Difference between revisions of "Gibs"
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− | {{ | + | {{needimage|BLU versions of Class gibs and Building gibs}} |
− | |||
− | |||
− | + | {{Featured article tag}} [[File:Gibbing_scout.png|300px|thumb|right|A BLU [[Scout]] being gibbed. The Scout's headset and [[Ellis' Cap]] are clearly visible, as well as his default hat.]] | |
− | The | + | {{Quotation|'''The Demoman''' on postmortem repair-work|Oh, they're gonna have to glue you back together… '''in Hell'''!|sound=Demoman_taunts08.wav}} |
− | Players can gib themselves on command by entering <code> | + | '''Gibs''', or '''giblets''' ([[w:Help:IPA/English|/ˈdʒɪbləts/, /ˈɡɪbləts/]], pronounced "JIB-lets" or "GIB-lets"), refer to the various bloody bits and pieces of a player's body that are left behind when the player is killed in a specific manner, often explosive in nature. When a player is gibbed, their body parts may be highlighted on the [[Deathcam]]. |
+ | |||
+ | ''Gibs'' can also refer to debris left by destroyed [[buildings]], [[Stickybombs]], [[Razorback]]s, the guitar from the [[Guitar Smash]] kill taunt, [[Robot Destruction#Robots|Robots]] in [[Robot Destruction]], props, and the fallout from a [[Payload]] [[Environmental death#Payload Cart explosion|explosion]]. The act of "gibbing" an enemy means to reduce them to gibs by blowing them up with explosive [[projectiles]] like rockets and grenades. | ||
+ | |||
+ | Players can gib themselves on [[Console|command]] by entering <code>explode</code> into the console (similar to [[Suicide|suiciding]] by entering <code>kill</code>), or by having the command [[Scripting|bound to a key]]. | ||
+ | |||
+ | The server setting <code>tf_playergib</code> is used to modify gibbing behavior: when set to '0' (<code>tf_playergib 0</code>), players do not gib at all, regardless of the cause of death. When set to '1' (the default setting), gibbing behavior is normal. When set to '2', players gib when killed by practically ''any'' means - be it a [[backstab]], [[environmental death]], or [[Shotgun]] blast. This setting does not alter the behaviour of gib-related [[achievements]]. | ||
+ | |||
+ | When playing [[Mann vs. Machine]], players and [[robots]] only gib when decapitated or with the [[Bombinomicon]] equipped. However, Giant Robots always gib on death unless killed by [[energy weapons]] like the [[Cow Mangler 5000]]. Additionally, on [[Halloween map]]s, the [[Horseless Headless Horsemann]] always drops its own unique gibs on death. | ||
+ | |||
+ | == Causes == | ||
+ | Deaths caused by the following can result in the creation of gibs: | ||
+ | |||
+ | * [[Rockets]] | ||
+ | * [[Grenade Launcher|Grenades]] | ||
+ | * [[Stickybomb Launcher|Stickybombs]] | ||
+ | * [[Environmental death|Environmental explosions]] such as the Payload cart, [[Pumpkin bomb]]s, or map-specific explosions (such as [[Megaton]]'s final explosion) | ||
+ | * [[Ullapool Caber]] initial hit explosion | ||
+ | * A flare explosion from the [[Detonator]] or [[Scorch Shot]] | ||
+ | * A killing blow from a [[Critical hits|Critical hit]] or [[Critical hits#mini-crits|Mini-Crit]] with the [[Apoco-Fists]] | ||
+ | * A charged shot from the [[Classic]] | ||
+ | * The [[Engineer]]'s [[Arm Blender]] [[Taunts|taunt]] | ||
+ | * The [[Soldier]]'s [[Grenade (taunt)|Grenade taunt]] | ||
+ | * Losing a game of [[Rock, Paper, Scissors]] to an enemy player | ||
+ | * Any death with the [[Bombinomicon]] equipped | ||
+ | * Saxton Hale's Saxton Punch! attack in [[Versus Saxton Hale]] | ||
+ | * Dying as a Zombie in [[Zombie Infection]] | ||
+ | * The [[Demoman]]'s Blast Charge in Zombie Infection | ||
+ | |||
+ | Deaths caused by the following only create a head gib: | ||
+ | |||
+ | * [[Eyelander]] | ||
+ | * [[Scotsman's Skullcutter]] | ||
+ | * [[Claidheamh Mòr]] | ||
+ | * [[Horseless Headless Horsemann's Headtaker]] | ||
+ | * [[Half-Zatoichi]] | ||
+ | * [[Nessie's Nine Iron]] | ||
+ | * [[Persian Persuader]] | ||
+ | * The Demoman's [[Barbarian Swing]] taunt | ||
+ | * A [[headshot]] with the [[Hitman's Heatmaker]] | ||
+ | * The [[Horseless Headless Horsemann]]'s melee attack | ||
+ | * [[Merasmus]]'s melee attack | ||
+ | |||
+ | Damage caused by the [[Vita-Saw]], fatal or not, results in the creation of a generic organ gib. However, deaths caused by the Vita-Saw only result in a [[ragdoll]]. | ||
+ | |||
+ | A weapon that can create gibs, with the exception of weapons capable of decapitation, only does so if the damage of the killing blow is greater than or equal to the victim's remaining [[Classes#Health points|health]] plus 10 (e.g. a 60-damage-dealing hit would gib a player with 50 hitpoints remaining, but would not gib one with 51 hitpoints), or if the damage dealt is under the effect of [[Critical hits|Crits]] or Mini-Crits. | ||
== List == | == List == | ||
− | === Class gibs === | + | {{Tabs |
− | <gallery> | + | | title = List |
− | + | | orientation = horizontal | |
− | + | | icon1 = Deathcam examples | |
− | + | | icon2 = Class gibs | |
− | + | | icon3 = Robot gibs | |
− | + | | icon4 = Asteroid robot gibs | |
− | + | | icon5 = Generic gibs | |
− | + | | icon6 = Silly gibs | |
− | + | | icon7 = Building gibs | |
− | + | | icon8 = Projectile gibs | |
+ | | icon9 = Miscellaneous gibs | ||
+ | | content1 = <gallery> | ||
+ | File:Killcam gibs.png|Violent gibs. | ||
+ | File:Silly gibs.png|Silly gibs. | ||
+ | </gallery> | ||
+ | | content2 = <gallery> | ||
+ | File:Gibbed Scout.png|[[Scout]] | ||
+ | File:Gibbed Soldier.png|[[Soldier]] | ||
+ | File:Gibbed Pyro.png|[[Pyro]] | ||
+ | File:Gibbed Demo 2.png|[[Demoman]] | ||
+ | File:Gibbed Heavy 2.png|[[Heavy]] | ||
+ | File:Gibbed Engy 3.png|[[Engineer]] | ||
+ | File:Gibbed Medic.png|[[Medic]] | ||
+ | File:Gibbed Sniper.png|[[Sniper]] | ||
+ | File:Gibbed Spy.png|[[Spy]] | ||
+ | </gallery> | ||
+ | | content3 = <gallery> | ||
+ | File:Robot Scout Gibs.png|[[Scout Robot]] | ||
+ | File:Robot Soldier Gibs.png|[[Soldier Robot]] | ||
+ | File:Robot Pyro Gibs.png|[[Pyro Robot]] | ||
+ | File:Robot Demoman Gibs.png|[[Demoman Robot]] | ||
+ | File:Robot Heavy Gibs.png|[[Heavy Robot]] | ||
+ | File:Robot Medic Gib.png|[[Medic Robot]] | ||
+ | File:Robot Sniper Gib.png|[[Sniper Robot]] | ||
+ | File:Robot Spy Gib.png|[[Spy Robot]] | ||
+ | File:Tank Gibs.png|[[Tank Robot]] | ||
+ | </gallery> | ||
+ | | content4 = <gallery> | ||
+ | File:Asteroid Bot Gibs.png|[[Asteroid]] robot gibs. | ||
+ | File:Asteroid Bot A Gibs.png|Asteroid robot A gibs used as part of the spawn animation. | ||
</gallery> | </gallery> | ||
− | + | | content5 = <gallery> | |
− | + | File:Organ.png|A generic organ, the most common of gibs. | |
− | <gallery> | ||
− | |||
</gallery> | </gallery> | ||
− | + | | content6 = [[Birthday mode]] servers and censored versions of ''Team Fortress 2'' have completely different gibs. They can also be enabled client-side by equipping a [[Pyroland|Pyrovision]]-enabling item or with the {{code|-sillygibs}} launch option.<ref>To edit the launch options of ''Team Fortress 2'', launch Steam, navigate to the "Library" tab, click ''Team Fortress 2,'' select the gear on the right hand side, go to ''Properties,'' type in the launch option, and then press the 'x' to close and apply the changes.</ref> | |
− | = | ||
− | [[Birthday mode]] servers and censored versions of Team Fortress 2 have completely different | ||
<gallery> | <gallery> | ||
− | File:Balloon Gib.png|Balloon | + | File:Balloon Gib.png|Balloon Dog |
+ | File:Bolt Gib.png|Bolt | ||
File:Boot Gib.png|Boot | File:Boot Gib.png|Boot | ||
− | File:Burger Gib.png| | + | File:Burger Gib.png|Cheeseburger |
File:Can Gib.png|Can | File:Can Gib.png|Can | ||
− | File:Clock Gib.png|Clock | + | File:Clock Gib.png|Alarm Clock |
− | File:Duck Gib.png| | + | File:Duck Gib.png|Rubber Ducky |
− | File:Fish Gib.png|Fish | + | File:Fish Gib.png|Fish Bones |
+ | File:Gear Gib 1.png|Gear 1 | ||
+ | File:Gear Gib 2.png|Gear 2 | ||
+ | File:Gear Gib 3.png|Gear 3 | ||
+ | File:Gear Gib 4.png|Gear 4 | ||
+ | File:Gear Gib 5.png|Gear 5 | ||
File:Hubcap Gib.png|Hubcap | File:Hubcap Gib.png|Hubcap | ||
− | File:Licenseplate Gib.png| | + | File:Licenseplate Gib.png|License plate |
− | File:Teeth Gib.png| | + | File:Spring Gib 1.png|Spring 1 |
− | File:Tire Gib.png| | + | File:Spring Gib 2.png|Spring 2 |
+ | File:Teeth Gib.png|Wind-up teeth | ||
+ | File:Tire Gib.png|Unicycle wheel | ||
+ | </gallery> | ||
+ | | content7 = <gallery> | ||
+ | File:Sentry lvl1.png|[[Buildings#Destruction|Destroyed]] Level 1 [[Sentry Gun]] or [[Combat Mini-Sentry]]. | ||
+ | File:Sentry lvl2.png|Destroyed Level 2 Sentry Gun. | ||
+ | File:Sentry lvl3.png|Destroyed Level 3 Sentry Gun. | ||
+ | File:Dispenser Gibs.png|Destroyed [[Dispenser]]. | ||
+ | File:Teleporter.png|Destroyed [[Teleporter]]. | ||
+ | File:Sapper.png|Broken [[Sapper|Electro Sapper]].<ref name="sapgib">Since the switch to the {{code|c_}} models, {{botignore|sappers}} no longer gib.</ref> | ||
+ | File:RTR Debris.png|Broken [[Red-Tape Recorder]].<ref name="sapgib"/> | ||
</gallery> | </gallery> | ||
− | + | | content8 = <gallery> | |
− | + | File:Arrow Gibs.png|Destroyed [[Projectiles|Arrow]]. | |
− | <gallery> | + | File:Festive Arrow Gib.png|Destroyed [[Huntsman|Festive Arrow]]. |
− | + | File:Repair Claw Gibs.png|Destroyed [[Rescue Ranger|Repair Claw]]. | |
− | + | File:Stickybomb Gibs.png|Destroyed [[Stickybomb Launcher|Stickybomb]]. | |
− | + | </gallery> | |
− | + | | content9 = <gallery> | |
− | + | File:Gibbed_Horsemann.png|Horseless Headless Horsemann's gibs. | |
− | + | File:Razorback Gibs.png|Broken Razorback. | |
+ | File:Guitar Gibs.png|Smashed Guitar. | ||
</gallery> | </gallery> | ||
+ | }} | ||
− | ==Related | + | == Related achievements == |
− | ===Soldier=== | + | === {{Class link|Soldier}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Soldier|Spray of Defeat}} | | 1 = {{Show achievement|Soldier|Spray of Defeat}} | ||
Line 63: | Line 151: | ||
}} | }} | ||
− | ===Engineer=== | + | |
+ | === {{Class link|Engineer}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Engineer|Death Metal}} | | 1 = {{Show achievement|Engineer|Death Metal}} | ||
}} | }} | ||
− | == | + | |
− | < | + | === {{Class link|Sniper}} === |
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Sniper|Prime Cuts}} | ||
+ | }} | ||
+ | |||
+ | == Update history == | ||
+ | '''{{Patch name|2|14|2008}}''' | ||
+ | * Updated explosion debris to be a bit darker. | ||
+ | |||
+ | '''{{Patch name|6|17|2011}}''' | ||
+ | * {{Undocumented}} Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via gibbing. | ||
+ | |||
+ | '''{{Patch name|7|26|2011}}''' | ||
+ | * Fixed a bug that would cause team-painted wearable gibs to show an incorrect colour. | ||
+ | |||
+ | '''{{Patch name|9|6|2011}}''' | ||
+ | * Fixed a client crash related to breakables/gibs. | ||
+ | |||
+ | '''{{patch name|7|2|2012}}''' | ||
+ | * Fixed decapitations creating head gibs in Low Violence and Pyrovision. | ||
+ | |||
+ | == Bugs == | ||
+ | * Notification boxes that label body parts appear on censored gibs, even in censored versions of ''Team Fortress 2''. | ||
+ | * The Engineer's right hand gib is always his glove, even when the [[Gunslinger]] or [[Short Circuit]] is equipped. | ||
+ | * Gibs, like [[ÜberCharge]] textures, with the exception of the [[BLU]] Soldier, do not match each class' final designs in-game. For instance, a gibbed Scout has a different shoe design and his socks have stripes. | ||
+ | * Players wearing a [[Voodoo-Cursed Soul]] are not gibbed when hit with explosives or suiciding via <code>explode</code>, and are instead launched from the position where they were hit. | ||
+ | * Splash damage from the [[Wrap Assassin]]'s bauble can cause gibs to spawn. | ||
== Trivia == | == Trivia == | ||
− | * | + | * When a [[Scout]] is gibbed, there is a 1 out of 20 chance of a dove flying out of his body. This is a reference to the ''[[Meet the Medic]]'' video where at the end the Scout realizes [[Non-player characters#Archimedes|Archimedes]] is stuck in his chest. |
− | * | + | * The gibs appear to be based on earlier versions of the game's player models, as seen in ''[[Trailer 1]]'' and ''[[Trailer 2]]''. This is clear when looking closely at the models' faces, which were reworked to be more detailed, but there are also some design changes that were never corrected: |
− | * | + | ** The Scout's design is based on his ''Trailer 2'' variant, as evidenced by the Cream Spirit headset, the differently designed shoes, and the stripes on his socks. |
− | * The | + | ** The Pyro's oxygen tank and gloves are a uniform colour (dark grey and black for RED, yellow and brown-black for BLU). The RED version of this design could be seen in ''[[Illustrative Rendering in Team Fortress 2]]'', and the BLU version in ''Trailer 2''. |
+ | ** The Demoman's class emblem is missing from his right arm, and the grenades he wears are all grey apart from the Cream Spirit tip. This matches his design in ''Trailer 2''. | ||
+ | ** The Heavy's class emblem is a skull and crossbones on RED and blank on BLU. His hand is missing its glove, which matches his design as shown in ''Trailer 2''. | ||
+ | ** The Engineer's class emblem is missing on BLU, and a textured-on button is present on one of his pockets, matching his ''Trailer 2'' design. His overalls are also mainly textured on instead of being fully modeled. | ||
+ | ** The Medic has a streak of grey hair around the back and sides of his head, which matches his design as shown in the ''Orange Box'' trailer. | ||
+ | ** The Sniper's vest is light grey with darker shoulders, his hat has a thinner band, his watch is darker and he has no class emblems on his shoulders. His face is also somewhat different, with no ambient occlusion from his glasses, and a redder nose. All of these details match the Sniper's appearance in ''Trailer 1''. | ||
+ | ** The Spy's suit and balaclava are darker and more washed-out than their current design, with team-coloured armbands and a striped tie. The RED version of this design could be seen in ''Trailer 1'', and the BLU version in ''Trailer 2''. | ||
+ | * The license plate silly gib has a registration sticker date of 1964. However, the gib's colour, format, and number specifically reference the [https://saleofcar.com/plates/1978-wyoming-0159436 1978 plate] from [[w:Wyoming|Wyoming, USA]]. No county in Wyoming has the [https://www.dot.state.wy.us/home/titles_plates_registration/prefixes.html prefix number 24]. | ||
+ | * The [[Combat Mini-Sentry]] deployed by Gunslinger Engineers uses the same gibs as a destroyed Level 1 Sentry Gun, but sized down. | ||
+ | |||
+ | == See also == | ||
+ | * [[Death]] | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 01:15, 14 November 2024
“ | Oh, they're gonna have to glue you back together… in Hell!
Click to listen
— The Demoman on postmortem repair-work
|
” |
Gibs, or giblets (/ˈdʒɪbləts/, /ˈɡɪbləts/, pronounced "JIB-lets" or "GIB-lets"), refer to the various bloody bits and pieces of a player's body that are left behind when the player is killed in a specific manner, often explosive in nature. When a player is gibbed, their body parts may be highlighted on the Deathcam.
Gibs can also refer to debris left by destroyed buildings, Stickybombs, Razorbacks, the guitar from the Guitar Smash kill taunt, Robots in Robot Destruction, props, and the fallout from a Payload explosion. The act of "gibbing" an enemy means to reduce them to gibs by blowing them up with explosive projectiles like rockets and grenades.
Players can gib themselves on command by entering explode
into the console (similar to suiciding by entering kill
), or by having the command bound to a key.
The server setting tf_playergib
is used to modify gibbing behavior: when set to '0' (tf_playergib 0
), players do not gib at all, regardless of the cause of death. When set to '1' (the default setting), gibbing behavior is normal. When set to '2', players gib when killed by practically any means - be it a backstab, environmental death, or Shotgun blast. This setting does not alter the behaviour of gib-related achievements.
When playing Mann vs. Machine, players and robots only gib when decapitated or with the Bombinomicon equipped. However, Giant Robots always gib on death unless killed by energy weapons like the Cow Mangler 5000. Additionally, on Halloween maps, the Horseless Headless Horsemann always drops its own unique gibs on death.
Contents
Causes
Deaths caused by the following can result in the creation of gibs:
- Rockets
- Grenades
- Stickybombs
- Environmental explosions such as the Payload cart, Pumpkin bombs, or map-specific explosions (such as Megaton's final explosion)
- Ullapool Caber initial hit explosion
- A flare explosion from the Detonator or Scorch Shot
- A killing blow from a Critical hit or Mini-Crit with the Apoco-Fists
- A charged shot from the Classic
- The Engineer's Arm Blender taunt
- The Soldier's Grenade taunt
- Losing a game of Rock, Paper, Scissors to an enemy player
- Any death with the Bombinomicon equipped
- Saxton Hale's Saxton Punch! attack in Versus Saxton Hale
- Dying as a Zombie in Zombie Infection
- The Demoman's Blast Charge in Zombie Infection
Deaths caused by the following only create a head gib:
- Eyelander
- Scotsman's Skullcutter
- Claidheamh Mòr
- Horseless Headless Horsemann's Headtaker
- Half-Zatoichi
- Nessie's Nine Iron
- Persian Persuader
- The Demoman's Barbarian Swing taunt
- A headshot with the Hitman's Heatmaker
- The Horseless Headless Horsemann's melee attack
- Merasmus's melee attack
Damage caused by the Vita-Saw, fatal or not, results in the creation of a generic organ gib. However, deaths caused by the Vita-Saw only result in a ragdoll.
A weapon that can create gibs, with the exception of weapons capable of decapitation, only does so if the damage of the killing blow is greater than or equal to the victim's remaining health plus 10 (e.g. a 60-damage-dealing hit would gib a player with 50 hitpoints remaining, but would not gib one with 51 hitpoints), or if the damage dealt is under the effect of Crits or Mini-Crits.
List
- Deathcam examples
- Class gibs
- Robot gibs
- Asteroid robot gibs
- Generic gibs
- Silly gibs
- Building gibs
- Projectile gibs
- Miscellaneous gibs
Asteroid robot gibs.
-sillygibs
launch option.[1]
Destroyed Level 1 Sentry Gun or Combat Mini-Sentry.
Destroyed Dispenser.
Destroyed Teleporter.
Broken Electro Sapper.[2]
Broken Red-Tape Recorder.[2]
Destroyed Arrow.
Destroyed Festive Arrow.
Destroyed Repair Claw.
Destroyed Stickybomb.
Related achievements
Soldier
|
|
Engineer
|
Sniper
|
Update history
- Updated explosion debris to be a bit darker.
- [Undocumented] Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via gibbing.
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect colour.
- Fixed a client crash related to breakables/gibs.
- Fixed decapitations creating head gibs in Low Violence and Pyrovision.
Bugs
- Notification boxes that label body parts appear on censored gibs, even in censored versions of Team Fortress 2.
- The Engineer's right hand gib is always his glove, even when the Gunslinger or Short Circuit is equipped.
- Gibs, like ÜberCharge textures, with the exception of the BLU Soldier, do not match each class' final designs in-game. For instance, a gibbed Scout has a different shoe design and his socks have stripes.
- Players wearing a Voodoo-Cursed Soul are not gibbed when hit with explosives or suiciding via
explode
, and are instead launched from the position where they were hit. - Splash damage from the Wrap Assassin's bauble can cause gibs to spawn.
Trivia
- When a Scout is gibbed, there is a 1 out of 20 chance of a dove flying out of his body. This is a reference to the Meet the Medic video where at the end the Scout realizes Archimedes is stuck in his chest.
- The gibs appear to be based on earlier versions of the game's player models, as seen in Trailer 1 and Trailer 2. This is clear when looking closely at the models' faces, which were reworked to be more detailed, but there are also some design changes that were never corrected:
- The Scout's design is based on his Trailer 2 variant, as evidenced by the Cream Spirit headset, the differently designed shoes, and the stripes on his socks.
- The Pyro's oxygen tank and gloves are a uniform colour (dark grey and black for RED, yellow and brown-black for BLU). The RED version of this design could be seen in Illustrative Rendering in Team Fortress 2, and the BLU version in Trailer 2.
- The Demoman's class emblem is missing from his right arm, and the grenades he wears are all grey apart from the Cream Spirit tip. This matches his design in Trailer 2.
- The Heavy's class emblem is a skull and crossbones on RED and blank on BLU. His hand is missing its glove, which matches his design as shown in Trailer 2.
- The Engineer's class emblem is missing on BLU, and a textured-on button is present on one of his pockets, matching his Trailer 2 design. His overalls are also mainly textured on instead of being fully modeled.
- The Medic has a streak of grey hair around the back and sides of his head, which matches his design as shown in the Orange Box trailer.
- The Sniper's vest is light grey with darker shoulders, his hat has a thinner band, his watch is darker and he has no class emblems on his shoulders. His face is also somewhat different, with no ambient occlusion from his glasses, and a redder nose. All of these details match the Sniper's appearance in Trailer 1.
- The Spy's suit and balaclava are darker and more washed-out than their current design, with team-coloured armbands and a striped tie. The RED version of this design could be seen in Trailer 1, and the BLU version in Trailer 2.
- The license plate silly gib has a registration sticker date of 1964. However, the gib's colour, format, and number specifically reference the 1978 plate from Wyoming, USA. No county in Wyoming has the prefix number 24.
- The Combat Mini-Sentry deployed by Gunslinger Engineers uses the same gibs as a destroyed Level 1 Sentry Gun, but sized down.
See also
References
- ↑ To edit the launch options of Team Fortress 2, launch Steam, navigate to the "Library" tab, click Team Fortress 2, select the gear on the right hand side, go to Properties, type in the launch option, and then press the 'x' to close and apply the changes.
- ↑ a b Since the switch to the
c_
models, sappers no longer gib.