Difference between revisions of "Template:Upgrade station primary"
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− | {| class="wikitable grid" style="border:1px solid #333;" | + | <noinclude>{{update trans|template=yes}} |
− | ! class="header | + | |
− | | | + | </noinclude>{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100% |
− | + | ! class="header" style="background: #333; color: white; border:1px solid #333;" colspan=6 | {{navbar float|Upgrade station primary}}{{lang | |
− | + | | en = Primary weapons' upgrades | |
− | + | | da= Primær våben opgraderinger | |
− | + | | es = Mejoras de armas principales | |
− | + | | no = Primær våpen oppgraderinger | |
− | + | | pt-br = Melhorias de armas primárias | |
− | }} | + | | ru = Улучшения основного оружия |
− | + | | zh-hans = 主武器的升级 | |
− | | en = | + | | zh-hant = 主要武器的升级 |
− | | | + | }} |
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− | | ru = | ||
− | | zh- | ||
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− | | zh-hant = | ||
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− | + | ! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{lang | |
− | | en = | + | | en = Upgrade |
− | | | + | | cs = Vylepšení |
− | | | + | | da = Opgradering |
− | | | + | | es = Mejora |
− | | | + | | fi = Päivitys |
− | | | + | | hu = Fejlesztések |
− | | | + | | ja = アップグレード |
− | }} | + | | ko = 개선 |
− | + | | pl = Ulepszenie | |
− | | en = | + | | pt-br = Atualização |
− | | ru = | + | | nl = Upgrade |
− | | zh- | + | | no = Oppgrader |
− | + | | ru = Улучшения | |
− | | | + | | sv = Uppgradera |
− | | cs = | + | | zh-hans = 升级 |
− | | hu = | + | | zh-hant = 升級 |
− | }} | + | }} |
− | | style="border:1px solid #333;" | | + | ! class="header" style="background: #949494; color: #333; border:1px solid #333;" colspan=2 | {{item name|weapons}} |
− | | style="border:1px solid #333;" | | + | ! class="header" style="background: #949494; color: #333; border:1px solid #333;" width=80px | {{lang |
+ | | en = Cost | ||
+ | | cs = Cena | ||
+ | | da = Pris | ||
+ | | de = Kosten | ||
+ | | es = Precio | ||
+ | | fi = Hinta | ||
+ | | hu = Ár | ||
+ | | ja = コスト | ||
+ | | ko = 비용 | ||
+ | | nl = Kosten | ||
+ | | no = Pris | ||
+ | | pl = Koszt | ||
+ | | pt-br = Preço | ||
+ | | ru = Цена | ||
+ | | sv = Kostnad | ||
+ | | zh-hans = 花费 | ||
+ | | zh-hant = 花費 | ||
+ | }} | ||
+ | ! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{common strings|level}} | ||
+ | ! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{common string|itt notes}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | '''{{lang <!--Attrib_AttackProjectiles_shortdesc--> | ||
+ | | en = Destroy Projectiles | ||
+ | | cs = Ničí projektily | ||
+ | | da = Ødelæg projektiler | ||
+ | | de = Zerstört Projektile | ||
+ | | es = Destruir proyectiles | ||
+ | | fi = Tuhoa ammuksia | ||
+ | | hu = Megsemmisíti a lövedékeket | ||
+ | | ja = Destroy Projectiles(飛翔物破壊) | ||
+ | | ko = 투사체 파괴 | ||
+ | | nl = Vernietig projectielen | ||
+ | | no = Ødelegg prosjektiler | ||
+ | | pl = Niszczenie pocisków | ||
+ | | pt-br = Destruição de Projéteis. | ||
+ | | ru = Разрушение снарядов | ||
+ | | sv = Förstör projektiler | ||
+ | | zh-hans = 击落飞行物 | ||
+ | | zh-hant = 摧毀投射物 | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 rowspan=3 | {{class link|Heavy}} | ||
+ | * {{item link|Minigun}} ({{item link|Iron Curtain}}) | ||
+ | * {{item link|Natascha}} | ||
+ | * {{item link|Brass Beast}} | ||
+ | * {{item link|Tomislav}} | ||
+ | * {{item link|Huo-Long Heater}} | ||
+ | | style="border:1px solid #333;" | 400 | ||
+ | | style="border:1px solid #333;" | 2 | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
− | | en = Bullets destroy Rockets and Grenades mid-flight. | + | | en = Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level.<br>Level decreases cooldown (0.3 / 0.1 seconds) and how many hits it takes to destroy a projectile (2 / 1). Crits take one hit to destroy a projectile regardless of level. |
− | | | + | | cs = Náboje ničí rakety a granáty v letu. |
− | | | + | | da = Skud destruerer raketter og granater i luften. Forhøjet præcision og hyppighed per level. |
− | | | + | | de = Kugeln zerstören Raketen und Granaten in der Luft. |
− | | | + | | es = Las balas destruyen cohetes y granadas en el aire. Puntería y frecuencia aumentada por nivel. |
− | | | + | | fi = Luodit tuhoavat raketit ja kranaatit lennosta. |
− | | hu = A lövedékek megsemmisítik a rakétákat és a gránátokat repülés közben. | + | | hu = A lövedékek megsemmisítik a rakétákat és a gránátokat repülés közben. |
− | }} | + | | ja = 弾丸が当たった飛翔中のロケットやグレネードを無力化。 |
+ | | ko = 총알이 로켓과 유탄을 공중에서 파괴합니다. | ||
+ | | nl = Kogels vernietigen raketten en granaten in de lucht. | ||
+ | | no = Kuler destruerer raketter og granater i luften. Øker preisjon og hyppighet hvert level | ||
+ | | pl = Pociski niszczą rakiety i granaty w locie. | ||
+ | | pt-br = Balas destroem foguetes e granadas no ar. Precisão e frequência aumentados por nível.<br>O nível reduz a recarga (0,3 / 0,1 segundos) e quantos acertos são necessários para destruir um projétil (2 / 1). Críticos sempre destroem projéteis em 1 acerto independente do nível. | ||
+ | | ru = Пули уничтожают ракеты и гранаты на лету. Точность и скорострельность увеличиваются с уровнем. | ||
+ | | sv = Kulor förstör Raketer och Granater. | ||
+ | | zh-hans = 击落飞行的火箭和榴弹,每升一级提高精准度和击落频率。 | ||
+ | | zh-hant = 子彈能擊落飛行中的火箭和榴彈,每次升級能提升準確度和擊落機率。 | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_RageOnDamage_shortdesc--> |
− | | en = Knockback Rage | + | | en = Knockback Rage |
− | | | + | | cs = Odhození při vzteku |
− | | | + | | da = Tilbageslagsraseri |
− | | pl = Odpychanie podczas szału | + | | de = Rückstoß-Wut |
− | | | + | | es = Empuje por furia |
− | | | + | | fi = Työntövoimavimma |
− | | | + | | hu = Visszalökő düh |
− | }}''' | + | | ja = Knockback Rage(ノックバックレイジ) |
+ | | ko = 밀침 분노 | ||
+ | | nl = Terugslagwoede | ||
+ | | no = Tilbakeslagsraseri | ||
+ | | pl = Odpychanie podczas szału | ||
+ | | pt-br = Empurrão de Raiva | ||
+ | | ru = Отталкивающая ярость | ||
+ | | sv = Tillbakaknuffs illska | ||
+ | | zh-hans = 怒气击退 | ||
+ | | zh-hant = 憤怒擊退 | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 350 | | style="border:1px solid #333;" | 350 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
− | | style="border:1px solid #333;" | {{lang | + | | style="border:1px solid #333;" | {{lang <!-- Attrib_RageOnDamage --> |
− | | en = | + | | en = Generate Rage by dealing damage. When fully charged, press the [[List of default keys|Special-Attack key]] to activate knockback. Activation cuts damage by 50%.<!-- Note to translators: the 50% damage penalty is not part of the string. --> |
− | | | + | | cs = Udělováním poškození naber vztek. Po nabití stiskni klávesu pro speciální útok pro aktivaci odhazování. |
− | | | + | | da = Genererer raseri ved at gøre skade. Når fuldt opladet så tryk på specialangreb-tasten for at aktivere tilbageslag. |
− | | | + | | de = Regenerieren Sie Wut durch Zufügen von Schaden. Wenn voll geladen, drücken Sie die Spezialangriff-Taste, um den Rückstoß zu aktivieren. |
− | | ko = | + | | es = Genera furia al hacer daño. Cuando está completamente cargada, pulsa tu [[List of default keys/es|tecla de ataque especial]] para activar el retroceso. Al activar se reduce el daño un 50 %. |
− | | | + | | fi = Kerää raivoa tekemällä vahinkoa. Kun mittari on täysi, paina erikoishyökkäystä aktivoidaksesi työntövoiman. |
− | | | + | | hu = Termelj Dühöt mások sebzésével! Amikor a Dühöd feltöltődött, nyomd meg a speciális támadás gombját a hátralökés aktiválásához! |
− | }} | + | | ja = ダメージごとに+1レイジ、満タン時にSpecial Attackキーでダメージにノックバック(後ずさり)効果が追加。 |
+ | | ko = 피해를 줄 때마다 분노가 쌓입니다. 완전히 충전되었을 때 특수 공격 단추를 누르면 공격에 밀침 효과가 발생합니다. | ||
+ | | nl = Genereer woede door schade uit te delen. Als dit volledig geladen is kun je op de knop voor speciale aanval drukken om terugstoot te activeren. | ||
+ | | no = Generer raseri ved å gjøre skade. Trykk på knappen for spesialangrep når den er fulladet for å aktivere tilbakeslag. | ||
+ | | pl = Generuje furię przez zadawanie obrażeń. Gdy jest w pełni naładowana, naciśnij klawisz ataku specjalnego, by aktywować odrzucenie. | ||
+ | | pt-br = Gere fúria ao causar dano. Quando carregado, pressione a [[List of default keys/pt-br|tecla "Ataque especial"]] para empurrar inimigos ao atingi-los. A ativação reduz o dano em 50%. | ||
+ | | ru = Получайте ярость, нанося урон. При полном заряде нажмите клавишу особой атаки, чтобы активировать отталкивание. | ||
+ | | sv = Generera Ilska genom att åsamka skada. Tryck på specialattackknappen vid full laddning för att aktivera tillbakaknuff. | ||
+ | | zh-hans = 提高造成伤害积攒怒气。完全充能时,按下“特殊攻击”键以激活击退力量。 | ||
+ | | zh-hant = 傷害敵人時累積憤怒值,當憤怒值集滿時<br />按下滑鼠{{key|MOUSE3}}啟動憤怒效果並在傷害敵人時推開敵人。 | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_Penetration_shortdesc--> |
− | | en = +1 Projectile Penetration | + | | en = +1 Projectile Penetration |
− | | ko = +1 | + | | cs = +1 Průnik střel |
− | | | + | | da = +1 Projektil-penetrering |
− | | | + | | de = +1 Projektilpenetration |
− | }}''' | + | | es = Proyec. penetrantes +1 |
+ | | fi = +1 Lävistävät ammukset | ||
+ | | hu = +1 Lövedékáthatolás | ||
+ | | ja = 貫通弾 +1 | ||
+ | | ko = +1 투사체 관통 | ||
+ | | nl = +1 Projectielpenetratie | ||
+ | | no = +1 Prosjektil-penetrering | ||
+ | | pt-br = 1+ Penetração de Projétil. | ||
+ | | ru = +1 Пробитие насквозь | ||
+ | | sv = +1 Projektilgenomträngning | ||
+ | | zh-hans = 子弹穿透性 +1 | ||
+ | | zh-hant = 子彈貫穿數 +1 | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
− | | en = Projectiles penetrate an additional enemy player. | + | | en = Projectiles penetrate an additional enemy player. |
− | + | | cs = Střely prostřelý nepřátele. | |
− | | cs = Střely prostřelý nepřátele. | + | | da = Projektiler penetrerer en yderligere fjendtlig spiller. |
− | | hu = Lövedékek áthatolnak plusz egy ellenségen. | + | | de = Projektile durchdringen einen zusätzlichen Gegner. |
− | }} | + | | es = Los proyectiles penetran un jugador enemigo adicional. |
+ | | fi = Ammukset läpäisevät ylimääräisen vihollispelaajan. | ||
+ | | hu = Lövedékek áthatolnak plusz egy ellenségen. | ||
+ | | ja = 弾丸が敵を貫通する(+1ポイントにつき+1体)。 | ||
+ | | ko = 투사체가 적 플레이어를 추가로 관통합니다 | ||
+ | | nl = Projectielen penetreren vijandelijke spelers. | ||
+ | | no = Prosjektiler penetrerer fler spillere. | ||
+ | | pt-br = Projéteis penetram um jogador inimigo adicional. | ||
+ | | ru = Снаряды проникают в дополнительного вражеского робота. | ||
+ | | sv = Projektiler penetrerar fler spelare. | ||
+ | | zh-hans = 子弹能额外穿透多一名敌人。 | ||
+ | | zh-hant = 子彈能多貫穿一名敵人。 | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_DamageDone_Positive_shortdesc--> |
− | | en = +20% Damage | + | | en = +20% Damage |
− | | | + | | cs = +20% Poškození |
− | | | + | | da = +20% Skade |
− | | | + | | de = +20% Schaden |
− | | | + | | es = +20 % de daño |
− | | | + | | fi = +20% Vahinko |
− | | hu = +20% Sebzés | + | | hu = +20% Sebzés |
− | + | | ja = 与ダメージダメージボーナス +20% | |
− | | | + | | ko = +20% 피해량 |
− | | | + | | nl = +20% Schade |
− | | ru = | + | | no = +20% Skade |
− | | zh- | + | | pl = +20% obrażeń |
− | + | | pt-br = +20% de dano causado | |
− | + | | ru = +20% Урон | |
− | | | + | | sv = +20% Skada |
− | + | | zh-hans = +20% 伤害 | |
− | + | | zh-hant = 傷害值 +20% | |
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 | {{class link|Demoman}} | ||
+ | * {{item link|Grenade Launcher}} | ||
+ | * {{item link|Loch-n-Load}} | ||
+ | * {{item link|Loose Cannon}} | ||
+ | * {{item link|Iron Bomber}} | ||
| style="border:1px solid #333;" | 500 | | style="border:1px solid #333;" | 500 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_ProjectileSpeed_Increased_shortdesc--> |
− | | en = +25% Projectile Speed | + | | en = +25% Projectile Speed |
− | | | + | | cs = +25% Rychlost střel |
− | | | + | | da = +25% Projektilhastighed |
− | | ko = +25% | + | | de = +25% Projektilgeschwindigkeit |
− | | | + | | es = +25 % de velocidad de proyectiles |
− | | | + | | fi = +25% Ammusten nopeus |
− | }}''' | + | | hu = +25% Lövedéksebesség |
− | | style="border:1px solid #333;" | | + | | ja = 投射速度 +25% |
− | | style="border:1px solid #333;" | 4 | + | | ko = +25% 투사체 속도 |
+ | | nl = +25% Projectielsnelheid | ||
+ | | no = +25% Prosjektilshastighet | ||
+ | | pt-br = +25% de velocidade dos projéteis | ||
+ | | ru = +25% Скорость полета снаряда | ||
+ | | sv = +25% Projektilshastighet | ||
+ | | zh-hans = +25% 弹头飞行速度 | ||
+ | | zh-hant = 投射物速度 +25% | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 | {{class link|Demoman}} | ||
+ | * {{item link|Grenade Launcher}} | ||
+ | * {{item link|Loch-n-Load}} | ||
+ | * {{item link|Iron Bomber}} | ||
+ | | style="border:1px solid #333;" | 150 | ||
+ | | style="border:1px solid #333;" | 4, {{tooltip|3|{{item name|Loch-n-Load}}}} | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_Rocket_Specialist_shortdesc--> |
− | | en = | + | | en = Rocket Specialist |
− | | | + | | cs = Specialista na rakety |
− | | | + | | da = Raketspecialist |
− | | | + | | de = Raketenspezialist |
− | | | + | | es = Especialista en cohetes |
− | | | + | | fi = Rakettimestari |
− | | | + | | fr = Spécialiste de la roquette |
− | + | | hu = Rakéta-specialista | |
− | | | + | | it = Specialista dei razzi |
− | | | + | | ko = 로켓 특화 |
− | | | + | | nl = Raketspecialist |
− | | | + | | pl = Specjalista od rakiet |
− | | pl = | + | | pt = Especialista em rockets |
− | | | + | | pt-br = Especialista em foguetes |
− | | | + | | ro = Specialist al Rachetelor |
− | | | + | | ru = Специалист по ракетам |
− | + | | sv = Raketspecialist | |
− | | | + | | tr = Roket Uzmanı |
− | | | + | | zh-hans = 火箭专家 |
− | | zh- | + | | zh-hant = 火箭專家 |
− | | | + | }}''' |
− | + | | style="border:1px solid #333;" colspan=2 | {{class link|Soldier}} | |
− | | | + | * {{item link|Rocket Launcher}} |
− | | | + | * {{item link|Direct Hit}} |
− | }} | + | * {{item link|Black Box}} |
− | | | + | * {{item link|Rocket Jumper}} |
− | | | + | * {{item link|Liberty Launcher}} |
− | | | + | * {{item link|Cow Mangler 5000}} |
− | | | + | * {{item link|Original}} |
− | | | + | * {{item link|Beggar's Bazooka}} |
− | | | + | * {{item link|Air Strike}} |
− | | | + | | style="border:1px solid #333;" | 300 |
− | }} | ||
− | | style="border:1px solid #333;" | | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{lang <!--Attrib_Rocket_Specialist--> |
+ | | en = +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point. | ||
+ | | da = +15% rakthastighed per point. På direkte træffere: Raketter gør maksimal skade, lammer mål og eksplosionsradiussen bliver forhøjet med +15% per point. | ||
+ | | es = +15 % de vel. de cohete por punto. Los impactos directos hacen daño máximo, aturden al objetivo y aumentan su explosión +15 % por punto. | ||
+ | | no = +15% raketthastighet per poeng. På direkte treff: Raketten gjør maksimal skade, lammer mål og eksplosivradiusen blir økt med +15% per poeng. | ||
+ | | ja = 1ポイントにつきロケットの飛翔速度が+15%。また直撃させた場合、距離に関係なく最大ダメージを与える、命中対象をスタン、爆発範囲が1ポイントにつき+15%といった効果も追加。 | ||
+ | | pt-br = Foguetes 15% mais rápidos por ponto. Ao atingir alvo: foguete causa dano máximo, atordoa o alvo e raio de explosão 15% maior por ponto. | ||
+ | | ru = +15% к скорости полета ракет за единицу. Прямое попадание: +15% к радиусу взрыва за единицу, а ракеты наносят максимальный урон и оглушают цель. | ||
+ | | zh-hans = 增加火箭飞行速度。并在直接击中目标时,无视距离造成的伤害衰减,附带击昏效果,+15% 爆炸范围。之后每次升级时,+15% 的火箭飞行速度和直接击中的击昏时间。 | ||
+ | | zh-hant = 每次升級增加 15% 火箭飛行速度。直接命中目標時:造成傷害皆為最大傷害,暈眩命中目標,以及每次升級增加 15% 爆炸半徑的效果。 | ||
+ | }} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" rowspan=2 | '''{{lang <!--Attrib_DamageDone_Positive_shortdesc--> | ||
+ | | en = +25% Damage | ||
+ | | cs = +25% Poškození | ||
+ | | da = +25% Skade | ||
+ | | de = +25% Schaden | ||
+ | | es = +25 % de daño | ||
+ | | fi = +25% Vahinko | ||
+ | | hu = +25% Sebzés | ||
+ | | ja = 与ダメージボーナス +25% | ||
+ | | ko = +25% 피해량 | ||
+ | | nl = +25% Schade | ||
+ | | no = +25% Skade | ||
+ | | pl = +25% obrażeń | ||
+ | | pt-br = +25% de dano causado | ||
+ | | ru = +25% Урон | ||
+ | | sv = Skada | ||
+ | | zh-hans = +25% 伤害 | ||
+ | | zh-hant = 傷害值 +25% | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{class link|Scout}} | ||
+ | * {{item link|Scattergun}} | ||
+ | * {{item link|Force-A-Nature}} | ||
+ | * {{item link|Shortstop}} | ||
+ | * {{item link|Soda Popper}} | ||
+ | * {{item link|Baby Face's Blaster}} | ||
+ | * {{item link|Back Scatter}} | ||
+ | | style="border:1px solid #333;" | {{class link|Soldier}} | ||
+ | * {{item link|Rocket Launcher}} | ||
+ | * {{item link|Direct Hit}} | ||
+ | * {{item link|Black Box}} | ||
+ | * {{item link|Rocket Jumper}} | ||
+ | * {{item link|Liberty Launcher}} | ||
+ | * {{item link|Cow Mangler 5000}} | ||
+ | * {{item link|Original}} | ||
+ | * {{item link|Beggar's Bazooka}} | ||
+ | * {{item link|Air Strike}} | ||
+ | | style="border:1px solid #333;" rowspan=2 | 400 | ||
+ | | style="border:1px solid #333;" rowspan=2 | 4, {{tooltip|3|{{item name|Direct Hit}}}} | ||
+ | | style="border:1px solid #333;" rowspan=2 | | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | {{class link|Pyro}} | ||
+ | * {{item link|Flame Thrower}} ({{item link|Nostromo Napalmer}}) | ||
+ | * {{item link|Backburner}} | ||
+ | * {{item link|Degreaser}} | ||
+ | * {{item link|Phlogistinator}} | ||
+ | * {{item link|Rainblower}} | ||
+ | * {{item link|Dragon's Fury}} | ||
+ | | style="border:1px solid #333;" | {{class link|Sniper}} | ||
+ | * {{item link|Sniper Rifle}} ({{item link|AWPer Hand}}) | ||
+ | * {{item link|Huntsman}} ({{item link|Fortified Compound}}) | ||
+ | * {{item link|Sydney Sleeper}} | ||
+ | * {{item link|Bazaar Bargain}} | ||
+ | * {{item link|Machina}} ({{item link|Shooting Star}}) | ||
+ | * {{item link|Hitman's Heatmaker}} | ||
+ | * {{item link|Classic}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" rowspan=2 | '''{{lang | ||
+ | | en = +2 Clip Size | ||
+ | | cs = +2 Velikost zásobníku | ||
+ | | da = +2 Magasinstørrelse | ||
+ | | de = +2 Magazingröße | ||
+ | | es = +2 de tamaño de cargador | ||
+ | | fi = +2 Lippaan koko | ||
+ | | hu = +2 Tárméret | ||
+ | | ja = 弾倉サイズ +2 | ||
+ | | ko = +2 탄창 크기 | ||
+ | | nl = +2 Magazijngrootta | ||
+ | | no = +2 Magasinstørrelse | ||
+ | | pl = +2 rozmiaru magazynka | ||
+ | | pt-br = +2 no tamanho do cartucho | ||
+ | | ru = +2 Размер обоймы | ||
+ | | sv = +2 Ammunitions storlek | ||
+ | | zh-hans = 弹匣容量 +2 | ||
+ | | zh-hant = 彈藥上膛數 +2 | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{class link|Soldier}} | ||
+ | * {{item link|Rocket Launcher}} | ||
+ | * {{item link|Direct Hit}} | ||
+ | * {{item link|Black Box}} | ||
+ | * {{item link|Rocket Jumper}} | ||
+ | * {{item link|Liberty Launcher}} | ||
+ | * {{item link|Original}} | ||
+ | * {{item link|Beggar's Bazooka}} | ||
+ | * {{item link|Air Strike}} | ||
+ | | style="border:1px solid #333;" | {{class link|Demoman}} | ||
+ | * {{item link|Grenade Launcher}} | ||
+ | * {{item link|Loch-n-Load}} | ||
+ | * {{item link|Loose Cannon}} | ||
+ | * {{item link|Iron Bomber}} | ||
+ | | style="border:1px solid #333;" rowspan=2 | 400 | ||
+ | | style="border:1px solid #333;" rowspan=2 | 4 | ||
+ | | style="border:1px solid #333;" rowspan=2 | | ||
+ | |- | ||
+ | | style="border:1px solid #333;" colspan=2 | {{class link|Medic}} | ||
+ | * {{item link|Crusader's Crossbow}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" rowspan=2 | '''{{lang | ||
+ | | en = +50% Clip Size | ||
+ | | cs = +50% Velikost zásobníku | ||
+ | | da = +50% Magasinstørrelse | ||
+ | | de = +50% Magazingröße | ||
+ | | es = +50 % de tamaño de cargador | ||
+ | | fi = +50% Lippaan koko | ||
+ | | hu = +50% Tárméret | ||
+ | | ja = 弾倉サイズ +50% | ||
+ | | ko = +50% 탄창 크기 | ||
+ | | nl = +50% Magazijngrootte | ||
+ | | no = +50% Magasinstørrelse | ||
+ | | pl = +50% rozmiaru magazynka | ||
+ | | pt-br = +50% no tamanho do cartucho | ||
+ | | ru = +50% Размер обоймы | ||
+ | | sv = +50% Ammunitions storlek | ||
+ | | zh-hans = +50% 弹匣容量 | ||
+ | | zh-hant = 彈藥上膛數 +50% | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{class link|Scout}} | ||
+ | * {{item link|Scattergun}} | ||
+ | * {{item link|Force-A-Nature}} | ||
+ | * {{item link|Shortstop}} | ||
+ | * {{item link|Soda Popper}} | ||
+ | * {{item link|Baby Face's Blaster}} | ||
+ | * {{item link|Back Scatter}} | ||
+ | | style="border:1px solid #333;" | {{class link|Soldier}} | ||
+ | * {{item link|Cow Mangler 5000}} | ||
+ | | style="border:1px solid #333;" rowspan=2 | {{tooltip|400|{{class name|Scout}}, {{class name|Soldier}}, {{common string|and}} {{class name|Medic}}}}, {{tooltip|200|{{class name|Engineer}}}} | ||
+ | | style="border:1px solid #333;" rowspan=2 | 4 | ||
+ | | style="border:1px solid #333;" rowspan=2 | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{class link|Engineer}} |
− | | | + | * {{item link|Shotgun}} |
− | | | + | * {{item link|Frontier Justice}} |
− | | | + | * {{item link|Pomson 6000}} |
− | | | + | * {{item link|Rescue Ranger}} |
− | | | + | * {{item link|Panic Attack}} |
− | | | + | | style="border:1px solid #333;" | {{class link|Medic}} |
− | + | * {{item link|Syringe Gun}} | |
− | }} | + | * {{item link|Blutsauger}} |
− | | style="border:1px solid #333;" | {{ | + | * {{item link|Overdose}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" rowspan=2 | '''{{lang <!--Attrib_Penetration_shortdesc--> |
− | | en = | + | | en = Projectile Penetration |
− | | | + | | cs = Průnik střel |
− | | | + | | da = Projektil-penetrering |
− | | | + | | de = Projektilpenetration |
− | | | + | | es = Proyectiles penetrantes |
− | | | + | | fi = Lävistävät ammukset |
− | | hu = | + | | hu = Lövedékáthatolás |
− | + | | ja = 貫通弾 | |
− | | | + | | ko = 투사체 관통 |
− | | | + | | nl = Projectielpenetratie |
− | | ru = | + | | no = Prosjektil-penetrering |
− | | zh- | + | | pl = Penetrujące pociski |
− | + | | pt-br = Penetração de Projétil | |
− | + | | ru = Пробитие насквозь | |
− | | | + | | sv = Projektilspenetrering |
− | | | + | | zh-hans = 攻击穿透性 |
− | }} | + | | zh-hant = 投射物穿透 |
− | | | + | }}''' |
− | + | | style="border:1px solid #333;" | {{class link|Scout}} | |
− | + | * {{item link|Scattergun}} | |
− | | | + | * {{item link|Force-A-Nature}} |
− | + | * {{item link|Shortstop}} | |
− | + | * {{item link|Soda Popper}} | |
− | + | * {{item link|Baby Face's Blaster}} | |
− | }} {{item link| | + | * {{item link|Back Scatter}} |
− | | | + | | style="border:1px solid #333;" | {{class link|Engineer}} |
− | | | + | * {{item link|Shotgun}} |
− | | | + | * {{item link|Frontier Justice}} |
− | | | + | * {{item link|Widowmaker}} |
− | | | + | * {{item link|Rescue Ranger}} |
− | | | + | * {{item link|Panic Attack}} |
− | | | + | | style="border:1px solid #333;" rowspan=2 | {{tooltip|400|{{class name|Scout}}, {{class name|Medic}}, {{common string|and}} {{class name|Sniper}}}}, {{tooltip|200|{{class name|Engineer}}}} |
− | }} {{item link| | + | | style="border:1px solid #333;" rowspan=2 | 1 |
− | | style="border:1px solid #333;" | {{ | + | | style="border:1px solid #333;" rowspan=2 | {{lang |
− | | style="border:1px solid #333;" | | + | | en = Projectiles penetrate enemy players.<!--<br>'''Huntsman only:''' Also enables projectile penetration through enemy's [[Projectile Shield]].--> |
− | | style="border:1px solid #333;" | | + | | cs = Střely prostřelý hráče. |
+ | | da = Projektiler penetrerer fjendtlige spillere. | ||
+ | | de = Projektile durchdringen gegnerische Spieler. | ||
+ | | es = Los proyectiles penetran jugadores enemigos. | ||
+ | | fi = Ammukset lävistävät vihollispelaajat. | ||
+ | | hu = Lövedékek áthatolnak az ellenségeken. | ||
+ | | ja = 弾丸が敵を貫通する。 | ||
+ | | ko = 투사체가 적 플레이어를 관통합니다. | ||
+ | | nl = Projectielen penetreren vijandige spelers. | ||
+ | | no = Prosjektiler penetrerer fiendtlige spillere. | ||
+ | | pl = Pociski penetrują wrogów. | ||
+ | | pt-br = Projéteis penetram jogadores inimigos.<!--<br>'''Somente o {{item name|Huntsman}}:''' também permite a penetração de projéteis através de [[Projectile Shield/pt-br|Escudos Antiprojéteis]] inimigos.--> | ||
+ | | ru = Пули проникают сквозь врагов. | ||
+ | | sv = Projektiler penetrerar fiendespelare. | ||
+ | | zh-hans = 子弹穿透敌方玩家。 | ||
+ | | zh-hant = 投射物能射穿敵人。 | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{class link|Medic}} |
− | | | + | * {{item link|Crusader's Crossbow}} |
− | | | + | | style="border:1px solid #333;" | {{class link|Sniper}} |
− | + | * {{item link|Sniper Rifle}} ({{item link|AWPer Hand}}) | |
− | + | * {{item link|Huntsman}} ({{item link|Fortified Compound}}) | |
− | + | * {{item link|Sydney Sleeper}} | |
− | + | * {{item link|Bazaar Bargain}} | |
− | + | * {{item link|Machina}} ({{item link|Shooting Star}}) | |
− | }} | + | * {{item link|Hitman's Heatmaker}} |
− | | style="border:1px solid #333;" | {{ | + | * {{item link|Classic}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | }} | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_ExplosiveSniperShot_shortdesc--> |
− | | en = Explosive Headshot | + | | en = Explosive Headshot |
− | | | + | | cs = Výbušné ustřelení hlavy |
− | | | + | | da = Eksplosivt Hovedskud |
− | | pl = Wybuchowe strzały w głowę | + | | de = Explosiver Kopfschuss |
− | | | + | | es = Headshot explosivo |
− | | | + | | fi = Räjähtävät pääosumat |
− | | | + | | hu = Robbanó fejlövés |
− | }}''' | + | | ja = Explosive Headshot(ヘッドショットで爆発) |
− | | | + | | ko = 폭발성 헤드샷 |
− | | | + | | nl = Explosief hoofdschot |
− | | | + | | no = Eksplosivt Hodeskudd |
− | | | + | | pl = Wybuchowe strzały w głowę |
− | | | + | | pt-br = Headshot Explosivo |
− | | | + | | ru = Взрывной в голову |
− | | | + | | sv = Explosiva huvudskott |
− | + | | zh-hans = 爆头产生爆炸 | |
− | }} | + | | zh-hant = 爆炸性爆頭 |
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Sniper}} | ||
+ | * {{item link|Sniper Rifle}} ({{item link|AWPer Hand}}) | ||
+ | * {{item link|Sydney Sleeper}} | ||
+ | * {{item link|Bazaar Bargain}} | ||
+ | * {{item link|Machina}} ({{item link|Shooting Star}}) | ||
+ | * {{item link|Hitman's Heatmaker}} | ||
+ | * {{item link|Classic}} | ||
| style="border:1px solid #333;" | 350 | | style="border:1px solid #333;" | 350 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
− | | en = Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds). | + | | en = Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds). |
− | | hu = Fejlövések megsebzik és lassítják a közelükben lévő ellenségeket. Szintekkel nő a robbanás hatósugár, lassítás erőssége (50% /65% / 80%) és időtartama (2 / 3 / 4 másodperc). | + | | da = Hovedskud (drablig eller ej) vil skade og hastighedsnedsætte fjender nær målet. Rang forhøjer skade (150 / 170 / 190), eksplosionsradius, hastighedsnedsættelses-styrke (50% / 65% / 80% nedsættelse) og varighed (2 / 3 / 4 sekunder). |
− | }} | + | | de = Kopfschüsse (tödlich oder normal) verletzen und verlangsamen nebenstehende Gegner. Level vergrößern Explosionsradius, Verlangsamung (50% / 65% / 80% langsamer) und Dauer (2 / 3 / 4 Sekunden). |
+ | | es = Los disparos a la cabeza (letales o de otra manera) causan daño y ralentizan a los enemigos cercanos al objetivo. El rango aumenta el daño (150 / 170 / 190), el alcance, la ralentización (50% / 65% / 80%) y duración (2 / 3 / 4 segundos). | ||
+ | | fi = Pääosumat (tappavat tai ei) vahingoittavat ja hidastavat kohteen lähellä olevia vihollisia. Taso suurentaa räjähdysaluetta, hidastuksen voimakkuutta (50% / 65% / 80% hidastus) ja sen kestoa (2 / 3 / 4 sekuntia). | ||
+ | | hu = Fejlövések megsebzik és lassítják a közelükben lévő ellenségeket. Szintekkel nő a robbanás hatósugár, lassítás erőssége (50% /65% / 80%) és időtartama (2 / 3 / 4 másodperc). | ||
+ | | nl = Hoofdschoten (al dan niet dodelijk) beschadigen en vertragen vijanden in de buurt van het doelwit. De rang verhoogt de explosieradius, vertragingssterkte (50% / 65% / 80% vertraging) en duur (2 / 3 / 4 seconden). | ||
+ | | no = Hodeskudd (drap eller ikke) vil skade og hastighetsnedsette fiender nær mplet. Rang øker skaden (150 / 170 / 190), eksplosjonsradius, hastighetsnedsettelses-styrke (50% / 65% / 80% nedsettelse) og varihet (2 / 3 / 4 sekunder). | ||
+ | | pt-br = Tiros na cabeça (letais ou não) causam dano e desaceleram inimigos perto do alvo. O nível aumenta o dano (150 / 170 / 190), o raio da explosão e a força (50% / 65% / 80%) e a duração (2 / 3 / 4 segundos) da desaceleração. | ||
+ | | ru = Попадания в голову противника будут наносить ему и всем находящимся поблизости взрывной урон. С повышением уровня улучшения увеличиваются характеристики: урон (150 / 170 / 190), радиус взрыва, сила замедления (50% / 65% / 80%) и продолжительность действия эффекта (2 / 3 / 4 секунд). | ||
+ | | ja = ヘッドショットで周りの敵にダメージと移動速度低下効果。レベルアップで爆発半径、速度低下量(50% /65% /80%)、効果時間(2 /3/ 4秒)が増加。 | ||
+ | | zh-hans = 爆头(致命或非致命)对目标附近的敌人造成伤害和减速。升级会增加伤害(150/170/190)、爆炸半径、减速强度(50%/65%/80%减速效果)和持续时间(2/3/4秒)。 | ||
+ | | zh-hant = 以爆頭傷害(殺死)目標附近的其他敵人。升等能增加爆炸性爆頭的範圍和減緩(50% / 65% /80%)移動速度、持續時間(2 / 3 / 4 秒)。 | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_SRifleChargeRate_Increased_shortdesc--> |
− | | en = +25% Faster Charge | + | | en = +25% Faster Charge |
− | | | + | | cs = +25% Ryhlejší charge |
− | | | + | | da = +25% Hurtigere opladning |
− | | pl = +25% szybkości ładowania | + | | de = +25% schnellere Aufladung |
− | | | + | | es = +25 % de velocidad de recarga |
− | | | + | | fi = +25% Nopeampi lataus |
− | | | + | | hu = +25% Gyorsabb töltődés |
− | }}''' | + | | ja = Faster Charge(チャージ率) +25% |
− | | style="border:1px solid #333;" | | + | | ko = +25% 빠른 충전 속도 |
+ | | nl = +25% Snellere oplading | ||
+ | | no = +25% Skjappere lading | ||
+ | | pl = +25% szybkości ładowania | ||
+ | | pt-br = +25% de taxa de carregamento | ||
+ | | ru = +25% Скорость накопления заряда | ||
+ | | sv = +25% Snabbare laddning | ||
+ | | zh-hans = 蓄能速度 +25% | ||
+ | | zh-hant = 量表恢復速率 | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_BleedingDuration_shortdesc--> |
− | | en = +5s [[Bleeding|Bleed On Target]] | + | | en = +5s [[Bleeding|Bleed]] On Target |
− | | | + | | cs = +5s [[Bleeding/cs|Krvácení]] cíle |
− | | ko = 타겟에 +5초간 [[Bleeding/ko|출혈]] | + | | da = +5s [[Bleeding/da|blødning]] på mål |
− | | | + | | de = +5s [[Bleeding/de|Bluten]] beim Ziel |
− | | | + | | es = +5 s de [[Bleeding/es|hemorragia]] a objetivo |
− | }}''' | + | | fi = +5s [[Bleeding/fi|verenvuotoa]] kohteeseen |
− | | style="border:1px solid #333;" | {{ | + | | hu = +5s [[Bleeding/hu|Vérzés]] a célponton |
− | | style="border:1px solid #333;" | | + | | ja = +5s Bleed On Target(命中時:5秒間[[Bleeding/ja|流血]]) |
− | | style="border:1px solid #333;" | | + | | ko = 타겟에 +5초간 [[Bleeding/ko|출혈]] |
+ | | nl = +5s [[Bleeding/nl|Bloeding]] op doelwit | ||
+ | | no = +5s [[Bleeding/no|blødning]] på mål | ||
+ | | pt-br = +%s1s de [[Bleeding/pt-br|sangramento]] ao acertar | ||
+ | | ru = +5сек эффект [[Bleeding/ru|Кровотечения]] | ||
+ | | sv = +5s [[Bleeding/sv|Blödning]] på mål. | ||
+ | | zh-hans = 击中后使对方持续[[Bleeding/zh-hans|失血]] 5 秒 | ||
+ | | zh-hant = 擊中時敵人[[Bleeding/zh-hant|流血]] +5秒 | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 | {{class link|Sniper}} | ||
+ | * {{item link|Huntsman}} ({{item link|Fortified Compound}}) | ||
+ | | style="border:1px solid #333;" | 200 | ||
+ | | style="border:1px solid #333;" | 3 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_MaxammoPrimary_Increased_shortdesc--> |
− | | en = +50% Ammo Capacity | + | | en = +50% Ammo Capacity |
− | | | + | | cs = +50% Kapacita nábojů |
− | | | + | | da = +50% Ammunitionskapacitet |
− | | pl = +50% ilości amunicji | + | | de = +50% Munitionskapazität |
− | | | + | | es = +50 % de munición máxima |
− | | | + | | fi = +50% Ammuskapasiteetti |
− | | | + | | hu = +50% Lőszerkapacitás |
− | }}''' | + | | ja = 最大弾薬数 +50% |
− | | style="border:1px solid #333;" | {{ | + | | ko = +50% 탄약 용량 |
− | | en = | + | | nl = +50% Munitiecapaciteit |
− | | | + | | no = +50% Ammunisjonskapasitet |
− | | | + | | pl = +50% ilości amunicji |
− | | | + | | pt-br = +50% de capacidade de munição |
− | | ko = 모든 [[Ammo/ko|탄약을 사용하는]] 주 무기 | + | | ru = +50% Количество патрон |
− | | | + | | sv = +50% Ammunitionskapacitet |
− | | | + | | zh-hans = +50% 载弹量 |
− | }} | + | | zh-hant = 彈藥攜帶量 +50% |
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 | {{class link|All Classes}} | ||
+ | * {{lang | ||
+ | | en = All [[Ammo|ammunition-using]] Primary weapons | ||
+ | | cs = Všechny primární zbraně, které používají [[Ammo/cs|munici]] | ||
+ | | da = Alle [[Ammo/da|ammunitions-brugende]] primære våben | ||
+ | | de = Alle [[Ammo/de|Munition]] benutzenden Primärwaffen | ||
+ | | es = Todas las armas principales que utilicen [[Ammunition/es|munición]] | ||
+ | | fi = Kaikki [[Ammo/fi|ammuksia käyttävät]] ensisijaiset aseet | ||
+ | | hu = Minden [[Ammo/hu|lőszert használó]] elsődleges fegyver | ||
+ | | ja = 全ての[[Ammo/ja|弾薬]]を使用するメイン武器 | ||
+ | | ko = 모든 [[Ammo/ko|탄약을 사용하는]] 주 무기 | ||
+ | | nl = Alle primaire wapens die [[Ammo/nl|munitie]] gebruiken | ||
+ | | no = Alle [[Ammo/no|ammunisjons-brukende]] primære våpen | ||
+ | | pl = Wszystkie bronie używające [[Ammo/pl|Amunicji]] | ||
+ | | pt-br = Todas as armas primárias que usam [[Ammo/pt-br|munição]] | ||
+ | | ru = Любое оружие, имеющее [[Ammo/ru|патроны]] | ||
+ | | sv = Alla [[Ammo/sv|ammunitonsanvändande]] förstahandsvapen | ||
+ | | zh-hans = 所有[[Ammo/zh-hans|消耗弹药]]的主武器 | ||
+ | | zh-hant = 所有消耗[[Ammo/zh-hant|彈藥]]的武器 | ||
+ | }} | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
− | | en = Ammo pickups grant more ammo proportionately. | + | | en = Ammo pickups grant more ammo proportionately. |
− | | ru = Увеличивает количество патронов, получаемых от коробок с боеприпасами. | + | | cs = Pro střelbu je poskytnuto více munice. |
− | | zh-hant = | + | | da = Ammunitions-opsamlinger giver proportionelt mere ammunition |
− | | | + | | de = Munition-Pickups geben dem Spieler proportional mehr Munition. |
− | | | + | | es = La munición recogida del suelo da más munición proporcionalmente. |
− | | cs = | + | | fi = Ammuspakkaukset antavat suhteellisesti enemmän ammuksia. |
− | | hu = | + | | hu = Lőszer dobozok is arányosan több lőszert adnak. |
− | }} | + | | ja = 弾薬取得時の増加量も変化。 |
+ | | ko = 탄약을 습득량에 비례하여 더 많은 탄약을 얻습니다. | ||
+ | | nl = Munitiepickups leveren in verhouding meer munitie op. | ||
+ | | no = Ammunisjons oppsamling gir proporsjonalt mer ammunisjon | ||
+ | | pl = Paczki z amunicją przyznają odpowiednio więcej amunicji. | ||
+ | | pt-br = Coletáveis de munição fornecem mais munição proporcionalmente. | ||
+ | | ru = Увеличивает количество патронов, получаемых от коробок с боеприпасами. | ||
+ | | zh-hans = 拾取弹药箱可以按比例获得更多的弹药。 | ||
+ | | zh-hant = 撿取彈藥盒獲得較多彈藥。 | ||
+ | }} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" rowspan=3 | '''{{lang <!--Attrib_FastReload_shortdesc--> | ||
+ | | en = +20% Reload Speed | ||
+ | | cs = +20% Rychlost přebíjení | ||
+ | | da = +20% Genladningshastighed | ||
+ | | de = +20% Nachladegeschwindigkeit | ||
+ | | es = +20 % de velocidad de recarga | ||
+ | | fi = +20% Latausnopeus | ||
+ | | hu = +20% Újratöltési sebesség | ||
+ | | ja = リロード速度上昇 +20% | ||
+ | | ko = +20% 재장전 속도 | ||
+ | | nl = +20% Herlaadsnelheid | ||
+ | | no = +20% Omladningshastighet | ||
+ | | pl = +20% szybkości przeładowania | ||
+ | | pt-br = +20% de velocidade de recarga | ||
+ | | ru = +20% Скорость перезарядки | ||
+ | | sv = +20% Omladdnings fart | ||
+ | | zh-hans = +20% 填装速度 | ||
+ | | zh-hant = 裝彈速度 +20% | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{class link|Scout}} | ||
+ | * {{item link|Scattergun}} | ||
+ | * {{item link|Baby Face's Blaster}} | ||
+ | * {{item link|Back Scatter}} | ||
+ | | style="border:1px solid #333;" | {{class link|Soldier}} | ||
+ | * {{item link|Rocket Launcher}} | ||
+ | * {{item link|Direct Hit}} | ||
+ | * {{item link|Black Box}} | ||
+ | * {{item link|Rocket Jumper}} | ||
+ | * {{item link|Liberty Launcher}} | ||
+ | * {{item link|Cow Mangler 5000}} | ||
+ | * {{item link|Original}} | ||
+ | * {{item link|Beggar's Bazooka}} | ||
+ | * {{item link|Air Strike}} | ||
+ | | style="border:1px solid #333;" rowspan=3 | 250 | ||
+ | | style="border:1px solid #333;" rowspan=3 | 3 | ||
+ | | style="border:1px solid #333;" rowspan=3 | | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | {{class link|Demoman}} |
− | | en = + | + | * {{item link|Grenade Launcher}} |
− | | | + | * {{item link|Loch-n-Load}} |
− | | | + | * {{item link|Loose Cannon}} |
− | | | + | * {{item link|Iron Bomber}} |
− | | ko = + | + | | style="border:1px solid #333;" | {{class link|Engineer}} |
− | | | + | * {{item link|Shotgun}} |
− | | | + | * {{item link|Frontier Justice}} |
− | }}''' | + | * {{item link|Pomson 6000}} |
− | | style="border:1px solid #333;" | {{ | + | * {{item link|Rescue Ranger}} |
− | | | + | * {{item link|Panic Attack}} |
− | | | + | |- |
− | | | + | | style="border:1px solid #333;" | {{class link|Medic}} |
− | | | + | * {{item link|Crusader's Crossbow}} |
− | | | + | | style="border:1px solid #333;" | {{class link|Sniper}} |
− | | | + | * {{item link|Sniper Rifle}} ({{item link|AWPer Hand}}) |
− | | | + | * {{item link|Sydney Sleeper}} |
− | }} | + | * {{item link|Bazaar Bargain}} |
− | | style="border:1px solid #333;" | | + | * {{item link|Machina}} ({{item link|Shooting Star}}) |
− | | style="border:1px solid #333;" | | + | * {{item link|Hitman's Heatmaker}} |
− | | style="border:1px solid #333;" | | + | * {{item link|Classic}} |
+ | |- | ||
+ | | style="border:1px solid #333;" rowspan=3 | '''{{lang <!--Attrib_FireRate_Positive_shortdesc--> | ||
+ | | en = +10% Firing Speed | ||
+ | | cs = +10% Rychlost střelby | ||
+ | | da = +10% Affyringshastighed | ||
+ | | de = +10% Schussfrequenz | ||
+ | | es = +10 % de velocidad de disparo | ||
+ | | fi = +10% Tulitusnopeus | ||
+ | | hu = +10% Tűzgyorsaság | ||
+ | | ja = 発射速度 +10% | ||
+ | | ko = +10% 발사 속도 | ||
+ | | nl = +10% Vuursnelheid | ||
+ | | no = +10% Avfyringshastighet | ||
+ | | pl = +10% szybkostrzelności | ||
+ | | pt-br = +10% de velocidade de disparo | ||
+ | | ru = +10% Скорость атаки | ||
+ | | sv = +10% Eldgivningshastighet | ||
+ | | zh-hans = +10% 开火速度 | ||
+ | | zh-hant = 攻擊速度 +10% | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" | {{class link|Scout}} | ||
+ | * {{item link|Scattergun}} | ||
+ | * {{item link|Shortstop}} | ||
+ | * {{item link|Baby Face's Blaster}} | ||
+ | * {{item link|Back Scatter}} | ||
+ | | style="border:1px solid #333;" | {{class link|Soldier}} | ||
+ | * {{item link|Rocket Launcher}} | ||
+ | * {{item link|Direct Hit}} | ||
+ | * {{item link|Black Box}} | ||
+ | * {{item link|Rocket Jumper}} | ||
+ | * {{item link|Liberty Launcher}} | ||
+ | * {{item link|Cow Mangler 5000}} | ||
+ | * {{item link|Original}} | ||
+ | * {{item link|Beggar's Bazooka}} | ||
+ | * {{item link|Air Strike}} | ||
+ | | style="border:1px solid #333;" rowspan=3 | {{tooltip|200|{{class name|Scout}}, {{class name|Soldier}}, {{class name|Demoman}}, {{common string|and}} {{class name|Medic}}}}, {{tooltip|350|{{class name|Heavy}}}}, {{tooltip|100|{{class name|Engineer}}}} | ||
+ | | style="border:1px solid #333;" rowspan=3 | 4 | ||
+ | | style="border:1px solid #333;" rowspan=3 | | ||
+ | |- | ||
+ | | style="border:1px solid #333;" | {{class link|Demoman}} | ||
+ | * {{item link|Grenade Launcher}} | ||
+ | * {{item link|Loch-n-Load}} | ||
+ | * {{item link|Loose Cannon}} | ||
+ | * {{item link|Iron Bomber}} | ||
+ | | style="border:1px solid #333;" | {{class link|Heavy}} | ||
+ | * {{item link|Minigun}} ({{item link|Iron Curtain}}) | ||
+ | * {{item link|Natascha}} | ||
+ | * {{item link|Brass Beast}} | ||
+ | * {{item link|Tomislav}} | ||
+ | * {{item link|Huo-Long Heater}} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | | + | | style="border:1px solid #333;" | {{class link|Engineer}} |
− | | | + | * {{item link|Shotgun}} |
− | + | * {{item link|Frontier Justice}} | |
− | + | * {{item link|Widowmaker}} | |
− | + | * {{item link|Pomson 6000}} | |
− | + | * {{item link|Rescue Ranger}} | |
− | + | * {{item link|Panic Attack}} | |
− | + | | style="border:1px solid #333;" | {{class link|Medic}} | |
− | }} | + | * {{item link|Syringe Gun}} |
− | + | * {{item link|Blutsauger}} | |
− | + | * {{item link|Crusader's Crossbow}} | |
− | + | * {{item link|Overdose}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | | style="border:1px solid #333;" | {{ | ||
− | |||
− | |||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_HealOnKill_shortdesc--> |
− | | en = +25 Health On Kill | + | | en = +25 Health On Kill |
− | | | + | | cs = +25 Bodů zdraví za zabití |
− | | | + | | da = +25 Helbred ved drab |
− | | pl = +25 zdrowia po zabiciu | + | | de = +25 Lebensp. bei Absch. |
− | | | + | | es = +25 PS por víctima |
− | | | + | | fi = +25 Terveyttä taposta |
− | | | + | | hu = +25 Életerő öléskor |
− | }}''' | + | | ja = キル時にヘルス +25 回復 |
− | | style="border:1px solid #333;" | {{ | + | | ko = 처치시 +25 체력 회복 |
− | | en = All damage-dealing Primary weapons | + | | nl = +25 Gezondheid bij kill |
− | | | + | | no = +25% Helbredelse ved drap |
− | | | + | | pl = +25 zdrowia po zabiciu |
− | | | + | | pt-br = +25 de vida ao matar |
− | | | + | | ru = +25 Здоровья за убийство |
− | | | + | | sv = +25 Hälsa vid mord |
− | | hu = Minden srbzésre alkalmas elsődleges fegyver | + | | zh-hans = 击杀时生命值 +25 |
− | }} | + | | zh-hant = 殺敵後生命值 +25 |
− | | style="border:1px solid #333;" | 200 | + | }}''' |
+ | | style="border:1px solid #333;" colspan=2 | {{class link|All Classes}} | ||
+ | * {{lang | ||
+ | | en = All damage-dealing Primary weapons | ||
+ | | cs = Všechny primární zbraně co udělují poškození | ||
+ | | da = Alle primære våben, der kan gøre skade | ||
+ | | de = Alle Schaden verursachenden Primärwaffen | ||
+ | | es = Todas las armas principales que causan daño | ||
+ | | fi = Kaikki vahinkoa tekevät ensisijaiset aseet | ||
+ | | hu = Minden srbzésre alkalmas elsődleges fegyver | ||
+ | | ja = 全てのダメージを与えられる武器 | ||
+ | | ko = 피해를 가하는 모든 주무기 | ||
+ | | nl = Alle schadeverrichtende wapens | ||
+ | | no = Alle primære våpen som gjør skade | ||
+ | | pl = Wszystkie bronie podstawowe | ||
+ | | pt-br = Todas as armas primárias que causam dano | ||
+ | | ru = Всё основное оружие, наносящее урон | ||
+ | | sv = Alla skadegivande förstahandsvapen | ||
+ | | zh-hans = 所有能造成伤害的主武器 | ||
+ | | zh-hant = 所有擁有傷害處理的主要武器 | ||
+ | }} | ||
+ | | style="border:1px solid #333;" | 200, {{tooltip|100|{{class name|Engineer}}}} | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
− | | style="border:1px solid #333;" | {{lang | + | | style="border:1px solid #333;" | <!--{{lang |
− | | en = Health from robot kills can overheal players. | + | | en = Health from robot kills can overheal players. |
− | + | | cs = Získané zdraví po zabití robota může přeléčit hráče. | |
− | | cs = Získané zdraví po zabití robota může přeléčit hráče. | + | | da = Liv fra robotdrab kan overhele spillere. |
− | | hu = A robot ölések túlgyógyításra is alkalmasak. | + | | de = Gesundheit von Robotertötungen kann Spieler überheilen. |
− | }} | + | | es = La salud de los robots destruidos pueden exceder la curación del jugador. |
+ | | fi = Robottitapoista saatu terveys voi yliparantaa pelaajan. | ||
+ | | hu = A robot ölések túlgyógyításra is alkalmasak. | ||
+ | | ja = ロボットキル時。オーバーヒール可能。 | ||
+ | | ko = 로봇을 죽여서 얻는 체력은 플레이어를 과치료시킵니다. | ||
+ | | nl = Gezondheid door robotkills kan spelers overgenezen. | ||
+ | | no = Lif fra robotdrap kan overhele spillere. | ||
+ | | pt-br = Vida obtida ao matar robôs pode sobrecurar jogadores. | ||
+ | | ru = Убийство роботов может увеличивать ваше здоровье. | ||
+ | | sv = Hälsa ifrån robot mord kan överhela spelare. | ||
+ | | zh-hans = 击杀机器人时增加的生命值,可以获得超量治疗。 | ||
+ | | zh-hant = 殺死機器人時增加的生命值,可以超量治療。 | ||
+ | }} --> | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_WpnBurnDmg_Increased_shortdesc--> |
− | | en = +25% Burn Damage | + | | en = +25% Burn Damage |
− | | | + | | cs = +25% Ohnivého poškození |
− | | | + | | da = +25% Brændskade |
− | | pl = +25% obrażeń od podpalenia | + | | de = +25% Flammenschaden |
− | | | + | | es = +25 % de daño por quemadura |
− | | | + | | fi = +25% palovahinkoa |
− | | | + | | hu = +25% Égési sebzés |
− | }}''' | + | | ja = 炎ダメージボーナス +25% |
− | | | + | | ko = +25% 화상 피해 |
− | | | + | | nl = +25% Brandschade |
− | | | + | | no = +25% Brannskade |
− | | | + | | pl = +25% obrażeń od podpalenia |
− | | | + | | pt-br = +25% de dano incendiário |
− | + | | ru = +25% Урон от догорания | |
− | + | | sv = +25% Brännskada | |
− | | | + | | zh-hans = 燃烧伤害 +25% |
− | }} | + | | zh-hant = 余火傷害值 +25% |
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Pyro}} | ||
+ | * {{item link|Flame Thrower}} ({{item link|Nostromo Napalmer}}) | ||
+ | * {{item link|Backburner}} | ||
+ | * {{item link|Degreaser}} | ||
+ | * {{item link|Phlogistinator}} | ||
+ | * {{item link|Rainblower}} | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
− | | en = Afterburn damage bonus. | + | | en = Afterburn damage bonus. |
− | | | + | | cs = Bonus k poškození udělé dohoříváním. |
− | | | + | | da = Brandskade-bonus |
− | | pl = Zwiększenie obrażeń po podpaleniu | + | | de = Schadensbonus beim Nachbrennen. |
− | | | + | | es = Bonificación de daño causado por quemaduras. |
− | | | + | | fi = Jälkipolttovahinkobonus. |
− | | | + | | hu = Továbbégés sebzés bónusz. |
− | }} | + | | ja = 炎上ダメージボーナス。 |
+ | | ko = 화상 피해 증가 | ||
+ | | nl = Nabrandschadebonus. | ||
+ | | no = Brannskade-bonus | ||
+ | | pl = Zwiększenie obrażeń po podpaleniu. | ||
+ | | pt-br = Aumento no dano da queimadura. | ||
+ | | ru = Увеличивает урон от догорания. | ||
+ | | sv = Eldefterskads bonus. | ||
+ | | zh-hans = 后续燃烧伤害加成 | ||
+ | | zh-hant = 余火的加成傷害 | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_WpnBurnTime_Increased_shortdesc--> |
− | | en = +25% Burn Time | + | | en = +25% Burn Time |
− | | | + | | cs = +25% Čas hoření |
− | | | + | | da = +25% Brændtid |
− | | pl = +25% czasu trwania podpalenia | + | | de = +25% Brenndauer |
− | | | + | | es = +25 % de tiempo de quemadura |
− | | | + | | fi = +25% paloaika |
− | | | + | | hu = +25% Égési idő |
− | }}''' | + | | ja = 炎の継続時間 +25 |
+ | | ko = +25% 화상 지속 시간 | ||
+ | | nl = +25% Brandtijd | ||
+ | | no = +25% Brenntid | ||
+ | | pl = +25% czasu trwania podpalenia | ||
+ | | pt-br = +25% de duração da queima | ||
+ | | ru = +25% Длительность догорания | ||
+ | | sv = +25% Brinntid | ||
+ | | zh-hans = +25% 燃烧时间 | ||
+ | | zh-hant = 燃燒時間 +25% | ||
+ | }}''' | ||
| style="border:1px solid #333;" | 250 | | style="border:1px solid #333;" | 250 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
− | | en = Afterburn duration. | + | | en = Afterburn duration. Defunct on Flamethrower weapons but still works on applicable [[Flare Gun (disambiguation)|Flare gun]] weapons. |
− | | | + | | cs = Čas dohořívání. |
− | | | + | | da = Efterbrandens varighed. |
− | | pl = Wydłużenie czasu trwania podpalenia | + | | de = Nachbrenndauer. |
− | | | + | | es = Duración de la quemadura. No funcional para los lanzallamas, pero sí para las [[Flare Gun (disambiguation)/es|pistolas de bengalas]]. |
− | | | + | | fi = Jälkipolton kesto. |
− | | | + | | hu = Továbbégés időtartam. |
− | }} | + | | ja = 炎上時間が増加する。 |
+ | | ko = 화상 시간 지속 | ||
+ | | nl = Nabrandduur. | ||
+ | | no = Etterbrand varighet | ||
+ | | pl = Wydłużenie czasu trwania podpalenia. | ||
+ | | pt-br = Duração da queimadura. Não funciona mais em armas lança-chamas, mas ainda funciona em [[Flare Gun (disambiguation)/pt-br|armas sinalizadoras]] aplicáveis. | ||
+ | | ru = Увеличивает длительность догорания. | ||
+ | | sv = Eldefterskadstid. | ||
+ | | zh-hans = 后续燃烧的持续时间。不再适用于火焰喷射器类武器,但仍适用于[[Flare Gun (disambiguation)/zh-hans|信号枪类]]武器。 | ||
+ | | zh-hant = 余火的持續時間 | ||
+ | }} | ||
|- | |- | ||
− | | style="border:1px solid #333;" | '''{{lang | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_AirBlastPushScale_shortdesc--> |
− | | en = +25% Airblast Force | + | | en = +25% Airblast Force |
− | | | + | | cs = +25% Čas dohořívání |
− | | | + | | da = +25% Luftstødskraft |
− | | pl = +25% siły podmuchu | + | | de = +25% Airblast-Kraft |
− | | | + | | es = +25 % de empuje de aire comprimido |
− | | | + | | fi = +25% Ilmapuhalluksen voima |
− | | | + | | hu = +25% Léglöket-erő |
− | }}''' | + | | ja = エアブラストの抵抗(吹き飛ばしのパワー) +25% |
− | | style="border:1px solid #333;" | {{ | + | | ko = +25% 압축 공기 분사 위력 증가 |
− | | | + | | nl = +25% Luchtstootkracht |
− | | | + | | no = +25% Lufttrykk kraft |
− | | | + | | pl = +25% siły podmuchu |
− | + | | pt-br = +25% de força da rajada de ar | |
− | + | | ru = Сила сжатого воздуха +25% | |
− | + | | sv = +25% Lufttrycks kraft | |
− | | | + | | zh-hans = 压缩空气推力 +25% |
− | }} {{item link| | + | | zh-hant = 壓縮氣爆力量 +25% |
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 | {{class link|Pyro}} | ||
+ | * {{item link|Flame Thrower}} ({{item link|Nostromo Napalmer}}) | ||
+ | * {{item link|Backburner}} | ||
+ | * {{item link|Degreaser}} | ||
+ | * {{item link|Rainblower}} | ||
+ | * {{item link|Dragon's Fury}} | ||
| style="border:1px solid #333;" | 100 | | style="border:1px solid #333;" | 100 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
| style="border:1px solid #333;" | | | style="border:1px solid #333;" | | ||
|- | |- | ||
− | |} | + | | style="border:1px solid #333;" | '''{{lang <!--Attrib_Medic_MadMilkSyringes_shortdesc--> |
+ | | en = Mad Milk Syringes | ||
+ | | da = Manisk Mælk-kanyler | ||
+ | | es = Jeringas de Leche Loca | ||
+ | | no = Mad Milk Syringes | ||
+ | | ja = Mad Milk Syringes (マッドミルク入り注射器) | ||
+ | | pt-br = Seringas de {{item name|Mad Milk}} | ||
+ | | ru = Шприцы со Зломолоком | ||
+ | | zh-hans = 疯狂牛奶注射器 | ||
+ | | zh-hant = 瘋狂牛奶注射器 | ||
+ | }}''' | ||
+ | | style="border:1px solid #333;" colspan=2 | {{class link|Medic}} | ||
+ | * {{item link|Syringe Gun}} | ||
+ | * {{item link|Blutsauger}} | ||
+ | * {{item link|Overdose}} | ||
+ | | style="border:1px solid #333;" | 200 | ||
+ | | style="border:1px solid #333;" | 1 | ||
+ | | style="border:1px solid #333;" | {{lang <!--Attrib_Medic_MadMilkSyringes--> | ||
+ | | en = Syringes deliver a highly concentrated dose of [[Mad Milk]]. Duration increases per hit to a max at 4 seconds. | ||
+ | | da = Kanyler indeholder en højkoncentreret dosis af {{item link|Mad Milk}}. Varigheden øges per træffer op til maks. 4 sekunder. | ||
+ | | es = Las jeringas aplican una dosis altamente concentrada de {{item link|Mad Milk}}. La duración de su efecto aumenta por cada golpe, hasta un máximo de 4 segundos. | ||
+ | | ja = 濃縮{{Item link|Mad Milk}}が充填された注射器を発射。連続ヒットで効果時間が最大4秒間まで増加。 | ||
+ | | no = Sprøyter gir ut en høy konsentrert dose av {{item link|Mad Milk}}. Varigheten øker ved treff til maks 4 sekunder. | ||
+ | | pt-br = Seringas injetam uma dose altamente concentrada de {{item link|Mad Milk}}. A duração aumenta a cada acerto até um máximo de 4 segundos. | ||
+ | | ru = Каждый шприц несет в себе крупную дозу [[Mad Milk/ru|Зломолока]]. С каждым попаданием длительность эффекта повышается, максимум — 4 секунды. | ||
+ | | zh-hans = 注射枪能射出的针管内含有高浓度的{{Item link|Mad Milk}},连续击中时疯狂牛奶的作用时间可进行叠加,最多持续 4 秒。 | ||
+ | | zh-hant = 注射槍能射出高濃度的[[Mad Milk/zh-hant|瘋狂牛奶]],每次擊中增加持續時間最大為 4 秒。 | ||
+ | }} | ||
+ | |- | ||
+ | |}<noinclude> | ||
+ | {{translation switching|en, da, es, no, pt-br, ru, zh-hans, zh-hant}} | ||
+ | </noinclude> |
Latest revision as of 04:11, 4 September 2024
This translation requires updating. You can help improve it by editing it with content from "Upgrade station primary" (view source). See also Help:Language translation. |
Primary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Destroy Projectiles | Heavy | 400 | 2 | Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level. Level decreases cooldown (0.3 / 0.1 seconds) and how many hits it takes to destroy a projectile (2 / 1). Crits take one hit to destroy a projectile regardless of level. | |
Knockback Rage | 350 | 3 | Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%. | ||
+1 Projectile Penetration | 400 | 3 | Projectiles penetrate an additional enemy player. | ||
+20% Damage | Demoman | 500 | 4 | ||
+25% Projectile Speed | Demoman | 150 | 4, 3 | ||
Rocket Specialist | Soldier | 300 | 4 | +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point. | |
+25% Damage | Scout | Soldier | 400 | 4, 3 | |
Pyro | Sniper | ||||
+2 Clip Size | Soldier | Demoman | 400 | 4 | |
Medic | |||||
+50% Clip Size | Scout | Soldier | 400, 200 | 4 | |
Engineer | Medic | ||||
Projectile Penetration | Scout | Engineer | 400, 200 | 1 | Projectiles penetrate enemy players. |
Medic | Sniper | ||||
Explosive Headshot | Sniper | 350 | 3 | Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds). | |
+25% Faster Charge | 200 | 4 | |||
+5s Bleed On Target | Sniper | 200 | 3 | ||
+50% Ammo Capacity | All classes
|
250 | 3 | Ammo pickups grant more ammo proportionately. | |
+20% Reload Speed | Scout | Soldier | 250 | 3 | |
Demoman | Engineer | ||||
Medic | Sniper | ||||
+10% Firing Speed | Scout | Soldier | 200, 350, 100 | 4 | |
Demoman | Heavy | ||||
Engineer | Medic | ||||
+25 Health On Kill | All classes
|
200, 100 | 4 | ||
+25% Burn Damage | Pyro | 250 | 4 | Afterburn damage bonus. | |
+25% Burn Time | 250 | 4 | Afterburn duration. Defunct on Flamethrower weapons but still works on applicable Flare gun weapons. | ||
+25% Airblast Force | Pyro | 100 | 4 | ||
Mad Milk Syringes | Medic | 200 | 1 | Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max at 4 seconds. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Upgrade station primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, da, es, no, pt-br, ru, zh-hans, zh-hant (add) |