Difference between revisions of "Obtaining Heavy achievements"
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{{Show achievement|Heavy|Class Struggle | {{Show achievement|Heavy|Class Struggle | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = To win such an encounter, ambush the opposing pair or have | + | | obtain-text = To win such an encounter, ambush the opposing pair or have your Medic deploy an [[ÜberCharge]]. If not ambushing, aim for the enemy [[Heavy]] first, then kill the Medic as he flees. To defeat another Heavy, the standard [[Minigun]] or [[Brass Beast]] is preferred for its raw damage. |
}} | }} | ||
{{Show achievement|Heavy|Communist Mani-Fisto | {{Show achievement|Heavy|Communist Mani-Fisto | ||
− | | obtain-level = | + | | obtain-level = Easy |
− | | obtain-text = Switch to your melee weapon and | + | | obtain-text = Switch to your melee weapon and hope that you get a Critical strike. The [[Killing Gloves of Boxing]] or [[Buffalo Steak Sandvich]] can also be used for guaranteed crit-boosts. |
}} | }} | ||
{{Show achievement|Heavy|Crime and Punishment | {{Show achievement|Heavy|Crime and Punishment | ||
| obtain-level = Easy-Medium | | obtain-level = Easy-Medium | ||
− | | obtain-text = The Heavy is rather slow, which means chasing a fleeing enemy is almost impossible. When an enemy player takes your Intelligence, use the Intelligence compass to locate and intercept him. [[Natascha]] can be used to slow the runner down, while the [[Tomislav]] can ensure you're able to get some shots off. | + | | obtain-text = The Heavy is rather slow, which means chasing a fleeing enemy is almost impossible. When an enemy player takes your Intelligence, use the Intelligence compass to locate and intercept him. [[Natascha]] can be used to slow the runner down, while the [[Tomislav]] can ensure that you're able to get some shots off. |
}} | }} | ||
{{Show achievement|Heavy|Crock Block | {{Show achievement|Heavy|Crock Block | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = While the Heavy has a large pool of health, keep a [[Medic]] nearby to stay [[overhealed]] and easily survive a critical rocket as you fight on the front lines. Critical rockets from the [[Rocket Jumper]] | + | | obtain-text = While the Heavy has a large pool of health, keep a [[Medic]] nearby to stay [[overhealed]] and easily survive a critical rocket as you fight on the front lines. Critical rockets from the [[Rocket Jumper]] and [[MONOCULUS]] will also count toward the achievement. |
}} | }} | ||
{{Show achievement|Heavy|Division of Labor | {{Show achievement|Heavy|Division of Labor | ||
| obtain-level = Hard | | obtain-level = Hard | ||
− | | obtain-text = This achievement coincides with | + | | obtain-text = This achievement coincides with "[[Obtaining Medic achievements#Big Pharma|Big Pharma]]", a corresponding achievement for the Medic. Be a good [[Medic buddy]]; save your [[Sandvich]] for him and play conservatively. If possible, keep an [[ÜberCharge]] ready for emergencies. |
}} | }} | ||
{{Show achievement|Heavy|Don't Touch Sandvich | {{Show achievement|Heavy|Don't Touch Sandvich | ||
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{{Show achievement|Heavy|Factory Worker | {{Show achievement|Heavy|Factory Worker | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = This achievement partially coincides with | + | | obtain-text = This achievement partially coincides with "[[Obtaining Engineer achievements#(Not_So)_Lonely_Are_the_Brave|(Not So) Lonely Are the Brave]]", a corresponding achievement for the [[Engineer]]. Ask that a Dispenser be placed near chokepoints to allow you to stay near the front lines. If on the defensive, staying near a Dispenser turns you into a slightly more mobile [[Sentry Gun]]. Any kills made while pushing a [[Payload#Carts|Payload cart]] will count toward this achievement, as a payload is a mobile Level 1 Dispenser. |
}} | }} | ||
{{Show achievement|Heavy|Five Second Plan | {{Show achievement|Heavy|Five Second Plan | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = Obtaining this achievement will also count | + | | obtain-text = Obtaining this achievement will also count toward ''Riftwalker'', a general achievement. Immediately after teleporting, look for any nearby enemies to kill. If you manage to [[telefrag]] someone, you will also earn the achievement. |
}} | }} | ||
{{Show achievement|Heavy|Gorky Parked | {{Show achievement|Heavy|Gorky Parked | ||
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{{Show achievement|Heavy|Heavy Industry | {{Show achievement|Heavy|Heavy Industry | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = If each cartridge costs $200, you will need to fire 1000 rounds to spend $200,000. This equates to approximately 2 minutes of continuous fire. | + | | obtain-text = If each cartridge costs $200, you will need to fire 1000 rounds to spend $200,000. This equates to approximately 2 minutes of continuous fire. It may be easier to attempt this achievement during [[Setup]]. |
}} | }} | ||
{{Show achievement|Heavy|Icing on the Cake | {{Show achievement|Heavy|Icing on the Cake | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = If you are dominating a player, you are probably already repeatedly killing | + | | obtain-text = If you are dominating a player, you are probably already repeatedly killing them anyway. Be aware that the player you are dominating may decide to single you out for the sole purpose of obtaining [[Domination#Revenge|Revenge]]. |
}} | }} | ||
{{Show achievement|Heavy|Iron Kurtain | {{Show achievement|Heavy|Iron Kurtain | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = The Heavy is designed to absorb large amounts of damage, so keep a [[Medic]] nearby and stay at the front lines. Lethal damage that exceeds your current health, such as that from a [[backstab]], counts | + | | obtain-text = The Heavy is designed to absorb large amounts of damage, so keep a [[Medic]] nearby and stay at the front lines. Lethal damage that exceeds your current health, such as that from a [[backstab]], counts toward the total requirement. |
}} | }} | ||
{{Show achievement|Heavy|Kollectivization | {{Show achievement|Heavy|Kollectivization | ||
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{{Show achievement|Heavy|Konspicuous Konsumption | {{Show achievement|Heavy|Konspicuous Konsumption | ||
| obtain-level = Very Easy | | obtain-level = Very Easy | ||
− | | obtain-text = | + | | obtain-text = Consume the Sandvich between firefights to stay healthy. The Sandvich does not have to actually heal you, so you could continually eat while at full health. Consuming a Sandvich that was dropped by another Heavy will count towards the achievement. |
}} | }} | ||
{{Show achievement|Heavy|Krazy Ivan | {{Show achievement|Heavy|Krazy Ivan | ||
− | | obtain-level = Medium | + | | obtain-level = Medium-Hard |
− | | obtain-text = [[2Fort]] and [[Well]] have bodies of water situated reasonably near areas of combat. If an enemy retreats into a body of water, follow them in to finish the job, using the Shotgun if they continue to flee. | + | | obtain-text = [[2Fort]] and [[Well]] have bodies of [[water]] situated reasonably near areas of combat. If an enemy retreats into a body of water, follow them in to finish the job, using the Shotgun if they continue to flee. |
}} | }} | ||
{{Show achievement|Heavy|Lenin A Hand | {{Show achievement|Heavy|Lenin A Hand | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = If a teammate is being dominated, help him get revenge by targeting his Nemesis. | + | | obtain-text = If a teammate is being dominated, help him get [[Domination#Revenge|revenge]] by targeting his Nemesis. |
}} | }} | ||
{{Show achievement|Heavy|Marxman | {{Show achievement|Heavy|Marxman | ||
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{{Show achievement|Heavy|Permanent Revolution | {{Show achievement|Heavy|Permanent Revolution | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = It is easier to keep your Minigun continuously active when in a defensive scenario where enemies are forced to deal with you. Continuously keeping your weapon revved will render you immobile, so equip [[Natascha]] if you want to prevent foes from fleeing. Stay near a [[Dispenser]] or grab dropped weapons to avoid running out of ammunition. | + | | obtain-text = It is easier to keep your Minigun continuously active when in a defensive scenario where enemies are forced to deal with you, such as when standing on a control point or pushing a [[Payload#Carts|Payload cart]]. Continuously keeping your weapon revved will render you nearly immobile, so equip [[Natascha]] if you want to prevent foes from fleeing. Stay near a [[Dispenser]] or grab dropped weapons to avoid running out of ammunition. |
}} | }} | ||
{{Show achievement|Heavy|Photostroika | {{Show achievement|Heavy|Photostroika | ||
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{{Show achievement|Heavy|Rasputin | {{Show achievement|Heavy|Rasputin | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = While at the front lines, keep a [[Medic]] nearby to stay healthy as you soak up damage. You must be shot by a [[hitscan]] weapon, such as the [[Sniper Rifle]] or [[Shotgun]], burned by a [[Pyro]], bludgeoned by a melee weapon, and receive explosive damage from the [[Rocket Launcher]] or similar weaponry. | + | | obtain-text = While at the front lines, keep a [[Medic]] nearby to stay healthy as you soak up damage. You must be shot by a [[hitscan]] weapon, such as the [[Sniper Rifle]] or [[Shotgun]], [[Fire|burned]] by a [[Pyro]], bludgeoned by a [[melee]] weapon, and receive explosive damage from the [[Rocket Launcher]] or similar weaponry. Items such as the [[Sandvich]] and [[Fists of Steel]] might make surviving all this incoming damage a bit easier. |
}} | }} | ||
{{Show achievement|Heavy|Rationing | {{Show achievement|Heavy|Rationing | ||
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{{Show achievement|Heavy|Redistribution of Health | {{Show achievement|Heavy|Redistribution of Health | ||
| obtain-level = Medium-Hard | | obtain-level = Medium-Hard | ||
− | | obtain-text = [[Control point (objective)|Control points]] typically have Health and Ammo kits nearby which you can use to stay healthy. Healing done by a [[Medic]] or a [[Dispenser]] obviously won't count. | + | | obtain-text = [[Control point (objective)|Control points]] typically have Health and Ammo kits nearby, which you can use to stay healthy. Healing done by a [[Medic]] or a [[Dispenser]] obviously won't count; not having a Medic actually makes this easier. |
}} | }} | ||
{{Show achievement|Heavy|Red Oktoberfest | {{Show achievement|Heavy|Red Oktoberfest | ||
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{{Show achievement|Heavy|Show Trial | {{Show achievement|Heavy|Show Trial | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = Find an unaware enemy, such as a scoped Sniper, and perform the [[Fists]]' [[ | + | | obtain-text = Find an unaware enemy, such as a scoped Sniper, and perform the [[Fists]]' [[High Noon]] taunt on them. Alternatively, strike an enemy's back with the [[Holiday Punch]], and you'll have more than enough time to kill them. |
}} | }} | ||
{{Show achievement|Heavy|Soviet Block | {{Show achievement|Heavy|Soviet Block | ||
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{{Show achievement|Heavy|Spyalectical Materialism | {{Show achievement|Heavy|Spyalectical Materialism | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = When you notice the shimmer of an enemy Spy's cloak, use the [[Minigun]]'s wide spray of fire to scan the area and keep him from escaping. | + | | obtain-text = When you notice the shimmer of an enemy Spy's cloak, use the [[Minigun]]'s wide spray of fire to scan the area and keep him from escaping. This is easier in an enclosed area. |
}} | }} | ||
{{Show achievement|Heavy|Stalin the Kart | {{Show achievement|Heavy|Stalin the Kart | ||
| obtain-level = Medium | | obtain-level = Medium | ||
− | | obtain-text = The [[Heavy]] is rather slow, so it is more difficult to intercept the cart as it moves. Ambush players who are pushing the cart; the element of surprise should give you enough time to rev your [[Minigun]] and successfully defend. | + | | obtain-text = The [[Heavy]] is rather slow, so it is more difficult to intercept the cart as it moves. Ambush players who are pushing the cart; the element of surprise should give you enough time to rev your [[Minigun]] and successfully [[Defense|defend]]. |
}} | }} | ||
{{Show achievement|Heavy|Supreme Soviet | {{Show achievement|Heavy|Supreme Soviet | ||
| obtain-level = Easy | | obtain-level = Easy | ||
− | | obtain-text = A [[Heavy]] makes a prime ÜberCharge candidate. Lead your team's advances during your charged state. | + | | obtain-text = A [[Heavy]] makes a prime ÜberCharge candidate. Lead your team's advances during your charged state. Respawning in [[Mannpower]] will count toward this achievement. |
}} | }} | ||
{{Show achievement|Heavy|Vanguard Party | {{Show achievement|Heavy|Vanguard Party | ||
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[[Category:Strategy]] | [[Category:Strategy]] | ||
− | + | [[Category:Achievements]] | |
− | [[Category:Achievements | ||
[[Category:Community strategy]] | [[Category:Community strategy]] |
Latest revision as of 17:26, 2 May 2024
Borscht Belt Kill 10 Heavies with The K.G.B. Difficulty: Medium-Hard How to obtain: It is rather uncommon to find two Heavies "boxing" each other, unless it is for fun. If possible, ambush an enemy Heavy after acquiring the K.G.B.'s critical boost from another victim. Medieval Mode presents more opportunities for the achievement's required scenario. |
Class Struggle Work with a friendly Medic to kill an enemy Heavy & Medic pair. Difficulty: Medium How to obtain: To win such an encounter, ambush the opposing pair or have your Medic deploy an ÜberCharge. If not ambushing, aim for the enemy Heavy first, then kill the Medic as he flees. To defeat another Heavy, the standard Minigun or Brass Beast is preferred for its raw damage. |
Communist Mani-Fisto Kill an enemy with a critical punch. Difficulty: Easy How to obtain: Switch to your melee weapon and hope that you get a Critical strike. The Killing Gloves of Boxing or Buffalo Steak Sandvich can also be used for guaranteed crit-boosts. |
Crime and Punishment Kill 10 enemies carrying your intelligence. Difficulty: Easy-Medium How to obtain: The Heavy is rather slow, which means chasing a fleeing enemy is almost impossible. When an enemy player takes your Intelligence, use the Intelligence compass to locate and intercept him. Natascha can be used to slow the runner down, while the Tomislav can ensure that you're able to get some shots off. |
Crock Block Survive a direct hit from a critical rocket. Difficulty: Medium How to obtain: While the Heavy has a large pool of health, keep a Medic nearby to stay overhealed and easily survive a critical rocket as you fight on the front lines. Critical rockets from the Rocket Jumper and MONOCULUS will also count toward the achievement. |
Division of Labor Kill 10 enemies with a Medic assisting you, where neither of you die. Difficulty: Hard How to obtain: This achievement coincides with "Big Pharma", a corresponding achievement for the Medic. Be a good Medic buddy; save your Sandvich for him and play conservatively. If possible, keep an ÜberCharge ready for emergencies. |
Don't Touch Sandvich Kill 50 Scouts using Natascha. Difficulty: Medium How to obtain: While both the Heavy and the Scout excel at close range, you have more health. Use Natascha's slowdown to keep Scouts pinned down and unable to dodge your fire. |
Factory Worker Kill 20 enemies while being recharged by a dispenser. Difficulty: Medium How to obtain: This achievement partially coincides with "(Not So) Lonely Are the Brave", a corresponding achievement for the Engineer. Ask that a Dispenser be placed near chokepoints to allow you to stay near the front lines. If on the defensive, staying near a Dispenser turns you into a slightly more mobile Sentry Gun. Any kills made while pushing a Payload cart will count toward this achievement, as a payload is a mobile Level 1 Dispenser. |
Five Second Plan Kill an enemy in the first 5 seconds after you exit a teleporter. Difficulty: Easy How to obtain: Obtaining this achievement will also count toward Riftwalker, a general achievement. Immediately after teleporting, look for any nearby enemies to kill. If you manage to telefrag someone, you will also earn the achievement. |
Gorky Parked Kill 25 enemies while you're standing on a control point you own. Difficulty: Easy How to obtain: On most maps, action happens most frequently near the control points. Standing on a control point will prevent enemies from capturing it, leaving you free to open fire. |
Heavy Industry Fire $200,000 worth of minigun rounds in a single life. Difficulty: Very Easy How to obtain: If each cartridge costs $200, you will need to fire 1000 rounds to spend $200,000. This equates to approximately 2 minutes of continuous fire. It may be easier to attempt this achievement during Setup. |
Icing on the Cake Get 20 kills on players that you're dominating. Difficulty: Easy How to obtain: If you are dominating a player, you are probably already repeatedly killing them anyway. Be aware that the player you are dominating may decide to single you out for the sole purpose of obtaining Revenge. |
Iron Kurtain Take 1000 points of damage in a single life. Difficulty: Easy How to obtain: The Heavy is designed to absorb large amounts of damage, so keep a Medic nearby and stay at the front lines. Lethal damage that exceeds your current health, such as that from a backstab, counts toward the total requirement. |
Kollectivization Get 1000 assists. Difficulty: Easy How to obtain: This achievement will naturally be obtained after a modest amount of time playing as the Heavy. Although the Minigun deals less damage at longer ranges, you can still use it to provide support. |
Konspicuous Konsumption Eat 100 sandviches. Difficulty: Very Easy How to obtain: Consume the Sandvich between firefights to stay healthy. The Sandvich does not have to actually heal you, so you could continually eat while at full health. Consuming a Sandvich that was dropped by another Heavy will count towards the achievement. |
Krazy Ivan Kill 50 enemies while both you and your victim are underwater. Difficulty: Medium-Hard How to obtain: 2Fort and Well have bodies of water situated reasonably near areas of combat. If an enemy retreats into a body of water, follow them in to finish the job, using the Shotgun if they continue to flee. |
Lenin A Hand Help 5 teammates get revenge on their nemeses. Difficulty: Easy How to obtain: If a teammate is being dominated, help him get revenge by targeting his Nemesis. |
Marxman Kill 10 enemies in mid-air with the minigun. Difficulty: Easy How to obtain: Players commonly jump to avoid fire and reduce damage. Follow them with your crosshair as they do so. |
0wn the Means of Production Remove 20 stickybombs by killing the Demomen who produced them. Difficulty: Easy-Medium How to obtain: At close range, the Heavy dominates the Demoman. Killing a Demoman will automatically remove all of his active Stickybombs. |
Party Loyalty Kill 50 enemies within 3 seconds of them attacking your Medic. Difficulty: Easy-Medium How to obtain: Because of the healing the Medic provides, he is often the most targeted teammate. Be a good Medic buddy and protect him before he is killed. |
Permanent Revolution Kill 5 enemies without spinning down your gun. Difficulty: Easy How to obtain: It is easier to keep your Minigun continuously active when in a defensive scenario where enemies are forced to deal with you, such as when standing on a control point or pushing a Payload cart. Continuously keeping your weapon revved will render you nearly immobile, so equip Natascha if you want to prevent foes from fleeing. Stay near a Dispenser or grab dropped weapons to avoid running out of ammunition. |
Photostroika Provide an enemy with a freezecam shot of you taunting while invulnerable. Difficulty: Easy How to obtain: Taunting while under the effects of an ÜberCharge can be rather detrimental to the team effort, so only attempt this after you have killed the last enemy in an area. |
Purge Kill 15 enemies capturing a control point you own. Difficulty: Easy How to obtain: Stay near control points when on the defensive, killing any nearby enemies. |
Pushkin the Kart Get 50 caps on payload maps. Difficulty: Easy How to obtain: As you push the Payload cart, you will steadily accumulate points for capturing it. Use your raw firepower to prevent enemies from mounting an effective defense. |
Rasputin In a single life, get shot, burned, bludgeoned, and receive explosive damage. Difficulty: Medium How to obtain: While at the front lines, keep a Medic nearby to stay healthy as you soak up damage. You must be shot by a hitscan weapon, such as the Sniper Rifle or Shotgun, burned by a Pyro, bludgeoned by a melee weapon, and receive explosive damage from the Rocket Launcher or similar weaponry. Items such as the Sandvich and Fists of Steel might make surviving all this incoming damage a bit easier. |
Rationing Kill an enemy with your shotgun while you're out of minigun ammo. Difficulty: Easy How to obtain: Intentionally empty your Minigun ammunition by avoiding dropped weapons and ammo packs. The Shotgun is a deceptively powerful weapon; using it will increase your mobility and allow you to chase fleeing enemies more easily. This achievement can be completed with the Family Business instead. |
Redistribution of Health Heal 1000 damage with med-kits in a single life. Difficulty: Medium-Hard How to obtain: Control points typically have Health and Ammo kits nearby, which you can use to stay healthy. Healing done by a Medic or a Dispenser obviously won't count; not having a Medic actually makes this easier. |
Red Oktoberfest Earn a domination for a Medic who's healing you. Difficulty: Easy How to obtain: A Heavy and Medic working together make a powerful force. You should be able to earn the Medic a Domination as the two of you rampage across the map. Protect the Medic to ensure he does not lose his Domination progress. |
Show Trial Kill an enemy with a taunt. Difficulty: Medium How to obtain: Find an unaware enemy, such as a scoped Sniper, and perform the Fists' High Noon taunt on them. Alternatively, strike an enemy's back with the Holiday Punch, and you'll have more than enough time to kill them. |
Soviet Block While invulnerable and on defense, block an invulnerable enemy Heavy's movement. Difficulty: Medium How to obtain: The best way to counter an ÜberCharge is to deploy another ÜberCharge. Prevent the enemy Heavy from advancing through a chokepoint by simply standing in front of him. |
Soviet Union Get 25 enemy kills where you either assist or are assisted by another Heavy. Difficulty: Easy How to obtain: Coordinate with a friendly Heavy to destroy the same targets. |
Spyalectical Materialism Kill or assist in killing 10 cloaked Spies. Difficulty: Easy How to obtain: When you notice the shimmer of an enemy Spy's cloak, use the Minigun's wide spray of fire to scan the area and keep him from escaping. This is easier in an enclosed area. |
Stalin the Kart Block the enemy from moving the payload cart 25 times. Difficulty: Medium How to obtain: The Heavy is rather slow, so it is more difficult to intercept the cart as it moves. Ambush players who are pushing the cart; the element of surprise should give you enough time to rev your Minigun and successfully defend. |
Supreme Soviet Get ÜberCharged 50 times. Difficulty: Easy How to obtain: A Heavy makes a prime ÜberCharge candidate. Lead your team's advances during your charged state. Respawning in Mannpower will count toward this achievement. |
Vanguard Party Be the first on your team to start capturing a control point in a round. Difficulty: Medium How to obtain: As a Heavy, you will take great part in the initial fight for the first control point. Make use of the G.R.U. or Buffalo Steak Sandvich to reach the control point before the other faster classes do. It is possible to obtain this achievement during Sudden Death and in Arena, where capturing points takes less priority over killing enemies. |
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