% Rage, increasing to +190% damage when above 90%
Hitman's Heatmaker
Hitman's Heatmaker
Pictogram plus.png Added: +190% damage bonus
Pictogram plus.png Changed: Focus is now gained on hit, rather than on headshot, with the amount gained determined by the charge of the shot
Huntsman
Huntsman
Fortified Compound
Fortified Compound
Pictogram plus.png Changed: +240% damage bonus
SMG
SMG
Pictogram plus.png Added: 100% Crit chance
Jarate
Jarate
Self-Aware Beauty Mark
Self-Aware Beauty Mark
Pictogram plus.png Added: Removes 8% of the bosses rage on hit
Razorback
Razorback
Pictogram plus.png Changed: Blocks one attack from the boss before breaking
Pictogram minus.png Removed: Razorback no longer regenerates
Conniver's Kunai
Conniver's Kunai
Pictogram minus.png Changed: On a successful backstab, the user gains 60 health, overhealing up to a maximum of 250
Your Eternal Reward
Your Eternal Reward
Wanga Prick
Wanga Prick
Pictogram comment.png Changed: On a successful backstab, the user is disguised as a random teammate
Invis Watch
Invis Watch + Variants
Pictogram plus.png Changed: Damage resistance while cloaked increased
Pictogram minus.png Changed: Maximum cloak percentage reduced to 40% while uncloaked
Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Boss punch damage reduced to 62 when the hit activates cloak
Pictogram minus.png Changed: Damage reduction removed while cloaked
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Reserve Shooter
Reserve Shooter
Pictogram plus.png Changed: Increased damage and switch speed.
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Half-Zatoichi
Half-Zatoichi
Pictogram plus.png Added: Heals 35 health on hit, for up to 25 points of overheal.

Banned weapons

Additionally, a number of weapons have been scrapped entirely from this gamemode. A full list of banned/removed weapons, and their replacements, is given below.

Class Weapon Replaced by
Rocket Jumper
Rocket Jumper
Rocket Launcher
Rocket Launcher
Flare Gun
Flare Gun
Detonator
The "Mega-Detonator"
Detonator
Detonator
Axtinguisher
Axtinguisher
Fire Axe
Fire Axe
Postal Pummeler
Postal Pummeler
Sticky Jumper
Sticky Jumper
Stickybomb Launcher
Stickybomb Launcher
Natascha
Natascha
Minigun
Minigun
Fists of Steel
Fists of Steel
Fists
Fists
Eureka Effect
Eureka Effect
Wrench
Wrench
Syringe Gun
Syringe Gun
Syringe Gun
Custom Syringe Gun
Blutsauger
Blutsauger
Overdose
Overdose
Medigun
Medi Gun
Kritzkrieg
Custom Kritzkrieg
Kritzkrieg
Kritzkrieg
Quick-Fix
Quick-Fix
Vaccinator
Vaccinator
Bazaar Bargain
Bazaar Bargain
Sniper Rifle
Sniper Rifle
Darwin's Danger Shield
Darwin's Danger Shield
SMG
SMG
Cozy Camper
Cozy Camper
SMG
Custom SMG

New Weapons

Several of the weapons above are replaced by entirely new custom weapons, detailed here.

Class Weapon Stats
Detonator
The "Mega-Detonator"
Pictogram plus.png  Alt-Fire: Detonate flare.
Pictogram minus.png  Increased self damage.
Pictogram info.png  Increased knockback on self.
Pictogram comment.png Note: Functionally identical to the Detonator, however with increased knockback for use in flare jumping.
Syringe Gun
Custom Syringe Gun
Pictogram plus.png  Grants +5% ÜberCharge on hit
Kritzkrieg
Custom Kritzkrieg
Pictogram plus.png  ÜberCharge grants both invulnerability and 100% Critical hit chance
Pictogram plus.png  +50% Übercharge length
Pictogram plus.png  +25% Übercharge rate
Pictogram plus.png  While healing Scout: Disciplinary Action effect is applied
SMG
Custom SMG
Pictogram plus.png  +4 health regenerated per second on wearer
Pictogram plus.png  No flinching when aiming and fully charged
Pictogram plus.png  Knockback reduced by 20% when aiming
Pictogram minus.png  -15% damage
Pictogram minus.png  No random Crits
Pictogram comment.png Note: Maintains the stats of the Cozy Camper, but gives the user an additional weapon to balance the stats in comparison to the SMG

Class Tweaks

Finally, a number of minor changes are applied to certain classes.

Class Slot Changes
Rocket Launcher
Primary
Pictogram plus.png Added: All of Soldier's Primary and Secondary weapons (aside from those in Dr. Grordbort's Victory Pack) will perform Mini-Crits against an airborne boss
Shotgun
Secondary
Medigun
Secondary
Pictogram plus.png Changed: Medic spawns with 40% ÜberCharge, and will be reset to 40% after each ÜberCharge is used. This equivalent to a buff of -40% charge time
Revolver
Secondary
Pictogram plus.png Added: All revolvers deal Mini-Crits.
Knife
Melee
Pictogram comment.png Changed: A backstab from any Melee weapon deals approximately 10% of the bosses maximum health in damage
Pictogram minus.png Added: Upon a successful backstab the boss will be alerted and a Razorback effect is applied to the Spy, preventing any further attacks for two seconds
Leaderboard class scout.png Scout
Leaderboard class engineer.png Engineer
Pistol
Secondary
Pictogram plus.png Added: All pistols deal Mini-Crits
Frying Pan
Melee
Pictogram plus.png Added: All melee weapons, excluding the Spy's knives, have 100% Crit chance.

Bosses

Universal Attributes and Abilities

Bosses have several advantages over regular players, assisting them in taking on entire teams. Abilities are generally specific to individual bosses, however all feature variations on the following:

  • Super Jump: The boss performs a large leap, carrying them about as far as a rocket jump. This allows the boss to reach certain areas, or to surprise players by attacking from an unexpected angle. To perform a Super Jump the right mouse button is held while looking upwards, and then released; The longer the button is held down, the higher the jump will be. This power also allows the boss to escape environmental hazards that would typically kill a normal player.
    • When in such a hazard, the jump becomes much stronger, and is known as a Super Duper Jump.
  • Weighdown: The boss suddenly increases their weight, causing them to fall much faster than a regular player, and making the boss vastly more difficult to juggle. To perform a Weighdown the player must crouch and look down while in mid-air.
  • Speed up: Most bosses have an ability similar to The Escape Plan, causing them to speed up as they are injured. By default, bosses begin the round with the movement rate of a Medic (107%), which increases to that of a Scout (133%) when severely injured.
  • Rage: All bosses have a rage meter, which builds as they take damage. When the rage meter is full, the boss can execute a taunt with a devastating effect. The effect is different for each boss, but all taunts will scare players within a certain radius. By default, 1900 damage must be taken to build full Rage.
  • High Health: Every boss has a great amount of health, which increases in line with the number of players they will be fighting.
    • The basic formula for calculating boss health is [(460+n)×n]1.075, where n is the number of enemy players; This is not a strict rule however.

Unique Boss Information

Demopan

Stout Shako for two refined!
Demopan on effective trading.
Demopan, as he appears in the mod.
  • The Demopan is a BLU Demoman that wears a Bounty Hat, a Dangeresque, Too? and wields a Frying Pan. The Demopan was created by Reddit user ichbinpwnzilla
  • First appearance: The New Face of TF2
  • Health formula: (((760.8+n)*(n-1))^1.0341)+1089
  • Special Abilities: Super Jump & Weighdown
  • Rage: The Demopan's rage fills every opponent's screen temporarily with fake trade requests, obscuring their vision.
    • Scare radius — 15 meters.
    • Rage formula: (253.6+n)*((n-1)^0.6127)+1444
  • Charge: The Demopan charges. This is the same as the ability of the Chargin Targe. This is used by reloading as the RMB is already bound to the rage taunt. This ability drains rage and is only possible if the Demopan has between 10% and 90% rage.
  • Unlike other bosses, the Demopan has the same speed as a regular Demoman (93%).
  • Enemies killed by the Demopan turn into a Stout Shako


Seeman and Seeldier

See?
Seeman's classic phrase.
Seeman and Seeldier, as they appear in mod.
  • Seeman and Seeldier appear together and are controlled by different players. They are individually weaker than the other bosses, but they make up for this by working together. The duo was created by retired YouTube user KernCore.
  • First appearance: DEMOMAN IS BLOODY BRILLIANT
  • Health formula: ((((760.8+n)*(n-1))^1.0341)+2046)/2.8
  • Special Abilities: Super Jump & Weighdown
  • Rage (Seeman): Seeman stuns nearby players and then kills them in a large series of explosions to the tune of Grinder from the game Red Alert 2.
    • Scare/Blast radius — 13 meters.
  • Rage (Seeldier): All players who have been previously killed are resurrected as Seeldier clones, but with much less health and no special abilities. If Seeldier dies, all of said clones die as well.
    • Scare radius — 15 meters
    • Rage formula: (253.6+n)*((n-1)^0.6127)+1444


Ninja Spy

I am Ninja Spy... and you SUCK!
The Ninja Spy
Ninja Spy, as he appears in the mod.
  • First appearance: Ninja Spy's Finest Hour
  • Health formula: ((((760.8+n)*(n-1))^1.0341)+1089)/3 : Ninja Spy has a third of the health of other bosses, he makes up for this with his 3 lives.
  • Super Jump & Weighdown
  • Rage: Ninja Spy's rage only scares players, but has a longer range than most other bosses. It also builds slower; a full charge takes 2500 damage instead of 1900.
    • Scare radius — 18 meters.
    • Rage formula: (185.6+n)*((n-1)^0.6127)+1790
  • 3 lives: The Spy has three lives. When he would be killed on his first and second, he is restored to full health and time slows down for 10 seconds. During this time, he can teleport to players.


VS Saxton Hale Mode bosses

Saxton Hale
Saxton Hale as he appears in the mod.
  • Saxton Hale is a daring Australian who currently serves as the President and Chief Executive Officer of Mann Co. and is considered the 4th richest man in America.
  • First appearance: Saxton Hale
  • Health formula: (((760.8+n)*(n-1))^1.0341)+1089
  • Super Jump & Weighdown
  • Rage: Nearby Enemies are scared.
    • Scare radius — 20 meters
    • Rage formula: (253.6+n)*((n-1)^0.6127)+1444
  • Hale has the largest scare radius of any default boss.


Horseless Headless Horsemann Jr.
HHH Jr.
  • First appearance: Headless Horseman
  • Health formula: (((760.8+n)*(n-1))^1.0341)+1089
  • Teleportation & Weighdown
  • Rage: Nearby Enemies are scared
    • Scare radius — 17 meters.
  • Rage formula: (253.6+n)*((n-1)^0.6127)+1444
  • Teleportation: Instead of a superjump, the Horsemann can teleport to the last person that damaged him. The teleport requires a much longer time to recharge, which scales with use. The Horsemann is temporarily stunned after teleporting.


The Easter Bunny
It's on! It's on like... huh? Wha-?
The Easter Bunny
Easter Bunny, as he appears in the mod.
  • First appearance: the Easter Demo
  • Health formula: (((760.8+n)*(n-1))^1.0341)+1089
  • Super Jump & Weighdown
  • Rage: Nearby Enemies are scared, and the Easter Bunny projects around him several explosive eggs (Loose Cannon grenades) that do the same amount of damage as a Demoman's Crit grenade.
    • Scare radius — ~10 meters.
  • Rage formula: (253.6+n)*((n-1)^0.6127)+1444
  • The Easter Bunny is affected by Sentry Gun bullets' projection, whereas the other Freaks can stand in front of them.


Vagineer
Grrrrr...!
Vagineer on everything.
Vagineer, as he appears in the mod.
  • Vagineers are a species of mutated Engineers with distinctly malformed faces resembling the genitals of a human female created by YouTube user J16FOX2. They contain many odd powers and abilities, such as being able to detach and regenerate their own limbs.
  • First appearance: Engineer havin' a good time
  • Health formula: (((760.8+n)*(n-1))^1.0341)+1089
  • Super Jump & Weighdown
  • Rage: The Vagineer is Übercharged for 10 seconds.
    • Scare radius — 10 meters.
    • Rage formula: (267.1+n)*((n-1)^0.7254)+1431
  • Enemies killed by the Vagineer are vaporized - the same death effect as the Cow Mangler 5000's.


Christian Brutal Sniper
It's like Christmas morning...
Christian Brutal Sniper on the hunt.
Christian Brutal Sniper, as he appears in the mod.
  • The Christian Brutal Sniper is a psychopathic serial killer created by YouTube user Kekas vas Normandy. His signature theme is The Millionaire's Holiday by Combustible Edison
  • First appearance:Christian Brutal Sniper
  • Health formula: (((760.8+n)*(n-1))^1.0341)+1089
  • Super Jump & Weighdown
  • Rage: The Sniper gets a Huntsman and 9 arrows.
    • Scare radius — ~9 meters.
    • Rage formula: (253.6+n)*((n-1)^0.6127)+1444


Community bosses

Freak Fortress 2 was created to make the possibility of creating your own bosses easier, allowing server administration to add content inside the mod without ruining the system itself. Instructions on how to add bosses can be found here

GentleSpy

Gentlemen.
GentleSpy
GentleSpy, as he appears in the mod.
  • GentleSpy is an extremely well mannered BLU Spy that shows no mercy when killing his foes. He is created by YouTube user Swaitis and his theme is The Blue Wrath by I MONSTER.
  • Health formula: (((760.8+n)*(n-1))^1.0341)+1089
  • Teleportation & Weighdown
  • No Super Jump
  • Rage: Nearby Enemies are changed to other team for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. Ambassador with 3 bullets.
    • Scare radius — 12 meters.
    • Rage formula: (333.7+n)*((n-1)^0.4657)+1900


Administrator

(Music plays) Friendship ends in ten seconds.
The Administrator introducing herself into action.
The Administrator
  • The Administrator is the announcer of Team Fortress 2. Her main theme is Longhena Cantata from DoDonPachi Daifukkatsu.
  • Health formula: (((760.8+n)*(n-1))^1.0341)+1089
  • No Super Jump & no Weighdown
  • Minion Summon: While the Administrator has no Super Jump, this ability is replaced with the ability to summon up to 5 dead players of a random class to assist her once every 90 seconds.
  • Rage: The Administrator will be given a Diamondback with 4 bullets, it can headshot and deals extra damage, especially against buildings. When the Rage is used, the Administrator will be teleported to a random player.
    • 1900 damage to activate.


Gabe Newell

One of Gabe Newell variants, as he appears in the mod.
  • This is based upon the well-known CEO of Valve Corporation, Gabe Newell, who is well known throughout the Steam community as GabeN. The boss in-game will either be a Heavy wearing a grey shirt and several cosmetics, or any class using a custom-rigged skin.
  • The music used during this boss is a playlist of music remixes using "Gaben" in the song. This includes, but is not limited to: Stop a GabeN, Faster Stronger Better Gaben, and Gabe Newell - Worth the Weight by Mastgrr,
  • Health formula: [(460+n)×n]1.04
  • Super Jump & Weighdown
  • Rage: (Valve Time {Slowdown}) Gabe Newell slows down time while melee attacks launches him to a nearby player. This is a reference to the extreme delay of many Valve products/games.


Painis Cupcake

(Intro music) I am Painis Cupcake. I will eat you.
Painis Cupcake's intro
Fan-made Painis Cupcake, as he appears in the mod.
  • Painis Cupcake is a cannibalistic Soldier freak created by YouTube user RubberFruit.Due to his cannibalistic lifestyle, Painis Cupcake can easily toss people to a wall, chomp through almost anything, has high levels of stamina, and is extremely flexible, making him able to stand up from lying on the ground within milliseconds, and able to self-Über if wounded or furious. Despite his violent behavior, however, Painis isn't really an evil being, but rather hungry.
  • His idle theme is Puzzles in the Caves and his rage theme is Demon Resident Mine Cart, both from Donkey Kong 64.
  • First appearance:Painis Cupcake eats someone
  • Health formula: [(460+n)×n]1.075
  • Brave Jump & Weighdown
  • Rage: Uber + Stun - taunt with full rage meter
    • Scare radius — 10 meters.
    • Rage formula: 4670
  • Enemies killed by Painis Cupcake are turned into gibs.
Painis Cupcake


Piss Cakehole

I Am Piss Cakehole. I'm Gonna Carve You!
Piss Cakehole
Piss Cakehole, as he appears in the mod.


Ass Pancakes

(intro theme) I am Ass Pancakes, I am gonna bonk you!
Ass Pancakes' introduction
Ass Pancakes, as he appears in the mod.


Merasmus

Cower, fools! Merasmus is here!
Merasmus the Magician
Merasmus
  • Merasmus is a 6,000-year old wizard who formerly worked as a brewer for the Scottish Drug Company, and an employer for the RED Demoman before removing his eye after being haunted by the Bombinomicon.
  • Health formula: [(460+n)×n]1.075
  • Teleportation & Weighdown
  • Rage: Hellfire
    • Scare radius — 10 meters.
    • 1900 damage to activate.


MeeM (Medic)

MeeM
MeeM (Medic)
MeeM
  • MeeMs (pronounced with a short "E" sound) are a species of wooden cutout freaks created by YouTube user OluapPlayer. Despite being made of wood, making them very fragile and highly flammable (excluding the Pyro MeeM), and that they can be shy when alone; MeeMs are more aggressive in large groups, are exceptionally fast and agile, and are able to utilize class-related abilities and use the weapon present on their cutout.
  • The most common variant of MeeM, making up 80% of their species, is the Medic MeeM.
  • MeeM's theme song is Welcome To My Lair! from Henry Hatsworth in the Puzzling Adventure.
  • First appearance:Gentlemanly Demo's Greatest Duel
  • Health formula: [(460+n)×n]1.075
  • SuperJump & Weighdown
  • Rage: All players who have been previously killed are revived as a random boss.
    • Scare radius — 10 meters.
    • 1900 damage to activate.


Beep-Man

Sometimes you just need a little less gun.
Beep-Man
Beep-Man, as he appears in the mod.
  • Beep-Man is an Engineer wearing the Beep Man. One unique ability of this boss is that Beep-Man can convert enemy Sentry Guns into his own.
  • Beep-Man's theme song is Elrico & LHS - Elrico Vs. LHS.
  • Health formula: [(460+n)×n]1.075
  • Teleport & Weighdown
  • Rage: (I/O Error) Players within range will have their keypresses scrambled for a few seconds.
  • Special: (Hijack) Sacrifice 25% rage to hijack an enemy sentry.
    • Scare radius — 10 meters.
    • 1900 damage to activate.


Dic Soupcan

Dic Soupcan, as he appears in the mod.
  • Dic Soupcan is an extremely drunken RED Demoman who mercilessly attacks people, including those who try and help him. He is created by YouTube user metabug.
  • Dic Soupcan's theme song is Drunk as I Like from Touhou: Scarlet Weather Rhapsody.
  • First appearance:Painis Cupcake meets Dic Soupcan
  • Health formula: [(460+n)×n]1.075
  • Brave Jump & Weighdown
  • Rage: Delirium + Strength Powerup + Rage Mode - Dic stuns all nearby enemies and rapidly swings an Eyelander around, instantly killing all enemies once hit.
    • Scare radius — 10 meters.
    • 1900 damage to activate.


Weaselcake

Skill always beats luck, ya weasel.
Weaselcake
Weaselcake, as he appears in the mod.
  • Weaselcake is a benign, deformed beta-style Sniper with his legs broken and his hands held up to his face; all of his extremities are paralyzed. He was created by YouTube user Jonathan Biondi.
  • Weaselcake's theme song is Melee Island Forest from The Secret of Monkey Island.
  • First appearance:Spy angers Weaselcake
  • Health formula: [(460+n)×n]1.075
  • Fly & Weightdown
  • No Super Jump
  • Rage: Nearby Enemies are scared for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. Syringe Gun with 40 bullets.
    • Scare radius - 10 meters.
    • 1900 damage to activate.


Cuddly Heavy

Can't we just snuggle?
Cuddly Heavy
Cuddly Heavy, as he appears in the mod.
  • The Cuddly Heavy comes from the mod TF2Ware and aims to give hugs to all the babies in TF2
  • Health formula: [(460+n)×n]1.075
  • Brave Jump & Weighdown
  • Rage: Love Hugs - The Cuddly Heavy scares nearby enemies and gains a Huntsman to fire Cupid's arrows.
    • Scare radius — 10 meters.
    • 1900 damage to activate.


The Blitzkrieg

The Blitzkrieg
  • The Blitzkrieg is a Medic with unique appareance. His skin is pale and he has a black goatee beard. His normal lab coat is replaced by a black version with a biological hazard symbols on his arm. Additionally, it seems to be covered in blood and he is wearing a silver necklace.
  • The Blitzkrieg's gameplay differs from many others, he carries a Rocket Launcher to deal damage, while he has an Ubersaw and a Market Gardener to finish off cornered or nearby enemies and when he has no ammo left. He can also use the B.A.S.E Jumper.
  • Blitzkrieg's song is 感情の魔天楼 ~ World's End composed by Demetori.
  • Health formula: [(450+n)×n]-11.04 (+5120) distributed over 5 lives.
  • Special Abilities: Brave Jump & Weighdown
  • Rage: Gives The Blitzkrieg a Rocket Launcher with full Crits.
    • Rage formula: (253.6+n)*((n-1)^0.6127)+1444.
  • Blitzkrieg Barrage: Activates upon losing a life, gives the Blitzkrieg a temporary ÜberCharge and a "Rage Launcher" with full Crits.


Bugs

  • In certain editions, bosses will drop the corpse of a "real" class after death.
  • In other editions, bosses with two color variants (Bosses that have skins for both RED and BLU, such as the Vagineer) drop the corpse of the other teams' skin of that boss.
  • The items Schadenfreude, Director's Vision, High Five!, and Shred Alert can be used by the bosses but lack facial animations when used.
  • Demopan's Trade Spam ability may conflict with other server plugins using the in-game command r_screenoverlay. If this is the case, it may display incorrectly.
  • If by the time Seeldier performs rage Seeman is dead, he will respawn with 1 hp.
  • On exceedingly rare occasions the boss will appear to have a negative amount of health.
  • If multiple players selected Seeman as their boss, then during any round, regardless if the boss(es) selected were Seeman and Seeldier, there will be at least one additional boss (of course, being Seeman) present in the round. This is shown here.
  • It's possible to stop boss effects that blind a player's screen with certain Console commands.

Trivia

  • This mod was created by Dr. Eggman in April 2012, based on VS Saxton Hale Mode's 1.38 version, which he also created. Versus Saxton mode is now under development by FlaminSarge.
    • Later, Powerlord took over FF2 development after RainBolt Dash began playing DOTA 2.
    • In October 2013, Powerlord stepped down and Wliu became the new maintainer of FF2.
  • All of the default bosses are based on community fads, excluding Saxton Hale, Headless Horseless Horsemann Jr, and Merasmus.

See also

External links