Difference between revisions of "Tomislav"

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| type            = weapon
 
| type            = weapon
 
| image            = Tomislav.PNG
 
| image            = Tomislav.PNG
| used-by          = [[Heavy]]
+
| 3d-image-1      = Tomislav
 +
| 3d-image-2      = Tomislav Festivized
 +
| 3d-image-4      = Tomislav Australium
 +
| 3d-image-5      = Tomislav Australium Festivized RED
 +
| 3d-image-6      = Tomislav Australium Festivized BLU
 +
| 3d-button-1      = default
 +
| 3d-button-2      = colored_pair
 +
| 3d-button-4      = australium
 +
| 3d-button-5      = australium_half
 +
| 3d-button-6      = australium_half
 +
| 3d-viewname-1    = Default
 +
| 3d-viewname-2    = Festivized
 +
| 3d-viewname-4    = Australium
 +
| 3d-viewname-5    = Australium Festivized<br>(RED)
 +
| 3d-viewname-6    = Australium Festivized<br>(BLU)
 +
| used-by          = {{used by|Heavy}}
 
| slot            = primary
 
| slot            = primary
 
| contributed-by  = {{Backpack Item Link|76561198015234450|326078187}}<br/>{{Backpack Item Link|76561197998305192|352275791}}
 
| contributed-by  = {{Backpack Item Link|76561198015234450|326078187}}<br/>{{Backpack Item Link|76561197998305192|352275791}}
| released        = [[Über Update]]
+
| released        = {{Patch name|6|23|2011}}
| availability    = {{avail|drop|craft|purchase|crate47-strange}}
+
| released-major  = Über Update
 +
| availability    = {{avail|drop|craft|purchase|crate47-strange|collectors|australium|warpaint}}
 
| trade            = yes
 
| trade            = yes
 
| gift            = yes
 
| gift            = yes
 +
| marketable      = yes
 
| rename          = yes
 
| rename          = yes
 
| numbered        = yes
 
| numbered        = yes
 
| medieval        = no
 
| medieval        = no
 
| ammo-loaded      = 200
 
| ammo-loaded      = 200
| ammo-carried    = N/A
+
| ammo-carried    = {{common string|N/A}}
| reload          = No Reload
+
| reload          = No reload
 
| loadout          = yes
 
| loadout          = yes
   | level         = Level 5 Minigun
+
   | item-kind      = {{item kind|Minigun}}
   | att-1-positive = +10% faster spin up time
+
  | item-level     = 5
   | att-2-positive = Silent Killer: No barrel spin sound
+
   | att-1-positive = {{attribute|MinigunSpinup_Decreased|20}}
   | att-3-negative = 20% slower firing speed
+
   | att-2-positive = {{attribute|Spread_Positive|20}}
 +
   | att-3-positive = {{attribute|MinigunNoSpinSounds}}
 +
  | att-4-negative = {{attribute|FireRate_Negative|20}}
 
}}
 
}}
 +
 
{{Quotation|'''Tomislav''' publicity blurb|Look at all those people scrambling around with their tiny, ugly guns. But this-- this gun is b-e-a-utiful. So pick this beast up and blast away those distrustful little buggers all the way to Hell. Is it worth it? Of course it is.}}
 
{{Quotation|'''Tomislav''' publicity blurb|Look at all those people scrambling around with their tiny, ugly guns. But this-- this gun is b-e-a-utiful. So pick this beast up and blast away those distrustful little buggers all the way to Hell. Is it worth it? Of course it is.}}
  
The '''Tomislav''' is a [[Steam Workshop|community-made]] [[Weapons#heavyprimary|primary weapon]] for the [[Heavy]]. It is an over-sized, heavily modified {{W|Thompson submachine gun}} with two handles, an ammo drum connected to its underside, and a carrying sling hanging from the drum to the hand-guard.
+
The '''Tomislav''' is a [[Steam Workshop|community-created]] [[Weapons#heavyprimary|primary weapon]] for the [[Heavy]], which he has named "'''Svetlana'''".<ref>[https://www.teamfortress.com/theshowdown/#f=42 The Showdown comic page 42.]</ref> It is an oversized, heavily modified [[w:Thompson submachine gun|Thompson submachine gun]] with two handles, a cylindrical ammo drum connected to its underside, and a carrying sling hanging from the drum to the handguard.
  
The weapon sports a 10% faster spin-up time and has no spin-up sound besides a quiet jingling sound as the weapon is lowered, making it ideal for ambushing opponents. However, this comes at the cost of a 20% reduction in firing speed, lowering damage per second.
+
The weapon features a 20% faster spin-up time and 20% more accuracy than the [[Minigun|default Minigun]]. It also features the "Silent Killer" effect of no maintained spin-up sound, though it still has a [[Media:Tomislav wind up.wav|quiet jingling sound]] as the weapon begins spinning-up. However, this comes at the cost of a 20% reduction in firing speed (which, due to a bug with the Minigun, is actually about a 15% lower firing speed).
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damage             = yes
+
| damagetype      = Bullet
|  base             = 9 / per bullet
+
| rangetype        = Ranged
|  fall off         = 4.5 / per bullet
+
| damage           = yes
|  ramp up           = 13.5 / per bullet
+
 
|  point blank       = {{tooltip|50-54 / per 1 ammo|108 / critical damage}}<br/>{{tooltip|400-432 / per second|864 / critical damage}}
+
|  base           = 9 / bullet
|  medium range     = {{tooltip|5-30 / per 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|40-240 / per second|432 / critical damage}}
+
|  fall off       = 4.752 / bullet
|  long range       = {{tooltip|5-10 / per 1 ammo|27/54 / critical damage}}<br/>{{tooltip|40-80 / per second|216 / critical damage}}
+
|  ramp up         = 13.5 / bullet
|  crit             = 27 / per bullet
+
|  point blank     = {{tooltip|50-54 / 1 ammo|108 / critical damage}}<br/>{{tooltip|400-450 / second|864 / critical damage}}
|  minicrit         = 12 / per bullet
+
|  medium range   = {{tooltip|5-30 / 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|40-300 / second|432 / critical damage}}
| function times     = yes
+
|  long range     = {{tooltip|5-10 / 1 ammo|27/54 / critical damage}}<br/>{{tooltip|40-150 / second|216 / critical damage}}
|  attack interval   = 0.12 s
+
|  pellet spread  = 31
|  windup time       = 0.783 s
+
|  crit           = 27 / bullet
 +
|  minicrit       = 12-18 / bullet
 +
 
 +
| function times   = yes
 +
|  attack interval = {{tooltip|0.12 or 0.135 s|4 bullets are fired with each shot. The base value is 0.12 seconds, but in practice it sometimes ends up being one tick longer due to server clock inaccuracy.}}
 +
|  windup time     = 0.696 s
 
}}
 
}}
  
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== Crafting ==
 
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
 +
 
=== Blueprint ===
 
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
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| result              = Tomislav
 
| result              = Tomislav
 
}}
 
}}
 
 
{{Blueprint | autoresult = Heavy primary}}
 
{{Blueprint | autoresult = Heavy primary}}
  
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== Strange variant  ==
 
== Strange variant  ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Minigun
+
  | item-type = {{item kind|Minigun}}
 
  | rankson = kills
 
  | rankson = kills
  | rankson2 =  
+
  | australium = yes
   | att-1-positive = +10% faster spin up time
+
   | att-1-positive = {{attribute|MinigunSpinup_Decreased|20}}
   | att-2-positive = Silent Killer: No barrel spin sound
+
   | att-2-positive = {{attribute|Spread_Positive|20}}
   | att-3-negative = 20% slower firing speed
+
   | att-3-positive = {{attribute|MinigunNoSpinSounds}}
 +
  | att-4-negative = {{attribute|FireRate_Negative|20}}
 +
| can deal damage = yes
 +
| can deal long range damage = yes
 +
| can deal critical damage = yes
 +
| can deal long range damage = yes
 
}}
 
}}
  
 
== Related achievements ==
 
== Related achievements ==
=== {{class link|Heavy}} ===
+
=== {{Class link|Heavy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Heavy Industry}}
 
| 1 = {{Show achievement|Heavy|Heavy Industry}}
 
       {{Show achievement|Heavy|Marxman}}
 
       {{Show achievement|Heavy|Marxman}}
 
| 2 = {{Show achievement|Heavy|Permanent Revolution}}
 
| 2 = {{Show achievement|Heavy|Permanent Revolution}}
 +
      {{Show achievement|Heavy|Rationing}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
+
{{Update history | '''{{Patch name|6|23|2011}}''' ([[Über Update]])
*Tomislav was added to the game.
+
* Tomislav was added to the game.
  
 
'''{{Patch name|6|28|2011}}'''
 
'''{{Patch name|6|28|2011}}'''
 
* Tomislav spin-up reduction has been reduced from 75% to 40%.
 
* Tomislav spin-up reduction has been reduced from 75% to 40%.
* Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update.
+
* Added/Refined recoil/draw/Crit/reload forces for the Tomislav.
  
 
'''{{Patch name|7|22|2011}}'''
 
'''{{Patch name|7|22|2011}}'''
* {{Undocumented}} The silent spin-up attribute was changed from "This weapon has no barrel spin sound" to "Silent Killer: No barrel spin sound".
+
* {{undocumented}} The silent spin-up attribute was changed from "This weapon has no barrel spin sound" to "Silent Killer: No barrel spin sound".
  
 
'''{{Patch name|10|13|2011}}'''
 
'''{{Patch name|10|13|2011}}'''
Line 98: Line 129:
  
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
* Spin-up speed bonus reduced from +40% to +10%
+
* Spin-up speed bonus reduced from +40% to +10%.
  
 
'''{{Patch name|9|4|2012}}'''
 
'''{{Patch name|9|4|2012}}'''
* {{Undocumented}} Added [[Strange]] Quality.
+
* {{undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|1|8|2013}}'''
 +
* Fixed the Tomislav playing firing sounds when it wasn't firing.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 +
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
 +
* {{Undocumented}} The Tomislav's sounds are now lower-pitched.
 +
 
 +
'''{{Patch name|7|8|2014}}'''
 +
* Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.
 +
 
 +
'''{{Patch name|2|11|2015}} #1'''
 +
* Fixed not being able to switch away from the Minigun while spinning down.
 +
 
 +
'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
 +
* Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
 +
* Changed attributes:
 +
** Now 20% more accurate (less spread).
 +
** Increased spin up bonus from 10% to 20%
 +
 
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
 +
* Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
 +
 
 +
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 +
* Added [[Festivizer|Festivized]] variant.}}
  
 
== Bugs ==
 
== Bugs ==
 
* When firing, the muzzle flash may not be correctly displayed.
 
* When firing, the muzzle flash may not be correctly displayed.
* If you fire a shot and the weapon is kept down without firing any more bullets, it will make the firing noise for everyone around you (including the enemy team) without you being able to hear it.
+
* The Tomislav's ambient occlusion bake is inconsistent with the model; the portion where the gun attaches to the barrel is inconsistent from where the AO bake shows the attachment's shadow should be.
* The Tomislav's ambient occulsion bake is inconsistent with the model; the portion where the gun attaches to the barrel is inconsistent from where the AO bake shows the attachment's shadow should be.
+
* If alt-fire is held down at the same time as primary fire until 1 bullet remains, if the Heavy taps primary fire the muzzle flare and firing noise continue to play. This is visible by other players and in third person.
 +
* When holding the primary fire button during a taunt, the Tomislav's muzzle flash turns invisible.
  
 
== Trivia ==
 
== Trivia ==
* The name Tomislav is derived from the Slavic verb ''tomiti'', meaning "to suppress."<ref>Wikipedia article on {{w|Tomislav (name)}}.</ref> It is also a play on "Tommy gun", a nickname for the {{botignore|Thompson submachine gun}} popularly associated with gangsters during the Prohibition era.
+
* The name [[w:Tomislav|Tomislav]] is derived from the Slavic verb ''tomiti'', meaning "to torture" or "to struggle", combined with "slava", meaning "glory" or "celebration". It is also a portmanteau of the words "Tommy (gun)", a nickname for the {{botignore|Thompson submachine gun}} (a World War II-era firearm popularly associated with gangsters), and "[[w:Slavs|Slav]]", an ethnolinguistic group including Russians.
* Tomislav was originally named the ''Black Market Brawler''.
 
* The original design for Tomislav featured an intricate team-colored flower pattern on the drum magazine and a team-colored ribbon on the barrel.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Tomislav 1st person.png|First-person view.
 
File:Tomislav 1st person.png|First-person view.
File:Tomislav_Concept.png|Tomislav concept artwork
+
File:Australium Tomislav.png|[[Australium weapons|Australium variant]].
File:Tomislav_Concept2.png|Tomislav concept artwork
+
File:Tomislav First Person Festivized Variant RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Tomislav First Person Festivized Variant BLU.png|[[BLU]] Festivized variant.
 +
File:Tomislav First Person Australium Festivized Variant RED.png|RED Australium Festivized variant.
 +
File:Tomislav First Person Australium Festivized Variant BLU.png|BLU Australium Festivized variant.
 +
File:Tomislav Concept.png|Tomislav concept artwork.
 +
File:Tomislav Concept2.png|Tomislav concept artwork.
 
File:Tomislavold.png|An old version of the Tomislav, which never officially appeared in Team Fortress 2.
 
File:Tomislavold.png|An old version of the Tomislav, which never officially appeared in Team Fortress 2.
 +
File:Theshowdown42.jpg|Tomislav, featured in [[The Showdown]] comic along with 3 other miniguns: [[Minigun]], [[Brass Beast]] and [[Huo-Long Heater]].
 
</gallery>
 
</gallery>
 +
 +
== See also ==
 +
* [[Basic Heavy strategy#Tomislav + reskins|Tomislav strategy]]
 +
* [[Australium weapons]]
  
 
== References ==
 
== References ==
 
<references/>
 
<references/>
  
== See also ==
+
{{Über Update Nav}}
* [[Heavy strategy#Tomislav|Tomislav strategy]]
 
* [[Minigun]]
 
* [[Natascha]]
 
* [[Iron Curtain]]
 
* [[Brass Beast]]
 
* [[Huo Long Heatmaker]]
 
* [[Black Market Business|Black Market Business (item set)]]
 
 
 
{{ÜberUpdateNav}}
 
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Heavy Nav}}
 
{{Heavy Nav}}

Latest revision as of 11:00, 26 October 2024

Look at all those people scrambling around with their tiny, ugly guns. But this-- this gun is b-e-a-utiful. So pick this beast up and blast away those distrustful little buggers all the way to Hell. Is it worth it? Of course it is.
Tomislav publicity blurb

The Tomislav is a community-created primary weapon for the Heavy, which he has named "Svetlana".[1] It is an oversized, heavily modified Thompson submachine gun with two handles, a cylindrical ammo drum connected to its underside, and a carrying sling hanging from the drum to the handguard.

The weapon features a 20% faster spin-up time and 20% more accuracy than the default Minigun. It also features the "Silent Killer" effect of no maintained spin-up sound, though it still has a quiet jingling sound as the weapon begins spinning-up. However, this comes at the cost of a 20% reduction in firing speed (which, due to a bug with the Minigun, is actually about a 15% lower firing speed).

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 13.5 / bullet
Base damage 100% 9 / bullet
Maximum fall-off 52.8% 4.752 / bullet
Point blank 50-54 / 1 ammo
400-450 / second
Medium range 5-30 / 1 ammo
40-300 / second
Long range 5-10 / 1 ammo
40-150 / second
Pellet spread 31:1
Critical 27 / bullet
Mini-crit 12-18 / bullet
Function times
Attack interval 0.12 or 0.135 s
Wind-up time 0.696 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Black Market Business
Item icon Mobster Monday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Brass Beast Tomislav
Item icon Reclaimed Metal.pngx2 + Item icon Brass Beast.png = Item icon Tomislav.png
Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Refined Metal Black Market Business weapon Capo's Capper
Item icon Refined Metal.pngx4 + Item icon Tomislav.pngItem icon Family Business.pngItem icon Eviction Notice.png = Item icon Capo's Capper.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.


Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.
Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.


Rationing
Rationing
Kill an enemy with your shotgun while you're out of minigun ammo.

Update history

June 23, 2011 Patch (Über Update)
  • Tomislav was added to the game.

June 28, 2011 Patch

  • Tomislav spin-up reduction has been reduced from 75% to 40%.
  • Added/Refined recoil/draw/Crit/reload forces for the Tomislav.

July 22, 2011 Patch

  • [Undocumented] The silent spin-up attribute was changed from "This weapon has no barrel spin sound" to "Silent Killer: No barrel spin sound".

October 13, 2011 Patch

  • [Undocumented] The Heavy will no longer make "new weapon" comments when using the Tomislav.

June 27, 2012 Patch (Pyromania Update)

  • Spin-up speed bonus reduced from +40% to +10%.

September 4, 2012 Patch

  • [Undocumented] Added Strange quality.

January 8, 2013 Patch

  • Fixed the Tomislav playing firing sounds when it wasn't firing.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

June 18, 2014 Patch (Love & War Update)

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
  • [Undocumented] The Tomislav's sounds are now lower-pitched.

July 8, 2014 Patch

  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.

February 11, 2015 Patch #1

  • Fixed not being able to switch away from the Minigun while spinning down.

July 2, 2015 Patch (Gun Mettle Update)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • Changed attributes:
    • Now 20% more accurate (less spread).
    • Increased spin up bonus from 10% to 20%

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
  • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • When firing, the muzzle flash may not be correctly displayed.
  • The Tomislav's ambient occlusion bake is inconsistent with the model; the portion where the gun attaches to the barrel is inconsistent from where the AO bake shows the attachment's shadow should be.
  • If alt-fire is held down at the same time as primary fire until 1 bullet remains, if the Heavy taps primary fire the muzzle flare and firing noise continue to play. This is visible by other players and in third person.
  • When holding the primary fire button during a taunt, the Tomislav's muzzle flash turns invisible.

Trivia

  • The name Tomislav is derived from the Slavic verb tomiti, meaning "to torture" or "to struggle", combined with "slava", meaning "glory" or "celebration". It is also a portmanteau of the words "Tommy (gun)", a nickname for the Thompson submachine gun (a World War II-era firearm popularly associated with gangsters), and "Slav", an ethnolinguistic group including Russians.

Gallery

See also

References