Difference between revisions of "July 5, 2012 Patch"
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| month = july | | month = july | ||
| year = 2012 | | year = 2012 | ||
− | | after = | + | | after = {{Patch name|7|10|2012}} |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = http://tf2.com/post.php?id=8349 | | source = http://tf2.com/post.php?id=8349 | ||
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* Updated the gamehaptics file: | * Updated the gamehaptics file: | ||
** Added recoil/reload/draw/crit forces for the [[Baby Face's Blaster]] | ** Added recoil/reload/draw/crit forces for the [[Baby Face's Blaster]] | ||
− | ** Added new recoil forces for The | + | ** Added new recoil forces for The Beggar's Bazooka, The [[Cleaner's Carbine]], The Hitman's Heatmaker, The [[Pretty Boy's Pocket Pistol]] and The [[Scorch Shot]] |
** Added more detail to the reloads for the [[Scattergun]], the Baby Face's Blaster, the [[SMG]], and The Cleaner's Carbine | ** Added more detail to the reloads for the [[Scattergun]], the Baby Face's Blaster, the [[SMG]], and The Cleaner's Carbine | ||
=== Undocumented changes === | === Undocumented changes === | ||
− | * Fixed the Escape Plan appearing | + | * Fixed the Escape Plan appearing as the Equalizer on BLU team. |
}} | }} |
Latest revision as of 00:23, 20 July 2012
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added new options for Pyrovision to the Advanced Options dialog
- Added enable/disable for the HUD border
- Added the ability to make the HUD border static
- Added the ability to turn off the skybox depth of field
- Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown
- Fixed not seeing the blue team skin for the Robot Chicken Hat
- Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan
- Fixed The Escape Plan allowing medic calls
- Fixed The Beggar's Bazooka exploding on random targets in the world when overloading
- Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons
- Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed
- Fixed the Rainblower taunt attacking players through walls
- Optimized the Rainblower taunt particles
- Updated Sd_Doomsday
- Fixed rocket lid staying open sometimes after a player drops the Australium on the lift
- Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift
- Updated the localization files
- Updated the gamehaptics file:
- Added recoil/reload/draw/crit forces for the Baby Face's Blaster
- Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot
- Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine
Undocumented changes
- Fixed the Escape Plan appearing as the Equalizer on BLU team.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/sd_doomsday.bsp
Modified: team fortress 2 content.gcf/tf/particles/flamethrower.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_dx90_slow.pcf
Modified: team fortress 2 content.gcf/tf/particles/flamethrower_high.pcf
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe.vvd
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_pickaxe/c_pickaxe_s2.vvd