Difference between revisions of "Item quality"

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{{featured article tag}}
 
{{featured article tag}}
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{{Redirects here|Variant|Reskins}}
  
{{Quotation|'''The Sniper''' on the quality of his gear|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}}
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{{Quotation|'''The Demoman''' stating the obvious|Now that's quality.|sound=Demoman_sf13_influx_small04.wav}}
  
'''Quality''' is a property of [[items]], which is represented in-game by the color of the item's name and (in most cases) by a title prefixed to the item's name. An item can have only one quality, which is determined when the [[Item drop system|item is created]] and remains unchanged, except in rare circumstances.
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'''Quality''' is an [[Items|item]] property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A [[Item drop system|dropped]] item can only have one quality, whereas an [[Mann Co. Supply Crate|unboxed]] item can have 1 or 2 qualities. Extra qualities can only be added through the use of [[Strangifier|strangifiers]] or [[Unusualifier|unusualifiers]] — excluding rare exceptions from [[glitches]] (e.g. "Strange Normal" items) or forced creations by [[Valve]] employees.
  
Quality is a purely cosmetic property, and has no effect on gameplay other than some additional on-screen messages.
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Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like [[particle effects]] from [[Self-Made]] and [[Community (quality)|Community]] items (which had a since-removed 10% hidden [[Damage|damage]] boost), [[Decorated]] weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).
 
 
{{clr}}
 
  
 
== Qualities ==
 
== Qualities ==
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== Possible weapon qualities ==
 
== Possible weapon qualities ==
Please see the table listed [[/Possible weapon qualities|here]].
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Please see this [[/Possible weapon qualities|table]].
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== Possible cosmetic item qualities ==
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* {{Icon class|Scout|link=Item quality/Possible scout cosmetic item qualities}} [[/Possible scout cosmetic item qualities|Scout item qualities]]
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* {{Icon class|Soldier|link=Item quality/Possible soldier cosmetic item qualities}} [[/Possible soldier cosmetic item qualities|Soldier item qualities]]
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* {{Icon class|Pyro|link=Item quality/Possible pyro cosmetic item qualities}} [[/Possible pyro cosmetic item qualities|Pyro item qualities]]
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* {{Icon class|Demoman|link=Item quality/Possible demoman cosmetic item qualities}} [[/Possible demoman cosmetic item qualities|Demoman item qualities]]
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* {{Icon class|Heavy|link=Item quality/Possible heavy cosmetic item qualities}} [[/Possible heavy cosmetic item qualities|Heavy item qualities]]
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* {{Icon class|Engineer|link=Item quality/Possible engineer cosmetic item qualities}} [[/Possible engineer cosmetic item qualities|Engineer item qualities]]
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* {{Icon class|Medic|link=Item quality/Possible medic cosmetic item qualities}} [[/Possible medic cosmetic item qualities|Medic item qualities]]
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* {{Icon class|Sniper|link=Item quality/Possible sniper cosmetic item qualities}} [[/Possible sniper cosmetic item qualities|Sniper item qualities]]
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* {{Icon class|Spy|link=Item quality/Possible spy cosmetic item qualities}} [[/Possible spy cosmetic item qualities|Spy item qualities]]
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* {{Icon class|All classes|link=Item quality/Possible all-class cosmetic item qualities}} [[/Possible all-class cosmetic item qualities|All-class item qualities]]
  
== Possible hat qualities ==
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== Update history ==
Please see the table listed [[/Possible hat qualities|here]]. Note that some hats on this table (Notably Bill's hat, the Ghastlierest Gibus and Max's Severed head) have been obtained in qualities not marked on this table because they were obtained through a glitch and as such are unofficial.
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{{Update history|
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'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
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* {{Undocumented}} Added Unique quality.
  
== Possible miscellaneous item qualities ==
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'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
Please see the table listed [[/Possible miscellaneous item qualities|here]]. Note: as with hats, some miscellaneous items have been obtained in unofficial qualities for that item and said qualities have also not been marked (Notably the Earbuds).
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* {{Undocumented}} Added the Community quality.
  
== Update history ==
 
 
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
 
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
* {{undocumented}} Added [[Self-Made]] quality.
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* {{Undocumented}} Added Self-Made quality.
  
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
* {{undocumented}} Added Vintage quality.
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* {{Undocumented}} Added Vintage quality.
* {{undocumented}} Added Unusual quality.
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* {{Undocumented}} Added Unusual quality.
  
 
'''{{Patch name|2|3|2011}}'''
 
'''{{Patch name|2|3|2011}}'''
* {{undocumented}} Added Genuine quality.
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* {{Undocumented}} Added Genuine quality.
 +
 
 +
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* {{Undocumented}} Added Strange quality.
  
 
'''{{Patch name|8|18|2011}}'''
 
'''{{Patch name|8|18|2011}}'''
* {{undocumented}} Added string for potential new item quality called "Completed".
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* {{Undocumented}} Added string for potential new item quality called "Completed".
 
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
* {{undocumented}} Added Strange quality.
 
  
 
'''{{Patch name|9|2|2011}}'''
 
'''{{Patch name|9|2|2011}}'''
 
* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
 
* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
* {{undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
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* {{Undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
  
 
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
* {{undocumented}} Added Haunted quality.
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* {{Undocumented}} Added Haunted quality.
  
'''{{Patch name|06|11|2012}}'''
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'''{{Patch name|6|11|2012}}'''
* {{undocumented}} Added "tobor_a" quality.
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* {{Undocumented}} Added "tobor_a" quality.
  
 
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
 
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
* {{undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}.
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* {{Undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}.
 +
 
 +
'''{{Patch name|3|19|2013}}'''
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* {{Undocumented}} Removed "tobor_a" quality.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
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* Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
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 +
'''{{Patch name|11|26|2013}}'''
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* {{Undocumented}} Updated Collector's quality color from {{Qcc|830000}} to {{Qcc|AA0000}}.
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'''{{Patch name|9|17|2014}}'''
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* {{Undocumented}} Corrected the name of Community items on the web.
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'''{{Item schema|5|28|2015|id=da60ae0da5b7c972682591e5d7fa7ee3977594cd}}'''
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* Added "restriction" and "map" quality.
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'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
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* {{Undocumented}} Added Decorated quality.
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}}
  
 
== Unused content ==
 
== Unused content ==
* Two unused item qualities referred to as Rarity2 and Rarity3 are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
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* Two unused item qualities referred to as '''Rarity2''' (mentioned as Customized) and '''Rarity3''' (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
* The qualities "Completed" and "tobor_a", are specified in the game's files, but neither has an associated color.
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* The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: {{qcc|8650AC}}.
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* The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".<ref>game/shared/econ/econ_item_constraints.cpp, line 91</ref>
  
 
== See also ==
 
== See also ==
 +
{{Color themes}}
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* [[Grade]]
 
* [[Item levels]]
 
* [[Item levels]]
 
* [[Item drop system]]
 
* [[Item drop system]]
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* [[Limited Quantity]]
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 +
== References ==
 +
<references/>
  
{{Quality nav}}
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{{Quality Nav}}
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Qualities]]
 
[[Category:Qualities]]
 
[[Category:WebAPI]]
 
[[Category:WebAPI]]

Latest revision as of 12:54, 15 November 2023

"Variant" redirects here. You may have been looking for Reskins.
Now that's quality.
The Demoman stating the obvious

Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.

Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).

Qualities

Color Name Example
#B2B2B2 Normal Scattergun
#FFD700 Unique Degreaser
#476291 Vintage Natascha
#4D7455 Genuine Sun-on-a-Stick
#CF6A32 Strange Shotgun
#8650AC Unusual Napper's Respite
#38F3AB Haunted Wrap Battler
#AA0000 Collector's Original
#FAFAFA Decorated Rocket Launcher
#70B04A Community Wrench
Self-Made Dalokohs Bar
#A50F79 Valve Rocket Launcher

Possible weapon qualities

Please see this table.

Possible cosmetic item qualities

Update history

April 29, 2008 Patch (Gold Rush Update)
  • [Undocumented] Added Unique quality.

December 17, 2009 Patch (WAR! Update)

  • [Undocumented] Added the Community quality.

March 18, 2010 Patch (First Community Contribution Update)

  • [Undocumented] Added Self-Made quality.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added Vintage quality.
  • [Undocumented] Added Unusual quality.

February 3, 2011 Patch

  • [Undocumented] Added Genuine quality.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added Strange quality.

August 18, 2011 Patch

  • [Undocumented] Added string for potential new item quality called "Completed".

September 2, 2011 Patch

  • Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
  • [Undocumented] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added Haunted quality.

June 11, 2012 Patch

  • [Undocumented] Added "tobor_a" quality.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Updated Haunted quality color from #8650AC to #38F3AB.

March 19, 2013 Patch

  • [Undocumented] Removed "tobor_a" quality.

November 12, 2013 Patch

  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.

November 26, 2013 Patch

  • [Undocumented] Updated Collector's quality color from #830000 to #AA0000.

September 17, 2014 Patch

  • [Undocumented] Corrected the name of Community items on the web.

May 28, 2015 [Item schema update]

  • Added "restriction" and "map" quality.

July 2, 2015 Patch (Gun Mettle Update)

  • [Undocumented] Added Decorated quality.

Unused content

  • Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
  • The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
  • The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]

See also

References

  1. game/shared/econ/econ_item_constraints.cpp, line 91