Difference between revisions of "Item quality"
Hesychasmos (talk | contribs) (Undone rearrange; is this not the general order of "tiers" of rarity?) |
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− | {{ | + | {{featured article tag}} |
+ | {{Redirects here|Variant|Reskins}} | ||
− | {{Quotation|'''The | + | {{Quotation|'''The Demoman''' stating the obvious|Now that's quality.|sound=Demoman_sf13_influx_small04.wav}} |
− | ''' | + | '''Quality''' is an [[Items|item]] property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A [[Item drop system|dropped]] item can only have one quality, whereas an [[Mann Co. Supply Crate|unboxed]] item can have 1 or 2 qualities. Extra qualities can only be added through the use of [[Strangifier|strangifiers]] or [[Unusualifier|unusualifiers]] — excluding rare exceptions from [[glitches]] (e.g. "Strange Normal" items) or forced creations by [[Valve]] employees. |
− | == | + | Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like [[particle effects]] from [[Self-Made]] and [[Community (quality)|Community]] items (which had a since-removed 10% hidden [[Damage|damage]] boost), [[Decorated]] weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item). |
− | {| | + | |
− | |{{ | + | == Qualities == |
− | | item | + | {{Item quality table}} |
− | | item | + | |
− | | quality | + | == Possible weapon qualities == |
− | | item | + | Please see this [[/Possible weapon qualities|table]]. |
− | | | + | |
− | }} | + | == Possible cosmetic item qualities == |
− | |} | + | * {{Icon class|Scout|link=Item quality/Possible scout cosmetic item qualities}} [[/Possible scout cosmetic item qualities|Scout item qualities]] |
− | + | * {{Icon class|Soldier|link=Item quality/Possible soldier cosmetic item qualities}} [[/Possible soldier cosmetic item qualities|Soldier item qualities]] | |
− | {{ | + | * {{Icon class|Pyro|link=Item quality/Possible pyro cosmetic item qualities}} [[/Possible pyro cosmetic item qualities|Pyro item qualities]] |
+ | * {{Icon class|Demoman|link=Item quality/Possible demoman cosmetic item qualities}} [[/Possible demoman cosmetic item qualities|Demoman item qualities]] | ||
+ | * {{Icon class|Heavy|link=Item quality/Possible heavy cosmetic item qualities}} [[/Possible heavy cosmetic item qualities|Heavy item qualities]] | ||
+ | * {{Icon class|Engineer|link=Item quality/Possible engineer cosmetic item qualities}} [[/Possible engineer cosmetic item qualities|Engineer item qualities]] | ||
+ | * {{Icon class|Medic|link=Item quality/Possible medic cosmetic item qualities}} [[/Possible medic cosmetic item qualities|Medic item qualities]] | ||
+ | * {{Icon class|Sniper|link=Item quality/Possible sniper cosmetic item qualities}} [[/Possible sniper cosmetic item qualities|Sniper item qualities]] | ||
+ | * {{Icon class|Spy|link=Item quality/Possible spy cosmetic item qualities}} [[/Possible spy cosmetic item qualities|Spy item qualities]] | ||
+ | * {{Icon class|All classes|link=Item quality/Possible all-class cosmetic item qualities}} [[/Possible all-class cosmetic item qualities|All-class item qualities]] | ||
+ | |||
+ | == Update history == | ||
+ | {{Update history| | ||
+ | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]]) | ||
+ | * {{Undocumented}} Added Unique quality. | ||
− | + | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | |
− | { | + | * {{Undocumented}} Added the Community quality. |
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− | {{ | ||
− | + | '''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]]) | |
− | + | * {{Undocumented}} Added Self-Made quality. | |
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− | }} | ||
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− | + | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | |
− | {{ | + | * {{Undocumented}} Added Vintage quality. |
+ | * {{Undocumented}} Added Unusual quality. | ||
− | + | '''{{Patch name|2|3|2011}}''' | |
− | + | * {{Undocumented}} Added Genuine quality. | |
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− | }} | ||
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− | + | '''{{Patch name|6|23|2011}}''' ([[Über Update]]) | |
− | + | * {{Undocumented}} Added Strange quality. | |
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− | + | '''{{Patch name|8|18|2011}}''' | |
+ | * {{Undocumented}} Added string for potential new item quality called "Completed". | ||
− | + | '''{{Patch name|9|2|2011}}''' | |
− | {{ | + | * Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}). |
+ | * {{Undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}). | ||
− | + | '''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]]) | |
− | {{ | + | * {{Undocumented}} Added Haunted quality. |
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− | {{ | ||
− | + | '''{{Patch name|6|11|2012}}''' | |
− | + | * {{Undocumented}} Added "tobor_a" quality. | |
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− | }} | ||
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− | + | '''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]]) | |
+ | * {{Undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}. | ||
− | + | '''{{Patch name|3|19|2013}}''' | |
− | + | * {{Undocumented}} Removed "tobor_a" quality. | |
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− | {{ | + | '''{{Patch name|11|12|2013}}''' |
+ | * Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets. | ||
− | + | '''{{Patch name|11|26|2013}}''' | |
− | + | * {{Undocumented}} Updated Collector's quality color from {{Qcc|830000}} to {{Qcc|AA0000}}. | |
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− | + | '''{{Patch name|9|17|2014}}''' | |
+ | * {{Undocumented}} Corrected the name of Community items on the web. | ||
− | + | '''{{Item schema|5|28|2015|id=da60ae0da5b7c972682591e5d7fa7ee3977594cd}}''' | |
− | + | * Added "restriction" and "map" quality. | |
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− | {{ | ||
− | + | '''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]]) | |
− | { | + | * {{Undocumented}} Added Decorated quality. |
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}} | }} | ||
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− | == | + | == Unused content == |
− | + | * Two unused item qualities referred to as '''Rarity2''' (mentioned as Customized) and '''Rarity3''' (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively. | |
− | + | * The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: {{qcc|8650AC}}. | |
− | + | * The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".<ref>game/shared/econ/econ_item_constraints.cpp, line 91</ref> | |
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== See also == | == See also == | ||
+ | {{Color themes}} | ||
+ | * [[Grade]] | ||
* [[Item levels]] | * [[Item levels]] | ||
* [[Item drop system]] | * [[Item drop system]] | ||
+ | * [[Limited Quantity]] | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
+ | |||
+ | {{Quality Nav}} | ||
[[Category:Items]] | [[Category:Items]] | ||
+ | [[Category:Qualities]] | ||
+ | [[Category:WebAPI]] |
Latest revision as of 12:54, 15 November 2023
“ | Now that's quality.
Click to listen
— The Demoman stating the obvious
|
” |
Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.
Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).
Contents
Qualities
Color | Name | Example |
---|---|---|
#B2B2B2 | Normal | Scattergun |
#FFD700 | Unique | Degreaser |
#476291 | Vintage | Natascha |
#4D7455 | Genuine | Sun-on-a-Stick |
#CF6A32 | Strange | Shotgun |
#8650AC | Unusual | Napper's Respite |
#38F3AB | Haunted | Wrap Battler |
#AA0000 | Collector's | Original |
#FAFAFA | Decorated | Rocket Launcher |
#70B04A | Community | Wrench |
Self-Made | Dalokohs Bar | |
#A50F79 | Valve | Rocket Launcher |
Possible weapon qualities
Please see this table.
Possible cosmetic item qualities
Scout item qualities
Soldier item qualities
Pyro item qualities
Demoman item qualities
Heavy item qualities
Engineer item qualities
Medic item qualities
Sniper item qualities
Spy item qualities
All-class item qualities
Update history
- [Undocumented] Added Unique quality.
December 17, 2009 Patch (WAR! Update)
- [Undocumented] Added the Community quality.
March 18, 2010 Patch (First Community Contribution Update)
- [Undocumented] Added Self-Made quality.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added Vintage quality.
- [Undocumented] Added Unusual quality.
- [Undocumented] Added Genuine quality.
June 23, 2011 Patch (Über Update)
- [Undocumented] Added Strange quality.
- [Undocumented] Added string for potential new item quality called "Completed".
- Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
- [Undocumented] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).
October 27, 2011 Patch (Very Scary Halloween Special)
- [Undocumented] Added Haunted quality.
- [Undocumented] Added "tobor_a" quality.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Updated Haunted quality color from #8650AC to #38F3AB.
- [Undocumented] Removed "tobor_a" quality.
- Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
- [Undocumented] Updated Collector's quality color from #830000 to #AA0000.
- [Undocumented] Corrected the name of Community items on the web.
May 28, 2015 [Item schema update]
- Added "restriction" and "map" quality.
July 2, 2015 Patch (Gun Mettle Update)
- [Undocumented] Added Decorated quality.
Unused content
- Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
- The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
- The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]
See also
- Color themes:
- Grade
- Item levels
- Item drop system
- Limited Quantity
References
- ↑ game/shared/econ/econ_item_constraints.cpp, line 91
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