Difference between revisions of "Item quality"

From Team Fortress Wiki
Jump to: navigation, search
m
m (Update history)
 
(69 intermediate revisions by 43 users not shown)
Line 1: Line 1:
 
{{featured article tag}}
 
{{featured article tag}}
 +
{{Redirects here|Variant|Reskins}}
  
{{Quotation|'''The Sniper''' on the quality of his gear|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}}
+
{{Quotation|'''The Demoman''' stating the obvious|Now that's quality.|sound=Demoman_sf13_influx_small04.wav}}
  
'''Quality''' is a property of [[items]], which is represented in-game by the color of the item's name and (in most cases) by a title prefixed to the item's name. An item can have only one quality, which is determined when the [[Item drop system|item is created]] and remains unchanged, except in rare circumstances.
+
'''Quality''' is an [[Items|item]] property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A [[Item drop system|dropped]] item can only have one quality, whereas an [[Mann Co. Supply Crate|unboxed]] item can have 1 or 2 qualities. Extra qualities can only be added through the use of [[Strangifier|strangifiers]] or [[Unusualifier|unusualifiers]] — excluding rare exceptions from [[glitches]] (e.g. "Strange Normal" items) or forced creations by [[Valve]] employees.
  
Quality is a purely cosmetic property, and has no effect on gameplay other than some additional on-screen messages.
+
Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like [[particle effects]] from [[Self-Made]] and [[Community (quality)|Community]] items (which had a since-removed 10% hidden [[Damage|damage]] boost), [[Decorated]] weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).
  
{{clr}}
+
== Qualities ==
 +
{{Item quality table}}
  
== Normal ==
+
== Possible weapon qualities ==
{{Main|Normal|Stock}}
+
Please see this [[/Possible weapon qualities|table]].
''Normal'' is the quality which is, by default, assigned to the Stock weapons available to all players. These weapons do not display nor take up space in [[backpack]]s, and are unavailable during [[trading]]. Due to glitches, an extremely small number of non-stock Normal items exist in backpacks and are tradable.
 
  
The color of Normal items' titles is gray.
+
== Possible cosmetic item qualities ==
 +
* {{Icon class|Scout|link=Item quality/Possible scout cosmetic item qualities}} [[/Possible scout cosmetic item qualities|Scout item qualities]]
 +
* {{Icon class|Soldier|link=Item quality/Possible soldier cosmetic item qualities}} [[/Possible soldier cosmetic item qualities|Soldier item qualities]]
 +
* {{Icon class|Pyro|link=Item quality/Possible pyro cosmetic item qualities}} [[/Possible pyro cosmetic item qualities|Pyro item qualities]]
 +
* {{Icon class|Demoman|link=Item quality/Possible demoman cosmetic item qualities}} [[/Possible demoman cosmetic item qualities|Demoman item qualities]]
 +
* {{Icon class|Heavy|link=Item quality/Possible heavy cosmetic item qualities}} [[/Possible heavy cosmetic item qualities|Heavy item qualities]]
 +
* {{Icon class|Engineer|link=Item quality/Possible engineer cosmetic item qualities}} [[/Possible engineer cosmetic item qualities|Engineer item qualities]]
 +
* {{Icon class|Medic|link=Item quality/Possible medic cosmetic item qualities}} [[/Possible medic cosmetic item qualities|Medic item qualities]]
 +
* {{Icon class|Sniper|link=Item quality/Possible sniper cosmetic item qualities}} [[/Possible sniper cosmetic item qualities|Sniper item qualities]]
 +
* {{Icon class|Spy|link=Item quality/Possible spy cosmetic item qualities}} [[/Possible spy cosmetic item qualities|Spy item qualities]]
 +
* {{Icon class|All classes|link=Item quality/Possible all-class cosmetic item qualities}} [[/Possible all-class cosmetic item qualities|All-class item qualities]]
  
== Unique ==
+
== Update history ==
{{Main|Unique}}
+
{{Update history|
''Unique'' quality, sometimes mistakenly referred to as "normal" (meaning "regular"), was introduced with the [[Gold Rush Update]], and is the default quality assigned to non-stock items.
+
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 +
* {{Undocumented}} Added Unique quality.
  
The color of Unique items' titles is yellow.
+
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 +
* {{Undocumented}} Added the Community quality.
  
== Vintage ==
+
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
{{Main|Vintage}}
+
* {{Undocumented}} Added Self-Made quality.
''Vintage'' is a quality that debuted at the [[Mann-Conomy Update]]. At that time, all pre-existing non-promotional Unique items were changed to Vintage, to distinguish them as having been obtained before [[trading]] and the [[Mann Co. Store]] were available.
 
  
Vintage quality has also been applied to items in the following limited circumstances:
+
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
* [[Lugermorph]]s obtained from [[Sam & Max: The Devil's Playhouse]] were changed to Vintage in the {{Patch name|11|19|2010}}, clearing Unique to be exclusively used for Lugermorphs obtained from [[Poker Night at the Inventory]].
+
* {{Undocumented}} Added Vintage quality.
* [[Foster's Facade]]s and [[Stockbroker's Scarf|Stockbroker's Scarves]] are Vintage if obtained before January 4, 2011.
+
* {{Undocumented}} Added Unusual quality.
* In the {{Patch name|3|15|2011}}, expensive [[crafting]] recipes for three recently-released groups of items were modified to be cheaper. Items crafted using the initial recipe were changed to Vintage. These were:
 
** [[Sun-on-a-Stick]] and [[Sharpened Volcano Fragment]] from ''[[RIFT]]'' pre-purchase promotion.
 
** [[Fan O'War]], [[Concheror]], [[Conniver's Kunai]], and [[Half-Zatoichi]] from the [[Shogun Pack]] update.
 
** [[Loch-n-Load]], [[Ullapool Caber]], [[Brass Beast]], [[Buffalo Steak Sandvich]], [[Warrior's Spirit]], [[Crusader's Crossbow]], and [[Amputator]] from the [[Australian Christmas]] update.
 
* The [[Lo-Fi Longwave]] was distributed by default as Vintage. Unique versions were only granted if the player already owned a Vintage version.
 
* The [[Pyrovision Goggles]] were distributed in Vintage quality to all players who launched the game before July 5, 2012.
 
Additionally, due to glitches, a small number of additional Vintage items exist outside of these official sources.
 
The color of Vintage items' titles is dark blue.
 
  
== Unusual ==
+
'''{{Patch name|2|3|2011}}'''
{{Main|Unusual}}
+
* {{Undocumented}} Added Genuine quality.
''Unusual'' quality was also added in the Mann-Conomy Update. Unusual items are virtually all [[hats]] or [[miscellaneous items]] that are obtained rarely from opening [[crates]], and have one of several special visual effects attached to them.
 
  
Two exceptions to this rule exist, although their being Unusual does not signify anything other than title color:
+
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
* [[Haunted Metal Scrap]] is a crafting item obtained in Unusual quality by completing an achievement. "Haunted" in this instance is part of the item's name, not a second quality.
+
* {{Undocumented}} Added Strange quality.
* The [[Horseless Headless Horsemann's Headtaker]] is a weapon obtained in Unusual quality by crafting an Unusual Haunted Metal Scrap. It does not have a visual effect, unlike the version wielded by the [[Horseless Headless Horsemann]].
 
The color of Unusual items' titles is purple, identical to Haunted items'.
 
  
== Genuine ==
+
'''{{Patch name|8|18|2011}}'''
{{Main|Genuine}}
+
* {{Undocumented}} Added string for potential new item quality called "Completed".
''Genuine'' quality items started being distributed with the {{Patch name|2|3|2011}}. They are usually awarded to players who have pre-ordered a related game on [[Steam]], although some have also been granted for [[Righteous Bison|visiting a booth at Comic Con]], [[ETF2L Highlander Community Challenge|playing in a tournament]], [[Art Pass Contest|creating maps]], or [[Robot Chicken Hat|subscribing to a newsletter]].
 
  
The color of Genuine items' titles is dark green.
+
'''{{Patch name|9|2|2011}}'''
 +
* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
 +
* {{Undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
  
== Strange ==
+
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
{{Main|Strange}}
+
* {{Undocumented}} Added Haunted quality.
''Strange'' is a quality introduced in the [[Über Update]]. Strange items are virtually all [[weapons]] that are obtained commonly from opening regular crates from Series 19 and above.  All Strange items have the capability of upgrading the rank prefix on their name, based on tracking a count of a specific in-game event, usually the number of players that the weapon has killed.
 
 
 
Additionally, the [[Spirit Of Giving]] is a miscellaneous item granted during [[Smissmas]], which tracks how many [[Secret Saxton|gifts]] have been given away.
 
 
 
Many Strange items have the capability of tracking additional counters, via the attachment of [[Strange Parts]] (Unique-quality single-use Tool items that are obtained uncommonly from certain crate series).
 
 
 
The color of Strange items' titles is orange.
 
 
 
== Haunted ==
 
{{Main|Haunted}}
 
''Haunted'' quality items, available from the [[Very Scary Halloween Special]] event, are all [[Halloween Costume]] items that were obtained from the Underworld section of [[Eyeaduct]]. Similarly to Vintage and Genuine, the only difference from their Unique counterparts is cosmetic.
 
 
 
The color of Haunted items' titles is purple, identical to Unusual items'.
 
 
 
== Community ==
 
{{Main|Community (quality)|l1=Community}}
 
''Community'' quality items are extremely rarely granted directly to important contributors to the Team Fortress 2 community. Any item can be issued in Community quality, and one item, the [[Wiki Cap]], is <u>only</u> issued in Community quality.
 
  
Community quality items have increased [[phong shading|shininess]], and sparkle in-game.
+
'''{{Patch name|6|11|2012}}'''
 +
* {{Undocumented}} Added "tobor_a" quality.
  
The color of Community items' titles is light green, identical to Self-Made items'.
+
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
 +
* {{Undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}.
  
== Self-Made ==
+
'''{{Patch name|3|19|2013}}'''
{{Main|Self-Made}}
+
* {{Undocumented}} Removed "tobor_a" quality.
''Self-Made'' quality items are issued to the creator(s) of submitted items that are introduced to Team Fortress 2.
 
  
Additionally, a Self-Made Lugermorph was granted to each employee of Telltale Games, but were later converted to Vintage along with Lugermorphs obtained from [[Sam & Max: The Devil's Playhouse]].
+
'''{{Patch name|11|12|2013}}'''
 +
* Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
  
Self-Made quality items have increased [[phong shading|shininess]], and sparkle in-game.
+
'''{{Patch name|11|26|2013}}'''
 +
* {{Undocumented}} Updated Collector's quality color from {{Qcc|830000}} to {{Qcc|AA0000}}.
  
The color of Self-Made items' titles is light green, identical to Community items'.
+
'''{{Patch name|9|17|2014}}'''
 +
* {{Undocumented}} Corrected the name of Community items on the web.
  
== Valve ==
+
'''{{Item schema|5|28|2015|id=da60ae0da5b7c972682591e5d7fa7ee3977594cd}}'''
{{Main|Valve (quality)|l1=Valve}}
+
* Added "restriction" and "map" quality.
''Valve'' quality items are solely owned by Valve employees. Some of these weapons may have additional attributes attached, such as unobtainable unusual particles or overpowered weapon stats.
 
  
Valve quality items have a fiery visual effect in-game.
+
'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
 
+
* {{Undocumented}} Added Decorated quality.
The color of Valve items' titles is dark magenta.
+
}}
 
 
== Colors ==
 
{{Item quality table}}
 
 
 
== Possible weapon qualities ==
 
Please see the table listed [[Item quality/Possible weapon qualities|here]].
 
 
 
== Possible hat qualities ==
 
Please see the table listed [[Item quality/Possible hat qualities|here]].
 
 
 
== Possible miscellaneous item qualities ==
 
Please see the table listed [[Item quality/Possible miscellaneous item qualities|here]].
 
 
 
== Update history ==
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* {{undocumented}} Added Vintage quality.
 
* {{undocumented}} Added Unusual quality.
 
 
 
'''{{Patch name|2|3|2011}}'''
 
* {{undocumented}} Added Genuine quality.
 
 
 
'''{{Patch name|8|18|2011}}'''
 
* {{undocumented}} Added string for potential new item quality called "Completed".
 
 
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
* {{undocumented}} Added Strange quality.
 
 
 
'''{{Patch name|9|2|2011}}'''
 
* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
 
* {{undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
 
 
 
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 
* {{undocumented}} Added Haunted quality.
 
 
 
'''{{Patch name|06|11|2012}}'''
 
* {{undocumented}} Added "tobor_a" quality.
 
  
 
== Unused content ==
 
== Unused content ==
* Two unused item qualities referred to as Rarity2 and Rarity3 are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
+
* Two unused item qualities referred to as '''Rarity2''' (mentioned as Customized) and '''Rarity3''' (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
* The qualities "Completed" and "tobor_a", are specified in the game's files, but neither has an associated color.
+
* The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: {{qcc|8650AC}}.
 +
* The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".<ref>game/shared/econ/econ_item_constraints.cpp, line 91</ref>
  
 
== See also ==
 
== See also ==
 +
{{Color themes}}
 +
* [[Grade]]
 
* [[Item levels]]
 
* [[Item levels]]
 
* [[Item drop system]]
 
* [[Item drop system]]
 +
* [[Limited Quantity]]
 +
 +
== References ==
 +
<references/>
  
{{Quality nav}}
+
{{Quality Nav}}
  
 
[[Category:Items]]
 
[[Category:Items]]
[[Category:Qualities| ]]
+
[[Category:Qualities]]
 
[[Category:WebAPI]]
 
[[Category:WebAPI]]

Latest revision as of 12:54, 15 November 2023

"Variant" redirects here. You may have been looking for Reskins.
Now that's quality.
The Demoman stating the obvious

Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.

Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).

Qualities

Color Name Example
#B2B2B2 Normal Scattergun
#FFD700 Unique Degreaser
#476291 Vintage Natascha
#4D7455 Genuine Sun-on-a-Stick
#CF6A32 Strange Shotgun
#8650AC Unusual Napper's Respite
#38F3AB Haunted Wrap Battler
#AA0000 Collector's Original
#FAFAFA Decorated Rocket Launcher
#70B04A Community Wrench
Self-Made Dalokohs Bar
#A50F79 Valve Rocket Launcher

Possible weapon qualities

Please see this table.

Possible cosmetic item qualities

Update history

April 29, 2008 Patch (Gold Rush Update)
  • [Undocumented] Added Unique quality.

December 17, 2009 Patch (WAR! Update)

  • [Undocumented] Added the Community quality.

March 18, 2010 Patch (First Community Contribution Update)

  • [Undocumented] Added Self-Made quality.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added Vintage quality.
  • [Undocumented] Added Unusual quality.

February 3, 2011 Patch

  • [Undocumented] Added Genuine quality.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added Strange quality.

August 18, 2011 Patch

  • [Undocumented] Added string for potential new item quality called "Completed".

September 2, 2011 Patch

  • Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
  • [Undocumented] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added Haunted quality.

June 11, 2012 Patch

  • [Undocumented] Added "tobor_a" quality.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Updated Haunted quality color from #8650AC to #38F3AB.

March 19, 2013 Patch

  • [Undocumented] Removed "tobor_a" quality.

November 12, 2013 Patch

  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.

November 26, 2013 Patch

  • [Undocumented] Updated Collector's quality color from #830000 to #AA0000.

September 17, 2014 Patch

  • [Undocumented] Corrected the name of Community items on the web.

May 28, 2015 [Item schema update]

  • Added "restriction" and "map" quality.

July 2, 2015 Patch (Gun Mettle Update)

  • [Undocumented] Added Decorated quality.

Unused content

  • Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
  • The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
  • The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]

See also

References

  1. game/shared/econ/econ_item_constraints.cpp, line 91