Difference between revisions of "Freak Fortress 2"
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− | [[File:FF2_GROUP_PHOTO.png|right|thumb| | + | [[File:FF2_GROUP_PHOTO.png|right|thumb|400px|Freaks from release set]] |
− | {{Quotation|'''The Spy''' on | + | {{Quotation|'''The Spy''' on killing a freak|The world will thank me for this, you monster!|sound=Spy_DominationPyro03.wav}} |
− | '''Freak Fortress 2''' is a | + | == About Freak Fortress 2 == |
+ | '''Freak Fortress 2''' is a [[SourceMod]] server plug-in extending the established [[VS Saxton Hale Mode (custom game mode)|VS Saxton Hale Mode]]. Like the original Saxton Hale mod, Freak Fortress alters the rules of [[Arena]] maps such that a player is assigned as the ''Freak'' and placed on a separate team to all other players, with the objective of killing all normal players; Conversely, the players on the other side must work together to kill the Freak first. Unlike VS Saxton Hale, however, Freak Fortress allows for multi-bosses, where two or more players may be assigned as a pair of weaker bosses at one time. | ||
− | Bosses are based on [[Community fads]] | + | Bosses or ''Freaks'' are generally based on [[Community fads]], each with different abilities typically determined by the defining characteristic of their fad, however, all have similar concepts and rules. All have relatively large health pools, varying dependent on the number of opposing players, and all are restricted to using only melee. Within this game mode, all melee attacks are Crit-boosted however, meaning a single swing will one-shot all but the most healthy of players. |
− | + | Freaks also have many forms of advanced movement such as a super-jump, or building "Rage" when damaged. Upon filling the rage meter they are then able to taunt to unleash a powerful attack, with an effect determined by the boss they are playing as. Typical attacks include briefly stunning all enemy players within a certain radius, or instantly launching a large number of projectiles in front of the player. | |
== Gameplay demonstration == | == Gameplay demonstration == | ||
Line 13: | Line 14: | ||
== Strategy == | == Strategy == | ||
− | {{main|Community VS Saxton Hale strategy}} | + | {{main|Community VS Saxton Hale (custom game mode) strategy}} |
− | + | Due to the obvious similarities between this mode and VS Saxton Hale, strategies against Freak Fortress bosses are effectively identical to those of VSH. | |
− | == Balance == | + | == Balance Tweaks == |
− | + | Freak Fortress features several changes in order to balance aspects of the base game for use within the mode, as detailed below. | |
− | === | + | === Weapon Tweaks === |
− | + | Among these changes are multiple edits to existing weapons, which are almost exclusively upgrades, save for a few changes repealing buffs added to the base game over the years. A full list of these is given below. | |
− | + | {| class="wikitable" | |
+ | ! class="header" style="background:#DBA901;" | <span style="color: white;"> Class</span> | ||
+ | ! class="header" style="background:#DBA901;" colspan=2 | <span style="color: white;"> Weapon</span> | ||
+ | ! class="header" style="background:#DBA901;" | <span style="color: white;"> Changes</span> | ||
+ | |- | ||
+ | ! width="90px" style="background:#F2D9AD;" rowspan=6 | {{class link|Scout|br=yes}} | ||
+ | ! colspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}} | ||
+ | | {{c|!|Changed:}} Boost meter functions entirely differently. Instead of a passive speed boost it is now inactive below 100%. Upon reaching this point it will begin draining to zero, granting the user Mini-Crits for the duration | ||
+ | |- | ||
+ | ! colspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}} | ||
+ | | {{c|+|Changed:}} Reload Speed penalty reduced, now reloading at the same speed as a regular Scatter gun | ||
+ | |- | ||
+ | ! colspan=2 | {{Icon item|Crit-a-Cola|icon-size=75px}} <br /> {{item link|Crit-a-Cola}} | ||
+ | | {{c|+|Changed:}} Now grants full Crits rather than Mini-Crits | ||
+ | |- | ||
+ | ! colspan=2 | {{Icon item|Candy Cane|icon-size=75px}} <br /> {{item link|Candy Cane}} | ||
+ | | {{c|+|Added:}} Drops a small health kit on a successful hit | ||
+ | |- | ||
+ | ! colspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}} | ||
+ | | {{c|+|Added:}} Drains 5% of enemy 'Rage' meter on a successful hit | ||
+ | |- | ||
+ | ! colspan=2 | {{Icon item|Wrap Assassin|icon-size=75px}} <br /> {{item link|Wrap Assassin}} | ||
+ | | {{c|+|Changed:}} Maximum Ornament capacity increased to 2 | ||
+ | |- | ||
+ | ! style="background:#F2D9AD;" rowspan=7 | {{class link|Soldier|br=yes}} | ||
+ | ! colspan=2 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}} | ||
+ | | {{c|+|Changed:}} Clip size is now increased for every 200 damage dealt | ||
+ | |- | ||
+ | ! colspan=2 | {{Icon item|Direct Hit|icon-size=75px}} <br /> {{item link|Direct Hit}} | ||
+ | | {{c|+|Changed:}} Now performs Crits on airborne targets, rather than Mini-Crits | ||
+ | |- | ||
+ | ! colspan=2 rowspan=2 | {{Icon item|Battalion's Backup|icon-size=75px}} <br /> {{item link|Battalion's Backup}} | ||
+ | | {{c|+|Added:}} Charge is now also filled by receiving damage from an enemy, with a single melee strike from a Freak capable of filling the meter from zero | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Damage resistance when buff is active is greatly increased | ||
+ | |- | ||
+ | ! colspan=2 | {{Icon item|Gunboats|icon-size=75px}} <br /> {{item link|Gunboats}} | ||
+ | | {{c|+|Added:}} Fall damage is reduced by 90% | ||
+ | |- | ||
+ | ! colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}} | ||
+ | | {{c|+|Added:}} Fall damage is reduced by 90% | ||
+ | |- | ||
+ | | {{c|+|Added:}} Rocket jump distance is increased | ||
+ | |- | ||
+ | ! style="background:#F2D9AD;" rowspan=1 | {{class link|Pyro|br=yes}} | ||
+ | ! colspan=2 | {{Icon item|Phlogistinator|icon-size=75px}} <br /> {{item link|Phlogistinator}} | ||
+ | | {{c|!|Changed:}} Player knock-back increased during the taunting phase of the buff | ||
+ | |- | ||
+ | ! style="background:#F2D9AD;" rowspan=5 | {{class link|Demoman|br=yes}} | ||
+ | ! colspan=2 | {{Icon item|Chargin' Targe|icon-size=75px}} <br /> {{item link|Chargin' Targe}} | ||
+ | | {{c|+|Added:}} Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round | ||
+ | |- | ||
+ | ! colspan=2 | {{Icon item|Splendid Screen|icon-size=75px}} <br /> {{item link|Splendid Screen}} | ||
+ | | {{c|+|Added:}} Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round | ||
+ | |- | ||
+ | ! colspan=2 rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}} | ||
+ | | {{c|+|Added:}} Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Tide Turner will now recharge on hit, instead of on kill | ||
+ | |- | ||
+ | ! colspan=2 | {{Icon item|Eyelander|icon-size=75px}} <br /> {{item link|Eyelander}} + Variants | ||
+ | | {{c|+|Changed:}} Heads are now collected on hit, rather than on kill | ||
+ | |- | ||
+ | ! style="background:#F2D9AD;" rowspan=5 | {{class link|Heavy|br=yes}} | ||
+ | ! rowspan=3 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}} | ||
+ | ! rowspan=3 width=128px | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}} | ||
+ | | {{c|+|Changed:}} When equipped in the active slot, increases the Heavy's maximum speed by 50% | ||
+ | |- | ||
+ | | {{c|+|Removed:}} Maximum health no longer decreases while active | ||
+ | |- | ||
+ | | {{c|-|Added:}} Player health drains at a rate of 7 damage per second while active | ||
+ | |- | ||
+ | ! colspan=2 rowspan=2 | {{Icon item|Killing Gloves of Boxing|icon-size=75px}} <br /> {{item link|Killing Gloves of Boxing}} | ||
+ | | {{c|+|Added:}} When equipped in the active slot, increases the Heavy's maximum speed by 50% | ||
+ | |- | ||
+ | | {{c|-|Added:}} Player health drains at a rate of 7 damage per second while active | ||
+ | |- | ||
+ | ! style="background:#F2D9AD;" rowspan=2 | {{class link|Engineer|br=yes}} | ||
+ | ! colspan=2 | {{Icon item|Frontier Justice|icon-size=75px}} <br /> {{item link|Frontier Justice}} | ||
+ | | {{c|+|Changed:}} Deals Crits so long as the Engineer's Sentry is targeting the boss | ||
+ | |- | ||
+ | ! colspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}} | ||
+ | | {{c|+|Added:}} Energy balls deal a temporary stun to the boss | ||
+ | |- | ||
+ | ! style="background:#F2D9AD;" rowspan=3 | {{class link|Medic|br=yes}} | ||
+ | ! colspan=2 rowspan=3 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}} | ||
+ | | {{c|+|Added:}} 100% Crit chance | ||
+ | |- | ||
+ | | {{c|+|Added:}} +50% damage | ||
+ | |- | ||
+ | | {{c|+|Added:}} +10% Übercharge on hit | ||
+ | |- | ||
+ | ! style="background:#F2D9AD;" rowspan=10 | {{class link|Sniper|br=yes}} | ||
+ | ! colspan=2 rowspan=2 | {{Icon item|Sniper Rifle|icon-size=75px}} <br /> {{item link|Sniper Rifle}} | ||
+ | | {{c|+|Added:}} +190% damage bonus | ||
+ | |- | ||
+ | | {{c|+|Added:}} Tracker shot: Shots that land place a tracer on the boss, outlining them with a blue glow that is visible to all teammates. The length of this effect is determined by the charge of the shot | ||
+ | |- | ||
+ | ! colspan=2 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | ||
+ | | {{c|+|Added:}} +140% damage bonus when boss is below 90% Rage, increasing to +190% damage when above 90% | ||
+ | |- | ||
+ | ! colspan=2 rowspan=2 | {{Icon item|Hitman's Heatmaker|icon-size=75px}} <br /> {{item link|Hitman's Heatmaker}} | ||
+ | | {{c|+|Added:}} +190% damage bonus | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Focus is now gained on hit, rather than on headshot, with the amount gained determined by the charge of the shot | ||
+ | |- | ||
+ | ! width=128px | {{Icon item|Huntsman|icon-size=75px}} <br /> {{item link|Huntsman}} | ||
+ | ! width=128px | {{Icon item|Fortified Compound|icon-size=75px}} <br /> {{item link|Fortified Compound}} | ||
+ | | {{c|+|Changed:}} +240% damage bonus | ||
+ | |- | ||
+ | ! colspan=2 | {{Icon item|SMG|icon-size=75px}} <br /> {{item link|SMG}} | ||
+ | | {{c|+|Added:}} 100% Crit chance | ||
+ | |- | ||
+ | ! width=128px | {{Icon item|Jarate|icon-size=75px}} <br /> {{item link|Jarate}} | ||
+ | ! width=128px | {{Icon item|Self-Aware Beauty Mark|icon-size=75px}} <br /> {{item link|Self-Aware Beauty Mark}} | ||
+ | | {{c|+|Added:}} Removes 8% of the bosses rage on hit | ||
+ | |- | ||
+ | ! colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}} | ||
+ | | {{c|+|Changed:}} Blocks one attack from the boss before breaking | ||
+ | |- | ||
+ | | {{c|-|Removed:}} Razorback no longer regenerates | ||
+ | |- | ||
+ | ! style="background:#F2D9AD;" rowspan=6 | {{class link|Spy|br=yes}} | ||
+ | ! colspan=2 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}} | ||
+ | | {{c|-|Changed:}} On a successful backstab, the user gains 60 health, overhealing up to a maximum of 250 | ||
+ | |- | ||
+ | ! width=128px | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}} | ||
+ | ! width=128px | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}} | ||
+ | | {{c|=|Changed:}} On a successful backstab, the user is disguised as a random teammate | ||
+ | |- | ||
+ | ! colspan=2 rowspan=2 | {{Icon item|Invis Watch|icon-size=75px}} <br /> {{item link|Invis Watch}} + Variants | ||
+ | | {{c|+|Changed:}} Damage resistance while cloaked increased | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Maximum cloak percentage reduced to 40% while uncloaked | ||
+ | |- | ||
+ | ! colspan=2 rowspan=2 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} | ||
+ | | {{c|+|Changed:}} Boss punch damage reduced to 62 when the hit activates cloak | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Damage reduction removed while cloaked | ||
+ | |- | ||
+ | | style="background:#F2D9AD; text-align:left;" | {{class link|Soldier}}<br />{{class link|Pyro}} | ||
+ | ! colspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}} | ||
+ | | {{c|+|Changed:}} Increased damage and switch speed. | ||
+ | |- | ||
+ | | style="background:#F2D9AD; text-align:left;" | {{class link|Soldier}}<br />{{class link|Demoman}} | ||
+ | ! colspan=2 | {{Icon item|Half-Zatoichi|icon-size=75px}} <br /> {{item link|Half-Zatoichi}} | ||
+ | | {{c|+|Added:}} Heals 35 health on hit, for up to 25 points of overheal. | ||
+ | |} | ||
− | === | + | === Banned weapons === |
− | + | Additionally, a number of weapons have been scrapped entirely from this gamemode. A full list of banned/removed weapons, and their replacements, is given below. | |
− | |||
− | |||
− | |||
− | |||
− | ==={{class link|Soldier}}=== | + | {|class="wikitable" style="text-align:center; |
− | + | ! class="header" style="background:#DBA901;" | <span style="color: white;">Class</span> | |
− | + | ! class="header" style="background:#DBA901;" | <span style="color: white;">Weapon</span> | |
− | + | ! class="header" style="background:#DBA901;" | <span style="color: white;">Replaced by</span> | |
− | + | |- | |
− | + | | width="90px" style="background:#F2D9AD;" | {{class link|Soldier|br=yes}} | |
− | + | | {{Icon item|Rocket Jumper|icon-size=75px}} <br /> {{item link|Rocket Jumper}} | |
− | + | | {{Icon item|Rocket Launcher|icon-size=75px}} <br /> {{item link|Rocket Launcher}} | |
− | + | |- | |
+ | | width="90px" style="background:#F2D9AD;" rowspan=4 | {{class link|Pyro|br=yes}} | ||
+ | | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}} | ||
+ | | rowspan=2 | {{Icon item|Detonator|icon-size=75px}} <br /> The "Mega-Detonator" | ||
+ | |- | ||
+ | | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}} | ||
+ | |- | ||
+ | | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}} | ||
+ | | rowspan=2 | {{Icon item|Fire Axe|icon-size=75px}} <br /> {{item link|Fire Axe}} | ||
+ | |- | ||
+ | | {{Icon item|Postal Pummeler|icon-size=75px}} <br /> {{item link|Postal Pummeler}} | ||
+ | |- | ||
+ | | width="90px" style="background:#F2D9AD;" | {{class link|Demoman|br=yes}} | ||
+ | | {{Icon item|Sticky Jumper|icon-size=75px}} <br /> {{item link|Sticky Jumper}} | ||
+ | | {{Icon item|Stickybomb Launcher|icon-size=75px}} <br /> {{item link|Stickybomb Launcher}} | ||
+ | |- | ||
+ | | width="90px" style="background:#F2D9AD;" rowspan=2 | {{class link|Heavy|br=yes}} | ||
+ | | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}} | ||
+ | | {{Icon item|Minigun|icon-size=75px}} <br /> {{item link|Minigun}} | ||
+ | |- | ||
+ | | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}} | ||
+ | | {{Icon item|Fists|icon-size=75px}} <br /> {{item link|Fists}} | ||
+ | |- | ||
+ | | width="90px" style="background:#F2D9AD;" | {{class link|Engineer|br=yes}} | ||
+ | | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}} | ||
+ | | {{Icon item|Wrench|icon-size=75px}} <br /> {{item link|Wrench}} | ||
+ | |- | ||
+ | | width="90px" style="background:#F2D9AD;" rowspan=7 | {{class link|Medic|br=yes}} | ||
+ | | {{Icon item|Syringe Gun|icon-size=75px}} <br /> {{item link|Syringe Gun}} | ||
+ | | rowspan=3 | {{Icon item|Syringe Gun|icon-size=75px}} <br /> Custom Syringe Gun | ||
+ | |- | ||
+ | | {{Icon item|Blutsauger|icon-size=75px}} <br /> {{item link|Blutsauger}} | ||
+ | |- | ||
+ | | {{Icon item|Overdose|icon-size=75px}} <br /> {{item link|Overdose}} | ||
+ | |- | ||
+ | | {{Icon item|Medigun|icon-size=75px}} <br /> {{item link|Medigun}} | ||
+ | | rowspan=4 | {{Icon item|Kritzkrieg|icon-size=75px}} <br /> Custom Kritzkrieg | ||
+ | |- | ||
+ | | {{Icon item|Kritzkrieg|icon-size=75px}} <br /> {{item link|Kritzkrieg}} | ||
+ | |- | ||
+ | | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}} | ||
+ | |- | ||
+ | | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}} | ||
+ | |- | ||
+ | | width="90px" style="background:#F2D9AD;" rowspan=7 | {{class link|Sniper|br=yes}} | ||
+ | | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}} | ||
+ | | {{Icon item|Sniper Rifle|icon-size=75px}} <br /> {{item link|Sniper Rifle}} | ||
+ | |- | ||
+ | | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}} | ||
+ | | {{Icon item|SMG|icon-size=75px}} <br /> {{item link|SMG}} | ||
+ | |- | ||
+ | | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}} | ||
+ | | {{Icon item|SMG|icon-size=75px}} <br /> Custom SMG | ||
+ | |} | ||
− | === | + | === New Weapons === |
− | + | Several of the weapons above are replaced by entirely new custom weapons, detailed here. | |
− | |||
− | |||
− | ==={{class link| | + | {| class="wikitable" |
− | + | ! class="header" style="background:#DBA901;" | <span style="color: white;"> Class</span> | |
− | + | ! class="header" style="background:#DBA901;" | <span style="color: white;"> Weapon</span> | |
− | + | ! class="header" style="background:#DBA901;" | <span style="color: white;"> Stats</span> | |
− | + | |- | |
− | + | ! width="90px" style="background:#F2D9AD;" rowspan=4 | {{class link|Pyro|br=yes}} | |
+ | ! rowspan=4 | {{Icon item|Detonator|icon-size=75px}} <br /> ''The "Mega-Detonator"'' | ||
+ | | {{pro}} Alt-Fire: Detonate flare. | ||
+ | |- | ||
+ | | {{con}} Increased self damage. | ||
+ | |- | ||
+ | | {{neutral}} Increased knockback on self. | ||
+ | |- | ||
+ | | {{c|!|Note:}} Functionally identical to the Detonator, however with increased knockback for use in flare jumping. | ||
+ | |- | ||
+ | ! width="90px" style="background:#F2D9AD;" rowspan=5 | {{class link|Medic|br=yes}} | ||
+ | ! rowspan=1 | {{Icon item|Syringe Gun|icon-size=75px}} <br /> ''Custom Syringe Gun'' | ||
+ | | {{pro}} Grants +5% ÜberCharge on hit | ||
+ | |- | ||
+ | ! rowspan=4 | {{Icon item|Kritzkrieg|icon-size=75px}} <br /> ''Custom Kritzkrieg'' | ||
+ | | {{pro}} ÜberCharge grants both invulnerability and 100% Critical hit chance | ||
+ | |- | ||
+ | | {{pro}} +50% Übercharge length | ||
+ | |- | ||
+ | | {{pro}} +25% Übercharge rate | ||
+ | |- | ||
+ | | {{pro}} While healing Scout: Disciplinary Action effect is applied | ||
+ | |- | ||
+ | ! width="90px" style="background:#F2D9AD;" rowspan=6 | {{class link|Sniper|br=yes}} | ||
+ | ! rowspan=6 | {{Icon item|SMG|icon-size=75px}} <br /> ''Custom SMG'' | ||
+ | | {{pro}} +4 health regenerated per second on wearer | ||
+ | |- | ||
+ | | {{pro}} No flinching when aiming and fully charged | ||
+ | |- | ||
+ | | {{pro}} Knockback reduced by 20% when aiming | ||
+ | |- | ||
+ | | {{con}} -15% damage | ||
+ | |- | ||
+ | | {{con}} No random Crits | ||
+ | |- | ||
+ | | {{c|!|Note:}} Maintains the stats of the Cozy Camper, but gives the user an additional weapon to balance the stats in comparison to the SMG'' | ||
+ | |} | ||
− | === | + | === Class Tweaks === |
− | + | Finally, a number of minor changes are applied to certain classes. | |
− | |||
− | |||
− | ==={{class link| | + | {| class="wikitable" |
− | + | ! class="header" style="background:#DBA901;" | <span style="color: white;"> Class</span> | |
− | + | ! class="header" style="background:#DBA901;" | <span style="color: white;"> Slot</span> | |
− | + | ! class="header" style="background:#DBA901;" | <span style="color: white;"> Changes</span> | |
− | + | |- | |
− | == | + | ! width="90px" style="background:#F2D9AD;" rowspan=2 | {{class link|Soldier|br=yes}} |
− | + | ! {{Icon item|Rocket Launcher|icon-size=75px}} <br /> {{item link|Primary}} | |
− | + | | rowspan=2 | {{c|+|Added:}} All of Soldier's Primary and Secondary weapons (aside from those in [[Dr. Grordbort's Victory Pack]]) will perform Mini-Crits against an airborne boss | |
− | + | |- | |
− | + | ! {{Icon item|Shotgun|icon-size=75px}} <br /> {{item link|Secondary}} | |
− | + | |- | |
− | + | ! width="90px" style="background:#F2D9AD;" | {{class link|Medic|br=yes}} | |
− | + | ! {{Icon item|Medigun|icon-size=75px}} <br /> {{item link|Secondary}} | |
− | ==={{class link| | + | | {{c|+|Changed:}} Medic spawns with 40% ÜberCharge, and will be reset to 40% after each ÜberCharge is used. This equivalent to a buff of -40% charge time |
− | + | |- | |
− | + | ! width="90px" style="background:#F2D9AD;" rowspan=3 | {{class link|Spy|br=yes}} | |
− | + | ! {{Icon item|Revolver|icon-size=75px}} <br /> {{item link|Secondary}} | |
− | + | | {{c|+|Added:}} All revolvers deal Mini-Crits. | |
− | + | |- | |
− | + | ! rowspan=2 | {{Icon item|Knife|icon-size=75px}} <br /> {{item link|Melee}} | |
− | + | | {{c|!|Changed:}} A backstab from any Melee weapon deals approximately 10% of the bosses maximum health in damage | |
− | + | |- | |
− | + | | {{c|-|Added:}} Upon a successful backstab the boss will be alerted and a Razorback effect is applied to the Spy, preventing any further attacks for two seconds | |
− | + | |- | |
− | == | + | ! width="90px" style="background:#F2D9AD; text-align:left;" | {{class link|Scout}}<br />{{class link|Engineer}} |
− | + | ! {{Icon item|Pistol|icon-size=75px}} <br /> {{item link|Secondary}} | |
− | + | | {{c|+|Added:}} All pistols deal Mini-Crits | |
− | + | |- | |
− | + | ! width="90px" style="background:#F2D9AD;" | {{class link|All Classes|br=yes}} | |
− | + | ! {{Icon item|Frying Pan|icon-size=75px}} <br /> {{item link|Melee}} | |
− | + | | {{c|+|Added:}} All melee weapons, excluding the Spy's knives, have 100% [[Crit]] chance. | |
− | + | |} | |
− | |||
− | |||
− | |||
== Bosses == | == Bosses == | ||
+ | === Universal Attributes and Abilities === | ||
+ | Bosses have several advantages over regular players, assisting them in taking on entire teams. Abilities are generally specific to individual bosses, however all feature variations on the following: | ||
+ | * '''Super Jump''': The boss performs a large leap, carrying them about as far as a rocket jump. This allows the boss to reach certain areas, or to surprise players by attacking from an unexpected angle. To perform a Super Jump the right mouse button is held while looking upwards, and then released; The longer the button is held down, the higher the jump will be. This power also allows the boss to escape environmental hazards that would typically kill a normal player. | ||
+ | ** When in such a hazard, the jump becomes much stronger, and is known as a '''Super Duper Jump'''. | ||
+ | * '''Weighdown''': The boss suddenly increases their weight, causing them to fall much faster than a regular player, and making the boss vastly more difficult to [[juggle]]. To perform a Weighdown the player must crouch and look down while in mid-air. | ||
+ | * '''Speed up''': Most bosses have an ability similar to [[The Escape Plan]], causing them to speed up as they are injured. By default, bosses begin the round with the movement rate of a Medic (107%), which increases to that of a Scout (133%) when severely injured. | ||
+ | * '''Rage''': All bosses have a rage meter, which builds as they take damage. When the rage meter is full, the boss can execute a taunt with a devastating effect. The effect is different for each boss, but all taunts will scare players within a certain radius. By default, 1900 damage must be taken to build full Rage. | ||
+ | * '''High Health''': Every boss has a great amount of health, which increases in line with the number of players they will be fighting. | ||
+ | ** The basic formula for calculating boss health is [(460+n)×n]<sup>1.075</sup>, where n is the number of enemy players; This is not a strict rule however. | ||
− | + | === Unique Boss Information === | |
− | + | {{rewrite}} | |
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==== Demopan ==== | ==== Demopan ==== | ||
− | {{Quotation|'''Demopan''' on effective trading.|Stout Shako for two refined!|sound=stout_shako_for_2_refined.wav}} [[File:FF2_Demopan.png|right|thumb| | + | {{Quotation|'''Demopan''' on effective trading.|Stout Shako for two refined!|sound=stout_shako_for_2_refined.wav}} [[File:FF2_Demopan.png|right|thumb|230px|Demopan, as he appears in the mod.]] |
− | * '''Health formula''': | + | *The [[Demopan]] is a [[BLU]] [[Demoman]] that wears a [[Bounty Hat]], a [[Dangeresque, Too?]] and wields a [[Frying Pan]]. The Demopan was created by Reddit user [https://www.reddit.com/user/ichbinpwnzilla ichbinpwnzilla] |
− | * '''Super Jump''' & ''' | + | * '''First appearance''': [https://www.reddit.com/r/tf2/comments/ensgh/the_new_face_of_tf2/ The New Face of TF2] |
− | * '''Rage''': The Demopan's rage fills every opponent's screen temporarily with fake trade requests, | + | * '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089 |
− | ** Scare radius — 15 meters | + | * '''Special Abilities: Super Jump''' & '''Weighdown''' |
+ | * '''Rage''': The Demopan's rage fills every opponent's screen temporarily with fake trade requests, obscuring their vision. | ||
+ | ** Scare radius — 15 meters. | ||
+ | ** Rage formula: (253.6+n)*((n-1)^0.6127)+1444 | ||
* '''Charge''': The Demopan charges. This is the same as the ability of the [[Chargin Targe]]. This is used by reloading as the RMB is already bound to the rage taunt. This ability drains rage and is only possible if the Demopan has between 10% and 90% rage. | * '''Charge''': The Demopan charges. This is the same as the ability of the [[Chargin Targe]]. This is used by reloading as the RMB is already bound to the rage taunt. This ability drains rage and is only possible if the Demopan has between 10% and 90% rage. | ||
− | * Unlike other bosses, the Demopan has the | + | * Unlike other bosses, the Demopan has the same speed as a regular Demoman (93%). |
− | * | + | * Enemies killed by the Demopan turn into a [[Stout Shako]] |
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<br clear="all"> | <br clear="all"> | ||
==== Seeman and Seeldier ==== | ==== Seeman and Seeldier ==== | ||
− | {{Quotation|'''Seeman''' | + | {{Quotation|'''Seeman's''' classic phrase. |See?|sound=seeman_see.wav}} [[File:FF2_SeemanAndSeeldier.png|right|thumb|230px|Seeman and Seeldier, as they appear in mod.]] |
− | * Seeman and Seeldier appear together | + | * Seeman and Seeldier appear together and are controlled by different players. They are individually weaker than the other bosses, but they make up for this by working together. The duo was created by retired YouTube user KernCore. |
− | * '''Health formula''': | + | * '''First appearance''': [https://www.youtube.com/watch?v=bz6VfKvbwOw DEMOMAN IS BLOODY BRILLIANT] |
− | * '''Super Jump''' & ''' | + | * '''Health formula''': ((((760.8+n)*(n-1))^1.0341)+2046)/2.8 |
− | * '''Rage''' (Seeman): Seeman stuns nearby players and then kills them in a large series of explosions | + | * '''Special Abilities: Super Jump''' & '''Weighdown''' |
− | ** Scare/Blast radius — 13 meters | + | * '''Rage''' (Seeman): Seeman stuns nearby players and then kills them in a large series of explosions to the tune of [https://www.youtube.com/watch?v=nqZ4ZonQb9U Grinder] from the game Red Alert 2. |
− | * '''Rage''' (Seeldier): All players who have been previously killed are resurrected as clones | + | ** Scare/Blast radius — 13 meters. |
+ | * '''Rage''' (Seeldier): All players who have been previously killed are resurrected as Seeldier clones, but with much less health and no special abilities. If Seeldier dies, all of said clones die as well. | ||
** Scare radius — 15 meters | ** Scare radius — 15 meters | ||
+ | ** Rage formula: (253.6+n)*((n-1)^0.6127)+1444 | ||
<br clear="all"> | <br clear="all"> | ||
==== Ninja Spy ==== | ==== Ninja Spy ==== | ||
− | {{Quotation|'''Ninja Spy''' | + | {{Quotation|'''The Ninja Spy''' |I am Ninja Spy... and you '''SUCK!'''|sound=ninja_spy_meeting.wav}} [[File:FF2_NinjaSpy.png|right|thumb|230px|Ninja Spy, as he appears in the mod.]] |
− | * '''Health formula''': | + | * '''First appearance''': [https://www.youtube.com/watch?v=kr5xnLzpSZ8 Ninja Spy's Finest Hour] |
− | * '''Super Jump''' & ''' | + | * '''Health formula''': ((((760.8+n)*(n-1))^1.0341)+1089)/3 : Ninja Spy has a third of the health of other bosses, he makes up for this with his 3 lives. |
− | * '''Rage''': Ninja Spy's rage only scares players but has a longer range than most other bosses. It also builds slower | + | * '''Super Jump''' & '''Weighdown''' |
− | ** Scare radius | + | * '''Rage''': Ninja Spy's rage only scares players, but has a longer range than most other bosses. It also builds slower; a full charge takes 2500 damage instead of 1900. |
+ | ** Scare radius — 18 meters. | ||
+ | ** Rage formula: (185.6+n)*((n-1)^0.6127)+1790 | ||
* '''3 lives''': The Spy has three lives. When he would be killed on his first and second, he is restored to full health and time slows down for 10 seconds. During this time, he can teleport to players. | * '''3 lives''': The Spy has three lives. When he would be killed on his first and second, he is restored to full health and time slows down for 10 seconds. During this time, he can teleport to players. | ||
<br clear="all"> | <br clear="all"> | ||
− | ==== [[VS Saxton Hale Mode]] bosses ==== | + | ==== [[VS Saxton Hale Mode (custom game mode)|VS Saxton Hale Mode]] bosses ==== |
===== Saxton Hale ===== | ===== Saxton Hale ===== | ||
− | [[File: | + | [[File:VSHM SaxtonHale.png|right|thumb|230px|Saxton Hale as he appears in the mod.]] |
{{Quotation|'''Saxton Hale'''|The name's Saxton Hale! Australian, C.E.O. of MANN Co. and the man who's gonna burn this place to the ground!|sound=Saxton Hale battlecry04.wav}} | {{Quotation|'''Saxton Hale'''|The name's Saxton Hale! Australian, C.E.O. of MANN Co. and the man who's gonna burn this place to the ground!|sound=Saxton Hale battlecry04.wav}} | ||
− | * '''Health formula''': | + | |
− | * '''Super Jump''' & ''' | + | *[[Saxton Hale]] is a daring Australian who currently serves as the President and Chief Executive Officer of [[Mann Co.]] and is considered the 4th richest man in America. |
+ | *'''First appearance''': [[Saxton Hale#Notable achievements|Saxton Hale]] | ||
+ | * '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089 | ||
+ | * '''Super Jump''' & '''Weighdown''' | ||
* '''Rage''': Nearby Enemies are scared. | * '''Rage''': Nearby Enemies are scared. | ||
** Scare radius — 20 meters | ** Scare radius — 20 meters | ||
− | ** Hale has the largest scare radius of any boss. | + | ** Rage formula: (253.6+n)*((n-1)^0.6127)+1444 |
+ | * Hale has the largest scare radius of any default boss. | ||
<br clear="all"> | <br clear="all"> | ||
− | ===== Headless | + | ===== Horseless Headless Horsemann Jr. ===== |
− | [[File:HHH.png|right|thumb| | + | [[File:HHH.png|right|thumb|230px|HHH Jr.]] |
− | * '''Health formula''': | + | *'''First appearance''': [https://www.google.com/search?gl=us&hl=en&pws=0&ei=QFmAXL3zBI6itQXy9KXYAw&q=headless+horseman&oq=headless+horseman&gs_l=psy-ab.3..0j0i67j0l8.1006.1006..1214...0.0..0.162.162.0j1......0....1..gws-wiz.......0i71.ClPWpx-JU_0 Headless Horseman] |
− | * ''' | + | * '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089 |
+ | * '''Teleportation''' & '''Weighdown''' | ||
* '''Rage''': Nearby Enemies are scared | * '''Rage''': Nearby Enemies are scared | ||
− | ** Scare radius — 17 meters | + | ** Scare radius — 17 meters. |
+ | * Rage formula: (253.6+n)*((n-1)^0.6127)+1444 | ||
* '''Teleportation''': Instead of a superjump, the Horsemann can teleport to the last person that damaged him. The teleport requires a much longer time to recharge, which scales with use. The Horsemann is temporarily stunned after teleporting. | * '''Teleportation''': Instead of a superjump, the Horsemann can teleport to the last person that damaged him. The teleport requires a much longer time to recharge, which scales with use. The Horsemann is temporarily stunned after teleporting. | ||
<br clear="all"> | <br clear="all"> | ||
===== The Easter Bunny ===== | ===== The Easter Bunny ===== | ||
− | {{Quotation|'''The Easter Bunny'''|It's on! It's on like... huh? Wha-?|sound=Demoman gibberish11.wav}} | + | {{Quotation|'''The Easter Bunny'''|It's on! It's on like... huh? Wha-?|sound=Demoman gibberish11.wav}} [[File:VSH_Model_Easter_Bunny.png|right|thumb|230px|Easter Bunny, as he appears in the mod.]] |
− | * '''Health formula''': | + | * '''First appearance''': [https://gamebanana.com/skins/125677 the Easter Demo] |
− | * '''Super Jump''' & ''' | + | * '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089 |
− | * '''Rage''': Nearby Enemies are scared, and the Easter Bunny projects around him several explosive eggs ([[Loose Cannon]] grenades) that | + | * '''Super Jump''' & '''Weighdown''' |
− | ** Scare radius — meters | + | * '''Rage''': Nearby Enemies are scared, and the Easter Bunny projects around him several explosive eggs ([[Loose Cannon]] grenades) that do the same amount of damage as a Demoman's Crit grenade. |
− | * The Easter Bunny is affected by | + | ** Scare radius — ~10 meters. |
+ | * Rage formula: (253.6+n)*((n-1)^0.6127)+1444 | ||
+ | * The Easter Bunny is affected by [[Sentry Gun]] bullets' projection, whereas the other Freaks can stand in front of them. | ||
+ | <br clear="all"> | ||
+ | |||
+ | ===== Vagineer ===== | ||
+ | {{Quotation|'''Vagineer''' on everything.|Grrrrr...!|sound=Engineer_jeers02.wav}} [[File:FF2_Vagineer.png|right|thumb|230px|Vagineer, as he appears in the mod.]] | ||
+ | |||
+ | * Vagineers are a species of mutated [[Engineer]]s with distinctly malformed faces resembling the genitals of a human female created by YouTube user [https://www.youtube.com/user/J16FOX2 J16FOX2]. They contain many odd powers and abilities, such as being able to detach and regenerate their own limbs. | ||
+ | * '''First appearance''': [https://www.youtube.com/watch?v=bqarsFpiqPc Engineer havin' a good time] | ||
+ | * '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089 | ||
+ | * '''Super Jump''' & '''Weighdown''' | ||
+ | * '''Rage''': The Vagineer is Übercharged for 10 seconds. | ||
+ | ** Scare radius — 10 meters. | ||
+ | ** Rage formula: (267.1+n)*((n-1)^0.7254)+1431 | ||
+ | * Enemies killed by the Vagineer are vaporized - the same death effect as the [[Cow Mangler 5000]]'s. | ||
+ | <br clear="all"> | ||
+ | |||
+ | ===== Christian Brutal Sniper ===== | ||
+ | {{Quotation|'''Christian Brutal Sniper''' on the hunt.|It's like Christmas morning...|sound=Sniper_specialweapon08.wav}} [[File:FF2_CBS.png|right|thumb|230px|Christian Brutal Sniper, as he appears in the mod.]] | ||
+ | |||
+ | * The Christian Brutal [[Sniper]] is a psychopathic serial killer created by YouTube user [https://www.youtube.com/user/KelThuzadMadness Kekas vas Normandy]. His signature theme is [https://www.youtube.com/watch?v=0VMoIv0oWdc The Millionaire's Holiday] by Combustible Edison | ||
+ | * '''First appearance''':[https://www.youtube.com/watch?v=iczmIosE4z4 Christian Brutal Sniper] | ||
+ | * '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089 | ||
+ | * '''Super Jump''' & '''Weighdown''' | ||
+ | * '''Rage''': The Sniper gets a Huntsman and 9 arrows. | ||
+ | ** Scare radius — ~9 meters. | ||
+ | ** Rage formula: (253.6+n)*((n-1)^0.6127)+1444 | ||
<br clear="all"> | <br clear="all"> | ||
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==== [http://forums.alliedmods.net/showthread.php?p=1689184#post1689184 GentleSpy] ==== | ==== [http://forums.alliedmods.net/showthread.php?p=1689184#post1689184 GentleSpy] ==== | ||
− | * '''Health formula''': | + | {{Quotation|'''GentleSpy'''|Gentlemen.|sound=Spy_battlecry01.wav}} |
− | * ''' | + | [[File:GentleSpy.png|right|thumb|230px|GentleSpy, as he appears in the mod.]] |
+ | |||
+ | * GentleSpy is an extremely well mannered [[BLU]] [[Spy]] that shows no mercy when killing his foes. He is created by YouTube user [https://www.youtube.com/user/Swaitis Swaitis] and his theme is [https://www.youtube.com/watch?v=sOKwewc9dns The Blue Wrath] by I MONSTER. | ||
+ | * '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089 | ||
+ | * '''Teleportation''' & '''Weighdown''' | ||
* '''No Super Jump''' | * '''No Super Jump''' | ||
* '''Rage''': Nearby Enemies are changed to other team for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. [[Ambassador]] with 3 bullets. | * '''Rage''': Nearby Enemies are changed to other team for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. [[Ambassador]] with 3 bullets. | ||
− | ** Scare radius — 12 meters | + | ** Scare radius — 12 meters. |
+ | ** Rage formula: (333.7+n)*((n-1)^0.4657)+1900 | ||
+ | <br clear="all"> | ||
+ | |||
+ | ==== [https://forums.alliedmods.net/showthread.php?t=182108&page=78 Administrator] ==== | ||
+ | {{Quotation|'''The Administrator''' introducing herself into action.|(Music plays) Friendship ends in ten seconds.|sound=Admin start1.mp3}} | ||
+ | [[File:Admin FF2.png|right|thumb|250px|The Administrator]] | ||
+ | |||
+ | * The [[Administrator]] is the announcer of ''Team Fortress 2''. Her main theme is [https://www.youtube.com/watch?v=HDd3P7o9CW0 Longhena Cantata] from ''[[Wikipedia:DoDonPachi Resurrection|DoDonPachi Daifukkatsu]].'' | ||
+ | * '''Health formula''': (((760.8+n)*(n-1))^1.0341)+1089 | ||
+ | * '''No Super Jump''' & '''no Weighdown''' | ||
+ | * '''Minion Summon''': While the Administrator has no Super Jump, this ability is replaced with the ability to summon up to 5 dead players of a random class to assist her once every 90 seconds. | ||
+ | * '''Rage''': The Administrator will be given a Diamondback with 4 bullets, it can headshot and deals extra damage, especially against buildings. When the Rage is used, the Administrator will be teleported to a random player. | ||
+ | ** 1900 damage to activate. | ||
+ | <br clear="all"> | ||
+ | |||
+ | ==== [https://forums.alliedmods.net/showthread.php?t=305586 Gabe Newell] ==== | ||
+ | {{Quotation|'''Gabe Newell'''|Welcome to Team Fortress 2. After 9 years in development, hopefully it will have been worth the wait. Thanks and have fun.|sound=Welcome to Team Fortress 2.mp3}} | ||
+ | [[File:Gabe_newell_FF2.png|right|thumb|200px|One of Gabe Newell variants, as he appears in the mod.]] | ||
+ | |||
+ | *This is based upon the well-known CEO of Valve Corporation, Gabe Newell, who is well known throughout the Steam community as GabeN. The boss in-game will either be a [[Heavy]] wearing a grey shirt and several cosmetics, or any class using a custom-rigged skin. | ||
+ | *The music used during this boss is a playlist of music remixes using "Gaben" in the song. This includes, but is not limited to: [https://www.youtube.com/watch?v=8tsHkpesBdY Stop a GabeN], [https://www.youtube.com/watch?v=B9rrS32ctQk Faster Stronger Better Gaben], and [https://www.youtube.com/watch?v=L4Ws9JSCwh0 Gabe Newell - Worth the Weight] by Mastgrr, | ||
+ | * '''Health formula''': [(460+n)×n]<sup>1.04</sup> | ||
+ | * '''Super Jump''' & '''Weighdown''' | ||
+ | * '''Rage''': (Valve Time {Slowdown}) Gabe Newell slows down time while melee attacks launches him to a nearby player. This is a reference to the extreme delay of many Valve products/games. | ||
+ | <br clear="all"> | ||
+ | |||
+ | ==== [https://forums.alliedmods.net/showpost.php?p=2621446?p=2621446 Painis Cupcake] ==== | ||
+ | {{Quotation|'''Painis Cupcake's''' intro|(Intro music) I am Painis Cupcake. I will eat you.|sound=Painis Cupcake Intro.mp3}} [[File:Painis_Cupcake_Fanmade.png|right|thumb|230px|Fan-made Painis Cupcake, as he appears in the mod.]] | ||
+ | |||
+ | *Painis Cupcake is a cannibalistic [[Soldier]] freak created by YouTube user [https://www.youtube.com/user/RubberFruit RubberFruit].Due to his cannibalistic lifestyle, Painis Cupcake can easily toss people to a wall, chomp through almost anything, has high levels of stamina, and is extremely flexible, making him able to stand up from lying on the ground within milliseconds, and able to self-Über if wounded or furious. Despite his violent behavior, however, Painis isn't really an evil being, but rather hungry. | ||
+ | * His idle theme is [https://www.youtube.com/watch?feature=player_detailpage&v=I4ckUXSMBiI Puzzles in the Caves] and his rage theme is [https://www.youtube.com/watch?feature=player_detailpage&v=-G9ChcF8qcc Demon Resident Mine Cart], both from ''[[Wikipedia:Donkey Kong 64|Donkey Kong 64]].'' | ||
+ | * '''First appearance''':[https://www.youtube.com/watch?v=WBuggMdUbog Painis Cupcake eats someone] | ||
+ | * '''Health formula''': [(460+n)×n]<sup>1.075</sup> | ||
+ | * '''Brave Jump''' & '''Weighdown''' | ||
+ | * '''Rage''': Uber + Stun - taunt with full rage meter | ||
+ | ** Scare radius — 10 meters. | ||
+ | ** Rage formula: 4670 | ||
+ | * Enemies killed by Painis Cupcake are turned into gibs. | ||
+ | [[File:Painis_Cupcake.png|right|thumb|230px|Painis Cupcake]] | ||
+ | <br clear="all"> | ||
+ | |||
+ | ==== [https://forums.alliedmods.net/showpost.php?p=1933603?p=1933603 Piss Cakehole] ==== | ||
+ | {{Quotation|'''Piss Cakehole'''|I Am Piss Cakehole. I'm Gonna Carve You!|sound=Iampisscakehole.wav}} | ||
+ | [[File:FF2 Piss Cakehole.png|right|thumb|200px|Piss Cakehole, as he appears in the mod.]] | ||
+ | |||
+ | *Piss Cakehole is a psychopathic "carver" created by the user [http://www.youtube.com/user/JT90INTHEHOUSE Regulus Black]. He appears as a Sniper with a truly imposing figure and menacing grin. His attire features an increased hue and exposure change, and has Sharingan symbols on his shirt, the back of his vest, and on his watch. He wields a Bonesaw as his primary weapon, which he uses to "carve" and kill his victims. | ||
+ | * His theme song is [https://www.youtube.com/watch?v=AdCtMR1EMbk Potion Shop from The Legend of Zelda: Ocarina of Time], and his rage theme is [http://www.youtube.com/watch?v=do5KXw3AFP4 Boss Battle from The Legend of Zelda: Ocarina of Time] | ||
+ | * '''First appearance''':[https://www.youtube.com/watch?v=jW5OyOGDou4 Piss Cakehole Carves Someone] | ||
+ | * '''Health formula''': [(460+n)×n]<sup>1.075</sup> | ||
+ | * '''Brave Jump''' & '''Weighdown''' | ||
+ | * '''Rage''': Uber & Stun - taunt with full rage meter | ||
+ | ** Scare radius — 10 meters. | ||
+ | ** 1900 damage to activate. | ||
+ | <br clear="all"> | ||
+ | |||
+ | ==== [https://forums.alliedmods.net/showpost.php?p=1700308?p=1700308 Ass Pancakes] ==== | ||
+ | {{Quotation|'''Ass Pancakes' introduction'''|(intro theme) I am Ass Pancakes, I am gonna bonk you!|sound=Ass_Pancakes_Intro.mp3}} | ||
+ | [[File:Ass Pancakes Fixed.jpeg|right|thumb|200px|Ass Pancakes, as he appears in the mod.]] | ||
+ | |||
+ | *Ass Pancakes is a jester-like [[BLU]] [[Scout]] created by YouTube user [https://www.youtube.com/user/TheInvertedShadow TheInvertedShadow]. His actions are derived from Painis Cupcake, but will instead bonk his enemies with the "[https://mspaintadventures.fandom.com/wiki/Warhammer_of_Zillyhoo Warhammer of Zillyhoo]" at an incredibly fast rate until they're dead. | ||
+ | * His idle theme is [https://www.youtube.com/watch?v=PnUTVKPipbE the Witchyworld (Inferno) theme] and his rage theme is [https://www.youtube.com/watch?v=Z6hHw1Z4qVM Mr. Patch], both from ''[[Wikipedia:Banjo-Tooie|Banjo-Tooie]].'' | ||
+ | * '''First appearance''':[https://www.youtube.com/watch?v=TBbyTH-6wXc Ass Pancakes bonks someone] | ||
+ | * '''Health formula''': [(460+n)×n]<sup>1.075</sup> | ||
+ | * '''Brave Jump''' & '''Weighdown''' | ||
+ | * '''Rage''': Uber + Stun - taunt with full rage meter | ||
+ | ** Scare radius — 10 meters. | ||
+ | ** 1900 damage to activate. | ||
+ | <br clear="all"> | ||
+ | |||
+ | ==== [https://forums.alliedmods.net/showthread.php?t=199424 Merasmus] ==== | ||
+ | {{Quotation|'''Merasmus the Magician'''|Cower, fools! '''Merasmus is here!'''|sound=sf12_appears04.wav}} [[File:Merasmus.png|right|thumb|200px|Merasmus]] | ||
+ | |||
+ | * [[Merasmus]] is a 6,000-year old wizard who formerly worked as a brewer for the Scottish Drug Company, and an employer for the [[RED]] [[Demoman]] before removing his [[MONOCULUS|eye]] after being haunted by the [[Bombinomicon]]. | ||
+ | * '''Health formula''': [(460+n)×n]<sup>1.075</sup> | ||
+ | * '''Teleportation''' & '''Weighdown''' | ||
+ | * '''Rage''': Hellfire | ||
+ | ** Scare radius — 10 meters. | ||
+ | ** 1900 damage to activate. | ||
+ | <br clear="all"> | ||
+ | |||
+ | ==== [http://tf2freakshow.wikia.com/wiki/MeeM MeeM (Medic)] ==== | ||
+ | {{Quotation|'''MeeM (Medic)'''|'''MeeM'''|sound=MeeM_sound_effect.mp3}} [[File:Medictarget.png|right|thumb|200px|MeeM]] | ||
+ | |||
+ | *[[Community fads#MeeM|MeeMs]] (pronounced with a short "E" sound) are a species of wooden cutout freaks created by YouTube user [https://www.youtube.com/user/OluapPlayer OluapPlayer]. Despite being made of wood, making them very fragile and highly flammable (excluding the [[Pyro]] MeeM), and that they can be shy when alone; MeeMs are more aggressive in large groups, are exceptionally fast and agile, and are able to utilize class-related abilities and use the weapon present on their cutout. | ||
+ | * The most common variant of MeeM, making up 80% of their species, is the [[Medic]] MeeM. | ||
+ | * MeeM's theme song is [https://www.youtube.com/watch?v=aqMFI2M8QdI Welcome To My Lair!] from ''[[Wikipedia:Henry Hatsworth in the Puzzling Adventure|Henry Hatsworth in the Puzzling Adventure]].'' | ||
+ | * '''First appearance''':[https://www.youtube.com/watch?v=P7Irel0HWxc Gentlemanly Demo's Greatest Duel] | ||
+ | * '''Health formula''': [(460+n)×n]<sup>1.075</sup> | ||
+ | * '''SuperJump''' & '''Weighdown''' | ||
+ | * '''Rage''': All players who have been previously killed are revived as a random boss. | ||
+ | ** Scare radius — 10 meters. | ||
+ | ** 1900 damage to activate. | ||
+ | <br clear="all"> | ||
+ | |||
+ | ==== [https://forums.alliedmods.net/showpost.php?p=2189512 Beep-Man] ==== | ||
+ | {{Quotation|'''Beep-Man'''|Sometimes you just need a little less gun.'''|sound=engineer littlesentry01.wav}} [[File:Beep.png|right|thumb|200px|Beep-Man, as he appears in the mod.]] | ||
+ | |||
+ | * Beep-Man is an Engineer wearing the [[Beep Man]]. One unique ability of this boss is that Beep-Man can convert enemy Sentry Guns into his own. | ||
+ | * Beep-Man's theme song is [https://www.youtube.com/watch?v=d_F8yhVFvWA Elrico & LHS - Elrico Vs. LHS.] | ||
+ | * '''Health formula''': [(460+n)×n]<sup>1.075</sup> | ||
+ | * '''Teleport''' & '''Weighdown''' | ||
+ | * '''Rage''': (I/O Error) Players within range will have their keypresses scrambled for a few seconds. | ||
+ | * '''Special''': (Hijack) Sacrifice 25% rage to hijack an enemy sentry. | ||
+ | ** Scare radius — 10 meters. | ||
+ | ** 1900 damage to activate. | ||
+ | <br clear="all"> | ||
+ | |||
+ | ==== Dic Soupcan ==== | ||
+ | {{Quotation|'''Dic Soupcan'''|They're goin' ta bury what's left of ye in a soup can!|sound=Demoman_taunts16.wav}} | ||
+ | [[File:SoupcanPng.png|right|thumb|200px|Dic Soupcan, as he appears in the mod.]] | ||
+ | |||
+ | * Dic Soupcan is an extremely drunken [[RED]] [[Demoman]] who mercilessly attacks people, including those who try and help him. He is created by YouTube user [https://www.youtube.com/user/metabug metabug.] | ||
+ | * Dic Soupcan's theme song is [https://www.youtube.com/watch?v=fLswa5g08Y0 Drunk as I Like] from [https://en.touhouwiki.net/wiki/Scarlet_Weather_Rhapsody Touhou: Scarlet Weather Rhapsody.] | ||
+ | * '''First appearance''':[https://www.youtube.com/watch?v=WtkyAJlRXNg Painis Cupcake meets Dic Soupcan] | ||
+ | * '''Health formula''': [(460+n)×n]<sup>1.075</sup> | ||
+ | * '''Brave Jump''' & '''Weighdown''' | ||
+ | * '''Rage''': Delirium + Strength Powerup + Rage Mode - Dic stuns all nearby enemies and rapidly swings an [[Eyelander]] around, instantly killing all enemies once hit. | ||
+ | ** Scare radius — 10 meters. | ||
+ | ** 1900 damage to activate. | ||
+ | <br clear="all"> | ||
+ | |||
+ | ==== Weaselcake ==== | ||
+ | {{Quotation|'''Weaselcake''' |Skill always beats luck, ya weasel.|sound=Sniper_revenge04.wav}} | ||
+ | [[File:Weaselcake.png|200px|thumb|right|Weaselcake, as he appears in the mod.]] | ||
+ | * Weaselcake is a benign, deformed beta-style [[Sniper]] with his legs broken and his hands held up to his face; all of his extremities are paralyzed. He was created by YouTube user [https://www.youtube.com/user/Sonicrulez11 Jonathan Biondi]. | ||
+ | * Weaselcake's theme song is [https://www.youtube.com/watch?v=BsuIZvR67Bw Melee Island Forest] from [[Wikipedia:The Secret of Monkey Island|The Secret of Monkey Island]]. | ||
+ | * '''First appearance''':[https://www.youtube.com/watch?v=y9ZzDlTM4Wg Spy angers Weaselcake] | ||
+ | * '''Health formula''': [(460+n)×n]<sup>1.075</sup> | ||
+ | * '''Fly''' & '''Weightdown''' | ||
+ | * '''No Super Jump''' | ||
+ | * '''Rage:''' Nearby Enemies are scared for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. Syringe Gun with 40 bullets. | ||
+ | ** Scare radius - 10 meters. | ||
+ | ** 1900 damage to activate. | ||
+ | <br clear="all"> | ||
+ | |||
+ | ==== Cuddly Heavy ==== | ||
+ | {{Quotation|'''Cuddly Heavy'''|Can't we just snuggle?|sound=Cuddly_kill1.mp3}} | ||
+ | [[File:Cuddlyheavy.png|right|thumb|200px|Cuddly Heavy, as he appears in the mod.]] | ||
+ | |||
+ | * The Cuddly Heavy comes from the mod [[TF2Ware]] and aims to give hugs to all the babies in TF2 | ||
+ | * '''Health formula''': [(460+n)×n]<sup>1.075</sup> | ||
+ | * '''Brave Jump''' & '''Weighdown''' | ||
+ | * '''Rage''': Love Hugs - The Cuddly Heavy scares nearby enemies and gains a [[Huntsman]] to fire Cupid's arrows. | ||
+ | ** Scare radius — 10 meters. | ||
+ | ** 1900 damage to activate. | ||
+ | <br clear="all"> | ||
+ | |||
+ | ==== [https://forums.alliedmods.net/showthread.php?t=248320 The Blitzkrieg] ==== | ||
+ | {{Quotation|'''The Blitzkrieg'''|I cannot vait, hah! *neck cracks* to kill maggots like you!|sound=Dm start4.mp3}} | ||
+ | [[File:Blitzkrieg.png|right|thumb|250px|The Blitzkrieg]] | ||
+ | |||
+ | * The '''Blitzkrieg''' is a [[Medic]] with unique appareance. His skin is pale and he has a black goatee beard. His normal lab coat is replaced by a black version with a biological hazard symbols on his arm. Additionally, it seems to be covered in blood and he is wearing a silver necklace. | ||
+ | * The Blitzkrieg's gameplay differs from many others, he carries a Rocket Launcher to deal damage, while he has an Ubersaw and a Market Gardener to finish off cornered or nearby enemies and when he has no ammo left. He can also use the B.A.S.E Jumper. | ||
+ | * Blitzkrieg's song is [https://www.youtube.com/watch?v=56MIIJ79EOw 感情の魔天楼 ~ World's End] composed by [https://en.touhouwiki.net/wiki/Demetori Demetori]. | ||
+ | * '''Health formula''': [(450+n)×n]-1<sup>1.04</sup> (+5120) distributed over 5 lives. | ||
+ | * '''Special Abilities''': '''Brave Jump''' & '''Weighdown''' | ||
+ | * '''Rage''': Gives The Blitzkrieg a Rocket Launcher with full Crits. | ||
+ | ** Rage formula: (253.6+n)*((n-1)^0.6127)+1444. | ||
+ | * '''Blitzkrieg Barrage''': Activates upon losing a life, gives the Blitzkrieg a temporary ÜberCharge and a "Rage Launcher" with full Crits. | ||
<br clear="all"> | <br clear="all"> | ||
== Bugs == | == Bugs == | ||
− | * | + | * In certain editions, bosses will drop the corpse of a "real" class after death. |
+ | * In other editions, bosses with two color variants (Bosses that have skins for both RED and BLU, such as the Vagineer) drop the corpse of the other teams' skin of that boss. | ||
* The items [[Schadenfreude]], [[Director's Vision]], [[High Five!]], and [[Shred Alert]] can be used by the bosses but lack facial animations when used. | * The items [[Schadenfreude]], [[Director's Vision]], [[High Five!]], and [[Shred Alert]] can be used by the bosses but lack facial animations when used. | ||
− | |||
* Demopan's Trade Spam ability may conflict with other server plugins using the in-game command ''r_screenoverlay''. If this is the case, it may display incorrectly. | * Demopan's Trade Spam ability may conflict with other server plugins using the in-game command ''r_screenoverlay''. If this is the case, it may display incorrectly. | ||
− | * | + | * If by the time Seeldier performs rage Seeman is dead, he will respawn with 1 hp. |
− | + | * On exceedingly rare occasions the boss will appear to have a negative amount of health. | |
− | + | * If multiple players selected Seeman as their boss, then during any round, regardless if the boss(es) selected were Seeman and Seeldier, there will be at least one additional boss (of course, being Seeman) present in the round. This is shown [https://www.youtube.com/watch?v=MjHP9Cn81dE here]. | |
− | + | * It's possible to stop boss effects that blind a player's screen with certain [[Console]] commands. | |
− | *On exceedingly rare occasions the | ||
== Trivia == | == Trivia == | ||
− | * This mod was created by [[User:Dr.Eggman| | + | * This mod was created by [[User:Dr.Eggman|Dr. Eggman]] in April 2012, based on VS Saxton Hale Mode's 1.38 version, which he also created. Versus Saxton mode is now under development by [[User:FlaminSarge|FlaminSarge]]. |
− | * All of the bosses are based on community fads, excluding [[Saxton Hale]]. | + | ** Later, Powerlord took over FF2 development after RainBolt Dash began playing [[Wikipedia:Dota2|DOTA 2]]. |
+ | ** In October 2013, Powerlord stepped down and [[User:Wliu|Wliu]] became the new maintainer of FF2. | ||
+ | * All of the default bosses are based on community fads, excluding [[Saxton Hale]], Headless Horseless Horsemann Jr, and Merasmus. | ||
== See also == | == See also == | ||
* [[Community fads]] | * [[Community fads]] | ||
* [[Death Run]] | * [[Death Run]] | ||
− | * [[VS Saxton Hale Mode]] | + | * [[VS Saxton Hale Mode (custom game mode)|VS Saxton Hale Mode]] |
== External links == | == External links == | ||
+ | * [http://forums.alliedmods.net/showthread.php?t=146884 VSH mod on AlliedMods] | ||
+ | * [https://forums.alliedmods.net/showthread.php?t=286701 VSH 2 mod on AlliedMods] | ||
* [http://forums.alliedmods.net/showthread.php?p=1683012 Freak Fortress 2 mod on AlliedMods] | * [http://forums.alliedmods.net/showthread.php?p=1683012 Freak Fortress 2 mod on AlliedMods] | ||
− | * [http://forums.alliedmods.net/showthread.php?t= | + | * [http://forums.alliedmods.net/showthread.php?t=229013 Updated Freak Fortress 2 mod on AlliedMods] |
− | * [http:// | + | * [https://forums.alliedmods.net/showthread.php?t=337675 Freak Fortress 2 Rewrite mod on AlliedMods] |
+ | * [http://wayback.archive.org/web/20130329113825/http://randomfortress.ru/ Random Fortress, the birthplace of the VSH and FF2 mods. (Archived 29/3/2013)] | ||
* [http://steamcommunity.com/groups/vssaxtonhale Official VSH and FF2 Steam group] | * [http://steamcommunity.com/groups/vssaxtonhale Official VSH and FF2 Steam group] | ||
{{ModNav}} | {{ModNav}} | ||
[[Category:Mods]] | [[Category:Mods]] |
Latest revision as of 11:00, 27 July 2024
“ | The world will thank me for this, you monster!
Click to listen
— The Spy on killing a freak
|
” |
Contents
About Freak Fortress 2
Freak Fortress 2 is a SourceMod server plug-in extending the established VS Saxton Hale Mode. Like the original Saxton Hale mod, Freak Fortress alters the rules of Arena maps such that a player is assigned as the Freak and placed on a separate team to all other players, with the objective of killing all normal players; Conversely, the players on the other side must work together to kill the Freak first. Unlike VS Saxton Hale, however, Freak Fortress allows for multi-bosses, where two or more players may be assigned as a pair of weaker bosses at one time.
Bosses or Freaks are generally based on Community fads, each with different abilities typically determined by the defining characteristic of their fad, however, all have similar concepts and rules. All have relatively large health pools, varying dependent on the number of opposing players, and all are restricted to using only melee. Within this game mode, all melee attacks are Crit-boosted however, meaning a single swing will one-shot all but the most healthy of players.
Freaks also have many forms of advanced movement such as a super-jump, or building "Rage" when damaged. Upon filling the rage meter they are then able to taunt to unleash a powerful attack, with an effect determined by the boss they are playing as. Typical attacks include briefly stunning all enemy players within a certain radius, or instantly launching a large number of projectiles in front of the player.
Gameplay demonstration
Strategy
Due to the obvious similarities between this mode and VS Saxton Hale, strategies against Freak Fortress bosses are effectively identical to those of VSH.
Balance Tweaks
Freak Fortress features several changes in order to balance aspects of the base game for use within the mode, as detailed below.
Weapon Tweaks
Among these changes are multiple edits to existing weapons, which are almost exclusively upgrades, save for a few changes repealing buffs added to the base game over the years. A full list of these is given below.
Class | Weapon | Changes | |
---|---|---|---|
Baby Face's Blaster |
Changed: Boost meter functions entirely differently. Instead of a passive speed boost it is now inactive below 100%. Upon reaching this point it will begin draining to zero, granting the user Mini-Crits for the duration | ||
Shortstop |
Changed: Reload Speed penalty reduced, now reloading at the same speed as a regular Scatter gun | ||
Crit-a-Cola |
Changed: Now grants full Crits rather than Mini-Crits | ||
Candy Cane |
Added: Drops a small health kit on a successful hit | ||
Fan O'War |
Added: Drains 5% of enemy 'Rage' meter on a successful hit | ||
Wrap Assassin |
Changed: Maximum Ornament capacity increased to 2 | ||
Air Strike |
Changed: Clip size is now increased for every 200 damage dealt | ||
Direct Hit |
Changed: Now performs Crits on airborne targets, rather than Mini-Crits | ||
Battalion's Backup |
Added: Charge is now also filled by receiving damage from an enemy, with a single melee strike from a Freak capable of filling the meter from zero | ||
Changed: Damage resistance when buff is active is greatly increased | |||
Gunboats |
Added: Fall damage is reduced by 90% | ||
Mantreads |
Added: Fall damage is reduced by 90% | ||
Added: Rocket jump distance is increased | |||
Phlogistinator |
Changed: Player knock-back increased during the taunting phase of the buff | ||
Chargin' Targe |
Added: Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round | ||
Splendid Screen |
Added: Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round | ||
Tide Turner |
Added: Protects the user against a single attack from the boss, before breaking, after which the shield will be removed until the end of the round | ||
Changed: Tide Turner will now recharge on hit, instead of on kill | |||
Eyelander + Variants |
Changed: Heads are now collected on hit, rather than on kill | ||
Gloves of Running Urgently |
Bread Bite |
Changed: When equipped in the active slot, increases the Heavy's maximum speed by 50% | |
Removed: Maximum health no longer decreases while active | |||
Added: Player health drains at a rate of 7 damage per second while active | |||
Killing Gloves of Boxing |
Added: When equipped in the active slot, increases the Heavy's maximum speed by 50% | ||
Added: Player health drains at a rate of 7 damage per second while active | |||
Frontier Justice |
Changed: Deals Crits so long as the Engineer's Sentry is targeting the boss | ||
Short Circuit |
Added: Energy balls deal a temporary stun to the boss | ||
Crusader's Crossbow |
Added: 100% Crit chance | ||
Added: +50% damage | |||
Added: +10% Übercharge on hit | |||
Sniper Rifle |
Added: +190% damage bonus | ||
Added: Tracker shot: Shots that land place a tracer on the boss, outlining them with a blue glow that is visible to all teammates. The length of this effect is determined by the charge of the shot | |||
Sydney Sleeper |
Added: +140% damage bonus when boss is below 90% Rage, increasing to +190% damage when above 90% | ||
Hitman's Heatmaker |
Added: +190% damage bonus | ||
Changed: Focus is now gained on hit, rather than on headshot, with the amount gained determined by the charge of the shot | |||
Huntsman |
Fortified Compound |
Changed: +240% damage bonus | |
SMG |
Added: 100% Crit chance | ||
Jarate |
Self-Aware Beauty Mark |
Added: Removes 8% of the bosses rage on hit | |
Razorback |
Changed: Blocks one attack from the boss before breaking | ||
Removed: Razorback no longer regenerates | |||
Conniver's Kunai |
Changed: On a successful backstab, the user gains 60 health, overhealing up to a maximum of 250 | ||
Your Eternal Reward |
Wanga Prick |
Changed: On a successful backstab, the user is disguised as a random teammate | |
Invis Watch + Variants |
Changed: Damage resistance while cloaked increased | ||
Changed: Maximum cloak percentage reduced to 40% while uncloaked | |||
Dead Ringer |
Changed: Boss punch damage reduced to 62 when the hit activates cloak | ||
Changed: Damage reduction removed while cloaked | |||
Soldier Pyro |
Reserve Shooter |
Changed: Increased damage and switch speed. | |
Soldier Demoman |
Half-Zatoichi |
Added: Heals 35 health on hit, for up to 25 points of overheal. |
Banned weapons
Additionally, a number of weapons have been scrapped entirely from this gamemode. A full list of banned/removed weapons, and their replacements, is given below.
Class | Weapon | Replaced by |
---|---|---|
Rocket Jumper |
Rocket Launcher | |
Flare Gun |
The "Mega-Detonator" | |
Detonator | ||
Axtinguisher |
Fire Axe | |
Postal Pummeler | ||
Sticky Jumper |
Stickybomb Launcher | |
Natascha |
Minigun | |
Fists of Steel |
Fists | |
Eureka Effect |
Wrench | |
Syringe Gun |
Custom Syringe Gun | |
Blutsauger | ||
Overdose | ||
Medi Gun |
Custom Kritzkrieg | |
Kritzkrieg | ||
Quick-Fix | ||
Vaccinator | ||
Bazaar Bargain |
Sniper Rifle | |
Darwin's Danger Shield |
SMG | |
Cozy Camper |
Custom SMG |
New Weapons
Several of the weapons above are replaced by entirely new custom weapons, detailed here.
Class Tweaks
Finally, a number of minor changes are applied to certain classes.
Class | Slot | Changes |
---|---|---|
Primary |
Added: All of Soldier's Primary and Secondary weapons (aside from those in Dr. Grordbort's Victory Pack) will perform Mini-Crits against an airborne boss | |
Secondary | ||
Secondary |
Changed: Medic spawns with 40% ÜberCharge, and will be reset to 40% after each ÜberCharge is used. This equivalent to a buff of -40% charge time | |
Secondary |
Added: All revolvers deal Mini-Crits. | |
Melee |
Changed: A backstab from any Melee weapon deals approximately 10% of the bosses maximum health in damage | |
Added: Upon a successful backstab the boss will be alerted and a Razorback effect is applied to the Spy, preventing any further attacks for two seconds | ||
Scout Engineer |
Secondary |
Added: All pistols deal Mini-Crits |
Melee |
Added: All melee weapons, excluding the Spy's knives, have 100% Crit chance. |
Bosses
Universal Attributes and Abilities
Bosses have several advantages over regular players, assisting them in taking on entire teams. Abilities are generally specific to individual bosses, however all feature variations on the following:
- Super Jump: The boss performs a large leap, carrying them about as far as a rocket jump. This allows the boss to reach certain areas, or to surprise players by attacking from an unexpected angle. To perform a Super Jump the right mouse button is held while looking upwards, and then released; The longer the button is held down, the higher the jump will be. This power also allows the boss to escape environmental hazards that would typically kill a normal player.
- When in such a hazard, the jump becomes much stronger, and is known as a Super Duper Jump.
- Weighdown: The boss suddenly increases their weight, causing them to fall much faster than a regular player, and making the boss vastly more difficult to juggle. To perform a Weighdown the player must crouch and look down while in mid-air.
- Speed up: Most bosses have an ability similar to The Escape Plan, causing them to speed up as they are injured. By default, bosses begin the round with the movement rate of a Medic (107%), which increases to that of a Scout (133%) when severely injured.
- Rage: All bosses have a rage meter, which builds as they take damage. When the rage meter is full, the boss can execute a taunt with a devastating effect. The effect is different for each boss, but all taunts will scare players within a certain radius. By default, 1900 damage must be taken to build full Rage.
- High Health: Every boss has a great amount of health, which increases in line with the number of players they will be fighting.
- The basic formula for calculating boss health is [(460+n)×n]1.075, where n is the number of enemy players; This is not a strict rule however.
Unique Boss Information
This article or section may need to be rewritten entirely to comply with Team Fortress Wiki's quality standards. You can help. The discussion page may contain suggestions. |
Demopan
“ | Stout Shako for two refined!
Click to listen
— Demopan on effective trading.
|
” |
- The Demopan is a BLU Demoman that wears a Bounty Hat, a Dangeresque, Too? and wields a Frying Pan. The Demopan was created by Reddit user ichbinpwnzilla
- First appearance: The New Face of TF2
- Health formula: (((760.8+n)*(n-1))^1.0341)+1089
- Special Abilities: Super Jump & Weighdown
- Rage: The Demopan's rage fills every opponent's screen temporarily with fake trade requests, obscuring their vision.
- Scare radius — 15 meters.
- Rage formula: (253.6+n)*((n-1)^0.6127)+1444
- Charge: The Demopan charges. This is the same as the ability of the Chargin Targe. This is used by reloading as the RMB is already bound to the rage taunt. This ability drains rage and is only possible if the Demopan has between 10% and 90% rage.
- Unlike other bosses, the Demopan has the same speed as a regular Demoman (93%).
- Enemies killed by the Demopan turn into a Stout Shako
Seeman and Seeldier
“ | See?
Click to listen
— Seeman's classic phrase.
|
” |
- Seeman and Seeldier appear together and are controlled by different players. They are individually weaker than the other bosses, but they make up for this by working together. The duo was created by retired YouTube user KernCore.
- First appearance: DEMOMAN IS BLOODY BRILLIANT
- Health formula: ((((760.8+n)*(n-1))^1.0341)+2046)/2.8
- Special Abilities: Super Jump & Weighdown
- Rage (Seeman): Seeman stuns nearby players and then kills them in a large series of explosions to the tune of Grinder from the game Red Alert 2.
- Scare/Blast radius — 13 meters.
- Rage (Seeldier): All players who have been previously killed are resurrected as Seeldier clones, but with much less health and no special abilities. If Seeldier dies, all of said clones die as well.
- Scare radius — 15 meters
- Rage formula: (253.6+n)*((n-1)^0.6127)+1444
Ninja Spy
“ | I am Ninja Spy... and you SUCK!
Click to listen
— The Ninja Spy
|
” |
- First appearance: Ninja Spy's Finest Hour
- Health formula: ((((760.8+n)*(n-1))^1.0341)+1089)/3 : Ninja Spy has a third of the health of other bosses, he makes up for this with his 3 lives.
- Super Jump & Weighdown
- Rage: Ninja Spy's rage only scares players, but has a longer range than most other bosses. It also builds slower; a full charge takes 2500 damage instead of 1900.
- Scare radius — 18 meters.
- Rage formula: (185.6+n)*((n-1)^0.6127)+1790
- 3 lives: The Spy has three lives. When he would be killed on his first and second, he is restored to full health and time slows down for 10 seconds. During this time, he can teleport to players.
VS Saxton Hale Mode bosses
Saxton Hale
“ | The name's Saxton Hale! Australian, C.E.O. of MANN Co. and the man who's gonna burn this place to the ground!
Click to listen
— Saxton Hale
|
” |
- Saxton Hale is a daring Australian who currently serves as the President and Chief Executive Officer of Mann Co. and is considered the 4th richest man in America.
- First appearance: Saxton Hale
- Health formula: (((760.8+n)*(n-1))^1.0341)+1089
- Super Jump & Weighdown
- Rage: Nearby Enemies are scared.
- Scare radius — 20 meters
- Rage formula: (253.6+n)*((n-1)^0.6127)+1444
- Hale has the largest scare radius of any default boss.
Horseless Headless Horsemann Jr.
- First appearance: Headless Horseman
- Health formula: (((760.8+n)*(n-1))^1.0341)+1089
- Teleportation & Weighdown
- Rage: Nearby Enemies are scared
- Scare radius — 17 meters.
- Rage formula: (253.6+n)*((n-1)^0.6127)+1444
- Teleportation: Instead of a superjump, the Horsemann can teleport to the last person that damaged him. The teleport requires a much longer time to recharge, which scales with use. The Horsemann is temporarily stunned after teleporting.
The Easter Bunny
“ | It's on! It's on like... huh? Wha-?
Click to listen
— The Easter Bunny
|
” |
- First appearance: the Easter Demo
- Health formula: (((760.8+n)*(n-1))^1.0341)+1089
- Super Jump & Weighdown
- Rage: Nearby Enemies are scared, and the Easter Bunny projects around him several explosive eggs (Loose Cannon grenades) that do the same amount of damage as a Demoman's Crit grenade.
- Scare radius — ~10 meters.
- Rage formula: (253.6+n)*((n-1)^0.6127)+1444
- The Easter Bunny is affected by Sentry Gun bullets' projection, whereas the other Freaks can stand in front of them.
Vagineer
“ | Grrrrr...!
Click to listen
— Vagineer on everything.
|
” |
- Vagineers are a species of mutated Engineers with distinctly malformed faces resembling the genitals of a human female created by YouTube user J16FOX2. They contain many odd powers and abilities, such as being able to detach and regenerate their own limbs.
- First appearance: Engineer havin' a good time
- Health formula: (((760.8+n)*(n-1))^1.0341)+1089
- Super Jump & Weighdown
- Rage: The Vagineer is Übercharged for 10 seconds.
- Scare radius — 10 meters.
- Rage formula: (267.1+n)*((n-1)^0.7254)+1431
- Enemies killed by the Vagineer are vaporized - the same death effect as the Cow Mangler 5000's.
Christian Brutal Sniper
“ | It's like Christmas morning...
Click to listen
— Christian Brutal Sniper on the hunt.
|
” |
- The Christian Brutal Sniper is a psychopathic serial killer created by YouTube user Kekas vas Normandy. His signature theme is The Millionaire's Holiday by Combustible Edison
- First appearance:Christian Brutal Sniper
- Health formula: (((760.8+n)*(n-1))^1.0341)+1089
- Super Jump & Weighdown
- Rage: The Sniper gets a Huntsman and 9 arrows.
- Scare radius — ~9 meters.
- Rage formula: (253.6+n)*((n-1)^0.6127)+1444
Community bosses
Freak Fortress 2 was created to make the possibility of creating your own bosses easier, allowing server administration to add content inside the mod without ruining the system itself. Instructions on how to add bosses can be found here
GentleSpy
“ | Gentlemen.
Click to listen
— GentleSpy
|
” |
- GentleSpy is an extremely well mannered BLU Spy that shows no mercy when killing his foes. He is created by YouTube user Swaitis and his theme is The Blue Wrath by I MONSTER.
- Health formula: (((760.8+n)*(n-1))^1.0341)+1089
- Teleportation & Weighdown
- No Super Jump
- Rage: Nearby Enemies are changed to other team for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. Ambassador with 3 bullets.
- Scare radius — 12 meters.
- Rage formula: (333.7+n)*((n-1)^0.4657)+1900
Administrator
“ | (Music plays) Friendship ends in ten seconds.
Click to listen
— The Administrator introducing herself into action.
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” |
- The Administrator is the announcer of Team Fortress 2. Her main theme is Longhena Cantata from DoDonPachi Daifukkatsu.
- Health formula: (((760.8+n)*(n-1))^1.0341)+1089
- No Super Jump & no Weighdown
- Minion Summon: While the Administrator has no Super Jump, this ability is replaced with the ability to summon up to 5 dead players of a random class to assist her once every 90 seconds.
- Rage: The Administrator will be given a Diamondback with 4 bullets, it can headshot and deals extra damage, especially against buildings. When the Rage is used, the Administrator will be teleported to a random player.
- 1900 damage to activate.
Gabe Newell
“ | ” |
- This is based upon the well-known CEO of Valve Corporation, Gabe Newell, who is well known throughout the Steam community as GabeN. The boss in-game will either be a Heavy wearing a grey shirt and several cosmetics, or any class using a custom-rigged skin.
- The music used during this boss is a playlist of music remixes using "Gaben" in the song. This includes, but is not limited to: Stop a GabeN, Faster Stronger Better Gaben, and Gabe Newell - Worth the Weight by Mastgrr,
- Health formula: [(460+n)×n]1.04
- Super Jump & Weighdown
- Rage: (Valve Time {Slowdown}) Gabe Newell slows down time while melee attacks launches him to a nearby player. This is a reference to the extreme delay of many Valve products/games.
Painis Cupcake
“ | (Intro music) I am Painis Cupcake. I will eat you.
Click to listen
— Painis Cupcake's intro
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” |
- Painis Cupcake is a cannibalistic Soldier freak created by YouTube user RubberFruit.Due to his cannibalistic lifestyle, Painis Cupcake can easily toss people to a wall, chomp through almost anything, has high levels of stamina, and is extremely flexible, making him able to stand up from lying on the ground within milliseconds, and able to self-Über if wounded or furious. Despite his violent behavior, however, Painis isn't really an evil being, but rather hungry.
- His idle theme is Puzzles in the Caves and his rage theme is Demon Resident Mine Cart, both from Donkey Kong 64.
- First appearance:Painis Cupcake eats someone
- Health formula: [(460+n)×n]1.075
- Brave Jump & Weighdown
- Rage: Uber + Stun - taunt with full rage meter
- Scare radius — 10 meters.
- Rage formula: 4670
- Enemies killed by Painis Cupcake are turned into gibs.
Piss Cakehole
“ | I Am Piss Cakehole. I'm Gonna Carve You!
Click to listen
— Piss Cakehole
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” |
- Piss Cakehole is a psychopathic "carver" created by the user Regulus Black. He appears as a Sniper with a truly imposing figure and menacing grin. His attire features an increased hue and exposure change, and has Sharingan symbols on his shirt, the back of his vest, and on his watch. He wields a Bonesaw as his primary weapon, which he uses to "carve" and kill his victims.
- His theme song is Potion Shop from The Legend of Zelda: Ocarina of Time, and his rage theme is Boss Battle from The Legend of Zelda: Ocarina of Time
- First appearance:Piss Cakehole Carves Someone
- Health formula: [(460+n)×n]1.075
- Brave Jump & Weighdown
- Rage: Uber & Stun - taunt with full rage meter
- Scare radius — 10 meters.
- 1900 damage to activate.
Ass Pancakes
“ | (intro theme) I am Ass Pancakes, I am gonna bonk you!
Click to listen
— Ass Pancakes' introduction
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” |
- Ass Pancakes is a jester-like BLU Scout created by YouTube user TheInvertedShadow. His actions are derived from Painis Cupcake, but will instead bonk his enemies with the "Warhammer of Zillyhoo" at an incredibly fast rate until they're dead.
- His idle theme is the Witchyworld (Inferno) theme and his rage theme is Mr. Patch, both from Banjo-Tooie.
- First appearance:Ass Pancakes bonks someone
- Health formula: [(460+n)×n]1.075
- Brave Jump & Weighdown
- Rage: Uber + Stun - taunt with full rage meter
- Scare radius — 10 meters.
- 1900 damage to activate.
Merasmus
“ | Cower, fools! Merasmus is here!
Click to listen
— Merasmus the Magician
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” |
- Merasmus is a 6,000-year old wizard who formerly worked as a brewer for the Scottish Drug Company, and an employer for the RED Demoman before removing his eye after being haunted by the Bombinomicon.
- Health formula: [(460+n)×n]1.075
- Teleportation & Weighdown
- Rage: Hellfire
- Scare radius — 10 meters.
- 1900 damage to activate.
MeeM (Medic)
“ | MeeM
Click to listen
— MeeM (Medic)
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” |
- MeeMs (pronounced with a short "E" sound) are a species of wooden cutout freaks created by YouTube user OluapPlayer. Despite being made of wood, making them very fragile and highly flammable (excluding the Pyro MeeM), and that they can be shy when alone; MeeMs are more aggressive in large groups, are exceptionally fast and agile, and are able to utilize class-related abilities and use the weapon present on their cutout.
- The most common variant of MeeM, making up 80% of their species, is the Medic MeeM.
- MeeM's theme song is Welcome To My Lair! from Henry Hatsworth in the Puzzling Adventure.
- First appearance:Gentlemanly Demo's Greatest Duel
- Health formula: [(460+n)×n]1.075
- SuperJump & Weighdown
- Rage: All players who have been previously killed are revived as a random boss.
- Scare radius — 10 meters.
- 1900 damage to activate.
Beep-Man
“ | Sometimes you just need a little less gun.
Click to listen
— Beep-Man
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” |
- Beep-Man is an Engineer wearing the Beep Man. One unique ability of this boss is that Beep-Man can convert enemy Sentry Guns into his own.
- Beep-Man's theme song is Elrico & LHS - Elrico Vs. LHS.
- Health formula: [(460+n)×n]1.075
- Teleport & Weighdown
- Rage: (I/O Error) Players within range will have their keypresses scrambled for a few seconds.
- Special: (Hijack) Sacrifice 25% rage to hijack an enemy sentry.
- Scare radius — 10 meters.
- 1900 damage to activate.
Dic Soupcan
“ | They're goin' ta bury what's left of ye in a soup can!
Click to listen
— Dic Soupcan
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” |
- Dic Soupcan is an extremely drunken RED Demoman who mercilessly attacks people, including those who try and help him. He is created by YouTube user metabug.
- Dic Soupcan's theme song is Drunk as I Like from Touhou: Scarlet Weather Rhapsody.
- First appearance:Painis Cupcake meets Dic Soupcan
- Health formula: [(460+n)×n]1.075
- Brave Jump & Weighdown
- Rage: Delirium + Strength Powerup + Rage Mode - Dic stuns all nearby enemies and rapidly swings an Eyelander around, instantly killing all enemies once hit.
- Scare radius — 10 meters.
- 1900 damage to activate.
Weaselcake
“ | Skill always beats luck, ya weasel.
Click to listen
— Weaselcake
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” |
- Weaselcake is a benign, deformed beta-style Sniper with his legs broken and his hands held up to his face; all of his extremities are paralyzed. He was created by YouTube user Jonathan Biondi.
- Weaselcake's theme song is Melee Island Forest from The Secret of Monkey Island.
- First appearance:Spy angers Weaselcake
- Health formula: [(460+n)×n]1.075
- Fly & Weightdown
- No Super Jump
- Rage: Nearby Enemies are scared for about 5 seconds. Ubercharge for 5 seconds. Instant teleportation to the random enemy. Syringe Gun with 40 bullets.
- Scare radius - 10 meters.
- 1900 damage to activate.
Cuddly Heavy
“ | Can't we just snuggle?
Click to listen
— Cuddly Heavy
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” |
- The Cuddly Heavy comes from the mod TF2Ware and aims to give hugs to all the babies in TF2
- Health formula: [(460+n)×n]1.075
- Brave Jump & Weighdown
- Rage: Love Hugs - The Cuddly Heavy scares nearby enemies and gains a Huntsman to fire Cupid's arrows.
- Scare radius — 10 meters.
- 1900 damage to activate.
The Blitzkrieg
“ | I cannot vait, hah! *neck cracks* to kill maggots like you!
Click to listen
— The Blitzkrieg
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” |
- The Blitzkrieg is a Medic with unique appareance. His skin is pale and he has a black goatee beard. His normal lab coat is replaced by a black version with a biological hazard symbols on his arm. Additionally, it seems to be covered in blood and he is wearing a silver necklace.
- The Blitzkrieg's gameplay differs from many others, he carries a Rocket Launcher to deal damage, while he has an Ubersaw and a Market Gardener to finish off cornered or nearby enemies and when he has no ammo left. He can also use the B.A.S.E Jumper.
- Blitzkrieg's song is 感情の魔天楼 ~ World's End composed by Demetori.
- Health formula: [(450+n)×n]-11.04 (+5120) distributed over 5 lives.
- Special Abilities: Brave Jump & Weighdown
- Rage: Gives The Blitzkrieg a Rocket Launcher with full Crits.
- Rage formula: (253.6+n)*((n-1)^0.6127)+1444.
- Blitzkrieg Barrage: Activates upon losing a life, gives the Blitzkrieg a temporary ÜberCharge and a "Rage Launcher" with full Crits.
Bugs
- In certain editions, bosses will drop the corpse of a "real" class after death.
- In other editions, bosses with two color variants (Bosses that have skins for both RED and BLU, such as the Vagineer) drop the corpse of the other teams' skin of that boss.
- The items Schadenfreude, Director's Vision, High Five!, and Shred Alert can be used by the bosses but lack facial animations when used.
- Demopan's Trade Spam ability may conflict with other server plugins using the in-game command r_screenoverlay. If this is the case, it may display incorrectly.
- If by the time Seeldier performs rage Seeman is dead, he will respawn with 1 hp.
- On exceedingly rare occasions the boss will appear to have a negative amount of health.
- If multiple players selected Seeman as their boss, then during any round, regardless if the boss(es) selected were Seeman and Seeldier, there will be at least one additional boss (of course, being Seeman) present in the round. This is shown here.
- It's possible to stop boss effects that blind a player's screen with certain Console commands.
Trivia
- This mod was created by Dr. Eggman in April 2012, based on VS Saxton Hale Mode's 1.38 version, which he also created. Versus Saxton mode is now under development by FlaminSarge.
- All of the default bosses are based on community fads, excluding Saxton Hale, Headless Horseless Horsemann Jr, and Merasmus.
See also
External links
- VSH mod on AlliedMods
- VSH 2 mod on AlliedMods
- Freak Fortress 2 mod on AlliedMods
- Updated Freak Fortress 2 mod on AlliedMods
- Freak Fortress 2 Rewrite mod on AlliedMods
- Random Fortress, the birthplace of the VSH and FF2 mods. (Archived 29/3/2013)
- Official VSH and FF2 Steam group
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