Difference between revisions of "July 9, 2014 Patch"

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(added article links)
(Undo edit by Nicolapps (Talk) (1787706) uhhh)
 
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| month        = july
 
| month        = july
 
| year        = 2014
 
| year        = 2014
| after        =  
+
| after        = {{Patch name|7|17|2014}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/13835/
 
| source      = http://store.steampowered.com/news/13835/
| notes        = ===Team Fortress 2===
+
| source2-title = Team Fortress 2 Update Released
 +
| source2      = http://store.steampowered.com/news/13836/
 +
| notes        = ===Patch 1===
 
* Updated {{code|[[Asteroid|rd_asteroid]]}}
 
* Updated {{code|[[Asteroid|rd_asteroid]]}}
 
** Fixed incorrect respawn times for Blu attackers
 
** Fixed incorrect respawn times for Blu attackers
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** Fixed a bug which prevented [[BLU|Blu team]] from winning upon a successful capture
 
** Fixed a bug which prevented [[BLU|Blu team]] from winning upon a successful capture
 
** Fixed players getting under the terrain near the first Blu Spawn in stage 1
 
** Fixed players getting under the terrain near the first Blu Spawn in stage 1
 +
 +
===Patch 2===
 +
* Updated {{code|rd_asteroid}} to fix another problem with respawn times for Blu attackers
 
}}
 
}}

Latest revision as of 07:51, 26 October 2014

Patch notes

Patch 1

  • Updated rd_asteroid
    • Fixed incorrect respawn times for Blu attackers
    • Fixed missing kill triggers in pits
    • Added blockers to starting gates to prevent engineers from building outside the base before the round starts
    • Added medium health kit near large ammo pack at the front doors of each base
    • Removed the ability to create buildings in the lasers
    • Removed chair prop from vent access room near vault
  • Updated pl_cactuscanyon
    • Prevented players from shooting over the fences by the mid building in stage 2
    • Prevented players from shooting between spawns in stage 2
    • Fixed a bug which prevented Blu team from winning upon a successful capture
    • Fixed players getting under the terrain near the first Blu Spawn in stage 1

Patch 2

  • Updated rd_asteroid to fix another problem with respawn times for Blu attackers

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: tf/steam.inf
Modified: tf/maps/pl_cactuscanyon.bsp
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav

Patch 2

Modified: tf/steam.inf
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav