Difference between revisions of "Fists"

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{{Item infobox
 
{{Item infobox
| type         = weapon
+
| type           = weapon
| slot        = melee
+
| image          = Fist IMG.png
| image        = Fist_IMG.png
+
| kill-icon-2    = high noon
| used-by     = [[Heavy]]
+
| kill-tooltip-2 = Taunting
| availability = Stock
+
| used-by       = {{used by|Heavy}}
| ammo-loaded = N/A
+
| slot          = melee
| ammo-carried = N/A
+
| weapon-script  = tf_weapon_fists
| loadout     = yes
+
| availability   = {{avail|stock|crate31-strange}}
   | quality    = normal
+
| marketable    = yes
   | level     = Level 1 Fists
+
| numbered      = no
 +
| ammo-loaded   = {{common string|N/A}}
 +
| ammo-carried   = {{common string|N/A}}
 +
| loadout       = yes
 +
   | quality     = normal
 +
  | item-kind   = {{item kind|Fists}}
 +
   | item-level   = 1
 
}}
 
}}
{{Quotation|'''The Heavy'''|My fists, they are made of '''STEEL'''!|sound=Heavy_specialweapon01.wav}}
 
  
'''Fists''' are the default melee weapons of the [[Heavy]]. They are simply his large meaty hands curled into deadly weapons.
+
{{Other uses|this=the stock melee weapon for the Heavy|Glove}}
  
Dealing significant damage with less than normal speed, the Fists are suitable when an opponent is at close range and the [[Minigun]] is possibly out of [[ammo]]. Alternatively, the Fists may be used to attack enemies within melee range if the wind-up time for the Minigun is too costly. When the Heavy dies with his Fists out, he drops his Minigun, which can be picked up for ammo.
+
{{Quotation|'''The Heavy''' on hand-to-hand combat|Why waste bullet on such a teeny man?|sound=Heavy meleedare10.wav}}
  
By default, the primary fire key throws a left-handed punch, while the secondary fire key throws a right-handed punch; this has no effect on gameplay, as both fists have the same speed, same hitbox, and do the same damage if and when they make contact. [[Critical hit]] punches appear as a right-handed uppercut animation no matter which button was pressed.
+
The '''Fists''' are the default [[Weapons#heavymelee|melee weapon]] for the [[Heavy]]. They are the Heavy's large, meaty hands wearing fingerless gloves and curled into deadly weapons.
  
Players that [[taunt]] with the Fists equipped will activate the special [[Showdown]] taunt kill, which is known for its sizeable range.
+
By default, the primary fire key {{DK|MOUSE1}} throws a left-handed punch, while the alt-fire key {{DK|MOUSE2|link=no}} throws a right-handed punch; this has no effect on gameplay, as both fists have the same speed, hitbox, and damage, if and when they make contact. [[Critical hits|Critical]] punches appear as a right-handed uppercut animation no matter which button was pressed. Should the Heavy be killed with the Fists as the active weapon, he drops his currently equipped [[Weapons#heavyprimary|primary weapon]].
  
==Damage==
+
[[Taunts|Taunting]] with the Fists equipped results in the [[High Noon]] kill taunt.
{{See also|Damage}}
 
* Base: 65 (59 to 72)
 
* [[Mini-Crit]]: 88
 
* [[Critical hit]]: 195
 
  
Damages are approximate and determined by community testing.
+
== Damage and function times ==
 +
{{Damage table
 +
| damagetype      = Melee
 +
| rangetype        = Melee
 +
| damage          = yes
  
==Function times==
+
|  base            = 65
* Attack Interval: 0.8
+
|  crit            = 195
All times are in seconds. Times are approximate and determined by community testing.
+
|  minicrit        = 88
  
{{Weapon Demonstration|CF3KJq70t7I}}
+
| function times  = yes
 +
|  attack interval = 0.8 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Fists}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can deal taunt damage = yes
 +
| notes =
 +
}}
  
==Related Achievements==
+
== Related achievements ==
 +
=== {{class link|Heavy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Show Trial}}
 
| 1 = {{Show achievement|Heavy|Show Trial}}
 +
| 2 = {{Show achievement|Heavy|Communist Mani-Fisto}}
 
}}
 
}}
  
==Previous Changes==
 
*Until the [[August 19, 2008 Patch]], the kill icon for the Fists was that of the current kill icon for the [[K.G.B]]. The console version still uses the K.G.B kill icon for the Fists.
 
  
==Bug==
+
=== {{class link|Medic}} ===
*If the player is [[Stun]]ned, right-clicking will still function, allowing attacks to still be made. This is likely a byproduct of the code which allows a Heavy's Minigun to remain spinning while stunned.
+
{{Show achievement|Medic|Blunt Trauma}}
 +
 
 +
== Update history ==
 +
{{Update history | '''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
 +
* The [[High Noon]] taunt now kills those in front of the Heavy.
 +
* {{Undocumented}} The Fists were given a new [[kill icon]]. The previous kill icon is assigned to the [[Killing Gloves of Boxing]].
 +
 
 +
'''{{Patch name|8|21|2008}}'''
 +
* Fixed being able to alt-fire with the fists while [[stun]]ned.
 +
 
 +
'''{{Patch name|6|25|2009}}'''
 +
* Fixed the Heavy's punches not matching mouse button presses when the view models are flipped.
 +
 
 +
'''{{Patch name|12|7|2009}}'''
 +
* Fixed the Heavy's fists being hidden while taunting.
 +
 
 +
'''{{Patch name|1|10|2011}}'''
 +
* Fixed the Heavy's fists not playing the Critical hit animation.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed melee attacks not destroying remote detonation pipes ([[Stickybomb]]s).
 +
 
 +
'''{{Patch name|6|3|2011}}'''
 +
* Added community contributed response rules to the Fists.
 +
 
 +
'''{{Patch name|10|13|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|6|27|2012}}'''
 +
* {{Undocumented}} Updated animations to better match first person.
 +
 
 +
'''{{Patch name|1|9|2014}}'''
 +
* Fixed [[Killstreak Kit|Killstreak]] sheens for the Heavy's Fists.
 +
 
 +
'''{{Patch name|1|23|2014}}'''
 +
* Fixed the Heavy's fists not showing the Killstreak effects.
 +
 
 +
'''{{Patch name|5|31|2016}}'''
 +
* Fixed pink error textures appearing on heavy{{sic}} fist weapons}}
  
==Trivia==
+
== Trivia ==
*The bucket icon for the Fists have [[RED]] or [[BLU]] gloves depending on what team the Heavy is on, showing that sometime in the beta the Heavy had team colored gloves.
+
* Before the bucket icons used backpack icons, the bucket icons for the Fists were team-colored. However, these were paintovers and not actual textures, contrary to popular belief. A similar effect also happened to the [[Bat]]'s bucket icons.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Fists 1st person cropped.png|1st person view.
+
File:Fists 1st person.png|First-person view.
File:Bucket Fists RED.png|The unused RED fists
+
File:Standard icon RED Fists.png|[[RED]] bucket icon.
File:Bucket Fists BLU.png|The unused BLU fists
+
File:Standard icon BLU Fists.png|[[BLU]] bucket icon.
 
</gallery>
 
</gallery>
  
==See also==
+
== See also ==
*[[Heavy strategy#Fists|Fists strategy]]
+
* [[Basic Heavy strategy#Fists + reskins|Fists strategy]]
*[[Showdown]]
 
  
 +
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Heavy Nav}}
 
{{Heavy Nav}}
[[Category:Beta and unused content]]
 

Latest revision as of 18:00, 22 October 2024

This article is about the stock melee weapon for the Heavy. For other uses, see Glove.
Why waste bullet on such a teeny man?
The Heavy on hand-to-hand combat

The Fists are the default melee weapon for the Heavy. They are the Heavy's large, meaty hands wearing fingerless gloves and curled into deadly weapons.

By default, the primary fire key (default key: MOUSE1) throws a left-handed punch, while the alt-fire key (default key: MOUSE2) throws a right-handed punch; this has no effect on gameplay, as both fists have the same speed, hitbox, and damage, if and when they make contact. Critical punches appear as a right-handed uppercut animation no matter which button was pressed. Should the Heavy be killed with the Fists as the active weapon, he drops his currently equipped primary weapon.

Taunting with the Fists equipped results in the High Noon kill taunt.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Show Trial
Show Trial
Kill an enemy with a taunt.
Communist Mani-Fisto
Communist Mani-Fisto
Kill an enemy with a critical punch.


Leaderboard class medic.png Medic

Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Update history

August 19, 2008 Patch (Heavy Update)

August 21, 2008 Patch

  • Fixed being able to alt-fire with the fists while stunned.

June 25, 2009 Patch

  • Fixed the Heavy's punches not matching mouse button presses when the view models are flipped.

December 7, 2009 Patch

  • Fixed the Heavy's fists being hidden while taunting.

January 10, 2011 Patch

  • Fixed the Heavy's fists not playing the Critical hit animation.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

June 3, 2011 Patch

  • Added community contributed response rules to the Fists.

October 13, 2011 Patch

  • [Undocumented] Added Strange quality.

June 27, 2012 Patch

  • [Undocumented] Updated animations to better match first person.

January 9, 2014 Patch

January 23, 2014 Patch

  • Fixed the Heavy's fists not showing the Killstreak effects.

May 31, 2016 Patch

  • Fixed pink error textures appearing on heavy(sic) fist weapons

Trivia

  • Before the bucket icons used backpack icons, the bucket icons for the Fists were team-colored. However, these were paintovers and not actual textures, contrary to popular belief. A similar effect also happened to the Bat's bucket icons.

Gallery

See also