Difference between revisions of "November 7, 2014 Patch"
ThatHatGuy (talk | contribs) (added source + links) |
ThatHatGuy (talk | contribs) (new patch incoming!) |
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| month = november | | month = november | ||
| year = 2014 | | year = 2014 | ||
− | | after = | + | | after = {{Patch name|11|10|2014}} |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = http://store.steampowered.com/news/14913/ | | source = http://store.steampowered.com/news/14913/ |
Latest revision as of 22:48, 10 November 2014
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed a bug where players could be teleported to hell and not have visible bumper car
- Fixed a bug where Engineers could not pick up a building if the building was higher than the player
- Fixed a text clipping problem with the HUD achievement tracker
- Added ConVar
tf_halloween_bonus_ducks_cooldown
to control the frequency Merasmus speaks that line - Added a red glow for player ghosts on team Red
- Updated
rd_asteroid
- Continued art-pass process
- Updated
sd_doomsday_event
- Fixed a timing issue with Merasmus's announcement of the tickets becoming available
- Updated
koth_lakeside_event
- Fixed missing collision on a barrel near the capture point
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/steam.inf
Modified: bin/engine.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/koth_lakeside_event.bsp
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/maps/sd_doomsday_event.bsp
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_event.nav
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav
Modified: tf/tf2_misc_dir.vpk/maps/sd_doomsday_event.nav
Added: tf/tf2_misc_dir.vpk/models/props_halloween/ghost_no_hat_red.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_halloween/ghost_no_hat_red.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_halloween/ghost_no_hat_red.mdl
Added: tf/tf2_misc_dir.vpk/models/props_halloween/ghost_no_hat_red.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_halloween/ghost_no_hat_red.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel01.phy
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_pipe01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_pipe01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_pipe01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_pipe01.phy
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_pipe01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_pipe01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp02.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_redbase_conduit01.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_redbase_conduit01.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_redbase_conduit01.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_redbase_conduit01.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_redbase_conduit01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_worklight03.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_worklight03.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_worklight03.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_worklight03.phy
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_worklight03.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_worklight03.vvd
Modified: tf/tf2_misc_dir.vpk/particles/scary_ghost.pcf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_halloween/shoot_the_idiot_game.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_moonbase/moon_cave_tunnel01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_moonbase/moon_cave_tunnel_pipe01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_moonbase/moon_cave_tunnel_pipe01_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/moon/moon_rockwall003.vtf