Difference between revisions of "Item quality"

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{{Redirects here|Variant|Reskins}}
  
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{{Quotation|'''The Demoman''' stating the obvious|Now that's quality.|sound=Demoman_sf13_influx_small04.wav}}
  
{{Quotation|'''The Sniper'''|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}}
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'''Quality''' is an [[Items|item]] property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A [[Item drop system|dropped]] item can only have one quality, whereas an [[Mann Co. Supply Crate|unboxed]] item can have 1 or 2 qualities. Extra qualities can only be added through the use of [[Strangifier|strangifiers]] or [[Unusualifier|unusualifiers]] — excluding rare exceptions from [[glitches]] (e.g. "Strange Normal" items) or forced creations by [[Valve]] employees.
  
{| align=right class="wikitable grid"
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Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like [[particle effects]] from [[Self-Made]] and [[Community (quality)|Community]] items (which had a since-removed 10% hidden [[Damage|damage]] boost), [[Decorated]] weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).
! class="header" | Color
 
! class="header" | Rarity Name
 
! class="header" | Example
 
|-
 
! style="background:#B2B2B2" | B2B2B2
 
| [[#Normal|Normal]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Rocket Launcher|quality=normal}}
 
|-
 
! style="background:#476291" | 476291
 
| [[#Vintage|Vintage]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Vintage Axtinguisher|quality=vintage}}
 
|-
 
! style="background:#8650AC" | 8650AC
 
| [[#Unusual|Unusual]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Unusual Safe'n'Sound|quality=unusual}}
 
|-
 
! style="background:#FFD700" | FFD700
 
| [[#Unique|Unique]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|The Backburner|quality=unique}}
 
|-
 
! style="background:#70B031" rowspan="2"| 70B031
 
| [[Community weapons|Community]]
 
| style="background:#2a2725; line-height:0.5em; text-align:center;" | {{tf2b|Community Wrench|quality=community}}
 
|-
 
| [[Self-made items|Self-made]]
 
| style="background:#2a2725; line-height:0.5em; text-align:center;" | {{tf2b|Self-Made Dalokohs Bar|quality=self-made}}
 
|-
 
! style="background:#A50F79" | A50F79
 
| [[Developer weapons|Developer]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Valve Equalizer|quality=valve}}
 
|}
 
  
'''Item rarity''' is the "quality" of an item in ''[[Team Fortress 2]]''. It can be checked by inspecting an item in-game and can be denoted by the color of the name of the weapon. A full list of item rarities and their associated color can be viewed on the right.
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== Qualities ==
 +
{{Item quality table}}
  
Some rarities (Normal, Vintage) have no effects on the items what-so-ever, while some (Unusual, Community) provide special cosmetic effects attached to the item. Rarity does not affect the attributes of any items, except for some Developer weapons, only possessed by the developers of the game, which may have extremely powerful attributes attached.
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== Possible weapon qualities ==
 +
Please see this [[/Possible weapon qualities|table]].
  
== Normal Items ==
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== Possible cosmetic item qualities ==
{| padding=0.5em align=right
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* {{Icon class|Scout|link=Item quality/Possible scout cosmetic item qualities}} [[/Possible scout cosmetic item qualities|Scout item qualities]]
|{{Backpack item
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* {{Icon class|Soldier|link=Item quality/Possible soldier cosmetic item qualities}} [[/Possible soldier cosmetic item qualities|Soldier item qualities]]
| item-name = Scattergun
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* {{Icon class|Pyro|link=Item quality/Possible pyro cosmetic item qualities}} [[/Possible pyro cosmetic item qualities|Pyro item qualities]]
| item-name-local = Scattergun
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* {{Icon class|Demoman|link=Item quality/Possible demoman cosmetic item qualities}} [[/Possible demoman cosmetic item qualities|Demoman item qualities]]
| quality = Normal
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* {{Icon class|Heavy|link=Item quality/Possible heavy cosmetic item qualities}} [[/Possible heavy cosmetic item qualities|Heavy item qualities]]
| item-level = Level 1 Scattergun
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* {{Icon class|Engineer|link=Item quality/Possible engineer cosmetic item qualities}} [[/Possible engineer cosmetic item qualities|Engineer item qualities]]
| width = 300px
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* {{Icon class|Medic|link=Item quality/Possible medic cosmetic item qualities}} [[/Possible medic cosmetic item qualities|Medic item qualities]]
}}
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* {{Icon class|Sniper|link=Item quality/Possible sniper cosmetic item qualities}} [[/Possible sniper cosmetic item qualities|Sniper item qualities]]
|}
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* {{Icon class|Spy|link=Item quality/Possible spy cosmetic item qualities}} [[/Possible spy cosmetic item qualities|Spy item qualities]]
Normal items are also called 'stock' items. These are the standard non-unlockable weapons that first shipped with the game, e.g. the [[Scattergun]] and the [[Rocket Launcher]]. These weapons are available to all players. Since the [[Mann-Conomy Update]], unique variants of these items can be made by using a [[Name Tag]] or [[Description Tag]] with a normal weapon, which are seen by checking the "Show Stock Items" box in the backpack view.
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* {{Icon class|All classes|link=Item quality/Possible all-class cosmetic item qualities}} [[/Possible all-class cosmetic item qualities|All-class item qualities]]
{{clr}}
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== Update history ==
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{{Update history|
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'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
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* {{Undocumented}} Added Unique quality.
 +
 
 +
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 +
* {{Undocumented}} Added the Community quality.
 +
 
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'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
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* {{Undocumented}} Added Self-Made quality.
  
== Unique Items ==
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'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
{| padding=0.5em align=right
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* {{Undocumented}} Added Vintage quality.
|{{Backpack item
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* {{Undocumented}} Added Unusual quality.
| item-name = Huntsman
 
| item-name-local = The Huntsman
 
| quality = Unique
 
| item-level = Level 10 Bow
 
| width = 300px
 
}}
 
|}
 
Unique items, also known as "Unlockables", are items which can be purchased from the [[Mann Co. Store]], dropped randomly through gameplay, obtained through achievements, crafted, traded or gifted. As of the [[Mann-Conomy Update]], all unique items gained before the update were changed to Vintage status.
 
{{clr}}
 
  
== Vintage Items ==
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'''{{Patch name|2|3|2011}}'''
{| padding=0.5em align=right
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* {{Undocumented}} Added Genuine quality.
|{{Backpack item
 
| item-name = Backburner
 
| item-name-local = Backburner
 
| quality = Vintage
 
| item-level = Level 10 Flame Thrower
 
| att-1-positive = +15% damage done.
 
| att-2-positive = 100% critical hits from behind.
 
| att-3-negative = No compression blast.
 
| width = 300px
 
}}
 
|}
 
Vintage items are items that were obtained before the release of the [[Mann-Conomy Update]]. Most existing Unique items were changed to Vintage items in order to increase their appeal in [[Trading]]. However, they bear no difference other than their blue name and "Vintage" prefix. Some items were excluded and not changed to Vintage items, such as [[Badge]]s, [[Promotional items]], and Holiday items such as the [[Mildly Disturbing Halloween Mask]] (with the exception of some [[Bill's Hat]]s and one pair of [[Earbuds]]).
 
As the number of Vintage items decreases over time by [[crafting]], their individual value will increase. Renamed Vintage items keep their original name color.
 
{{clr}}
 
  
== Unusual Items ==
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'''{{Patch name|6|23|2011}}''' ([[Über Update]])
{| padding=0.5em align=right
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* {{Undocumented}} Added Strange quality.
|{{Backpack item
 
| item-name = Napper's Respite
 
| quality = Unusual
 
| att-1-neutral = Effect: Circling Heart
 
| item-description = After a long day of burning scouts.
 
| width = 300px
 
}}
 
|}
 
Unusual items are those with special attributes or qualities attached to them.
 
=== [[Scream Fortress|Scream Fortress Update]] ===
 
Two new Unusual items were introduced with this update: the [[Haunted Metal Scrap]] and the [[Horseless Headless Horsemann's Headtaker]]. Besides having the Unusual quality attached to it, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the [[Eyelander]].
 
  
=== Unusual Hats ===
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'''{{Patch name|8|18|2011}}'''
<!--[[Image:Particlefoot01.jpg|right|thumb|100px|Particle effect stuck on the wrong bone.]] until the [[October 6, 2010 Patch]]
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* {{Undocumented}} Added string for potential new item quality called "Completed".
Not sure how to incorporate this image, considering the gallery template for this page is locked.-->
 
Unusual hats are hats with particle effects attached to them.
 
  
Currently, the only way to obtain an unusual hat is by unlocking a [[Mann Co. Supply Crate]] with a [[Mann Co. Supply Crate Key]], or by trading for one. There are 896 possible combinations between [[hats]] and unusual item particle effects (14 effects * 64 current 'Unusual-able' Hats). The different particle effects are viewable in [[Media:Superrare_particles_pilk.gif|this animation]], and [[Template:Rarity gallery|here]] as they appear in-game. Two unusual hats cannot be crafted into another unusual hat.  The result of two combined unusual hats will produce a normal hat.
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'''{{Patch name|9|2|2011}}'''
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* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
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* {{Undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
  
Originally, the majority of the particle effects were bound to the feet.
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'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
{{clr}}
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* {{Undocumented}} Added Haunted quality.
  
== Community Items ==
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'''{{Patch name|6|11|2012}}'''
{| padding=0.5em align=right
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* {{Undocumented}} Added "tobor_a" quality.
|{{Backpack item
 
| item-name = Knife
 
| item-level = Level 50 Knife
 
| quality = Community
 
| att-1-neutral = Given to valuable Community Contributors
 
| att-2-neutral = Effect: Community Sparkle
 
| width = 300px
 
}}
 
|}
 
Community items are special items given by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have green names and a sparkle particle effect attached, and those derived from the stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance.
 
  
An incomplete list of Community Weapon recipients is available [[List of Community Weapon owners|here]].
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'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
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* {{Undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}.
  
<gallery>
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'''{{Patch name|3|19|2013}}'''
File:Communitystickybomb.png|In-game example
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* {{Undocumented}} Removed "tobor_a" quality.
File:Commwep_phongcompare.png|Comparison of Phong exponents
 
</gallery>
 
  
{{clr}}
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'''{{Patch name|11|12|2013}}'''
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* Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
  
== Self-Made Items ==
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'''{{Patch name|11|26|2013}}'''
{| padding=0.5em align=right
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* {{Undocumented}} Updated Collector's quality color from {{Qcc|830000}} to {{Qcc|AA0000}}.
|{{Backpack item
 
| item-name = Dalokohs Bar
 
| item-level = Level 50 Lunch Box
 
| quality = Self-Made
 
| att-1-positive = Adds +50 max health for 30 seconds.
 
| att-2-neutral = Effect: Community Sparkle
 
| att-3-neutral = I made this!
 
| width = 300px
 
}}
 
|}
 
Self-made items are special versions of community-made items that are given to the contributors who created them. Like [[Community weapons]], they emit a sparkle particle effect and have dark green names, with the added line "I made this!" in their item description. See [[Contribution page]] for when the items were added in-game.
 
  
A complete list of Self-made items and their owners is available [[List of Self-made item owners|here]].
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'''{{Patch name|9|17|2014}}'''
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* {{Undocumented}} Corrected the name of Community items on the web.
  
<gallery>
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'''{{Item schema|5|28|2015|id=da60ae0da5b7c972682591e5d7fa7ee3977594cd}}'''
File:Selfmadedalokohs.png|In-game example (same effect as Community weapons)
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* Added "restriction" and "map" quality.
</gallery>
 
{{clr}}
 
  
== Valve weapons ==
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'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
{| padding=0.5em align=right
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* {{Undocumented}} Added Decorated quality.
|{{Backpack item
 
| item-name = Equalizer
 
| item-level = Level 100 Pickaxe
 
| quality = Valve
 
| att-1-neutral = Effect: Flying Bits
 
| width = 300px
 
 
}}
 
}}
|}
 
Valve weapons are alternate versions of regular [[weapons]] given to Valve employees. Valve weapons can be identified by their magenta names and attached flaming effects, although, since the [[Mann-Conomy Update]] they appear to have become broken. All Valve weapons are [[item levels|Level]] 100. These weapons also have a unique particle effect attached called "Flying Bits".
 
  
Valve weapons also appear to be for testing purposes, with some possessing incredibly powerful attributes. Robin Walker has a Rocket Launcher that demonstrates this (as seen [http://optf2.com/item/76561197960435530/162307172 here]).
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== Unused content ==
{{clr}}
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* Two unused item qualities referred to as '''Rarity2''' (mentioned as Customized) and '''Rarity3''' (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
 +
* The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: {{qcc|8650AC}}.
 +
* The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".<ref>game/shared/econ/econ_item_constraints.cpp, line 91</ref>
  
 
== See also ==
 
== See also ==
 +
{{Color themes}}
 +
* [[Grade]]
 
* [[Item levels]]
 
* [[Item levels]]
 
* [[Item drop system]]
 
* [[Item drop system]]
 +
* [[Limited Quantity]]
 +
 +
== References ==
 +
<references/>
 +
 +
{{Quality Nav}}
  
 
[[Category:Items]]
 
[[Category:Items]]
 +
[[Category:Qualities]]
 +
[[Category:WebAPI]]

Latest revision as of 12:54, 15 November 2023

"Variant" redirects here. You may have been looking for Reskins.
Now that's quality.
The Demoman stating the obvious

Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.

Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).

Qualities

Color Name Example
#B2B2B2 Normal Scattergun
#FFD700 Unique Degreaser
#476291 Vintage Natascha
#4D7455 Genuine Sun-on-a-Stick
#CF6A32 Strange Shotgun
#8650AC Unusual Napper's Respite
#38F3AB Haunted Wrap Battler
#AA0000 Collector's Original
#FAFAFA Decorated Rocket Launcher
#70B04A Community Wrench
Self-Made Dalokohs Bar
#A50F79 Valve Rocket Launcher

Possible weapon qualities

Please see this table.

Possible cosmetic item qualities

Update history

April 29, 2008 Patch (Gold Rush Update)
  • [Undocumented] Added Unique quality.

December 17, 2009 Patch (WAR! Update)

  • [Undocumented] Added the Community quality.

March 18, 2010 Patch (First Community Contribution Update)

  • [Undocumented] Added Self-Made quality.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added Vintage quality.
  • [Undocumented] Added Unusual quality.

February 3, 2011 Patch

  • [Undocumented] Added Genuine quality.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added Strange quality.

August 18, 2011 Patch

  • [Undocumented] Added string for potential new item quality called "Completed".

September 2, 2011 Patch

  • Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
  • [Undocumented] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added Haunted quality.

June 11, 2012 Patch

  • [Undocumented] Added "tobor_a" quality.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Updated Haunted quality color from #8650AC to #38F3AB.

March 19, 2013 Patch

  • [Undocumented] Removed "tobor_a" quality.

November 12, 2013 Patch

  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.

November 26, 2013 Patch

  • [Undocumented] Updated Collector's quality color from #830000 to #AA0000.

September 17, 2014 Patch

  • [Undocumented] Corrected the name of Community items on the web.

May 28, 2015 [Item schema update]

  • Added "restriction" and "map" quality.

July 2, 2015 Patch (Gun Mettle Update)

  • [Undocumented] Added Decorated quality.

Unused content

  • Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
  • The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
  • The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]

See also

References

  1. game/shared/econ/econ_item_constraints.cpp, line 91