Difference between revisions of "Heavy Robot"
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− | {{infobox | + | {{Class infobox |
− | |image=Heavybot_blu.png | + | | image = Heavybot_blu.png |
− | |health='''{{Metrics/Health|C=heavy}}''' <small> (Heavy, Heavyweight Champ)</small> <br>''' | + | | health = '''60''' <small>(Heavy Mittens)</small> <br> '''{{Metrics/Health|C=heavy}}''' <small>(Heavy, Deflector Heavy, Shotgun Heavy, Heavyweight Champ)</small> <br>'''900''' <small>(Steel Gauntlet, Steel Gauntlet Pusher)</small> <br>'''5000''' <small>(Giant Heavy, Giant Deflector Heavy, Giant Shotgun Heavy, Giant Heal-on-Kill Deflector Heavy (Type 2) <br> Giant Heater Heavy)</small> <br>'''5500''' <small>(Giant Heal-on-Kill Deflector Heavy (Type 1) )</small> <br>'''60,000''' <small>(Captain Punch, Giant Heal-on-Kill Deflector Heavy)</small> |
− | |speed=''' | + | | speed = '''30.8%''' <small>(Captain Punch, Giant Heal-on-Kill Deflector Heavies)</small> <br>'''38.5%''' <small>(Giant Heavy, Giant Deflector Heavy, Giant Heater Heavy)</small> <br>'''53.9%''' <small>(Giant Shotgun Heavy)</small> <br>'''{{Math/Relative speed|{{Metrics/Speed|C=heavy}}}}%''' <small>(Heavy, Deflector Heavy, Shotgun Heavy, Heavyweight Champ, Steel Gauntlet, <br> Steel Gauntlet Pusher)</small> <br>'''100.1%''' <small>(Heavy Mittens)</small> |
}} | }} | ||
− | {{Quotation|'''The Heavy-bot'''| | + | {{Quotation|'''The Heavy-bot'''|My fists! They are made of ''STEEL''!|sound=Heavy_mvm_specialweapon01.mp3}} |
'''[[Heavy]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies. | '''[[Heavy]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies. | ||
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=== Heavy === | === Heavy === | ||
− | + | {{Robot loadout|icon=heavy|name=Heavyweapons|primary=Minigun}} | |
+ | The basic Heavy Robot, manufactured by [[Gray Mann]]. These robots are similar to the normal Heavy: big, tough, and packing a punch. The regular Heavy robot wields a [[Minigun]], ripping to shreds anyone who dares to come too close. The Heavy robot often comes in small to medium sized waves, often accompanying other robots as support. They appear to have a delayed sense of enemy tracking, meaning that they will find it hard to hit a player dodging at close range. Attack them at longer ranges where their Minigun will be inaccurate and suffer from damage fall-off. | ||
+ | |||
+ | === Crit Heavy === | ||
+ | {{Robot loadout|icon=heavy|name=Crit Heavy|primary=Minigun|attribs={{buff|100% crit chance}}{{buff|+50% damage bonus}}}} | ||
+ | This advanced variation of the Heavy robot is critboosted and deals 50% more damage much like Giant Heavies. These Heavy-bots appear near the end of wave 3 in [[Broken Parts (mission)|Broken Parts]] along with pocket [[Medic Robot#Über Medic (Type 2)|Über Medics]]. | ||
+ | |||
+ | === Deflector Heavy === | ||
+ | {{Robot loadout|icon=heavy deflector|name=Deflector Heavy|primary=Deflector|hat=U-clank-a|attribs={{buff|Can shoot down projectiles}}{{nerf|Cannot see past 1200 units}}}} | ||
+ | The Deflector Heavy functions similarly to the regular Heavy robot, with the added benefit of being able to shoot down incoming [[projectiles]] that are in flight. It is discernible from the regular Heavy robot by its [[U-clank-a]] and green tracer firing effect rather than the usual yellow/orange. These robots are not found in the game's template files and only appear in the Expert Mannworks mission, [[Mannslaughter (mission)|Mannslaughter]], on multiple waves. | ||
+ | |||
+ | === Shotgun Heavy === | ||
+ | {{Robot loadout|icon=heavy shotgun|name=Heavy Shotgun|secondary=Shotgun|attribs={{buff|+90% faster reload}}{{buff|+200% more pellets per shot}}{{nerf|-67% damage dealt}}{{nerf|-150% slower firing speed}}}} | ||
+ | This version of the Heavy robot wields a Shotgun that has faster reload speed and more pellets per shot. However, it does less damage and fires much slower. They usually travel in groups to compensate for the damage and firing speed penalty, which makes them still all the more dangerous up close, but not as strong as the normal Heavy robot. | ||
=== Heavyweight Champ === | === Heavyweight Champ === | ||
− | {{Robot loadout|icon=heavy champ|name=Heavyweight Champ | + | {{Robot loadout|icon=heavy champ|name=Heavyweight Champ|melee=Killing Gloves of Boxing|hat=Pugilist's Protector}} |
− | {{Robot loadout|icon=heavy gru|name=Heavyweight Champ | + | {{Robot loadout|icon=heavy gru|name=Heavyweight Champ|melee=Gloves of Running Urgently}} |
− | The Heavyweight Champ is a pure melee variant of the Heavy robot, wearing the [[Pugilist's Protector]]. Although restricted to melee range, these robots often come in | + | The Heavyweight Champ is a pure melee variant of the Heavy robot, wearing the [[Pugilist's Protector]]. Although restricted to melee range, these robots often come in large numbers. The Heavyweight Champ comes in two different types. The first type wields the [[Killing Gloves of Boxing]]. These types are aggressive and, if not carrying the bomb, will seek out nearby players to punch and kill, gaining a [[Crit-boost]] from their K.G.B. upon killing a player. The second variant wields the [[Gloves of Running Urgently]], but without the changes made in the [[Jungle Inferno Update]] Patch, allowing them to move faster, but [[Mechanics#MarkedForDeath|marked for death]]. Their slow speed usually means they don’t pose a threat most of the time, and can be easily put down before they enter melee range. |
=== Steel Gauntlet === | === Steel Gauntlet === | ||
{{Robot loadout|icon=heavy steelfist|name=Steel Gauntlet|melee=Fists of Steel|attribs={{info|50% larger in size}}<br>{{buff|900 HP}}}} | {{Robot loadout|icon=heavy steelfist|name=Steel Gauntlet|melee=Fists of Steel|attribs={{info|50% larger in size}}<br>{{buff|900 HP}}}} | ||
− | The Steel Gauntlet is similar to the Heavyweight Champ in the fact that it is a pure melee variant; however, the Steel Gauntlet can take an incredible amount of damage from ranged weapons due to its [[Fists of Steel]] and increased HP. | + | The Steel Gauntlet is similar to the Heavyweight Champ in the fact that it is a pure melee variant; however, the Steel Gauntlet can take an incredible amount of damage from ranged weapons due to its [[Fists of Steel]] and increased HP, having an effective HP of 1260. If they are carrying the bomb, try to take them down as soon as it's safe to do so. If they're left unnoticed until they upgrade to level 2 and gain the ability to regenerate health, they may become a real threat to the team. At that point, they will have both the Fists of Steel's resistance, the bomb carrier's level 1 resistance upgrade, and the bomb carrier's level 2 regeneration upgrade, creating a monster that has an effective HP of 1575 and regenerates health. If a team accidentally leaves them to upgrade, focus fire on them to bring them down as soon as possible. |
+ | |||
+ | === Steel Gauntlet Pusher === | ||
+ | {{Robot loadout|icon=heavy steelfist|name=Steel Gauntlet Pusher|melee=Fists of Steel|hat=Carl|attribs={{info|50% larger in size}}<br>{{buff|900 HP}}{{buff|Deals knockback upon hitting an enemy}}{{buff|+50% damage bonus}}}} | ||
+ | The Steel Gauntlet Pusher is a Steel Gauntlet that deals more damage. It also possesses the ability to deal [[knockback]] against players upon a successful hit. Because of this, hitting it with a melee weapon becomes a much harder task. Otherwise, they are identical. Be very careful when engaged in a melee combat and it's highly advised to never get close to them if they're grouped together. | ||
=== Heavy Mittens === | === Heavy Mittens === | ||
− | {{Robot loadout|icon=heavy mittens|name=Heavy Mittens|melee=Holiday Punch|attribs={{buff|100% crit chance}}{{buff|+30% faster | + | {{Robot loadout|icon=heavy mittens|name=Heavy Mittens|melee=Holiday Punch|attribs={{buff|100% crit chance}}{{buff|+30% faster movement speed}}{{nerf|60 HP}}{{nerf|-80% damage dealt}}}} |
− | The Heavy Mittens is another pure melee variant which possess increased speed and wields a permanent | + | The rare Heavy Mittens is another pure melee variant which possess increased speed and wields a permanent Crit-boosted [[Holiday Punch]]. Spawning in small groups, they are unable to deal any damage, however any hit from them will force players to stand still and [[Schadenfreude|laugh]], making them easier targets for other robots. It is advised to get rid of them before they get in melee range. The 80% damage penalty they possess causes this Heavy robot variant unable to instantly kill players without maximum health reduction and on full health with their [[Taunts#Taunt kills|taunt kills]] as their taunt kill only deals 100 damage. Having only 20% of a typical Heavy robot's HP, they are fairly easy to destroy. They only appear during certain waves of [[Data Demolition (mission)|Data Demolition]] (Operation Steel Trap, Decoy). |
− | |||
− | |||
− | |||
== Giant Variants == | == Giant Variants == | ||
− | |||
=== Giant Heavy === | === Giant Heavy === | ||
− | {{Robot loadout|icon=heavy|giant= | + | {{Robot loadout|icon=heavy|giant=giant|name=Giant Heavy|primary=Minigun|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% movement speed}}{{nerf|Cannot see past 1200 units}}}} |
− | The | + | The Giant Heavy is a Giant version of the regular Heavy Robot. It wields an overclocked [[Minigun]] that does 50% more damage. The Giant Heavy acts largely the same as the regular Heavy robot and is occasionally accompanied by [[Medic Robot]]s. |
=== Giant Deflector Heavy === | === Giant Deflector Heavy === | ||
− | {{Robot loadout|icon=heavy deflector|giant= | + | {{Robot loadout|icon=heavy deflector|giant=giant|name=Giant Deflector Heavy|primary=Deflector|hat=U-clank-a|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{buff|{{common string|bot deflect projectiles|1}}}}{{nerf|-50% movement speed}}{{nerf|Cannot see past 1200 units}}}} |
The Giant Deflector Heavy has all of the added benefits and negatives of the Giant Heavy, as well as the ability of its smaller counterpart to shoot down incoming projectiles. Like the Deflector Heavy, it can be identified by its U-clank-a and green tracer firing effect. | The Giant Deflector Heavy has all of the added benefits and negatives of the Giant Heavy, as well as the ability of its smaller counterpart to shoot down incoming projectiles. Like the Deflector Heavy, it can be identified by its U-clank-a and green tracer firing effect. | ||
− | === Giant Heater Heavy === | + | In [[Broken Parts (mission)|Broken Parts]] and [[Caliginous Caper (mission)|Caliginous Caper]], Giant Deflector Heavies wear a [[Point and Shoot]]. |
− | {{Robot loadout|icon=heavy heater|giant= | + | |
− | While | + | ===Giant Heal-on-Kill Deflector Heavy (Type 1)=== |
+ | {{Robot loadout|icon=heavy deflector healonkill|giant=giant|name=Giant Heal-on-Kill Heavy|primary=Deflector|hat=Tungsten Toque|attribs={{info|Robot is a Gatebot}}<br>{{buff|5,500 HP}}{{buff|+20% damage bonus}}{{buff|+70% knockback resistance}}{{buff|+5000 health restored on kill}}{{buff|{{common string|bot deflect projectiles|2}}}}{{nerf|-60% movement speed}}{{nerf|Cannot see past 1600 units}}}} | ||
+ | These robots share the same projectile destruction property as Deflector Heavy robots, with the added ability to restore 5,000 HP upon any successful kill. This makes them an extremely deadly force to deal with, though fortunately the first variant of the Giant Heal-on-Kill Deflector Heavy has its health bar displayed on screen even though it's not actually a boss (it has only 5,500 HP). It is recommended to hide behind a Medic’s Projectile Shield and focus fire on the robot. If you are severely injured, quickly run away to prevent the robot from restoring health. | ||
+ | |||
+ | ===Giant Heal-on-Kill Deflector Heavy (Type 2)=== | ||
+ | {{Robot loadout|icon=heavy deflector healonkill|giant=giant|name=Giant Heavy|primary=Deflector|attribs={{info|Stats belonging to this robot's weapon does not work}}<br>{{buff|5,000 HP}}{{buff|+20% damage bonus}}{{buff|+70% knockback resistance}}{{buff|+5000 health restored on kill}}{{buff|{{common string|bot deflect projectiles|2}}}}{{nerf|-65% movement speed}}{{nerf|Cannot see past 1200 units}}}} | ||
+ | This variant of the Giant Heal-on-Kill Heavy has a serious programming error. They are meant to wield the [[Deflector]] that has the stats listed above, however the item has not been set in the template files, causing the robot to use the [[Minigun]] with default attributes. | ||
+ | |||
+ | === Giant Heater Heavy (Type 1) === | ||
+ | {{Robot loadout|icon=heavy heater|giant=giant|name=Heavyweapons|primary=Huo-Long Heater|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{nerf|-50% movement speed}}}} | ||
+ | While being the weakest giant heavy due to its reduced firepower, this robot has no maximum sight distance and is impossible to approach without bursting into flames or being gunned down. | ||
+ | |||
+ | === Giant Heater Heavy (Type 2) === | ||
+ | {{Robot loadout|icon=heavy heater|giant=giant|name=Heavyweapons|primary=Huo-Long Heater|attribs={{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|{{tooltip|+20% damage dealt|+0% damage dealt after all gates are captured}}}}{{nerf|-50% movement speed}}}} | ||
+ | This [[Mannhattan|Gatebot]] variant of the Giant Heater Heavy has the same stats as the one mentioned before, except it deals 20% more damage before all gates are captured in [[Mannhattan]], making it more versatile than the previous type when capturing gates. | ||
+ | |||
+ | === Giant Shotgun Heavy === | ||
+ | {{Robot loadout|icon=heavy shotgun|giant=giant|Name=Giant Shotgun Heavy|secondary=Shotgun|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+90% faster reload}}{{buff|{{tooltip|Can shoot down projectiles|This attribute does not function on Shotguns}}}}{{buff|+900% more pellets per shot}}{{nerf|-50% damage dealt}}{{nerf|-150% slower firing speed}}{{nerf|-30% movement speed}}{{nerf|Cannot see past 1200 units}}}} | ||
+ | Wielding a smaller gun doesn't mean it's less harmful. In fact, it's the fastest Giant Heavy. Similar to its smaller counterpart, it wields a Shotgun and has the exact same bonuses and weaknesses as the regular Shotgun Heavy. However, it fires a lot more pellets per shot; being killed in one shot by this giant is not unusual. This robot can deal 448 damage at point-blank range. Extra caution should be taken around this robot. It is highly advised to combat it in medium range. Although it has been given an attribute to deflect projectiles, the attribute is not programmed to work with the [[Shotgun]]. | ||
+ | |||
+ | == Bosses == | ||
+ | ===Chief Heal-on-Kill Deflector Heavy=== | ||
+ | {{Robot loadout|icon=heavy deflector healonkill|giant=giant|name=Giant Heal-on-Kill Heavy|primary=Deflector|hat=Tungsten Toque|attribs={{info|1.8x larger in size}}<br>{{info|Robot is a Gatebot}}<br>{{buff|60,000 HP}}{{buff|+20% damage bonus}}{{buff|+8000 health restored on kill}}{{buff|{{common string|bot deflect projectiles|2}}}}{{buff|+70% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 10% less rage}}{{nerf|Cannot see past 1600 units}}{{nerf|-60% movement speed}}}} | ||
+ | (Note: This robot's in-game name is only Giant Heal-On-Kill Heavy) This massive robot can tank 60,000 damage provided that it doesn't kill anyone. It gains 8,000 health on kill from 5,000 health on kill from its smaller counterpart. It only appears in the last wave of [[Empire Escalation (mission)|Empire Escalation]] (Operation Two cities, Mannhattan). Its appearance is accompanied with a group of [[Soldier Robot#Extended Buff Soldiers|Concheror Soldiers]] along with 4 [[Scout Robot#Force-A-Nature Super Scout|Force-A-Nature Gatebot Super Scouts]] on the top floor 42 seconds after it's deployed. If it gets constant kills it can walk and capture both gates all by itself. Heavily injured defenders must attempt to avoid it, stay out of danger range, or simply use Uber Canteens if forced to. In desperate situations, suiciding is sometimes a better option than allowing it to gain health. A Medic’s Projectile Shield can help to protect injured defenders and buy them time to get to a source of health. The defenders must not focus all their attention on the Heavy robot however, it provides the perfect distraction for the Force-A-Nature Super Scouts to slip by and deliver the bomb. | ||
=== Captain Punch === | === Captain Punch === | ||
− | {{Robot loadout|icon=|giant= | + | {{Robot loadout|icon=heavy chief|giant=giant|name=Captain Punch|melee=Fists of Steel|hat=War Head|attribs={{info|1.9x larger in size}}<br>{{buff|60,000 HP}}{{buff|+70% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|5.0x damage dealt}}{{buff|+40% faster firing speed}}{{buff|Regenerates 250 HP per second}}{{buff|Provides 90% less rage}}{{nerf|-60% movement speed}}}} |
− | This | + | This Heavy has an extremely large health pool, combined with regeneration and innate ranged damage resistance from the Fists of Steel makes this behemoth the toughest robot in the entire game. Since melee resistance upgrade doesn't exist, there's no way to reduce its punching damage through upgrade stations. With the punching power of 325 HP per hit, it's capable of killing any non-overhealed class in a single, deadly blow. It's the final boss of the mission "[[Bone Shaker (mission)|Bone Shaker]]" (Operation Mecha Engine, Bigrock). As long as the constant flow of [[Sniper Robot|Sniper]]s and [[Spy Robot|Spies]] are dealt with, make sure to output as much damage as possible as its large health pool combined with the Fists of Steel's resistance makes it even tougher than the toughest tank. It's also slightly faster than a Tank. Due to this Heavy's insane amount of health, health regen and bone-crunching punches, melee fighting this bot is not recommended. A [[Demoknight]] with max damage plus Crits and Uber might be a viable option, since a fully upgraded critical swing from any of the Demo's swords that have a damage upgrade will deal 780 damage, assuming one has a [[shield]] equipped. A Spy is also a great option because [[backstab]]s deal double damage to this robot and the [[Dead Ringer]] will let a Spy survive at least one hit. |
+ | |||
+ | == Bugs == | ||
+ | *The non-gatebot version of the Shotgun Heavy robot is named Heavy Shotgun. | ||
== Unused content == | == Unused content == | ||
*The [[GRU]] Heavyweight Champ has a second, unused icon that was present in the game's files since the Mann vs. Machine mode launched. | *The [[GRU]] Heavyweight Champ has a second, unused icon that was present in the game's files since the Mann vs. Machine mode launched. | ||
*The [[K.G.B.]] Heavyweight Champ originally had a RED fist icon similar to the GRU Heavyweight Champ's, but it was later changed to BLU. | *The [[K.G.B.]] Heavyweight Champ originally had a RED fist icon similar to the GRU Heavyweight Champ's, but it was later changed to BLU. | ||
− | *Disabled code for the Heavy Mittens indicate the robot was to be 35% smaller and have the [[Point and Shoot]] and [[All-Father]] equipped, causing it to resemble a [[w:garden gnome|garden gnome]]; the code name for the Heavy Mittens is actually < | + | *The Steel Gauntlet has a disabled defunct attribute applied to it named <code>DefensiveBuffHigh</code>, which according to the pop file from the map [[Example]], causes the affected robot to take 90% less damage and have a particle effect surrounding it. This attribute, according to developer comments would have replaced the Steel Gauntlet's high health. |
− | *Three unused variants of the Giant Heavy exist: | + | *Disabled code for the Heavy Mittens indicate the robot was to be 35% smaller and have the [[Point and Shoot]] and [[All-Father]] equipped, causing it to resemble a [[w:garden gnome|garden gnome]]; the code name for the Heavy Mittens is actually <code>T_TFBot_Heavyweapons_Gnome</code>. |
+ | *Three unused variants of the Giant Heavy exist: | ||
+ | |||
+ | <b>Giant Heavy (Unused Type 1)</b> | ||
+ | {{Robot loadout|icon=heavy|giant=giant|name=Giant Heavy|primary=Natascha|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}}}} | ||
+ | |||
+ | A Giant Heavy equipped with the Natascha. Dealing higher damage than a regular Natascha, this allows the giant to slowdown and kill retreating enemies (especially Scouts) easily. | ||
+ | |||
+ | <b>Giant Heavy (Unused Type 2)</b> | ||
+ | {{Robot loadout|icon=heavy|giant=giant|name=Giant Heavy|primary=Brass Beast|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}}}} | ||
+ | |||
+ | A Giant Heavy equipped with the Brass Beast. This giant robot has an issue with its template; logically, this Giant Heavy should deal +70% damage bonus due to the innate damage bonus from the Brass Beast. | ||
+ | |||
+ | <b>Super Heavyweight Champ</b> | ||
+ | {{Robot loadout|icon=heavy champ|giant=giant|name=Super Heavyweight Champ|melee=Killing Gloves of Boxing|hat=Pugilist's Protector|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+20% damage bonus}}{{buff|+40% attack rate}}{{nerf|-50% move speed}}}} | ||
+ | |||
+ | The Heavyweight Champ robot in its giant form. As it shares the same movement speed penalty as the other giant Heavies, its threat level is limited as long as the defenders stay out of its range. | ||
+ | |||
+ | *There is an unused Deflector Heavy icon for a pusher Heavy, which suggests there were to be Minigun Heavies that knocked back players with each hit. | ||
+ | *There is an unused non-gatebot version of the Chief Heal-on-Kill Heavy that exists in the template files. | ||
+ | *Giant Heavies originally would have made a unique sound when they spawned in (named <code>giant_heavy_entrance.wav</code> in the game files). | ||
+ | *Similar to other giants (except giant Medics), Giant Heavies have unused footstep sounds unique to them (named <code>giant_heavy_step01-04.wav</code>). | ||
+ | *Giant Heavies have an unique Minigun taunt animation. This is never seen due to the fact that giant robots can never taunt. | ||
+ | *Giant Heavies that wield melee weapons have an unused fully functional animation for Crit-boosted punches. They will spin their entire torso around with a full 360° while also swinging their fists. | ||
+ | *Giant Heavies have an unused kill animation (named <code>primary_death_01</code>), which features them slumping over and twitching for a short time, before falling down and/or exploding. | ||
==Trivia== | ==Trivia== | ||
− | *The Heavy Robots have | + | *The Heavy Robots have three custom taunts: if equipped with boxing gloves ([[Killing Gloves of Boxing]], [[Gloves of Running Urgently]], and [[Fists of Steel]]) they flex their metal muscles, if equipped with default [[fists]] or the [[Holiday Punch]], they rotate their hands, and if equipped with a Minigun, they will swing their weapon while giving a thumbs-up. |
− | *An early version of the Heavy Robot's head can be briefly seen in the [[Engineer Update (teaser)]]. | + | *An early version of the Heavy Robot's head can be briefly seen in the [[Engineer Update (teaser)|Engineer Update teaser]]. |
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File: | + | File:Heavybot red.png|An unused RED texture. |
+ | File:RomeHeavyBot.png|The [[Romevision]] version of the Heavy. | ||
+ | File:BLU Deflector Heavy.png|Deflector Heavy. | ||
+ | File:Heavybot Shotgun.png|Heavy Shotgun. | ||
+ | File:BLU Heavyweight Champ (Type 1).png|Heavyweight Champ (Type 1). | ||
+ | File:BLU Heavyweight Champ (Type 2).png|Heavyweight Champ (Type 2). | ||
+ | File:BLU Steel Gauntlet.png|Steel Gauntlet. | ||
+ | File:Heavybot Steel Gauntlet Pusher.png|Steel Gauntlet Pusher. | ||
+ | File:BLUE Heavy Mittens.png|Heavy Mittens. | ||
+ | File:BLU Giant Heavy.png|Giant Heavy. | ||
+ | File:BLU Giant Deflector Heavy.png|Giant Deflector Heavy. | ||
+ | File:Heavybot Giant Heal-on-Kill.png|Giant Heal-on-Kill Deflector Heavy. | ||
+ | File:BLU Giant Heater Heavy.png|Giant Heater Heavy. | ||
+ | File:BLU Captain Punch.png|Captain Punch. | ||
+ | File:Heavybot Gatebot On.png|A Heavy with a turned on Gatebot Helmet equipped. | ||
+ | File:Heavybot Gatebot Off.png|A Heavy with a turned off Gatebot Helmet equipped. | ||
File:Leaderboard_class_heavy_urgent.png| Older, unused version of the GRU Heavyweight Champ icon | File:Leaderboard_class_heavy_urgent.png| Older, unused version of the GRU Heavyweight Champ icon | ||
+ | File:Leaderboard_class_heavy_deflector_push.png|Unused Pushing Heavy Deflector icon | ||
+ | File:Heavy_Bothead_Red.png| [[RED]] skin of the unused model of the Heavy Robot's head. | ||
+ | File:Heavy_Bothead_Blu.png| [[BLU]] skin of the unused model of the Heavy Robot's head. | ||
+ | File:Heavy_Bothead_Green.png| "Green" skin of the unused model of the Heavy Robot's head. | ||
+ | File:3a team-fortress-2-red-robot-heavy.png|The RED robot Heavy action figure. | ||
+ | File:3a-team-fortress-2-blu-robot-heavy.png|The BLU robot Heavy action figure. | ||
+ | File:Main_menu_mvm_heavy_bot.png|The Heavy Robot on the [[main menu]]. | ||
</gallery> | </gallery> | ||
{{Robot Nav}} | {{Robot Nav}} | ||
+ | {{MannVsMachineNav}} | ||
[[Category:Mann vs. Machine]] | [[Category:Mann vs. Machine]] |
Latest revision as of 14:24, 26 September 2024
“ | My fists! They are made of STEEL!
Click to listen
— The Heavy-bot
|
” |
Heavy Robots appear in Mann vs. Machine as enemies.
Normal Variants
Heavy
Icon | Name | Primary | Attributes |
---|---|---|---|
Heavyweapons | Minigun |
— |
The basic Heavy Robot, manufactured by Gray Mann. These robots are similar to the normal Heavy: big, tough, and packing a punch. The regular Heavy robot wields a Minigun, ripping to shreds anyone who dares to come too close. The Heavy robot often comes in small to medium sized waves, often accompanying other robots as support. They appear to have a delayed sense of enemy tracking, meaning that they will find it hard to hit a player dodging at close range. Attack them at longer ranges where their Minigun will be inaccurate and suffer from damage fall-off.
Crit Heavy
Icon | Name | Primary | Attributes |
---|---|---|---|
Crit Heavy | Minigun |
100% crit chance +50% damage bonus |
This advanced variation of the Heavy robot is critboosted and deals 50% more damage much like Giant Heavies. These Heavy-bots appear near the end of wave 3 in Broken Parts along with pocket Über Medics.
Deflector Heavy
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Deflector Heavy | Deflector |
U-clank-a |
Can shoot down projectiles Cannot see past 1200 units |
The Deflector Heavy functions similarly to the regular Heavy robot, with the added benefit of being able to shoot down incoming projectiles that are in flight. It is discernible from the regular Heavy robot by its U-clank-a and green tracer firing effect rather than the usual yellow/orange. These robots are not found in the game's template files and only appear in the Expert Mannworks mission, Mannslaughter, on multiple waves.
Shotgun Heavy
Icon | Name | Secondary | Attributes |
---|---|---|---|
Heavy Shotgun | Shotgun |
+90% faster reload +200% more pellets per shot -67% damage dealt -150% slower firing speed |
This version of the Heavy robot wields a Shotgun that has faster reload speed and more pellets per shot. However, it does less damage and fires much slower. They usually travel in groups to compensate for the damage and firing speed penalty, which makes them still all the more dangerous up close, but not as strong as the normal Heavy robot.
Heavyweight Champ
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Heavyweight Champ | Killing Gloves of Boxing |
Pugilist's Protector |
— |
Icon | Name | Melee | Attributes |
---|---|---|---|
Heavyweight Champ | Gloves of Running Urgently |
— |
The Heavyweight Champ is a pure melee variant of the Heavy robot, wearing the Pugilist's Protector. Although restricted to melee range, these robots often come in large numbers. The Heavyweight Champ comes in two different types. The first type wields the Killing Gloves of Boxing. These types are aggressive and, if not carrying the bomb, will seek out nearby players to punch and kill, gaining a Crit-boost from their K.G.B. upon killing a player. The second variant wields the Gloves of Running Urgently, but without the changes made in the Jungle Inferno Update Patch, allowing them to move faster, but marked for death. Their slow speed usually means they don’t pose a threat most of the time, and can be easily put down before they enter melee range.
Steel Gauntlet
Icon | Name | Melee | Attributes |
---|---|---|---|
Steel Gauntlet | Fists of Steel |
50% larger in size 900 HP |
The Steel Gauntlet is similar to the Heavyweight Champ in the fact that it is a pure melee variant; however, the Steel Gauntlet can take an incredible amount of damage from ranged weapons due to its Fists of Steel and increased HP, having an effective HP of 1260. If they are carrying the bomb, try to take them down as soon as it's safe to do so. If they're left unnoticed until they upgrade to level 2 and gain the ability to regenerate health, they may become a real threat to the team. At that point, they will have both the Fists of Steel's resistance, the bomb carrier's level 1 resistance upgrade, and the bomb carrier's level 2 regeneration upgrade, creating a monster that has an effective HP of 1575 and regenerates health. If a team accidentally leaves them to upgrade, focus fire on them to bring them down as soon as possible.
Steel Gauntlet Pusher
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Steel Gauntlet Pusher | Fists of Steel |
Carl |
50% larger in size 900 HP Deals knockback upon hitting an enemy +50% damage bonus |
The Steel Gauntlet Pusher is a Steel Gauntlet that deals more damage. It also possesses the ability to deal knockback against players upon a successful hit. Because of this, hitting it with a melee weapon becomes a much harder task. Otherwise, they are identical. Be very careful when engaged in a melee combat and it's highly advised to never get close to them if they're grouped together.
Heavy Mittens
Icon | Name | Melee | Attributes |
---|---|---|---|
Heavy Mittens | Holiday Punch |
100% crit chance +30% faster movement speed 60 HP -80% damage dealt |
The rare Heavy Mittens is another pure melee variant which possess increased speed and wields a permanent Crit-boosted Holiday Punch. Spawning in small groups, they are unable to deal any damage, however any hit from them will force players to stand still and laugh, making them easier targets for other robots. It is advised to get rid of them before they get in melee range. The 80% damage penalty they possess causes this Heavy robot variant unable to instantly kill players without maximum health reduction and on full health with their taunt kills as their taunt kill only deals 100 damage. Having only 20% of a typical Heavy robot's HP, they are fairly easy to destroy. They only appear during certain waves of Data Demolition (Operation Steel Trap, Decoy).
Giant Variants
Giant Heavy
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Heavy | Minigun |
5,000 HP +70% knockback resistance +50% damage bonus -50% movement speed Cannot see past 1200 units |
The Giant Heavy is a Giant version of the regular Heavy Robot. It wields an overclocked Minigun that does 50% more damage. The Giant Heavy acts largely the same as the regular Heavy robot and is occasionally accompanied by Medic Robots.
Giant Deflector Heavy
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Deflector Heavy | Deflector |
U-clank-a |
5,000 HP +70% knockback resistance +50% damage bonus Destroy Projectiles upgrade is level 1 -50% movement speed Cannot see past 1200 units |
The Giant Deflector Heavy has all of the added benefits and negatives of the Giant Heavy, as well as the ability of its smaller counterpart to shoot down incoming projectiles. Like the Deflector Heavy, it can be identified by its U-clank-a and green tracer firing effect.
In Broken Parts and Caliginous Caper, Giant Deflector Heavies wear a Point and Shoot.
Giant Heal-on-Kill Deflector Heavy (Type 1)
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Heal-on-Kill Heavy | Deflector |
Tungsten Toque |
Robot is a Gatebot 5,500 HP +20% damage bonus +70% knockback resistance +5000 health restored on kill Destroy Projectiles upgrade is level 2 -60% movement speed Cannot see past 1600 units |
These robots share the same projectile destruction property as Deflector Heavy robots, with the added ability to restore 5,000 HP upon any successful kill. This makes them an extremely deadly force to deal with, though fortunately the first variant of the Giant Heal-on-Kill Deflector Heavy has its health bar displayed on screen even though it's not actually a boss (it has only 5,500 HP). It is recommended to hide behind a Medic’s Projectile Shield and focus fire on the robot. If you are severely injured, quickly run away to prevent the robot from restoring health.
Giant Heal-on-Kill Deflector Heavy (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Heavy | Deflector |
Stats belonging to this robot's weapon does not work 5,000 HP +20% damage bonus +70% knockback resistance +5000 health restored on kill Destroy Projectiles upgrade is level 2 -65% movement speed Cannot see past 1200 units |
This variant of the Giant Heal-on-Kill Heavy has a serious programming error. They are meant to wield the Deflector that has the stats listed above, however the item has not been set in the template files, causing the robot to use the Minigun with default attributes.
Giant Heater Heavy (Type 1)
Icon | Name | Primary | Attributes |
---|---|---|---|
Heavyweapons | Huo-Long Heater |
5,000 HP +70% knockback resistance -50% movement speed |
While being the weakest giant heavy due to its reduced firepower, this robot has no maximum sight distance and is impossible to approach without bursting into flames or being gunned down.
Giant Heater Heavy (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Heavyweapons | Huo-Long Heater |
Robot is a Gatebot 5,000 HP +70% knockback resistance +20% damage dealt -50% movement speed |
This Gatebot variant of the Giant Heater Heavy has the same stats as the one mentioned before, except it deals 20% more damage before all gates are captured in Mannhattan, making it more versatile than the previous type when capturing gates.
Giant Shotgun Heavy
Icon | Name | Secondary | Attributes |
---|---|---|---|
— | Shotgun |
5,000 HP +70% knockback resistance +90% faster reload Can shoot down projectiles +900% more pellets per shot -50% damage dealt -150% slower firing speed -30% movement speed Cannot see past 1200 units |
Wielding a smaller gun doesn't mean it's less harmful. In fact, it's the fastest Giant Heavy. Similar to its smaller counterpart, it wields a Shotgun and has the exact same bonuses and weaknesses as the regular Shotgun Heavy. However, it fires a lot more pellets per shot; being killed in one shot by this giant is not unusual. This robot can deal 448 damage at point-blank range. Extra caution should be taken around this robot. It is highly advised to combat it in medium range. Although it has been given an attribute to deflect projectiles, the attribute is not programmed to work with the Shotgun.
Bosses
Chief Heal-on-Kill Deflector Heavy
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Giant Heal-on-Kill Heavy | Deflector |
Tungsten Toque |
1.8x larger in size Robot is a Gatebot 60,000 HP +20% damage bonus +8000 health restored on kill Destroy Projectiles upgrade is level 2 +70% knockback resistance Extra +90% vertical airblast resistance Provides 10% less rage Cannot see past 1600 units -60% movement speed |
(Note: This robot's in-game name is only Giant Heal-On-Kill Heavy) This massive robot can tank 60,000 damage provided that it doesn't kill anyone. It gains 8,000 health on kill from 5,000 health on kill from its smaller counterpart. It only appears in the last wave of Empire Escalation (Operation Two cities, Mannhattan). Its appearance is accompanied with a group of Concheror Soldiers along with 4 Force-A-Nature Gatebot Super Scouts on the top floor 42 seconds after it's deployed. If it gets constant kills it can walk and capture both gates all by itself. Heavily injured defenders must attempt to avoid it, stay out of danger range, or simply use Uber Canteens if forced to. In desperate situations, suiciding is sometimes a better option than allowing it to gain health. A Medic’s Projectile Shield can help to protect injured defenders and buy them time to get to a source of health. The defenders must not focus all their attention on the Heavy robot however, it provides the perfect distraction for the Force-A-Nature Super Scouts to slip by and deliver the bomb.
Captain Punch
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Captain Punch | Fists of Steel |
War Head |
1.9x larger in size 60,000 HP +70% knockback resistance Extra +90% vertical airblast resistance 5.0x damage dealt +40% faster firing speed Regenerates 250 HP per second Provides 90% less rage -60% movement speed |
This Heavy has an extremely large health pool, combined with regeneration and innate ranged damage resistance from the Fists of Steel makes this behemoth the toughest robot in the entire game. Since melee resistance upgrade doesn't exist, there's no way to reduce its punching damage through upgrade stations. With the punching power of 325 HP per hit, it's capable of killing any non-overhealed class in a single, deadly blow. It's the final boss of the mission "Bone Shaker" (Operation Mecha Engine, Bigrock). As long as the constant flow of Snipers and Spies are dealt with, make sure to output as much damage as possible as its large health pool combined with the Fists of Steel's resistance makes it even tougher than the toughest tank. It's also slightly faster than a Tank. Due to this Heavy's insane amount of health, health regen and bone-crunching punches, melee fighting this bot is not recommended. A Demoknight with max damage plus Crits and Uber might be a viable option, since a fully upgraded critical swing from any of the Demo's swords that have a damage upgrade will deal 780 damage, assuming one has a shield equipped. A Spy is also a great option because backstabs deal double damage to this robot and the Dead Ringer will let a Spy survive at least one hit.
Bugs
- The non-gatebot version of the Shotgun Heavy robot is named Heavy Shotgun.
Unused content
- The GRU Heavyweight Champ has a second, unused icon that was present in the game's files since the Mann vs. Machine mode launched.
- The K.G.B. Heavyweight Champ originally had a RED fist icon similar to the GRU Heavyweight Champ's, but it was later changed to BLU.
- The Steel Gauntlet has a disabled defunct attribute applied to it named
DefensiveBuffHigh
, which according to the pop file from the map Example, causes the affected robot to take 90% less damage and have a particle effect surrounding it. This attribute, according to developer comments would have replaced the Steel Gauntlet's high health. - Disabled code for the Heavy Mittens indicate the robot was to be 35% smaller and have the Point and Shoot and All-Father equipped, causing it to resemble a garden gnome; the code name for the Heavy Mittens is actually
T_TFBot_Heavyweapons_Gnome
. - Three unused variants of the Giant Heavy exist:
Giant Heavy (Unused Type 1)
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Heavy | Natascha |
5,000 HP +70% knockback resistance +50% damage bonus -50% move speed |
A Giant Heavy equipped with the Natascha. Dealing higher damage than a regular Natascha, this allows the giant to slowdown and kill retreating enemies (especially Scouts) easily.
Giant Heavy (Unused Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Heavy | Brass Beast |
5,000 HP +70% knockback resistance +50% damage bonus -50% move speed |
A Giant Heavy equipped with the Brass Beast. This giant robot has an issue with its template; logically, this Giant Heavy should deal +70% damage bonus due to the innate damage bonus from the Brass Beast.
Super Heavyweight Champ
Icon | Name | Melee | Hat | Attributes |
---|---|---|---|---|
Super Heavyweight Champ | Killing Gloves of Boxing |
Pugilist's Protector |
5,000 HP +70% knockback resistance +20% damage bonus +40% attack rate -50% move speed |
The Heavyweight Champ robot in its giant form. As it shares the same movement speed penalty as the other giant Heavies, its threat level is limited as long as the defenders stay out of its range.
- There is an unused Deflector Heavy icon for a pusher Heavy, which suggests there were to be Minigun Heavies that knocked back players with each hit.
- There is an unused non-gatebot version of the Chief Heal-on-Kill Heavy that exists in the template files.
- Giant Heavies originally would have made a unique sound when they spawned in (named
giant_heavy_entrance.wav
in the game files). - Similar to other giants (except giant Medics), Giant Heavies have unused footstep sounds unique to them (named
giant_heavy_step01-04.wav
). - Giant Heavies have an unique Minigun taunt animation. This is never seen due to the fact that giant robots can never taunt.
- Giant Heavies that wield melee weapons have an unused fully functional animation for Crit-boosted punches. They will spin their entire torso around with a full 360° while also swinging their fists.
- Giant Heavies have an unused kill animation (named
primary_death_01
), which features them slumping over and twitching for a short time, before falling down and/or exploding.
Trivia
- The Heavy Robots have three custom taunts: if equipped with boxing gloves (Killing Gloves of Boxing, Gloves of Running Urgently, and Fists of Steel) they flex their metal muscles, if equipped with default fists or the Holiday Punch, they rotate their hands, and if equipped with a Minigun, they will swing their weapon while giving a thumbs-up.
- An early version of the Heavy Robot's head can be briefly seen in the Engineer Update teaser.
Gallery
The Romevision version of the Heavy.
RED skin of the unused model of the Heavy Robot's head.
BLU skin of the unused model of the Heavy Robot's head.
The Heavy Robot on the main menu.
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