Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) (Project Beta update 2.8.5 and removed Project Ghost as that is no longer run by TF2TightRope.) |
BrazilianNut (talk | contribs) m (→{{botignore|Other Weapon Changes}}) |
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+ | {{Update|TF2Tightope has begun shutting down. Please update the page accordingly}} | ||
+ | |||
[[File:TightropeLogo.png|529px|right]] | [[File:TightropeLogo.png|529px|right]] | ||
{{Quotation|'''The Scout''' on weapon balance.|That's what I'm talking about!.|sound=Scout_goodjob02.wav}} | {{Quotation|'''The Scout''' on weapon balance.|That's what I'm talking about!.|sound=Scout_goodjob02.wav}} | ||
− | '''''TF2Tightrope''''' | + | '''''TF2Tightrope''''' was a collection of three server mods and additions that varied greatly between each-other. They were referred to as "projects", and there were exactly three: '''Beta''', '''Ghost''' and '''Trade'''. At the beginning of 2018, the original group began shutting down, and thus retired the projects. The projects are still available for download and use. |
− | |||
== Project Beta == | == Project Beta == | ||
+ | Project Beta was TF2Tightrope's main venture. It aimed to be a community-run version of the [[Team Fortress 2 Beta|official beta]] by testing out new weapons, maps, game modes and balance changes. By equipping any of the weapons shown below, the new functionality would automatically be in effect. The same weapon model is used for seamless integration and to eliminate custom file downloading. | ||
− | = | + | ==== {{botignore|New Weapons}} ==== |
− | + | {| class="wikitable grid collapsible" width="100%" | |
− | + | ! class="header" style="text-align: center;" width="10%" | Class | |
− | === {{botignore|New Weapons}} === | + | ! class="header" style="text-align: center;" width="10%" | Weapon Replaced / Used |
− | {| class="wikitable grid collapsible" width=" | + | ! class="header" style="text-align: center;" width="80%" | Functionality |
− | ! class="header" style="text-align: center;" width=" | ||
− | ! class="header" style="text-align: center;" width=" | ||
− | ! class="header" style="text-align: center;" width=" | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] |
! {{item icon|Equalizer|100px}}<br/>The Battle Plan | ! {{item icon|Equalizer|100px}}<br/>The Battle Plan | ||
| | | | ||
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{{nerf|On wearer: Move speed is decreased as user is injured}} | {{nerf|On wearer: Move speed is decreased as user is injured}} | ||
{{nerf|User can not be overhealed}} | {{nerf|User can not be overhealed}} | ||
− | |||
{{note|Move speed will stop decreasing at 100hp and 240HU/s}} | {{note|Move speed will stop decreasing at 100hp and 240HU/s}} | ||
+ | {{note|Move speed will stop increasing at 180hp and 300HU/s}} | ||
+ | {{note|Speed changes as 3.75Hu/s at 5hp intervals}} | ||
+ | |- | ||
+ | ! {{item icon|Original|100px}}<br/>The Doom Bringer | ||
+ | | | ||
+ | {{buff|+25% damage dealt}} | ||
+ | {{buff|+400% max ammo}} | ||
+ | {{buff|On Kill: next rocket is crit boosted}} | ||
+ | {{nerf|-75% clip size}} | ||
+ | {{nerf|While active: fires continuously}} | ||
+ | {{nerf|No random crits}} | ||
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
Line 30: | Line 39: | ||
{{buff|On hit: target is marked for death for 15 seconds}} | {{buff|On hit: target is marked for death for 15 seconds}} | ||
{{buff|Does not require ammo}} | {{buff|Does not require ammo}} | ||
− | {{buff|+ | + | {{buff|+50% fire rate}} |
{{buff|+50% afterburn duration}} | {{buff|+50% afterburn duration}} | ||
{{nerf|If the target is extinguished the mark is removed}} | {{nerf|If the target is extinguished the mark is removed}} | ||
Line 36: | Line 45: | ||
{{note|This weapon cannot mark for death another Pyro}} | {{note|This weapon cannot mark for death another Pyro}} | ||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Detonator|100px}}<br/>The Flare Jumper |
| | | | ||
− | {{buff| | + | {{buff|+100% self damage force}} |
− | {{buff| | + | {{buff|-100% explosion self-damage vulnerability}} |
− | {{buff| | + | {{buff|On wearer: deals fatal damage to the player you land on}} |
− | {{ | + | {{nerf|-75% damage dealt}} |
− | {{nerf| | + | {{nerf|Cannot ignite enemy players}} |
− | {{ | + | {{nerf|Unable to carry the intelligence and the PASS Time JACK}} |
+ | {{note|This weapon will reload automatically when not active}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] |
! {{item icon|Huo-Long Heater|100px}}<br/>The Heavy Lifter | ! {{item icon|Huo-Long Heater|100px}}<br/>The Heavy Lifter | ||
| | | | ||
{{buff|While deployed: lifts user upwards}} | {{buff|While deployed: lifts user upwards}} | ||
{{buff|While deployed: sustains a ring of flames}} | {{buff|While deployed: sustains a ring of flames}} | ||
− | {{buff| | + | {{buff|On wearer: deals fatal damage to the player you land on}} |
+ | {{buff|-90% spin up time}} | ||
{{nerf|User is marked for death while spun up, and for 3 second after}} | {{nerf|User is marked for death while spun up, and for 3 second after}} | ||
+ | {{nerf|3 ammo consumed per second while spun up}} | ||
{{nerf|Deals no bullet damage}} | {{nerf|Deals no bullet damage}} | ||
− | {{nerf|- | + | {{nerf|-75% ammo}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
! {{item icon|Jag|100px}}<br/>The Overclocker | ! {{item icon|Jag|100px}}<br/>The Overclocker | ||
| | | | ||
− | {{buff|+ | + | {{buff|+50% faster sentry gun fire rate}} |
− | {{buff|+ | + | {{buff|+900% dispenser radius}} |
− | {{buff| | + | {{buff|+35% move speed to teleported players for 10 seconds}} |
− | {{nerf|- | + | {{buff|+50% attack speed}} |
− | {{nerf|- | + | {{buff|+7% move speed on wearer}} |
− | {{nerf|- | + | {{nerf|+50% building damage vulnerability}} |
+ | {{nerf|-50% damage vs players}} | ||
+ | {{nerf|-50% damage vs buildings}} | ||
+ | {{nerf|-50% damage vs sappers}} | ||
+ | {{nerf|-25 max health on wearer}} | ||
{{info|Overclocked buildings can be identified by a particle effect}} | {{info|Overclocked buildings can be identified by a particle effect}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ||
− | ! {{item icon|Vita-saw|100px}}<br/>Blinken Säge | + | ! {{item icon|Vita-saw|100px}}<br/>The Blinken Säge |
| | | | ||
{{buff|On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge}} | {{buff|On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge}} | ||
{{buff|On use: Relocate to a new position at the cost of 10% ÜberCharge}} | {{buff|On use: Relocate to a new position at the cost of 10% ÜberCharge}} | ||
− | {{nerf|- | + | {{nerf|-10% firing speed}} |
|- | |- | ||
|} | |} | ||
− | + | ==== {{botignore|Other Weapon Changes}} ==== | |
− | + | {| class="wikitable grid collapsible" width="100%" | |
− | === {{botignore|Other Weapon Changes}} === | + | ! class="header" style="text-align: center;" width="10%" | Class |
− | {| class="wikitable grid collapsible" width=" | + | ! class="header" style="text-align: center;" width="10%" | Modified Weapon |
− | ! class="header" style="text-align: center;" width=" | + | ! class="header" style="text-align: center;" width="40%" | Changed Functionality |
− | ! class="header" style="text-align: center;" width=" | + | ! class="header" style="text-align: center;" width="40%" | Original Functionality |
− | ! class="header" style="text-align: center;" width=" | + | |- |
+ | ! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] | ||
+ | ! {{Table icon|Mantreads}} | ||
+ | | | ||
+ | {{buff|On wearer: deals fatal damage to the player you land on}} | ||
+ | | | ||
+ | {{buff|-75% reduction in push force taken from damage}} | ||
+ | {{buff|-75% reduction in airblast vulnerability}} | ||
+ | {{buff|On wearer: deals 3x falling damage to the player you land on}} | ||
+ | {{buff|200% increased air control when blast jumping}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="4" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] |
! {{Table icon|Sharpened Volcano Fragment}} | ! {{Table icon|Sharpened Volcano Fragment}} | ||
− | | | + | | |
+ | {{buff|No longer deals less damage}} | ||
{{buff|On wearer: 40% of fire damage dealt is received as healing}} | {{buff|On wearer: 40% of fire damage dealt is received as healing}} | ||
{{nerf|-50 max health}} | {{nerf|-50 max health}} | ||
+ | {{note|Cannot self-heal beyond max health}} | ||
+ | {{info|Healing is unaffected by crit or minicrit multipliers}} | ||
+ | | | ||
+ | {{buff|On hit: target is engulfed in flames}} | ||
{{nerf|-20% damage dealt}} | {{nerf|-20% damage dealt}} | ||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Third Degree}} | ! {{Table icon|Third Degree}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+25% damage vs players being healed}} |
− | {{buff|+ | + | {{buff|+25% damage to all other players directly connected via healing}} |
− | |||
{{nerf|No random crits}} | {{nerf|No random crits}} | ||
− | {{nerf|- | + | {{nerf|-25% damage vs players not being healed}} |
+ | | | ||
+ | {{buff|Damage transfers to all players connected by Medic beams}} | ||
|- | |- | ||
− | ! | + | ! {{Table icon|Thermal Thruster}} |
− | ! {{Table icon| | + | | |
+ | {{buff|On wearer: deals fatal damage to the player you land on}} | ||
+ | | | ||
+ | {{buff|Deals 3x falling damage to the player you land on}} | ||
+ | {{buff|Push enemies back when you land (force and radius based on velocity)}} | ||
+ | |- | ||
+ | ! {{Table icon|Degreaser}} | ||
| | | | ||
− | {{buff| | + | {{buff|Reflected projectiles sets opponents on fire}} |
− | {{buff| | + | {{buff|Always deals 10 seconds of afterburn damage}} |
− | {{nerf| | + | {{buff|+50% afterburn damage}} |
− | {{nerf| | + | {{buff|No added airblast cost}} |
− | {{nerf| | + | {{nerf|-50% direct damage}} |
+ | {{info|Reflected projectiles gain a small fire particle effect}} | ||
+ | | | ||
+ | {{buff|Afterburn damage will reduce Medi Gun healing and shield resists by 20%}} | ||
+ | {{buff|Extinguishing allies will heal you +20 HP}} | ||
+ | {{buff|+60% faster switch-to speed}} | ||
+ | {{buff|+30% faster switch-from speed}} | ||
+ | {{nerf|Airblasts cost 25% more ammo to fire}} | ||
+ | {{nerf|-66% afterburn damage}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
! {{Table icon|Eureka Effect}} | ! {{Table icon|Eureka Effect}} | ||
− | | | + | | |
− | {{buff| | + | {{buff|No construction hit speed boost reduction}} |
− | {{buff| | + | {{buff|No metal pickup reduction}} |
{{buff|Take no damage from rocket jumping}} | {{buff|Take no damage from rocket jumping}} | ||
− | {{buff|+ | + | {{buff|+4 health gain per second for each level of an active dispenser}} |
{{buff|+5% move speed for each level of an active teleporter}} | {{buff|+5% move speed for each level of an active teleporter}} | ||
+ | {{nerf|No metal cost reduction}} | ||
{{nerf|Cannot be granted health from healers}} | {{nerf|Cannot be granted health from healers}} | ||
{{nerf|Cannot pickup health kits}} | {{nerf|Cannot pickup health kits}} | ||
− | {{nerf|- | + | {{info|Electric sparks appear on wearer's feet}} |
+ | | | ||
+ | {{buff|Press your reload key to teleport to your spawn or your exit teleporter}} | ||
+ | {{buff|-50% metal cost when constructing or upgrading teleporters}} | ||
+ | {{nerf|-50% construction hit speed boost}} | ||
+ | {{nerf|-20% metal from dispensers and pickups}} | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ||
+ | ! {{Table icon|Solemn Vow}} | ||
+ | | | ||
+ | {{buff|On wearer: reveals locations and health of team players}} | ||
+ | {{buff|On wearer: reveals locations and health of team buildings}} | ||
+ | | | ||
+ | {{buff|Allows you to see an enemy's health}} | ||
+ | {{nerf|-10% firing speed}} | ||
|- | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] | ||
+ | ! {{Table icon|Classic}} | ||
+ | | | ||
+ | {{buff|+50% charge rate}} | ||
+ | | | ||
+ | {{buff|Critical hits are guaranteed for headshots}} | ||
+ | {{buff|Can charge without zooming}} | ||
+ | {{nerf|Cannot headshot unless fully charged}} | ||
+ | {{nerf|-10% damage penalty on body shot}} | ||
+ | {{nerf|Shots leave a dim, clear line behind them}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{note|Hold down fire button to charge, release to fire}} | ||
+ | {{note|Does not automatically start charging when zoomed}} | ||
+ | {{note|Doesn't unscope between shots}} | ||
+ | {{info|Charged shots will gib victims}} | ||
|} | |} | ||
+ | ==== {{botignore|Class Changes}} ==== | ||
+ | {| class="wikitable grid" width="100%" | ||
+ | ! class="header" style="text-align: center;" width="20%" | Class | ||
+ | ! class="header" style="text-align: center;" width="80%" | Modification | ||
+ | |- | ||
+ | ! [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
+ | | | ||
+ | {{buff|Teleporters are now bidirectional}} | ||
+ | |- | ||
+ | |} | ||
− | + | == Project Ghost == | |
− | == | + | Project Ghost was a game mode by TF2Tightrope very unlike Project Beta. It was an Arena mod in which every player is given the same stock or custom weapons (with stock models), and the time limit is stricter, often being two minutes in which the last minute is "Sudden Death" (not to be confused with Team Fortress 2's [[Sudden Death]]) where all players begin to lose health. Each class and weapon combination is thematic, and these combinations are determined by the server running the game mode. Some bear more resemblance to [[Class Warfare]], as in each team is treated separately. |
− | |||
− | <br/> | + | {| class="wikitable grid collapsible" width="100%" |
− | <br/> | + | ! class="header" style="text-align: center;" | Loadouts |
− | <br/> | + | ! class="header" style="text-aligh: center;" | Classes |
+ | ! class="header" style="text-align: center;" | Weapons | ||
+ | ! class="header" style="text-align: center;" | Notes | ||
+ | |- | ||
+ | ! rowspan="1" | Eyelander w/ Charge || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Eyelander.png|62px]]<br/>[[Eyelander]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Caber w/ Sticky Jumper || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Sticky_Jumper.png|62px]][[File:Item_icon_Ullapool_Caber.png|62px]]<br/>[[Sticky Jumper]] and [[Ullapool Caber]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}}<br/>{{buff|Caber crits on non-burning players}} | ||
+ | |- | ||
+ | ! rowspan="1" | K.G.B. w/ 1-clip Shotty || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Shotgun.png|62px]] [[File:Item_icon_Killing_Gloves_of_Boxing.png|62px]]<br/>[[Shotgun]] and [[Killing Gloves of Boxing]] | ||
+ | || | ||
+ | {{nerf|Shotgun only contains one clip}}{{nerf|Cannot collect ammo pickups}} | ||
+ | |- | ||
+ | ! rowspan="1" | Cleaver w/ Sandman || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Flying_Guillotine.png|62px]] [[File:Item_icon_Sandman.png|62px]]<br/>[[Flying Guillotine]] and [[Sandman]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Hunting Wabbits || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Ambassador.png|62px]] [[File:Item_icon_Fan_O'War.png|62px]]<br/>[[Ambassador]] and [[Fan O'War]] | ||
+ | |- | ||
+ | ! rowspan="1" | Needlegun Battle || [[File:Leaderboard_class_medic.png|62px]]<br/>[[Medic]] || [[File:Item_icon_Blutsauger.png|62px]] [[File:Item_icon_Solemn_Vow.png|62px]]<br/>[[Blutsauger]] and [[Solemn Vow]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}}<br/>{{buff|Blutsauger has 1000 ammo}}{{buff|Blutsauger has an additional 1 health per hit}} | ||
+ | |- | ||
+ | ! rowspan="1" | M1+M2+Combo || [[File:Leaderboard_class_engineer.png|62px]]<br/>[[Engineer]] || [[File:Item_icon_Degreaser.png|62px]] [[File:Item_icon_Reserve_Shooter.png|62px]] [[File:Item_icon_Axtinguisher.png|62px]]<br/>[[Degreaser]], [[Reserve Shooter]] and [[Axtinguisher]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Katana Battle w/ Jumpers || [[File:Leaderboard_class_soldier.png|62px]] [[File:Leaderboard_class_demoman.png|62px]]<br/>RED [[Soldier]] and BLU [[Demoman]] || [[File:Item_icon_Half-Zatoichi.png|62px]] ([[File:Item_icon_Rocket_Jumper.png|62px]] or [[File:Item_icon_Sticky_Jumper.png|62px]])<br/>[[Half-Zatoichi]] and [[Rocket Jumper]] or [[Sticky Jumper]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Engiman with the Golden Wrench || [[File:Leaderboard_class_engineer.png|62px]]<br/>[[Engineer]] || [[File:Item_icon_Golden_Wrench.png|62px]] [[File:Backpack_PDA.png|62px]]<br/>[[Golden Wrench]] and [[PDA]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Pyromaniac Spies || [[File:Leaderboard_class_spy.png|62px]]<br/>[[Spy]] || [[File:Item_icon_Sharpened_Volcano_Fragment.png|62px]] [[File:Item_icon_Invis_Watch.png|62px]]<br/>[[Sharpened Volcano Fragment]] and [[Invis Watch]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}}<br/>{{info|Sharpened Volcano Fragment uses Flying Bits effect}}<br/>{{buff|Cloak regens 10x faster}} | ||
+ | |- | ||
+ | ! rowspan="1" | Fat Mario || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Scorch_Shot.png|62px]] [[File:Item_icon_Fists.png|62px]]<br/>[[Scorch Shot]] and [[Fists]] | ||
+ | |- | ||
+ | ! rowspan="1" | Huntsman Snipers w/ Shahansha || [[File:Leaderboard_class_sniper.png|62px]]<br/>[[Sniper]] || [[File:Item_icon_Huntsman.png|62px]] [[File:Item_icon_Shahanshah.png|62px]]<br/>[[Huntsman]] and [[Shahanshah]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Fat Scouts || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Shotgun.png|62px]] [[File:Item_icon_Dalokohs_Bar.png|62px]] [[File:Item_icon_Eviction_Notice.png|62px]]<br/>[[Shotgun]], [[Dalokohs Bar]] and [[Eviction Notice]] | ||
+ | || | ||
+ | {{info|1000 health on round start, depletes to maximum}}<br/>{{buff|950 max health (1000 with Dalokohs Bar)}} | ||
+ | |- | ||
+ | ! rowspan="1" | Candy Flavored Milk Scout || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Mad_Milk.png|62px]] [[File:Item_icon_Candy_Cane.png|62px]]<br/>[[Mad Milk]] and [[Candy Cane]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Holiday Steak Heavies || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Buffalo_Steak_Sandvich.png|62px]] [[File:Item_icon_Holiday_Punch.png|62px]]<br/>[[Buffalo Steak Sandvich]] and [[Holiday Punch]] | ||
+ | || | ||
+ | {{info|400 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Crossbow Medic Battle || [[File:Leaderboard_class_medic.png|62px]]<br/>[[Medic]] || [[File:Item_icon_Crusader's_Crossbow.png|62px]] [[File:Item_icon_Solemn_Vow.png|62px]]<br/>[[Crusader's Crossbow]] and [[Solemn Vow]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}}<br/>{{buff|Crossbow has 1000 ammo}}{{buff|Crossbow bleeds on hit for 5 seconds}} | ||
+ | |- | ||
+ | ! rowspan="1" | Pee Fetish Sniper || [[File:Leaderboard_class_sniper.png|62px]]<br/>[[Sniper]] || [[File:Item_icon_Sydney_Sleeper.png|62px]] [[File:Item_icon_Jarate.png|62px]] [[File:Item_icon_Bushwacka.png|62px]]<br/>[[Sydney Sleeper]], [[Jarate]] and [[Bushwacka]] | ||
+ | || | ||
+ | {{info|150 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Quick Draw Amby Battle || [[File:Leaderboard_class_spy.png|62px]]<br/>[[Spy]] || [[File:Item_icon_Ambassador.png|62px]] [[File:Item_icon_Big_Earner.png|62px]] [[File:Item_icon_Dead_Ringer.png|62px]]<br/>[[Ambassador]], [[Big Earner]] and [[Dead Ringer]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Round Robin Rockets || [[File:Leaderboard_class_soldier.png|62px]]<br/>[[Soldier]] || [[File:Item_icon_Rocket_Launcher.png|62px]] [[File:Item_icon_Shovel.png|62px]]<br/>[[Rocket Launcher]] and [[Shovel]] | ||
+ | || | ||
+ | {{info|250 health on round start, depletes to maximum}}<br/>{{info|Rocket Launcher uses Flying Bits effect}}<br/>{{buff|Rocket Launcher has 75% faster firing speed}}{{buff|Rocket Launcher gains 250 health on hit}}{{buff|Rocket Launcher gains 2 seconds of crits on kill}} | ||
+ | |- | ||
+ | ! rowspan="1" | Atomic Natasha{{sic}} Scouts || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Natascha.png|62px]] [[File:Item_icon_Atomizer.png|62px]]<br/>[[Natascha]] and [[Atomizer]] | ||
+ | || | ||
+ | {{info|300 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Rockets vs Reflects || [[File:Leaderboard_class_pyro.png|62px]] [[File:Leaderboard_class_soldier.png|62px]]<br/>RED [[Pyro]] and BLU [[Soldier]] || [[File:Item_icon_Degreaser.png|62px]] [[File:Item_icon_Sharpened_Volcano_Fragment.png|62px]] or [[File:Item_icon_Rocket_Launcher.png|62px]] [[File:Item_icon_Equalizer.png|62px]]<br/>[[Degreaser]] and [[Sharpened Volcano Fragment]] or [[Rocket Launcher]] and [[Equalizer]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}}<br/>{{buff|Degreaser's airblast fires 90% faster}}{{buff|Degreaser's airblast costs 50% less (10 ammo)}} | ||
+ | |- | ||
+ | ! rowspan="1" | Death Sticks! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Boston_Basher.png|62px]]<br/>[[Boston Basher]] | ||
+ | || | ||
+ | {{info|Boston Basher uses Misty Skull effect}}<br/>{{buff|Boston Basher deals 10x damage}} | ||
+ | |- | ||
+ | ! rowspan="1" | Don't Panic! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Panic_Attack.png|62px]][[File:Item_icon_Wrap_Assassin.png|62px]] <br/>[[Panic Attack]] and [[Wrap Assassin]] | ||
+ | || | ||
+ | {{info|100 health on round start}} | ||
+ | |- | ||
+ | ! rowspan="1" | Pipe Dream || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Grenade_Launcher.png|62px]][[File:Item_icon_Bottle.png|62px]] <br/>[[Grenade Launcher]] and [[Bottle]] | ||
+ | || | ||
+ | {{info|250 health on round start, depletes to maximum}}<br/>{{info|Grenade Launcher uses Flying Bits effect}}<br/>{{buff|Grenade Launcher has 75% faster firing speed}}{{buff|Grenade Launcher gains 250 health on hit}}{{buff|Grenade Launcher gains 2 seconds of crits on kill}} | ||
+ | |- | ||
+ | ! rowspan="1" | Payback is here! || [[File:Leaderboard_class_pyro.png|62px]] [[File:Leaderboard_class_spy.png|62px]]<br/>RED [[Pyro]] and BLU [[Spy]] || [[File:Item_icon_Flame_Thrower.png|62px]] [[File:Item_icon_Frying_Pan.png|62px]] or [[File:Item_icon_Enforcer.png|62px]] [[File:Item_icon_Spy-cicle.png|62px]] [[File:Item_icon_Dead_Ringer.png|62px]]<br/>[[Flame Thrower]] and [[Frying Pan]] or [[Enforcer]], [[Spy-cicle]] and [[Dead Ringer]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Fast Fatties || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Sandvich.png|62px]] [[File:Item_icon_Gloves_of_Running_Urgently.png|62px]]<br/>[[Sandvich]] and [[Gloves of Running Urgently]] | ||
+ | || | ||
+ | {{info|325 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Fast & Furious || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Submachine_Gun.png|62px]] [[File:Item_icon_Ham_Shank.png|62px]]<br/>[[SMG]] and [[Ham Shank]] | ||
+ | || | ||
+ | {{info|150 health on round start, depletes to maximum}}<br/>{{buff|SMG has 10x more ammo in clip}} | ||
+ | |- | ||
+ | ! rowspan="1" | In & Out! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Winger.png|62px]] [[File:Item_icon_Fan_O'War.png|62px]]<br/>[[Winger]] and [[Fan O'War]] | ||
+ | || | ||
+ | {{info|150 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Experimental Doctors || [[File:Leaderboard_class_medic.png|62px]]<br/>[[Medic]] || [[File:Item_icon_Widowmaker.png|62px]] [[File:Item_icon_Pain_Train.png|62px]]<br/>[[Widowmaker]] and [[Pain Train]] | ||
+ | |- | ||
+ | ! rowspan="1" | Pistol War! || [[File:Leaderboard_class_engineer.png|62px]]<br/>[[Engineer]] || [[File:Item_icon_Pistol.png|62px]] [[File:Item_icon_Southern_Hospitality.png|62px]]<br/>[[Pistol]] and [[Southern Hospitality]] | ||
+ | |- | ||
+ | ! rowspan="1" | Direct Hit me! || [[File:Leaderboard_class_soldier.png|62px]]<br/>[[Soldier]] || [[File:Item_icon_Direct_Hit.png|62px]] [[File:Item_icon_Disciplinary_Action.png|62px]]<br/>[[Direct Hit]] and [[Disciplinary Action]] | ||
+ | || | ||
+ | {{info|300 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Bring the Pain || [[File:Leaderboard_class_soldier.png|62px]]<br/>[[Soldier]] || [[File:Item_icon_Rocket_Launcher.png|62px]] [[File:Item_icon_Concheror.png|62px]] [[File:Item_icon_Pain_Train.png|62px]]<br/>[[Rocket Launcher]], [[Concheror]] and [[Pain Train]] | ||
+ | || | ||
+ | {{info|300 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Freedom or Death? || [[File:Leaderboard_class_medic.png|62px]] [[File:Leaderboard_class_heavy.png|62px]]<br/>RED [[Medic]] and BLU [[Heavy]] || [[File:Item_icon_Overdose.png|62px]] [[File:Item_icon_Freedom_Staff.png|62px]] or [[File:Item_icon_Family_Business.png|62px]] [[File:Item_icon_Warrior's_Spirit.png|62px]]<br/>[[Overdose]] and [[Freedom Staff]] or [[Family Business]] and [[Warrior's Spirit]] | ||
+ | || | ||
+ | {{info|325 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Assassin's Shpees{{sic}} || [[File:Leaderboard_class_spy.png|62px]]<br/>[[Spy]] || [[File:Item_icon_Revolver.png|62px]] [[File:Item_icon_Your_Eternal_Reward.png|62px]]<br/>[[Revolver]] and [[Your Eternal Reward]] | ||
+ | || | ||
+ | {{info|175 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | G'day Gentleman || [[File:Leaderboard_class_sniper.png|62px]] [[File:Leaderboard_class_spy.png|62px]]<br/>RED [[Sniper]] and BLU [[Spy]] || [[File:Item_icon_Hitman's_Heatmaker.png|62px]] [[File:Item_icon_Cleaner's_Carbine.png|62px]] [[File:Item_icon_Tribalman's_Shiv.png|62px]] or [[File:Item_icon_L'Etranger.png|62px]] [[File:Item_icon_Black_Rose.png|62px]] [[File:Item_icon_Quackenbirdt.png|62px]]<br/>[[Hitman's Heatmaker]], [[Cleaner's Carbine]] and [[Tribalman's Shiv]] or [[L'Etranger]], [[Black Rose]] and [[Quäckenbirdt]] | ||
+ | || | ||
+ | {{info|175 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | High Flyers || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Soda_Popper.png|62px]] [[File:Item_icon_Pretty_Boy's_Pocket_Pistol.png|62px]] [[File:Item_icon_Atomizer.png|62px]]<br/>[[Soda Popper]], [[Pretty Boy's Pocket Pistol]] and [[Atomizer]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Tricksy Bombers || [[File:Leaderboard_class_demoman.png|62px]]<br/>[[Demoman]] || [[File:Item_icon_Scottish_Resistance.png|62px]] [[File:Item_icon_Powerjack.png|62px]]<br/>[[Scottish Resistance]] and [[Powerjack]] | ||
+ | || | ||
+ | {{info|200 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Boost Bonk Bam! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Baby_Face's_Blaster.png|62px]] [[File:Item_icon_Bonk!_Atomic_Punch.png|62px]] [[File:Item_icon_Fan_O'War.png|62px]]<br/>[[Baby Face's Blaster]], [[Bonk! Atomic Punch]] and [[Fan O'War]] | ||
+ | || | ||
+ | {{info|300 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Airstrike War || [[File:Leaderboard_class_soldier.png|62px]]<br/>[[Soldier]] || [[File:Item_icon_Air_Strike.png|62px]] [[File:Item_icon_B.A.S.E._Jumper.png|62px]] [[File:Item_icon_Disciplinary_Action.png|62px]]<br/>[[Air Strike]], [[B.A.S.E. Jumper]] and [[Disciplinary Action]] | ||
+ | || | ||
+ | {{info|300 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | This is war! || [[File:Leaderboard_class_soldier.png|62px]] [[File:Leaderboard_class_engineer.png|62px]]<br/>RED [[Soldier]] and BLU [[Engineer]] || [[File:Item_icon_Air_Strike.png|62px]] [[File:Item_icon_B.A.S.E._Jumper.png|62px]] [[File:Item_icon_Bat_Outta_Hell.png|62px]] or [[File:Item_icon_Shotgun.png|62px]] [[File:Item_icon_Short_Circuit.png|62px]] | ||
+ | [[File:Item_icon_Blood_Botkiller_Wrench.png|62px]] [[File:Backpack_PDA.png|62px]]<br/>[[Air Strike]], [[B.A.S.E. Jumper]] and [[Bat Outta Hell]] or [[Shotgun]], [[Short Circuit]], [[Blood Botkiller Wrench]] and [[PDA]] | ||
+ | || | ||
+ | {{info|250 health on round start, depletes to maximum}} | ||
+ | |- | ||
+ | ! rowspan="1" | Quad Shotty || [[File:Leaderboard_class_heavy.png|62px]]<br/>[[Heavy]] || [[File:Item_icon_Shotgun.png|62px]] [[File:Item_icon_Bat_Outta_Hell.png|62px]]<br/>[[Shotgun]] and [[Bat Outta Hell]] | ||
+ | || | ||
+ | {{buff|The shotgun has +300% more bullets per shot}} | ||
+ | |- | ||
+ | ! rowspan="1" | Hunting Season || [[File:Leaderboard_class_heavy.png|62px]] [[File:Leaderboard_class_sniper.png|62px]]<br/>RED [[Heavy]] and BLU [[Sniper]] || [[File:Item_icon_Buffalo_Steak_Sandvich.png|62px]] [[File:Item_icon_Warrior's_Spirit.png|62px]] or [[File:Item_icon_Huntsman.png|62px]] [[File:Item_icon_Bushwacka.png|62px]]<br/>[[Buffalo Steak Sandvich]] and [[Warrior's Spirit]] or [[Huntsman]] and [[Bushwacka]] | ||
+ | |- | ||
+ | ! rowspan="1" | Aliens in Boston?! || [[File:Leaderboard_class_scout.png|62px]]<br/>[[Scout]] || [[File:Item_icon_Mutated_Milk.png|62px]] [[File:Item_icon_Neon_Annihilator.png|62px]]<br/>[[Mutated Milk]] and [[Neon Annihilator]] | ||
+ | |- | ||
+ | ! rowspan="1" | Ferret Manoeuvres || [[File:Leaderboard_class_pyro.png|62px]]<br/>[[Pyro]] || [[File:Item_icon_Festive_Backburner.png|62px]] [[File:Item_icon_Axtinguisher.png|62px]]<br/>[[Festive Backburner]] and [[Axtinguisher]] | ||
+ | |} | ||
+ | |||
+ | == Project Trade == | ||
+ | Project Trade was not a mod, but was rather a map (Trade Pool Party) being advertised on the TF2Tightrope website in the downloads section. | ||
== External links == | == External links == | ||
− | * [https://www.tf2tightrope.com | + | * [https://www.tf2tightrope.com TF2Tightrope blog] |
− | * [https://www.tf2tightrope.com/forum | + | * [https://www.tf2tightrope.com/forum TF2Tightrope forum] |
− | * [https://steamcommunity.com/groups/tf2tightrope | + | * [https://steamcommunity.com/groups/tf2tightrope TF2Tightrope Steam group] |
− | + | * [https://goo.gl/XUkLsq Project Beta source code] | |
− | + | * [https://goo.gl/PZXnrx Project Ghost source code] | |
− | + | * [https://goo.gl/Q86EQ6 Project Trade source code] | |
− | |||
− | + | {{Mod Nav}} | |
− | {{ |
Latest revision as of 18:39, 12 December 2021
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: TF2Tightope has begun shutting down. Please update the page accordingly |
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
|
” |
TF2Tightrope was a collection of three server mods and additions that varied greatly between each-other. They were referred to as "projects", and there were exactly three: Beta, Ghost and Trade. At the beginning of 2018, the original group began shutting down, and thus retired the projects. The projects are still available for download and use.
Contents
Project Beta
Project Beta was TF2Tightrope's main venture. It aimed to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes. By equipping any of the weapons shown below, the new functionality would automatically be in effect. The same weapon model is used for seamless integration and to eliminate custom file downloading.
New Weapons
Class | Weapon Replaced / Used | Functionality |
---|---|---|
Soldier |
The Battle Plan |
On wearer: 33% faster move speed |
The Doom Bringer |
+25% damage dealt | |
Pyro |
The Intensifier |
On hit: target is marked for death for 15 seconds |
The Flare Jumper |
+100% self damage force | |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
+50% faster sentry gun fire rate |
Medic |
The Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge |
Other Weapon Changes
Class | Modified Weapon | Changed Functionality | Original Functionality |
---|---|---|---|
Soldier |
Mantreads |
On wearer: deals fatal damage to the player you land on |
-75% reduction in push force taken from damage |
Pyro |
Sharpened Volcano Fragment |
No longer deals less damage |
On hit: target is engulfed in flames |
Third Degree |
+25% damage vs players being healed |
Damage transfers to all players connected by Medic beams | |
Thermal Thruster |
On wearer: deals fatal damage to the player you land on |
Deals 3x falling damage to the player you land on | |
Degreaser |
Reflected projectiles sets opponents on fire |
Afterburn damage will reduce Medi Gun healing and shield resists by 20% | |
Engineer |
Eureka Effect |
No construction hit speed boost reduction |
Press your reload key to teleport to your spawn or your exit teleporter |
Medic |
Solemn Vow |
On wearer: reveals locations and health of team players |
Allows you to see an enemy's health |
Sniper |
Classic |
+50% charge rate |
Critical hits are guaranteed for headshots |
Class Changes
Class | Modification |
---|---|
Engineer |
Teleporters are now bidirectional |
Project Ghost
Project Ghost was a game mode by TF2Tightrope very unlike Project Beta. It was an Arena mod in which every player is given the same stock or custom weapons (with stock models), and the time limit is stricter, often being two minutes in which the last minute is "Sudden Death" (not to be confused with Team Fortress 2's Sudden Death) where all players begin to lose health. Each class and weapon combination is thematic, and these combinations are determined by the server running the game mode. Some bear more resemblance to Class Warfare, as in each team is treated separately.
Loadouts | Classes | Weapons | Notes |
---|---|---|---|
Eyelander w/ Charge | Demoman |
Eyelander |
200 health on round start, depletes to maximum |
Caber w/ Sticky Jumper | Demoman |
Sticky Jumper and Ullapool Caber |
200 health on round start, depletes to maximum |
K.G.B. w/ 1-clip Shotty | Heavy |
Shotgun and Killing Gloves of Boxing |
Shotgun only contains one clip |
Cleaver w/ Sandman | Scout |
Flying Guillotine and Sandman |
200 health on round start, depletes to maximum |
Hunting Wabbits | Scout |
Ambassador and Fan O'War | |
Needlegun Battle | Medic |
Blutsauger and Solemn Vow |
200 health on round start, depletes to maximum |
M1+M2+Combo | Engineer |
Degreaser, Reserve Shooter and Axtinguisher |
200 health on round start, depletes to maximum |
Katana Battle w/ Jumpers | RED Soldier and BLU Demoman |
( or ) Half-Zatoichi and Rocket Jumper or Sticky Jumper |
200 health on round start, depletes to maximum |
Engiman with the Golden Wrench | Engineer |
Golden Wrench and PDA |
200 health on round start, depletes to maximum |
Pyromaniac Spies | Spy |
Sharpened Volcano Fragment and Invis Watch |
200 health on round start, depletes to maximum |
Fat Mario | Heavy |
Scorch Shot and Fists | |
Huntsman Snipers w/ Shahansha | Sniper |
Huntsman and Shahanshah |
200 health on round start, depletes to maximum |
Fat Scouts | Heavy |
Shotgun, Dalokohs Bar and Eviction Notice |
1000 health on round start, depletes to maximum |
Candy Flavored Milk Scout | Scout |
Mad Milk and Candy Cane |
200 health on round start, depletes to maximum |
Holiday Steak Heavies | Heavy |
Buffalo Steak Sandvich and Holiday Punch |
400 health on round start, depletes to maximum |
Crossbow Medic Battle | Medic |
Crusader's Crossbow and Solemn Vow |
200 health on round start, depletes to maximum |
Pee Fetish Sniper | Sniper |
Sydney Sleeper, Jarate and Bushwacka |
150 health on round start, depletes to maximum |
Quick Draw Amby Battle | Spy |
Ambassador, Big Earner and Dead Ringer |
200 health on round start, depletes to maximum |
Round Robin Rockets | Soldier |
Rocket Launcher and Shovel |
250 health on round start, depletes to maximum |
Atomic Natasha(sic) Scouts | Scout |
Natascha and Atomizer |
300 health on round start, depletes to maximum |
Rockets vs Reflects | RED Pyro and BLU Soldier |
or Degreaser and Sharpened Volcano Fragment or Rocket Launcher and Equalizer |
200 health on round start, depletes to maximum |
Death Sticks! | Scout |
Boston Basher |
Boston Basher uses Misty Skull effect |
Don't Panic! | Scout |
Panic Attack and Wrap Assassin |
100 health on round start |
Pipe Dream | Demoman |
Grenade Launcher and Bottle |
250 health on round start, depletes to maximum |
Payback is here! | RED Pyro and BLU Spy |
or Flame Thrower and Frying Pan or Enforcer, Spy-cicle and Dead Ringer |
200 health on round start, depletes to maximum |
Fast Fatties | Heavy |
Sandvich and Gloves of Running Urgently |
325 health on round start, depletes to maximum |
Fast & Furious | Scout |
SMG and Ham Shank |
150 health on round start, depletes to maximum |
In & Out! | Scout |
Winger and Fan O'War |
150 health on round start, depletes to maximum |
Experimental Doctors | Medic |
Widowmaker and Pain Train | |
Pistol War! | Engineer |
Pistol and Southern Hospitality | |
Direct Hit me! | Soldier |
Direct Hit and Disciplinary Action |
300 health on round start, depletes to maximum |
Bring the Pain | Soldier |
Rocket Launcher, Concheror and Pain Train |
300 health on round start, depletes to maximum |
Freedom or Death? | RED Medic and BLU Heavy |
or Overdose and Freedom Staff or Family Business and Warrior's Spirit |
325 health on round start, depletes to maximum |
Assassin's Shpees(sic) | Spy |
Revolver and Your Eternal Reward |
175 health on round start, depletes to maximum |
G'day Gentleman | RED Sniper and BLU Spy |
or Hitman's Heatmaker, Cleaner's Carbine and Tribalman's Shiv or L'Etranger, Black Rose and Quäckenbirdt |
175 health on round start, depletes to maximum |
High Flyers | Scout |
Soda Popper, Pretty Boy's Pocket Pistol and Atomizer |
200 health on round start, depletes to maximum |
Tricksy Bombers | Demoman |
Scottish Resistance and Powerjack |
200 health on round start, depletes to maximum |
Boost Bonk Bam! | Scout |
Baby Face's Blaster, Bonk! Atomic Punch and Fan O'War |
300 health on round start, depletes to maximum |
Airstrike War | Soldier |
Air Strike, B.A.S.E. Jumper and Disciplinary Action |
300 health on round start, depletes to maximum |
This is war! | RED Soldier and BLU Engineer |
or
|
250 health on round start, depletes to maximum |
Quad Shotty | Heavy |
Shotgun and Bat Outta Hell |
The shotgun has +300% more bullets per shot |
Hunting Season | RED Heavy and BLU Sniper |
or Buffalo Steak Sandvich and Warrior's Spirit or Huntsman and Bushwacka | |
Aliens in Boston?! | Scout |
Mutated Milk and Neon Annihilator | |
Ferret Manoeuvres | Pyro |
Festive Backburner and Axtinguisher |
Project Trade
Project Trade was not a mod, but was rather a map (Trade Pool Party) being advertised on the TF2Tightrope website in the downloads section.
External links
- TF2Tightrope blog
- TF2Tightrope forum
- TF2Tightrope Steam group
- Project Beta source code
- Project Ghost source code
- Project Trade source code
|