Difference between revisions of "TF2Tightrope"

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m (Reverted Short Circuit change from Project Beta, with regards to the Jan 9 '14 TF2 patch.)
m ({{botignore|Other Weapon Changes}})
 
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[[File:TightropeLogo.png|350px|right|thumb|Tightrope logo]]
+
{{Update|TF2Tightope has begun shutting down. Please update the page accordingly}}
  
'''''TF2Tightrope''''' is a collection of server mods. They aim to be a community-run version of the [[Team Fortress 2 Beta|official beta]] by testing out new weapons, maps, game modes and balance changes.
+
[[File:TightropeLogo.png|529px|right]]
 +
{{Quotation|'''The Scout''' on weapon balance.|That's what I'm talking about!.|sound=Scout_goodjob02.wav}}
 +
 
 +
'''''TF2Tightrope''''' was a collection of three server mods and additions that varied greatly between each-other. They were referred to as "projects", and there were exactly three: '''Beta''', '''Ghost''' and '''Trade'''. At the beginning of 2018, the original group began shutting down, and thus retired the projects. The projects are still available for download and use.
  
 
== Project Beta ==
 
== Project Beta ==
 +
Project Beta was TF2Tightrope's main venture. It aimed to be a community-run version of the [[Team Fortress 2 Beta|official beta]] by testing out new weapons, maps, game modes and balance changes. By equipping any of the weapons shown below, the new functionality would automatically be in effect. The same weapon model is used for seamless integration and to eliminate custom file downloading.
  
=== About ===
+
==== {{botignore|New Weapons}} ====
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
+
{| class="wikitable grid collapsible" width="100%"
 
+
! class="header" style="text-align: center;" width="10%" | Class
<br/>
+
! class="header" style="text-align: center;" width="10%" | Weapon Replaced / Used
=== {{botignore|Currently changed weapons }} ===
+
! class="header" style="text-align: center;" width="80%" | Functionality
{| class="wikitable grid collapsible" width="62%"
 
! class="header" style="text-align: center;" width="14%" | Class
 
! class="header" style="text-align: center;" width="24%" | Item
 
! class="header" style="text-align: center;" width="62%" | Changes
 
 
|-
 
|-
! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]]
+
! rowspan="2" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]]
! {{Table icon|Fan O'War}}  
+
! {{item icon|Equalizer|100px}}<br/>The Battle Plan
|  
+
|
{{buff|While active: -50% damage from enemies marked for death}}
+
{{buff|On wearer: 33% faster move speed}}
 +
{{nerf|On wearer: Move speed is decreased as user is injured}}
 +
{{nerf|User can not be overhealed}}
 +
{{note|Move speed will stop decreasing at 100hp and 240HU/s}}
 +
{{note|Move speed will stop increasing at 180hp and 300HU/s}}
 +
{{note|Speed changes as 3.75Hu/s at 5hp intervals}}
 
|-
 
|-
! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]]
+
! {{item icon|Original|100px}}<br/>The Doom Bringer
! {{Table icon|Market Gardener}}  
+
|
|  
+
{{buff|+25% damage dealt}}
{{buff|Crit-boosted while rocket-jumping}}
+
{{buff|+400% max ammo}}
 +
{{buff|On Kill: next rocket is crit boosted}}
 +
{{nerf|-75% clip size}}
 +
{{nerf|While active: fires continuously}}
 +
{{nerf|No random crits}}
 
|-
 
|-
! rowspan="5" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]]
+
! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]]
! {{Table icon|Flamethrower}}
+
! {{item icon|Manmelter|100px}}<br/>The Intensifier
|  
+
|
{{buff|+33% damage}}
+
{{buff|On hit: target is marked for death for 15 seconds}}
 +
{{buff|Does not require ammo}}
 +
{{buff|+50% fire rate}}
 +
{{buff|+50% afterburn duration}}
 +
{{nerf|If the target is extinguished the mark is removed}}
 +
{{nerf|Cannot be crit boosted}}
 +
{{note|This weapon cannot mark for death another Pyro}}
 
|-
 
|-
! {{Table icon|Backburner}}
+
! {{item icon|Detonator|100px}}<br/>The Flare Jumper
|  
+
|
{{buff|+33% damage}}
+
{{buff|+100% self damage force}}
 +
{{buff|-100% explosion self-damage vulnerability}}
 +
{{buff|On wearer: deals fatal damage to the player you land on}}
 +
{{nerf|-75% damage dealt}}
 +
{{nerf|Cannot ignite enemy players}}
 +
{{nerf|Unable to carry the intelligence and the PASS Time JACK}}
 +
{{note|This weapon will reload automatically when not active}}
 
|-
 
|-
! {{Table icon|Homewrecker}}
+
! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]]
|  
+
! {{item icon|Huo-Long Heater|100px}}<br/>The Heavy Lifter
{{buff|Destroys buildings on hit}}
+
|
 +
{{buff|While deployed: lifts user upwards}}
 +
{{buff|While deployed: sustains a ring of flames}}
 +
{{buff|On wearer: deals fatal damage to the player you land on}}
 +
{{buff|-90% spin up time}}
 +
{{nerf|User is marked for death while spun up, and for 3 second after}}
 +
{{nerf|3 ammo consumed per second while spun up}}
 +
{{nerf|Deals no bullet damage}}
 +
{{nerf|-75% ammo}}
 
|-
 
|-
! {{Table icon|Sharpened Volcano Fragment}}
+
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]]
|  
+
! {{item icon|Jag|100px}}<br/>The Overclocker
{{buff|Afterburn damage heals wearer}}
+
|
 +
{{buff|+50% faster sentry gun fire rate}}
 +
{{buff|+900% dispenser radius}}
 +
{{buff|+35% move speed to teleported players for 10 seconds}}
 +
{{buff|+50% attack speed}}
 +
{{buff|+7% move speed on wearer}}
 +
{{nerf|+50% building damage vulnerability}}
 +
{{nerf|-50% damage vs players}}
 +
{{nerf|-50% damage vs buildings}}
 +
{{nerf|-50% damage vs sappers}}
 +
{{nerf|-25 max health on wearer}}
 +
{{info|Overclocked buildings can be identified by a particle effect}}
 
|-
 
|-
! {{item icon|Flamethrower|100px}}<br/>Vile Vacuum
+
! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]]
 +
! {{item icon|Vita-saw|100px}}<br/>The Blinken Säge
 
|
 
|
{{buff|Airblast cures and stores allies’ debuffs}}
+
{{buff|On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge}}
{{buff|Taunting cures and stores user’s debuffs}}
+
{{buff|On use: Relocate to a new position at the cost of 10% ÜberCharge}}
{{buff|Airblast applies stored debuffs to nearest hit enemy}}
+
{{nerf|-10% firing speed}}
{{nerf|-90% afterburn duration}}
 
 
|-
 
|-
! rowspan="3" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]]
+
|}
! {{Table icon|Stickybomb Launcher}}
+
 
|  
+
==== {{botignore|Other Weapon Changes}} ====
{{note|Bombs have more distinct trail}}
+
{| class="wikitable grid collapsible" width="100%"
{{nerf|Damage penalty at close range (up to -50 percent)}}
+
! class="header" style="text-align: center;" width="10%" | Class
 +
! class="header" style="text-align: center;" width="10%" | Modified Weapon
 +
! class="header" style="text-align: center;" width="40%" | Changed Functionality
 +
! class="header" style="text-align: center;" width="40%" | Original Functionality
 
|-
 
|-
! {{Table icon|Scottish Resistance}}
+
! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]]
 +
! {{Table icon|Mantreads}}
 
|
 
|
{{buff|Arm time penalty lowered to only 0.3s slower}}
+
{{buff|On wearer: deals fatal damage to the player you land on}}
{{note|Bombs have more distinct trail}}
 
{{nerf|Damage penalty at close range (up to -50 percent)}}
 
|-
 
! {{Table icon|Claidheamh Mòr}}
 
 
|
 
|
{{buff|On kill: +100% charge}}
+
{{buff|-75% reduction in push force taken from damage}}
 +
{{buff|-75% reduction in airblast vulnerability}}
 +
{{buff|On wearer: deals 3x falling damage to the player you land on}}
 +
{{buff|200% increased air control when blast jumping}}
 
|-
 
|-
! rowspan="4" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]]
+
! rowspan="4" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]]
! {{Icon class|Heavy|38px}}<br/>Miniguns
+
! {{Table icon|Sharpened Volcano Fragment}}
 
|
 
|
{{nerf|Base damage reduced to 7 per bullet (excluding Brass Beast)}}
+
{{buff|No longer deals less damage}}
 +
{{buff|On wearer: 40% of fire damage dealt is received as healing}}
 +
{{nerf|-50 max health}}
 +
{{note|Cannot self-heal beyond max health}}
 +
{{info|Healing is unaffected by crit or minicrit multipliers}}
 +
|
 +
{{buff|On hit: target is engulfed in flames}}
 +
{{nerf|-20% damage dealt}}
 
|-
 
|-
! {{Table icon|Warrior's Spirit}}
+
! {{Table icon|Third Degree}}
 
|  
 
|  
{{buff|While active: pickup own Sandvich to heal}}
+
{{buff|+25% damage vs players being healed}}
 +
{{buff|+25% damage to all other players directly connected via healing}}
 +
{{nerf|No random crits}}
 +
{{nerf|-25% damage vs players not being healed}}
 +
|
 +
{{buff|Damage transfers to all players connected by Medic beams}}
 
|-
 
|-
! {{Table icon|Natascha}}
+
! {{Table icon|Thermal Thruster}}
 +
|
 +
{{buff|On wearer: deals fatal damage to the player you land on}}
 
|  
 
|  
{{note|Damage penalty replaced with "-50% damage to enemies with low (35%) hp"}}
+
{{buff|Deals 3x falling damage to the player you land on}}
 +
{{buff|Push enemies back when you land (force and radius based on velocity)}}
 
|-
 
|-
! {{item icon|Minigun|100px}}<br/>Super Syringe Gun
+
! {{Table icon|Degreaser}}
 
|
 
|
{{buff|Shoots 175% damage syringes}}
+
{{buff|Reflected projectiles sets opponents on fire}}
{{buff|No spin up time}}
+
{{buff|Always deals 10 seconds of afterburn damage}}
{{nerf|-25% ammo}}
+
{{buff|+50% afterburn damage}}
 +
{{buff|No added airblast cost}}
 +
{{nerf|-50% direct damage}}
 +
{{info|Reflected projectiles gain a small fire particle effect}}
 +
|
 +
{{buff|Afterburn damage will reduce Medi Gun healing and shield resists by 20%}}
 +
{{buff|Extinguishing allies will heal you +20 HP}}
 +
{{buff|+60% faster switch-to speed}}
 +
{{buff|+30% faster switch-from speed}}
 +
{{nerf|Airblasts cost 25% more ammo to fire}}
 +
{{nerf|-66% afterburn damage}}
 
|-
 
|-
! rowspan="8" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]]
+
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]]
! {{Icon class|Engineer|38px}}<br/>Teleporter
+
! {{Table icon|Eureka Effect}}
 
|
 
|
{{buff|Lv3 grants 2.5s Uber to players on exit}}
+
{{buff|No construction hit speed boost reduction}}
 +
{{buff|No metal pickup reduction}}
 +
{{buff|Take no damage from rocket jumping}}
 +
{{buff|+4 health gain per second for each level of an active dispenser}}
 +
{{buff|+5% move speed for each level of an active teleporter}}
 +
{{nerf|No metal cost reduction}}
 +
{{nerf|Cannot be granted health from healers}}
 +
{{nerf|Cannot pickup health kits}}
 +
{{info|Electric sparks appear on wearer's feet}}
 +
|
 +
{{buff|Press your reload key to teleport to your spawn or your exit teleporter}}
 +
{{buff|-50% metal cost when constructing or upgrading teleporters}}
 +
{{nerf|-50% construction hit speed boost}}
 +
{{nerf|-20% metal from dispensers and pickups}}
 
|-
 
|-
! {{Icon class|Engineer|38px}}<br/>Dispenser
+
! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]]
 +
! {{Table icon|Solemn Vow}}
 +
|
 +
{{buff|On wearer: reveals locations and health of team players}}
 +
{{buff|On wearer: reveals locations and health of team buildings}}
 
|
 
|
{{buff|Lv3 overheals +8 HP/s to 125%}}
+
{{buff|Allows you to see an enemy's health}}
{{info|Heals +4/+8/+12 HP/s}}
+
{{nerf|-10% firing speed}}
 
|-
 
|-
! {{Icon class|Engineer|38px}}<br/>Sentry
+
! rowspan="1" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]]
 +
! {{Table icon|Classic}}
 +
|
 +
{{buff|+50% charge rate}}
 
|
 
|
{{nerf|High chance of missing the first few shots on a new target}}
+
{{buff|Critical hits are guaranteed for headshots}}
 +
{{buff|Can charge without zooming}}
 +
{{nerf|Cannot headshot unless fully charged}}
 +
{{nerf|-10% damage penalty on body shot}}
 +
{{nerf|Shots leave a dim, clear line behind them}}
 +
{{nerf|No random critical hits}}
 +
{{note|Hold down fire button to charge, release to fire}}
 +
{{note|Does not automatically start charging when zoomed}}
 +
{{note|Doesn't unscope between shots}}
 +
{{info|Charged shots will gib victims}}
 +
|}
 +
 
 +
==== {{botignore|Class Changes}} ====
 +
{| class="wikitable grid" width="100%"
 +
! class="header" style="text-align: center;" width="20%" | Class
 +
! class="header" style="text-align: center;" width="80%" | Modification
 
|-
 
|-
! {{Table icon|Wrangler}}
+
! [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]]
 
|
 
|
{{nerf|Shield resistance reduced from 66% to 50%}}
+
{{buff|Teleporters are now bidirectional}}
 
|-
 
|-
! {{Table icon|Jag}}
+
|}
|
+
 
{{buff|+90 percent construction rate}}
+
== Project Ghost ==
{{nerf|-20 percent building health}}
+
Project Ghost was a game mode by TF2Tightrope very unlike Project Beta. It was an Arena mod in which every player is given the same stock or custom weapons (with stock models), and the time limit is stricter, often being two minutes in which the last minute is "Sudden Death" (not to be confused with Team Fortress 2's [[Sudden Death]]) where all players begin to lose health. Each class and weapon combination is thematic, and these combinations are determined by the server running the game mode. Some bear more resemblance to [[Class Warfare]], as in each team is treated separately.
 +
 
 +
{| class="wikitable grid collapsible" width="100%"
 +
! class="header" style="text-align: center;" | Loadouts
 +
! class="header" style="text-aligh: center;" | Classes
 +
! class="header" style="text-align: center;" | Weapons
 +
! class="header" style="text-align: center;" | Notes
 +
|-
 +
! rowspan="1" | Eyelander w/ Charge || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Eyelander.png|62px]]<br/>[[Eyelander]]
 +
||
 +
{{info|200 health on round start, depletes to maximum}}
 +
|-
 +
! rowspan="1" | Caber w/ Sticky Jumper || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Sticky_Jumper.png|62px]][[File:Item_icon_Ullapool_Caber.png|62px]]<br/>[[Sticky Jumper]] and [[Ullapool Caber]]
 +
||
 +
{{info|200 health on round start, depletes to maximum}}<br/>{{buff|Caber crits on non-burning players}}
 +
|-
 +
! rowspan="1" | K.G.B. w/ 1-clip Shotty || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Shotgun.png|62px]] [[File:Item_icon_Killing_Gloves_of_Boxing.png|62px]]<br/>[[Shotgun]] and [[Killing Gloves of Boxing]]
 +
||
 +
{{nerf|Shotgun only contains one clip}}{{nerf|Cannot collect ammo pickups}}
 
|-
 
|-
! {{Table icon|Southern Hospitality}}
+
! rowspan="1" | Cleaver w/ Sandman || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Flying_Guillotine.png|62px]] [[File:Item_icon_Sandman.png|62px]]<br/>[[Flying Guillotine]] and [[Sandman]]
|
+
||
{{buff|Non-Sentry damage done repairs buildings}}
+
{{info|200 health on round start, depletes to maximum}}
{{buff|Non-Sentry damage done adds upgrade metal}}
 
{{nerf|-80 percent repair on hit}}
 
 
|-
 
|-
! {{Table icon|Gunslinger}}
+
! rowspan="1" | Hunting Wabbits || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Ambassador.png|62px]] [[File:Item_icon_Fan_O'War.png|62px]]<br/>[[Ambassador]] and [[Fan O'War]]
|
 
{{nerf|Greatly increased ammo usage}}
 
 
|-
 
|-
! {{item icon|Revolver|100px}}<br/>The Pardner
+
! rowspan="1" | Needlegun Battle || [[File:Leaderboard_class_medic.png|62px]]<br/>[[Medic]] || [[File:Item_icon_Blutsauger.png|62px]] [[File:Item_icon_Solemn_Vow.png|62px]]<br/>[[Blutsauger]] and [[Solemn Vow]]
|
+
||
{{buff|Crits enemies recently shot by Sentry Guns}}
+
{{info|200 health on round start, depletes to maximum}}<br/>{{buff|Blutsauger has 1000 ammo}}{{buff|Blutsauger has an additional 1 health per hit}}
{{nerf|-50% damage}}
 
{{nerf|No random crits}}
 
 
|-
 
|-
! rowspan="4" style="cursor:crosshair;" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]]
+
! rowspan="1" | M1+M2+Combo || [[File:Leaderboard_class_engineer.png|62px]]<br/>[[Engineer]] || [[File:Item_icon_Degreaser.png|62px]] [[File:Item_icon_Reserve_Shooter.png|62px]] [[File:Item_icon_Axtinguisher.png|62px]]<br/>[[Degreaser]], [[Reserve Shooter]] and [[Axtinguisher]]
! {{Table icon|Bushwacka}}
+
||
|
+
{{info|200 health on round start, depletes to maximum}}
{{nerf|-25% damage penalty}}
 
{{nerf|No random critical hits}}
 
 
|-
 
|-
! {{item icon|Kukri|100px}}<br/>Ascender
+
! rowspan="1" | Katana Battle w/ Jumpers || [[File:Leaderboard_class_soldier.png|62px]] [[File:Leaderboard_class_demoman.png|62px]]<br/>RED [[Soldier]] and BLU [[Demoman]] || [[File:Item_icon_Half-Zatoichi.png|62px]] ([[File:Item_icon_Rocket_Jumper.png|62px]] or [[File:Item_icon_Sticky_Jumper.png|62px]])<br/>[[Half-Zatoichi]] and [[Rocket Jumper]] or [[Sticky Jumper]]
|
+
||
{{buff|Hit walls to propel yourself upwards}}
+
{{info|200 health on round start, depletes to maximum}}
{{nerf|Take mini-crits while aiming}}
 
 
|-
 
|-
! {{Table icon|SMG}}
+
! rowspan="1" | Engiman with the Golden Wrench || [[File:Leaderboard_class_engineer.png|62px]]<br/>[[Engineer]] || [[File:Item_icon_Golden_Wrench.png|62px]] [[File:Backpack_PDA.png|62px]]<br/>[[Golden Wrench]] and [[PDA]]
|  
+
||
{{buff|+25% damage}}
+
{{info|200 health on round start, depletes to maximum}}
 
|-
 
|-
! {{Table icon|Cleaner's Carbine}}
+
! rowspan="1" | Pyromaniac Spies || [[File:Leaderboard_class_spy.png|62px]]<br/>[[Spy]] || [[File:Item_icon_Sharpened_Volcano_Fragment.png|62px]] [[File:Item_icon_Invis_Watch.png|62px]]<br/>[[Sharpened Volcano Fragment]] and [[Invis Watch]]
|
+
||
{{buff|+25% damage}}
+
{{info|200 health on round start, depletes to maximum}}<br/>{{info|Sharpened Volcano Fragment uses Flying Bits effect}}<br/>{{buff|Cloak regens 10x faster}}
{{buff|On assist: 3 seconds of minicrits}}
 
 
|-
 
|-
! rowspan="2" | [[File:Leaderboard_class_spy.png|62px]] <br/><br/> [[Spy]]
+
! rowspan="1" | Fat Mario || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Scorch_Shot.png|62px]] [[File:Item_icon_Fists.png|62px]]<br/>[[Scorch Shot]] and [[Fists]]
! {{Table icon|Conniver's Kunai}}
 
|
 
{{buff|Cures all debuffs on kill}}
 
 
|-
 
|-
! {{Table icon|Big Earner}}
+
! rowspan="1" | Huntsman Snipers w/ Shahansha || [[File:Leaderboard_class_sniper.png|62px]]<br/>[[Sniper]] || [[File:Item_icon_Huntsman.png|62px]] [[File:Item_icon_Shahanshah.png|62px]]<br/>[[Huntsman]] and [[Shahanshah]]
|  
+
||
{{buff|On kill: Instantly fills and uses cloak}}
+
{{info|200 health on round start, depletes to maximum}}
 
|-
 
|-
|}
+
! rowspan="1" | Fat Scouts || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Shotgun.png|62px]] [[File:Item_icon_Dalokohs_Bar.png|62px]] [[File:Item_icon_Eviction_Notice.png|62px]]<br/>[[Shotgun]], [[Dalokohs Bar]] and [[Eviction Notice]]
 
+
||
<br/>
+
{{info|1000 health on round start, depletes to maximum}}<br/>{{buff|950 max health (1000 with Dalokohs Bar)}}
=== Other changes ===
 
* Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
 
 
 
<br/>
 
=== Bugs ===
 
* Players can enter the [[Civilian|civilian pose]] by unequipping all their weapons with the unequip menu.
 
 
 
<br/>
 
<br/>
 
<br/>
 
== Project Ghost ==
 
 
 
=== About ===
 
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set).
 
At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
 
 
 
<br/>
 
=== {{botignore|Current possible rounds }} ===
 
{| class="wikitable grid collapsible" width="62%"
 
! class="header" style="text-align: center;" width="24%" | Round Name
 
! class="header" style="text-align: center;" width="14%" | Classes
 
! class="header" style="text-align: center;" width="62%" | Weapon Set
 
 
|-
 
|-
! '''Eyelander w/ Charge'''
+
! rowspan="1" | Candy Flavored Milk Scout || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Mad_Milk.png|62px]] [[File:Item_icon_Candy_Cane.png|62px]]<br/>[[Mad Milk]] and [[Candy Cane]]
| align="center" | [[File:Leaderboard_class_demoman.png|32px]] VS [[File:Leaderboard_class_demoman.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}
{{buff|Ali Baba's Wee Booties}}
 
{{buff|Chargin' Targe}}
 
{{buff|Eyelander}}
 
 
|-
 
|-
! '''Caber w/ Sticky Jumper'''
+
! rowspan="1" | Holiday Steak Heavies || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Buffalo_Steak_Sandvich.png|62px]] [[File:Item_icon_Holiday_Punch.png|62px]]<br/>[[Buffalo Steak Sandvich]] and [[Holiday Punch]]
| align="center" | [[File:Leaderboard_class_demoman.png|32px]] VS [[File:Leaderboard_class_demoman.png|32px]]
+
||
|
+
{{info|400 health on round start, depletes to maximum}}
{{buff|Ali Baba's Wee Booties}}
 
{{buff|Sticky Jumper}}
 
{{buff|Ullapool Caber}}
 
 
|-
 
|-
! '''KGB w/ 1-clip Shotty'''
+
! rowspan="1" | Crossbow Medic Battle || [[File:Leaderboard_class_medic.png|62px]]<br/>[[Medic]] || [[File:Item_icon_Crusader's_Crossbow.png|62px]] [[File:Item_icon_Solemn_Vow.png|62px]]<br/>[[Crusader's Crossbow]] and [[Solemn Vow]]
| align="center" | [[File:Leaderboard_class_heavy.png|32px]] VS [[File:Leaderboard_class_heavy.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}<br/>{{buff|Crossbow has 1000 ammo}}{{buff|Crossbow bleeds on hit for 5 seconds}}
{{buff|Killing Gloves of Boxing}}
 
{{buff|Shotgun}}
 
 
|-
 
|-
! '''Cleaver w/ Sandman'''
+
! rowspan="1" | Pee Fetish Sniper || [[File:Leaderboard_class_sniper.png|62px]]<br/>[[Sniper]] || [[File:Item_icon_Sydney_Sleeper.png|62px]] [[File:Item_icon_Jarate.png|62px]] [[File:Item_icon_Bushwacka.png|62px]]<br/>[[Sydney Sleeper]], [[Jarate]] and [[Bushwacka]]
| align="center" | [[File:Leaderboard_class_scout.png|32px]] VS [[File:Leaderboard_class_scout.png|32px]]
+
||
|
+
{{info|150 health on round start, depletes to maximum}}
{{buff|Flying Guillotine}}
 
{{buff|Sandman}}
 
 
|-
 
|-
! '''Market Gardener and Mantreads'''
+
! rowspan="1" | Quick Draw Amby Battle || [[File:Leaderboard_class_spy.png|62px]]<br/>[[Spy]] || [[File:Item_icon_Ambassador.png|62px]] [[File:Item_icon_Big_Earner.png|62px]] [[File:Item_icon_Dead_Ringer.png|62px]]<br/>[[Ambassador]], [[Big Earner]] and [[Dead Ringer]]
| align="center" | [[File:Leaderboard_class_soldier.png|32px]] VS [[File:Leaderboard_class_soldier.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}
{{buff|Rocket Jumper}}
 
{{buff|Market Gardener}}
 
{{buff|Mantreads}}
 
 
|-
 
|-
! '''Needlegun Battle'''
+
! rowspan="1" | Round Robin Rockets || [[File:Leaderboard_class_soldier.png|62px]]<br/>[[Soldier]] || [[File:Item_icon_Rocket_Launcher.png|62px]] [[File:Item_icon_Shovel.png|62px]]<br/>[[Rocket Launcher]] and [[Shovel]]
| align="center" | [[File:Leaderboard_class_medic.png|32px]] VS [[File:Leaderboard_class_medic.png|32px]]
+
||
|
+
{{info|250 health on round start, depletes to maximum}}<br/>{{info|Rocket Launcher uses Flying Bits effect}}<br/>{{buff|Rocket Launcher has 75% faster firing speed}}{{buff|Rocket Launcher gains 250 health on hit}}{{buff|Rocket Launcher gains 2 seconds of crits on kill}}
{{buff|Syringe Gun}}
 
{{buff|Solemn Vow}}
 
 
|-
 
|-
! '''Knife w/ Semi-Cloak'''
+
! rowspan="1" | Atomic Natasha{{sic}} Scouts || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Natascha.png|62px]] [[File:Item_icon_Atomizer.png|62px]]<br/>[[Natascha]] and [[Atomizer]]
| align="center" | [[File:Leaderboard_class_spy.png|32px]] VS [[File:Leaderboard_class_spy.png|32px]]
+
||
|
+
{{info|300 health on round start, depletes to maximum}}
{{buff|Invisibility Watch}}
 
{{buff|Wanga Prick}}
 
 
|-
 
|-
! '''Katana Battle w/ Jumpers'''
+
! rowspan="1" | Rockets vs Reflects || [[File:Leaderboard_class_pyro.png|62px]] [[File:Leaderboard_class_soldier.png|62px]]<br/>RED [[Pyro]] and BLU [[Soldier]] || [[File:Item_icon_Degreaser.png|62px]] [[File:Item_icon_Sharpened_Volcano_Fragment.png|62px]] or [[File:Item_icon_Rocket_Launcher.png|62px]] [[File:Item_icon_Equalizer.png|62px]]<br/>[[Degreaser]] and [[Sharpened Volcano Fragment]] or [[Rocket Launcher]] and [[Equalizer]]
| align="center" | [[File:Leaderboard_class_soldier.png|32px]] VS [[File:Leaderboard_class_demoman.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}<br/>{{buff|Degreaser's airblast fires 90% faster}}{{buff|Degreaser's airblast costs 50% less (10 ammo)}}
{{buff|Half-Zatoichi}}
 
{{buff|Rocket Jumper}}
 
{{buff|Gunboats}}
 
{{buff|Half-Zatoichi}}
 
{{buff|Sticky Jumper}}
 
{{buff|Ali Baba's Wee Booties}}
 
 
|-
 
|-
! '''Loose Cannon Pirates'''
+
! rowspan="1" | Death Sticks! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Boston_Basher.png|62px]]<br/>[[Boston Basher]]
| align="center" | [[File:Leaderboard_class_demoman.png|32px]] VS [[File:Leaderboard_class_demoman.png|32px]]
+
||
|
+
{{info|Boston Basher uses Misty Skull effect}}<br/>{{buff|Boston Basher deals 10x damage}}
{{buff|Loose Cannon}}
 
{{buff|Bootlegger}}
 
{{buff|Scottish Handshake}}
 
 
|-
 
|-
! '''Pyromaniac Spies'''
+
! rowspan="1" | Don't Panic! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Panic_Attack.png|62px]][[File:Item_icon_Wrap_Assassin.png|62px]] <br/>[[Panic Attack]] and [[Wrap Assassin]]
| align="center" | [[File:Leaderboard_class_spy.png|32px]] VS [[File:Leaderboard_class_spy.png|32px]]
+
||
|
+
{{info|100 health on round start}}
{{buff|Invisibility Watch}}
 
{{buff|Sharpened Volcano Fragment}}
 
 
|-
 
|-
! '''Sticky Demomen /w Persian Persuader'''
+
! rowspan="1" | Pipe Dream || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Grenade_Launcher.png|62px]][[File:Item_icon_Bottle.png|62px]] <br/>[[Grenade Launcher]] and [[Bottle]]
| align="center" | [[File:Leaderboard_class_demoman.png|32px]] VS [[File:Leaderboard_class_demoman.png|32px]]
+
||
|
+
{{info|250 health on round start, depletes to maximum}}<br/>{{info|Grenade Launcher uses Flying Bits effect}}<br/>{{buff|Grenade Launcher has 75% faster firing speed}}{{buff|Grenade Launcher gains 250 health on hit}}{{buff|Grenade Launcher gains 2 seconds of crits on kill}}
{{buff|Bootlegger}}
 
{{buff|Scottish Resistance}}
 
{{buff|Persian Persuader}}
 
 
|-
 
|-
! '''Huntsman Snipers w/ Shahanshah'''
+
! rowspan="1" | Payback is here! || [[File:Leaderboard_class_pyro.png|62px]] [[File:Leaderboard_class_spy.png|62px]]<br/>RED [[Pyro]] and BLU [[Spy]] || [[File:Item_icon_Flame_Thrower.png|62px]] [[File:Item_icon_Frying_Pan.png|62px]] or [[File:Item_icon_Enforcer.png|62px]] [[File:Item_icon_Spy-cicle.png|62px]] [[File:Item_icon_Dead_Ringer.png|62px]]<br/>[[Flame Thrower]] and [[Frying Pan]] or [[Enforcer]], [[Spy-cicle]] and [[Dead Ringer]]
| style="cursor:crosshair;" align="center" | [[File:Leaderboard_class_sniper.png|32px]] VS [[File:Leaderboard_class_sniper.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}
{{buff|Huntsman}}
 
{{buff|Darwin's Danger Shield}}
 
{{buff|Shahanshah}}
 
 
|-
 
|-
! '''Fat Scouts'''
+
! rowspan="1" | Fast Fatties || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Sandvich.png|62px]] [[File:Item_icon_Gloves_of_Running_Urgently.png|62px]]<br/>[[Sandvich]] and [[Gloves of Running Urgently]]
| align="center" | [[File:Leaderboard_class_heavy.png|32px]] VS [[File:Leaderboard_class_heavy.png|32px]]
+
||
|
+
{{info|325 health on round start, depletes to maximum}}
{{buff|Shotgun}}
 
{{buff|Dalokohs Bar}}
 
{{buff|Eviction Notice}}
 
 
|-
 
|-
! '''Candy Flavored Milk Scout'''
+
! rowspan="1" | Fast & Furious || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Submachine_Gun.png|62px]] [[File:Item_icon_Ham_Shank.png|62px]]<br/>[[SMG]] and [[Ham Shank]]
| align="center" | [[File:Leaderboard_class_scout.png|32px]] VS [[File:Leaderboard_class_scout.png|32px]]
+
||
|  
+
{{info|150 health on round start, depletes to maximum}}<br/>{{buff|SMG has 10x more ammo in clip}}
{{buff|Candy Cane}}
 
{{buff|Mad Milk}}
 
 
|-
 
|-
! '''Holiday Steak Heavies'''
+
! rowspan="1" | In & Out! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Winger.png|62px]] [[File:Item_icon_Fan_O'War.png|62px]]<br/>[[Winger]] and [[Fan O'War]]
| align="center" | [[File:Leaderboard_class_heavy.png|32px]] VS [[File:Leaderboard_class_heavy.png|32px]]
+
||
|
+
{{info|150 health on round start, depletes to maximum}}
{{buff|Holiday Punch}}
 
{{buff|Buffalo Steak Sandvich}}
 
 
|-
 
|-
! '''Crossbow Medic Battle'''
+
! rowspan="1" | Experimental Doctors || [[File:Leaderboard_class_medic.png|62px]]<br/>[[Medic]] || [[File:Item_icon_Widowmaker.png|62px]] [[File:Item_icon_Pain_Train.png|62px]]<br/>[[Widowmaker]] and [[Pain Train]]
| align="center" | [[File:Leaderboard_class_medic.png|32px]] VS [[File:Leaderboard_class_medic.png|32px]]
 
|
 
{{buff|Crusader's Crossbow}}
 
{{buff|Solemn Vow}}
 
{{buff|Bleed on hit with crossbow}}
 
 
|-
 
|-
! '''Pee Fetish Snipers'''
+
! rowspan="1" | Pistol War! || [[File:Leaderboard_class_engineer.png|62px]]<br/>[[Engineer]] || [[File:Item_icon_Pistol.png|62px]] [[File:Item_icon_Southern_Hospitality.png|62px]]<br/>[[Pistol]] and [[Southern Hospitality]]
| style="cursor:crosshair;" align="center" | [[File:Leaderboard_class_sniper.png|32px]] VS [[File:Leaderboard_class_sniper.png|32px]]
 
|
 
{{buff|Sydney Sleeper}}
 
{{buff|Jarate}}
 
{{buff|Cozy Camper}}
 
 
|-
 
|-
! '''Quick Draw Amby Battle'''
+
! rowspan="1" | Direct Hit me! || [[File:Leaderboard_class_soldier.png|62px]]<br/>[[Soldier]] || [[File:Item_icon_Direct_Hit.png|62px]] [[File:Item_icon_Disciplinary_Action.png|62px]]<br/>[[Direct Hit]] and [[Disciplinary Action]]
| align="center" | [[File:Leaderboard_class_spy.png|32px]] VS [[File:Leaderboard_class_spy.png|32px]]
+
||
|
+
{{info|300 health on round start, depletes to maximum}}
{{buff|Ambassador}}
 
{{buff|Dead Ringer}}
 
{{buff|Big Earner}}
 
 
|-
 
|-
! '''Powerjack Pyros'''
+
! rowspan="1" | Bring the Pain || [[File:Leaderboard_class_soldier.png|62px]]<br/>[[Soldier]] || [[File:Item_icon_Rocket_Launcher.png|62px]] [[File:Item_icon_Concheror.png|62px]] [[File:Item_icon_Pain_Train.png|62px]]<br/>[[Rocket Launcher]], [[Concheror]] and [[Pain Train]]
| align="center" | [[File:Leaderboard_class_pyro.png|32px]] VS [[File:Leaderboard_class_pyro.png|32px]]
+
||
|
+
{{info|300 health on round start, depletes to maximum}}
{{buff|Powerjack}}
 
 
|-
 
|-
! '''Atomic Natasha Scouts'''
+
! rowspan="1" | Freedom or Death? || [[File:Leaderboard_class_medic.png|62px]] [[File:Leaderboard_class_heavy.png|62px]]<br/>RED [[Medic]] and BLU [[Heavy]] || [[File:Item_icon_Overdose.png|62px]] [[File:Item_icon_Freedom_Staff.png|62px]] or [[File:Item_icon_Family_Business.png|62px]] [[File:Item_icon_Warrior's_Spirit.png|62px]]<br/>[[Overdose]] and [[Freedom Staff]] or [[Family Business]] and [[Warrior's Spirit]]
| align="center" | [[File:Leaderboard_class_scout.png|32px]] VS [[File:Leaderboard_class_scout.png|32px]]
+
||
|
+
{{info|325 health on round start, depletes to maximum}}
{{buff|Natascha}}
 
{{buff|Atomizer}}
 
 
|-
 
|-
! '''Rockets vs Reflects'''
+
! rowspan="1" | Assassin's Shpees{{sic}} || [[File:Leaderboard_class_spy.png|62px]]<br/>[[Spy]] || [[File:Item_icon_Revolver.png|62px]] [[File:Item_icon_Your_Eternal_Reward.png|62px]]<br/>[[Revolver]] and [[Your Eternal Reward]]
| align="center" | [[File:Leaderboard_class_soldier.png|32px]] VS [[File:Leaderboard_class_pyro.png|32px]]
+
||
|
+
{{info|175 health on round start, depletes to maximum}}
{{buff|Rocket Launcher}}
 
{{buff|Equalizer}}
 
{{buff|Rainblower}}
 
{{buff|Sharpened Volcano Fragment}}
 
{{nerf|Can only airblast}}
 
 
|-
 
|-
! '''Death Sticks!'''
+
! rowspan="1" | G'day Gentleman || [[File:Leaderboard_class_sniper.png|62px]] [[File:Leaderboard_class_spy.png|62px]]<br/>RED [[Sniper]] and BLU [[Spy]] || [[File:Item_icon_Hitman's_Heatmaker.png|62px]] [[File:Item_icon_Cleaner's_Carbine.png|62px]] [[File:Item_icon_Tribalman's_Shiv.png|62px]] or [[File:Item_icon_L'Etranger.png|62px]] [[File:Item_icon_Black_Rose.png|62px]] [[File:Item_icon_Quackenbirdt.png|62px]]<br/>[[Hitman's Heatmaker]], [[Cleaner's Carbine]] and [[Tribalman's Shiv]] or [[L'Etranger]], [[Black Rose]] and [[Quäckenbirdt]]
| align="center" | [[File:Leaderboard_class_scout.png|32px]] VS [[File:Leaderboard_class_scout.png|32px]]
+
||
|
+
{{info|175 health on round start, depletes to maximum}}
{{buff|Boston Basher}}
 
{{nerf|Melee only}}
 
{{info|1-hit kill}}
 
 
|-
 
|-
! '''Engiman with the Golden Wrench'''
+
! rowspan="1" | High Flyers || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Soda_Popper.png|62px]] [[File:Item_icon_Pretty_Boy's_Pocket_Pistol.png|62px]] [[File:Item_icon_Atomizer.png|62px]]<br/>[[Soda Popper]], [[Pretty Boy's Pocket Pistol]] and [[Atomizer]]
| align="center" | [[File:Leaderboard_class_engineer.png|32px]] VS [[File:Leaderboard_class_engineer.png|32px]]
+
||
|  
+
{{info|200 health on round start, depletes to maximum}}
{{buff|Golden Wrench}}
 
{{info|Can only build Dispensers}}
 
|}
 
 
 
<br/>
 
=== {{botignore|Bonus Conditionals}} ===
 
{| class="wikitable grid collapsible" width="62%"
 
! class="header" style="text-align: center;" width="19%" | Condition Name
 
! class="header" style="text-align: center;" width="81%" | Effect
 
 
|-
 
|-
! '''Milky'''
+
! rowspan="1" | Tricksy Bombers || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Scottish_Resistance.png|62px]] [[File:Item_icon_Powerjack.png|62px]]<br/>[[Scottish Resistance]] and [[Powerjack]]
|
+
||
{{nerf|All players start with Mad Milk effect applied}}
+
{{info|200 health on round start, depletes to maximum}}
{{info|Effect can be removed with water, if available}}<br/>
 
 
|-
 
|-
! '''Kritz'''
+
! rowspan="1" | Boost Bonk Bam! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Baby_Face's_Blaster.png|62px]] [[File:Item_icon_Bonk!_Atomic_Punch.png|62px]] [[File:Item_icon_Fan_O'War.png|62px]]<br/>[[Baby Face's Blaster]], [[Bonk! Atomic Punch]] and [[Fan O'War]]
|
+
||
{{buff|All attacks become crit-boosted}}
+
{{info|300 health on round start, depletes to maximum}}
 
|-
 
|-
! '''Speedy'''
+
! rowspan="1" | Airstrike War || [[File:Leaderboard_class_soldier.png|62px]]<br/>[[Soldier]] || [[File:Item_icon_Air_Strike.png|62px]] [[File:Item_icon_B.A.S.E._Jumper.png|62px]] [[File:Item_icon_Disciplinary_Action.png|62px]]<br/>[[Air Strike]], [[B.A.S.E. Jumper]] and [[Disciplinary Action]]
|
+
||
{{buff|All players move approximately 35% faster}}
+
{{info|300 health on round start, depletes to maximum}}
 
|-
 
|-
! '''Pee Pee'''
+
! rowspan="1" | This is war! || [[File:Leaderboard_class_soldier.png|62px]] [[File:Leaderboard_class_engineer.png|62px]]<br/>RED [[Soldier]] and BLU [[Engineer]] || [[File:Item_icon_Air_Strike.png|62px]] [[File:Item_icon_B.A.S.E._Jumper.png|62px]] [[File:Item_icon_Bat_Outta_Hell.png|62px]] or [[File:Item_icon_Shotgun.png|62px]] [[File:Item_icon_Short_Circuit.png|62px]]
|
+
[[File:Item_icon_Blood_Botkiller_Wrench.png|62px]] [[File:Backpack_PDA.png|62px]]<br/>[[Air Strike]], [[B.A.S.E. Jumper]] and [[Bat Outta Hell]] or [[Shotgun]], [[Short Circuit]], [[Blood Botkiller Wrench]] and [[PDA]]
{{nerf|All players start with Jarate effect applied}}
+
||
{{info|Effect can be removed with water, if available}}<br/>
+
{{info|250 health on round start, depletes to maximum}}
 
|-
 
|-
! '''Ghost'''
+
! rowspan="1" | Quad Shotty || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Shotgun.png|62px]] [[File:Item_icon_Bat_Outta_Hell.png|62px]]<br/>[[Shotgun]] and [[Bat Outta Hell]]
|
+
||
{{info|Player models become mostly transparent}}<br/>
+
{{buff|The shotgun has +300% more bullets per shot}}
{{info|Player cosmetics and weapon remain unaltered}}<br/>
 
 
|-
 
|-
! '''Fire!'''
+
! rowspan="1" | Hunting Season || [[File:Leaderboard_class_heavy.png|62px]] [[File:Leaderboard_class_sniper.png|62px]]<br/>RED [[Heavy]] and BLU [[Sniper]] || [[File:Item_icon_Buffalo_Steak_Sandvich.png|62px]] [[File:Item_icon_Warrior's_Spirit.png|62px]] or [[File:Item_icon_Huntsman.png|62px]] [[File:Item_icon_Bushwacka.png|62px]]<br/>[[Buffalo Steak Sandvich]] and [[Warrior's Spirit]] or [[Huntsman]] and [[Bushwacka]]
|
 
{{nerf|All players take damage over time}}
 
{{info|All players leave behind a trail of fire (does no damage)}}<br/>
 
 
|-
 
|-
! '''Low Grav'''
+
! rowspan="1" | Aliens in Boston?! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Mutated_Milk.png|62px]] [[File:Item_icon_Neon_Annihilator.png|62px]]<br/>[[Mutated Milk]] and [[Neon Annihilator]]
|
 
{{buff|Gravitational effect on players becomes 33% weaker}}
 
{{info|Weapons and other items are unaffected}}<br/>
 
 
|-
 
|-
! '''777 Super Bonus Round 777'''
+
! rowspan="1" | Ferret Manoeuvres || [[File:Leaderboard_class_pyro.png|62px]]<br/>[[Pyro]] || [[File:Item_icon_Festive_Backburner.png|62px]] [[File:Item_icon_Axtinguisher.png|62px]]<br/>[[Festive Backburner]] and [[Axtinguisher]]
|
 
{{buff|All players move approximately 35% faster}}
 
{{buff|Gravitational effect on players becomes 33% weaker}}
 
{{nerf|All players start with Mad Milk effect applied}}
 
{{nerf|All players leave a bright, team-colored trail}}
 
{{nerf|This bonus conditional is very rare}}
 
{{info|Player models become mostly transparent}}<br/>
 
{{info|Weapons and other items are unaffected}}<br/>
 
{{info|Mad Milk effect can be removed with water, if available}}<br/>
 
{{info|Trail can be removed with a spy watch, if available}}<br/>
 
 
|}
 
|}
  
<br/>
+
== Project Trade ==
<br/>
+
Project Trade was not a mod, but was rather a map (Trade Pool Party) being advertised on the TF2Tightrope website in the downloads section.
<br/>
+
 
 
== External links ==
 
== External links ==
* [http://www.tf2tightrope.com TF2 Tightrope blog]
+
* [https://www.tf2tightrope.com TF2Tightrope blog]
* [http://www.tf2tightrope.com/forum TF2 Tightrope forum]
+
* [https://www.tf2tightrope.com/forum TF2Tightrope forum]
* [http://steamcommunity.com/groups/tf2tightrope TF2 Tightrope Steam group]
+
* [https://steamcommunity.com/groups/tf2tightrope TF2Tightrope Steam group]
 +
* [https://goo.gl/XUkLsq Project Beta source code]
 +
* [https://goo.gl/PZXnrx Project Ghost source code]
 +
* [https://goo.gl/Q86EQ6 Project Trade source code]
  
<br/>
+
{{Mod Nav}}
{{ModNav}}
 

Latest revision as of 18:39, 12 December 2021

TightropeLogo.png
That's what I'm talking about!.
The Scout on weapon balance.

TF2Tightrope was a collection of three server mods and additions that varied greatly between each-other. They were referred to as "projects", and there were exactly three: Beta, Ghost and Trade. At the beginning of 2018, the original group began shutting down, and thus retired the projects. The projects are still available for download and use.

Project Beta

Project Beta was TF2Tightrope's main venture. It aimed to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes. By equipping any of the weapons shown below, the new functionality would automatically be in effect. The same weapon model is used for seamless integration and to eliminate custom file downloading.

New Weapons

Class Weapon Replaced / Used Functionality
Leaderboard class soldier.png

Soldier
Equalizer
The Battle Plan

Pictogram plus.png On wearer: 33% faster move speed
Pictogram minus.png On wearer: Move speed is decreased as user is injured
Pictogram minus.png User can not be overhealed
Pictogram comment.png Move speed will stop decreasing at 100hp and 240HU/s
Pictogram comment.png Move speed will stop increasing at 180hp and 300HU/s
Pictogram comment.png Speed changes as 3.75Hu/s at 5hp intervals

Original
The Doom Bringer

Pictogram plus.png +25% damage dealt
Pictogram plus.png +400% max ammo
Pictogram plus.png On Kill: next rocket is crit boosted
Pictogram minus.png -75% clip size
Pictogram minus.png While active: fires continuously
Pictogram minus.png No random crits

Leaderboard class pyro.png

Pyro
Manmelter
The Intensifier

Pictogram plus.png On hit: target is marked for death for 15 seconds
Pictogram plus.png Does not require ammo
Pictogram plus.png +50% fire rate
Pictogram plus.png +50% afterburn duration
Pictogram minus.png If the target is extinguished the mark is removed
Pictogram minus.png Cannot be crit boosted
Pictogram comment.png This weapon cannot mark for death another Pyro

Detonator
The Flare Jumper

Pictogram plus.png +100% self damage force
Pictogram plus.png -100% explosion self-damage vulnerability
Pictogram plus.png On wearer: deals fatal damage to the player you land on
Pictogram minus.png -75% damage dealt
Pictogram minus.png Cannot ignite enemy players
Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK
Pictogram comment.png This weapon will reload automatically when not active

Leaderboard class heavy.png

Heavy
Huo-Long Heater
The Heavy Lifter

Pictogram plus.png While deployed: lifts user upwards
Pictogram plus.png While deployed: sustains a ring of flames
Pictogram plus.png On wearer: deals fatal damage to the player you land on
Pictogram plus.png -90% spin up time
Pictogram minus.png User is marked for death while spun up, and for 3 second after
Pictogram minus.png 3 ammo consumed per second while spun up
Pictogram minus.png Deals no bullet damage
Pictogram minus.png -75% ammo

Leaderboard class engineer.png

Engineer
Jag
The Overclocker

Pictogram plus.png +50% faster sentry gun fire rate
Pictogram plus.png +900% dispenser radius
Pictogram plus.png +35% move speed to teleported players for 10 seconds
Pictogram plus.png +50% attack speed
Pictogram plus.png +7% move speed on wearer
Pictogram minus.png +50% building damage vulnerability
Pictogram minus.png -50% damage vs players
Pictogram minus.png -50% damage vs buildings
Pictogram minus.png -50% damage vs sappers
Pictogram minus.png -25 max health on wearer
Pictogram info.png Overclocked buildings can be identified by a particle effect

Leaderboard class medic.png

Medic
Vita-saw
The Blinken Säge

Pictogram plus.png On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge
Pictogram plus.png On use: Relocate to a new position at the cost of 10% ÜberCharge
Pictogram minus.png -10% firing speed

Other Weapon Changes

Class Modified Weapon Changed Functionality Original Functionality
Leaderboard class soldier.png

Soldier
Mantreads
Mantreads

Pictogram plus.png On wearer: deals fatal damage to the player you land on

Pictogram plus.png -75% reduction in push force taken from damage
Pictogram plus.png -75% reduction in airblast vulnerability
Pictogram plus.png On wearer: deals 3x falling damage to the player you land on
Pictogram plus.png 200% increased air control when blast jumping

Leaderboard class pyro.png

Pyro
Sharpened Volcano Fragment
Sharpened Volcano Fragment

Pictogram plus.png No longer deals less damage
Pictogram plus.png On wearer: 40% of fire damage dealt is received as healing
Pictogram minus.png -50 max health
Pictogram comment.png Cannot self-heal beyond max health
Pictogram info.png Healing is unaffected by crit or minicrit multipliers

Pictogram plus.png On hit: target is engulfed in flames
Pictogram minus.png -20% damage dealt

Third Degree
Third Degree

Pictogram plus.png +25% damage vs players being healed
Pictogram plus.png +25% damage to all other players directly connected via healing
Pictogram minus.png No random crits
Pictogram minus.png -25% damage vs players not being healed

Pictogram plus.png Damage transfers to all players connected by Medic beams

Thermal Thruster
Thermal Thruster

Pictogram plus.png On wearer: deals fatal damage to the player you land on

Pictogram plus.png Deals 3x falling damage to the player you land on
Pictogram plus.png Push enemies back when you land (force and radius based on velocity)

Degreaser
Degreaser

Pictogram plus.png Reflected projectiles sets opponents on fire
Pictogram plus.png Always deals 10 seconds of afterburn damage
Pictogram plus.png +50% afterburn damage
Pictogram plus.png No added airblast cost
Pictogram minus.png -50% direct damage
Pictogram info.png Reflected projectiles gain a small fire particle effect

Pictogram plus.png Afterburn damage will reduce Medi Gun healing and shield resists by 20%
Pictogram plus.png Extinguishing allies will heal you +20 HP
Pictogram plus.png +60% faster switch-to speed
Pictogram plus.png +30% faster switch-from speed
Pictogram minus.png Airblasts cost 25% more ammo to fire
Pictogram minus.png -66% afterburn damage

Leaderboard class engineer.png

Engineer
Eureka Effect
Eureka Effect

Pictogram plus.png No construction hit speed boost reduction
Pictogram plus.png No metal pickup reduction
Pictogram plus.png Take no damage from rocket jumping
Pictogram plus.png +4 health gain per second for each level of an active dispenser
Pictogram plus.png +5% move speed for each level of an active teleporter
Pictogram minus.png No metal cost reduction
Pictogram minus.png Cannot be granted health from healers
Pictogram minus.png Cannot pickup health kits
Pictogram info.png Electric sparks appear on wearer's feet

Pictogram plus.png Press your reload key to teleport to your spawn or your exit teleporter
Pictogram plus.png -50% metal cost when constructing or upgrading teleporters
Pictogram minus.png -50% construction hit speed boost
Pictogram minus.png -20% metal from dispensers and pickups

Leaderboard class medic.png

Medic
Solemn Vow
Solemn Vow

Pictogram plus.png On wearer: reveals locations and health of team players
Pictogram plus.png On wearer: reveals locations and health of team buildings

Pictogram plus.png Allows you to see an enemy's health
Pictogram minus.png -10% firing speed

Leaderboard class sniper.png

Sniper
Classic
Classic

Pictogram plus.png +50% charge rate

Pictogram plus.png Critical hits are guaranteed for headshots
Pictogram plus.png Can charge without zooming
Pictogram minus.png Cannot headshot unless fully charged
Pictogram minus.png -10% damage penalty on body shot
Pictogram minus.png Shots leave a dim, clear line behind them
Pictogram minus.png No random critical hits
Pictogram comment.png Hold down fire button to charge, release to fire
Pictogram comment.png Does not automatically start charging when zoomed
Pictogram comment.png Doesn't unscope between shots
Pictogram info.png Charged shots will gib victims

Class Changes

Class Modification
Leaderboard class engineer.png

Engineer

Pictogram plus.png Teleporters are now bidirectional

Project Ghost

Project Ghost was a game mode by TF2Tightrope very unlike Project Beta. It was an Arena mod in which every player is given the same stock or custom weapons (with stock models), and the time limit is stricter, often being two minutes in which the last minute is "Sudden Death" (not to be confused with Team Fortress 2's Sudden Death) where all players begin to lose health. Each class and weapon combination is thematic, and these combinations are determined by the server running the game mode. Some bear more resemblance to Class Warfare, as in each team is treated separately.

Loadouts Classes Weapons Notes
Eyelander w/ Charge Leaderboard class demoman.png
Demoman
Item icon Eyelander.png
Eyelander

Pictogram info.png 200 health on round start, depletes to maximum

Caber w/ Sticky Jumper Leaderboard class demoman.png
Demoman
Item icon Sticky Jumper.pngItem icon Ullapool Caber.png
Sticky Jumper and Ullapool Caber

Pictogram info.png 200 health on round start, depletes to maximum
Pictogram plus.png Caber crits on non-burning players

K.G.B. w/ 1-clip Shotty Leaderboard class heavy.png
Heavy
Item icon Shotgun.png Item icon Killing Gloves of Boxing.png
Shotgun and Killing Gloves of Boxing

Pictogram minus.png Shotgun only contains one clip
Pictogram minus.png Cannot collect ammo pickups

Cleaver w/ Sandman Leaderboard class scout.png
Scout
Item icon Flying Guillotine.png Item icon Sandman.png
Flying Guillotine and Sandman

Pictogram info.png 200 health on round start, depletes to maximum

Hunting Wabbits Leaderboard class scout.png
Scout
Item icon Ambassador.png Item icon Fan O'War.png
Ambassador and Fan O'War
Needlegun Battle Leaderboard class medic.png
Medic
Item icon Blutsauger.png Item icon Solemn Vow.png
Blutsauger and Solemn Vow

Pictogram info.png 200 health on round start, depletes to maximum
Pictogram plus.png Blutsauger has 1000 ammo
Pictogram plus.png Blutsauger has an additional 1 health per hit

M1+M2+Combo Leaderboard class engineer.png
Engineer
Item icon Degreaser.png Item icon Reserve Shooter.png Item icon Axtinguisher.png
Degreaser, Reserve Shooter and Axtinguisher

Pictogram info.png 200 health on round start, depletes to maximum

Katana Battle w/ Jumpers Leaderboard class soldier.png Leaderboard class demoman.png
RED Soldier and BLU Demoman
Item icon Half-Zatoichi.png (Item icon Rocket Jumper.png or Item icon Sticky Jumper.png)
Half-Zatoichi and Rocket Jumper or Sticky Jumper

Pictogram info.png 200 health on round start, depletes to maximum

Engiman with the Golden Wrench Leaderboard class engineer.png
Engineer
Item icon Golden Wrench.png Backpack PDA.png
Golden Wrench and PDA

Pictogram info.png 200 health on round start, depletes to maximum

Pyromaniac Spies Leaderboard class spy.png
Spy
Item icon Sharpened Volcano Fragment.png Item icon Invis Watch.png
Sharpened Volcano Fragment and Invis Watch

Pictogram info.png 200 health on round start, depletes to maximum
Pictogram info.png Sharpened Volcano Fragment uses Flying Bits effect
Pictogram plus.png Cloak regens 10x faster

Fat Mario Leaderboard class heavy.png
Heavy
Item icon Scorch Shot.png Item icon Fists.png
Scorch Shot and Fists
Huntsman Snipers w/ Shahansha Leaderboard class sniper.png
Sniper
Item icon Huntsman.png Item icon Shahanshah.png
Huntsman and Shahanshah

Pictogram info.png 200 health on round start, depletes to maximum

Fat Scouts Leaderboard class heavy.png
Heavy
Item icon Shotgun.png Item icon Dalokohs Bar.png Item icon Eviction Notice.png
Shotgun, Dalokohs Bar and Eviction Notice

Pictogram info.png 1000 health on round start, depletes to maximum
Pictogram plus.png 950 max health (1000 with Dalokohs Bar)

Candy Flavored Milk Scout Leaderboard class scout.png
Scout
Item icon Mad Milk.png Item icon Candy Cane.png
Mad Milk and Candy Cane

Pictogram info.png 200 health on round start, depletes to maximum

Holiday Steak Heavies Leaderboard class heavy.png
Heavy
Item icon Buffalo Steak Sandvich.png Item icon Holiday Punch.png
Buffalo Steak Sandvich and Holiday Punch

Pictogram info.png 400 health on round start, depletes to maximum

Crossbow Medic Battle Leaderboard class medic.png
Medic
Item icon Crusader's Crossbow.png Item icon Solemn Vow.png
Crusader's Crossbow and Solemn Vow

Pictogram info.png 200 health on round start, depletes to maximum
Pictogram plus.png Crossbow has 1000 ammo
Pictogram plus.png Crossbow bleeds on hit for 5 seconds

Pee Fetish Sniper Leaderboard class sniper.png
Sniper
Item icon Sydney Sleeper.png Item icon Jarate.png Item icon Bushwacka.png
Sydney Sleeper, Jarate and Bushwacka

Pictogram info.png 150 health on round start, depletes to maximum

Quick Draw Amby Battle Leaderboard class spy.png
Spy
Item icon Ambassador.png Item icon Big Earner.png Item icon Dead Ringer.png
Ambassador, Big Earner and Dead Ringer

Pictogram info.png 200 health on round start, depletes to maximum

Round Robin Rockets Leaderboard class soldier.png
Soldier
Item icon Rocket Launcher.png Item icon Shovel.png
Rocket Launcher and Shovel

Pictogram info.png 250 health on round start, depletes to maximum
Pictogram info.png Rocket Launcher uses Flying Bits effect
Pictogram plus.png Rocket Launcher has 75% faster firing speed
Pictogram plus.png Rocket Launcher gains 250 health on hit
Pictogram plus.png Rocket Launcher gains 2 seconds of crits on kill

Atomic Natasha(sic) Scouts Leaderboard class scout.png
Scout
Item icon Natascha.png Item icon Atomizer.png
Natascha and Atomizer

Pictogram info.png 300 health on round start, depletes to maximum

Rockets vs Reflects Leaderboard class pyro.png Leaderboard class soldier.png
RED Pyro and BLU Soldier
Item icon Degreaser.png Item icon Sharpened Volcano Fragment.png or Item icon Rocket Launcher.png Item icon Equalizer.png
Degreaser and Sharpened Volcano Fragment or Rocket Launcher and Equalizer

Pictogram info.png 200 health on round start, depletes to maximum
Pictogram plus.png Degreaser's airblast fires 90% faster
Pictogram plus.png Degreaser's airblast costs 50% less (10 ammo)

Death Sticks! Leaderboard class scout.png
Scout
Item icon Boston Basher.png
Boston Basher

Pictogram info.png Boston Basher uses Misty Skull effect
Pictogram plus.png Boston Basher deals 10x damage

Don't Panic! Leaderboard class scout.png
Scout
Item icon Panic Attack.pngItem icon Wrap Assassin.png
Panic Attack and Wrap Assassin

Pictogram info.png 100 health on round start

Pipe Dream Leaderboard class demoman.png
Demoman
Item icon Grenade Launcher.pngItem icon Bottle.png
Grenade Launcher and Bottle

Pictogram info.png 250 health on round start, depletes to maximum
Pictogram info.png Grenade Launcher uses Flying Bits effect
Pictogram plus.png Grenade Launcher has 75% faster firing speed
Pictogram plus.png Grenade Launcher gains 250 health on hit
Pictogram plus.png Grenade Launcher gains 2 seconds of crits on kill

Payback is here! Leaderboard class pyro.png Leaderboard class spy.png
RED Pyro and BLU Spy
Item icon Flame Thrower.png Item icon Frying Pan.png or Item icon Enforcer.png Item icon Spy-cicle.png Item icon Dead Ringer.png
Flame Thrower and Frying Pan or Enforcer, Spy-cicle and Dead Ringer

Pictogram info.png 200 health on round start, depletes to maximum

Fast Fatties Leaderboard class heavy.png
Heavy
Item icon Sandvich.png Item icon Gloves of Running Urgently.png
Sandvich and Gloves of Running Urgently

Pictogram info.png 325 health on round start, depletes to maximum

Fast & Furious Leaderboard class scout.png
Scout
Item icon Submachine Gun.png Item icon Ham Shank.png
SMG and Ham Shank

Pictogram info.png 150 health on round start, depletes to maximum
Pictogram plus.png SMG has 10x more ammo in clip

In & Out! Leaderboard class scout.png
Scout
Item icon Winger.png Item icon Fan O'War.png
Winger and Fan O'War

Pictogram info.png 150 health on round start, depletes to maximum

Experimental Doctors Leaderboard class medic.png
Medic
Item icon Widowmaker.png Item icon Pain Train.png
Widowmaker and Pain Train
Pistol War! Leaderboard class engineer.png
Engineer
Item icon Pistol.png Item icon Southern Hospitality.png
Pistol and Southern Hospitality
Direct Hit me! Leaderboard class soldier.png
Soldier
Item icon Direct Hit.png Item icon Disciplinary Action.png
Direct Hit and Disciplinary Action

Pictogram info.png 300 health on round start, depletes to maximum

Bring the Pain Leaderboard class soldier.png
Soldier
Item icon Rocket Launcher.png Item icon Concheror.png Item icon Pain Train.png
Rocket Launcher, Concheror and Pain Train

Pictogram info.png 300 health on round start, depletes to maximum

Freedom or Death? Leaderboard class medic.png Leaderboard class heavy.png
RED Medic and BLU Heavy
Item icon Overdose.png Item icon Freedom Staff.png or Item icon Family Business.png Item icon Warrior's Spirit.png
Overdose and Freedom Staff or Family Business and Warrior's Spirit

Pictogram info.png 325 health on round start, depletes to maximum

Assassin's Shpees(sic) Leaderboard class spy.png
Spy
Item icon Revolver.png Item icon Your Eternal Reward.png
Revolver and Your Eternal Reward

Pictogram info.png 175 health on round start, depletes to maximum

G'day Gentleman Leaderboard class sniper.png Leaderboard class spy.png
RED Sniper and BLU Spy
Item icon Hitman's Heatmaker.png Item icon Cleaner's Carbine.png Item icon Tribalman's Shiv.png or Item icon L'Etranger.png Item icon Black Rose.png Item icon Quackenbirdt.png
Hitman's Heatmaker, Cleaner's Carbine and Tribalman's Shiv or L'Etranger, Black Rose and Quäckenbirdt

Pictogram info.png 175 health on round start, depletes to maximum

High Flyers Leaderboard class scout.png
Scout
Item icon Soda Popper.png Item icon Pretty Boy's Pocket Pistol.png Item icon Atomizer.png
Soda Popper, Pretty Boy's Pocket Pistol and Atomizer

Pictogram info.png 200 health on round start, depletes to maximum

Tricksy Bombers Leaderboard class demoman.png
Demoman
Item icon Scottish Resistance.png Item icon Powerjack.png
Scottish Resistance and Powerjack

Pictogram info.png 200 health on round start, depletes to maximum

Boost Bonk Bam! Leaderboard class scout.png
Scout
Item icon Baby Face's Blaster.png Item icon Bonk! Atomic Punch.png Item icon Fan O'War.png
Baby Face's Blaster, Bonk! Atomic Punch and Fan O'War

Pictogram info.png 300 health on round start, depletes to maximum

Airstrike War Leaderboard class soldier.png
Soldier
Item icon Air Strike.png Item icon B.A.S.E. Jumper.png Item icon Disciplinary Action.png
Air Strike, B.A.S.E. Jumper and Disciplinary Action

Pictogram info.png 300 health on round start, depletes to maximum

This is war! Leaderboard class soldier.png Leaderboard class engineer.png
RED Soldier and BLU Engineer
Item icon Air Strike.png Item icon B.A.S.E. Jumper.png Item icon Bat Outta Hell.png or Item icon Shotgun.png Item icon Short Circuit.png

Item icon Blood Botkiller Wrench.png Backpack PDA.png
Air Strike, B.A.S.E. Jumper and Bat Outta Hell or Shotgun, Short Circuit, Blood Botkiller Wrench and PDA

Pictogram info.png 250 health on round start, depletes to maximum

Quad Shotty Leaderboard class heavy.png
Heavy
Item icon Shotgun.png Item icon Bat Outta Hell.png
Shotgun and Bat Outta Hell

Pictogram plus.png The shotgun has +300% more bullets per shot

Hunting Season Leaderboard class heavy.png Leaderboard class sniper.png
RED Heavy and BLU Sniper
Item icon Buffalo Steak Sandvich.png Item icon Warrior's Spirit.png or Item icon Huntsman.png Item icon Bushwacka.png
Buffalo Steak Sandvich and Warrior's Spirit or Huntsman and Bushwacka
Aliens in Boston?! Leaderboard class scout.png
Scout
Item icon Mutated Milk.png Item icon Neon Annihilator.png
Mutated Milk and Neon Annihilator
Ferret Manoeuvres Leaderboard class pyro.png
Pyro
Item icon Festive Backburner.png Item icon Axtinguisher.png
Festive Backburner and Axtinguisher

Project Trade

Project Trade was not a mod, but was rather a map (Trade Pool Party) being advertised on the TF2Tightrope website in the downloads section.

External links