Difference between revisions of "Item quality"

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{{featured article tag}}
 
{{featured article tag}}
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{{Redirects here|Variant|Reskins}}
  
{{Quotation|'''The Sniper''' on the quality of his gear|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}}
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{{Quotation|'''The Demoman''' stating the obvious|Now that's quality.|sound=Demoman_sf13_influx_small04.wav}}
  
'''Quality''' is a property of [[items]], which is represented in-game by the color of the item's name and (in most cases) by a title prefixed to the item's name. An item can have only one quality, which is determined when the [[Item drop system|item is created]] and remains unchanged, except in rare circumstances.
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'''Quality''' is an [[Items|item]] property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A [[Item drop system|dropped]] item can only have one quality, whereas an [[Mann Co. Supply Crate|unboxed]] item can have 1 or 2 qualities. Extra qualities can only be added through the use of [[Strangifier|strangifiers]] or [[Unusualifier|unusualifiers]] — excluding rare exceptions from [[glitches]] (e.g. "Strange Normal" items) or forced creations by [[Valve]] employees.
  
Quality is a purely cosmetic property, and has no effect on gameplay other than some additional on-screen messages.
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Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like [[particle effects]] from [[Self-Made]] and [[Community (quality)|Community]] items (which had a since-removed 10% hidden [[Damage|damage]] boost), [[Decorated]] weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).
  
{{clr}}
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== Qualities ==
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{{Item quality table}}
  
== Normal ==
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== Possible weapon qualities ==
{{Main|Normal|Stock}}
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Please see this [[/Possible weapon qualities|table]].
''Normal'' is the quality which is, by default, assigned to the Stock weapons available to all players. These weapons do not display nor take up space in [[backpack]]s, and are unavailable during [[trading]]. Due to glitches, an extremely small number of non-stock Normal items exist in backpacks and are tradable.
 
  
The color of Normal items' titles is gray.
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== Possible cosmetic item qualities ==
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* {{Icon class|Scout|link=Item quality/Possible scout cosmetic item qualities}} [[/Possible scout cosmetic item qualities|Scout item qualities]]
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* {{Icon class|Soldier|link=Item quality/Possible soldier cosmetic item qualities}} [[/Possible soldier cosmetic item qualities|Soldier item qualities]]
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* {{Icon class|Pyro|link=Item quality/Possible pyro cosmetic item qualities}} [[/Possible pyro cosmetic item qualities|Pyro item qualities]]
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* {{Icon class|Demoman|link=Item quality/Possible demoman cosmetic item qualities}} [[/Possible demoman cosmetic item qualities|Demoman item qualities]]
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* {{Icon class|Heavy|link=Item quality/Possible heavy cosmetic item qualities}} [[/Possible heavy cosmetic item qualities|Heavy item qualities]]
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* {{Icon class|Engineer|link=Item quality/Possible engineer cosmetic item qualities}} [[/Possible engineer cosmetic item qualities|Engineer item qualities]]
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* {{Icon class|Medic|link=Item quality/Possible medic cosmetic item qualities}} [[/Possible medic cosmetic item qualities|Medic item qualities]]
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* {{Icon class|Sniper|link=Item quality/Possible sniper cosmetic item qualities}} [[/Possible sniper cosmetic item qualities|Sniper item qualities]]
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* {{Icon class|Spy|link=Item quality/Possible spy cosmetic item qualities}} [[/Possible spy cosmetic item qualities|Spy item qualities]]
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* {{Icon class|All classes|link=Item quality/Possible all-class cosmetic item qualities}} [[/Possible all-class cosmetic item qualities|All-class item qualities]]
  
== Unique ==
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== Update history ==
{{Main|Unique}}
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{{Update history|
''Unique'' quality, sometimes mistakenly referred to as "normal" (meaning "regular"), was introduced with the [[Gold Rush Update]], and is the default quality assigned to non-stock items.
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'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
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* {{Undocumented}} Added Unique quality.
  
The color of Unique items' titles is yellow.
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'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
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* {{Undocumented}} Added the Community quality.
  
== Vintage ==
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'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
{{Main|Vintage}}
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* {{Undocumented}} Added Self-Made quality.
''Vintage'' is a quality that debuted at the [[Mann-Conomy Update]]. At that time, all pre-existing non-promotional Unique items were changed to Vintage, to distinguish them as having been obtained before [[trading]] and the [[Mann Co. Store]] were available.
 
  
Vintage quality has also been applied to items in the following limited circumstances:
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'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
* [[Lugermorph]]s obtained from [[Sam & Max: The Devil's Playhouse]] were changed to Vintage in the {{Patch name|11|19|2010}}, clearing Unique to be exclusively used for Lugermorphs obtained from [[Poker Night at the Inventory]].
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* {{Undocumented}} Added Vintage quality.
* [[Foster's Facade]]s and [[Stockbroker's Scarf|Stockbroker's Scarves]] are Vintage if obtained before January 4, 2011.
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* {{Undocumented}} Added Unusual quality.
* In the {{Patch name|3|15|2011}}, expensive [[crafting]] recipes for three recently-released groups of items were modified to be cheaper. Items crafted using the initial recipe were changed to Vintage. These were:
 
** [[Sun-on-a-Stick]] and [[Sharpened Volcano Fragment]] from ''[[RIFT]]'' pre-purchase promotion.
 
** [[Fan O'War]], [[Concheror]], [[Conniver's Kunai]], and [[Half-Zatoichi]] from the [[Shogun Pack]] update.
 
** [[Loch-n-Load]], [[Ullapool Caber]], [[Brass Beast]], [[Buffalo Steak Sandvich]], [[Warrior's Spirit]], [[Crusader's Crossbow]], and [[Amputator]] from the [[Australian Christmas]] update.
 
* The [[Lo-Fi Longwave]] was distributed by default as Vintage. Unique versions were only granted if the player already owned a Vintage version.
 
* The [[Pyrovision Goggles]] were distributed in Vintage quality to all players who launched the game before July 5, 2012.
 
Additionally, due to glitches, a small number of additional Vintage items exist outside of these official sources.
 
The color of Vintage items' titles is dark blue.
 
  
== Unusual ==
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'''{{Patch name|2|3|2011}}'''
{{Main|Unusual}}
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* {{Undocumented}} Added Genuine quality.
''Unusual'' quality was also added in the Mann-Conomy Update. Unusual items are virtually all [[hats]] or [[miscellaneous items]] that are obtained rarely from opening [[crates]], and have one of several special visual effects attached to them.
 
  
Two exceptions to this rule exist, although their being Unusual does not signify anything other than title color:
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'''{{Patch name|6|23|2011}}''' ([[Über Update]])
* [[Haunted Metal Scrap]] is a crafting item obtained in Unusual quality by completing an achievement. "Haunted" in this instance is part of the item's name, not a second quality.
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* {{Undocumented}} Added Strange quality.
* The [[Horseless Headless Horsemann's Headtaker]] is a weapon obtained in Unusual quality by crafting an Unusual Haunted Metal Scrap. It does not have a visual effect, unlike the version wielded by the [[Horseless Headless Horsemann]].
 
The color of Unusual items' titles is purple, identical to Haunted items'.
 
  
== Genuine ==
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'''{{Patch name|8|18|2011}}'''
{{Main|Genuine}}
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* {{Undocumented}} Added string for potential new item quality called "Completed".
''Genuine'' quality items started being distributed with the {{Patch name|2|3|2011}}. They are usually awarded to players who have pre-ordered a related game on [[Steam]], although some have also been granted for [[Righteous Bison|visiting a booth at Comic Con]], [[ETF2L Highlander Community Challenge|playing in a tournament]], [[Art Pass Contest|creating maps]], or [[Robot Chicken Hat|subscribing to a newsletter]].
 
  
The color of Genuine items' titles is dark green.
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'''{{Patch name|9|2|2011}}'''
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* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
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* {{Undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
  
== Strange ==
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'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
{{Main|Strange}}
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* {{Undocumented}} Added Haunted quality.
''Strange'' is a quality introduced in the [[Über Update]]. Strange items are virtually all [[weapons]] that are obtained commonly from opening regular crates from Series 19 and above.  All Strange items have the capability of upgrading the rank prefix on their name, based on tracking a count of a specific in-game event, usually the number of players that the weapon has killed.
 
 
 
Additionally, the [[Spirit Of Giving]] is a miscellaneous item granted during [[Smissmas]], which tracks how many [[Secret Saxton|gifts]] have been given away.
 
 
 
Many Strange items have the capability of tracking additional counters, via the attachment of [[Strange Parts]] (Unique-quality single-use Tool items that are obtained uncommonly from certain crate series).
 
 
 
The color of Strange items' titles is orange.
 
 
 
== Haunted ==
 
{{Main|Haunted}}
 
''Haunted'' quality items, available from the [[Very Scary Halloween Special]] event, are all [[Halloween Costume]] items that were obtained from the Underworld section of [[Eyeaduct]]. Similarly to Vintage and Genuine, the only difference from their Unique counterparts is cosmetic.
 
 
 
The color of Haunted items' titles is purple, identical to Unusual items'.
 
 
 
== Community ==
 
{{Main|Community (quality)|l1=Community}}
 
''Community'' quality items are extremely rarely granted directly to important contributors to the Team Fortress 2 community. Any item can be issued in Community quality, and one item, the [[Wiki Cap]], is <u>only</u> issued in Community quality.
 
  
Community quality items have increased [[phong shading|shininess]], and sparkle in-game.
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'''{{Patch name|6|11|2012}}'''
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* {{Undocumented}} Added "tobor_a" quality.
  
The color of Community items' titles is light green, identical to Self-Made items'.
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'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
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* {{Undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}.
  
== Self-Made ==
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'''{{Patch name|3|19|2013}}'''
{{Main|Self-Made}}
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* {{Undocumented}} Removed "tobor_a" quality.
''Self-Made'' quality items are issued to the creator(s) of submitted items that are introduced to Team Fortress 2.
 
  
Additionally, a Self-Made Lugermorph was granted to each employee of Telltale Games, but were later converted to Vintage along with Lugermorphs obtained from [[Sam & Max: The Devil's Playhouse]].
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'''{{Patch name|11|12|2013}}'''
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* Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
  
Self-Made quality items have increased [[phong shading|shininess]], and sparkle in-game.
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'''{{Patch name|11|26|2013}}'''
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* {{Undocumented}} Updated Collector's quality color from {{Qcc|830000}} to {{Qcc|AA0000}}.
  
The color of Self-Made items' titles is light green, identical to Community items'.
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'''{{Patch name|9|17|2014}}'''
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* {{Undocumented}} Corrected the name of Community items on the web.
  
== Valve ==
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'''{{Item schema|5|28|2015|id=da60ae0da5b7c972682591e5d7fa7ee3977594cd}}'''
{{Main|Valve (quality)|l1=Valve}}
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* Added "restriction" and "map" quality.
''Valve'' quality items are solely owned by Valve employees. They are usually versions of Stock weapons with comically overpowered attributes.
 
  
Valve quality items have a fiery visual effect in-game.
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'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
 
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* {{Undocumented}} Added Decorated quality.
The color of Valve items' titles is dark magenta.
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}}
 
 
== Colors ==
 
{{Item quality table}}
 
 
 
== Possible weapon qualities ==
 
Please see the table listed [[Item quality/Possible weapon qualities|here]].
 
 
 
== Possible hat qualities ==
 
Please see the table listed [[Item quality/Possible hat qualities|here]].
 
 
 
== Possible miscellaneous item qualities ==
 
Please see the table listed here. [[Item quality/Possible miscellaneous item qualities|Possible miscellaneous item qualities]]
 
 
 
== Update history ==
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* {{undocumented}} Added Vintage quality.
 
* {{undocumented}} Added Unusual quality.
 
 
 
'''{{Patch name|2|3|2011}}'''
 
* {{undocumented}} Added Genuine quality.
 
 
 
'''{{Patch name|8|18|2011}}'''
 
* {{undocumented}} Added string for potential new item quality called "Completed".
 
 
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
* {{undocumented}} Added Strange quality.
 
 
 
'''{{Patch name|9|2|2011}}'''
 
* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
 
* {{undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
 
 
 
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 
* {{undocumented}} Added Haunted quality.
 
 
 
'''{{Patch name|06|11|2012}}'''
 
* {{undocumented}} Added "tobor_a" quality.
 
  
 
== Unused content ==
 
== Unused content ==
* Two unused item qualities referred to as Rarity2 and Rarity3 are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
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* Two unused item qualities referred to as '''Rarity2''' (mentioned as Customized) and '''Rarity3''' (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
* The qualities "Completed" and "tobor_a", are specified in the game's files, but neither has an associated color.
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* The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: {{qcc|8650AC}}.
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* The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".<ref>game/shared/econ/econ_item_constraints.cpp, line 91</ref>
  
 
== See also ==
 
== See also ==
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{{Color themes}}
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* [[Grade]]
 
* [[Item levels]]
 
* [[Item levels]]
 
* [[Item drop system]]
 
* [[Item drop system]]
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* [[Limited Quantity]]
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== References ==
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<references/>
  
{{Quality nav}}
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{{Quality Nav}}
  
 
[[Category:Items]]
 
[[Category:Items]]
[[Category:Qualities| ]]
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[[Category:Qualities]]
 
[[Category:WebAPI]]
 
[[Category:WebAPI]]

Latest revision as of 12:54, 15 November 2023

"Variant" redirects here. You may have been looking for Reskins.
Now that's quality.
The Demoman stating the obvious

Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.

Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).

Qualities

Color Name Example
#B2B2B2 Normal Scattergun
#FFD700 Unique Degreaser
#476291 Vintage Natascha
#4D7455 Genuine Sun-on-a-Stick
#CF6A32 Strange Shotgun
#8650AC Unusual Napper's Respite
#38F3AB Haunted Wrap Battler
#AA0000 Collector's Original
#FAFAFA Decorated Rocket Launcher
#70B04A Community Wrench
Self-Made Dalokohs Bar
#A50F79 Valve Rocket Launcher

Possible weapon qualities

Please see this table.

Possible cosmetic item qualities

Update history

April 29, 2008 Patch (Gold Rush Update)
  • [Undocumented] Added Unique quality.

December 17, 2009 Patch (WAR! Update)

  • [Undocumented] Added the Community quality.

March 18, 2010 Patch (First Community Contribution Update)

  • [Undocumented] Added Self-Made quality.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added Vintage quality.
  • [Undocumented] Added Unusual quality.

February 3, 2011 Patch

  • [Undocumented] Added Genuine quality.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added Strange quality.

August 18, 2011 Patch

  • [Undocumented] Added string for potential new item quality called "Completed".

September 2, 2011 Patch

  • Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
  • [Undocumented] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added Haunted quality.

June 11, 2012 Patch

  • [Undocumented] Added "tobor_a" quality.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Updated Haunted quality color from #8650AC to #38F3AB.

March 19, 2013 Patch

  • [Undocumented] Removed "tobor_a" quality.

November 12, 2013 Patch

  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.

November 26, 2013 Patch

  • [Undocumented] Updated Collector's quality color from #830000 to #AA0000.

September 17, 2014 Patch

  • [Undocumented] Corrected the name of Community items on the web.

May 28, 2015 [Item schema update]

  • Added "restriction" and "map" quality.

July 2, 2015 Patch (Gun Mettle Update)

  • [Undocumented] Added Decorated quality.

Unused content

  • Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
  • The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
  • The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]

See also

References

  1. game/shared/econ/econ_item_constraints.cpp, line 91