Difference between revisions of "Item quality"
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− | {{ | + | {{featured article tag}} |
+ | {{Redirects here|Variant|Reskins}} | ||
− | ''' | + | {{Quotation|'''The Demoman''' stating the obvious|Now that's quality.|sound=Demoman_sf13_influx_small04.wav}} |
− | + | '''Quality''' is an [[Items|item]] property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A [[Item drop system|dropped]] item can only have one quality, whereas an [[Mann Co. Supply Crate|unboxed]] item can have 1 or 2 qualities. Extra qualities can only be added through the use of [[Strangifier|strangifiers]] or [[Unusualifier|unusualifiers]] — excluding rare exceptions from [[glitches]] (e.g. "Strange Normal" items) or forced creations by [[Valve]] employees. | |
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− | + | Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like [[particle effects]] from [[Self-Made]] and [[Community (quality)|Community]] items (which had a since-removed 10% hidden [[Damage|damage]] boost), [[Decorated]] weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item). | |
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− | {{ | + | == Qualities == |
+ | {{Item quality table}} | ||
− | == | + | == Possible weapon qualities == |
− | + | Please see this [[/Possible weapon qualities|table]]. | |
− | + | == Possible cosmetic item qualities == | |
+ | * {{Icon class|Scout|link=Item quality/Possible scout cosmetic item qualities}} [[/Possible scout cosmetic item qualities|Scout item qualities]] | ||
+ | * {{Icon class|Soldier|link=Item quality/Possible soldier cosmetic item qualities}} [[/Possible soldier cosmetic item qualities|Soldier item qualities]] | ||
+ | * {{Icon class|Pyro|link=Item quality/Possible pyro cosmetic item qualities}} [[/Possible pyro cosmetic item qualities|Pyro item qualities]] | ||
+ | * {{Icon class|Demoman|link=Item quality/Possible demoman cosmetic item qualities}} [[/Possible demoman cosmetic item qualities|Demoman item qualities]] | ||
+ | * {{Icon class|Heavy|link=Item quality/Possible heavy cosmetic item qualities}} [[/Possible heavy cosmetic item qualities|Heavy item qualities]] | ||
+ | * {{Icon class|Engineer|link=Item quality/Possible engineer cosmetic item qualities}} [[/Possible engineer cosmetic item qualities|Engineer item qualities]] | ||
+ | * {{Icon class|Medic|link=Item quality/Possible medic cosmetic item qualities}} [[/Possible medic cosmetic item qualities|Medic item qualities]] | ||
+ | * {{Icon class|Sniper|link=Item quality/Possible sniper cosmetic item qualities}} [[/Possible sniper cosmetic item qualities|Sniper item qualities]] | ||
+ | * {{Icon class|Spy|link=Item quality/Possible spy cosmetic item qualities}} [[/Possible spy cosmetic item qualities|Spy item qualities]] | ||
+ | * {{Icon class|All classes|link=Item quality/Possible all-class cosmetic item qualities}} [[/Possible all-class cosmetic item qualities|All-class item qualities]] | ||
− | {{ | + | == Update history == |
− | + | {{Update history| | |
− | + | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]]) | |
+ | * {{Undocumented}} Added Unique quality. | ||
− | + | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | |
− | + | * {{Undocumented}} Added the Community quality. | |
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− | + | '''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]]) | |
− | {{ | + | * {{Undocumented}} Added Self-Made quality. |
− | | | + | |
− | | quality | + | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) |
− | | | + | * {{Undocumented}} Added Vintage quality. |
− | | item | + | * {{Undocumented}} Added Unusual quality. |
− | | | + | |
+ | '''{{Patch name|2|3|2011}}''' | ||
+ | * {{Undocumented}} Added Genuine quality. | ||
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+ | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) | ||
+ | * {{Undocumented}} Added Strange quality. | ||
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+ | '''{{Patch name|8|18|2011}}''' | ||
+ | * {{Undocumented}} Added string for potential new item quality called "Completed". | ||
+ | |||
+ | '''{{Patch name|9|2|2011}}''' | ||
+ | * Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}). | ||
+ | * {{Undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}). | ||
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+ | '''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]]) | ||
+ | * {{Undocumented}} Added Haunted quality. | ||
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+ | '''{{Patch name|6|11|2012}}''' | ||
+ | * {{Undocumented}} Added "tobor_a" quality. | ||
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+ | '''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]]) | ||
+ | * {{Undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}. | ||
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+ | '''{{Patch name|3|19|2013}}''' | ||
+ | * {{Undocumented}} Removed "tobor_a" quality. | ||
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+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets. | ||
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+ | '''{{Patch name|11|26|2013}}''' | ||
+ | * {{Undocumented}} Updated Collector's quality color from {{Qcc|830000}} to {{Qcc|AA0000}}. | ||
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+ | '''{{Patch name|9|17|2014}}''' | ||
+ | * {{Undocumented}} Corrected the name of Community items on the web. | ||
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+ | '''{{Item schema|5|28|2015|id=da60ae0da5b7c972682591e5d7fa7ee3977594cd}}''' | ||
+ | * Added "restriction" and "map" quality. | ||
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+ | '''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]]) | ||
+ | * {{Undocumented}} Added Decorated quality. | ||
}} | }} | ||
− | == | + | == Unused content == |
− | + | * Two unused item qualities referred to as '''Rarity2''' (mentioned as Customized) and '''Rarity3''' (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively. | |
− | + | * The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: {{qcc|8650AC}}. | |
− | + | * The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".<ref>game/shared/econ/econ_item_constraints.cpp, line 91</ref> | |
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== See also == | == See also == | ||
+ | {{Color themes}} | ||
+ | * [[Grade]] | ||
* [[Item levels]] | * [[Item levels]] | ||
* [[Item drop system]] | * [[Item drop system]] | ||
+ | * [[Limited Quantity]] | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
+ | |||
+ | {{Quality Nav}} | ||
[[Category:Items]] | [[Category:Items]] | ||
+ | [[Category:Qualities]] | ||
+ | [[Category:WebAPI]] |
Latest revision as of 12:54, 15 November 2023
“ | Now that's quality.
Click to listen
— The Demoman stating the obvious
|
” |
Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.
Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).
Contents
Qualities
Color | Name | Example |
---|---|---|
#B2B2B2 | Normal | Scattergun |
#FFD700 | Unique | Degreaser |
#476291 | Vintage | Natascha |
#4D7455 | Genuine | Sun-on-a-Stick |
#CF6A32 | Strange | Shotgun |
#8650AC | Unusual | Napper's Respite |
#38F3AB | Haunted | Wrap Battler |
#AA0000 | Collector's | Original |
#FAFAFA | Decorated | Rocket Launcher |
#70B04A | Community | Wrench |
Self-Made | Dalokohs Bar | |
#A50F79 | Valve | Rocket Launcher |
Possible weapon qualities
Please see this table.
Possible cosmetic item qualities
- Scout item qualities
- Soldier item qualities
- Pyro item qualities
- Demoman item qualities
- Heavy item qualities
- Engineer item qualities
- Medic item qualities
- Sniper item qualities
- Spy item qualities
- All-class item qualities
Update history
- [Undocumented] Added Unique quality.
December 17, 2009 Patch (WAR! Update)
- [Undocumented] Added the Community quality.
March 18, 2010 Patch (First Community Contribution Update)
- [Undocumented] Added Self-Made quality.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added Vintage quality.
- [Undocumented] Added Unusual quality.
- [Undocumented] Added Genuine quality.
June 23, 2011 Patch (Über Update)
- [Undocumented] Added Strange quality.
- [Undocumented] Added string for potential new item quality called "Completed".
- Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
- [Undocumented] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).
October 27, 2011 Patch (Very Scary Halloween Special)
- [Undocumented] Added Haunted quality.
- [Undocumented] Added "tobor_a" quality.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Updated Haunted quality color from #8650AC to #38F3AB.
- [Undocumented] Removed "tobor_a" quality.
- Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
- [Undocumented] Updated Collector's quality color from #830000 to #AA0000.
- [Undocumented] Corrected the name of Community items on the web.
May 28, 2015 [Item schema update]
- Added "restriction" and "map" quality.
July 2, 2015 Patch (Gun Mettle Update)
- [Undocumented] Added Decorated quality.
Unused content
- Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
- The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
- The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]
See also
- Color themes:
- Grade
- Item levels
- Item drop system
- Limited Quantity
References
- ↑ game/shared/econ/econ_item_constraints.cpp, line 91
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