Difference between revisions of "TF2Tightrope"

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{{Update|TF2Tightope has begun shutting down. Please update the page accordingly}}
 +
 +
[[File:TightropeLogo.png|529px|right]]
 
{{Quotation|'''The Scout''' on weapon balance.|That's what I'm talking about!.|sound=Scout_goodjob02.wav}}
 
{{Quotation|'''The Scout''' on weapon balance.|That's what I'm talking about!.|sound=Scout_goodjob02.wav}}
[[File:TightropeLogo.png|350px|right|thumb|Tightrope logo]]
 
 
'''''TF2Tightrope''''' is a collection of server mods. They aim to be a community-run version of the [[Team Fortress 2 Beta|official beta]] by testing out new weapons, maps, game modes and balance changes.
 
  
 +
'''''TF2Tightrope''''' was a collection of three server mods and additions that varied greatly between each-other. They were referred to as "projects", and there were exactly three: '''Beta''', '''Ghost''' and '''Trade'''. At the beginning of 2018, the original group began shutting down, and thus retired the projects. The projects are still available for download and use.
  
 
== Project Beta ==
 
== Project Beta ==
 +
Project Beta was TF2Tightrope's main venture. It aimed to be a community-run version of the [[Team Fortress 2 Beta|official beta]] by testing out new weapons, maps, game modes and balance changes. By equipping any of the weapons shown below, the new functionality would automatically be in effect. The same weapon model is used for seamless integration and to eliminate custom file downloading.
  
=== About ===
+
==== {{botignore|New Weapons}} ====
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
+
{| class="wikitable grid collapsible" width="100%"
 
+
! class="header" style="text-align: center;" width="10%" | Class
<br/>
+
! class="header" style="text-align: center;" width="10%" | Weapon Replaced / Used
=== {{botignore|Currently changed weapons }} ===
+
! class="header" style="text-align: center;" width="80%" | Functionality
{| class="wikitable grid collapsible" width="62%"
 
! class="header" style="text-align: center;" width="14%" | Class
 
! class="header" style="text-align: center;" width="24%" | Item
 
! class="header" style="text-align: center;" width="62%" | Changes
 
 
|-
 
|-
! rowspan="1" | [[File:TF2_crosshair_orange.png|62px]] <br/><br/> [[Classes|Everyone]]
+
! rowspan="2" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]]
! [[File:Killicon_fire.png|62px]] <br/>[[Afterburn|Fire]]
+
! {{item icon|Equalizer|100px}}<br/>The Battle Plan
 
|
 
|
{{info|Cannot gain health whilst on fire}}
+
{{buff|On wearer: 33% faster move speed}}
|-
+
{{nerf|On wearer: Move speed is decreased as user is injured}}
! rowspan="2" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]]
+
{{nerf|User can not be overhealed}}
! {{Table icon|Baby Face's Blaster}}  
+
{{note|Move speed will stop decreasing at 100hp and 240HU/s}}
|
+
{{note|Move speed will stop increasing at 180hp and 300HU/s}}
{{nerf|Boost drains by 4% per second}}
+
{{note|Speed changes as 3.75Hu/s at 5hp intervals}}
|-
 
! {{Table icon|Pretty Boy's Pocket Pistol}}
 
|
 
{{buff|Overheal does not decay}}
 
{{nerf|No longer grants increased maximum health bonus (changed from 15)}}
 
|-
 
! rowspan="3" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]]
 
! {{Table icon|Market Gardener}}  
 
|
 
{{buff|Crit-boosted while rocket-jumping}}
 
|-
 
! {{Table icon|Mantreads}}
 
|
 
{{buff|Knockback resistance now also applies to airblasts}}
 
{{nerf|Knockback resistance lowered to 60% (changed from 75%)}}
 
|-
 
! {{Table icon|Cow Mangler 5000}}
 
|
 
{{buff|Charged shot deals +20% damage}}
 
|-
 
! rowspan="5" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]]
 
! {{Table icon|Backburner}}
 
|
 
{{buff|Back angle increased to 180% (changed from 90%)}}
 
 
|-
 
|-
! {{Table icon|Homewrecker}}
+
! {{item icon|Original|100px}}<br/>The Doom Bringer
|
 
{{buff|Reduces Sentry damage by 50% while active}}
 
|-
 
! {{Table icon|Detonator}}
 
|
 
{{buff|Greatly increased detonation damage}}
 
{{buff|-20% Self-damage taken (changed from +25%)}}
 
{{nerf|Detonation does not cause afterburn}}
 
 
 
|-
 
! {{Table icon|Sharpened Volcano Fragment}}
 
|
 
{{buff|Afterburn damage heals wearer}}
 
|-
 
! {{item icon|Flamethrower|100px}}<br/>Vile Vacuum
 
 
|
 
|
{{buff|Airblast cures and stores allies’ debuffs}}
+
{{buff|+25% damage dealt}}
{{buff|Taunting cures and stores user’s debuffs}}
+
{{buff|+400% max ammo}}
{{buff|Airblast applies stored debuffs to nearest hit enemy}}
+
{{buff|On Kill: next rocket is crit boosted}}
{{nerf|-90% afterburn duration}}
+
{{nerf|-75% clip size}}
 +
{{nerf|While active: fires continuously}}
 +
{{nerf|No random crits}}
 
|-
 
|-
! rowspan="5" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]]
+
! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]]
! {{Table icon|Stickybomb Launcher}}
+
! {{item icon|Manmelter|100px}}<br/>The Intensifier
|
 
{{nerf|Base damage deals 80 damage (changed from 120)}}
 
{{info|Weapon damage is unaffected  by distance}}
 
|-
 
! {{Table icon|Scottish Resistance}}
 
 
|
 
|
{{nerf|Bombs have more distinct trail}}
+
{{buff|On hit: target is marked for death for 15 seconds}}
 +
{{buff|Does not require ammo}}
 +
{{buff|+50% fire rate}}
 +
{{buff|+50% afterburn duration}}
 +
{{nerf|If the target is extinguished the mark is removed}}
 +
{{nerf|Cannot be crit boosted}}
 +
{{note|This weapon cannot mark for death another Pyro}}
 
|-
 
|-
! {{Table icon|Loose Cannon}}
+
! {{item icon|Detonator|100px}}<br/>The Flare Jumper
 
|
 
|
{{buff|-25% Self-damage taken}}
+
{{buff|+100% self damage force}}
 +
{{buff|-100% explosion self-damage vulnerability}}
 +
{{buff|On wearer: deals fatal damage to the player you land on}}
 +
{{nerf|-75% damage dealt}}
 +
{{nerf|Cannot ignite enemy players}}
 +
{{nerf|Unable to carry the intelligence and the PASS Time JACK}}
 +
{{note|This weapon will reload automatically when not active}}
 
|-
 
|-
! {{Table icon|Persian Persuader}}
+
! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]]
 +
! {{item icon|Huo-Long Heater|100px}}<br/>The Heavy Lifter
 
|
 
|
{{buff|Increases turning speed while charging by 100%}}
+
{{buff|While deployed: lifts user upwards}}
{{nerf|Faster recharge attribute removed}}
+
{{buff|While deployed: sustains a ring of flames}}
 +
{{buff|On wearer: deals fatal damage to the player you land on}}
 +
{{buff|-90% spin up time}}
 +
{{nerf|User is marked for death while spun up, and for 3 second after}}
 +
{{nerf|3 ammo consumed per second while spun up}}
 +
{{nerf|Deals no bullet damage}}
 +
{{nerf|-75% ammo}}
 
|-
 
|-
! {{Table icon|Ali Baba's Wee Booties}}{{Table icon|Bootlegger}}
+
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]]
 +
! {{item icon|Jag|100px}}<br/>The Overclocker
 
|
 
|
{{buff|Charge recharge rate increased by 100%}}
+
{{buff|+50% faster sentry gun fire rate}}
{{nerf|Faster turning rate attribute removed}}
+
{{buff|+900% dispenser radius}}
|-
+
{{buff|+35% move speed to teleported players for 10 seconds}}
! rowspan="2" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]]
+
{{buff|+50% attack speed}}
! {{Table icon|Brass Beast}}
+
{{buff|+7% move speed on wearer}}
|  
+
{{nerf|+50% building damage vulnerability}}
{{buff|Players heal 20% of the damage done}}
+
{{nerf|-50% damage vs players}}
 +
{{nerf|-50% damage vs buildings}}
 +
{{nerf|-50% damage vs sappers}}
 +
{{nerf|-25 max health on wearer}}
 +
{{info|Overclocked buildings can be identified by a particle effect}}
 
|-
 
|-
! {{Table icon|Warrior's Spirit}}
+
! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]]
|
+
! {{item icon|Vita-saw|100px}}<br/>The Blinken Säge
{{buff|On wearer: pickup own Sandvich to heal}}
 
|-
 
! rowspan="7" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]]
 
! {{Icon class|Engineer|38px}}<br/>Dispenser
 
 
|
 
|
{{buff|Heals +10/+15/+20 HP/s}}
+
{{buff|On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge}}
{{buff|Lv2 overheals to 125%}}
+
{{buff|On use: Relocate to a new position at the cost of 10% ÜberCharge}}
{{buff|Lv3 overheals to 150%}}
+
{{nerf|-10% firing speed}}
 
|-
 
|-
! {{Icon class|Engineer|38px}}<br/>Sentry
+
|}
|
+
 
{{nerf|Chance of missing the first few shots on a new target}}
+
==== {{botignore|Other Weapon Changes}} ====
 +
{| class="wikitable grid collapsible" width="100%"
 +
! class="header" style="text-align: center;" width="10%" | Class
 +
! class="header" style="text-align: center;" width="10%" | Modified Weapon
 +
! class="header" style="text-align: center;" width="40%" | Changed Functionality
 +
! class="header" style="text-align: center;" width="40%" | Original Functionality
 
|-
 
|-
! {{Table icon|Wrangler}}
+
! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]]
 +
! {{Table icon|Mantreads}}
 
|
 
|
{{nerf|Shield resistance reduced from 66% to 50%}}
+
{{buff|On wearer: deals fatal damage to the player you land on}}
|-
 
! {{Table icon|Jag}}
 
 
|
 
|
{{buff|+90% construction rate}}
+
{{buff|-75% reduction in push force taken from damage}}
{{nerf|-20% building health}}
+
{{buff|-75% reduction in airblast vulnerability}}
 +
{{buff|On wearer: deals 3x falling damage to the player you land on}}
 +
{{buff|200% increased air control when blast jumping}}
 
|-
 
|-
! {{Table icon|Southern Hospitality}}
+
! rowspan="4" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]]
|
+
! {{Table icon|Sharpened Volcano Fragment}}
{{buff|Non-Sentry damage done repairs buildings}}
 
{{buff|Non-Sentry damage done adds upgrade metal}}
 
{{nerf|-80% repair on hit}}
 
|-
 
! {{Table icon|Gunslinger}}
 
|
 
{{nerf|Greatly increased ammo usage when using Minisentry}}
 
|-
 
! {{item icon|Revolver|100px}}<br/>The Pardner
 
|
 
{{buff|Crits enemies recently shot by Sentry Guns}}
 
{{nerf|-50% damage}}
 
{{nerf|No random crits}}
 
|-
 
! rowspan="2" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]]
 
! {{Table icon|Vaccinator}}
 
|
 
{{buff|+25% Resistance to type while healing (changed from 10%)}}
 
{{nerf|Healing no longer negates critical damage}}
 
|-
 
! {{Table icon|Vita-saw}}
 
|
 
{{buff|Stores up to 50% uber on death (changed from 20%)}}
 
{{nerf|Fully charged medigun overheats unless used}}
 
|-
 
! rowspan="6" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]]
 
! {{item icon|Kukri|100px}}<br/>Ascender
 
|
 
{{buff|Hit walls to propel yourself upwards}}
 
{{nerf|Take mini-crits while aiming}}
 
|-
 
! {{Table icon|Bazaar Bargain}}
 
|
 
{{buff|Each scoped headshot increases the weapon's damage by 10}}
 
{{buff|+10 damage per head, starts at 30 damage}}
 
{{nerf|Cannot charge shots}}
 
|-
 
! {{Table icon|Classic}}
 
 
|
 
|
{{buff|Can always deal headshots}}
+
{{buff|No longer deals less damage}}
{{nerf|Crits do 33% less damage}}
+
{{buff|On wearer: 40% of fire damage dealt is received as healing}}
|-
+
{{nerf|-50 max health}}
! {{Table icon|SMG}}{{Table icon|Cleaner's Carbine}}
+
{{note|Cannot self-heal beyond max health}}
 +
{{info|Healing is unaffected by crit or minicrit multipliers}}
 
|  
 
|  
{{buff|+25% damage}}
+
{{buff|On hit: target is engulfed in flames}}
 +
{{nerf|-20% damage dealt}}
 
|-
 
|-
! {{Table icon|Tribalman's Shiv}}
+
! {{Table icon|Third Degree}}
 
|  
 
|  
{{buff|Deals 35% less damage (changed from 50%)}}
+
{{buff|+25% damage vs players being healed}}
{{buff|Bleed duration increased to 8 seconds (changed from 6 seconds)}}
+
{{buff|+25% damage to all other players directly connected via healing}}
|-
+
{{nerf|No random crits}}
! {{Table icon|Cozy Camper}}
+
{{nerf|-25% damage vs players not being healed}}
 
|  
 
|  
{{buff|Knockback reduced by 60% while aiming (changed from 20%)}}
+
{{buff|Damage transfers to all players connected by Medic beams}}
{{buff|No damage vulnerability (changed from 20%)}}
 
{{nerf|Regens 5HP/s when undamaged for 15s (changed from 1HP/s with no delay)}}
 
 
|-
 
|-
! rowspan="4" | [[File:Leaderboard_class_spy.png|62px]] <br/><br/> [[Spy]]
+
! {{Table icon|Thermal Thruster}}
! {{Table icon|Conniver's Kunai}}
 
 
|  
 
|  
{{buff|Increased move speed while cloaked (scales up to +33% based on leftover cloak)}}
+
{{buff|On wearer: deals fatal damage to the player you land on}}
{{buff|Overheal does not decay}}
 
|-
 
! {{Table icon|Your Eternal Reward}}
 
 
|  
 
|  
{{buff|On wearer: +50% damage while disguised}}
+
{{buff|Deals 3x falling damage to the player you land on}}
 +
{{buff|Push enemies back when you land (force and radius based on velocity)}}
 
|-
 
|-
! {{Table icon|Big Earner}}
+
! {{Table icon|Degreaser}}
 +
|
 +
{{buff|Reflected projectiles sets opponents on fire}}
 +
{{buff|Always deals 10 seconds of afterburn damage}}
 +
{{buff|+50% afterburn damage}}
 +
{{buff|No added airblast cost}}
 +
{{nerf|-50% direct damage}}
 +
{{info|Reflected projectiles gain a small fire particle effect}}
 
|  
 
|  
{{buff|On kill: Instantly fills and uses cloak}}
+
{{buff|Afterburn damage will reduce Medi Gun healing and shield resists by 20%}}
 +
{{buff|Extinguishing allies will heal you +20 HP}}
 +
{{buff|+60% faster switch-to speed}}
 +
{{buff|+30% faster switch-from speed}}
 +
{{nerf|Airblasts cost 25% more ammo to fire}}
 +
{{nerf|-66% afterburn damage}}
 
|-
 
|-
! {{Table icon|Enforcer}}
+
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]]
 +
! {{Table icon|Eureka Effect}}
 +
|
 +
{{buff|No construction hit speed boost reduction}}
 +
{{buff|No metal pickup reduction}}
 +
{{buff|Take no damage from rocket jumping}}
 +
{{buff|+4 health gain per second for each level of an active dispenser}}
 +
{{buff|+5% move speed for each level of an active teleporter}}
 +
{{nerf|No metal cost reduction}}
 +
{{nerf|Cannot be granted health from healers}}
 +
{{nerf|Cannot pickup health kits}}
 +
{{info|Electric sparks appear on wearer's feet}}
 
|  
 
|  
{{nerf|No damage bonus (changed from +20% while undisguised}}
+
{{buff|Press your reload key to teleport to your spawn or your exit teleporter}}
{{buff|On hit: marks for death for 1s}}
+
{{buff|-50% metal cost when constructing or upgrading teleporters}}
 +
{{nerf|-50% construction hit speed boost}}
 +
{{nerf|-20% metal from dispensers and pickups}}
 
|-
 
|-
|}
+
! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]]
 
+
! {{Table icon|Solemn Vow}}
<br/>
 
<br/>
 
<br/>
 
 
 
== Project Ghost ==
 
 
 
=== About ===
 
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set).
 
At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
 
 
 
<br/>
 
=== {{botignore|Current possible rounds }} ===
 
{| class="wikitable grid collapsible" width="62%"
 
! class="header" style="text-align: center;" width="24%" | Round Name
 
! class="header" style="text-align: center;" width="14%" | Classes
 
! class="header" style="text-align: center;" width="62%" | Weapon Set
 
|-
 
! '''Eyelander w/ Charge'''
 
| align="center" | [[File:Leaderboard_class_demoman.png|32px]] VS [[File:Leaderboard_class_demoman.png|32px]]
 
 
|
 
|
{{buff|Ali Baba's Wee Booties}}
+
{{buff|On wearer: reveals locations and health of team players}}
{{buff|Chargin' Targe}}
+
{{buff|On wearer: reveals locations and health of team buildings}}
{{buff|Eyelander}}
 
|-
 
! '''Caber w/ Sticky Jumper'''
 
| align="center" | [[File:Leaderboard_class_demoman.png|32px]] VS [[File:Leaderboard_class_demoman.png|32px]]
 
 
|
 
|
{{buff|Ali Baba's Wee Booties}}
+
{{buff|Allows you to see an enemy's health}}
{{buff|Sticky Jumper}}
+
{{nerf|-10% firing speed}}
{{buff|Ullapool Caber}}
 
 
|-
 
|-
! '''KGB w/ 1-clip Shotty'''
+
! rowspan="1" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]]
| align="center" | [[File:Leaderboard_class_heavy.png|32px]] VS [[File:Leaderboard_class_heavy.png|32px]]
+
! {{Table icon|Classic}}
 
|
 
|
{{buff|Killing Gloves of Boxing}}
+
{{buff|+50% charge rate}}
{{buff|Shotgun}}
 
{{info| Shotgun has only 1 clip}}
 
|-
 
! '''Cleaver w/ Sandman'''
 
| align="center" | [[File:Leaderboard_class_scout.png|32px]] VS [[File:Leaderboard_class_scout.png|32px]]
 
 
|
 
|
{{buff|Flying Guillotine}}
+
{{buff|Critical hits are guaranteed for headshots}}
{{buff|Sandman}}
+
{{buff|Can charge without zooming}}
 +
{{nerf|Cannot headshot unless fully charged}}
 +
{{nerf|-10% damage penalty on body shot}}
 +
{{nerf|Shots leave a dim, clear line behind them}}
 +
{{nerf|No random critical hits}}
 +
{{note|Hold down fire button to charge, release to fire}}
 +
{{note|Does not automatically start charging when zoomed}}
 +
{{note|Doesn't unscope between shots}}
 +
{{info|Charged shots will gib victims}}
 +
|}
 +
 
 +
==== {{botignore|Class Changes}} ====
 +
{| class="wikitable grid" width="100%"
 +
! class="header" style="text-align: center;" width="20%" | Class
 +
! class="header" style="text-align: center;" width="80%" | Modification
 
|-
 
|-
! '''Market Gardener and Mantreads'''
+
! [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]]
| align="center" | [[File:Leaderboard_class_soldier.png|32px]] VS [[File:Leaderboard_class_soldier.png|32px]]
 
 
|
 
|
{{buff|Rocket Jumper}}
+
{{buff|Teleporters are now bidirectional}}
{{buff|Market Gardener}}
 
{{buff|Mantreads}}
 
 
|-
 
|-
! '''Needlegun Battle'''
+
|}
| align="center" | [[File:Leaderboard_class_medic.png|32px]] VS [[File:Leaderboard_class_medic.png|32px]]
+
 
|
+
== Project Ghost ==
{{buff|Blutsauger}}
+
Project Ghost was a game mode by TF2Tightrope very unlike Project Beta. It was an Arena mod in which every player is given the same stock or custom weapons (with stock models), and the time limit is stricter, often being two minutes in which the last minute is "Sudden Death" (not to be confused with Team Fortress 2's [[Sudden Death]]) where all players begin to lose health. Each class and weapon combination is thematic, and these combinations are determined by the server running the game mode. Some bear more resemblance to [[Class Warfare]], as in each team is treated separately.
{{buff|Solemn Vow}}
+
 
 +
{| class="wikitable grid collapsible" width="100%"
 +
! class="header" style="text-align: center;" | Loadouts
 +
! class="header" style="text-aligh: center;" | Classes
 +
! class="header" style="text-align: center;" | Weapons
 +
! class="header" style="text-align: center;" | Notes
 
|-
 
|-
! '''Knife w/ Semi-Cloak'''
+
! rowspan="1" | Eyelander w/ Charge || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Eyelander.png|62px]]<br/>[[Eyelander]]
| align="center" | [[File:Leaderboard_class_spy.png|32px]] VS [[File:Leaderboard_class_spy.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}
{{buff|Invisibility Watch}}
 
{{buff|Wanga Prick}}
 
 
|-
 
|-
! '''Katana Battle w/ Jumpers'''
+
! rowspan="1" | Caber w/ Sticky Jumper || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Sticky_Jumper.png|62px]][[File:Item_icon_Ullapool_Caber.png|62px]]<br/>[[Sticky Jumper]] and [[Ullapool Caber]]
| align="center" | [[File:Leaderboard_class_soldier.png|32px]] VS [[File:Leaderboard_class_demoman.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}<br/>{{buff|Caber crits on non-burning players}}
{{buff|Half-Zatoichi}}
 
{{buff|Rocket Jumper}}
 
{{buff|Gunboats}}
 
{{buff|Half-Zatoichi}}
 
{{buff|Sticky Jumper}}
 
{{buff|Ali Baba's Wee Booties}}
 
 
|-
 
|-
! '''Engiman with the Golden Wrench'''
+
! rowspan="1" | K.G.B. w/ 1-clip Shotty || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Shotgun.png|62px]] [[File:Item_icon_Killing_Gloves_of_Boxing.png|62px]]<br/>[[Shotgun]] and [[Killing Gloves of Boxing]]
| align="center" | [[File:Leaderboard_class_engineer.png|32px]] VS [[File:Leaderboard_class_engineer.png|32px]]
+
||
|  
+
{{nerf|Shotgun only contains one clip}}{{nerf|Cannot collect ammo pickups}}
{{buff|Metal Regeneration}}
 
{{info|Golden Wrench}}
 
 
|-
 
|-
! '''Pyromaniac Spies'''
+
! rowspan="1" | Cleaver w/ Sandman || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Flying_Guillotine.png|62px]] [[File:Item_icon_Sandman.png|62px]]<br/>[[Flying Guillotine]] and [[Sandman]]
| align="center" | [[File:Leaderboard_class_spy.png|32px]] VS [[File:Leaderboard_class_spy.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}
{{buff|Invisibility Watch}}
 
{{buff|Sharpened Volcano Fragment}}
 
 
|-
 
|-
! '''Sticky Demomen /w Persian Persuader'''
+
! rowspan="1" | Hunting Wabbits || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Ambassador.png|62px]] [[File:Item_icon_Fan_O'War.png|62px]]<br/>[[Ambassador]] and [[Fan O'War]]
| align="center" | [[File:Leaderboard_class_demoman.png|32px]] VS [[File:Leaderboard_class_demoman.png|32px]]
 
|
 
{{buff|Bootlegger}}
 
{{buff|Scottish Resistance}}
 
{{buff|Persian Persuader}}
 
 
|-
 
|-
! '''Huntsman Snipers w/ Shahanshah'''
+
! rowspan="1" | Needlegun Battle || [[File:Leaderboard_class_medic.png|62px]]<br/>[[Medic]] || [[File:Item_icon_Blutsauger.png|62px]] [[File:Item_icon_Solemn_Vow.png|62px]]<br/>[[Blutsauger]] and [[Solemn Vow]]
| style="cursor:crosshair;" align="center" | [[File:Leaderboard_class_sniper.png|32px]] VS [[File:Leaderboard_class_sniper.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}<br/>{{buff|Blutsauger has 1000 ammo}}{{buff|Blutsauger has an additional 1 health per hit}}
{{buff|Huntsman}}
 
{{buff|Darwin's Danger Shield}}
 
{{buff|Shahanshah}}
 
 
|-
 
|-
! '''Fat Scouts'''
+
! rowspan="1" | M1+M2+Combo || [[File:Leaderboard_class_engineer.png|62px]]<br/>[[Engineer]] || [[File:Item_icon_Degreaser.png|62px]] [[File:Item_icon_Reserve_Shooter.png|62px]] [[File:Item_icon_Axtinguisher.png|62px]]<br/>[[Degreaser]], [[Reserve Shooter]] and [[Axtinguisher]]
| align="center" | [[File:Leaderboard_class_heavy.png|32px]] VS [[File:Leaderboard_class_heavy.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}
{{buff|Shotgun}}
 
{{buff|Dalokohs Bar}}
 
{{buff|Eviction Notice}}
 
 
|-
 
|-
! '''Candy Flavored Milk Scout'''
+
! rowspan="1" | Katana Battle w/ Jumpers || [[File:Leaderboard_class_soldier.png|62px]] [[File:Leaderboard_class_demoman.png|62px]]<br/>RED [[Soldier]] and BLU [[Demoman]] || [[File:Item_icon_Half-Zatoichi.png|62px]] ([[File:Item_icon_Rocket_Jumper.png|62px]] or [[File:Item_icon_Sticky_Jumper.png|62px]])<br/>[[Half-Zatoichi]] and [[Rocket Jumper]] or [[Sticky Jumper]]
| align="center" | [[File:Leaderboard_class_scout.png|32px]] VS [[File:Leaderboard_class_scout.png|32px]]
+
||
|  
+
{{info|200 health on round start, depletes to maximum}}
{{buff|Candy Cane}}
 
{{buff|Mad Milk}}
 
 
|-
 
|-
! '''Holiday Steak Heavies'''
+
! rowspan="1" | Engiman with the Golden Wrench || [[File:Leaderboard_class_engineer.png|62px]]<br/>[[Engineer]] || [[File:Item_icon_Golden_Wrench.png|62px]] [[File:Backpack_PDA.png|62px]]<br/>[[Golden Wrench]] and [[PDA]]
| align="center" | [[File:Leaderboard_class_heavy.png|32px]] VS [[File:Leaderboard_class_heavy.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}
{{buff|Holiday Punch}}
 
{{buff|Buffalo Steak Sandvich}}
 
 
|-
 
|-
! '''Crossbow Medic Battle'''
+
! rowspan="1" | Pyromaniac Spies || [[File:Leaderboard_class_spy.png|62px]]<br/>[[Spy]] || [[File:Item_icon_Sharpened_Volcano_Fragment.png|62px]] [[File:Item_icon_Invis_Watch.png|62px]]<br/>[[Sharpened Volcano Fragment]] and [[Invis Watch]]
| align="center" | [[File:Leaderboard_class_medic.png|32px]] VS [[File:Leaderboard_class_medic.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}<br/>{{info|Sharpened Volcano Fragment uses Flying Bits effect}}<br/>{{buff|Cloak regens 10x faster}}
{{buff|Crusader's Crossbow}}
 
{{buff|Solemn Vow}}
 
{{buff|Bleed on hit with crossbow}}
 
 
|-
 
|-
! '''Pee Fetish Snipers'''
+
! rowspan="1" | Fat Mario || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Scorch_Shot.png|62px]] [[File:Item_icon_Fists.png|62px]]<br/>[[Scorch Shot]] and [[Fists]]
| style="cursor:crosshair;" align="center" | [[File:Leaderboard_class_sniper.png|32px]] VS [[File:Leaderboard_class_sniper.png|32px]]
 
|
 
{{buff|Sydney Sleeper}}
 
{{buff|Jarate}}
 
{{buff|Cozy Camper}}
 
 
|-
 
|-
! '''Quick Draw Amby Battle'''
+
! rowspan="1" | Huntsman Snipers w/ Shahansha || [[File:Leaderboard_class_sniper.png|62px]]<br/>[[Sniper]] || [[File:Item_icon_Huntsman.png|62px]] [[File:Item_icon_Shahanshah.png|62px]]<br/>[[Huntsman]] and [[Shahanshah]]
| align="center" | [[File:Leaderboard_class_spy.png|32px]] VS [[File:Leaderboard_class_spy.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}
{{buff|Ambassador}}
 
{{buff|Dead Ringer}}
 
{{buff|Big Earner}}
 
 
|-
 
|-
! '''Powerjack Pyros'''
+
! rowspan="1" | Fat Scouts || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Shotgun.png|62px]] [[File:Item_icon_Dalokohs_Bar.png|62px]] [[File:Item_icon_Eviction_Notice.png|62px]]<br/>[[Shotgun]], [[Dalokohs Bar]] and [[Eviction Notice]]
| align="center" | [[File:Leaderboard_class_pyro.png|32px]] VS [[File:Leaderboard_class_pyro.png|32px]]
+
||
|
+
{{info|1000 health on round start, depletes to maximum}}<br/>{{buff|950 max health (1000 with Dalokohs Bar)}}
{{buff|Powerjack}}
 
 
|-
 
|-
! '''Atomic Natasha Scouts'''
+
! rowspan="1" | Candy Flavored Milk Scout || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Mad_Milk.png|62px]] [[File:Item_icon_Candy_Cane.png|62px]]<br/>[[Mad Milk]] and [[Candy Cane]]
| align="center" | [[File:Leaderboard_class_scout.png|32px]] VS [[File:Leaderboard_class_scout.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}
{{buff|Natascha}}
 
{{buff|Atomizer}}
 
 
|-
 
|-
! '''Rockets vs Reflects'''
+
! rowspan="1" | Holiday Steak Heavies || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Buffalo_Steak_Sandvich.png|62px]] [[File:Item_icon_Holiday_Punch.png|62px]]<br/>[[Buffalo Steak Sandvich]] and [[Holiday Punch]]
| align="center" | [[File:Leaderboard_class_soldier.png|32px]] VS [[File:Leaderboard_class_pyro.png|32px]]
+
||
|
+
{{info|400 health on round start, depletes to maximum}}
{{buff|Rocket Launcher}}
 
{{buff|Equalizer}}
 
{{buff|Rainblower}}
 
{{buff|Sharpened Volcano Fragment}}
 
{{nerf|Can only airblast}}
 
 
|-
 
|-
! '''Death Sticks!'''
+
! rowspan="1" | Crossbow Medic Battle || [[File:Leaderboard_class_medic.png|62px]]<br/>[[Medic]] || [[File:Item_icon_Crusader's_Crossbow.png|62px]] [[File:Item_icon_Solemn_Vow.png|62px]]<br/>[[Crusader's Crossbow]] and [[Solemn Vow]]
| align="center" | [[File:Leaderboard_class_scout.png|32px]] VS [[File:Leaderboard_class_scout.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}<br/>{{buff|Crossbow has 1000 ammo}}{{buff|Crossbow bleeds on hit for 5 seconds}}
{{buff|Boston Basher}}
 
{{Buff|1-hit kill}}
 
{{nerf|Missing deals fatal damage}}
 
 
|-
 
|-
! '''Paper Cuts'''
+
! rowspan="1" | Pee Fetish Sniper || [[File:Leaderboard_class_sniper.png|62px]]<br/>[[Sniper]] || [[File:Item_icon_Sydney_Sleeper.png|62px]] [[File:Item_icon_Jarate.png|62px]] [[File:Item_icon_Bushwacka.png|62px]]<br/>[[Sydney Sleeper]], [[Jarate]] and [[Bushwacka]]
| align="center" | [[File:Leaderboard_class_scout.png|32px]] VS [[File:Leaderboard_class_scout.png|32px]]
+
||
|
+
{{info|150 health on round start, depletes to maximum}}
{{buff|Three-Rune Blade}}
 
 
|-
 
|-
! '''Hardcore Engis'''
+
! rowspan="1" | Quick Draw Amby Battle || [[File:Leaderboard_class_spy.png|62px]]<br/>[[Spy]] || [[File:Item_icon_Ambassador.png|62px]] [[File:Item_icon_Big_Earner.png|62px]] [[File:Item_icon_Dead_Ringer.png|62px]]<br/>[[Ambassador]], [[Big Earner]] and [[Dead Ringer]]
| align="center" | [[File:Leaderboard_class_engineer.png|32px]] VS [[File:Leaderboard_class_engineer.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}
{{buff|Gunslinger}}
 
{{nerf|Cannot erect buildings}}
 
 
|-
 
|-
! '''Payback is here!'''
+
! rowspan="1" | Round Robin Rockets || [[File:Leaderboard_class_soldier.png|62px]]<br/>[[Soldier]] || [[File:Item_icon_Rocket_Launcher.png|62px]] [[File:Item_icon_Shovel.png|62px]]<br/>[[Rocket Launcher]] and [[Shovel]]
| align="center" | [[File:Leaderboard_class_spy.png|32px]] VS [[File:Leaderboard_class_pyro.png|32px]]
+
||
|
+
{{info|250 health on round start, depletes to maximum}}<br/>{{info|Rocket Launcher uses Flying Bits effect}}<br/>{{buff|Rocket Launcher has 75% faster firing speed}}{{buff|Rocket Launcher gains 250 health on hit}}{{buff|Rocket Launcher gains 2 seconds of crits on kill}}
{{buff|Spy-cicle}}
 
{{buff|Enforcer}}
 
{{buff|Dead Ringer}}
 
{{buff|Flame Thrower}}
 
{{buff|Frying Pan}}
 
 
|-
 
|-
! '''Fast Fatties'''
+
! rowspan="1" | Atomic Natasha{{sic}} Scouts || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Natascha.png|62px]] [[File:Item_icon_Atomizer.png|62px]]<br/>[[Natascha]] and [[Atomizer]]
| align="center" | [[File:Leaderboard_class_heavy.png|32px]] VS [[File:Leaderboard_class_heavy.png|32px]]
+
||
|
+
{{info|300 health on round start, depletes to maximum}}
{{buff|Gloves of Running Urgently}}
 
{{buff|Sandvich}}
 
 
|-
 
|-
! '''Fast & Furious'''
+
! rowspan="1" | Rockets vs Reflects || [[File:Leaderboard_class_pyro.png|62px]] [[File:Leaderboard_class_soldier.png|62px]]<br/>RED [[Pyro]] and BLU [[Soldier]] || [[File:Item_icon_Degreaser.png|62px]] [[File:Item_icon_Sharpened_Volcano_Fragment.png|62px]] or [[File:Item_icon_Rocket_Launcher.png|62px]] [[File:Item_icon_Equalizer.png|62px]]<br/>[[Degreaser]] and [[Sharpened Volcano Fragment]] or [[Rocket Launcher]] and [[Equalizer]]
| align="center" | [[File:Leaderboard_class_scout.png|32px]] VS [[File:Leaderboard_class_scout.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}<br/>{{buff|Degreaser's airblast fires 90% faster}}{{buff|Degreaser's airblast costs 50% less (10 ammo)}}
{{buff|Ham Shank}}
 
{{buff|SMG}}
 
 
|-
 
|-
! '''In and Out!'''
+
! rowspan="1" | Death Sticks! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Boston_Basher.png|62px]]<br/>[[Boston Basher]]
| align="center" | [[File:Leaderboard_class_scout.png|32px]] VS [[File:Leaderboard_class_scout.png|32px]]
+
||
|
+
{{info|Boston Basher uses Misty Skull effect}}<br/>{{buff|Boston Basher deals 10x damage}}
{{buff|Winger}}
 
{{buff|Fan O'War}}
 
 
|-
 
|-
! '''All for one, pan for all'''
+
! rowspan="1" | Don't Panic! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Panic_Attack.png|62px]][[File:Item_icon_Wrap_Assassin.png|62px]] <br/>[[Panic Attack]] and [[Wrap Assassin]]
| align="center" | [[File:Leaderboard_class_demoman.png|32px]] VS [[File:Leaderboard_class_demoman.png|32px]]
+
||
|
+
{{info|100 health on round start}}
{{buff|Frying Pan}}
 
 
|-
 
|-
! '''Pistol War!'''
+
! rowspan="1" | Pipe Dream || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Grenade_Launcher.png|62px]][[File:Item_icon_Bottle.png|62px]] <br/>[[Grenade Launcher]] and [[Bottle]]
| align="center" | [[File:Leaderboard_class_engineer.png|32px]] VS [[File:Leaderboard_class_engineer.png|32px]]
+
||
|
+
{{info|250 health on round start, depletes to maximum}}<br/>{{info|Grenade Launcher uses Flying Bits effect}}<br/>{{buff|Grenade Launcher has 75% faster firing speed}}{{buff|Grenade Launcher gains 250 health on hit}}{{buff|Grenade Launcher gains 2 seconds of crits on kill}}
{{buff|Pistol}}
 
{{buff|Southern Hospitality}}
 
{{nerf|Cannot erect buildings}}
 
 
|-
 
|-
! '''Direct Hit me!'''
+
! rowspan="1" | Payback is here! || [[File:Leaderboard_class_pyro.png|62px]] [[File:Leaderboard_class_spy.png|62px]]<br/>RED [[Pyro]] and BLU [[Spy]] || [[File:Item_icon_Flame_Thrower.png|62px]] [[File:Item_icon_Frying_Pan.png|62px]] or [[File:Item_icon_Enforcer.png|62px]] [[File:Item_icon_Spy-cicle.png|62px]] [[File:Item_icon_Dead_Ringer.png|62px]]<br/>[[Flame Thrower]] and [[Frying Pan]] or [[Enforcer]], [[Spy-cicle]] and [[Dead Ringer]]
| align="center" | [[File:Leaderboard_class_soldier.png|32px]] VS [[File:Leaderboard_class_soldier.png|32px]]
+
||
|
+
{{info|200 health on round start, depletes to maximum}}
{{buff|Direct Hit}}
 
{{buff|Disciplinary Action}}
 
 
|-
 
|-
! '''Bring the Pain'''
+
! rowspan="1" | Fast Fatties || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Sandvich.png|62px]] [[File:Item_icon_Gloves_of_Running_Urgently.png|62px]]<br/>[[Sandvich]] and [[Gloves of Running Urgently]]
| align="center" | [[File:Leaderboard_class_soldier.png|32px]] VS [[File:Leaderboard_class_soldier.png|32px]]
+
||
|
+
{{info|325 health on round start, depletes to maximum}}
{{buff|Rocket Launcher}}
 
{{buff|Concheror}}
 
{{buff|Pain Train}}
 
 
|-
 
|-
! '''Freedom or Death?'''
+
! rowspan="1" | Fast & Furious || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Submachine_Gun.png|62px]] [[File:Item_icon_Ham_Shank.png|62px]]<br/>[[SMG]] and [[Ham Shank]]
| align="center" | [[File:Leaderboard_class_heavy.png|32px]] VS [[File:Leaderboard_class_medic.png|32px]]
+
||
|
+
{{info|150 health on round start, depletes to maximum}}<br/>{{buff|SMG has 10x more ammo in clip}}
{{buff|Family Business}}
 
{{buff|Warrior Spirit}}
 
{{buff|Overdose}}
 
{{buff|Freedom Staff}}
 
 
|-
 
|-
! '''Assassin's Shpees'''
+
! rowspan="1" | In & Out! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Winger.png|62px]] [[File:Item_icon_Fan_O'War.png|62px]]<br/>[[Winger]] and [[Fan O'War]]
| align="center" | [[File:Leaderboard_class_spy.png|32px]] VS [[File:Leaderboard_class_spy.png|32px]]
+
||
|
+
{{info|150 health on round start, depletes to maximum}}
{{buff|Revolver}}
 
{{buff|Sharp Dresser}}
 
 
|-
 
|-
! '''G'day Gentleman'''
+
! rowspan="1" | Experimental Doctors || [[File:Leaderboard_class_medic.png|62px]]<br/>[[Medic]] || [[File:Item_icon_Widowmaker.png|62px]] [[File:Item_icon_Pain_Train.png|62px]]<br/>[[Widowmaker]] and [[Pain Train]]
| align="center" | [[File:Leaderboard_class_sniper.png|32px]] VS [[File:Leaderboard_class_spy.png|32px]]
 
|
 
{{buff|Hitman's Heatmaker}}
 
{{buff|Cleaner's Carbine}}
 
{{buff|Tribalman's Shiv}}
 
{{buff|Black Rose}}
 
{{buff|Quäckenbirdt}}
 
{{buff|L'Etranger}}
 
 
|-
 
|-
! '''Flame vs Blade'''
+
! rowspan="1" | Pistol War! || [[File:Leaderboard_class_engineer.png|62px]]<br/>[[Engineer]] || [[File:Item_icon_Pistol.png|62px]] [[File:Item_icon_Southern_Hospitality.png|62px]]<br/>[[Pistol]] and [[Southern Hospitality]]
| align="center" | [[File:Leaderboard_class_demoman.png|32px]] VS [[File:Leaderboard_class_pyro.png|32px]]
 
|
 
{{buff|Eyelander}}
 
{{buff|Chargin' Targe}}
 
{{buff|Bootlegger}}
 
{{buff|Phlogistinator}}
 
{{buff|Maul}}
 
 
|-
 
|-
! '''Mini Madness!'''
+
! rowspan="1" | Direct Hit me! || [[File:Leaderboard_class_soldier.png|62px]]<br/>[[Soldier]] || [[File:Item_icon_Direct_Hit.png|62px]] [[File:Item_icon_Disciplinary_Action.png|62px]]<br/>[[Direct Hit]] and [[Disciplinary Action]]
| align="center" | [[File:Leaderboard_class_engineer.png|32px]] VS [[File:Leaderboard_class_engineer.png|32px]]
+
||
|
+
{{info|300 health on round start, depletes to maximum}}
{{buff|Gunslinger}}
 
{{buff|PDA}}
 
 
|-
 
|-
! '''Boost Bonk Bam!'''
+
! rowspan="1" | Bring the Pain || [[File:Leaderboard_class_soldier.png|62px]]<br/>[[Soldier]] || [[File:Item_icon_Rocket_Launcher.png|62px]] [[File:Item_icon_Concheror.png|62px]] [[File:Item_icon_Pain_Train.png|62px]]<br/>[[Rocket Launcher]], [[Concheror]] and [[Pain Train]]
| align="center" | [[File:Leaderboard_class_scout.png|32px]] VS [[File:Leaderboard_class_scout.png|32px]]
+
||
|
+
{{info|300 health on round start, depletes to maximum}}
{{buff|Baby Face's Blaster}}
 
{{buff|Bonk}}
 
{{buff|Fan O' War}}
 
 
|-
 
|-
! '''Airstrike War'''
+
! rowspan="1" | Freedom or Death? || [[File:Leaderboard_class_medic.png|62px]] [[File:Leaderboard_class_heavy.png|62px]]<br/>RED [[Medic]] and BLU [[Heavy]] || [[File:Item_icon_Overdose.png|62px]] [[File:Item_icon_Freedom_Staff.png|62px]] or [[File:Item_icon_Family_Business.png|62px]] [[File:Item_icon_Warrior's_Spirit.png|62px]]<br/>[[Overdose]] and [[Freedom Staff]] or [[Family Business]] and [[Warrior's Spirit]]
| align="center" | [[File:Leaderboard_class_soldier.png|32px]] VS [[File:Leaderboard_class_soldier.png|32px]]
+
||
|
+
{{info|325 health on round start, depletes to maximum}}
{{buff|Air Strike}}
 
{{buff|B.A.S.E Jumper}}
 
{{buff|Disciplinary Action}}
 
|}
 
 
 
<br/>
 
=== {{botignore|Bonus Conditionals}} ===
 
{| class="wikitable grid collapsible" width="62%"
 
! class="header" style="text-align: center;" width="19%" | Condition Name
 
! class="header" style="text-align: center;" width="81%" | Effect
 
 
|-
 
|-
! '''Milky'''
+
! rowspan="1" | Assassin's Shpees{{sic}} || [[File:Leaderboard_class_spy.png|62px]]<br/>[[Spy]] || [[File:Item_icon_Revolver.png|62px]] [[File:Item_icon_Your_Eternal_Reward.png|62px]]<br/>[[Revolver]] and [[Your Eternal Reward]]
|
+
||
{{nerf|All players start with Mad Milk effect applied}}
+
{{info|175 health on round start, depletes to maximum}}
{{info|Effect can be removed with water, if available}}<br/>
 
 
|-
 
|-
! '''Kritz'''
+
! rowspan="1" | G'day Gentleman || [[File:Leaderboard_class_sniper.png|62px]] [[File:Leaderboard_class_spy.png|62px]]<br/>RED [[Sniper]] and BLU [[Spy]] || [[File:Item_icon_Hitman's_Heatmaker.png|62px]] [[File:Item_icon_Cleaner's_Carbine.png|62px]] [[File:Item_icon_Tribalman's_Shiv.png|62px]] or [[File:Item_icon_L'Etranger.png|62px]] [[File:Item_icon_Black_Rose.png|62px]] [[File:Item_icon_Quackenbirdt.png|62px]]<br/>[[Hitman's Heatmaker]], [[Cleaner's Carbine]] and [[Tribalman's Shiv]] or [[L'Etranger]], [[Black Rose]] and [[Quäckenbirdt]]
|
+
||
{{buff|All attacks become crit-boosted}}
+
{{info|175 health on round start, depletes to maximum}}
 
|-
 
|-
! '''Speedy'''
+
! rowspan="1" | High Flyers || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Soda_Popper.png|62px]] [[File:Item_icon_Pretty_Boy's_Pocket_Pistol.png|62px]] [[File:Item_icon_Atomizer.png|62px]]<br/>[[Soda Popper]], [[Pretty Boy's Pocket Pistol]] and [[Atomizer]]
|
+
||
{{buff|All players move approximately 35% faster}}
+
{{info|200 health on round start, depletes to maximum}}
 
|-
 
|-
! '''Pee Pee'''
+
! rowspan="1" | Tricksy Bombers || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Scottish_Resistance.png|62px]] [[File:Item_icon_Powerjack.png|62px]]<br/>[[Scottish Resistance]] and [[Powerjack]]
|
+
||
{{nerf|All players start with Jarate effect applied}}
+
{{info|200 health on round start, depletes to maximum}}
{{info|Effect can be removed with water, if available}}<br/>
 
 
|-
 
|-
! '''Ghost'''
+
! rowspan="1" | Boost Bonk Bam! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Baby_Face's_Blaster.png|62px]] [[File:Item_icon_Bonk!_Atomic_Punch.png|62px]] [[File:Item_icon_Fan_O'War.png|62px]]<br/>[[Baby Face's Blaster]], [[Bonk! Atomic Punch]] and [[Fan O'War]]
|
+
||
{{info|Player models become mostly transparent}}<br/>
+
{{info|300 health on round start, depletes to maximum}}
{{info|Player cosmetics and weapon remain unaltered}}<br/>
 
 
|-
 
|-
! '''Tiny'''
+
! rowspan="1" | Airstrike War || [[File:Leaderboard_class_soldier.png|62px]]<br/>[[Soldier]] || [[File:Item_icon_Air_Strike.png|62px]] [[File:Item_icon_B.A.S.E._Jumper.png|62px]] [[File:Item_icon_Disciplinary_Action.png|62px]]<br/>[[Air Strike]], [[B.A.S.E. Jumper]] and [[Disciplinary Action]]
|
+
||
{{info|All players become 50% smaller}}<br/>
+
{{info|300 health on round start, depletes to maximum}}
 
|-
 
|-
! '''Low Grav'''
+
! rowspan="1" | This is war! || [[File:Leaderboard_class_soldier.png|62px]] [[File:Leaderboard_class_engineer.png|62px]]<br/>RED [[Soldier]] and BLU [[Engineer]] || [[File:Item_icon_Air_Strike.png|62px]] [[File:Item_icon_B.A.S.E._Jumper.png|62px]] [[File:Item_icon_Bat_Outta_Hell.png|62px]] or [[File:Item_icon_Shotgun.png|62px]] [[File:Item_icon_Short_Circuit.png|62px]]
|
+
[[File:Item_icon_Blood_Botkiller_Wrench.png|62px]] [[File:Backpack_PDA.png|62px]]<br/>[[Air Strike]], [[B.A.S.E. Jumper]] and [[Bat Outta Hell]] or [[Shotgun]], [[Short Circuit]], [[Blood Botkiller Wrench]] and [[PDA]]
{{buff|Gravitational effect on players becomes approximately 33% weaker}}
+
||
{{info|Weapons and other items are unaffected}}<br/>
+
{{info|250 health on round start, depletes to maximum}}
 
|-
 
|-
! '''Trail'''
+
! rowspan="1" | Quad Shotty || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Shotgun.png|62px]] [[File:Item_icon_Bat_Outta_Hell.png|62px]]<br/>[[Shotgun]] and [[Bat Outta Hell]]
|
+
||
{{nerf|All players leave a bright, team-colored trail}}<br/>
+
{{buff|The shotgun has +300% more bullets per shot}}
 
|-
 
|-
! '''Third Person'''
+
! rowspan="1" | Hunting Season || [[File:Leaderboard_class_heavy.png|62px]] [[File:Leaderboard_class_sniper.png|62px]]<br/>RED [[Heavy]] and BLU [[Sniper]] || [[File:Item_icon_Buffalo_Steak_Sandvich.png|62px]] [[File:Item_icon_Warrior's_Spirit.png|62px]] or [[File:Item_icon_Huntsman.png|62px]] [[File:Item_icon_Bushwacka.png|62px]]<br/>[[Buffalo Steak Sandvich]] and [[Warrior's Spirit]] or [[Huntsman]] and [[Bushwacka]]
|
 
{{info|All players are forced into a third person perspective view}}<br/>
 
 
|-
 
|-
! '''David Vs Goliath'''
+
! rowspan="1" | Aliens in Boston?! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Mutated_Milk.png|62px]] [[File:Item_icon_Neon_Annihilator.png|62px]]<br/>[[Mutated Milk]] and [[Neon Annihilator]]
|
 
{{info|One team becomes slightly larger}}<br/>
 
{{info|One team becomes slightly smaller}}
 
 
|-
 
|-
! '''777 Super Bonus Round 777'''
+
! rowspan="1" | Ferret Manoeuvres || [[File:Leaderboard_class_pyro.png|62px]]<br/>[[Pyro]] || [[File:Item_icon_Festive_Backburner.png|62px]] [[File:Item_icon_Axtinguisher.png|62px]]<br/>[[Festive Backburner]] and [[Axtinguisher]]
|
 
{{buff|All players move approximately 35% faster}}
 
{{buff|Gravitational effect on players becomes approximately 33% weaker}}
 
{{nerf|All players start with Mad Milk effect applied}}
 
{{nerf|All players leave a bright, team-colored trail}}
 
{{nerf|This bonus conditional is very rare}}
 
{{info|Player models become mostly transparent}}<br/>
 
{{info|Weapons and other items are unaffected}}<br/>
 
{{info|Mad Milk effect can be removed with water, if available}}<br/>
 
{{info|Trail can be removed with a spy watch, if available}}<br/>
 
 
|}
 
|}
  
<br/>
+
== Project Trade ==
<br/>
+
Project Trade was not a mod, but was rather a map (Trade Pool Party) being advertised on the TF2Tightrope website in the downloads section.
<br/>
+
 
 
== External links ==
 
== External links ==
* [http://www.tf2tightrope.com TF2 Tightrope blog]
+
* [https://www.tf2tightrope.com TF2Tightrope blog]
* [http://www.tf2tightrope.com/forum TF2 Tightrope forum]
+
* [https://www.tf2tightrope.com/forum TF2Tightrope forum]
* [http://steamcommunity.com/groups/tf2tightrope TF2 Tightrope Steam group]
+
* [https://steamcommunity.com/groups/tf2tightrope TF2Tightrope Steam group]
 +
* [https://goo.gl/XUkLsq Project Beta source code]
 +
* [https://goo.gl/PZXnrx Project Ghost source code]
 +
* [https://goo.gl/Q86EQ6 Project Trade source code]
  
<br/>
+
{{Mod Nav}}
{{ModNav}}
 

Latest revision as of 18:39, 12 December 2021

TightropeLogo.png
That's what I'm talking about!.
The Scout on weapon balance.

TF2Tightrope was a collection of three server mods and additions that varied greatly between each-other. They were referred to as "projects", and there were exactly three: Beta, Ghost and Trade. At the beginning of 2018, the original group began shutting down, and thus retired the projects. The projects are still available for download and use.

Project Beta

Project Beta was TF2Tightrope's main venture. It aimed to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes. By equipping any of the weapons shown below, the new functionality would automatically be in effect. The same weapon model is used for seamless integration and to eliminate custom file downloading.

New Weapons

Class Weapon Replaced / Used Functionality
Leaderboard class soldier.png

Soldier
Equalizer
The Battle Plan

Pictogram plus.png On wearer: 33% faster move speed
Pictogram minus.png On wearer: Move speed is decreased as user is injured
Pictogram minus.png User can not be overhealed
Pictogram comment.png Move speed will stop decreasing at 100hp and 240HU/s
Pictogram comment.png Move speed will stop increasing at 180hp and 300HU/s
Pictogram comment.png Speed changes as 3.75Hu/s at 5hp intervals

Original
The Doom Bringer

Pictogram plus.png +25% damage dealt
Pictogram plus.png +400% max ammo
Pictogram plus.png On Kill: next rocket is crit boosted
Pictogram minus.png -75% clip size
Pictogram minus.png While active: fires continuously
Pictogram minus.png No random crits

Leaderboard class pyro.png

Pyro
Manmelter
The Intensifier

Pictogram plus.png On hit: target is marked for death for 15 seconds
Pictogram plus.png Does not require ammo
Pictogram plus.png +50% fire rate
Pictogram plus.png +50% afterburn duration
Pictogram minus.png If the target is extinguished the mark is removed
Pictogram minus.png Cannot be crit boosted
Pictogram comment.png This weapon cannot mark for death another Pyro

Detonator
The Flare Jumper

Pictogram plus.png +100% self damage force
Pictogram plus.png -100% explosion self-damage vulnerability
Pictogram plus.png On wearer: deals fatal damage to the player you land on
Pictogram minus.png -75% damage dealt
Pictogram minus.png Cannot ignite enemy players
Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK
Pictogram comment.png This weapon will reload automatically when not active

Leaderboard class heavy.png

Heavy
Huo-Long Heater
The Heavy Lifter

Pictogram plus.png While deployed: lifts user upwards
Pictogram plus.png While deployed: sustains a ring of flames
Pictogram plus.png On wearer: deals fatal damage to the player you land on
Pictogram plus.png -90% spin up time
Pictogram minus.png User is marked for death while spun up, and for 3 second after
Pictogram minus.png 3 ammo consumed per second while spun up
Pictogram minus.png Deals no bullet damage
Pictogram minus.png -75% ammo

Leaderboard class engineer.png

Engineer
Jag
The Overclocker

Pictogram plus.png +50% faster sentry gun fire rate
Pictogram plus.png +900% dispenser radius
Pictogram plus.png +35% move speed to teleported players for 10 seconds
Pictogram plus.png +50% attack speed
Pictogram plus.png +7% move speed on wearer
Pictogram minus.png +50% building damage vulnerability
Pictogram minus.png -50% damage vs players
Pictogram minus.png -50% damage vs buildings
Pictogram minus.png -50% damage vs sappers
Pictogram minus.png -25 max health on wearer
Pictogram info.png Overclocked buildings can be identified by a particle effect

Leaderboard class medic.png

Medic
Vita-saw
The Blinken Säge

Pictogram plus.png On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge
Pictogram plus.png On use: Relocate to a new position at the cost of 10% ÜberCharge
Pictogram minus.png -10% firing speed

Other Weapon Changes

Class Modified Weapon Changed Functionality Original Functionality
Leaderboard class soldier.png

Soldier
Mantreads
Mantreads

Pictogram plus.png On wearer: deals fatal damage to the player you land on

Pictogram plus.png -75% reduction in push force taken from damage
Pictogram plus.png -75% reduction in airblast vulnerability
Pictogram plus.png On wearer: deals 3x falling damage to the player you land on
Pictogram plus.png 200% increased air control when blast jumping

Leaderboard class pyro.png

Pyro
Sharpened Volcano Fragment
Sharpened Volcano Fragment

Pictogram plus.png No longer deals less damage
Pictogram plus.png On wearer: 40% of fire damage dealt is received as healing
Pictogram minus.png -50 max health
Pictogram comment.png Cannot self-heal beyond max health
Pictogram info.png Healing is unaffected by crit or minicrit multipliers

Pictogram plus.png On hit: target is engulfed in flames
Pictogram minus.png -20% damage dealt

Third Degree
Third Degree

Pictogram plus.png +25% damage vs players being healed
Pictogram plus.png +25% damage to all other players directly connected via healing
Pictogram minus.png No random crits
Pictogram minus.png -25% damage vs players not being healed

Pictogram plus.png Damage transfers to all players connected by Medic beams

Thermal Thruster
Thermal Thruster

Pictogram plus.png On wearer: deals fatal damage to the player you land on

Pictogram plus.png Deals 3x falling damage to the player you land on
Pictogram plus.png Push enemies back when you land (force and radius based on velocity)

Degreaser
Degreaser

Pictogram plus.png Reflected projectiles sets opponents on fire
Pictogram plus.png Always deals 10 seconds of afterburn damage
Pictogram plus.png +50% afterburn damage
Pictogram plus.png No added airblast cost
Pictogram minus.png -50% direct damage
Pictogram info.png Reflected projectiles gain a small fire particle effect

Pictogram plus.png Afterburn damage will reduce Medi Gun healing and shield resists by 20%
Pictogram plus.png Extinguishing allies will heal you +20 HP
Pictogram plus.png +60% faster switch-to speed
Pictogram plus.png +30% faster switch-from speed
Pictogram minus.png Airblasts cost 25% more ammo to fire
Pictogram minus.png -66% afterburn damage

Leaderboard class engineer.png

Engineer
Eureka Effect
Eureka Effect

Pictogram plus.png No construction hit speed boost reduction
Pictogram plus.png No metal pickup reduction
Pictogram plus.png Take no damage from rocket jumping
Pictogram plus.png +4 health gain per second for each level of an active dispenser
Pictogram plus.png +5% move speed for each level of an active teleporter
Pictogram minus.png No metal cost reduction
Pictogram minus.png Cannot be granted health from healers
Pictogram minus.png Cannot pickup health kits
Pictogram info.png Electric sparks appear on wearer's feet

Pictogram plus.png Press your reload key to teleport to your spawn or your exit teleporter
Pictogram plus.png -50% metal cost when constructing or upgrading teleporters
Pictogram minus.png -50% construction hit speed boost
Pictogram minus.png -20% metal from dispensers and pickups

Leaderboard class medic.png

Medic
Solemn Vow
Solemn Vow

Pictogram plus.png On wearer: reveals locations and health of team players
Pictogram plus.png On wearer: reveals locations and health of team buildings

Pictogram plus.png Allows you to see an enemy's health
Pictogram minus.png -10% firing speed

Leaderboard class sniper.png

Sniper
Classic
Classic

Pictogram plus.png +50% charge rate

Pictogram plus.png Critical hits are guaranteed for headshots
Pictogram plus.png Can charge without zooming
Pictogram minus.png Cannot headshot unless fully charged
Pictogram minus.png -10% damage penalty on body shot
Pictogram minus.png Shots leave a dim, clear line behind them
Pictogram minus.png No random critical hits
Pictogram comment.png Hold down fire button to charge, release to fire
Pictogram comment.png Does not automatically start charging when zoomed
Pictogram comment.png Doesn't unscope between shots
Pictogram info.png Charged shots will gib victims

Class Changes

Class Modification
Leaderboard class engineer.png

Engineer

Pictogram plus.png Teleporters are now bidirectional

Project Ghost

Project Ghost was a game mode by TF2Tightrope very unlike Project Beta. It was an Arena mod in which every player is given the same stock or custom weapons (with stock models), and the time limit is stricter, often being two minutes in which the last minute is "Sudden Death" (not to be confused with Team Fortress 2's Sudden Death) where all players begin to lose health. Each class and weapon combination is thematic, and these combinations are determined by the server running the game mode. Some bear more resemblance to Class Warfare, as in each team is treated separately.

Loadouts Classes Weapons Notes
Eyelander w/ Charge Leaderboard class demoman.png
Demoman
Item icon Eyelander.png
Eyelander

Pictogram info.png 200 health on round start, depletes to maximum

Caber w/ Sticky Jumper Leaderboard class demoman.png
Demoman
Item icon Sticky Jumper.pngItem icon Ullapool Caber.png
Sticky Jumper and Ullapool Caber

Pictogram info.png 200 health on round start, depletes to maximum
Pictogram plus.png Caber crits on non-burning players

K.G.B. w/ 1-clip Shotty Leaderboard class heavy.png
Heavy
Item icon Shotgun.png Item icon Killing Gloves of Boxing.png
Shotgun and Killing Gloves of Boxing

Pictogram minus.png Shotgun only contains one clip
Pictogram minus.png Cannot collect ammo pickups

Cleaver w/ Sandman Leaderboard class scout.png
Scout
Item icon Flying Guillotine.png Item icon Sandman.png
Flying Guillotine and Sandman

Pictogram info.png 200 health on round start, depletes to maximum

Hunting Wabbits Leaderboard class scout.png
Scout
Item icon Ambassador.png Item icon Fan O'War.png
Ambassador and Fan O'War
Needlegun Battle Leaderboard class medic.png
Medic
Item icon Blutsauger.png Item icon Solemn Vow.png
Blutsauger and Solemn Vow

Pictogram info.png 200 health on round start, depletes to maximum
Pictogram plus.png Blutsauger has 1000 ammo
Pictogram plus.png Blutsauger has an additional 1 health per hit

M1+M2+Combo Leaderboard class engineer.png
Engineer
Item icon Degreaser.png Item icon Reserve Shooter.png Item icon Axtinguisher.png
Degreaser, Reserve Shooter and Axtinguisher

Pictogram info.png 200 health on round start, depletes to maximum

Katana Battle w/ Jumpers Leaderboard class soldier.png Leaderboard class demoman.png
RED Soldier and BLU Demoman
Item icon Half-Zatoichi.png (Item icon Rocket Jumper.png or Item icon Sticky Jumper.png)
Half-Zatoichi and Rocket Jumper or Sticky Jumper

Pictogram info.png 200 health on round start, depletes to maximum

Engiman with the Golden Wrench Leaderboard class engineer.png
Engineer
Item icon Golden Wrench.png Backpack PDA.png
Golden Wrench and PDA

Pictogram info.png 200 health on round start, depletes to maximum

Pyromaniac Spies Leaderboard class spy.png
Spy
Item icon Sharpened Volcano Fragment.png Item icon Invis Watch.png
Sharpened Volcano Fragment and Invis Watch

Pictogram info.png 200 health on round start, depletes to maximum
Pictogram info.png Sharpened Volcano Fragment uses Flying Bits effect
Pictogram plus.png Cloak regens 10x faster

Fat Mario Leaderboard class heavy.png
Heavy
Item icon Scorch Shot.png Item icon Fists.png
Scorch Shot and Fists
Huntsman Snipers w/ Shahansha Leaderboard class sniper.png
Sniper
Item icon Huntsman.png Item icon Shahanshah.png
Huntsman and Shahanshah

Pictogram info.png 200 health on round start, depletes to maximum

Fat Scouts Leaderboard class heavy.png
Heavy
Item icon Shotgun.png Item icon Dalokohs Bar.png Item icon Eviction Notice.png
Shotgun, Dalokohs Bar and Eviction Notice

Pictogram info.png 1000 health on round start, depletes to maximum
Pictogram plus.png 950 max health (1000 with Dalokohs Bar)

Candy Flavored Milk Scout Leaderboard class scout.png
Scout
Item icon Mad Milk.png Item icon Candy Cane.png
Mad Milk and Candy Cane

Pictogram info.png 200 health on round start, depletes to maximum

Holiday Steak Heavies Leaderboard class heavy.png
Heavy
Item icon Buffalo Steak Sandvich.png Item icon Holiday Punch.png
Buffalo Steak Sandvich and Holiday Punch

Pictogram info.png 400 health on round start, depletes to maximum

Crossbow Medic Battle Leaderboard class medic.png
Medic
Item icon Crusader's Crossbow.png Item icon Solemn Vow.png
Crusader's Crossbow and Solemn Vow

Pictogram info.png 200 health on round start, depletes to maximum
Pictogram plus.png Crossbow has 1000 ammo
Pictogram plus.png Crossbow bleeds on hit for 5 seconds

Pee Fetish Sniper Leaderboard class sniper.png
Sniper
Item icon Sydney Sleeper.png Item icon Jarate.png Item icon Bushwacka.png
Sydney Sleeper, Jarate and Bushwacka

Pictogram info.png 150 health on round start, depletes to maximum

Quick Draw Amby Battle Leaderboard class spy.png
Spy
Item icon Ambassador.png Item icon Big Earner.png Item icon Dead Ringer.png
Ambassador, Big Earner and Dead Ringer

Pictogram info.png 200 health on round start, depletes to maximum

Round Robin Rockets Leaderboard class soldier.png
Soldier
Item icon Rocket Launcher.png Item icon Shovel.png
Rocket Launcher and Shovel

Pictogram info.png 250 health on round start, depletes to maximum
Pictogram info.png Rocket Launcher uses Flying Bits effect
Pictogram plus.png Rocket Launcher has 75% faster firing speed
Pictogram plus.png Rocket Launcher gains 250 health on hit
Pictogram plus.png Rocket Launcher gains 2 seconds of crits on kill

Atomic Natasha(sic) Scouts Leaderboard class scout.png
Scout
Item icon Natascha.png Item icon Atomizer.png
Natascha and Atomizer

Pictogram info.png 300 health on round start, depletes to maximum

Rockets vs Reflects Leaderboard class pyro.png Leaderboard class soldier.png
RED Pyro and BLU Soldier
Item icon Degreaser.png Item icon Sharpened Volcano Fragment.png or Item icon Rocket Launcher.png Item icon Equalizer.png
Degreaser and Sharpened Volcano Fragment or Rocket Launcher and Equalizer

Pictogram info.png 200 health on round start, depletes to maximum
Pictogram plus.png Degreaser's airblast fires 90% faster
Pictogram plus.png Degreaser's airblast costs 50% less (10 ammo)

Death Sticks! Leaderboard class scout.png
Scout
Item icon Boston Basher.png
Boston Basher

Pictogram info.png Boston Basher uses Misty Skull effect
Pictogram plus.png Boston Basher deals 10x damage

Don't Panic! Leaderboard class scout.png
Scout
Item icon Panic Attack.pngItem icon Wrap Assassin.png
Panic Attack and Wrap Assassin

Pictogram info.png 100 health on round start

Pipe Dream Leaderboard class demoman.png
Demoman
Item icon Grenade Launcher.pngItem icon Bottle.png
Grenade Launcher and Bottle

Pictogram info.png 250 health on round start, depletes to maximum
Pictogram info.png Grenade Launcher uses Flying Bits effect
Pictogram plus.png Grenade Launcher has 75% faster firing speed
Pictogram plus.png Grenade Launcher gains 250 health on hit
Pictogram plus.png Grenade Launcher gains 2 seconds of crits on kill

Payback is here! Leaderboard class pyro.png Leaderboard class spy.png
RED Pyro and BLU Spy
Item icon Flame Thrower.png Item icon Frying Pan.png or Item icon Enforcer.png Item icon Spy-cicle.png Item icon Dead Ringer.png
Flame Thrower and Frying Pan or Enforcer, Spy-cicle and Dead Ringer

Pictogram info.png 200 health on round start, depletes to maximum

Fast Fatties Leaderboard class heavy.png
Heavy
Item icon Sandvich.png Item icon Gloves of Running Urgently.png
Sandvich and Gloves of Running Urgently

Pictogram info.png 325 health on round start, depletes to maximum

Fast & Furious Leaderboard class scout.png
Scout
Item icon Submachine Gun.png Item icon Ham Shank.png
SMG and Ham Shank

Pictogram info.png 150 health on round start, depletes to maximum
Pictogram plus.png SMG has 10x more ammo in clip

In & Out! Leaderboard class scout.png
Scout
Item icon Winger.png Item icon Fan O'War.png
Winger and Fan O'War

Pictogram info.png 150 health on round start, depletes to maximum

Experimental Doctors Leaderboard class medic.png
Medic
Item icon Widowmaker.png Item icon Pain Train.png
Widowmaker and Pain Train
Pistol War! Leaderboard class engineer.png
Engineer
Item icon Pistol.png Item icon Southern Hospitality.png
Pistol and Southern Hospitality
Direct Hit me! Leaderboard class soldier.png
Soldier
Item icon Direct Hit.png Item icon Disciplinary Action.png
Direct Hit and Disciplinary Action

Pictogram info.png 300 health on round start, depletes to maximum

Bring the Pain Leaderboard class soldier.png
Soldier
Item icon Rocket Launcher.png Item icon Concheror.png Item icon Pain Train.png
Rocket Launcher, Concheror and Pain Train

Pictogram info.png 300 health on round start, depletes to maximum

Freedom or Death? Leaderboard class medic.png Leaderboard class heavy.png
RED Medic and BLU Heavy
Item icon Overdose.png Item icon Freedom Staff.png or Item icon Family Business.png Item icon Warrior's Spirit.png
Overdose and Freedom Staff or Family Business and Warrior's Spirit

Pictogram info.png 325 health on round start, depletes to maximum

Assassin's Shpees(sic) Leaderboard class spy.png
Spy
Item icon Revolver.png Item icon Your Eternal Reward.png
Revolver and Your Eternal Reward

Pictogram info.png 175 health on round start, depletes to maximum

G'day Gentleman Leaderboard class sniper.png Leaderboard class spy.png
RED Sniper and BLU Spy
Item icon Hitman's Heatmaker.png Item icon Cleaner's Carbine.png Item icon Tribalman's Shiv.png or Item icon L'Etranger.png Item icon Black Rose.png Item icon Quackenbirdt.png
Hitman's Heatmaker, Cleaner's Carbine and Tribalman's Shiv or L'Etranger, Black Rose and Quäckenbirdt

Pictogram info.png 175 health on round start, depletes to maximum

High Flyers Leaderboard class scout.png
Scout
Item icon Soda Popper.png Item icon Pretty Boy's Pocket Pistol.png Item icon Atomizer.png
Soda Popper, Pretty Boy's Pocket Pistol and Atomizer

Pictogram info.png 200 health on round start, depletes to maximum

Tricksy Bombers Leaderboard class demoman.png
Demoman
Item icon Scottish Resistance.png Item icon Powerjack.png
Scottish Resistance and Powerjack

Pictogram info.png 200 health on round start, depletes to maximum

Boost Bonk Bam! Leaderboard class scout.png
Scout
Item icon Baby Face's Blaster.png Item icon Bonk! Atomic Punch.png Item icon Fan O'War.png
Baby Face's Blaster, Bonk! Atomic Punch and Fan O'War

Pictogram info.png 300 health on round start, depletes to maximum

Airstrike War Leaderboard class soldier.png
Soldier
Item icon Air Strike.png Item icon B.A.S.E. Jumper.png Item icon Disciplinary Action.png
Air Strike, B.A.S.E. Jumper and Disciplinary Action

Pictogram info.png 300 health on round start, depletes to maximum

This is war! Leaderboard class soldier.png Leaderboard class engineer.png
RED Soldier and BLU Engineer
Item icon Air Strike.png Item icon B.A.S.E. Jumper.png Item icon Bat Outta Hell.png or Item icon Shotgun.png Item icon Short Circuit.png

Item icon Blood Botkiller Wrench.png Backpack PDA.png
Air Strike, B.A.S.E. Jumper and Bat Outta Hell or Shotgun, Short Circuit, Blood Botkiller Wrench and PDA

Pictogram info.png 250 health on round start, depletes to maximum

Quad Shotty Leaderboard class heavy.png
Heavy
Item icon Shotgun.png Item icon Bat Outta Hell.png
Shotgun and Bat Outta Hell

Pictogram plus.png The shotgun has +300% more bullets per shot

Hunting Season Leaderboard class heavy.png Leaderboard class sniper.png
RED Heavy and BLU Sniper
Item icon Buffalo Steak Sandvich.png Item icon Warrior's Spirit.png or Item icon Huntsman.png Item icon Bushwacka.png
Buffalo Steak Sandvich and Warrior's Spirit or Huntsman and Bushwacka
Aliens in Boston?! Leaderboard class scout.png
Scout
Item icon Mutated Milk.png Item icon Neon Annihilator.png
Mutated Milk and Neon Annihilator
Ferret Manoeuvres Leaderboard class pyro.png
Pyro
Item icon Festive Backburner.png Item icon Axtinguisher.png
Festive Backburner and Axtinguisher

Project Trade

Project Trade was not a mod, but was rather a map (Trade Pool Party) being advertised on the TF2Tightrope website in the downloads section.

External links