Difference between revisions of "Death"
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'''Death''' occurs when a player's [[health points]] drop to zero, resulting in a '''kill'''. There are several types of kills that can be inflicted either by players or by the [[environmental death|environment]]. A death yields a range of points to the player or players who dealt the killing blow and adds one point to the victim's death count. | '''Death''' occurs when a player's [[health points]] drop to zero, resulting in a '''kill'''. There are several types of kills that can be inflicted either by players or by the [[environmental death|environment]]. A death yields a range of points to the player or players who dealt the killing blow and adds one point to the victim's death count. | ||
− | Upon death, the player's point of view is briefly shifted to third person, as the [[class]] they were playing either turns into a [[ragdoll]] or [[gibs]], depending on the nature of the death, and drops their weapon | + | Upon death, the player's point of view is briefly shifted to third person, as the [[class]] they were playing either turns into a [[ragdoll]] or [[gibs]], depending on the nature of the death, and drops their weapon along with a medium [[ammo]] crate. The name of the player and their respective killer is displayed in the recent kills log on the upper right corner of the [[HUD]], along with the [[kill icon]] of the respective [[weapon]] used by the killer. After death, the player is placed in the [[respawn]] cycle and must wait a certain length of time before rejoining the game. During this time, the player will temporarily enter [[team#Spectator|spectate]] mode, unless instant respawn is enabled on the server. |
In [[Mann vs. Machine (game mode)|Mann vs. Machine mode]], a player's death is broadcast to all teammates via [[Media:Mvm player died.wav|a sound cue]]. | In [[Mann vs. Machine (game mode)|Mann vs. Machine mode]], a player's death is broadcast to all teammates via [[Media:Mvm player died.wav|a sound cue]]. | ||
− | + | {{clr}} | |
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== Player Kills == | == Player Kills == | ||
[[Image:Health dead.png|right|thumb|Player's HUD death icon, seen briefly in place of the Health number when the player dies.]] | [[Image:Health dead.png|right|thumb|Player's HUD death icon, seen briefly in place of the Health number when the player dies.]] | ||
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=== Domination Kills === | === Domination Kills === | ||
− | {{main| | + | {{main|Domination}} |
− | {{Kill notice|extend=yes|invert=yes|killer=Spy|victim=Sniper|weapon=domination|width=50%|kill-text= | + | {{Kill notice|extend=yes|invert=yes|killer=Spy|victim=Sniper|weapon=domination|width=50%|kill-text=is DOMINATING}} |
Domination kills are rewarded after four consecutive kills on another player as signified by a musical cue. | Domination kills are rewarded after four consecutive kills on another player as signified by a musical cue. | ||
+ | |||
+ | {{Kill notice|extend=yes|invert=yes|killer=Spy|victim=Sniper|weapon=domination|width=50%|kill-text=is BEST FRIENDS with}} | ||
+ | When [[Pyroland]] is enabled, the domination title will be exchanged with "is BEST FRIENDS with". | ||
=== Revenge Kills === | === Revenge Kills === | ||
− | {{ | + | {{see also|Domination}} |
{{Kill notice|extend=yes|invert=yes|killer=Pyro|victim=Heavy|weapon=domination|width=50%|kill-text=got REVENGE on}} | {{Kill notice|extend=yes|invert=yes|killer=Pyro|victim=Heavy|weapon=domination|width=50%|kill-text=got REVENGE on}} | ||
− | Revenge kills occur after killing or assisting against a player that is | + | Revenge kills occur after killing or assisting against a player that is dominating the player and are worth 2 points. |
+ | |||
+ | {{Kill notice|extend=yes|invert=yes|killer=Pyro|victim=Heavy|weapon=domination|width=50%|kill-text=BROKE UP with}} | ||
+ | When Pyroland is enabled, the revenge title with be exchanged with "BROKE UP with". | ||
=== Sentry Gun Kills === | === Sentry Gun Kills === | ||
{{main|Sentry Gun}} | {{main|Sentry Gun}} | ||
{{Kill notice|extend=yes|invert=yes|killer=Engineer|victim=Heavy|weapon=level 1 sentry|width=40%}} | {{Kill notice|extend=yes|invert=yes|killer=Engineer|victim=Heavy|weapon=level 1 sentry|width=40%}} | ||
− | Occurs when the [[Sentry Gun]] of an [[Engineer]] gets a kill and awards 1 point to the Engineer. Can also be | + | Occurs when the [[Sentry Gun]] of an [[Engineer]] gets a kill and awards 1 point to the Engineer. Can also be assisted. |
=== Suicide === | === Suicide === | ||
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=== Falling === | === Falling === | ||
− | {{main| | + | {{main|Fall Damage}} |
− | {{Kill notice|weapon=skull|extend=yes|invert=yes|killer=Sniper|kill-text=fell to a clumsy, painful death | + | {{Kill notice|weapon=skull|extend=yes|invert=yes|killer=Sniper|kill-text=fell to a clumsy, painful death|width=50%}} |
− | Adds a death to the player's score. Occurs when the player falls off of the hitbox of the map. | + | Adds a death to the player's score. Occurs when the player falls off of the hitbox of the map or simply takes lethal damage from a fall. |
===Headshot kills=== | ===Headshot kills=== | ||
{{main|Headshot}} | {{main|Headshot}} | ||
*'''With the Sniper Rifle''' | *'''With the Sniper Rifle''' | ||
− | |||
{{Kill notice|extend=yes|invert=yes|killer=Sniper|victim=Scout|weapon=sniper headshot|width=35%}} | {{Kill notice|extend=yes|invert=yes|killer=Sniper|victim=Scout|weapon=sniper headshot|width=35%}} | ||
Awards 1.5 points to the killer. | Awards 1.5 points to the killer. | ||
*'''With the Huntsman''' | *'''With the Huntsman''' | ||
− | |||
{{Kill notice|extend=yes|invert=yes|killer=Sniper|victim=Scout|weapon=huntsman headshot|width=35%}} | {{Kill notice|extend=yes|invert=yes|killer=Sniper|victim=Scout|weapon=huntsman headshot|width=35%}} | ||
Awards 2 points to the killer. | Awards 2 points to the killer. | ||
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Awards 1.5 points to the killer. | Awards 1.5 points to the killer. | ||
− | *'''With the Ambassador''' | + | *'''With the [[Ambassador]]''' |
− | |||
{{Kill notice|extend=yes|invert=yes|killer=Spy|victim=Scout|weapon=ambassador headshot|width=25%}} | {{Kill notice|extend=yes|invert=yes|killer=Spy|victim=Scout|weapon=ambassador headshot|width=25%}} | ||
Awards 1.5 points to the killer. | Awards 1.5 points to the killer. | ||
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{{main|Kill assist}} | {{main|Kill assist}} | ||
{{Kill notice|extend=yes|invert=yes|killer=Heavy|victim=Demoman|assister=Medic|weapon=minigun|width=50%}} | {{Kill notice|extend=yes|invert=yes|killer=Heavy|victim=Demoman|assister=Medic|weapon=minigun|width=50%}} | ||
− | Awards 0.5 points to the assister. | + | Awards 0.5 points to the assister. The killfeed message will always list the killer first, followed by their assistant. |
===Being Finished Off=== | ===Being Finished Off=== | ||
{{Kill notice|extend=yes|invert=yes|killer=Engineer|victim=Spy|weapon=skull|width=50%|kill-text=finished off}} | {{Kill notice|extend=yes|invert=yes|killer=Engineer|victim=Spy|weapon=skull|width=50%|kill-text=finished off}} | ||
− | Awards 1 point to the killer. This occurs if a player kills | + | Awards 1 point to the killer. This occurs if a player kills themselves when they have been damaged by another player. It may also be shown if a damaged player disconnects, uses the <code>kill</code> or the <code>explode</code> command in console or gets an [[#Environmental hazards|environmental death]]. |
===Telefrag=== | ===Telefrag=== | ||
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{{main|Bleeding}} | {{main|Bleeding}} | ||
{{Kill notice|extend=yes|invert=yes|killer=Sniper|victim=Spy|weapon=bleed|width=25%}} | {{Kill notice|extend=yes|invert=yes|killer=Sniper|victim=Spy|weapon=bleed|width=25%}} | ||
− | Bleeding can be induced by | + | Bleeding can be induced mostly by certain weapons. Should the player die from the bleed condition, it will award 1 point to the inflicter. |
== Environmental hazards == | == Environmental hazards == | ||
{{main|Environmental death}} | {{main|Environmental death}} | ||
− | + | Environmental death can be caused by damage received from various parts of the [[map]]. Some environmental interactions can result in instant death, such as being struck by a [[train]]. Other interactions may only cause some damage, which may not be enough to kill a player, such as being near an exploding [[pumpkin bomb]]. Some environmental hazards have unique [[kill icons]]. | |
== See also == | == See also == | ||
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* [[Kill icons]] | * [[Kill icons]] | ||
* [[Classes#Health points|Health Points]] | * [[Classes#Health points|Health Points]] | ||
+ | |||
+ | {{Mechanics Nav}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 15:11, 11 August 2024
“ | You! Yes, you! You are dead!
Click to listen
— The Heavy
|
” |
Death occurs when a player's health points drop to zero, resulting in a kill. There are several types of kills that can be inflicted either by players or by the environment. A death yields a range of points to the player or players who dealt the killing blow and adds one point to the victim's death count.
Upon death, the player's point of view is briefly shifted to third person, as the class they were playing either turns into a ragdoll or gibs, depending on the nature of the death, and drops their weapon along with a medium ammo crate. The name of the player and their respective killer is displayed in the recent kills log on the upper right corner of the HUD, along with the kill icon of the respective weapon used by the killer. After death, the player is placed in the respawn cycle and must wait a certain length of time before rejoining the game. During this time, the player will temporarily enter spectate mode, unless instant respawn is enabled on the server.
In Mann vs. Machine mode, a player's death is broadcast to all teammates via a sound cue.
Contents
Player Kills
Regular Kills
A regular kill awards 1 point to the killer.
Domination Kills
Domination kills are rewarded after four consecutive kills on another player as signified by a musical cue.
When Pyroland is enabled, the domination title will be exchanged with "is BEST FRIENDS with".
Revenge Kills
Revenge kills occur after killing or assisting against a player that is dominating the player and are worth 2 points.
When Pyroland is enabled, the revenge title with be exchanged with "BROKE UP with".
Sentry Gun Kills
Occurs when the Sentry Gun of an Engineer gets a kill and awards 1 point to the Engineer. Can also be assisted.
Suicide
Adds a death to the player's score. Occurs when the player types kill
or explode
into the console, when the player switches teams, or when the player switches classes outside of a spawn room, assuming the player has "Suicide after choosing a class" option enabled.
Falling
Adds a death to the player's score. Occurs when the player falls off of the hitbox of the map or simply takes lethal damage from a fall.
Headshot kills
- With the Sniper Rifle
Awards 1.5 points to the killer.
- With the Huntsman
Awards 2 points to the killer.
- Deflected arrow headshot
Awards 1.5 points to the killer.
- With the Ambassador
Awards 1.5 points to the killer.
Backstab
Awards 2 points to the killer.
Kill assists
Awards 0.5 points to the assister. The killfeed message will always list the killer first, followed by their assistant.
Being Finished Off
Awards 1 point to the killer. This occurs if a player kills themselves when they have been damaged by another player. It may also be shown if a damaged player disconnects, uses the kill
or the explode
command in console or gets an environmental death.
Telefrag
Awards 1 point to the killer. This occurs if a player is standing upon a Teleporter Exit as it is being used by a member of the other team.
Destruction
Awards 1 point to the destroyer on the destruction of an enemy building.
Bleeding
Bleeding can be induced mostly by certain weapons. Should the player die from the bleed condition, it will award 1 point to the inflicter.
Environmental hazards
Environmental death can be caused by damage received from various parts of the map. Some environmental interactions can result in instant death, such as being struck by a train. Other interactions may only cause some damage, which may not be enough to kill a player, such as being near an exploding pumpkin bomb. Some environmental hazards have unique kill icons.
See also
|