Difference between revisions of "Voodoo-Cursed Soul"
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− | {{ | + | {{Hatnote|This article is about the [[cosmetic items]]. For the [[crafting]] ingredients, see [[Voodoo-Cursed Items]]. For other uses of Voodoo, see [[Voodoo|Voodoo (disambiguation)]].}} |
+ | {{See also|Zombie|l1=Zombie (disambiguation)}} | ||
− | + | {{Quotation|'''Merasmus the Magician'''|Rise, rise from your graves!|sound=Sf12_wheel_ghosts03.wav}} | |
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− | {{ | + | '''Voodoo-Cursed Souls''' are [[cosmetic items]] for every [[Classes|class]] that transform them into zombies. They make the classes appear decayed and rotting, with dull green skin color. At least two of every class' limbs have exposed bones. In addition, [[Scout]], [[Soldier]] and [[Heavy]] have some of their internal organs exposed, [[Engineer]] is missing most of his shirt and chest flesh, [[Sniper]] has his brain exposed under his hat, and [[Pyro]] and [[Spy]] have only their skeletons remaining. The souls also give special voice lines for the [[Scout responses#With Voodoo-Cursed Scout Soul equipped|Scout]] and [[Soldier responses#With Voodoo-Cursed Soldier Soul equipped|Soldier]]. |
+ | |||
+ | Most Voodoo-Cursed Soul models also have one or more visible features that reference certain wounds or injuries classes have in the [[Movies#Meet the Team movies|Meet the Team movies]]. | ||
+ | |||
+ | These items can only be worn on [[Halloween]] or [[Full Moon]]s; at other times of the year, they do not appear in gameplay, unless the server has [[Halloween mode]] enabled. However, they can be equipped at any time and can still be viewed on the loadout screen even when they are not visible during games. | ||
+ | |||
+ | They are available in [[Unique]] and [[Haunted]] quality. During the [[Spectral Halloween Special]] and {{update link|Scream Fortress 2013}}, they were given to players who opened a [[Pile of Curses]]. They can currently be obtained from [[Halloween Package]]s and [[Halloween Transmute]]s. | ||
+ | |||
+ | In [[Mann vs. Machine]], the robots of the [[Caliginous Caper (mission)|Caliginous Caper]] mission of [[Ghost Town]] are reskinned as zombies using the Voodoo-Cursed Soul models. | ||
+ | |||
+ | In [[Zombie Infection]], the Zombies on the [[BLU]] team are automatically equipped with a Voodoo-Cursed Soul. | ||
+ | |||
+ | == List == | ||
+ | {| class="wikitable collapsible" cellpadding="2" style="text-align:center;" | ||
+ | | style="background:#6A5587;" | '''{{class link|Scout|br=yes|color=white}}''' | ||
+ | | style="background:#AD9DC3;" | {{icon item|Voodoo-Cursed Scout Soul|80px}} | ||
+ | | width="120px" style="background:#F1ECF7;" | '''{{item link|Voodoo-Cursed Scout Soul}}''' | ||
+ | |- | ||
+ | | style="background:#6A5587;" | '''{{class link|Soldier|br=yes|color=white}}''' | ||
+ | | style="background:#AD9DC3;" | {{icon item|Voodoo-Cursed Soldier Soul|80px}} | ||
+ | | style="background:#F1ECF7;" | '''{{item link|Voodoo-Cursed Soldier Soul}}''' | ||
+ | |- | ||
+ | | style="background:#6A5587;" | '''{{class link|Pyro|br=yes|color=white}}''' | ||
+ | | style="background:#AD9DC3;" | {{icon item|Voodoo-Cursed Pyro Soul|80px}} | ||
+ | | style="background:#F1ECF7;" | '''{{item link|Voodoo-Cursed Pyro Soul}}''' | ||
+ | |- | ||
+ | | style="background:#6A5587;" | '''{{class link|Demoman|br=yes|color=white}}''' | ||
+ | | style="background:#AD9DC3;" | {{icon item|Voodoo-Cursed Demoman Soul|80px}} | ||
+ | | style="background:#F1ECF7;" | '''{{item link|Voodoo-Cursed Demoman Soul}}''' | ||
+ | |- | ||
+ | | style="background:#6A5587;" | '''{{class link|Heavy|br=yes|color=white}}''' | ||
+ | | style="background:#AD9DC3;" | {{icon item|Voodoo-Cursed Heavy Soul|80px}} | ||
+ | | style="background:#F1ECF7;" | '''{{item link|Voodoo-Cursed Heavy Soul}}''' | ||
+ | |- | ||
+ | | style="background:#6A5587;" | '''{{class link|Engineer|br=yes|color=white}}''' | ||
+ | | style="background:#AD9DC3;" | {{icon item|Voodoo-Cursed Engineer Soul|80px}} | ||
+ | | style="background:#F1ECF7;" | '''{{item link|Voodoo-Cursed Engineer Soul}}''' | ||
+ | |- | ||
+ | | style="background:#6A5587;" | '''{{class link|Medic|br=yes|color=white}}''' | ||
+ | | style="background:#AD9DC3;" | {{icon item|Voodoo-Cursed Medic Soul|80px}} | ||
+ | | style="background:#F1ECF7;" | '''{{item link|Voodoo-Cursed Medic Soul}}''' | ||
+ | |- | ||
+ | | style="background:#6A5587;" | '''{{class link|Sniper|br=yes|color=white}}''' | ||
+ | | style="background:#AD9DC3;" | {{icon item|Voodoo-Cursed Sniper Soul|80px}} | ||
+ | | style="background:#F1ECF7;" | '''{{item link|Voodoo-Cursed Sniper Soul}}''' | ||
+ | |- | ||
+ | | style="background:#6A5587;" | '''{{class link|Spy|br=yes|color=white}}''' | ||
+ | | style="background:#AD9DC3;" | {{icon item|Voodoo-Cursed Spy Soul|80px}} | ||
+ | | style="background:#F1ECF7;" | '''{{item link|Voodoo-Cursed Spy Soul}}''' | ||
+ | |} | ||
+ | |||
+ | == Update history == | ||
+ | '''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]]) | ||
+ | * The Voodoo-Cursed Souls were added to the game. | ||
+ | |||
+ | '''{{Patch name|7|10|2013}}''' | ||
+ | * Made Voodoo-Cursed Souls [[Name Tag|renameable]]. | ||
+ | |||
+ | '''{{Patch name|10|30|2013}}''' | ||
+ | * Re-enabled the [[crafting]] recipes for zombie costumes. | ||
+ | |||
+ | '''{{Patch name|12|3|2020}}''' ([[Smissmas 2020]]) | ||
+ | * {{Undocumented}} Fixed a bug related to Voodoo-Cursed Souls appearing bugged while [[ÜberCharge|ÜberCharged]]. | ||
+ | |||
+ | '''{{Patch name|10|19|2023}}''' | ||
+ | * Updated glowing eye [[vdc:VMT|materials]] on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone ([https://steamcommunity.com/profiles/76561198865269690 boba]). | ||
+ | |||
+ | == Notes == | ||
+ | * Users of a Voodoo-Cursed Soul never explode into [[gibs]], always turning into a [[ragdoll]] instead, even if killed by a damage source that usually causes gibbing. This is because no gibs exist for Voodoo-Cursed Souls. | ||
+ | * The Voodoo-Cursed Souls have their own [[equip region]] that does not conflict with other regions, so they can be equipped together with items which are worn on the missing clothing and body parts, have colors that have to stay together with regular classes models' colors, or simply clip with them. | ||
+ | ** The Voodoo-Cursed Scout and Pyro Souls, however, also occupy the "feet" and "Pyro head replacement" regions respectively. | ||
+ | |||
+ | == Bugs == | ||
+ | * Currently, Voodoo-Cursed Souls do not change the player's skin when the server has {{code|tf_forced_holiday 1}}, thus showing parts of the soul clipping with the original player model. However, this does not occur on [[Halloween]], [[Full Moon]]s, or if the server has {{tooltip|{{code|tf_forced_holiday 2}}|forces Halloween mode}} or {{tooltip|{{code|tf_forced_holiday 7}}|forces Full Moon mode}}. | ||
+ | * When [[Cloak|cloaking]] with a Voodoo-Cursed Soul equipped, the player's normal skin also cloaks, causing the normal skin and Voodoo-Cursed Soul skin to overlap. This results in z-fighting and model clipping. | ||
+ | * When playing on DirectX 8, any parts of the Voodoo-Cursed Soul that are normally "carved in", such as the holes and bones on the model, are visible on the class selection menu, loadout menu, and 3D class portrait. This does not affect the in-game model, however. | ||
+ | * Voodoo-Cursed Souls illumination parameters are not consistent with the class normal configuration. | ||
+ | |||
+ | == Gallery == | ||
+ | === [[RED]] team === | ||
+ | <gallery perrow=3> | ||
+ | File:Zombified_Scout_RED.png|RED Scout zombie | ||
+ | File:Zombified_Soldier_RED.png|RED Soldier zombie | ||
+ | File:Zombified_Pyro_RED.png|RED Pyro zombie | ||
+ | File:Zombified_Demo_RED.png|RED Demoman zombie | ||
+ | File:Zombified_Heavy_RED.png|RED Heavy zombie | ||
+ | File:Zombified_Engineer_RED.png|RED Engineer zombie | ||
+ | File:Zombified_Medic_RED.png|RED Medic zombie | ||
+ | File:Zombified_Sniper_RED.png|RED Sniper zombie | ||
+ | File:Zombified_Spy_RED.png|RED Spy zombie | ||
+ | </gallery> | ||
+ | |||
+ | === [[BLU]] team === | ||
+ | <gallery perrow=3> | ||
+ | File:Zombified_Scout_BLU.png|BLU Scout zombie | ||
+ | File:Zombified_Soldier_BLU.png|BLU Soldier zombie | ||
+ | File:Zombified_Pyro_BLU.png|BLU Pyro zombie | ||
+ | File:Zombified_Demo_BLU.png|BLU Demoman zombie | ||
+ | File:Zombified_Heavy_BLU.png|BLU Heavy zombie | ||
+ | File:Zombified_Engineer_BLU.png|BLU Engineer zombie | ||
+ | File:Zombified_Medic_BLU.png|BLU Medic zombie | ||
+ | File:Zombified_Sniper_BLU.png|BLU Sniper zombie | ||
+ | File:Zombified_Spy_BLU.png|BLU Spy zombie | ||
+ | </gallery> | ||
+ | |||
+ | {{Spectral Halloween Special Nav}} | ||
+ | |||
+ | [[Category:Self-illuminated]] |
Latest revision as of 14:49, 25 November 2024
“ | Rise, rise from your graves!
Click to listen
— Merasmus the Magician
|
” |
Voodoo-Cursed Souls are cosmetic items for every class that transform them into zombies. They make the classes appear decayed and rotting, with dull green skin color. At least two of every class' limbs have exposed bones. In addition, Scout, Soldier and Heavy have some of their internal organs exposed, Engineer is missing most of his shirt and chest flesh, Sniper has his brain exposed under his hat, and Pyro and Spy have only their skeletons remaining. The souls also give special voice lines for the Scout and Soldier.
Most Voodoo-Cursed Soul models also have one or more visible features that reference certain wounds or injuries classes have in the Meet the Team movies.
These items can only be worn on Halloween or Full Moons; at other times of the year, they do not appear in gameplay, unless the server has Halloween mode enabled. However, they can be equipped at any time and can still be viewed on the loadout screen even when they are not visible during games.
They are available in Unique and Haunted quality. During the Spectral Halloween Special and Scream Fortress V, they were given to players who opened a Pile of Curses. They can currently be obtained from Halloween Packages and Halloween Transmutes.
In Mann vs. Machine, the robots of the Caliginous Caper mission of Ghost Town are reskinned as zombies using the Voodoo-Cursed Soul models.
In Zombie Infection, the Zombies on the BLU team are automatically equipped with a Voodoo-Cursed Soul.
List
Update history
October 26, 2012 Patch (Spectral Halloween Special)
- The Voodoo-Cursed Souls were added to the game.
- Made Voodoo-Cursed Souls renameable.
- Re-enabled the crafting recipes for zombie costumes.
December 3, 2020 Patch (Smissmas 2020)
- [Undocumented] Fixed a bug related to Voodoo-Cursed Souls appearing bugged while ÜberCharged.
- Updated glowing eye materials on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone (boba).
Notes
- Users of a Voodoo-Cursed Soul never explode into gibs, always turning into a ragdoll instead, even if killed by a damage source that usually causes gibbing. This is because no gibs exist for Voodoo-Cursed Souls.
- The Voodoo-Cursed Souls have their own equip region that does not conflict with other regions, so they can be equipped together with items which are worn on the missing clothing and body parts, have colors that have to stay together with regular classes models' colors, or simply clip with them.
- The Voodoo-Cursed Scout and Pyro Souls, however, also occupy the "feet" and "Pyro head replacement" regions respectively.
Bugs
- Currently, Voodoo-Cursed Souls do not change the player's skin when the server has
tf_forced_holiday 1
, thus showing parts of the soul clipping with the original player model. However, this does not occur on Halloween, Full Moons, or if the server hastf_forced_holiday 2
ortf_forced_holiday 7
. - When cloaking with a Voodoo-Cursed Soul equipped, the player's normal skin also cloaks, causing the normal skin and Voodoo-Cursed Soul skin to overlap. This results in z-fighting and model clipping.
- When playing on DirectX 8, any parts of the Voodoo-Cursed Soul that are normally "carved in", such as the holes and bones on the model, are visible on the class selection menu, loadout menu, and 3D class portrait. This does not affect the in-game model, however.
- Voodoo-Cursed Souls illumination parameters are not consistent with the class normal configuration.