Difference between revisions of "November 21, 2013 Patch/ru"
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| month = november | | month = november | ||
| year = 2013 | | year = 2013 | ||
− | | after = | + | | after = {{Patch name|11|22|2013}} |
− | | source-title = Team Fortress 2 | + | | source-title = Выход обновления Team Fortress 2 |
| source = http://store.steampowered.com/news/11931/ | | source = http://store.steampowered.com/news/11931/ | ||
− | | notes = == | + | | notes = [[File:Two Cities update.png|460px|link=Two Cities Update/ru|right]] |
− | == Манн против машин == | + | === Манн против машин === |
− | * Операция | + | * Операция «Два города»: |
− | ** Две новые карты: <code>[[Mannhattan/ru|mvm_mannhattan]]</code> и <code>[[Rottenburg/ru|mvm_rottenburg]]</code> | + | ** Две новые карты: <code>[[Mannhattan/ru|mvm_mannhattan]]</code> и <code>[[Rottenburg/ru|mvm_rottenburg]]</code>; |
− | ** Новый сложный тур | + | ** Новый сложный тур<ref>[[Tour of Duty/ru#Доступные командировки|Операция «Два города»]]</ref> с четырьмя миссиями<ref>[[Empire Escalation (mission)/ru|«Возвышение власти»]], [[Metro Malice (mission)/ru|«Гнев города»]], [[Hamlet Hostility (mission)/ru|«Сельский сволочизм»]] и [[Bavarian Botbash (mission)/ru|«Баварские ботогуляния»]]. Эти миссии также доступны в Учебке.</ref> |
− | ** Две дополнительных тренировочных миссии | + | ** Две дополнительных тренировочных миссии<ref>[[Big Apple Barricade (mission)/ru|«Баррикада Большого яблока»]] и [[Village Vanguard (mission)/ru|«Сельская служба»]]</ref>; |
− | ** Добавлено 14 новых достижений | + | ** Добавлено 14 новых достижений. |
− | * Уровни [[Tour of Duty/ru|Значков МАННевров]] не имеют ограничений | + | * Уровни [[Tour of Duty/ru|Значков МАННевров]] больше не имеют ограничений. |
− | * Игроки могут заработать | + | * Игроки могут заработать «Сброс улучшений», подбирая деньги во время волны. |
− | ** Необходимая сумма указывается в таблице счета, и изменяется в зависимости от миссии | + | ** Необходимая сумма указывается в таблице счета, и изменяется в зависимости от миссии; |
− | ** Любые деньги будут засчитываться, даже если команда | + | ** Любые деньги будут засчитываться, даже если команда выиграет или проиграет; |
− | ** Сбросить улучшения можно на Станции | + | ** Сбросить улучшения можно на Станции улучшений, нажав кнопку «Сброса улучшений»; |
** Любые деньги, потраченные на выкупы и бонусы фляг не будут возвращены. | ** Любые деньги, потраченные на выкупы и бонусы фляг не будут возвращены. | ||
− | * Добавлена подробная статистика | + | * Добавлена подробная статистика об игроке в таблицу счета. |
− | ** Урон и уничтоженные танки. Общий урон, причиненный силам Грея Манна | + | ** Урон и уничтоженные танки. Общий урон, причиненный силам Грея Манна; |
− | ** Лечение. Прямое лечение остальных игроков | + | ** Лечение. Прямое лечение остальных игроков; |
− | ** Поддержка. Значение, отображающее | + | ** Поддержка. Значение, отображающее всё, что сделал игрок, чтобы помочь команде; |
− | *** Примеры: | + | *** Примеры: сбросил бомбу, оглушил или замедлил врагов, обеспечивает увеличенный урон, блокированный урон при помощи неуязвимости или щита, и многое другое. |
** Деньги. Сумма, которую собрал игрок. | ** Деньги. Сумма, которую собрал игрок. | ||
− | * | + | * Теперь игроки могут просмотреть улучшения своих союзников (кнопка «I» по умолчанию)<ref>Кнопка по умолчанию была изменена {{patch name|10|29|2013|date=true}}. Заметка о том, что кнопка {{key|I}} является кнопкой по умолчанию, была ошибочной (на самом деле таковой является кнопка {{key|F}}).</ref> |
− | * | + | * Исправлена ошибка, из-за которой у Танка была ошибочная анимация в [[Romevision/ru|Римовидении]]. |
− | * Медик | + | * Медик: |
− | ** Возрождение (улучшение не требуется) | + | ** Возрождение (улучшение не требуется): |
− | *** Союзники оставляют маркер возрождения, когда умирают | + | *** Союзники оставляют маркер возрождения, когда умирают; |
− | *** С помощью [[Medi Gun/ru| | + | *** С помощью [[Medi Gun/ru|лечебной пушки]] вы можете их оживить. |
− | ** Улучшение | + | ** Улучшение «Щит от снарядов»: |
− | *** Вы будете добывать энергию для щита, если будете лечить, возрождать и защищать от урона своих союзников | + | *** Вы будете добывать энергию для щита, если будете лечить, возрождать и защищать от урона своих союзников; |
− | *** Нажмите <code>ATTACK3</code>, чтобы активировать щит, когда заряд полон (<code>mouse3</code> по умолчанию) | + | *** Нажмите <code>ATTACK3</code>, чтобы активировать щит, когда заряд полон (<code>mouse3</code> по умолчанию); |
*** Когда активирован: | *** Когда активирован: | ||
− | **** Блокирует все вражеские снаряды | + | **** Блокирует все вражеские снаряды; |
− | **** При прикосновении наносит урон врагам | + | **** При прикосновении наносит урон врагам. |
− | ** Улучшение | + | ** Улучшение «Шприцы со [[Mad Milk/ru|Зломолоком]]»: |
− | *** Шприцы шприцемета применяют эффект Зломолока(при попадании восстанавливает здоровье) на врагах. | + | *** Шприцы шприцемета применяют эффект Зломолока (при попадании восстанавливает здоровье) на врагах. |
− | ** | + | ** Улучшение «Искусство лечения» (ранее два отдельных обновления): |
− | *** +25% | + | *** +25% к скорости лечения за 1 улучшение; |
− | *** +25% | + | *** +25% к скорости оживления за 1 улучшение; |
− | *** +25% | + | *** +25% к регенерации здоровья за 1 улучшение. |
− | ** | + | ** Улучшение «Эксперт сверхлечения» (ранее два отдельных обновления): |
− | *** +25% | + | *** +25% к количеству здоровья при сверхлечении за 1 улучшение; |
− | *** +50% | + | *** +50% к длительности за 1 улучшение. |
− | ** | + | ** Улучшение «Специалист по флягам»: |
− | *** | + | *** Дает возможность делиться содержимым фляги с пациентом; |
− | *** +1 секунда действия фляги за 1 улучшение | + | *** +1 секунда действия фляги за 1 улучшение; |
− | *** -10 к стоимости заряда за 1 улучшение | + | *** -10 к стоимости заряда за 1 улучшение. |
− | * Солдат | + | * Солдат: |
− | ** | + | ** Улучшение «Специалист по ракетам»: |
− | *** +15% к скорости полета ракеты за 1 улучшение | + | *** +15% к скорости полета ракеты за 1 улучшение; |
− | *** При прямых попаданиях | + | *** При прямых попаданиях: |
− | **** Оглушает цель ( | + | **** Оглушает цель (время оглушения зависит от уровня улучшения); |
− | **** +15% | + | **** +15% к радиусу взрыва за 1 улучшение; |
− | **** | + | **** Расстояние никак не будет влиять на наносимый урон. |
− | * Пулеметчик | + | * Пулеметчик: |
− | ** Улучшение | + | ** Улучшение «Разрушение снарядов»: |
− | *** Теперь имеет два уровня | + | *** Теперь имеет два уровня: |
− | **** Первый уровень менее эффективен, чем раньше | + | **** Первый уровень менее эффективен, чем раньше; |
− | **** Второй уровень более эффективный | + | **** Второй уровень более эффективный, чем первый. <!-- ноу щит --> |
− | *** Цена снижена с 600 до 400 за улучшение | + | *** Цена снижена с 600 до 400 кредитов за улучшение. |
− | ** Ярость теперь активируется <code>ATTACK3</code> (<code>mouse3</code> по умолчанию) | + | ** Ярость теперь активируется с помощью <code>ATTACK3</code> (<code>mouse3</code> по умолчанию). |
− | == | + | == Основное == |
− | * Добавлена новая карта сообщества <code>[[Snakewater/ru|cp_snakewater_final1]]</code> | + | * Добавлена новая карта сообщества <code>[[Snakewater/ru|cp_snakewater_final1]]</code>. |
− | ** | + | ** Добавлены [[Map Stamp/ru|Марка]] и [[Strange Filter/ru|Странный фильтр]] карты в магазин Манн Ко. |
− | * Добавлены новые | + | * Добавлены новые достижения для [[Snakewater/ru|Snakewater]], [[Process/ru|Process]] и [[Standin/ru|Standin]]. |
− | * Старые ящики из событий теперь не | + | * Старые ящики из событий теперь не будут пропадать, но их нельзя будет открыть. |
− | * <code>about:blank</code> теперь будет легальным URL и не будет блокировать [[ | + | * <code>about:blank</code> теперь будет легальным URL и не будет блокировать [[Dedicated server configuration/ru#MOTD|MOTD]]. |
− | * | + | * Исправлена ошибка, из-за которой [[bots/ru|боты]] с [[Phlogistinator/ru|Флогистонаторами]] могли [[Compression blast/ru|отталкивать]] врагов сжатым воздухом. |
− | * | + | * Исправлена ошибка, из-за которой стандартный [[Shotgun/ru|дробовик]] не отображался в инвентаре при включенной опции «Стандартные предметы» в рюкзаке. |
− | * | + | * Исправлена ошибка, из-за которой при определенных обстоятельствах не обновлялись списки игроков, купивших наибольшее количество марок данной карты. |
== Оружие == | == Оружие == | ||
− | * | + | * {{item link|Baby Face's Blaster}}: |
− | ** | + | ** Уменьшение скорости передвижения снижено до -10% (раньше было -35%); |
− | ** Заряд | + | ** Заряд будет частично уменьшаться при совершении двойного прыжка; |
− | ** Уменьшен магазин до 4 патронов | + | ** Уменьшен магазин до 4 патронов; |
− | ** Удалено: +40% к точности | + | ** Удалено: +40% к точности; |
− | ** Удален штраф к урону | + | ** Удален штраф к урону; |
− | ** Скорость при полном заряде не изменилась (520) | + | ** Скорость при полном заряде не изменилась (520). |
− | * | + | * {{item link|Amputator}}: |
− | ** | + | ** Урон уменьшен на 20%; |
− | ** | + | ** Добавлена регенерация +3 единицы здоровья в секунду, когда носитель держит оружие в руках. |
− | * | + | * {{item link|Crusader's Crossbow}}: |
− | ** Обновлен урон от | + | ** Обновлен урон от расстояния: максимальный урон от шприца: 75 (+ разброс) на максимальной дистанции. |
− | * | + | * {{item link|Liberty Launcher}}: |
− | ** Добавлено: +25% к урону по себе от | + | ** Добавлено: +25% к урону по себе от прыжков на ракете. |
− | * | + | * {{item link|Eyelander}}: |
** Перемещено положение огня на глаз подрывника. Изменен цвет огня на проклятый зеленый. | ** Перемещено положение огня на глаз подрывника. Изменен цвет огня на проклятый зеленый. | ||
− | == | + | == Режим виртуальной реальности == |
− | * Теперь поддерживается разрешение экрана | + | * Теперь поддерживается разрешение экрана больше 1280x800. |
− | * Теперь поддерживает клонирование основного дисплея (вместо использования Rift в качестве расширенного дисплея) | + | * Теперь поддерживает клонирование основного дисплея (вместо использования Rift в качестве расширенного дисплея). |
− | * Четкость выхода была значительно улучшена | + | * Четкость выхода была значительно улучшена. |
− | * Модель головы | + | * Модель головы и шеи исправлена, чтобы удалить ненужные переводы. |
+ | == Недокументированные изменения == | ||
+ | * Добавлен {{item link|Killstreak kit}} | ||
+ | * Добавлены серии убийств и [[Australium weapons/ru|предметы из австралия]]. | ||
+ | * Добавлен столбец в [[scoreboard/ru|таблицу счета]], отображающий текущую серию убийств игрока, и окошко в [[HUD/ru|дисплее игрока]], отображающее самую длинную серию убийств в данном раунде. | ||
+ | * Манн против машин: | ||
+ | ** Добавлены новые реплики для каждого класса, за исключением [[Pyro/ru|поджигателя]]; | ||
+ | ** Снижены стоимости улучшений Сопротивления к пулям и взрывам от 350 до 300 кредитов; | ||
+ | ** Добавлено улучшения для подрывника: -30% к отталкиванию; | ||
+ | ** Изменена иконка, используемая [[Soldier Robot/ru#Giant Rapid Fire Soldier|Быстро стреляющим солдатом]] на иконку с одной ракетой и значком бесконечности ([[Soldier Robot/ru#Giant Burst Fire Soldier|Giant Burst Fire Soldier]] по-прежнему использует иконку с тремя ракетами); | ||
+ | ** Исправлена ошибка, из-за которой к [[Soldier Robot/ru#Giant Charged Soldier|Гигантским заряженным солдатам]] не применялись штрафы к скорости стрельбы и перезарядки; | ||
+ | ** Исправлена ошибка, из-за которой [[Engineer Robot/ru|роботы-инженеры]] говорили человеческими голосами при смерти; | ||
+ | ** Урон [[Syringe Gun/ru|шприцеметов]] всех [[Medic Robot/ru|роботов-медиков]] уменьшен на 90%; | ||
+ | ** [[Medic Robot/ru#Quick-Fix Medic|Роботы-медики с Быстроправами]] теперь будут атаковать игрока шприцеметами, как и другие виды роботов-медиков. | ||
+ | * Изменена [[Healing/ru|иконка вызова]] [[Medic/ru|медика]] на менее округлый вариант. | ||
+ | * Добавлена {{item link|Golden Frying Pan}}. | ||
+ | * {{item link|Mysterious Treasures}} больше не будут пропадать в рюкзаках игроков, однако они были обновлены, дабы указать, что их больше нельзя использовать в ковке. | ||
+ | |||
+ | == Примечания == | ||
+ | <references /> | ||
}} | }} |
Latest revision as of 19:02, 9 May 2016
|
Источник: Выход обновления Team Fortress 2 (английский)
Содержание
Содержание обновления
Манн против машин
- Операция «Два города»:
- Две новые карты:
mvm_mannhattan
иmvm_rottenburg
; - Новый сложный тур[1] с четырьмя миссиями[2]
- Две дополнительных тренировочных миссии[3];
- Добавлено 14 новых достижений.
- Две новые карты:
- Уровни Значков МАННевров больше не имеют ограничений.
- Игроки могут заработать «Сброс улучшений», подбирая деньги во время волны.
- Необходимая сумма указывается в таблице счета, и изменяется в зависимости от миссии;
- Любые деньги будут засчитываться, даже если команда выиграет или проиграет;
- Сбросить улучшения можно на Станции улучшений, нажав кнопку «Сброса улучшений»;
- Любые деньги, потраченные на выкупы и бонусы фляг не будут возвращены.
- Добавлена подробная статистика об игроке в таблицу счета.
- Урон и уничтоженные танки. Общий урон, причиненный силам Грея Манна;
- Лечение. Прямое лечение остальных игроков;
- Поддержка. Значение, отображающее всё, что сделал игрок, чтобы помочь команде;
- Примеры: сбросил бомбу, оглушил или замедлил врагов, обеспечивает увеличенный урон, блокированный урон при помощи неуязвимости или щита, и многое другое.
- Деньги. Сумма, которую собрал игрок.
- Теперь игроки могут просмотреть улучшения своих союзников (кнопка «I» по умолчанию)[4]
- Исправлена ошибка, из-за которой у Танка была ошибочная анимация в Римовидении.
- Медик:
- Возрождение (улучшение не требуется):
- Союзники оставляют маркер возрождения, когда умирают;
- С помощью лечебной пушки вы можете их оживить.
- Улучшение «Щит от снарядов»:
- Вы будете добывать энергию для щита, если будете лечить, возрождать и защищать от урона своих союзников;
- Нажмите
ATTACK3
, чтобы активировать щит, когда заряд полон (mouse3
по умолчанию); - Когда активирован:
- Блокирует все вражеские снаряды;
- При прикосновении наносит урон врагам.
- Улучшение «Шприцы со Зломолоком»:
- Шприцы шприцемета применяют эффект Зломолока (при попадании восстанавливает здоровье) на врагах.
- Улучшение «Искусство лечения» (ранее два отдельных обновления):
- +25% к скорости лечения за 1 улучшение;
- +25% к скорости оживления за 1 улучшение;
- +25% к регенерации здоровья за 1 улучшение.
- Улучшение «Эксперт сверхлечения» (ранее два отдельных обновления):
- +25% к количеству здоровья при сверхлечении за 1 улучшение;
- +50% к длительности за 1 улучшение.
- Улучшение «Специалист по флягам»:
- Дает возможность делиться содержимым фляги с пациентом;
- +1 секунда действия фляги за 1 улучшение;
- -10 к стоимости заряда за 1 улучшение.
- Возрождение (улучшение не требуется):
- Солдат:
- Улучшение «Специалист по ракетам»:
- +15% к скорости полета ракеты за 1 улучшение;
- При прямых попаданиях:
- Оглушает цель (время оглушения зависит от уровня улучшения);
- +15% к радиусу взрыва за 1 улучшение;
- Расстояние никак не будет влиять на наносимый урон.
- Улучшение «Специалист по ракетам»:
- Пулеметчик:
- Улучшение «Разрушение снарядов»:
- Теперь имеет два уровня:
- Первый уровень менее эффективен, чем раньше;
- Второй уровень более эффективный, чем первый.
- Цена снижена с 600 до 400 кредитов за улучшение.
- Теперь имеет два уровня:
- Ярость теперь активируется с помощью
ATTACK3
(mouse3
по умолчанию).
- Улучшение «Разрушение снарядов»:
Основное
- Добавлена новая карта сообщества
cp_snakewater_final1
.- Добавлены Марка и Странный фильтр карты в магазин Манн Ко.
- Добавлены новые достижения для Snakewater, Process и Standin.
- Старые ящики из событий теперь не будут пропадать, но их нельзя будет открыть.
about:blank
теперь будет легальным URL и не будет блокировать MOTD.- Исправлена ошибка, из-за которой боты с Флогистонаторами могли отталкивать врагов сжатым воздухом.
- Исправлена ошибка, из-за которой стандартный дробовик не отображался в инвентаре при включенной опции «Стандартные предметы» в рюкзаке.
- Исправлена ошибка, из-за которой при определенных обстоятельствах не обновлялись списки игроков, купивших наибольшее количество марок данной карты.
Оружие
- Обрез Малыша:
- Уменьшение скорости передвижения снижено до -10% (раньше было -35%);
- Заряд будет частично уменьшаться при совершении двойного прыжка;
- Уменьшен магазин до 4 патронов;
- Удалено: +40% к точности;
- Удален штраф к урону;
- Скорость при полном заряде не изменилась (520).
- Ампутатор:
- Урон уменьшен на 20%;
- Добавлена регенерация +3 единицы здоровья в секунду, когда носитель держит оружие в руках.
- Арбалет крестоносца:
- Обновлен урон от расстояния: максимальный урон от шприца: 75 (+ разброс) на максимальной дистанции.
- Освободитель:
- Добавлено: +25% к урону по себе от прыжков на ракете.
- Одноглазый горец:
- Перемещено положение огня на глаз подрывника. Изменен цвет огня на проклятый зеленый.
Режим виртуальной реальности
- Теперь поддерживается разрешение экрана больше 1280x800.
- Теперь поддерживает клонирование основного дисплея (вместо использования Rift в качестве расширенного дисплея).
- Четкость выхода была значительно улучшена.
- Модель головы и шеи исправлена, чтобы удалить ненужные переводы.
Недокументированные изменения
- Добавлен Набор серии убийств
- Добавлены серии убийств и предметы из австралия.
- Добавлен столбец в таблицу счета, отображающий текущую серию убийств игрока, и окошко в дисплее игрока, отображающее самую длинную серию убийств в данном раунде.
- Манн против машин:
- Добавлены новые реплики для каждого класса, за исключением поджигателя;
- Снижены стоимости улучшений Сопротивления к пулям и взрывам от 350 до 300 кредитов;
- Добавлено улучшения для подрывника: -30% к отталкиванию;
- Изменена иконка, используемая Быстро стреляющим солдатом на иконку с одной ракетой и значком бесконечности (Giant Burst Fire Soldier по-прежнему использует иконку с тремя ракетами);
- Исправлена ошибка, из-за которой к Гигантским заряженным солдатам не применялись штрафы к скорости стрельбы и перезарядки;
- Исправлена ошибка, из-за которой роботы-инженеры говорили человеческими голосами при смерти;
- Урон шприцеметов всех роботов-медиков уменьшен на 90%;
- Роботы-медики с Быстроправами теперь будут атаковать игрока шприцеметами, как и другие виды роботов-медиков.
- Изменена иконка вызова медика на менее округлый вариант.
- Добавлена Золотая Сковорода.
- Таинственные сокровища больше не будут пропадать в рюкзаках игроков, однако они были обновлены, дабы указать, что их больше нельзя использовать в ковке.
Примечания
- ↑ Операция «Два города»
- ↑ «Возвышение власти», «Гнев города», «Сельский сволочизм» и «Баварские ботогуляния». Эти миссии также доступны в Учебке.
- ↑ «Баррикада Большого яблока» и «Сельская служба»
- ↑ Кнопка по умолчанию была изменена 29 октября 2013 года. Заметка о том, что кнопка I является кнопкой по умолчанию, была ошибочной (на самом деле таковой является кнопка F).
Изменённые файлы
- Примечание: нижеприведённый список изменений создаётся путём сравнения двух версий игры.
Изменения в версии
Modified: bin/tf.fgd
Modified: tf/cfg/mapcycle_default.txt
Modified: tf/cfg/mapcycle_quickplay_cp.txt
Modified: tf/cfg/motd_default.txt
Modified: tf/cfg/motd_text_default.txt
Modified: tf/resource/tf_english.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: tf/tf2_misc_dir.vpk/maplist.txt
Renamed: tf/tf2_misc_dir.vpk/models/bots/tw2/boss_bot/anim_tank.mdl -> tf/tf2_misc_dir.vpk/models/bots/boss_bot/anim_tank.mdl
Renamed: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_soldier_spammer.vtf -> tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_soldier_burstfire.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/SDL2.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/openvr_api.dll
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vr_distort_texture_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vr_distort_texture_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vr_distort_texture_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps30.vcs
Modified: hl2/hl2_sound_vo_english.vpk.sound.cache
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_junction_final.bsp
Added: tf/maps/cp_snakewater_final1.bsp
Added: tf/maps/mvm_mannhattan.bsp
Added: tf/maps/mvm_rottenburg.bsp
Added: tf/tf2_misc_dir.vpk/maps/mvm_mannhattan.nav
Added: tf/tf2_misc_dir.vpk/maps/mvm_rottenburg.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_bomb_helmet.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_bomb_helmet.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_bomb_helmet.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_bomb_helmet.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_bomb_helmet.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_fez.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_fez.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_fez.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_fez.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_fez.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_on.vvd
Modified: tf/tf2_misc_dir.vpk/models/bots/scout/bot_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/scout/bot_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/scout/bot_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/scout/bot_scout.phy
Modified: tf/tf2_misc_dir.vpk/models/bots/scout/bot_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/scout/bot_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/bots/scout_boss/bot_scout_boss.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/scout_boss/bot_scout_boss.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/scout_boss/bot_scout_boss.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/scout_boss/bot_scout_boss.phy
Modified: tf/tf2_misc_dir.vpk/models/bots/scout_boss/bot_scout_boss.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/scout_boss/bot_scout_boss.vvd
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome.mdl
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome.vvd
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome2.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome2.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome2.mdl
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome2.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome2.vvd
Modified: tf/tf2_misc_dir.vpk/models/effects/resist_shield/resist_shield.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/effects/resist_shield/resist_shield.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/effects/resist_shield/resist_shield.mdl
Modified: tf/tf2_misc_dir.vpk/models/effects/resist_shield/resist_shield.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/effects/resist_shield/resist_shield.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/demo.phy
Modified: tf/tf2_misc_dir.vpk/models/player/demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/heavy_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/sniper.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/soldier.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/spy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/spy.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/all_class/mvm_badge_shield.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/all_class/mvm_badge_shield.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/all_class/mvm_badge_shield.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/all_class/mvm_badge_shield.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/all_class/mvm_badge_shield.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/medic.phy
Modified: tf/tf2_misc_dir.vpk/models/player/medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/sniper.phy
Modified: tf/tf2_misc_dir.vpk/models/player/sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/soldier.phy
Modified: tf/tf2_misc_dir.vpk/models/player/soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/spy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/spy_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.mdl
Added: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.phy
Added: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/mvm_gemergency_light.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/mvm_gemergency_light.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/mvm_gemergency_light.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/mvm_gemergency_light.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/mvm_gemergency_light.vvd
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01_skybox.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01_skybox.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01_skybox.mdl
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01_skybox.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01_skybox.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/beer_barrels.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/beer_barrels.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/beer_barrels.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/beer_barrels.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/beer_barrels.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/beer_barrels.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_anatomyboard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_anatomyboard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_anatomyboard.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_anatomyboard.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_anatomyboard.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_blackboard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_blackboard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_blackboard.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_blackboard.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_blackboard.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_blackboard.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_class_stairs.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_class_stairs.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_class_stairs.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_class_stairs.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_class_stairs.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001a.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001a.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001a.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001a.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001a.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001b.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001b.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001b.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001b.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001b.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_heavybody001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_heavybody001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_heavybody001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_heavybody001.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_heavybody001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_heavybody001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_ladder001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_ladder001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_ladder001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_ladder001.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_ladder001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_ladder001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_light001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_light001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_light001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_light001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_light001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue001.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue002.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue003.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue003.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue003.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue003.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue003.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue003.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign000.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign000.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign000.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign000.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign000.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign001.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign002.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign003.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign003.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign003.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign003.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign003.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign004.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign004.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign004.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign004.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign004.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign004.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005a.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005a.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shredder.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shredder.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skyboard001.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower001.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar.dx80.vtx
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Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar.phy
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Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower01.dx80.vtx
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Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.phy
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Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_blackbox/c_blackbox.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_blackbox/c_blackbox.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_blackbox/c_blackbox.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_blackbox/c_blackbox.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_blackbox/c_blackbox.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_blackbox/c_blackbox.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_claymore/c_claymore.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_claymore/c_claymore.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_claymore/c_claymore.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_claymore/c_claymore.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_claymore/c_claymore.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_claymore/c_claymore.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_double_barrel.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_double_barrel.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_double_barrel.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_double_barrel.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_double_barrel.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_double_barrel.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frontierjustice/c_frontierjustice.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frontierjustice/c_frontierjustice.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frontierjustice/c_frontierjustice.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frontierjustice/c_frontierjustice.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frontierjustice/c_frontierjustice.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frontierjustice/c_frontierjustice.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_leechgun/c_leechgun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_leechgun/c_leechgun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_leechgun/c_leechgun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_leechgun/c_leechgun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_leechgun/c_leechgun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_leechgun/c_leechgun.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scotland_shard/c_scotland_shard.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scotland_shard/c_scotland_shard.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scotland_shard/c_scotland_shard.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scotland_shard/c_scotland_shard.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scotland_shard/c_scotland_shard.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scotland_shard/c_scotland_shard.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_tomislav/c_tomislav.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_tomislav/c_tomislav.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_tomislav/c_tomislav.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_tomislav/c_tomislav.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_tomislav/c_tomislav.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_tomislav/c_tomislav.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_grenadelauncher_demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_grenadelauncher_demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_grenadelauncher_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_grenadelauncher_demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_grenadelauncher_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_knife_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_knife_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_knife_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_knife_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_knife_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_medigun_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_medigun_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_medigun_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_medigun_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_medigun_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_rocketlauncher_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_rocketlauncher_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_rocketlauncher_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_rocketlauncher_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_rocketlauncher_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_scattergun_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_scattergun_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_scattergun_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_scattergun_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_scattergun_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_sniperrifle_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_sniperrifle_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_sniperrifle_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_sniperrifle_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_sniperrifle_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_stickybomb_launcher_demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_stickybomb_launcher_demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_stickybomb_launcher_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_stickybomb_launcher_demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_stickybomb_launcher_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_wrench_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_wrench_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_wrench_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_wrench_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_wrench_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_grenadelauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_grenadelauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_grenadelauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_grenadelauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_grenadelauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_grenadelauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_knife.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_knife.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_knife.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_knife.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_knife.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_knife.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_medigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_medigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_medigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_medigun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_medigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_medigun.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_minigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_minigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_minigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_minigun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_minigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_minigun.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_rocketlauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_rocketlauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_rocketlauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_rocketlauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_rocketlauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_rocketlauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_scattergun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_scattergun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_scattergun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_scattergun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_scattergun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_scattergun.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_sniperrifle.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_sniperrifle.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_sniperrifle.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_sniperrifle.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_sniperrifle.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_sniperrifle.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_stickybomb_launcher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_stickybomb_launcher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_stickybomb_launcher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_stickybomb_launcher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_stickybomb_launcher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_stickybomb_launcher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_wrench.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_wrench.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_wrench.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_wrench.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_wrench.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_wrench.vvd
Modified: tf/tf2_misc_dir.vpk/particles/blood_impact.pcf
Modified: tf/tf2_misc_dir.vpk/particles/blood_impact_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/class_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/class_fx_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/halloween.pcf
Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Added: tf/tf2_misc_dir.vpk/particles/killstreak.pcf
Modified: tf/tf2_misc_dir.vpk/particles/medicgun_beam.pcf
Modified: tf/tf2_misc_dir.vpk/particles/mvm.pcf
Modified: tf/tf2_misc_dir.vpk/particles/soldierbuff.pcf
Modified: tf/tf2_misc_dir.vpk/particles/soldierbuff_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/speechbubbles.pcf
Added: tf/tf2_misc_dir.vpk/particles/urban_fx.pcf
Modified: tf/tf2_misc_dir.vpk/scenes/scenes.image
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/boiler_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/dog5.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/dog6.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/grinder/grinderbot_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/grinder/grinderbot_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/grinder/grinderbot_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/grinder/grinderhuman_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/grinder/grinderhuman_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/grinder/grinderloop_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/metrotrain_passby_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/metrotrain_passby_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_horn_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_horn_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_horn_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_horn_04.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_horn_05.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_passby_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_passby_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_passby_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_passby_04.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_passby_05.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_passby_06.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_passby_07.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/metrotrain_passby_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/metrotrain_passby_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/seagull_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/seagull_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/seagull_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/ship_horn_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/ship_horn_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/train_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/train_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/train_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/warehouse_city.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/warehouse_harbor.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/warehouse_indoors.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/warehouse_outdoors.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/barrier_smash.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/dove_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/dove_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/dove_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/dove_04.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/dove_05.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/portcullis_down.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/portcullis_slam.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/portcullis_up.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/rottenburg_alcove.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/rottenburg_belltower.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/rottenburg_clearing.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/rottenburg_moat.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/rottenburg_town.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/smallbird_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/smallbird_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/smallbird_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/smallbird_04.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/smallbird_05.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/smallbird_06.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/smallbird_07.wav
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Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_grease_rare.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_grease_rare_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_kit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_kit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_kit_rare.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_kit_rare_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_snakewater.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_snakewater_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snakewater.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snakewater_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snakewater_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snakewater_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_2.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_2_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_3.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_3_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_4.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_4_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_5.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_5_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/mvm_loot/all_class/mvm_badge_shield.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/mvm_loot/all_class/mvm_badge_shield_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_ambassador/c_ambassador_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_ambassador/c_ambassador_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_blackbox/c_blackbox_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_blackbox/c_blackbox_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_claymore/c_claymore_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_claymore/c_claymore_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_flamethrower/c_flamethrower_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_flamethrower/c_flamethrower_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_frontierjustice/c_frontierjustice_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_frontierjustice/c_frontierjustice_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_frying_pan/c_frying_pan_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_frying_pan/c_frying_pan_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_leechgun/c_leechgun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_leechgun/c_leechgun_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_smg/c_smg_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_smg/c_smg_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_tomislav/c_tomislav_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_tomislav/c_tomislav_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_grenadelauncher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_grenadelauncher_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_knife_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_knife_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_medigun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_medigun_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_minigun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_minigun_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_rocketlauncher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_rocketlauncher_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_scattergun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_scattergun_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_sniperrifle_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_sniperrifle_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_stickybomb_launcher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_stickybomb_launcher_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_wrench_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_wrench_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/cubemap_gold001.hdr.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/cubemap_gold001.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/cubemap_sheen001.hdr.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/cubemap_sheen001.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/cubemap_sheen002.hdr.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/cubemap_sunset001.hdr.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/cubemap_sunset001.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama01.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama01_alpha.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama01_alpha2.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama01down.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama01up.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama02.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama02down.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama02up.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama03.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama03down.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama03up.vtf
Added: tf/tf2_textures_dir.vpk/materials/dev/vr_bluegrid.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/animatedcaustic/caustic.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/animatedsheen/animatedsheen0.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/animatedsheen/animatedsheen_b0.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/circle3_gradient.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/circle4_gradient.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/circle5.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/distortion_normal001.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/distortion_tint001.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_bam.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_banana.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_boing.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_boot.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_caber.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_crack.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_crash.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_crit.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_loot.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_mmph.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_poof.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_pow.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_punch.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_smash.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/radio_waves.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/saxxy_gold.hdr.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/saxxy_goldbk.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/saxxy_golddn.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/saxxy_goldft.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/saxxy_goldlf.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/saxxy_goldrt.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/saxxy_goldup.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/speech_mediccall.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/speech_mediccall_attention.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/speech_mediccall_fire.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/speech_mediccall_hurt.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_mediccall_tombstone.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_mediccall_tombstone_1.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_mediccall_tombstone_2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/glass/glasswindow006_mask.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/d_images_v3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/dneg_images_v3.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/dneg_leaderboard_streak.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_demo_burst.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_demoknight_samurai.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_heavy_deflector_healonkill.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_heavy_deflector_push.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_heavy_shotgun.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_scout_fan.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_scout_jumping.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_scout_shortstop.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_scout_stun_armored.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_sniper_bow_multi.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_soldier_barrage.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_soldier_blackbox.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_soldier_libertylauncher.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_soldier_major_crits.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_soldier_spammer.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_special_blimp.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_streak.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_streak_freezecam.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/mvm_lootpanel_vignette.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/cobblestone002.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/cobblestone002_tooltexture.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/cobblestone003_tooltexture.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001a.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001b.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001c.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001d.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001e.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001f.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001g.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam002.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam002a.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam002c.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall002.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall002a.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall002b.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall002c.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall002d.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall003.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall003a.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall004_ssbump.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall004a.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall004b.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall004c.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall004d.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall004e.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall_ssbump.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwallbeam001.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/wood_shingles03.vtf
Added: tf/tf2_textures_dir.vpk/materials/metal/metal_door_label_a.vtf
Added: tf/tf2_textures_dir.vpk/materials/metal/metal_door_label_b.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/bots/gameplay_cosmetic/bot_light.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/bots/gameplay_cosmetic/bot_light_bomb_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/bots/gameplay_cosmetic/bot_light_chest.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/bots/gameplay_cosmetic/bot_light_fez.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/bots/gameplay_cosmetic/bot_light_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/bots/gameplay_cosmetic/bot_light_off.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/buildables/sentry1/mini_sentry_light_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/effects/resist_shield/mvm_vaccinator_shield_bullets.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/effects/resist_shield/mvm_vaccinator_shield_explosives.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/effects/resist_shield/mvm_vaccinator_shield_fire.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/mvm_loot/all_class/mvm_badge_shield.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_decker/tf2_crane.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_doomsday/mini_light_gray.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/mvm_emergency_light_cone.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_harbor/dock_cleat01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/beer_barrels.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_anatomyboard.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_blackboard.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_cable001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_class_stairs.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_classroom001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_heavybody001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_ladder001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_light001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_morgue001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_sign000.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_sign001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_sign002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_sign003.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_sign004.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_sign005a.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_table001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_table002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/plague_box.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/plague_box2.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/street_signs.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/barricade_pike.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/castle001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/chimney001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/lampwall001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/medieval_stairs001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/medieval_stairs_stone01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/metalspire001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/rottenburg_bombhole.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/rottenburg_pit.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/tank_entrance_rottenburg.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/torch_and_pitchforks.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/wallstone001_256.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/wallwood001_256.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/wallwood002_256.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/woodbeam001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/woodbeam002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/ybeam_wood001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_mvm/mvm_revive_heavy.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_mvm/mvm_revive_hologram.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_mvm/mvm_revive_tombstone_base.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_mvm/mvm_warehouse_windows.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_trainyard/handrail_thick001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/temp_bo02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/temp_crane01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/temp_tower02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_billboard001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_billboard001a.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_billboard002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_blast_door_a.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_blast_door_b.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_ceilinggirder001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_ceilingpanel.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_chair.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_crate001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_entrance_gate_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shipping_container01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shipping_container02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shipping_container02b.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shop_sign01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shop_sign02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shovel_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shovel_green.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shovel_plain.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shovel_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shovel_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shredder.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skybuilding001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skybuilding002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skybuilding003.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skybuilding004.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skybuilding005.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skybuilding006.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skybuildings.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skytower001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skytower002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skytower002a.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skytower003.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skytower004.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skytower004a.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skytower006.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_subwaycar.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_subwaycar_a.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_trainrails001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_watertower001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_watertower002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_window001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_window001a.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_window001b.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_window002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_window003.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_window_bars01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_window_bars02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_vehicles/train_container_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_ambassador_opt_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_axtinguisher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_blackbox_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_claymore_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_double_barrel_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_flamethrower_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_frontierjustice_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_frying_pan_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_leechgun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_smg_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_tomislav_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_grenadelauncher/v_grenadelauncher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_knife/v_knife_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_medigun/v_medigun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_minigun/v_minigun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_rocketlauncher/v_rocketlauncher01_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_scattergun/v_scattergun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_scattergun/v_scattergun_gold_envmask.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_sniperrifle/v_sniperrifle_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_stickybomb_launcher/v_stickybomb_launcher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_wrench/v_wrench_sheet_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/w_medigun/w_medigun01_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/w_minigun/w_minigun01_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/w_rocketlauncher/w_rocketlauncher01_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/w_scattergun/w_scattergun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/w_sniperrifle/w_sniperrifle01_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/w_stickybomb_launcher/w_stickybomb_launcher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/w_stickybomb_launcher/w_stickybomb_launcher_gold_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/mvm/mvm_upgrade_footprints.vtf
Added: tf/tf2_textures_dir.vpk/materials/mvm/mvm_warehouse_areaportal01.vtf
Added: tf/tf2_textures_dir.vpk/materials/particle/dollar.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/missing_reward_sign001.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mvm_sign02.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mvm_sign03.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mvm_sign_020.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mvm_sign_021.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mvm_sign_022.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mvm_sign_023.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg01.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg01a.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg02.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg03.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg04.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg05.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg07.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg08.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg09.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg10a.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg11.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/urban_mhanko.vtf
Added: tf/tf2_textures_dir.vpk/materials/sprites/obj_icons/icon_obj_blu_mannhattan_locked.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_process_win_rounds.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_process_win_rounds_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_double_air_deaths.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_double_air_deaths_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_kill_enemies_in_middle.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_kill_enemies_in_middle_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_push_back_and_win.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_push_back_and_win_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_team_kill.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_team_kill_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_win_rounds.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_win_rounds_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_standin_win_rounds.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_standin_win_rounds_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_bomb_bot_grind.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_bomb_bot_grind_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_mystery.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_mystery_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_no_gates.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_no_gates_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_pit.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_pit_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_stun_radiowave.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_stun_radiowave_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_rottenburg_bomb.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_rottenburg_bomb_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_rottenburg_pit_grind.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_rottenburg_pit_grind_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_rottenburg_tank.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_rottenburg_tank_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_medic_revive_teammates.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_medic_revive_teammates_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_medic_shield_block_damage.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_medic_shield_block_damage_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_rocket_specialist_kill_grind.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_rocket_specialist_kill_grind_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_rocket_specialist_stun_grind.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_rocket_specialist_stun_grind_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_sentry_buster_friendly_fire.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_sentry_buster_friendly_fire_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_sniper_collect_headshot_money.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_sniper_collect_headshot_money_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_rottenburg_medic.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_gorge.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_snakewater_final1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_mannhattan.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_rottenburg.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_snakewater_final1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_mannhattan.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_rottenburg.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/mvm/bigbanner.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/mvm/smallbanner.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_loot_image_shield.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/thumbnails_safezone.vtf